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Decompile Player (#387)
* Setup player decomp * Decompile z_player.c and z_player_lib.c * Decompile remaining z_player.c functions * Various player improvements * Player progress (some non matchings and .data migrated) * Player progress (reposition data and fix some non matchings) * Cleanup, improve and document parts of z_player_lib.c/z_player.c * Fix player renames in z_en_st.c * Fix missing open/close disps in z_player.c * Minor player fixes * Address player comments
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686 changed files with 16334 additions and 39630 deletions
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@ -52,6 +52,7 @@ void EndTitle_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EndTitle* this = THIS;
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s32 frameCount = globalCtx->csCtx.frames;
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Player* player = PLAYER;
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mf = &player->mf_9E0;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 403);
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