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Decompile Player (#387)
* Setup player decomp * Decompile z_player.c and z_player_lib.c * Decompile remaining z_player.c functions * Various player improvements * Player progress (some non matchings and .data migrated) * Player progress (reposition data and fix some non matchings) * Cleanup, improve and document parts of z_player_lib.c/z_player.c * Fix player renames in z_en_st.c * Fix missing open/close disps in z_player.c * Minor player fixes * Address player comments
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@ -49,7 +49,7 @@ static s16 sDrawItemIndexes[] = {
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static s16 sGetItemIds[] = {
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GI_BOTTLE, GI_LETTER_RUTO, GI_SHIELD_HYLIAN, GI_QUIVER_40, GI_SCALE_SILVER, GI_SCALE_GOLD, GI_KEY_SMALL,
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GI_ARROW_FIRE, GI_INVALID, GI_INVALID, GI_INVALID, GI_INVALID, GI_INVALID, GI_INVALID,
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GI_ARROW_FIRE, GI_NONE, GI_NONE, GI_NONE, GI_NONE, GI_NONE, GI_NONE,
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};
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void ItemEtcetera_SetupAction(ItemEtcetera* this, ItemEtceteraActionFunc actionFunc) {
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