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Decompile Player (#387)
* Setup player decomp * Decompile z_player.c and z_player_lib.c * Decompile remaining z_player.c functions * Various player improvements * Player progress (some non matchings and .data migrated) * Player progress (reposition data and fix some non matchings) * Cleanup, improve and document parts of z_player_lib.c/z_player.c * Fix player renames in z_en_st.c * Fix missing open/close disps in z_player.c * Minor player fixes * Address player comments
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686 changed files with 16334 additions and 39630 deletions
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@ -82,7 +82,7 @@ void MagicDark_Update(Actor* thisx, GlobalContext* globalCtx) {
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Actor_SetScale(&this->actor, thisx->scale.x);
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} else if (this->unk_14C < 55) {
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Actor_SetScale(&this->actor, thisx->scale.x * 0.9f);
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Math_SmoothScaleMaxMinF(&this->unk_154, player->unk_90C, 0.5f, 3.0f, 1.0f);
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Math_SmoothScaleMaxMinF(&this->unk_154, player->bodyPartsPos[0].y, 0.5f, 3.0f, 1.0f);
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if (this->unk_14C >= 49) {
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func_80B8772C(globalCtx, (54 - this->unk_14C) * 0.2f);
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}
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