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Decompile Player (#387)

* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
This commit is contained in:
Roman971 2020-09-19 03:45:39 +02:00 committed by GitHub
parent b29c268f37
commit 14191307e9
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GPG key ID: 4AEE18F83AFDEB23
686 changed files with 16334 additions and 39630 deletions

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@ -82,7 +82,7 @@ void MagicDark_Update(Actor* thisx, GlobalContext* globalCtx) {
Actor_SetScale(&this->actor, thisx->scale.x);
} else if (this->unk_14C < 55) {
Actor_SetScale(&this->actor, thisx->scale.x * 0.9f);
Math_SmoothScaleMaxMinF(&this->unk_154, player->unk_90C, 0.5f, 3.0f, 1.0f);
Math_SmoothScaleMaxMinF(&this->unk_154, player->bodyPartsPos[0].y, 0.5f, 3.0f, 1.0f);
if (this->unk_14C >= 49) {
func_80B8772C(globalCtx, (54 - this->unk_14C) * 0.2f);
}