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Decompile Player (#387)
* Setup player decomp * Decompile z_player.c and z_player_lib.c * Decompile remaining z_player.c functions * Various player improvements * Player progress (some non matchings and .data migrated) * Player progress (reposition data and fix some non matchings) * Cleanup, improve and document parts of z_player_lib.c/z_player.c * Fix player renames in z_en_st.c * Fix missing open/close disps in z_player.c * Minor player fixes * Address player comments
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686 changed files with 16334 additions and 39630 deletions
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@ -144,10 +144,9 @@ void MagicWind_Init(Actor* thisx, GlobalContext* globalCtx) {
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case 1:
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SkelCurve_SetAnim(&this->skelCurve, &sTransformUpdIdx, 60.0f, 0.0f, 60.0f, -1.0f);
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MagicWind_SetupAction(this, MagicWind_Shrink);
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// "Indicates start" = %s
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// Means start
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LOG_STRING("表示開始", "../z_magic_wind.c", 486);
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func_8002F7DC(player, NA_SE_PL_MAGIC_WIND_WARP);
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func_8002F7DC(&player->actor, NA_SE_PL_MAGIC_WIND_WARP);
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break;
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}
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}
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