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Decompile Player (#387)

* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
This commit is contained in:
Roman971 2020-09-19 03:45:39 +02:00 committed by GitHub
parent b29c268f37
commit 14191307e9
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GPG key ID: 4AEE18F83AFDEB23
686 changed files with 16334 additions and 39630 deletions

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@ -144,10 +144,9 @@ void MagicWind_Init(Actor* thisx, GlobalContext* globalCtx) {
case 1:
SkelCurve_SetAnim(&this->skelCurve, &sTransformUpdIdx, 60.0f, 0.0f, 60.0f, -1.0f);
MagicWind_SetupAction(this, MagicWind_Shrink);
// "Indicates start" = %s
// Means start
LOG_STRING("表示開始", "../z_magic_wind.c", 486);
func_8002F7DC(player, NA_SE_PL_MAGIC_WIND_WARP);
func_8002F7DC(&player->actor, NA_SE_PL_MAGIC_WIND_WARP);
break;
}
}