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Decompile Player (#387)

* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
This commit is contained in:
Roman971 2020-09-19 03:45:39 +02:00 committed by GitHub
parent b29c268f37
commit 14191307e9
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GPG key ID: 4AEE18F83AFDEB23
686 changed files with 16334 additions and 39630 deletions

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@ -44,8 +44,8 @@ void OceffWipe3_Destroy(Actor* thisx, GlobalContext* globalCtx) {
Player* player = PLAYER;
func_800876C8(globalCtx);
if (gSaveContext.nayrusLoveTimer) {
player->unk_692 |= 0x40;
if (gSaveContext.nayrusLoveTimer != 0) {
player->stateFlags3 |= 0x40;
}
}