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More actor cleanup Part 3 (#118)

* Add custom types for actor specific functions (like actions)

* Add a forward struct declaration for all other actors
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Roman971 2020-05-06 00:53:15 +02:00 committed by GitHub
parent f114df8929
commit 1425678d8a
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477 changed files with 1817 additions and 792 deletions

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@ -14,7 +14,6 @@ void BgBreakwall_Init(Actor* thisx, GlobalContext* globalCtx);
void BgBreakwall_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgBreakwall_Update(Actor* thisx, GlobalContext* globalCtx);
void BgBreakwall_SetupAction(BgBreakwall* this, ActorFunc actionFunc);
void func_80870290(BgBreakwall* this, GlobalContext* globalCtx);
void func_80870394(BgBreakwall* this, GlobalContext* globalCtx);
void func_80870564(BgBreakwall* this, GlobalContext* globalCtx);

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@ -4,10 +4,14 @@
#include <ultra64.h>
#include <global.h>
typedef struct {
struct BgBreakwall;
typedef void (*BgBreakwallActionFunc)(struct BgBreakwall*, GlobalContext*);
typedef struct BgBreakwall {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ char unk_164[0x88];
/* 0x01EC */ ActorFunc actionFunc;
/* 0x01EC */ BgBreakwallActionFunc actionFunc;
} BgBreakwall; // size = 0x01F0
extern const ActorInit Bg_Breakwall_InitVars;