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More actor cleanup Part 3 (#118)

* Add custom types for actor specific functions (like actions)

* Add a forward struct declaration for all other actors
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Roman971 2020-05-06 00:53:15 +02:00 committed by GitHub
parent f114df8929
commit 1425678d8a
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GPG key ID: 4AEE18F83AFDEB23
477 changed files with 1817 additions and 792 deletions

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@ -15,7 +15,6 @@ void BgDodoago_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgDodoago_Update(Actor* thisx, GlobalContext* globalCtx);
void BgDodoago_Draw(Actor* thisx, GlobalContext* globalCtx);
void BgDodoago_SetupAction(BgDodoago* this, ActorFunc actionFunc);
// void func_80871A08(Vec3f* vec, GlobalContext* globalCtx); // Not 100% sure
void func_80871CF4(BgDodoago* this, GlobalContext* globalCtx);
void func_80871FB8(BgDodoago* this, GlobalContext* globalCtx);

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@ -4,10 +4,14 @@
#include <ultra64.h>
#include <global.h>
typedef struct {
struct BgDodoago;
typedef void (*BgDodoagoActionFunc)(struct BgDodoago*, GlobalContext*);
typedef struct BgDodoago {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ char unk_164[0xE8];
/* 0x024C */ ActorFunc actionFunc;
/* 0x024C */ BgDodoagoActionFunc actionFunc;
} BgDodoago; // size = 0x0250
extern const ActorInit Bg_Dodoago_InitVars;