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More actor cleanup Part 3 (#118)

* Add custom types for actor specific functions (like actions)

* Add a forward struct declaration for all other actors
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Roman971 2020-05-06 00:53:15 +02:00 committed by GitHub
parent f114df8929
commit 1425678d8a
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477 changed files with 1817 additions and 792 deletions

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@ -15,7 +15,6 @@ void BgIngate_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgIngate_Update(Actor* thisx, GlobalContext* globalCtx);
void BgIngate_Draw(Actor* thisx, GlobalContext* globalCtx);
void BgIngate_SetupAction(BgIngate* this, ActorFunc actionFunc);
void func_80892890(BgIngate* this, GlobalContext* globalCtx);
void func_80892990(BgIngate* this, GlobalContext* globalCtx);

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@ -4,9 +4,13 @@
#include <ultra64.h>
#include <global.h>
typedef struct {
struct BgIngate;
typedef void (*BgIngateActionFunc)(struct BgIngate*, GlobalContext*);
typedef struct BgIngate {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ ActorFunc actionFunc;
/* 0x0164 */ BgIngateActionFunc actionFunc;
} BgIngate; // size = 0x0168
extern const ActorInit Bg_Ingate_InitVars;