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More actor cleanup Part 3 (#118)
* Add custom types for actor specific functions (like actions) * Add a forward struct declaration for all other actors
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477 changed files with 1817 additions and 792 deletions
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@ -30,11 +30,11 @@ void func_8097D29C(DemoGo* this, GlobalContext* globalCtx);
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UNK_PTR D_8097D440[] = { 0x0600CE80, 0x0600D280, 0x0600D680 };
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ActorFunc D_8097D44C[] = {
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DemoGoActionFunc D_8097D44C[] = {
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func_8097CFDC, func_8097CFFC, func_8097D01C, func_8097D058, func_8097D088, func_8097D0D0, func_8097D130,
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};
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ActorFunc D_8097D468[] = {
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DemoGoDrawFunc D_8097D468[] = {
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func_8097D290,
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func_8097D29C,
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};
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@ -4,7 +4,12 @@
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#include <ultra64.h>
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#include <global.h>
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typedef struct {
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struct DemoGo;
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typedef void (*DemoGoActionFunc)(struct DemoGo*, GlobalContext*);
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typedef void (*DemoGoDrawFunc)(struct DemoGo*, GlobalContext*);
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typedef struct DemoGo {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ s16 unk_190;
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