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More actor cleanup Part 3 (#118)
* Add custom types for actor specific functions (like actions) * Add a forward struct declaration for all other actors
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477 changed files with 1817 additions and 792 deletions
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@ -17,7 +17,6 @@ void EnBird_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_809C1E00(EnBird* this, s16 params);
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void func_809C1E40(EnBird* this, GlobalContext* globalCtx);
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void EnBird_SetupAction(EnBird* this, ActorFunc actionFunc);
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void func_809C1D60(EnBird* this, GlobalContext* globalCtx);
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void func_809C1CAC(EnBird* this, s16 params);
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@ -40,7 +39,7 @@ static InitChainEntry initChain[] = {
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extern AnimationHeader D_0600006C;
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extern SkeletonHeader D_06002190;
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void EnBird_SetupAction(EnBird* this, ActorFunc actionFunc) {
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void EnBird_SetupAction(EnBird* this, EnBirdActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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@ -98,7 +97,7 @@ void func_809C1D60(EnBird* this, GlobalContext* globalCtx) {
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void func_809C1E00(EnBird* this, s16 params) {
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this->unk_198 = Math_Rand_S16Offset(0x14, 0x2D);
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EnBird_SetupAction(this, (ActorFunc)func_809C1E40);
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EnBird_SetupAction(this, func_809C1E40);
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}
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void func_809C1E40(EnBird* this, GlobalContext* globalCtx) {
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@ -4,10 +4,14 @@
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#include <ultra64.h>
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#include <global.h>
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typedef struct {
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struct EnBird;
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typedef void (*EnBirdActionFunc)(struct EnBird*, GlobalContext*);
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typedef struct EnBird {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ ActorFunc actionFunc;
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/* 0x0190 */ EnBirdActionFunc actionFunc;
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/* 0x0194 */ u32 unk_194;
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/* 0x0198 */ s32 unk_198;
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/* 0x019C */ s16 unk_19C;
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