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More actor cleanup Part 3 (#118)
* Add custom types for actor specific functions (like actions) * Add a forward struct declaration for all other actors
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477 changed files with 1817 additions and 792 deletions
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@ -4,7 +4,11 @@
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#include <ultra64.h>
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#include <global.h>
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typedef struct {
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struct EnDs;
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typedef void (*EnDsActionFunc)(struct EnDs*, GlobalContext*);
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typedef struct EnDs {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ Vec3s limbDrawTable;
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@ -16,7 +20,7 @@ typedef struct {
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/* 0x01E4 */ float unk_1E4;
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/* 0x01E8 */ u16 unk_1E8;
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/* 0x01EA */ u16 brewTimer;
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/* 0x01EC */ ActorFunc actionFunc;
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/* 0x01EC */ EnDsActionFunc actionFunc;
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} EnDs; // size = 0x01F0
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extern const ActorInit En_Ds_InitVars;
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