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More actor cleanup Part 3 (#118)
* Add custom types for actor specific functions (like actions) * Add a forward struct declaration for all other actors
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477 changed files with 1817 additions and 792 deletions
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@ -15,7 +15,6 @@ void EnOE2_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnOE2_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnOE2_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_80ABE6A0(EnOE2* this, ActorFunc func);
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void func_80ABE6DC(EnOE2* this, GlobalContext* globalCtx);
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const ActorInit En_OE2_InitVars = {
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@ -30,7 +29,7 @@ const ActorInit En_OE2_InitVars = {
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(ActorFunc)EnOE2_Draw,
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};
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void EnOE2_SetupAction(EnOE2* this, ActorFunc actionFunc) {
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void EnOE2_SetupAction(EnOE2* this, EnOE2ActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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@ -4,11 +4,16 @@
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#include <ultra64.h>
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#include <global.h>
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typedef struct {
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struct EnOE2;
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typedef void (*EnOE2ActionFunc)(struct EnOE2*, GlobalContext*);
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typedef struct EnOE2 {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x44];
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/* 0x0190 */ ActorFunc actionFunc;
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/* 0x0190 */ EnOE2ActionFunc actionFunc;
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} EnOE2; // size = 0x0194
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extern const ActorInit En_OE2_InitVars;
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#endif
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