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More actor cleanup Part 3 (#118)
* Add custom types for actor specific functions (like actions) * Add a forward struct declaration for all other actors
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477 changed files with 1817 additions and 792 deletions
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@ -14,7 +14,7 @@ void EnTest_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnTest_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnTest_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnTest_Draw(Actor* thisx, GlobalContext* globalCtx);
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void EnTest_SetupAction(EnTest* this, ActorFunc actionFunc);
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void func_8085F938(EnTest* this, GlobalContext* globalCtx);
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void func_8085FAB0(EnTest* this, GlobalContext* globalCtx);
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void func_8085FE48(EnTest* this, GlobalContext* globalCtx);
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@ -42,8 +42,6 @@ void func_80862E6C(EnTest* this, GlobalContext* globalCtx);
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void func_80863044(EnTest* this, GlobalContext* globalCtx);
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void func_8086318C(EnTest* this, GlobalContext* globalCtx);
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void func_80863294(EnTest* this, GlobalContext* globalCtx);
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s32 func_80863AB8(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, EnTest* this);
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void func_80863CC4(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, EnTest* this);
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/*
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const ActorInit En_Test_InitVars = {
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@ -4,7 +4,9 @@
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#include <ultra64.h>
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#include <global.h>
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typedef struct {
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struct EnTest;
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typedef struct EnTest {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x03C];
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/* 0x0188 */ SkelAnime skelAnime_188;
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