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More actor cleanup Part 3 (#118)
* Add custom types for actor specific functions (like actions) * Add a forward struct declaration for all other actors
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477 changed files with 1817 additions and 792 deletions
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@ -53,7 +53,7 @@ void func_80B98320(ObjMakekinsuta* this, GlobalContext* globalCtx) {
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_SW, this->actor.posRot.pos.x,
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this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, this->actor.shape.rot.y, 0,
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(this->actor.params | 0x8000));
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this->actionFunc = &func_80B983D4;
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this->actionFunc = func_80B983D4;
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return;
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}
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this->unk_150 = this->unk_150 + 1;
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@ -4,9 +4,13 @@
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#include <ultra64.h>
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#include <global.h>
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typedef struct {
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struct ObjMakekinsuta;
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typedef void (*ObjMakekinsutaActionFunc)(struct ObjMakekinsuta*, GlobalContext*);
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typedef struct ObjMakekinsuta {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ ActorFunc actionFunc;
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/* 0x014C */ ObjMakekinsutaActionFunc actionFunc;
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/* 0x150 */ s16 unk_150;
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/* 0x152 */ s16 unk_152;
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} ObjMakekinsuta; // size = 0x0154
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