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More actor cleanup Part 3 (#118)
* Add custom types for actor specific functions (like actions) * Add a forward struct declaration for all other actors
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477 changed files with 1817 additions and 792 deletions
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@ -4,10 +4,14 @@
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#include <ultra64.h>
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#include <global.h>
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typedef struct {
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struct ObjTimeblock;
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typedef void (*ObjTimeblockActionFunc)(struct ObjTimeblock*, GlobalContext*);
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typedef struct ObjTimeblock {
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/* 0x0000 */ DynaPolyActor dyna;
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/* 0x0164 */ char unk_164[0x4];
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/* 0x0168 */ ActorFunc actionFunc;
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/* 0x0168 */ ObjTimeblockActionFunc actionFunc;
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/* 0x016C */ char unk_16C[0x10];
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} ObjTimeblock; // size = 0x017C
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