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sword -> meleeWeapon (#1147)
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24 changed files with 194 additions and 182 deletions
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@ -1080,8 +1080,8 @@ s32 Player_HasMirrorShieldSetToDraw(GlobalContext* globalCtx);
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s32 Player_ActionToMagicSpell(Player* player, s32 actionParam);
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s32 Player_HoldsHookshot(Player* player);
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s32 func_8008F128(Player* player);
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s32 Player_ActionToSword(s32 actionParam);
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s32 Player_GetSwordHeld(Player* player);
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s32 Player_ActionToMeleeWeapon(s32 actionParam);
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s32 Player_GetMeleeWeaponHeld(Player* player);
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s32 Player_HoldsTwoHandedWeapon(Player* player);
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s32 Player_HoldsBrokenKnife(Player* player);
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s32 Player_ActionToBottle(Player* player, s32 actionParam);
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