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En_Bom and En_Bombf (#264)
* data migrated * progress * progress * enbom ok * cleanup * progress * still have stack issues * bombf done * done i think * review comments 1 * add type enums * move enums and use -1 * remove unwanted file
This commit is contained in:
parent
15f75b0ddd
commit
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29 changed files with 853 additions and 1899 deletions
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@ -1,3 +1,9 @@
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/*
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* File: z_en_bom.c
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* Overlay: ovl_En_Bom
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* Description: Bomb
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*/
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#include "z_en_bom.h"
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#define FLAGS 0x00000030
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@ -9,7 +15,9 @@ void EnBom_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnBom_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnBom_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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void EnBom_Move(EnBom* this, GlobalContext* globalCtx);
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void EnBom_WaitForRelease(EnBom* this, GlobalContext* globalCtx);
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const ActorInit En_Bom_InitVars = {
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ACTOR_EN_BOM,
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ACTORTYPE_EXPLOSIVES,
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@ -21,19 +29,329 @@ const ActorInit En_Bom_InitVars = {
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(ActorFunc)EnBom_Update,
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(ActorFunc)EnBom_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/func_809C26D0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/EnBom_Init.s")
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static ColliderCylinderInit sCylinderInit = {
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{ COLTYPE_UNK0, 0x00, 0x29, 0x39, 0x20, COLSHAPE_CYLINDER },
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{ 0x02, { 0x00000000, 0x00, 0x00 }, { 0x0003F828, 0x00, 0x00 }, 0x00, 0x01, 0x01 },
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{ 6, 11, 14, { 0, 0, 0 } },
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/EnBom_Destroy.s")
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static ColliderJntSphItemInit sJntSphItemsInit[1] = {
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{
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{ 0x00, { 0x00000008, 0x00, 0x08 }, { 0x00000000, 0x00, 0x00 }, 0x19, 0x00, 0x00 },
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{ 0, { { 0, 0, 0 }, 0 }, 100 },
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},
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/func_809C282C.s")
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static ColliderJntSphInit sJntSphInit = {
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{ COLTYPE_UNK0, 0x39, 0x00, 0x00, 0x00, COLSHAPE_JNTSPH },
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1,
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sJntSphItemsInit,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/func_809C29F4.s")
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F(scale, 0, ICHAIN_CONTINUE),
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ICHAIN_F32(unk_4C, 2000, ICHAIN_CONTINUE),
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ICHAIN_F32_DIV1000(gravity, 61536, ICHAIN_STOP),
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/func_809C2A38.s")
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extern Gfx D_04007A50[]; // gold fuse cap
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extern Gfx D_04007860[]; // bomb
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/EnBom_Update.s")
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void EnBom_SetupAction(EnBom* this, EnBomActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/EnBom_Draw.s")
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void EnBom_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnBom* this = THIS;
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Actor_ProcessInitChain(&this->actor, sInitChain);
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ActorShape_Init(&this->actor.shape, 700.0f, ActorShadow_DrawFunc_Circle, 16.0f);
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this->actor.colChkInfo.mass = 200;
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this->actor.colChkInfo.unk_10 = 5;
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this->actor.colChkInfo.unk_12 = 0xA;
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this->timer = 70;
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this->flashSpeedScale = 7;
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Collider_InitCylinder(globalCtx, &this->bombCollider);
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Collider_InitJntSph(globalCtx, &this->explosionCollider);
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Collider_SetCylinder(globalCtx, &this->bombCollider, &this->actor, &sCylinderInit);
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Collider_SetJntSph(globalCtx, &this->explosionCollider, &this->actor, &sJntSphInit,
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&this->explosionColliderItems[0]);
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this->explosionColliderItems[0].body.toucher.damage += (thisx->shape.rot.z & 0xFF00) >> 8;
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this->actor.shape.rot.z &= 0xFF;
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if (this->actor.shape.rot.z & 0x80) {
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this->actor.shape.rot.z |= 0xFF00;
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}
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EnBom_SetupAction(this, EnBom_Move);
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}
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void EnBom_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnBom* this = THIS;
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Collider_DestroyJntSph(globalCtx, &this->explosionCollider);
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Collider_DestroyCylinder(globalCtx, &this->bombCollider);
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}
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void EnBom_Move(EnBom* this, GlobalContext* globalCtx) {
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// if attached A is not null, the bomb hasnt been released yet
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if (func_8002F410(&this->actor, globalCtx)) {
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EnBom_SetupAction(this, EnBom_WaitForRelease);
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this->actor.room = -1;
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return;
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}
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if ((this->actor.velocity.y > 0.0f) && (this->actor.bgCheckFlags & 0x10)) {
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this->actor.velocity.y = -this->actor.velocity.y;
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}
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// rebound bomb off the wall it hits
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if ((this->actor.speedXZ != 0.0f) && (this->actor.bgCheckFlags & 8)) {
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if (ABS((s16)(this->actor.wallPolyRot - this->actor.posRot.rot.y)) > 0x4000) {
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this->actor.posRot.rot.y =
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((this->actor.wallPolyRot - this->actor.posRot.rot.y) + this->actor.wallPolyRot) - 0x8000;
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}
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_BOMB_BOUND);
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Actor_MoveForward(&this->actor);
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this->actor.speedXZ *= 0.7f;
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this->actor.bgCheckFlags &= ~8;
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}
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if (!(this->actor.bgCheckFlags & 1)) {
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Math_ApproxF(&this->actor.speedXZ, 0.0f, 0.08f);
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} else {
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Math_ApproxF(&this->actor.speedXZ, 0.0f, 1.0f);
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if ((this->actor.bgCheckFlags & 2) && (this->actor.velocity.y < -3.0f)) {
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func_8002F850(globalCtx, &this->actor);
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this->actor.velocity.y *= -0.3f;
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this->actor.bgCheckFlags &= ~2;
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} else if (this->timer >= 4) {
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func_8002F580(&this->actor, globalCtx);
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}
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}
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Actor_MoveForward(&this->actor);
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}
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void EnBom_WaitForRelease(EnBom* this, GlobalContext* globalCtx) {
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// if attachedA is NULL bomb has been released
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if (func_8002F5A0(&this->actor, globalCtx)) {
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EnBom_SetupAction(this, EnBom_Move);
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EnBom_Move(this, globalCtx);
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}
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}
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void EnBom_Explode(EnBom* this, GlobalContext* globalCtx) {
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Player* player;
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if (this->explosionCollider.list->dim.modelSphere.radius == 0) {
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this->actor.flags |= 0x20;
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func_800AA000(this->actor.xzDistFromLink, 0xFF, 0x14, 0x96);
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}
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this->explosionCollider.list->dim.worldSphere.radius += this->actor.shape.rot.z + 8;
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if (this->actor.params == BOMB_EXPLOSION) {
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CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->explosionCollider.base);
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}
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if (globalCtx->envCtx.unk_8C[3] != 0) {
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globalCtx->envCtx.unk_8C[3] -= 0x19;
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}
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if (globalCtx->envCtx.unk_8C[4] != 0) {
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globalCtx->envCtx.unk_8C[4] -= 0x19;
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}
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if (globalCtx->envCtx.unk_8C[5] != 0) {
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globalCtx->envCtx.unk_8C[5] -= 0x19;
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}
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if (globalCtx->envCtx.unk_8C[0] != 0) {
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globalCtx->envCtx.unk_8C[0] -= 0x19;
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}
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if (globalCtx->envCtx.unk_8C[1] != 0) {
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globalCtx->envCtx.unk_8C[1] -= 0x19;
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}
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if (globalCtx->envCtx.unk_8C[2] != 0) {
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globalCtx->envCtx.unk_8C[2] -= 0x19;
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}
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if (this->timer == 0) {
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player = PLAYER;
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if ((player->stateFlags1 & 0x800) && (player->heldActor == &this->actor)) {
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player->actor.attachedB = NULL;
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player->heldActor = NULL;
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player->interactRangeActor = NULL;
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player->stateFlags1 &= ~0x800;
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}
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Actor_Kill(&this->actor);
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}
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}
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void EnBom_Update(Actor* thisx, GlobalContext* globalCtx) {
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Vec3f effVelocity = { 0.0f, 0.0f, 0.0f };
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Vec3f bomb2Accel = { 0.0f, 0.1f, 0.0f };
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Vec3f effAccel = { 0.0f, 0.0f, 0.0f };
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Vec3f effPos;
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Vec3f dustAccel = { 0.0f, 0.6f, 0.0f };
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Color_RGBA8_n dustColor = { 255, 255, 255, 255 };
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s32 pad[2];
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EnBom* this = THIS;
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this->actor.gravity = -1.2f;
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if (this->timer != 0) {
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this->timer--;
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}
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if (this->timer == 67) {
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Audio_PlayActorSound2(&this->actor, NA_SE_PL_TAKE_OUT_SHIELD);
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Actor_SetScale(&this->actor, 0.01f);
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}
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if ((this->actor.xzDistFromLink >= 20.0f) || (ABS(this->actor.yDistFromLink) >= 80.0f)) {
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this->bumpOn = true;
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}
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this->actionFunc(this, globalCtx);
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func_8002E4B4(globalCtx, &this->actor, 5.0f, 10.0f, 15.0f, 0x1F);
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if (this->actor.params == BOMB_BODY) {
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if (this->timer < 63) {
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dustAccel.y = 0.2f;
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// spawn spark effect on even frames
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effPos = this->actor.posRot.pos;
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effPos.y += 17.0f;
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if ((globalCtx->gameplayFrames % 2) == 0) {
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func_80029184(globalCtx, this, &effPos, &effVelocity, &effAccel);
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}
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Audio_PlayActorSound2(&this->actor, NA_SE_IT_BOMB_IGNIT - SFX_FLAG);
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effPos.y += 3.0f;
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func_8002829C(globalCtx, &effPos, &effVelocity, &dustAccel, &dustColor, &dustColor, 0x32, 5);
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}
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if ((this->bombCollider.base.acFlags & 2) ||
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((this->bombCollider.base.maskA & 2) && (this->bombCollider.base.oc->type == ACTORTYPE_ENEMY))) {
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this->timer = 0;
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this->actor.shape.rot.z = 0;
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} else {
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// if a lit stick touches the bomb, set timer to 100
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// these bombs never have a timer over 70, so this isnt used
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if ((this->timer > 100) && func_8008EF5C(globalCtx, &this->actor.posRot.pos, 30.0f, 50.0f)) {
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this->timer = 100;
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}
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}
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dustAccel.y = 0.2f;
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effPos = this->actor.posRot.pos;
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effPos.y += 10.0f;
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// double bomb flash speed and adjust red color at certain times during the countdown
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if ((this->timer == 3) || (this->timer == 20) || (this->timer == 40)) {
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this->actor.shape.rot.z = 0;
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this->flashSpeedScale >>= 1;
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}
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if ((this->timer < 100) && ((this->timer & (this->flashSpeedScale + 1)) != 0)) {
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Math_SmoothScaleMaxMinF(&this->flashIntensity, 140.0f, 1.0f, 140.0f / this->flashSpeedScale, 0.0f);
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} else {
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Math_SmoothScaleMaxMinF(&this->flashIntensity, 0.0f, 1.0f, 140.0f / this->flashSpeedScale, 0.0f);
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}
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if (this->timer < 3) {
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Actor_SetScale(&this->actor, this->actor.scale.x + 0.002f);
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}
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if (this->timer == 0) {
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effPos = this->actor.posRot.pos;
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effPos.y += 10.0f;
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if (func_8002F410(&this->actor, globalCtx)) {
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effPos.y += 30.0f;
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}
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func_80028E84(globalCtx, &effPos, &effVelocity, &bomb2Accel, 0x64, (this->actor.shape.rot.z * 6) + 0x13);
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effPos.y = this->actor.groundY;
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if (this->actor.groundY > -32000.0f) {
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func_80029024(globalCtx, &effPos, &effVelocity, &effAccel);
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}
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Audio_PlayActorSound2(&this->actor, NA_SE_IT_BOMB_EXPLOSION);
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if (globalCtx) {};
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globalCtx->envCtx.unk_8C[3] = globalCtx->envCtx.unk_8C[4] = globalCtx->envCtx.unk_8C[5] = 0xFA;
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globalCtx->envCtx.unk_8C[0] = globalCtx->envCtx.unk_8C[1] = globalCtx->envCtx.unk_8C[2] = 0xFA;
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func_8005AA1C(&globalCtx->cameras[0], 2, 0xB, 8);
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this->actor.params = BOMB_EXPLOSION;
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this->timer = 10;
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this->actor.flags |= 0x20;
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EnBom_SetupAction(this, EnBom_Explode);
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}
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}
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Actor_SetHeight(&this->actor, 20.0f);
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if (this->actor.params <= BOMB_BODY) {
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Collider_CylinderUpdate(&this->actor, &this->bombCollider);
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// if link is not holding the bomb anymore and bump conditions are met, subscribe to OC
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if (!func_8002F410(&this->actor, globalCtx) && this->bumpOn) {
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->bombCollider.base);
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}
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CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->bombCollider.base);
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}
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if ((this->actor.scale.x >= 0.01f) && (this->actor.params != BOMB_EXPLOSION)) {
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if (this->actor.waterY >= 20.0f) {
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func_8002A9F4(globalCtx, &this->actor.projectedPos, NA_SE_IT_BOMB_UNEXPLOSION, 1, 1, 0xA);
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Actor_Kill(&this->actor);
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return;
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}
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if (this->actor.bgCheckFlags & 0x40) {
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this->actor.bgCheckFlags &= ~0x40;
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_BOMB_DROP_WATER);
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}
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}
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}
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void EnBom_Draw(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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EnBom* this = THIS;
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GraphicsContext* gfxCtx;
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Gfx* dispRefs[4];
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if (1) {}
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gfxCtx = globalCtx->state.gfxCtx;
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Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_bom.c", 913);
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if (this->actor.params == BOMB_BODY) {
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func_80093D18(globalCtx->state.gfxCtx);
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func_800D1FD4(&globalCtx->mf_11DA0);
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func_8002EBCC(&this->actor, globalCtx, 0);
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gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 928),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfxCtx->polyOpa.p++, D_04007A50);
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Matrix_RotateRPY(0x4000, 0, 0, MTXMODE_APPLY);
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gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 934),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPPipeSync(gfxCtx->polyOpa.p++);
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gDPSetEnvColor(gfxCtx->polyOpa.p++, (s16)this->flashIntensity, 0, 40, 255);
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gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, (s16)this->flashIntensity, 0, 40, 255);
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gSPDisplayList(gfxCtx->polyOpa.p++, D_04007860);
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func_800628A4(0, &this->explosionCollider);
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}
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Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_bom.c", 951);
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}
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@ -6,11 +6,25 @@
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struct EnBom;
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typedef void (*EnBomActionFunc)(struct EnBom*, struct GlobalContext*);
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typedef struct EnBom {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0xBC];
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/* 0x014C */ ColliderCylinder bombCollider;
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/* 0x0198 */ ColliderJntSph explosionCollider;
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/* 0x01B8 */ ColliderJntSphItem explosionColliderItems[1];
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/* 0x01F8 */ s16 timer;
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/* 0x01FA */ s16 flashSpeedScale;
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/* 0x01FC */ f32 flashIntensity;
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/* 0x0200 */ u8 bumpOn;
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/* 0x0204 */ EnBomActionFunc actionFunc;
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} EnBom; // size = 0x0208
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typedef enum {
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/* 0x00 */ BOMB_BODY,
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||||
/* 0x01 */ BOMB_EXPLOSION,
|
||||
} EnBomType;
|
||||
|
||||
extern const ActorInit En_Bom_InitVars;
|
||||
|
||||
#endif
|
||||
|
|
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Add table
Add a link
Reference in a new issue