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Documentation pass on scene/room commands (#1226)

* Rename handler functions

* Rename cmd_id enum names for consistency

* `char` -> `s8` for explicit padding in cmd structs

* `Room.unk03/03` -> `behaviorType2/1`

* `UNK_PTR` -> `void*`

* `showInvisActors` -> `lensActorsMode` + enum

* Add `ROOM_BEHAVIOR_TYPE1/2_` enums

* "mesh" -> "mesh header"

* `Polygon polygon` -> `PolygonBase base` (for now...)

* Misc cleanup

* "lens actors mode" -> "lens actor mode"

* Revert "`char` -> `s8` for explicit padding in cmd structs"

This reverts commit 59b9295828.

* `LENS_ACTOR_MODE_` -> `LENS_MODE_HIDE/SHOW_ACTORS`
This commit is contained in:
Dragorn421 2022-05-21 14:54:51 +02:00 committed by GitHub
parent 4f0018bf36
commit 154f44b6da
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 144 additions and 124 deletions

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@ -53,7 +53,7 @@ void func_80095AB4(GlobalContext* globalCtx, Room* room, u32 flags) {
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
polygon0 = &room->mesh->polygon0;
polygon0 = &room->meshHeader->polygon0;
polygonDlist = SEGMENTED_TO_VIRTUAL(polygon0->start);
for (i = 0; i < polygon0->num; i++) {
if ((flags & 1) && (polygonDlist->opa != NULL)) {
@ -114,7 +114,7 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
polygon2 = &room->mesh->polygon2;
polygon2 = &room->meshHeader->polygon2;
polygonDlist = SEGMENTED_TO_VIRTUAL(polygon2->start);
spA4 = spB8;
@ -320,7 +320,7 @@ void func_80096680(GlobalContext* globalCtx, Room* room, u32 flags) {
activeCam = GET_ACTIVE_CAM(globalCtx);
isFixedCamera = (activeCam->setting == CAM_SET_PREREND_FIXED);
polygon1 = &room->mesh->polygon1;
polygon1 = &room->meshHeader->polygon1;
polygonDlist = SEGMENTED_TO_VIRTUAL(polygon1->dlist);
drawBg = (flags & 1) && isFixedCamera && polygon1->single.source && !(SREG(25) & 1);
drawOpa = (flags & 1) && (polygonDlist->opa != NULL) && !(SREG(25) & 2);
@ -412,7 +412,7 @@ void func_80096B6C(GlobalContext* globalCtx, Room* room, u32 flags) {
activeCam = GET_ACTIVE_CAM(globalCtx);
isFixedCamera = (activeCam->setting == CAM_SET_PREREND_FIXED);
polygon1 = &room->mesh->polygon1;
polygon1 = &room->meshHeader->polygon1;
polygonDlist = SEGMENTED_TO_VIRTUAL(polygon1->dlist);
bgImage = func_80096A74(polygon1, globalCtx);
drawBg = (flags & 1) && isFixedCamera && bgImage->source && !(SREG(25) & 1);
@ -459,7 +459,7 @@ void func_80096B6C(GlobalContext* globalCtx, Room* room, u32 flags) {
// Room Draw Polygon Type 1
void func_80096F6C(GlobalContext* globalCtx, Room* room, u32 flags) {
PolygonType1* polygon1 = &room->mesh->polygon1;
PolygonType1* polygon1 = &room->meshHeader->polygon1;
if (polygon1->format == 1) {
func_80096680(globalCtx, room, flags);
@ -585,9 +585,9 @@ s32 func_800973FC(GlobalContext* globalCtx, RoomContext* roomCtx) {
void Room_Draw(GlobalContext* globalCtx, Room* room, u32 flags) {
if (room->segment != NULL) {
gSegments[3] = VIRTUAL_TO_PHYSICAL(room->segment);
ASSERT(room->mesh->polygon.type < ARRAY_COUNTU(sRoomDrawHandlers),
ASSERT(room->meshHeader->base.type < ARRAY_COUNTU(sRoomDrawHandlers),
"this->ground_shape->polygon.type < number(Room_Draw_Proc)", "../z_room.c", 1125);
sRoomDrawHandlers[room->mesh->polygon.type](globalCtx, room, flags);
sRoomDrawHandlers[room->meshHeader->base.type](globalCtx, room, flags);
}
}