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code_80110450 (game over) OK* (#739)
* OK (sort of) * remove hack * clean up comments
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21 changed files with 209 additions and 444 deletions
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@ -42,8 +42,8 @@ void KaleidoSetup_Update(GlobalContext* globalCtx) {
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PauseContext* pauseCtx = &globalCtx->pauseCtx;
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Input* input = &globalCtx->state.input[0];
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if (pauseCtx->state == 0 && pauseCtx->flag == 0 && globalCtx->unk_10A20 == 0 && globalCtx->sceneLoadFlag == 0 &&
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globalCtx->transitionMode == 0 && gSaveContext.cutsceneIndex < 0xFFF0 &&
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if (pauseCtx->state == 0 && pauseCtx->flag == 0 && globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE &&
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globalCtx->sceneLoadFlag == 0 && globalCtx->transitionMode == 0 && gSaveContext.cutsceneIndex < 0xFFF0 &&
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gSaveContext.nextCutsceneIndex < 0xFFF0 && !Gameplay_InCsMode(globalCtx) &&
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globalCtx->shootingGalleryStatus <= 1 && gSaveContext.unk_13F0 != 8 && gSaveContext.unk_13F0 != 9 &&
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(globalCtx->sceneNum != SCENE_BOWLING || !Flags_GetSwitch(globalCtx, 0x38))) {
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