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EnWf OK and documented (#967)

* a ton of progress, 14 functions remain

* cleanup

* a few more functions done, 11 remain

* finally all updated

* another function matched

* another action finished

* damage table

* death action done

* started very large action func

* more progress on long action funcs

* large action func matched

* 5 functions remain

* another large action finished

* start another action, doesn't match yet

* a few new functions, neither match

* done working on this for now

* Correct one nonmatching, fix compiler warnings

* Two functions left

* one left

* remove remaining gotos

* OK

* Delete outdated comment

* namefixer

* Flag macros

* audio, dmgeff, some colour

* Import symbols from object, reloc, name a few things

* Rest of object done

* Named a few more things, add action enum

* Name body parts and another couple of actions

* Last few names

* Delete asm

* Format

* undefined_syms, mods where possible

* Correct parent to EnEncount1

* Review

* Last newline

* louis and Dragorn's reviews

* Format

* More review

* Put back to isInvisible and or, as in EnGeldB

* Remove if (0)s in func_8009728C and change pointer arithmetic cast

* More review

* Unname headRot, make "fallthrough" case clearer, other review

* Format

* Even more review

* Rephrase

Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
This commit is contained in:
EllipticEllipsis 2021-09-24 23:35:42 +01:00 committed by GitHub
parent 8e318d257e
commit 16471bb68d
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51 changed files with 1583 additions and 4805 deletions

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@ -544,8 +544,6 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) {
s32 func_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx, s32 roomNum) {
u32 size;
if (0) {} // Necessary to match
if (roomCtx->status == 0) {
roomCtx->prevRoom = roomCtx->curRoom;
roomCtx->curRoom.num = roomNum;
@ -555,9 +553,7 @@ s32 func_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx, s32 roomNum) {
ASSERT(roomNum < globalCtx->numRooms, "read_room_ID < game_play->room_rom_address.num", "../z_room.c", 1009);
size = globalCtx->roomList[roomNum].vromEnd - globalCtx->roomList[roomNum].vromStart;
roomCtx->unk_34 = (void*)ALIGN16((s32)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
if (0) {} // Also necessary to match
roomCtx->unk_34 = (void*)ALIGN16((u32)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, globalCtx->roomList[roomNum].vromStart, size, 0,