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https://github.com/zeldaret/oot.git
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Fix audio strings with -use_readwrite_const and -signed (#1324)
* Fix audio strings with -use_readwrite_const and -signed * Add comments for audio flags in makefile
This commit is contained in:
parent
7254adec9f
commit
1652b7e5d7
8 changed files with 120 additions and 103 deletions
7
Makefile
7
Makefile
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@ -199,6 +199,13 @@ build/src/code/fmodf.o: OPTFLAGS := -g
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build/src/code/__osMemset.o: OPTFLAGS := -g
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build/src/code/__osMemmove.o: OPTFLAGS := -g
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# Use signed chars instead of unsigned for code_800EC960.c (needed to match AudioDebug_ScrPrt)
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build/src/code/code_800EC960.o: CFLAGS += -signed
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# Put string literals in .data for some audio files (needed to match these files with literals)
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build/src/code/code_800F7260.o: CFLAGS += -use_readwrite_const
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build/src/code/code_800F9280.o: CFLAGS += -use_readwrite_const
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build/src/libultra/libc/absf.o: OPTFLAGS := -O2 -g3
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build/src/libultra/libc/sqrt.o: OPTFLAGS := -O2 -g3
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build/src/libultra/libc/ll.o: OPTFLAGS := -O1
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@ -1899,7 +1899,7 @@ void AudioOcarina_MemoryGameInit(u8 minigameRound);
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s32 AudioOcarina_MemoryGameNextNote(void);
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void AudioOcarina_PlayLongScarecrowAfterCredits(void);
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void AudioDebug_Draw(GfxPrint* printer);
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void AudioDebug_ScrPrt(const s8* str, u16 num);
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void AudioDebug_ScrPrt(const char* str, u16 num);
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void func_800F3054(void);
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void Audio_SetSoundProperties(u8 bankId, u8 entryIdx, u8 channelIdx);
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void Audio_PlayCutsceneEffectsSequence(u8 csEffectType);
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@ -140,15 +140,23 @@ extern OcarinaSongButtons gOcarinaSongButtons[];
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extern SoundParams* gSoundParams[7];
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extern char D_80133390[];
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extern char D_80133398[];
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extern u8 gSoundRequestWriteIndex;
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extern u8 gSoundRequestReadIndex;
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extern SoundBankEntry* gSoundBanks[7];
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extern u8 gSoundBankSizes[];
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extern u8 gSfxChannelLayout;
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extern u16 D_801333D0;
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extern Vec3f gSfxDefaultPos;
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extern f32 gSfxDefaultFreqAndVolScale;
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extern s8 gSfxDefaultReverb;
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extern u8 D_801333F0;
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extern u8 gAudioSfxSwapOff;
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extern u8 D_801333F8;
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extern u8 gSeqCmdWrPos;
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extern u8 gSeqCmdRdPos;
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extern u8 D_80133408;
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extern u8 D_8013340C;
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extern u8 gSoundModeList[];
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extern u8 gAudioSpecId;
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extern u8 D_80133418;
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extern AudioSpec gAudioSpecs[18];
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@ -200,6 +208,13 @@ extern volatile OSTime gRSPGFXTotalTime;
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extern volatile OSTime gRSPOtherTotalTime;
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extern volatile OSTime gRDPTotalTime;
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extern SoundBankEntry D_8016BAD0[9];
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extern SoundBankEntry D_8016BC80[12];
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extern SoundBankEntry D_8016BEC0[22];
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extern SoundBankEntry D_8016C2E0[20];
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extern SoundBankEntry D_8016C6A0[8];
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extern SoundBankEntry D_8016C820[3];
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extern SoundBankEntry D_8016C8B0[5];
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extern ActiveSound gActiveSounds[7][MAX_CHANNELS_PER_BANK]; // total size = 0xA8
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extern u8 gSoundBankMuted[];
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extern u16 gAudioSfxSwapSource[10];
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1
spec
1
spec
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@ -426,6 +426,7 @@ beginseg
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include "build/src/code/audio_sound_params.o"
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include "build/src/code/code_800F7260.o"
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include "build/src/code/code_800F9280.o"
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include "build/src/code/audio_external_data.o"
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include "build/src/code/audio_init_params.o"
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include "build/src/code/logseverity.o"
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include "build/src/code/gfxprint.o"
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69
src/code/audio_external_data.c
Normal file
69
src/code/audio_external_data.c
Normal file
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@ -0,0 +1,69 @@
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#include "ultra64.h"
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#include "global.h"
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// sSoundRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
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u8 gSoundRequestWriteIndex = 0;
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u8 gSoundRequestReadIndex = 0;
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/**
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* Array of pointers to arrays of SoundBankEntry of sizes: 9, 12, 22, 20, 8, 3, 5
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*
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* 0 : Player Bank size 9
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* 1 : Item Bank size 12
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* 2 : Environment Bank size 22
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* 3 : Enemy Bank size 20
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* 4 : System Bank size 8
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* 5 : Ocarina Bank size 3
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* 6 : Voice Bank size 5
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*/
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SoundBankEntry* gSoundBanks[7] = {
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D_8016BAD0, D_8016BC80, D_8016BEC0, D_8016C2E0, D_8016C6A0, D_8016C820, D_8016C8B0,
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};
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u8 gSoundBankSizes[ARRAY_COUNT(gSoundBanks)] = {
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ARRAY_COUNT(D_8016BAD0), ARRAY_COUNT(D_8016BC80), ARRAY_COUNT(D_8016BEC0), ARRAY_COUNT(D_8016C2E0),
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ARRAY_COUNT(D_8016C6A0), ARRAY_COUNT(D_8016C820), ARRAY_COUNT(D_8016C8B0),
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};
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u8 gSfxChannelLayout = 0;
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u16 D_801333D0 = 0;
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// The center of the screen in projected coordinates.
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// Gives the impression that the sfx has no specific location
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Vec3f gSfxDefaultPos = { 0.0f, 0.0f, 0.0f };
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// Reused as either frequency or volume multiplicative scaling factor
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// Does not alter or change frequency or volume
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f32 gSfxDefaultFreqAndVolScale = 1.0f;
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s32 D_801333E4 = 0; // unused
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// Adds no reverb to the existing reverb
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s8 gSfxDefaultReverb = 0;
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s32 D_801333EC = 0; // unused
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u8 D_801333F0 = 0;
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u8 gAudioSfxSwapOff = 0;
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u8 D_801333F8 = 0;
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s32 D_801333FC = 0; // unused
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u8 gSeqCmdWrPos = 0;
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u8 gSeqCmdRdPos = 0;
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u8 D_80133408 = 0;
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u8 D_8013340C = 1;
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u8 gSoundModeList[] = {
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SOUNDMODE_STEREO,
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SOUNDMODE_HEADSET,
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SOUNDMODE_SURROUND,
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SOUNDMODE_MONO,
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};
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u8 gAudioSpecId = 0;
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u8 D_80133418 = 0;
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@ -1225,7 +1225,7 @@ s8 D_8016B7DC;
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f32 D_8016B7E0;
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u16 D_8016B7E4;
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struct {
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s8 str[5];
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char str[5];
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u16 num;
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} sAudioScrPrtBuf[SCROLL_PRINT_BUF_SIZE];
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u8 sRiverSoundMainBgmVol;
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@ -3586,18 +3586,18 @@ void AudioDebug_ProcessInput_SfxParamChg(void) {
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}
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}
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void AudioDebug_ScrPrt(const s8* str, u16 num) {
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void AudioDebug_ScrPrt(const char* str, u16 num) {
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u8 i = 0;
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sAudioScrPrtBuf[sAudioScrPrtInd].num = num;
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while (str[i] != 0) {
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while (str[i] != '\0') {
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sAudioScrPrtBuf[sAudioScrPrtInd].str[i] = str[i];
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i++;
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}
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while (i < 5) {
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sAudioScrPrtBuf[sAudioScrPrtInd].str[i] = 0;
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sAudioScrPrtBuf[sAudioScrPrtInd].str[i] = '\0';
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i++;
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}
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@ -18,20 +18,6 @@ typedef struct {
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/* 0x0C */ u16 remainingFrames;
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} UnusedBankLerp; // size = 0x10
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// rodata for Audio_ProcessSoundRequest (this file)
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// (probably moved to .data due to -use_readwrite_const)
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char D_80133340[] = "SE";
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// rodata for Audio_ChooseActiveSounds (this file)
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char D_80133344[] = VT_COL(RED, WHITE) "<INAGAKI CHECK> dist over! flag:%04X ptr:%08X pos:%f-%f-%f" VT_RST "\n";
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// file padding
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s32 D_8013338C = 0;
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// rodata for Audio_ProcessSeqCmd (code_800F9280.c)
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char D_80133390[] = "SEQ H";
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char D_80133398[] = " L";
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SoundBankEntry D_8016BAD0[9];
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SoundBankEntry D_8016BC80[12];
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SoundBankEntry D_8016BEC0[22];
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@ -51,55 +37,6 @@ u16 gAudioSfxSwapSource[10];
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u16 gAudioSfxSwapTarget[10];
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u8 gAudioSfxSwapMode[10];
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// sSoundRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
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u8 sSoundRequestWriteIndex = 0;
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u8 sSoundRequestReadIndex = 0;
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/**
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* Array of pointers to arrays of SoundBankEntry of sizes: 9, 12, 22, 20, 8, 3, 5
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*
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* 0 : Player Bank size 9
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* 1 : Item Bank size 12
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* 2 : Environment Bank size 22
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* 3 : Enemy Bank size 20
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* 4 : System Bank size 8
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* 5 : Ocarina Bank size 3
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* 6 : Voice Bank size 5
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*/
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SoundBankEntry* gSoundBanks[7] = {
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D_8016BAD0, D_8016BC80, D_8016BEC0, D_8016C2E0, D_8016C6A0, D_8016C820, D_8016C8B0,
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};
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u8 sBankSizes[ARRAY_COUNT(gSoundBanks)] = {
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ARRAY_COUNT(D_8016BAD0), ARRAY_COUNT(D_8016BC80), ARRAY_COUNT(D_8016BEC0), ARRAY_COUNT(D_8016C2E0),
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ARRAY_COUNT(D_8016C6A0), ARRAY_COUNT(D_8016C820), ARRAY_COUNT(D_8016C8B0),
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};
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u8 gSfxChannelLayout = 0;
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u16 D_801333D0 = 0;
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// The center of the screen in projected coordinates.
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// Gives the impression that the sfx has no specific location
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Vec3f gSfxDefaultPos = { 0.0f, 0.0f, 0.0f };
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// Reused as either frequency or volume multiplicative scaling factor
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// Does not alter or change frequency or volume
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f32 gSfxDefaultFreqAndVolScale = 1.0f;
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s32 D_801333E4 = 0; // unused
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// Adds no reverb to the existing reverb
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s8 gSfxDefaultReverb = 0;
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s32 D_801333EC = 0; // unused
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u8 D_801333F0 = 0;
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u8 gAudioSfxSwapOff = 0;
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u8 D_801333F8 = 0;
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void Audio_SetSoundBanksMute(u16 muteMask) {
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u8 bankId;
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@ -132,7 +69,7 @@ void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32
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SoundRequest* req;
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if (!gSoundBankMuted[SFX_BANK_SHIFT(sfxId)]) {
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req = &sSoundRequests[sSoundRequestWriteIndex];
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req = &sSoundRequests[gSoundRequestWriteIndex];
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if (!gAudioSfxSwapOff) {
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for (i = 0; i < 10; i++) {
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if (sfxId == gAudioSfxSwapSource[i]) {
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@ -145,8 +82,8 @@ void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32
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req->freqScale = freqScale;
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req->vol = vol;
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req->reverbAdd = reverbAdd;
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sSoundRequestWriteIndex++;
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req = &sSoundRequests[sSoundRequestWriteIndex];
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gSoundRequestWriteIndex++;
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req = &sSoundRequests[gSoundRequestWriteIndex];
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}
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i = 10; // "break;"
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}
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@ -158,16 +95,16 @@ void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32
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req->freqScale = freqScale;
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req->vol = vol;
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req->reverbAdd = reverbAdd;
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sSoundRequestWriteIndex++;
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gSoundRequestWriteIndex++;
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}
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}
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void Audio_RemoveMatchingSoundRequests(u8 aspect, SoundBankEntry* cmp) {
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SoundRequest* req;
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s32 remove;
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u8 i = sSoundRequestReadIndex;
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u8 i = gSoundRequestReadIndex;
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for (; i != sSoundRequestWriteIndex; i++) {
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for (; i != gSoundRequestWriteIndex; i++) {
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remove = false;
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req = &sSoundRequests[i];
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switch (aspect) {
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@ -219,14 +156,14 @@ void Audio_ProcessSoundRequest(void) {
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u8 evictImportance;
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u8 evictIndex;
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req = &sSoundRequests[sSoundRequestReadIndex];
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req = &sSoundRequests[gSoundRequestReadIndex];
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evictIndex = 0x80;
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if (req->sfxId == 0) {
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return;
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}
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bankId = SFX_BANK(req->sfxId);
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if ((1 << bankId) & D_801333F0) {
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AudioDebug_ScrPrt((const s8*)D_80133340, req->sfxId);
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AudioDebug_ScrPrt("SE", req->sfxId);
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bankId = SFX_BANK(req->sfxId);
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}
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count = 0;
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@ -387,8 +324,9 @@ void Audio_ChooseActiveSounds(u8 bankId) {
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} else {
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if (entry->dist > 0x7FFFFFD0) {
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entry->dist = 0x70000008;
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osSyncPrintf(D_80133344, entry->sfxId, entry->posX, entry->posZ, *entry->posX, *entry->posY,
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*entry->posZ);
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osSyncPrintf(VT_COL(RED, WHITE) "<INAGAKI CHECK> dist over! "
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"flag:%04X ptr:%08X pos:%f-%f-%f" VT_RST "\n",
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entry->sfxId, entry->posX, entry->posZ, *entry->posX, *entry->posY, *entry->posZ);
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}
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temp3 = entry->sfxId; // fake
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entry->priority = (u32)entry->dist + (SQ(0xFF - sfxImportance) * SQ(76)) + temp3 - temp3;
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@ -694,9 +632,9 @@ void Audio_StopSfxById(u32 sfxId) {
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}
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void Audio_ProcessSoundRequests(void) {
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while (sSoundRequestWriteIndex != sSoundRequestReadIndex) {
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while (gSoundRequestWriteIndex != gSoundRequestReadIndex) {
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Audio_ProcessSoundRequest();
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sSoundRequestReadIndex++;
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gSoundRequestReadIndex++;
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}
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}
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@ -752,8 +690,8 @@ void Audio_ResetSounds(void) {
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u8 i;
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u8 entryIndex;
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sSoundRequestWriteIndex = 0;
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sSoundRequestReadIndex = 0;
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gSoundRequestWriteIndex = 0;
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gSoundRequestReadIndex = 0;
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D_801333D0 = 0;
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for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
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sSoundBankListEnd[bankId] = 0;
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@ -771,7 +709,7 @@ void Audio_ResetSounds(void) {
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for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
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gSoundBanks[bankId][0].prev = 0xFF;
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gSoundBanks[bankId][0].next = 0xFF;
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for (i = 1; i < sBankSizes[bankId] - 1; i++) {
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for (i = 1; i < gSoundBankSizes[bankId] - 1; i++) {
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gSoundBanks[bankId][i].prev = i - 1;
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gSoundBanks[bankId][i].next = i + 1;
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}
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@ -12,19 +12,6 @@ u8 D_8016E348[4];
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u32 sAudioSeqCmds[0x100];
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unk_D_8016E750 D_8016E750[4];
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u8 sSeqCmdWrPos = 0;
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u8 sSeqCmdRdPos = 0;
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u8 D_80133408 = 0;
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u8 D_8013340C = 1;
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u8 sSoundModeList[] = {
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SOUNDMODE_STEREO,
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SOUNDMODE_HEADSET,
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SOUNDMODE_SURROUND,
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SOUNDMODE_MONO,
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};
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u8 gAudioSpecId = 0;
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u8 D_80133418 = 0;
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// TODO: clean up these macros. They are similar to ones in code_800EC960.c but without casts.
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#define Audio_StartSeq(playerIdx, fadeTimer, seqId) \
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Audio_QueueSeqCmd(0x00000000 | ((playerIdx) << 24) | ((fadeTimer) << 16) | (seqId))
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@ -122,8 +109,8 @@ void Audio_ProcessSeqCmd(u32 cmd) {
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f32 freqScale;
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if (D_8013340C && (cmd & 0xF0000000) != 0x70000000) {
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AudioDebug_ScrPrt((const s8*)D_80133390, (cmd >> 16) & 0xFFFF); // "SEQ H"
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AudioDebug_ScrPrt((const s8*)D_80133398, cmd & 0xFFFF); // " L"
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AudioDebug_ScrPrt("SEQ H", (cmd >> 16) & 0xFFFF);
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AudioDebug_ScrPrt(" L", cmd & 0xFFFF);
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}
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op = cmd >> 28;
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@ -347,7 +334,7 @@ void Audio_ProcessSeqCmd(u32 cmd) {
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switch (subOp) {
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case 0:
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// set sound mode
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Audio_QueueCmdS32(0xF0000000, sSoundModeList[val]);
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Audio_QueueCmdS32(0xF0000000, gSoundModeList[val]);
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break;
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case 1:
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// set sequence starting disabled?
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@ -370,12 +357,12 @@ void Audio_ProcessSeqCmd(u32 cmd) {
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}
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void Audio_QueueSeqCmd(u32 cmd) {
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sAudioSeqCmds[sSeqCmdWrPos++] = cmd;
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sAudioSeqCmds[gSeqCmdWrPos++] = cmd;
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}
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void Audio_ProcessSeqCmds(void) {
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while (sSeqCmdWrPos != sSeqCmdRdPos) {
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Audio_ProcessSeqCmd(sAudioSeqCmds[sSeqCmdRdPos++]);
|
||||
while (gSeqCmdWrPos != gSeqCmdRdPos) {
|
||||
Audio_ProcessSeqCmd(sAudioSeqCmds[gSeqCmdRdPos++]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -389,7 +376,7 @@ u16 func_800FA0B4(u8 playerIdx) {
|
|||
s32 func_800FA11C(u32 arg0, u32 arg1) {
|
||||
u8 i;
|
||||
|
||||
for (i = sSeqCmdRdPos; i != sSeqCmdWrPos; i++) {
|
||||
for (i = gSeqCmdRdPos; i != gSeqCmdWrPos; i++) {
|
||||
if (arg0 == (sAudioSeqCmds[i] & arg1)) {
|
||||
return false;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue