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Fix audio strings with -use_readwrite_const and -signed (#1324)
* Fix audio strings with -use_readwrite_const and -signed * Add comments for audio flags in makefile
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8 changed files with 120 additions and 103 deletions
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@ -18,20 +18,6 @@ typedef struct {
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/* 0x0C */ u16 remainingFrames;
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} UnusedBankLerp; // size = 0x10
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// rodata for Audio_ProcessSoundRequest (this file)
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// (probably moved to .data due to -use_readwrite_const)
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char D_80133340[] = "SE";
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// rodata for Audio_ChooseActiveSounds (this file)
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char D_80133344[] = VT_COL(RED, WHITE) "<INAGAKI CHECK> dist over! flag:%04X ptr:%08X pos:%f-%f-%f" VT_RST "\n";
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// file padding
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s32 D_8013338C = 0;
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// rodata for Audio_ProcessSeqCmd (code_800F9280.c)
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char D_80133390[] = "SEQ H";
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char D_80133398[] = " L";
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SoundBankEntry D_8016BAD0[9];
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SoundBankEntry D_8016BC80[12];
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SoundBankEntry D_8016BEC0[22];
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@ -51,55 +37,6 @@ u16 gAudioSfxSwapSource[10];
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u16 gAudioSfxSwapTarget[10];
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u8 gAudioSfxSwapMode[10];
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// sSoundRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
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u8 sSoundRequestWriteIndex = 0;
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u8 sSoundRequestReadIndex = 0;
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/**
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* Array of pointers to arrays of SoundBankEntry of sizes: 9, 12, 22, 20, 8, 3, 5
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*
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* 0 : Player Bank size 9
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* 1 : Item Bank size 12
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* 2 : Environment Bank size 22
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* 3 : Enemy Bank size 20
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* 4 : System Bank size 8
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* 5 : Ocarina Bank size 3
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* 6 : Voice Bank size 5
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*/
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SoundBankEntry* gSoundBanks[7] = {
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D_8016BAD0, D_8016BC80, D_8016BEC0, D_8016C2E0, D_8016C6A0, D_8016C820, D_8016C8B0,
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};
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u8 sBankSizes[ARRAY_COUNT(gSoundBanks)] = {
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ARRAY_COUNT(D_8016BAD0), ARRAY_COUNT(D_8016BC80), ARRAY_COUNT(D_8016BEC0), ARRAY_COUNT(D_8016C2E0),
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ARRAY_COUNT(D_8016C6A0), ARRAY_COUNT(D_8016C820), ARRAY_COUNT(D_8016C8B0),
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};
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u8 gSfxChannelLayout = 0;
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u16 D_801333D0 = 0;
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// The center of the screen in projected coordinates.
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// Gives the impression that the sfx has no specific location
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Vec3f gSfxDefaultPos = { 0.0f, 0.0f, 0.0f };
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// Reused as either frequency or volume multiplicative scaling factor
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// Does not alter or change frequency or volume
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f32 gSfxDefaultFreqAndVolScale = 1.0f;
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s32 D_801333E4 = 0; // unused
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// Adds no reverb to the existing reverb
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s8 gSfxDefaultReverb = 0;
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s32 D_801333EC = 0; // unused
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u8 D_801333F0 = 0;
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u8 gAudioSfxSwapOff = 0;
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u8 D_801333F8 = 0;
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void Audio_SetSoundBanksMute(u16 muteMask) {
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u8 bankId;
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@ -132,7 +69,7 @@ void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32
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SoundRequest* req;
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if (!gSoundBankMuted[SFX_BANK_SHIFT(sfxId)]) {
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req = &sSoundRequests[sSoundRequestWriteIndex];
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req = &sSoundRequests[gSoundRequestWriteIndex];
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if (!gAudioSfxSwapOff) {
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for (i = 0; i < 10; i++) {
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if (sfxId == gAudioSfxSwapSource[i]) {
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@ -145,8 +82,8 @@ void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32
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req->freqScale = freqScale;
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req->vol = vol;
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req->reverbAdd = reverbAdd;
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sSoundRequestWriteIndex++;
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req = &sSoundRequests[sSoundRequestWriteIndex];
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gSoundRequestWriteIndex++;
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req = &sSoundRequests[gSoundRequestWriteIndex];
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}
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i = 10; // "break;"
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}
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@ -158,16 +95,16 @@ void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32
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req->freqScale = freqScale;
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req->vol = vol;
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req->reverbAdd = reverbAdd;
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sSoundRequestWriteIndex++;
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gSoundRequestWriteIndex++;
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}
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}
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void Audio_RemoveMatchingSoundRequests(u8 aspect, SoundBankEntry* cmp) {
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SoundRequest* req;
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s32 remove;
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u8 i = sSoundRequestReadIndex;
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u8 i = gSoundRequestReadIndex;
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for (; i != sSoundRequestWriteIndex; i++) {
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for (; i != gSoundRequestWriteIndex; i++) {
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remove = false;
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req = &sSoundRequests[i];
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switch (aspect) {
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@ -219,14 +156,14 @@ void Audio_ProcessSoundRequest(void) {
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u8 evictImportance;
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u8 evictIndex;
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req = &sSoundRequests[sSoundRequestReadIndex];
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req = &sSoundRequests[gSoundRequestReadIndex];
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evictIndex = 0x80;
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if (req->sfxId == 0) {
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return;
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}
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bankId = SFX_BANK(req->sfxId);
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if ((1 << bankId) & D_801333F0) {
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AudioDebug_ScrPrt((const s8*)D_80133340, req->sfxId);
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AudioDebug_ScrPrt("SE", req->sfxId);
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bankId = SFX_BANK(req->sfxId);
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}
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count = 0;
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@ -387,8 +324,9 @@ void Audio_ChooseActiveSounds(u8 bankId) {
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} else {
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if (entry->dist > 0x7FFFFFD0) {
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entry->dist = 0x70000008;
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osSyncPrintf(D_80133344, entry->sfxId, entry->posX, entry->posZ, *entry->posX, *entry->posY,
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*entry->posZ);
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osSyncPrintf(VT_COL(RED, WHITE) "<INAGAKI CHECK> dist over! "
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"flag:%04X ptr:%08X pos:%f-%f-%f" VT_RST "\n",
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entry->sfxId, entry->posX, entry->posZ, *entry->posX, *entry->posY, *entry->posZ);
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}
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temp3 = entry->sfxId; // fake
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entry->priority = (u32)entry->dist + (SQ(0xFF - sfxImportance) * SQ(76)) + temp3 - temp3;
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@ -694,9 +632,9 @@ void Audio_StopSfxById(u32 sfxId) {
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}
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void Audio_ProcessSoundRequests(void) {
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while (sSoundRequestWriteIndex != sSoundRequestReadIndex) {
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while (gSoundRequestWriteIndex != gSoundRequestReadIndex) {
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Audio_ProcessSoundRequest();
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sSoundRequestReadIndex++;
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gSoundRequestReadIndex++;
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}
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}
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@ -752,8 +690,8 @@ void Audio_ResetSounds(void) {
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u8 i;
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u8 entryIndex;
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sSoundRequestWriteIndex = 0;
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sSoundRequestReadIndex = 0;
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gSoundRequestWriteIndex = 0;
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gSoundRequestReadIndex = 0;
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D_801333D0 = 0;
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for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
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sSoundBankListEnd[bankId] = 0;
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@ -771,7 +709,7 @@ void Audio_ResetSounds(void) {
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for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
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gSoundBanks[bankId][0].prev = 0xFF;
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gSoundBanks[bankId][0].next = 0xFF;
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for (i = 1; i < sBankSizes[bankId] - 1; i++) {
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for (i = 1; i < gSoundBankSizes[bankId] - 1; i++) {
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gSoundBanks[bankId][i].prev = i - 1;
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gSoundBanks[bankId][i].next = i + 1;
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}
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