From 1666517f47f5f3b694578b9e5580926043b12676 Mon Sep 17 00:00:00 2001 From: blackgamma7 Date: Fri, 18 Nov 2022 08:24:27 -0500 Subject: [PATCH] z_shot_sun: minor doc (#1429) * z_shot_sun: minor doc document one field and function remaining in z_shot_sun * z_shot_sun: updated state doc'ing * Update z_shot_sun.c format enum * ran format.py * `z_shot_sun`: changes based on feedback gave enum better name, removed redundant comment. * Update z_shot_sun.c enum changed. --- src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c | 30 +++++++++++-------- src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h | 2 +- 2 files changed, 19 insertions(+), 13 deletions(-) diff --git a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c index fcde28815c..29761f631a 100644 --- a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c +++ b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c @@ -18,7 +18,7 @@ void ShotSun_Update(Actor* thisx, PlayState* play); void ShotSun_SpawnFairy(ShotSun* this, PlayState* play); void ShotSun_TriggerFairy(ShotSun* this, PlayState* play); -void func_80BADF0C(ShotSun* this, PlayState* play); +void ShotSun_UpdateFairySpawner(ShotSun* this, PlayState* play); void ShotSun_UpdateHyliaSun(ShotSun* this, PlayState* play); ActorInit Shot_Sun_InitVars = { @@ -33,6 +33,12 @@ ActorInit Shot_Sun_InitVars = { NULL, }; +typedef enum { + /* 0 */ SPAWNER_OUT_OF_RANGE , + /* 1 */ SPAWNER_OCARINA_START, + /* 2 */ SPAWNER_OCARINA_PLAYING +} FairySpawnerState; + static ColliderCylinderInit sCylinderInit = { { COLTYPE_NONE, @@ -61,10 +67,10 @@ void ShotSun_Init(Actor* thisx, PlayState* play) { osSyncPrintf("%d ---- オカリナの秘密発生!!!!!!!!!!!!!\n", this->actor.params); params = this->actor.params & 0xFF; if (params == 0x40 || params == 0x41) { - this->unk_1A4 = 0; + this->fairySpawnerState = SPAWNER_OUT_OF_RANGE; this->actor.flags |= ACTOR_FLAG_4; this->actor.flags |= ACTOR_FLAG_25; - this->actionFunc = func_80BADF0C; + this->actionFunc = ShotSun_UpdateFairySpawner; this->actor.flags |= ACTOR_FLAG_27; } else { Collider_InitCylinder(play, &this->collider); @@ -119,35 +125,35 @@ void ShotSun_TriggerFairy(ShotSun* this, PlayState* play) { } } -void func_80BADF0C(ShotSun* this, PlayState* play) { +void ShotSun_UpdateFairySpawner(ShotSun* this, PlayState* play) { Player* player = GET_PLAYER(play); s32 pad; s32 params = this->actor.params & 0xFF; if (Math3D_Vec3fDistSq(&this->actor.world.pos, &player->actor.world.pos) > SQ(150.0f)) { - this->unk_1A4 = 0; + this->fairySpawnerState = SPAWNER_OUT_OF_RANGE; } else { - if (this->unk_1A4 == 0) { + if (this->fairySpawnerState == SPAWNER_OUT_OF_RANGE) { if (!(player->stateFlags2 & PLAYER_STATE2_24)) { player->stateFlags2 |= PLAYER_STATE2_23; return; } else { - this->unk_1A4 = 1; + this->fairySpawnerState = SPAWNER_OCARINA_START; } } - if (this->unk_1A4 == 1) { + if (this->fairySpawnerState == SPAWNER_OCARINA_START) { func_8010BD58(play, OCARINA_ACTION_FREE_PLAY); - this->unk_1A4 = 2; - } else if (this->unk_1A4 == 2 && play->msgCtx.ocarinaMode == OCARINA_MODE_04) { + this->fairySpawnerState = SPAWNER_OCARINA_PLAYING; + } else if (this->fairySpawnerState == SPAWNER_OCARINA_PLAYING && play->msgCtx.ocarinaMode == OCARINA_MODE_04) { if ((params == 0x40 && play->msgCtx.lastPlayedSong == OCARINA_SONG_SUNS) || (params == 0x41 && play->msgCtx.lastPlayedSong == OCARINA_SONG_STORMS)) { this->actionFunc = ShotSun_TriggerFairy; OnePointCutscene_Attention(play, &this->actor); this->timer = 0; } else { - this->unk_1A4 = 0; + this->fairySpawnerState = SPAWNER_OUT_OF_RANGE; } - this->unk_1A4 = 0; + this->fairySpawnerState = SPAWNER_OUT_OF_RANGE; } } } diff --git a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h index 51b2d0e6f4..9687e5940e 100644 --- a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h +++ b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h @@ -14,7 +14,7 @@ typedef struct ShotSun { /* 0x0198 */ ShotSunActionFunc actionFunc; /* 0x019C */ Vec3s hitboxPos; /* 0x01A2 */ s16 timer; // Frames until fairy spawns - /* 0x01A4 */ u8 unk_1A4; + /* 0x01A4 */ u8 fairySpawnerState; } ShotSun; // size = 0x01A8 #endif