From 16790bc253c5b52b140938ef831bb699f7927d58 Mon Sep 17 00:00:00 2001 From: fig02 Date: Wed, 27 Apr 2022 16:00:25 -0400 Subject: [PATCH] Document Transition System (#1131) * transition type enum * mode enum, start documenting some types * some more * use enums for entrance table * entrance table filled out * sceneLoadFlag -> transitionTrigger * sandstorm state/mode/type * done i think * fixes * clean up circle weirdness * circle use enum + fix texture names * fix * how did that even happen lol * jesus * review2 * some more review * most review, still some more to do * new transition trigger names * some of review * next type default --- assets/xml/code/fbdemo_circle.xml | 8 +- include/functions.h | 2 +- include/regs.h | 2 + include/z64.h | 80 +- include/z64environment.h | 8 + include/z64save.h | 8 +- include/z64scene.h | 4 + include/z64transition.h | 10 +- src/code/z_camera.c | 2 +- src/code/z_common_data.c | 2 +- src/code/z_demo.c | 481 ++-- src/code/z_fbdemo_circle.c | 74 +- src/code/z_fbdemo_fade.c | 8 +- src/code/z_fbdemo_wipe1.c | 10 +- src/code/z_kaleido_setup.c | 8 +- src/code/z_kankyo.c | 27 +- src/code/z_parameter.c | 38 +- src/code/z_play.c | 347 ++- src/code/z_player_lib.c | 2 +- src/code/z_scene_table.c | 2512 ++++++++++++----- .../z_bg_spot00_hanebasi.c | 4 +- .../actors/ovl_Boss_Ganon/z_boss_ganon.c | 4 +- .../actors/ovl_Boss_Ganon2/z_boss_ganon2.c | 4 +- src/overlays/actors/ovl_Demo_Im/z_demo_im.c | 4 +- src/overlays/actors/ovl_Door_Ana/z_door_ana.c | 2 +- .../actors/ovl_Door_Warp1/z_door_warp1.c | 19 +- src/overlays/actors/ovl_En_Eg/z_en_eg.c | 2 +- src/overlays/actors/ovl_En_Ge1/z_en_ge1.c | 8 +- src/overlays/actors/ovl_En_Ge2/z_en_ge2.c | 8 +- src/overlays/actors/ovl_En_GeldB/z_en_geldb.c | 4 +- .../actors/ovl_En_Heishi1/z_en_heishi1.c | 6 +- .../actors/ovl_En_Heishi3/z_en_heishi3.c | 6 +- src/overlays/actors/ovl_En_Horse/z_en_horse.c | 4 +- .../z_en_horse_game_check.c | 20 +- src/overlays/actors/ovl_En_In/z_en_in.c | 36 +- src/overlays/actors/ovl_En_Ma1/z_en_ma1.c | 4 +- src/overlays/actors/ovl_En_Ma3/z_en_ma3.c | 4 +- src/overlays/actors/ovl_En_Mag/z_en_mag.c | 14 +- .../z_en_okarina_effect.c | 2 +- src/overlays/actors/ovl_En_Ossan/z_en_ossan.c | 4 +- .../ovl_En_Syateki_Niw/z_en_syateki_niw.c | 2 +- src/overlays/actors/ovl_En_Ta/z_en_ta.c | 10 +- src/overlays/actors/ovl_En_Zl4/z_en_zl4.c | 4 +- .../actors/ovl_player_actor/z_player.c | 45 +- .../ovl_file_choose/z_file_choose.c | 2 +- .../ovl_kaleido_scope/z_kaleido_scope_PAL.c | 4 +- 46 files changed, 2477 insertions(+), 1382 deletions(-) diff --git a/assets/xml/code/fbdemo_circle.xml b/assets/xml/code/fbdemo_circle.xml index bb05c7bf2a..448a999bad 100644 --- a/assets/xml/code/fbdemo_circle.xml +++ b/assets/xml/code/fbdemo_circle.xml @@ -1,9 +1,9 @@ - - - - + + + + diff --git a/include/functions.h b/include/functions.h index 5a800b058c..71da96eb20 100644 --- a/include/functions.h +++ b/include/functions.h @@ -1496,7 +1496,7 @@ void KaleidoScopeCall_Draw(GlobalContext* globalCtx); void func_800BC490(GlobalContext* globalCtx, s16 point); s32 func_800BC56C(GlobalContext* globalCtx, s16 arg1); void func_800BC590(GlobalContext* globalCtx); -void func_800BC5E0(GlobalContext* globalCtx, s32 transitionType); +void Gameplay_SetupTransition(GlobalContext* globalCtx, s32 transitionType); Gfx* Gameplay_SetFog(GlobalContext* globalCtx, Gfx* gfx); void Gameplay_Destroy(GameState* thisx); void Gameplay_Init(GameState* thisx); diff --git a/include/regs.h b/include/regs.h index 74b8a43dfe..cfbd1ae200 100644 --- a/include/regs.h +++ b/include/regs.h @@ -86,6 +86,8 @@ #define R_ITEM_ICON_X(i) ZREG(82 + i) #define R_ITEM_ICON_Y(i) ZREG(86 + i) #define R_ITEM_ICON_DD(i) ZREG(90 + i) +#define R_TRANS_DBG_ENABLED CREG(11) +#define R_TRANS_DBG_TYPE CREG(12) #define R_ENV_WIND_DIR(i) CREG(16 + i) #define R_ENV_WIND_SPEED CREG(19) #define R_A_BTN_Y XREG(16) diff --git a/include/z64.h b/include/z64.h index 18d4f08e50..fe909a2c9b 100644 --- a/include/z64.h +++ b/include/z64.h @@ -1019,6 +1019,82 @@ typedef struct { /* 0x4C */ u32 unk_4C; } PreRender; // size = 0x50 +#define TRANS_TRIGGER_OFF 0 // transition is not active +#define TRANS_TRIGGER_START 20 // start transition (exiting an area) +#define TRANS_TRIGGER_END -20 // transition is ending (arriving in a new area) + +typedef enum { + /* 0 */ TRANS_MODE_OFF, + /* 1 */ TRANS_MODE_SETUP, + /* 2 */ TRANS_MODE_INSTANCE_INIT, + /* 3 */ TRANS_MODE_INSTANCE_RUNNING, + /* 4 */ TRANS_MODE_FILL_WHITE_INIT, + /* 5 */ TRANS_MODE_FILL_IN, + /* 6 */ TRANS_MODE_FILL_OUT, + /* 7 */ TRANS_MODE_FILL_BROWN_INIT, + /* 8 */ TRANS_MODE_08, // unused + /* 9 */ TRANS_MODE_09, // unused + /* 10 */ TRANS_MODE_INSTANT, + /* 11 */ TRANS_MODE_INSTANCE_WAIT, + /* 12 */ TRANS_MODE_SANDSTORM_INIT, + /* 13 */ TRANS_MODE_SANDSTORM, + /* 14 */ TRANS_MODE_SANDSTORM_END_INIT, + /* 15 */ TRANS_MODE_SANDSTORM_END, + /* 16 */ TRANS_MODE_CS_BLACK_FILL_INIT, + /* 17 */ TRANS_MODE_CS_BLACK_FILL +} TransitionMode; + +typedef enum { + /* 0 */ TRANS_TYPE_WIPE, + /* 1 */ TRANS_TYPE_TRIFORCE, + /* 2 */ TRANS_TYPE_FADE_BLACK, + /* 3 */ TRANS_TYPE_FADE_WHITE, + /* 4 */ TRANS_TYPE_FADE_BLACK_FAST, + /* 5 */ TRANS_TYPE_FADE_WHITE_FAST, + /* 6 */ TRANS_TYPE_FADE_BLACK_SLOW, + /* 7 */ TRANS_TYPE_FADE_WHITE_SLOW, + /* 8 */ TRANS_TYPE_WIPE_FAST, + /* 9 */ TRANS_TYPE_FILL_WHITE2, + /* 10 */ TRANS_TYPE_FILL_WHITE, + /* 11 */ TRANS_TYPE_INSTANT, + /* 12 */ TRANS_TYPE_FILL_BROWN, + /* 13 */ TRANS_TYPE_FADE_WHITE_CS_DELAYED, + /* 14 */ TRANS_TYPE_SANDSTORM_PERSIST, + /* 15 */ TRANS_TYPE_SANDSTORM_END, + /* 16 */ TRANS_TYPE_CS_BLACK_FILL, + /* 17 */ TRANS_TYPE_FADE_WHITE_INSTANT, + /* 18 */ TRANS_TYPE_FADE_GREEN, + /* 19 */ TRANS_TYPE_FADE_BLUE, + // transition types 20 - 31 are unused + // transition types 32 - 55 are constructed using the TRANS_TYPE_CIRCLE macro + /* 56 */ TRANS_TYPE_MAX = 56 +} TransitionType; + +#define TRANS_NEXT_TYPE_DEFAULT 0xFF // when `nextTransitionType` is set to default, the type will be taken from the entrance table for the ending transition + +typedef enum { + /* 0 */ TCA_NORMAL, + /* 1 */ TCA_WAVE, + /* 2 */ TCA_RIPPLE, + /* 3 */ TCA_STARBURST +} TransitionCircleAppearance; + +typedef enum { + /* 0 */ TCC_BLACK, + /* 1 */ TCC_WHITE, + /* 2 */ TCC_GRAY, + /* 3 */ TCC_SPECIAL // color varies depending on appearance. unused and appears broken +} TransitionCircleColor; + +typedef enum { + /* 0 */ TCS_FAST, + /* 1 */ TCS_SLOW +} TransitionCircleSpeed; + +#define TC_SET_PARAMS (1 << 7) + +#define TRANS_TYPE_CIRCLE(appearance, color, speed) ((1 << 5) | ((color & 3) << 3) | ((appearance & 3) << 1) | (speed & 1)) + typedef struct { union { TransitionFade fade; @@ -1229,14 +1305,14 @@ typedef struct GlobalContext { /* 0x11E0C */ ElfMessage* cUpElfMsgs; /* 0x11E10 */ void* specialEffects; /* 0x11E14 */ u8 skyboxId; - /* 0x11E15 */ s8 sceneLoadFlag; // "fade_direction" + /* 0x11E15 */ s8 transitionTrigger; // "fade_direction" /* 0x11E16 */ s16 unk_11E16; /* 0x11E18 */ s16 unk_11E18; /* 0x11E1A */ s16 nextEntranceIndex; /* 0x11E1C */ char unk_11E1C[0x40]; /* 0x11E5C */ s8 shootingGalleryStatus; /* 0x11E5D */ s8 bombchuBowlingStatus; // "bombchu_game_flag" - /* 0x11E5E */ u8 fadeTransition; + /* 0x11E5E */ u8 transitionType; /* 0x11E60 */ CollisionCheckContext colChkCtx; /* 0x120FC */ u16 envFlags[20]; /* 0x12124 */ PreRender pauseBgPreRender; diff --git a/include/z64environment.h b/include/z64environment.h index b2badccd37..8cb69ddc44 100644 --- a/include/z64environment.h +++ b/include/z64environment.h @@ -30,6 +30,14 @@ typedef enum { /* 13 */ SKYBOX_DMA_PAL2_START } SkyboxDmaState; +typedef enum { + /* 0 */ SANDSTORM_OFF, + /* 1 */ SANDSTORM_FILL, + /* 2 */ SANDSTORM_UNFILL, + /* 3 */ SANDSTORM_ACTIVE, + /* 4 */ SANDSTORM_DISSIPATE +} SandstormState; + typedef struct { /* 0x00 */ u8 state; /* 0x01 */ u8 flashRed; diff --git a/include/z64save.h b/include/z64save.h index a321c13ab2..709b7c9936 100644 --- a/include/z64save.h +++ b/include/z64save.h @@ -158,17 +158,17 @@ typedef struct { /* 0x140B */ char unk_140B[0x0001]; /* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold /* 0x140E */ u16 forcedSeqId; // immediately start playing the sequence if set - /* 0x1410 */ u8 unk_1410; // transition related + /* 0x1410 */ u8 cutsceneTransitionControl; // context dependent usage: can either trigger a delayed fade or control fill alpha /* 0x1411 */ char unk_1411[0x0001]; /* 0x1412 */ u16 nextCutsceneIndex; /* 0x1414 */ u8 cutsceneTrigger; /* 0x1415 */ u8 chamberCutsceneNum; /* 0x1416 */ u16 nextDayTime; // "next_zelda_time" - /* 0x1418 */ u8 fadeDuration; - /* 0x1419 */ u8 unk_1419; // transition related + /* 0x1418 */ u8 transFadeDuration; + /* 0x1419 */ u8 transWipeSpeed; /* 0x141A */ u16 skyboxTime; /* 0x141C */ u8 dogIsLost; - /* 0x141D */ u8 nextTransition; + /* 0x141D */ u8 nextTransitionType; /* 0x141E */ char unk_141E[0x0002]; /* 0x1420 */ s16 worldMapArea; /* 0x1422 */ s16 sunsSongState; // controls the effects of suns song diff --git a/include/z64scene.h b/include/z64scene.h index b1351e20e0..a94629d513 100644 --- a/include/z64scene.h +++ b/include/z64scene.h @@ -309,6 +309,10 @@ typedef enum { /* 0x6E */ SCENE_ID_MAX } SceneID; +// this define exists to preserve shiftability for an unused scene that is +// listed in the entrance table +#define SCENE_UNUSED_6E SCENE_ID_MAX + #undef DEFINE_SCENE // Scene commands diff --git a/include/z64transition.h b/include/z64transition.h index 2adb6f604b..2f4436e760 100644 --- a/include/z64transition.h +++ b/include/z64transition.h @@ -50,11 +50,11 @@ typedef struct { /* 0x004 */ Color_RGBA8_u32 envColor; /* 0x008 */ s32 texX; /* 0x00C */ s32 texY; - /* 0x010 */ s32 step; - /* 0x014 */ u8 unk_14; - /* 0x015 */ u8 typeColor; - /* 0x016 */ u8 speed; - /* 0x017 */ u8 effect; + /* 0x010 */ s32 speed; + /* 0x014 */ u8 direction; + /* 0x015 */ u8 colorType; + /* 0x016 */ u8 speedType; + /* 0x017 */ u8 appearanceType; /* 0x018 */ u8 isDone; /* 0x019 */ u8 frame; /* 0x01A */ u16 normal; diff --git a/src/code/z_camera.c b/src/code/z_camera.c index 448443792e..74af46b0fa 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -7437,7 +7437,7 @@ Vec3s Camera_Update(Camera* camera) { D_8011D3F0--; sCameraInterfaceFlags = 0x3200; Camera_UpdateInterface(sCameraInterfaceFlags); - } else if (camera->globalCtx->transitionMode != 0) { + } else if (camera->globalCtx->transitionMode != TRANS_MODE_OFF) { sCameraInterfaceFlags = 0xF200; Camera_UpdateInterface(sCameraInterfaceFlags); } else if (camera->globalCtx->csCtx.state != CS_STATE_IDLE) { diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c index 670509d6ef..8afe22d105 100644 --- a/src/code/z_common_data.c +++ b/src/code/z_common_data.c @@ -18,6 +18,6 @@ void SaveContext_Init(void) { gSaveContext.nextDayTime = 0xFFFF; gSaveContext.skyboxTime = 0; gSaveContext.dogIsLost = true; - gSaveContext.nextTransition = 0xFF; + gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT; gSaveContext.unk_13EE = 50; } diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 9d2d244177..1be67364bf 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -164,7 +164,7 @@ void func_800645A0(GlobalContext* globalCtx, CutsceneContext* csCtx) { gSaveContext.cutsceneTrigger = 1; } - if ((gSaveContext.cutsceneTrigger != 0) && (globalCtx->sceneLoadFlag == 0x14)) { + if ((gSaveContext.cutsceneTrigger != 0) && (globalCtx->transitionTrigger == TRANS_TRIGGER_START)) { gSaveContext.cutsceneTrigger = 0; } @@ -405,7 +405,7 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* break; case 32: if (sp3F != 0) { - globalCtx->envCtx.sandstormState = 1; + globalCtx->envCtx.sandstormState = SANDSTORM_FILL; } func_800788CC(NA_SE_EV_SAND_STORM - SFX_FLAG); break; @@ -494,7 +494,7 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_A) || CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_B) || CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_START)) && - (gSaveContext.fileNum != 0xFEDC) && (globalCtx->sceneLoadFlag == 0)) { + (gSaveContext.fileNum != 0xFEDC) && (globalCtx->transitionTrigger == TRANS_TRIGGER_OFF)) { Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); temp = 1; @@ -505,7 +505,7 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt (gSaveContext.fileNum != 0xFEDC))) { csCtx->state = CS_STATE_UNSKIPPABLE_EXEC; Audio_SetCutsceneFlag(0); - gSaveContext.unk_1410 = 1; + gSaveContext.cutsceneTransitionControl = 1; osSyncPrintf("\n分岐先指定!!=[%d]番", cmd->base); // "Future fork designation=No. [%d]" @@ -519,44 +519,44 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt case 1: globalCtx->nextEntranceIndex = 0x00A0; gSaveContext.cutsceneIndex = 0xFFF1; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 2: globalCtx->nextEntranceIndex = 0x00A0; gSaveContext.cutsceneIndex = 0xFFF0; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 10; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FILL_WHITE; break; case 3: globalCtx->nextEntranceIndex = 0x0117; gSaveContext.cutsceneIndex = 0xFFF1; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 10; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FILL_WHITE; break; case 4: globalCtx->nextEntranceIndex = 0x013D; gSaveContext.cutsceneIndex = 0xFFF0; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 10; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FILL_WHITE; break; case 5: globalCtx->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF0; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 10; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FILL_WHITE; break; case 6: globalCtx->nextEntranceIndex = 0x00A0; gSaveContext.cutsceneIndex = 0xFFF2; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 10; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FILL_WHITE; break; case 7: globalCtx->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF2; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 11; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_INSTANT; break; case 8: gSaveContext.fw.set = 0; @@ -564,9 +564,9 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt if (!(gSaveContext.eventChkInf[4] & 0x20)) { gSaveContext.eventChkInf[4] |= 0x20; globalCtx->nextEntranceIndex = 0x00A0; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; - globalCtx->fadeTransition = 11; + globalCtx->transitionType = TRANS_TYPE_INSTANT; } else { if (gSaveContext.sceneSetupIndex < 4) { if (!LINK_IS_ADULT) { @@ -576,254 +576,254 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt } } globalCtx->nextEntranceIndex = 0x02CA; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; - gSaveContext.nextTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; } break; case 9: globalCtx->nextEntranceIndex = 0x0117; gSaveContext.cutsceneIndex = 0xFFF0; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 12; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FILL_BROWN; break; case 10: globalCtx->nextEntranceIndex = 0x00BB; gSaveContext.cutsceneIndex = 0xFFF0; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 11: globalCtx->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF3; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 12: globalCtx->nextEntranceIndex = 0x047A; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 13: globalCtx->nextEntranceIndex = 0x010E; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; - gSaveContext.nextTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 14: globalCtx->nextEntranceIndex = 0x0457; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 15: globalCtx->nextEntranceIndex = 0x0053; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; - globalCtx->fadeTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 16: globalCtx->nextEntranceIndex = 0x0053; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; - globalCtx->fadeTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 17: globalCtx->nextEntranceIndex = 0x0053; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; - globalCtx->fadeTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 18: gSaveContext.eventChkInf[4] |= 0x8000; globalCtx->nextEntranceIndex = 0x0324; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; - gSaveContext.nextTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 19: globalCtx->nextEntranceIndex = 0x013D; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 4; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK_FAST; gSaveContext.cutsceneIndex = 0x8000; break; case 21: globalCtx->nextEntranceIndex = 0x0102; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; - globalCtx->fadeTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 22: Item_Give(globalCtx, ITEM_SONG_REQUIEM); globalCtx->nextEntranceIndex = 0x0123; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; - globalCtx->fadeTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 23: globalCtx->nextEntranceIndex = 0x00A0; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF8; - globalCtx->fadeTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 24: globalCtx->nextEntranceIndex = 0x0028; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 25: globalCtx->linkAgeOnLoad = LINK_AGE_ADULT; globalCtx->nextEntranceIndex = 0x006B; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; - globalCtx->fadeTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 26: globalCtx->nextEntranceIndex = 0x0053; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; - globalCtx->fadeTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 27: globalCtx->nextEntranceIndex = 0x0053; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; - globalCtx->fadeTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 28: globalCtx->nextEntranceIndex = 0x0053; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; - globalCtx->fadeTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 29: globalCtx->nextEntranceIndex = 0x006B; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.chamberCutsceneNum = 0; - globalCtx->fadeTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 30: globalCtx->nextEntranceIndex = 0x006B; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; Item_Give(globalCtx, ITEM_MEDALLION_FIRE); gSaveContext.chamberCutsceneNum = 1; break; case 31: globalCtx->nextEntranceIndex = 0x006B; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.chamberCutsceneNum = 2; break; case 32: globalCtx->linkAgeOnLoad = LINK_AGE_CHILD; globalCtx->nextEntranceIndex = 0x00CD; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; - globalCtx->fadeTransition = 11; + globalCtx->transitionType = TRANS_TYPE_INSTANT; break; case 33: globalCtx->nextEntranceIndex = 0x00CD; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 34: globalCtx->nextEntranceIndex = 0x00A0; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; - globalCtx->fadeTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 35: globalCtx->nextEntranceIndex = 0x00CD; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; - globalCtx->fadeTransition = 4; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 38: globalCtx->nextEntranceIndex = 0x00A0; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; - globalCtx->fadeTransition = 4; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 39: globalCtx->nextEntranceIndex = 0x0053; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF9; - globalCtx->fadeTransition = 4; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 40: globalCtx->linkAgeOnLoad = LINK_AGE_ADULT; globalCtx->nextEntranceIndex = 0x0053; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFFA; - globalCtx->fadeTransition = 4; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 41: globalCtx->nextEntranceIndex = 0x04E6; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 42: globalCtx->nextEntranceIndex = 0x00DB; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; - globalCtx->fadeTransition = 4; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 43: globalCtx->nextEntranceIndex = 0x0503; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 4; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 44: globalCtx->nextEntranceIndex = 0x0320; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 17; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT; break; case 46: gSaveContext.eventChkInf[4] |= 0x8000; globalCtx->nextEntranceIndex = 0x0324; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 4; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 47: Item_Give(globalCtx, ITEM_SONG_NOCTURNE); gSaveContext.eventChkInf[5] |= 0x10; globalCtx->nextEntranceIndex = 0x00DB; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; - globalCtx->fadeTransition = 4; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 48: globalCtx->nextEntranceIndex = 0x01ED; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 15; - gSaveContext.nextTransition = 15; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_SANDSTORM_END; + gSaveContext.nextTransitionType = TRANS_TYPE_SANDSTORM_END; break; case 49: globalCtx->nextEntranceIndex = 0x058C; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 4; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 50: globalCtx->nextEntranceIndex = 0x0513; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 17; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT; break; case 51: globalCtx->nextEntranceIndex = 0x00CD; gSaveContext.cutsceneIndex = 0xFFF8; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 41; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW); break; case 52: globalCtx->nextEntranceIndex = 0x0053; gSaveContext.cutsceneIndex = 0xFFF7; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 11; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_INSTANT; break; case 53: globalCtx->nextEntranceIndex = 0x050F; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 54: gSaveContext.gameMode = 3; @@ -831,104 +831,104 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt globalCtx->linkAgeOnLoad = LINK_AGE_CHILD; globalCtx->nextEntranceIndex = 0x0117; gSaveContext.cutsceneIndex = 0xFFF2; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 55: globalCtx->nextEntranceIndex = 0x0129; gSaveContext.cutsceneIndex = 0xFFF1; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 56: globalCtx->nextEntranceIndex = 0x00DB; gSaveContext.cutsceneIndex = 0xFFF4; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 57: globalCtx->nextEntranceIndex = 0x013D; gSaveContext.cutsceneIndex = 0xFFF3; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 58: globalCtx->nextEntranceIndex = 0x014D; gSaveContext.cutsceneIndex = 0xFFF1; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 59: globalCtx->nextEntranceIndex = 0x0102; gSaveContext.cutsceneIndex = 0xFFF1; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 60: globalCtx->nextEntranceIndex = 0x010E; gSaveContext.cutsceneIndex = 0xFFF2; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 61: globalCtx->nextEntranceIndex = 0x0108; gSaveContext.cutsceneIndex = 0xFFF0; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 62: globalCtx->linkAgeOnLoad = LINK_AGE_ADULT; globalCtx->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF6; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 63: globalCtx->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF7; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 64: globalCtx->nextEntranceIndex = 0x00CD; gSaveContext.cutsceneIndex = 0xFFF5; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 65: globalCtx->linkAgeOnLoad = LINK_AGE_CHILD; globalCtx->nextEntranceIndex = 0x0157; gSaveContext.cutsceneIndex = 0xFFF2; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 66: globalCtx->nextEntranceIndex = 0x0554; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 67: globalCtx->nextEntranceIndex = 0x027E; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 68: globalCtx->nextEntranceIndex = 0x00A0; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; - globalCtx->fadeTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 69: globalCtx->nextEntranceIndex = 0x05E8; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 70: globalCtx->nextEntranceIndex = 0x013D; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; - globalCtx->fadeTransition = 2; - gSaveContext.nextTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 71: gSaveContext.equips.equipment |= 0x0100; @@ -937,57 +937,57 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt Player_SetEquipmentData(globalCtx, player); globalCtx->linkAgeOnLoad = LINK_AGE_CHILD; globalCtx->nextEntranceIndex = 0x0053; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; - globalCtx->fadeTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 72: globalCtx->nextEntranceIndex = 0x0400; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; - globalCtx->fadeTransition = 2; - gSaveContext.nextTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 73: globalCtx->linkAgeOnLoad = LINK_AGE_CHILD; globalCtx->nextEntranceIndex = 0x0157; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; - globalCtx->fadeTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 74: globalCtx->nextEntranceIndex = 0x0157; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; - globalCtx->fadeTransition = 3; - gSaveContext.nextTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; break; case 75: globalCtx->linkAgeOnLoad = LINK_AGE_CHILD; globalCtx->nextEntranceIndex = 0x0157; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; - globalCtx->fadeTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 76: globalCtx->linkAgeOnLoad = LINK_AGE_ADULT; globalCtx->nextEntranceIndex = 0x0157; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; - globalCtx->fadeTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 77: globalCtx->linkAgeOnLoad = LINK_AGE_CHILD; globalCtx->nextEntranceIndex = 0x0157; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; - globalCtx->fadeTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 78: globalCtx->nextEntranceIndex = 0x0157; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF7; - globalCtx->fadeTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 79: case 80: @@ -1005,38 +1005,38 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt case 92: case 93: globalCtx->nextEntranceIndex = 0x0157; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 94: globalCtx->nextEntranceIndex = 0x02AE; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 95: if ((gSaveContext.eventChkInf[4] & 0x100) && (gSaveContext.eventChkInf[4] & 0x200) && (gSaveContext.eventChkInf[4] & 0x400)) { globalCtx->nextEntranceIndex = 0x0053; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; - globalCtx->fadeTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; } else { switch (gSaveContext.sceneSetupIndex) { case 8: globalCtx->nextEntranceIndex = 0x00FC; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 9: globalCtx->nextEntranceIndex = 0x0147; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 10: globalCtx->nextEntranceIndex = 0x0102; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; - globalCtx->fadeTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; } } @@ -1044,130 +1044,130 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt case 96: if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) { globalCtx->nextEntranceIndex = 0x006B; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; - globalCtx->fadeTransition = 5; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE_FAST; } else { gSaveContext.eventChkInf[12] |= 0x100; globalCtx->nextEntranceIndex = 0x0610; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; - gSaveContext.nextTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; } break; case 97: if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) { globalCtx->nextEntranceIndex = 0x006B; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; - globalCtx->fadeTransition = 5; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE_FAST; } else { globalCtx->nextEntranceIndex = 0x0580; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; - gSaveContext.nextTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; } break; case 98: globalCtx->nextEntranceIndex = 0x0564; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; - gSaveContext.nextTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; break; case 99: globalCtx->nextEntranceIndex = 0x0608; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; - gSaveContext.nextTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 100: globalCtx->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF8; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; - gSaveContext.nextTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; break; case 101: globalCtx->nextEntranceIndex = 0x01F5; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 15; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_SANDSTORM_END; break; case 102: globalCtx->nextEntranceIndex = 0x0590; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 103: globalCtx->nextEntranceIndex = 0x00CD; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; - globalCtx->fadeTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 104: switch (sTitleCsState) { case 0: globalCtx->nextEntranceIndex = 0x008D; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; - globalCtx->fadeTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; sTitleCsState++; break; case 1: globalCtx->nextEntranceIndex = 0x0147; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; - globalCtx->fadeTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; sTitleCsState++; break; case 2: globalCtx->nextEntranceIndex = 0x00A0; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; - globalCtx->fadeTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; sTitleCsState = 0; break; } break; case 105: globalCtx->nextEntranceIndex = 0x00E4; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; - globalCtx->fadeTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 106: globalCtx->nextEntranceIndex = 0x0574; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 107: globalCtx->nextEntranceIndex = 0x0538; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 108: globalCtx->nextEntranceIndex = 0x053C; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 109: globalCtx->nextEntranceIndex = 0x0540; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 110: globalCtx->nextEntranceIndex = 0x0544; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 111: globalCtx->nextEntranceIndex = 0x0548; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 112: globalCtx->nextEntranceIndex = 0x054C; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 113: if (Flags_GetEventChkInf(0xBB) && Flags_GetEventChkInf(0xBC) && Flags_GetEventChkInf(0xBD) && @@ -1184,26 +1184,26 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt break; case 114: globalCtx->nextEntranceIndex = 0x0185; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; break; case 115: globalCtx->nextEntranceIndex = 0x0594; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 2; - gSaveContext.nextTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 116: if (gSaveContext.eventChkInf[12] & 0x100) { globalCtx->nextEntranceIndex = 0x0580; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; } else { globalCtx->nextEntranceIndex = 0x0610; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; } - gSaveContext.nextTransition = 3; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; break; case 117: gSaveContext.gameMode = 3; @@ -1211,21 +1211,21 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt globalCtx->linkAgeOnLoad = LINK_AGE_ADULT; globalCtx->nextEntranceIndex = 0x00CD; gSaveContext.cutsceneIndex = 0xFFF7; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; case 118: gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = 0x0517; Gameplay_TriggerVoidOut(globalCtx); gSaveContext.respawnFlag = -2; - gSaveContext.nextTransition = 2; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 119: gSaveContext.dayTime = 0x8000; gSaveContext.skyboxTime = 0x8000; globalCtx->nextEntranceIndex = 0x05F0; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; break; } } @@ -1262,6 +1262,7 @@ void Cutscene_Command_TransitionFX(GlobalContext* globalCtx, CutsceneContext* cs globalCtx->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f; } break; + case 2: case 6: globalCtx->envCtx.screenFillColor[0] = 0; @@ -1273,6 +1274,7 @@ void Cutscene_Command_TransitionFX(GlobalContext* globalCtx, CutsceneContext* cs globalCtx->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f; } break; + case 3: case 7: globalCtx->envCtx.screenFillColor[0] = 255; @@ -1284,6 +1286,7 @@ void Cutscene_Command_TransitionFX(GlobalContext* globalCtx, CutsceneContext* cs globalCtx->envCtx.screenFillColor[3] = 255.0f * temp; } break; + case 4: case 8: globalCtx->envCtx.screenFillColor[0] = 0; @@ -1295,9 +1298,11 @@ void Cutscene_Command_TransitionFX(GlobalContext* globalCtx, CutsceneContext* cs globalCtx->envCtx.screenFillColor[3] = 255.0f * temp; } break; + case 9: - gSaveContext.unk_1410 = 1; + gSaveContext.cutsceneTransitionControl = 1; break; + case 10: case 11: globalCtx->envCtx.screenFillColor[0] = 0; @@ -1309,9 +1314,11 @@ void Cutscene_Command_TransitionFX(GlobalContext* globalCtx, CutsceneContext* cs globalCtx->envCtx.screenFillColor[3] = 255.0f * temp; } break; + case 12: - gSaveContext.unk_1410 = 255.0f - (155.0f * temp); + gSaveContext.cutsceneTransitionControl = 255.0f - (155.0f * temp); break; + case 13: globalCtx->envCtx.screenFillColor[0] = 0; globalCtx->envCtx.screenFillColor[1] = 0; diff --git a/src/code/z_fbdemo_circle.c b/src/code/z_fbdemo_circle.c index 9a9dfbd0ca..a4d57564f5 100644 --- a/src/code/z_fbdemo_circle.c +++ b/src/code/z_fbdemo_circle.c @@ -37,51 +37,50 @@ Gfx sCircleDList[] = { void TransitionCircle_Start(void* thisx) { TransitionCircle* this = (TransitionCircle*)thisx; - this->isDone = 0; + this->isDone = false; - switch (this->effect) { - case 1: - this->texture = sCircleWipeWaveTex; + switch (this->appearanceType) { + case TCA_WAVE: + this->texture = sTransCircleWaveTex; break; - case 2: - this->texture = sCircleWipeRippleTex; + case TCA_RIPPLE: + this->texture = sTransCircleRippleTex; break; - case 3: - this->texture = sCircleWipeStarburstTex; + case TCA_STARBURST: + this->texture = sTransCircleStarburstTex; break; default: - this->texture = sCircleWipeDefaultTex; + this->texture = sTransCircleNormalTex; break; } - if (this->speed == 0) { - this->step = 0x14; + if (this->speedType == TCS_FAST) { + this->speed = 20; } else { - this->step = 0xA; + this->speed = 10; } - if (this->typeColor == 0) { + if (this->colorType == TCC_BLACK) { this->color.rgba = RGBA8(0, 0, 0, 255); - } else if (this->typeColor == 1) { + } else if (this->colorType == TCC_WHITE) { this->color.rgba = RGBA8(160, 160, 160, 255); - } else if (this->typeColor == 2) { - // yes, really. + } else if (this->colorType == TCC_GRAY) { this->color.r = 100; this->color.g = 100; this->color.b = 100; this->color.a = 255; } else { - this->step = 0x28; - this->color.rgba = this->effect == 1 ? RGBA8(0, 0, 0, 255) : RGBA8(160, 160, 160, 255); + this->speed = 40; + this->color.rgba = this->appearanceType == TCA_WAVE ? RGBA8(0, 0, 0, 255) : RGBA8(160, 160, 160, 255); } - if (this->unk_14 != 0) { + if (this->direction != 0) { this->texY = 0; - if (this->typeColor == 3) { + if (this->colorType == TCC_SPECIAL) { this->texY = 0xFA; } } else { this->texY = 0x1F4; - if (this->effect == 2) { + if (this->appearanceType == TCA_RIPPLE) { Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } @@ -105,29 +104,29 @@ void TransitionCircle_Update(void* thisx, s32 updateRate) { s32 temp_t2; s32 temp_t3; - if (this->unk_14 != 0) { + if (this->direction != 0) { if (this->texY == 0) { - if (this->effect == 2) { + if (this->appearanceType == TCA_RIPPLE) { Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_IN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } - this->texY += this->step * 3 / updateRate; + this->texY += this->speed * 3 / updateRate; if (this->texY >= 0x1F4) { this->texY = 0x1F4; - this->isDone = 1; + this->isDone = true; } } else { - this->texY -= this->step * 3 / updateRate; - if (this->typeColor != 3) { + this->texY -= this->speed * 3 / updateRate; + if (this->colorType != TCC_SPECIAL) { if (this->texY <= 0) { this->texY = 0; - this->isDone = 1; + this->isDone = true; } } else { if (this->texY < 0xFB) { this->texY = 0xFA; - this->isDone = 1; + this->isDone = true; } } } @@ -184,15 +183,18 @@ s32 TransitionCircle_IsDone(void* thisx) { void TransitionCircle_SetType(void* thisx, s32 type) { TransitionCircle* this = (TransitionCircle*)thisx; - if (type & 0x80) { - this->unk_14 = (type >> 5) & 0x1; - this->typeColor = (type >> 3) & 0x3; - this->speed = type & 0x1; - this->effect = (type >> 1) & 0x3; + if (type & TC_SET_PARAMS) { + // SetType is called twice for circles, the actual direction value will be set on the second call. + // The direction set here will be overwritten on that second call. + this->direction = (type >> 5) & 0x1; + + this->colorType = (type >> 3) & 0x3; + this->speedType = type & 0x1; + this->appearanceType = (type >> 1) & 0x3; } else if (type == 1) { - this->unk_14 = 1; + this->direction = 1; } else { - this->unk_14 = 0; + this->direction = 0; } } diff --git a/src/code/z_fbdemo_fade.c b/src/code/z_fbdemo_fade.c index dc2c6e1d03..da2a3fe9d6 100644 --- a/src/code/z_fbdemo_fade.c +++ b/src/code/z_fbdemo_fade.c @@ -49,16 +49,16 @@ void TransitionFade_Update(void* thisx, s32 updateRate) { break; case 1: this->fadeTimer += updateRate; - if (this->fadeTimer >= gSaveContext.fadeDuration) { - this->fadeTimer = gSaveContext.fadeDuration; + if (this->fadeTimer >= gSaveContext.transFadeDuration) { + this->fadeTimer = gSaveContext.transFadeDuration; this->isDone = 1; } - if (!gSaveContext.fadeDuration) { + if (!gSaveContext.transFadeDuration) { // "Divide by 0! Zero is included in ZCommonGet fade_speed" osSyncPrintf(VT_COL(RED, WHITE) "0除算! ZCommonGet fade_speed に0がはいってる" VT_RST); } - alpha = (255.0f * this->fadeTimer) / ((void)0, gSaveContext.fadeDuration); + alpha = (255.0f * this->fadeTimer) / ((void)0, gSaveContext.transFadeDuration); this->fadeColor.a = (this->fadeDirection != 0) ? 255 - alpha : alpha; break; case 2: diff --git a/src/code/z_fbdemo_wipe1.c b/src/code/z_fbdemo_wipe1.c index 94e21c341b..b998b0418b 100644 --- a/src/code/z_fbdemo_wipe1.c +++ b/src/code/z_fbdemo_wipe1.c @@ -63,18 +63,18 @@ void TransitionWipe_Destroy(void* thisx) { void TransitionWipe_Update(void* thisx, s32 updateRate) { TransitionWipe* this = (TransitionWipe*)thisx; - u8 unk1419; + u8 speed; if (this->direction != 0) { - unk1419 = gSaveContext.unk_1419; - this->texY += (unk1419 * 3) / updateRate; + speed = gSaveContext.transWipeSpeed; + this->texY += (speed * 3) / updateRate; if (this->texY >= 0x264) { this->texY = 0x264; this->isDone = 1; } } else { - unk1419 = gSaveContext.unk_1419; - this->texY -= (unk1419 * 3) / updateRate; + speed = gSaveContext.transWipeSpeed; + this->texY -= (speed * 3) / updateRate; if (this->texY < 0x14E) { this->texY = 0x14D; this->isDone = 1; diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c index 7fad9e0607..3a6713f9cb 100644 --- a/src/code/z_kaleido_setup.c +++ b/src/code/z_kaleido_setup.c @@ -13,10 +13,10 @@ void KaleidoSetup_Update(GlobalContext* globalCtx) { Input* input = &globalCtx->state.input[0]; if (pauseCtx->state == 0 && pauseCtx->debugState == 0 && globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE && - globalCtx->sceneLoadFlag == 0 && globalCtx->transitionMode == 0 && gSaveContext.cutsceneIndex < 0xFFF0 && - gSaveContext.nextCutsceneIndex < 0xFFF0 && !Gameplay_InCsMode(globalCtx) && - globalCtx->shootingGalleryStatus <= 1 && gSaveContext.unk_13F0 != 8 && gSaveContext.unk_13F0 != 9 && - (globalCtx->sceneNum != SCENE_BOWLING || !Flags_GetSwitch(globalCtx, 0x38))) { + globalCtx->transitionTrigger == TRANS_TRIGGER_OFF && globalCtx->transitionMode == TRANS_MODE_OFF && + gSaveContext.cutsceneIndex < 0xFFF0 && gSaveContext.nextCutsceneIndex < 0xFFF0 && + !Gameplay_InCsMode(globalCtx) && globalCtx->shootingGalleryStatus <= 1 && gSaveContext.unk_13F0 != 8 && + gSaveContext.unk_13F0 != 9 && (globalCtx->sceneNum != SCENE_BOWLING || !Flags_GetSwitch(globalCtx, 0x38))) { if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) { if (BREG(0)) { diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 68593c156b..f77df0e07d 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -281,7 +281,7 @@ void Environment_Init(GlobalContext* globalCtx2, EnvironmentContext* envCtx, s32 envCtx->skyboxFilterColor[1] = 0; envCtx->skyboxFilterColor[2] = 0; envCtx->skyboxFilterColor[3] = 0; - envCtx->sandstormState = 0; + envCtx->sandstormState = SANDSTORM_OFF; envCtx->sandstormPrimA = 0; envCtx->sandstormEnvA = 0; @@ -292,7 +292,7 @@ void Environment_Init(GlobalContext* globalCtx2, EnvironmentContext* envCtx, s32 sLightningFlashAlpha = 0; - gSaveContext.unk_1410 = 0; + gSaveContext.cutsceneTransitionControl = 0; envCtx->adjAmbientColor[0] = envCtx->adjAmbientColor[1] = envCtx->adjAmbientColor[2] = envCtx->adjLight1Color[0] = envCtx->adjLight1Color[1] = envCtx->adjLight1Color[2] = envCtx->adjFogColor[0] = envCtx->adjFogColor[1] = @@ -879,7 +879,7 @@ void Environment_Update(GlobalContext* globalCtx, EnvironmentContext* envCtx, Li if ((pauseCtx->state == 0) && (gameOverCtx->state == GAMEOVER_INACTIVE)) { if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == 0)) || (((void)0, gSaveContext.gameMode) == 3)) { if ((envCtx->unk_1A == 0) && !FrameAdvance_IsEnabled(globalCtx) && - (globalCtx->transitionMode == 0 || ((void)0, gSaveContext.gameMode) != 0)) { + (globalCtx->transitionMode == TRANS_MODE_OFF || ((void)0, gSaveContext.gameMode) != 0)) { if (IS_DAY || gTimeIncrement >= 0x190) { gSaveContext.dayTime += gTimeIncrement; @@ -2229,7 +2229,7 @@ void Environment_DrawSandstorm(GlobalContext* globalCtx, u8 sandstormState) { u16 sp92; switch (sandstormState) { - case 3: + case SANDSTORM_ACTIVE: if ((globalCtx->sceneNum == SCENE_SPOT13) && (globalCtx->roomCtx.curRoom.num == 0)) { envA1 = 0; primA1 = (globalCtx->envCtx.sandstormEnvA > 128) ? 255 : globalCtx->envCtx.sandstormEnvA >> 1; @@ -2242,11 +2242,13 @@ void Environment_DrawSandstorm(GlobalContext* globalCtx, u8 sandstormState) { envA1 = 128; } break; - case 1: + + case SANDSTORM_FILL: primA1 = 255; envA1 = (globalCtx->envCtx.sandstormPrimA >= 255) ? 255 : 128; break; - case 2: + + case SANDSTORM_UNFILL: envA1 = 128; if (globalCtx->envCtx.sandstormEnvA > 128) { primA1 = 0xFF; @@ -2258,15 +2260,16 @@ void Environment_DrawSandstorm(GlobalContext* globalCtx, u8 sandstormState) { primA1 += 73; } if ((primA1 >= primA) && (primA1 != 255)) { - globalCtx->envCtx.sandstormState = 3; + globalCtx->envCtx.sandstormState = SANDSTORM_ACTIVE; } break; - case 4: + + case SANDSTORM_DISSIPATE: envA1 = 0; primA1 = (globalCtx->envCtx.sandstormEnvA > 128) ? 255 : globalCtx->envCtx.sandstormEnvA >> 1; if (primA == 0) { - globalCtx->envCtx.sandstormState = 0; + globalCtx->envCtx.sandstormState = SANDSTORM_OFF; } break; } @@ -2434,9 +2437,9 @@ void Environment_WarpSongLeave(GlobalContext* globalCtx) { gSaveContext.cutsceneIndex = 0; gSaveContext.respawnFlag = -3; globalCtx->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; - gSaveContext.nextTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; switch (globalCtx->nextEntranceIndex) { case 0x147: diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index b17648859d..8c64eca080 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -669,7 +669,7 @@ void func_80083108(GlobalContext* globalCtx) { Interface_ChangeAlpha(6); } - if (globalCtx->transitionMode != 0) { + if (globalCtx->transitionMode != TRANS_MODE_OFF) { Interface_ChangeAlpha(1); } else if (gSaveContext.minigameState == 1) { Interface_ChangeAlpha(8); @@ -1062,7 +1062,7 @@ void func_80083108(GlobalContext* globalCtx) { if (sp28) { gSaveContext.unk_13EA = 0; - if ((globalCtx->sceneLoadFlag == 0) && (globalCtx->transitionMode == 0)) { + if ((globalCtx->transitionTrigger == TRANS_TRIGGER_OFF) && (globalCtx->transitionMode == TRANS_MODE_OFF)) { Interface_ChangeAlpha(50); osSyncPrintf("???????? alpha_change( 50 ); ?????\n"); } else { @@ -2475,7 +2475,8 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) { case 7: if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) && (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) && - (globalCtx->sceneLoadFlag == 0) && (globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx)) { + (globalCtx->transitionTrigger == TRANS_TRIGGER_OFF) && (globalCtx->transitionMode == TRANS_MODE_OFF) && + !Gameplay_InCsMode(globalCtx)) { if ((gSaveContext.magic == 0) || ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) || ((gSaveContext.equips.buttonItems[1] != ITEM_LENS) && (gSaveContext.equips.buttonItems[2] != ITEM_LENS) && @@ -3389,8 +3390,8 @@ void Interface_Draw(GlobalContext* globalCtx) { // Trade quest timer reached 0 D_8015FFE6 = 40; gSaveContext.cutsceneIndex = 0; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.timer2State = 0; if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) && @@ -3424,9 +3425,9 @@ void Interface_Draw(GlobalContext* globalCtx) { if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) && (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) && - !(player->stateFlags2 & PLAYER_STATE2_24) && (globalCtx->sceneLoadFlag == 0) && - (globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx) && (gSaveContext.minigameState != 1) && - (globalCtx->shootingGalleryStatus <= 1) && + !(player->stateFlags2 & PLAYER_STATE2_24) && (globalCtx->transitionTrigger == TRANS_TRIGGER_OFF) && + (globalCtx->transitionMode == TRANS_MODE_OFF) && !Gameplay_InCsMode(globalCtx) && + (gSaveContext.minigameState != 1) && (globalCtx->shootingGalleryStatus <= 1) && !((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) { svar6 = 0; switch (gSaveContext.timer1State) { @@ -3990,7 +3991,8 @@ void Interface_Update(GlobalContext* globalCtx) { if ((gSaveContext.timer1State >= 3) && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_24) && - (globalCtx->sceneLoadFlag == 0) && (globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx)) {} + (globalCtx->transitionTrigger == TRANS_TRIGGER_OFF) && (globalCtx->transitionMode == TRANS_MODE_OFF) && + !Gameplay_InCsMode(globalCtx)) {} if (gSaveContext.rupeeAccumulator != 0) { if (gSaveContext.rupeeAccumulator > 0) { @@ -4073,8 +4075,8 @@ void Interface_Update(GlobalContext* globalCtx) { WREG(7) = interfaceCtx->unk_1F4; if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) && - (msgCtx->msgMode == MSGMODE_NONE) && (globalCtx->sceneLoadFlag == 0) && - (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) && (globalCtx->transitionMode == 0) && + (msgCtx->msgMode == MSGMODE_NONE) && (globalCtx->transitionTrigger == TRANS_TRIGGER_OFF) && + (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) && (globalCtx->transitionMode == TRANS_MODE_OFF) && ((globalCtx->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(globalCtx))) { if ((gSaveContext.magicAcquired != 0) && (gSaveContext.magicLevel == 0)) { gSaveContext.magicLevel = gSaveContext.doubleMagic + 1; @@ -4170,24 +4172,24 @@ void Interface_Update(GlobalContext* globalCtx) { } else if ((globalCtx->roomCtx.curRoom.unk_03 != 1) && (interfaceCtx->restrictions.sunsSong != 3)) { if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime < 0xC001)) { gSaveContext.nextDayTime = 0; - globalCtx->fadeTransition = 4; - gSaveContext.nextTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK_FAST; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; globalCtx->unk_11DE9 = true; } else { gSaveContext.nextDayTime = 0x8001; - globalCtx->fadeTransition = 5; - gSaveContext.nextTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE_FAST; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; globalCtx->unk_11DE9 = true; } if (globalCtx->sceneNum == SCENE_SPOT13) { - globalCtx->fadeTransition = 14; - gSaveContext.nextTransition = 14; + globalCtx->transitionType = TRANS_TYPE_SANDSTORM_PERSIST; + gSaveContext.nextTransitionType = TRANS_TYPE_SANDSTORM_PERSIST; } gSaveContext.respawnFlag = -2; globalCtx->nextEntranceIndex = gSaveContext.entranceIndex; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.sunsSongState = SUNSSONG_INACTIVE; func_800F6964(30); gSaveContext.seqId = (u8)NA_BGM_DISABLED; diff --git a/src/code/z_play.c b/src/code/z_play.c index 3b862b7ca6..03f7f8b744 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -10,7 +10,7 @@ s32 gTrnsnUnkState; VisMono D_80161498; Color_RGBA8_u32 D_801614B0; FaultClient D_801614B8; -s16 D_801614C8; +s16 sTransitionFillTimer; u64 D_801614D0[0xA00]; void func_800BC450(GlobalContext* globalCtx) { @@ -43,13 +43,14 @@ void func_800BC590(GlobalContext* globalCtx) { } } -void func_800BC5E0(GlobalContext* globalCtx, s32 transitionType) { +void Gameplay_SetupTransition(GlobalContext* globalCtx, s32 transitionType) { TransitionContext* transitionCtx = &globalCtx->transitionCtx; bzero(transitionCtx, sizeof(TransitionContext)); transitionCtx->transitionType = transitionType; + // circle types if ((transitionCtx->transitionType >> 5) == 1) { transitionCtx->init = TransitionCircle_Init; transitionCtx->destroy = TransitionCircle_Destroy; @@ -62,7 +63,7 @@ void func_800BC5E0(GlobalContext* globalCtx, s32 transitionType) { transitionCtx->setEnvColor = TransitionCircle_SetEnvColor; } else { switch (transitionCtx->transitionType) { - case 1: + case TRANS_TYPE_TRIFORCE: transitionCtx->init = TransitionTriforce_Init; transitionCtx->destroy = TransitionTriforce_Destroy; transitionCtx->start = TransitionTriforce_Start; @@ -73,8 +74,9 @@ void func_800BC5E0(GlobalContext* globalCtx, s32 transitionType) { transitionCtx->setColor = TransitionTriforce_SetColor; transitionCtx->setEnvColor = NULL; break; - case 0: - case 8: + + case TRANS_TYPE_WIPE: + case TRANS_TYPE_WIPE_FAST: transitionCtx->init = TransitionWipe_Init; transitionCtx->destroy = TransitionWipe_Destroy; transitionCtx->start = TransitionWipe_Start; @@ -85,16 +87,17 @@ void func_800BC5E0(GlobalContext* globalCtx, s32 transitionType) { transitionCtx->setColor = TransitionWipe_SetColor; transitionCtx->setEnvColor = NULL; break; - case 2: - case 3: - case 4: - case 5: - case 6: - case 7: - case 13: - case 17: - case 18: - case 19: + + case TRANS_TYPE_FADE_BLACK: + case TRANS_TYPE_FADE_WHITE: + case TRANS_TYPE_FADE_BLACK_FAST: + case TRANS_TYPE_FADE_WHITE_FAST: + case TRANS_TYPE_FADE_BLACK_SLOW: + case TRANS_TYPE_FADE_WHITE_SLOW: + case TRANS_TYPE_FADE_WHITE_CS_DELAYED: + case TRANS_TYPE_FADE_WHITE_INSTANT: + case TRANS_TYPE_FADE_GREEN: + case TRANS_TYPE_FADE_BLUE: transitionCtx->init = TransitionFade_Init; transitionCtx->destroy = TransitionFade_Destroy; transitionCtx->start = TransitionFade_Start; @@ -105,25 +108,32 @@ void func_800BC5E0(GlobalContext* globalCtx, s32 transitionType) { transitionCtx->setColor = TransitionFade_SetColor; transitionCtx->setEnvColor = NULL; break; - case 9: - case 10: - globalCtx->transitionMode = 4; + + case TRANS_TYPE_FILL_WHITE2: + case TRANS_TYPE_FILL_WHITE: + globalCtx->transitionMode = TRANS_MODE_FILL_WHITE_INIT; break; - case 11: - globalCtx->transitionMode = 10; + + case TRANS_TYPE_INSTANT: + globalCtx->transitionMode = TRANS_MODE_INSTANT; break; - case 12: - globalCtx->transitionMode = 7; + + case TRANS_TYPE_FILL_BROWN: + globalCtx->transitionMode = TRANS_MODE_FILL_BROWN_INIT; break; - case 14: - globalCtx->transitionMode = 12; + + case TRANS_TYPE_SANDSTORM_PERSIST: + globalCtx->transitionMode = TRANS_MODE_SANDSTORM_INIT; break; - case 15: - globalCtx->transitionMode = 14; + + case TRANS_TYPE_SANDSTORM_END: + globalCtx->transitionMode = TRANS_MODE_SANDSTORM_END_INIT; break; - case 16: - globalCtx->transitionMode = 16; + + case TRANS_TYPE_CS_BLACK_FILL: + globalCtx->transitionMode = TRANS_MODE_CS_BLACK_FILL_INIT; break; + default: Fault_AddHungupAndCrash("../z_play.c", 2290); break; @@ -159,10 +169,10 @@ void Gameplay_Destroy(GameState* thisx) { gTrnsnUnkState = 0; } - if (globalCtx->transitionMode == 3) { + if (globalCtx->transitionMode == TRANS_MODE_INSTANCE_RUNNING) { globalCtx->transitionCtx.destroy(&globalCtx->transitionCtx.data); func_800BC88C(globalCtx); - globalCtx->transitionMode = 0; + globalCtx->transitionMode = TRANS_MODE_OFF; } ShrinkWindow_Destroy(); @@ -325,27 +335,28 @@ void Gameplay_Init(GameState* thisx) { PreRender_SetValuesSave(&globalCtx->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0); PreRender_SetValues(&globalCtx->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0); gTrnsnUnkState = 0; - globalCtx->transitionMode = 0; + globalCtx->transitionMode = TRANS_MODE_OFF; FrameAdvance_Init(&globalCtx->frameAdvCtx); Rand_Seed((u32)osGetTime()); Matrix_Init(&globalCtx->state); globalCtx->state.main = Gameplay_Main; globalCtx->state.destroy = Gameplay_Destroy; - globalCtx->sceneLoadFlag = -0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_END; globalCtx->unk_11E16 = 0xFF; globalCtx->unk_11E18 = 0; globalCtx->unk_11DE9 = false; if (gSaveContext.gameMode != 1) { - if (gSaveContext.nextTransition == 0xFF) { - globalCtx->fadeTransition = - (gEntranceTable[((void)0, gSaveContext.entranceIndex) + tempSetupIndex].field >> 7) & 0x7F; // Fade In + if (gSaveContext.nextTransitionType == TRANS_NEXT_TYPE_DEFAULT) { + // fade in + globalCtx->transitionType = + (gEntranceTable[((void)0, gSaveContext.entranceIndex) + tempSetupIndex].field >> 7) & 0x7F; } else { - globalCtx->fadeTransition = gSaveContext.nextTransition; - gSaveContext.nextTransition = 0xFF; + globalCtx->transitionType = gSaveContext.nextTransitionType; + gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT; } } else { - globalCtx->fadeTransition = 6; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK_SLOW; } ShrinkWindow_Init(); @@ -443,8 +454,8 @@ void Gameplay_Update(GlobalContext* globalCtx) { gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment); if (FrameAdvance_Update(&globalCtx->frameAdvCtx, &input[1])) { - if ((globalCtx->transitionMode == 0) && (globalCtx->sceneLoadFlag != 0)) { - globalCtx->transitionMode = 1; + if ((globalCtx->transitionMode == TRANS_MODE_OFF) && (globalCtx->transitionTrigger != TRANS_TRIGGER_OFF)) { + globalCtx->transitionMode = TRANS_MODE_SETUP; } if (gTrnsnUnkState != 0) { @@ -467,19 +478,22 @@ void Gameplay_Update(GlobalContext* globalCtx) { if (globalCtx->transitionMode) { switch (globalCtx->transitionMode) { - case 1: - if (globalCtx->sceneLoadFlag != -0x14) { - s16 sp6E = 0; + case TRANS_MODE_SETUP: + if (globalCtx->transitionTrigger != TRANS_TRIGGER_END) { + s16 sceneSetupIndex = 0; + Interface_ChangeAlpha(1); if (gSaveContext.cutsceneIndex >= 0xFFF0) { - sp6E = (gSaveContext.cutsceneIndex & 0xF) + 4; + sceneSetupIndex = (gSaveContext.cutsceneIndex & 0xF) + 4; } - if (!(gEntranceTable[globalCtx->nextEntranceIndex + sp6E].field & 0x8000)) { // Continue BGM Off + // fade out bgm if "continue bgm" flag is not set + if (!(gEntranceTable[globalCtx->nextEntranceIndex + sceneSetupIndex].field & 0x8000)) { // "Sound initalized. 111" osSyncPrintf("\n\n\nサウンドイニシャル来ました。111"); - if ((globalCtx->fadeTransition < 56) && !Environment_IsForcedSequenceDisabled()) { + if ((globalCtx->transitionType < TRANS_TYPE_MAX) && + !Environment_IsForcedSequenceDisabled()) { // "Sound initalized. 222" osSyncPrintf("\n\n\nサウンドイニシャル来ました。222"); func_800F6964(0x14); @@ -489,71 +503,80 @@ void Gameplay_Update(GlobalContext* globalCtx) { } } - if (CREG(11) == 0) { - func_800BC5E0(globalCtx, globalCtx->fadeTransition); + if (!R_TRANS_DBG_ENABLED) { + Gameplay_SetupTransition(globalCtx, globalCtx->transitionType); } else { - func_800BC5E0(globalCtx, CREG(12)); + Gameplay_SetupTransition(globalCtx, R_TRANS_DBG_TYPE); } - if (globalCtx->transitionMode >= 4) { + if (globalCtx->transitionMode >= TRANS_MODE_FILL_WHITE_INIT) { + // non-instance modes break out of this switch break; } - - case 2: + // fallthrough + case TRANS_MODE_INSTANCE_INIT: globalCtx->transitionCtx.init(&globalCtx->transitionCtx.data); + // circle types if ((globalCtx->transitionCtx.transitionType >> 5) == 1) { globalCtx->transitionCtx.setType(&globalCtx->transitionCtx.data, - globalCtx->transitionCtx.transitionType | 0x80); + globalCtx->transitionCtx.transitionType | TC_SET_PARAMS); } - gSaveContext.unk_1419 = 14; - if ((globalCtx->transitionCtx.transitionType == 8) || - (globalCtx->transitionCtx.transitionType == 9)) { - gSaveContext.unk_1419 = 28; + gSaveContext.transWipeSpeed = 14; + + if ((globalCtx->transitionCtx.transitionType == TRANS_TYPE_WIPE_FAST) || + (globalCtx->transitionCtx.transitionType == TRANS_TYPE_FILL_WHITE2)) { + //! @bug TRANS_TYPE_FILL_WHITE2 will never reach this code. + //! It is a non-instance type transition which doesn't run this case. + gSaveContext.transWipeSpeed = 28; } - gSaveContext.fadeDuration = 60; - if ((globalCtx->transitionCtx.transitionType == 4) || - (globalCtx->transitionCtx.transitionType == 5)) { - gSaveContext.fadeDuration = 20; - } else if ((globalCtx->transitionCtx.transitionType == 6) || - (globalCtx->transitionCtx.transitionType == 7)) { - gSaveContext.fadeDuration = 150; - } else if (globalCtx->transitionCtx.transitionType == 17) { - gSaveContext.fadeDuration = 2; + gSaveContext.transFadeDuration = 60; + + if ((globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_BLACK_FAST) || + (globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_FAST)) { + gSaveContext.transFadeDuration = 20; + } else if ((globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_BLACK_SLOW) || + (globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_SLOW)) { + gSaveContext.transFadeDuration = 150; + } else if (globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_INSTANT) { + gSaveContext.transFadeDuration = 2; } - if ((globalCtx->transitionCtx.transitionType == 3) || - (globalCtx->transitionCtx.transitionType == 5) || - (globalCtx->transitionCtx.transitionType == 7) || - (globalCtx->transitionCtx.transitionType == 13) || - (globalCtx->transitionCtx.transitionType == 17)) { + if ((globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE) || + (globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_FAST) || + (globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_SLOW) || + (globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_CS_DELAYED) || + (globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_INSTANT)) { globalCtx->transitionCtx.setColor(&globalCtx->transitionCtx.data, RGBA8(160, 160, 160, 255)); if (globalCtx->transitionCtx.setEnvColor != NULL) { globalCtx->transitionCtx.setEnvColor(&globalCtx->transitionCtx.data, RGBA8(160, 160, 160, 255)); } - } else if (globalCtx->transitionCtx.transitionType == 18) { + } else if (globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_GREEN) { globalCtx->transitionCtx.setColor(&globalCtx->transitionCtx.data, RGBA8(140, 140, 100, 255)); + if (globalCtx->transitionCtx.setEnvColor != NULL) { globalCtx->transitionCtx.setEnvColor(&globalCtx->transitionCtx.data, RGBA8(140, 140, 100, 255)); } - } else if (globalCtx->transitionCtx.transitionType == 19) { + } else if (globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_BLUE) { globalCtx->transitionCtx.setColor(&globalCtx->transitionCtx.data, RGBA8(70, 100, 110, 255)); + if (globalCtx->transitionCtx.setEnvColor != NULL) { globalCtx->transitionCtx.setEnvColor(&globalCtx->transitionCtx.data, RGBA8(70, 100, 110, 255)); } } else { globalCtx->transitionCtx.setColor(&globalCtx->transitionCtx.data, RGBA8(0, 0, 0, 0)); + if (globalCtx->transitionCtx.setEnvColor != NULL) { globalCtx->transitionCtx.setEnvColor(&globalCtx->transitionCtx.data, RGBA8(0, 0, 0, 0)); } } - if (globalCtx->sceneLoadFlag == -0x14) { + if (globalCtx->transitionTrigger == TRANS_TRIGGER_END) { globalCtx->transitionCtx.setType(&globalCtx->transitionCtx.data, 1); } else { globalCtx->transitionCtx.setType(&globalCtx->transitionCtx.data, 2); @@ -561,26 +584,28 @@ void Gameplay_Update(GlobalContext* globalCtx) { globalCtx->transitionCtx.start(&globalCtx->transitionCtx); - if (globalCtx->transitionCtx.transitionType == 13) { - globalCtx->transitionMode = 11; + if (globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_CS_DELAYED) { + globalCtx->transitionMode = TRANS_MODE_INSTANCE_WAIT; } else { - globalCtx->transitionMode = 3; + globalCtx->transitionMode = TRANS_MODE_INSTANCE_RUNNING; } break; - case 3: - if (globalCtx->transitionCtx.isDone(&globalCtx->transitionCtx) != 0) { - if (globalCtx->transitionCtx.transitionType >= 56) { - if (globalCtx->sceneLoadFlag == -0x14) { + case TRANS_MODE_INSTANCE_RUNNING: + if (globalCtx->transitionCtx.isDone(&globalCtx->transitionCtx)) { + if (globalCtx->transitionCtx.transitionType >= TRANS_TYPE_MAX) { + if (globalCtx->transitionTrigger == TRANS_TRIGGER_END) { globalCtx->transitionCtx.destroy(&globalCtx->transitionCtx); func_800BC88C(globalCtx); - globalCtx->transitionMode = 0; + globalCtx->transitionMode = TRANS_MODE_OFF; } - } else if (globalCtx->sceneLoadFlag != -0x14) { - globalCtx->state.running = 0; + } else if (globalCtx->transitionTrigger != TRANS_TRIGGER_END) { + globalCtx->state.running = false; + if (gSaveContext.gameMode != 2) { SET_NEXT_GAMESTATE(&globalCtx->state, Gameplay_Init, GlobalContext); gSaveContext.entranceIndex = globalCtx->nextEntranceIndex; + if (gSaveContext.minigameState == 1) { gSaveContext.minigameState = 3; } @@ -590,177 +615,186 @@ void Gameplay_Update(GlobalContext* globalCtx) { } else { globalCtx->transitionCtx.destroy(&globalCtx->transitionCtx); func_800BC88C(globalCtx); - globalCtx->transitionMode = 0; + globalCtx->transitionMode = TRANS_MODE_OFF; + if (gTrnsnUnkState == 3) { TransitionUnk_Destroy(&sTrnsnUnk); gTrnsnUnkState = 0; R_UPDATE_RATE = 3; } } - globalCtx->sceneLoadFlag = 0; + + globalCtx->transitionTrigger = TRANS_TRIGGER_OFF; } else { globalCtx->transitionCtx.update(&globalCtx->transitionCtx.data, R_UPDATE_RATE); } break; } + // update non-instance transitions switch (globalCtx->transitionMode) { - case 4: - D_801614C8 = 0; + case TRANS_MODE_FILL_WHITE_INIT: + sTransitionFillTimer = 0; globalCtx->envCtx.fillScreen = true; globalCtx->envCtx.screenFillColor[0] = 160; globalCtx->envCtx.screenFillColor[1] = 160; globalCtx->envCtx.screenFillColor[2] = 160; - if (globalCtx->sceneLoadFlag != -0x14) { + + if (globalCtx->transitionTrigger != TRANS_TRIGGER_END) { globalCtx->envCtx.screenFillColor[3] = 0; - globalCtx->transitionMode = 5; + globalCtx->transitionMode = TRANS_MODE_FILL_IN; } else { globalCtx->envCtx.screenFillColor[3] = 255; - globalCtx->transitionMode = 6; + globalCtx->transitionMode = TRANS_MODE_FILL_OUT; } break; - case 5: - globalCtx->envCtx.screenFillColor[3] = (D_801614C8 / 20.0f) * 255.0f; - if (D_801614C8 >= 20 && 1) { - globalCtx->state.running = 0; + case TRANS_MODE_FILL_IN: + globalCtx->envCtx.screenFillColor[3] = (sTransitionFillTimer / 20.0f) * 255.0f; + + if (sTransitionFillTimer >= 20) { + globalCtx->state.running = false; SET_NEXT_GAMESTATE(&globalCtx->state, Gameplay_Init, GlobalContext); gSaveContext.entranceIndex = globalCtx->nextEntranceIndex; - globalCtx->sceneLoadFlag = 0; - globalCtx->transitionMode = 0; + globalCtx->transitionTrigger = TRANS_TRIGGER_OFF; + globalCtx->transitionMode = TRANS_MODE_OFF; } else { - D_801614C8++; + sTransitionFillTimer++; } break; - case 6: - globalCtx->envCtx.screenFillColor[3] = (1 - D_801614C8 / 20.0f) * 255.0f; - if (D_801614C8 >= 20 && 1) { + case TRANS_MODE_FILL_OUT: + globalCtx->envCtx.screenFillColor[3] = (1 - sTransitionFillTimer / 20.0f) * 255.0f; + + if (sTransitionFillTimer >= 20) { gTrnsnUnkState = 0; R_UPDATE_RATE = 3; - globalCtx->sceneLoadFlag = 0; - globalCtx->transitionMode = 0; + globalCtx->transitionTrigger = TRANS_TRIGGER_OFF; + globalCtx->transitionMode = TRANS_MODE_OFF; globalCtx->envCtx.fillScreen = false; } else { - D_801614C8++; + sTransitionFillTimer++; } break; - case 7: - D_801614C8 = 0; + case TRANS_MODE_FILL_BROWN_INIT: + sTransitionFillTimer = 0; globalCtx->envCtx.fillScreen = true; globalCtx->envCtx.screenFillColor[0] = 170; globalCtx->envCtx.screenFillColor[1] = 160; globalCtx->envCtx.screenFillColor[2] = 150; - if (globalCtx->sceneLoadFlag != -0x14) { + + if (globalCtx->transitionTrigger != TRANS_TRIGGER_END) { globalCtx->envCtx.screenFillColor[3] = 0; - globalCtx->transitionMode = 5; + globalCtx->transitionMode = TRANS_MODE_FILL_IN; } else { globalCtx->envCtx.screenFillColor[3] = 255; - globalCtx->transitionMode = 6; + globalCtx->transitionMode = TRANS_MODE_FILL_OUT; } break; - case 10: - if (globalCtx->sceneLoadFlag != -0x14) { - globalCtx->state.running = 0; + case TRANS_MODE_INSTANT: + if (globalCtx->transitionTrigger != TRANS_TRIGGER_END) { + globalCtx->state.running = false; SET_NEXT_GAMESTATE(&globalCtx->state, Gameplay_Init, GlobalContext); gSaveContext.entranceIndex = globalCtx->nextEntranceIndex; - globalCtx->sceneLoadFlag = 0; - globalCtx->transitionMode = 0; + globalCtx->transitionTrigger = TRANS_TRIGGER_OFF; + globalCtx->transitionMode = TRANS_MODE_OFF; } else { gTrnsnUnkState = 0; R_UPDATE_RATE = 3; - globalCtx->sceneLoadFlag = 0; - globalCtx->transitionMode = 0; + globalCtx->transitionTrigger = TRANS_TRIGGER_OFF; + globalCtx->transitionMode = TRANS_MODE_OFF; } break; - case 11: - if (gSaveContext.unk_1410 != 0) { - globalCtx->transitionMode = 3; + case TRANS_MODE_INSTANCE_WAIT: + if (gSaveContext.cutsceneTransitionControl != 0) { + globalCtx->transitionMode = TRANS_MODE_INSTANCE_RUNNING; } break; - case 12: - if (globalCtx->sceneLoadFlag != -0x14) { - globalCtx->envCtx.sandstormState = 1; - globalCtx->transitionMode = 13; + case TRANS_MODE_SANDSTORM_INIT: + if (globalCtx->transitionTrigger != TRANS_TRIGGER_END) { + // trigger in, leaving area + globalCtx->envCtx.sandstormState = SANDSTORM_FILL; + globalCtx->transitionMode = TRANS_MODE_SANDSTORM; } else { - globalCtx->envCtx.sandstormState = 2; + globalCtx->envCtx.sandstormState = SANDSTORM_UNFILL; globalCtx->envCtx.sandstormPrimA = 255; globalCtx->envCtx.sandstormEnvA = 255; - globalCtx->transitionMode = 13; + globalCtx->transitionMode = TRANS_MODE_SANDSTORM; } break; - case 13: + case TRANS_MODE_SANDSTORM: Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - if (globalCtx->sceneLoadFlag == -0x14) { + + if (globalCtx->transitionTrigger == TRANS_TRIGGER_END) { if (globalCtx->envCtx.sandstormPrimA < 110) { gTrnsnUnkState = 0; R_UPDATE_RATE = 3; - globalCtx->sceneLoadFlag = 0; - globalCtx->transitionMode = 0; + globalCtx->transitionTrigger = TRANS_TRIGGER_OFF; + globalCtx->transitionMode = TRANS_MODE_OFF; } } else { if (globalCtx->envCtx.sandstormEnvA == 255) { - globalCtx->state.running = 0; + globalCtx->state.running = false; SET_NEXT_GAMESTATE(&globalCtx->state, Gameplay_Init, GlobalContext); gSaveContext.entranceIndex = globalCtx->nextEntranceIndex; - globalCtx->sceneLoadFlag = 0; - globalCtx->transitionMode = 0; + globalCtx->transitionTrigger = TRANS_TRIGGER_OFF; + globalCtx->transitionMode = TRANS_MODE_OFF; } } break; - case 14: - if (globalCtx->sceneLoadFlag == -0x14) { - globalCtx->envCtx.sandstormState = 4; + case TRANS_MODE_SANDSTORM_END_INIT: + if (globalCtx->transitionTrigger == TRANS_TRIGGER_END) { + globalCtx->envCtx.sandstormState = SANDSTORM_DISSIPATE; globalCtx->envCtx.sandstormPrimA = 255; globalCtx->envCtx.sandstormEnvA = 255; // "It's here!!!!!!!!!" LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!", "../z_play.c", 3471); - globalCtx->transitionMode = 15; + globalCtx->transitionMode = TRANS_MODE_SANDSTORM_END; } else { - globalCtx->transitionMode = 12; + globalCtx->transitionMode = TRANS_MODE_SANDSTORM_INIT; } break; - case 15: + case TRANS_MODE_SANDSTORM_END: Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - if (globalCtx->sceneLoadFlag == -0x14) { + if (globalCtx->transitionTrigger == TRANS_TRIGGER_END) { if (globalCtx->envCtx.sandstormPrimA <= 0) { gTrnsnUnkState = 0; R_UPDATE_RATE = 3; - globalCtx->sceneLoadFlag = 0; - globalCtx->transitionMode = 0; + globalCtx->transitionTrigger = TRANS_TRIGGER_OFF; + globalCtx->transitionMode = TRANS_MODE_OFF; } } break; - case 16: - D_801614C8 = 0; + case TRANS_MODE_CS_BLACK_FILL_INIT: + sTransitionFillTimer = 0; globalCtx->envCtx.fillScreen = true; globalCtx->envCtx.screenFillColor[0] = 0; globalCtx->envCtx.screenFillColor[1] = 0; globalCtx->envCtx.screenFillColor[2] = 0; globalCtx->envCtx.screenFillColor[3] = 255; - globalCtx->transitionMode = 17; + globalCtx->transitionMode = TRANS_MODE_CS_BLACK_FILL; break; - case 17: - if (gSaveContext.unk_1410 != 0) { - globalCtx->envCtx.screenFillColor[3] = gSaveContext.unk_1410; - if (gSaveContext.unk_1410 < 0x65) { + case TRANS_MODE_CS_BLACK_FILL: + if (gSaveContext.cutsceneTransitionControl != 0) { + globalCtx->envCtx.screenFillColor[3] = gSaveContext.cutsceneTransitionControl; + if (gSaveContext.cutsceneTransitionControl <= 100) { gTrnsnUnkState = 0; R_UPDATE_RATE = 3; - globalCtx->sceneLoadFlag = 0; - globalCtx->transitionMode = 0; + globalCtx->transitionTrigger = TRANS_TRIGGER_OFF; + globalCtx->transitionMode = TRANS_MODE_OFF; } } break; @@ -1116,7 +1150,8 @@ void Gameplay_Draw(GlobalContext* globalCtx) { gfxP = Graph_GfxPlusOne(sp1CC); gSPDisplayList(OVERLAY_DISP++, gfxP); - if ((globalCtx->transitionMode == 3) || (globalCtx->transitionMode == 11) || + if ((globalCtx->transitionMode == TRANS_MODE_INSTANCE_RUNNING) || + (globalCtx->transitionMode == TRANS_MODE_INSTANCE_WAIT) || (globalCtx->transitionCtx.transitionType >= 56)) { View view; @@ -1271,7 +1306,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) { } if ((HREG(80) != 10) || (HREG(88) != 0)) { - if (globalCtx->envCtx.sandstormState != 0) { + if (globalCtx->envCtx.sandstormState != SANDSTORM_OFF) { Environment_DrawSandstorm(globalCtx, globalCtx->envCtx.sandstormState); } } @@ -1756,14 +1791,14 @@ void Gameplay_TriggerVoidOut(GlobalContext* globalCtx) { gSaveContext.respawn[RESPAWN_MODE_DOWN].tempSwchFlags = globalCtx->actorCtx.flags.tempSwch; gSaveContext.respawn[RESPAWN_MODE_DOWN].tempCollectFlags = globalCtx->actorCtx.flags.tempCollect; gSaveContext.respawnFlag = 1; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; globalCtx->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex; - globalCtx->fadeTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; } void Gameplay_LoadToLastEntrance(GlobalContext* globalCtx) { gSaveContext.respawnFlag = -1; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; if ((globalCtx->sceneNum == SCENE_GANON_SONOGO) || (globalCtx->sceneNum == SCENE_GANON_FINAL) || (globalCtx->sceneNum == SCENE_GANONTIKA_SONOGO) || (globalCtx->sceneNum == SCENE_GANON_DEMO)) { @@ -1776,7 +1811,7 @@ void Gameplay_LoadToLastEntrance(GlobalContext* globalCtx) { globalCtx->nextEntranceIndex = gSaveContext.entranceIndex; } - globalCtx->fadeTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; } void Gameplay_TriggerRespawn(GlobalContext* globalCtx) { diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 152e186ce4..cac070cfcb 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -481,7 +481,7 @@ void Player_SetBootData(GlobalContext* globalCtx, Player* this) { s32 Player_InBlockingCsMode(GlobalContext* globalCtx, Player* this) { return (this->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (this->csMode != 0) || - (globalCtx->sceneLoadFlag == 0x14) || (this->stateFlags1 & PLAYER_STATE1_0) || + (globalCtx->transitionTrigger == TRANS_TRIGGER_START) || (this->stateFlags1 & PLAYER_STATE1_0) || (this->stateFlags3 & PLAYER_STATE3_7) || ((gSaveContext.unk_13F0 != 0) && (Player_ActionToMagicSpell(this, this->itemActionParam) >= 0)); } diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index ac1c4dd66b..ee2da46e7e 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -30,784 +30,1738 @@ } EntranceInfo gEntranceTable[] = { - ENTRANCE(0x00, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x00, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x00, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x00, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x01, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x01, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x01, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x01, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x0B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x0B, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x0B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x0B, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x14, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x14, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x14, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x14, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x05, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x05, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x05, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x05, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x6E, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6E, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x6E, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6E, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x6C, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6C, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x6C, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6C, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x68, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x68, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x68, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x68, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x69, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x69, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x69, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x69, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x6D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6D, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x6D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6D, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x02, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x02, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x02, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x02, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x02, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x26), - ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x26), - ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x1B, 0x00, 1, 1, 0x03, 0x03), - ENTRANCE(0x1C, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x1D, 0x00, 1, 1, 0x03, 0x03), - ENTRANCE(0x1D, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x07, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x07, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x07, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x07, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x42, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x42, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x42, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x3E, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x38, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x38, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x38, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x38, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x6A, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x6A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6A, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x6A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x40, 0x00, 0, 1, 0x02, 0x26), - ENTRANCE(0x40, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x40, 0x00, 0, 1, 0x02, 0x26), - ENTRANCE(0x40, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x4C, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x4C, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x4C, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x4C, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x00, 0, 1, 0x0B, 0x0B), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x10, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x10, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x10, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x10, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x1E, 0x03, 1, 1, 0x03, 0x03), - ENTRANCE(0x1F, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x1E, 0x03, 1, 1, 0x02, 0x02), - ENTRANCE(0x1F, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x44, 0x00, 0, 1, 0x07, 0x07), - ENTRANCE(0x44, 0x00, 0, 1, 0x07, 0x07), ENTRANCE(0x44, 0x00, 0, 1, 0x07, 0x07), - ENTRANCE(0x44, 0x00, 0, 1, 0x07, 0x07), ENTRANCE(0x44, 0x00, 0, 1, 0x0D, 0x02), - ENTRANCE(0x44, 0x00, 0, 1, 0x0D, 0x02), ENTRANCE(0x44, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x4E, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x4E, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x4E, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x4E, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x6B, 0x00, 0, 1, 0x22, 0x22), ENTRANCE(0x6B, 0x00, 0, 1, 0x22, 0x22), - ENTRANCE(0x6B, 0x00, 0, 1, 0x22, 0x22), ENTRANCE(0x6B, 0x00, 0, 1, 0x22, 0x22), - ENTRANCE(0x45, 0x00, 0, 1, 0x22, 0x04), ENTRANCE(0x46, 0x00, 0, 1, 0x22, 0x04), - ENTRANCE(0x45, 0x00, 0, 1, 0x22, 0x04), ENTRANCE(0x46, 0x00, 0, 1, 0x22, 0x04), - ENTRANCE(0x4D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x4D, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x4D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x4D, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x09, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x09, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x09, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x09, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x09, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x17, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x17, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x17, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x17, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x17, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x17, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x17, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x65, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x65, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x65, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x65, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x08, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x08, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x08, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x08, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x27, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x27, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x27, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x27, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x47, 0x00, 0, 1, 0x0A, 0x0A), ENTRANCE(0x47, 0x00, 0, 1, 0x02, 0x0A), - ENTRANCE(0x47, 0x00, 1, 1, 0x0A, 0x0A), ENTRANCE(0x47, 0x00, 0, 1, 0x0B, 0x0B), - ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x47, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x47, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x1E, 0x00, 1, 1, 0x03, 0x03), - ENTRANCE(0x1F, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x1E, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x1F, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x20, 0x00, 1, 1, 0x03, 0x03), - ENTRANCE(0x21, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x22, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x22, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x20, 0x00, 0, 1, 0x08, 0x08), - ENTRANCE(0x67, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x2C, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x2C, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2C, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x2C, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x34, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x34, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x34, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x34, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x34, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x34, 0x00, 0, 1, 0x10, 0x10), ENTRANCE(0x2D, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x2D, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x2D, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x2D, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x01, 0x01, 1, 0, 0x02, 0x02), - ENTRANCE(0x01, 0x01, 1, 0, 0x02, 0x02), ENTRANCE(0x01, 0x01, 1, 0, 0x02, 0x02), - ENTRANCE(0x01, 0x01, 1, 0, 0x02, 0x02), ENTRANCE(0x26, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x26, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x26, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x26, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x51, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x51, 0x00, 0, 1, 0x21, 0x21), ENTRANCE(0x51, 0x00, 0, 1, 0x21, 0x21), - ENTRANCE(0x51, 0x00, 0, 1, 0x23, 0x23), ENTRANCE(0x51, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x00, 0, 1, 0x23, 0x23), - ENTRANCE(0x51, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x00, 0, 1, 0x29, 0x29), - ENTRANCE(0x51, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x52, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x52, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x52, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x00, 0, 1, 0x26, 0x26), - ENTRANCE(0x52, 0x00, 0, 1, 0x21, 0x21), ENTRANCE(0x52, 0x00, 1, 1, 0x21, 0x21), - ENTRANCE(0x52, 0x00, 0, 1, 0x21, 0x21), ENTRANCE(0x52, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x53, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x53, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x53, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x53, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x54, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x54, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x54, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x54, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x55, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x55, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x00, 1, 1, 0x0A, 0x0A), ENTRANCE(0x55, 0x00, 0, 1, 0x0A, 0x0A), - ENTRANCE(0x55, 0x00, 1, 1, 0x0A, 0x0A), ENTRANCE(0x55, 0x00, 0, 1, 0x0D, 0x0A), - ENTRANCE(0x55, 0x00, 0, 1, 0x0A, 0x0A), ENTRANCE(0x55, 0x00, 0, 1, 0x0A, 0x0A), - ENTRANCE(0x55, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x55, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x55, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x56, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x56, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x56, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x56, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x56, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x56, 0x00, 0, 1, 0x00, 0x00), - ENTRANCE(0x57, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x57, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x57, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x57, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x57, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x57, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x58, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x58, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x58, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x58, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x00, 0, 1, 0x0D, 0x00), ENTRANCE(0x59, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x59, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x5A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x5A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x00, 1, 1, 0x0C, 0x0A), - ENTRANCE(0x5A, 0x00, 1, 1, 0x0A, 0x0A), ENTRANCE(0x5A, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x00, 1, 1, 0x0F, 0x0F), - ENTRANCE(0x5C, 0x00, 1, 1, 0x0F, 0x0F), ENTRANCE(0x5C, 0x00, 1, 1, 0x0F, 0x0F), - ENTRANCE(0x5C, 0x00, 1, 1, 0x0F, 0x0F), ENTRANCE(0x5C, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x5C, 0x00, 1, 1, 0x0F, 0x0F), ENTRANCE(0x5D, 0x00, 1, 1, 0x03, 0x03), - ENTRANCE(0x5D, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x00, 1, 1, 0x03, 0x03), - ENTRANCE(0x5D, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x00, 1, 1, 0x21, 0x21), - ENTRANCE(0x5D, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x5E, 0x00, 1, 1, 0x0E, 0x0E), ENTRANCE(0x5E, 0x00, 1, 1, 0x0E, 0x0E), - ENTRANCE(0x5E, 0x00, 1, 1, 0x0E, 0x0E), ENTRANCE(0x5E, 0x00, 1, 1, 0x0E, 0x0E), - ENTRANCE(0x0E, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x5F, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x5F, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x64, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x64, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x64, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x60, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x60, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x60, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x00, 1, 1, 0x0A, 0x0A), - ENTRANCE(0x60, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x60, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x60, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x60, 0x00, 1, 1, 0x03, 0x03), - ENTRANCE(0x60, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x61, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x61, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x62, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x62, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x62, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x62, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x62, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x62, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x58, 0x03, 0, 1, 0x00, 0x00), - ENTRANCE(0x58, 0x03, 0, 1, 0x00, 0x00), ENTRANCE(0x58, 0x03, 0, 1, 0x00, 0x00), - ENTRANCE(0x58, 0x03, 0, 1, 0x00, 0x00), ENTRANCE(0x63, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x63, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x63, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x63, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x63, 0x00, 0, 1, 0x20, 0x20), - ENTRANCE(0x63, 0x00, 0, 1, 0x2A, 0x2A), ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x04, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x04, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x04, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x04, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x03, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x03, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x03, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x03, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x42, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x42, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x42, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x23, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x24, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x25, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x25, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x04, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x04, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x04, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x04, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x02, 1, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x02, 1, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x51, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x51, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x04, 1, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x04, 1, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x05, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x05, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x52, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x52, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x52, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x52, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x54, 0x01, 1, 1, 0x03, 0x03), - ENTRANCE(0x54, 0x01, 1, 1, 0x03, 0x03), ENTRANCE(0x54, 0x01, 1, 1, 0x03, 0x03), - ENTRANCE(0x54, 0x01, 1, 1, 0x03, 0x03), ENTRANCE(0x54, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x54, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x54, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x54, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x58, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x58, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x5A, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x5A, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x02, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x02, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x60, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x60, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x60, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x60, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x60, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x62, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x62, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x62, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x62, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x38, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x38, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x38, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x38, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x1A, 0x05, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x05, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x05, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x05, 1, 1, 0x02, 0x02), ENTRANCE(0x20, 0x08, 0, 1, 0x04, 0x02), - ENTRANCE(0x21, 0x08, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x08, 0, 1, 0x04, 0x02), - ENTRANCE(0x22, 0x08, 0, 1, 0x04, 0x02), ENTRANCE(0x20, 0x09, 0, 1, 0x04, 0x02), - ENTRANCE(0x21, 0x09, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x09, 0, 1, 0x04, 0x02), - ENTRANCE(0x22, 0x09, 0, 1, 0x04, 0x02), ENTRANCE(0x20, 0x0A, 0, 1, 0x04, 0x02), - ENTRANCE(0x21, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x0A, 0, 1, 0x04, 0x02), - ENTRANCE(0x22, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x54, 0x03, 1, 1, 0x03, 0x03), - ENTRANCE(0x54, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x54, 0x03, 1, 1, 0x03, 0x03), - ENTRANCE(0x54, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x54, 0x04, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x54, 0x04, 0, 1, 0x2C, 0x2C), ENTRANCE(0x54, 0x04, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x54, 0x04, 0, 1, 0x2C, 0x2C), ENTRANCE(0x5C, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x5C, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x5C, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x02, 0, 0, 0x03, 0x03), - ENTRANCE(0x5C, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x5C, 0x02, 0, 0, 0x03, 0x03), - ENTRANCE(0x5C, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x5C, 0x03, 0, 0, 0x03, 0x03), - ENTRANCE(0x5C, 0x03, 0, 0, 0x02, 0x02), ENTRANCE(0x5C, 0x03, 0, 0, 0x03, 0x03), - ENTRANCE(0x5C, 0x03, 0, 0, 0x02, 0x02), ENTRANCE(0x5C, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x5C, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x5C, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x05, 0, 1, 0x03, 0x03), - ENTRANCE(0x5C, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x05, 0, 1, 0x03, 0x03), - ENTRANCE(0x5C, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x06, 1, 0, 0x0F, 0x0F), - ENTRANCE(0x5C, 0x06, 1, 0, 0x0F, 0x0F), ENTRANCE(0x5C, 0x06, 1, 0, 0x0F, 0x0F), - ENTRANCE(0x5C, 0x06, 1, 0, 0x0F, 0x0F), ENTRANCE(0x51, 0x06, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x06, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x07, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x07, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x03, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x03, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x03, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x03, 0, 1, 0x04, 0x02), ENTRANCE(0x53, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x53, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x53, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x53, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x55, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x55, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x03, 0, 1, 0x04, 0x04), - ENTRANCE(0x55, 0x03, 0, 1, 0x04, 0x04), ENTRANCE(0x55, 0x03, 0, 1, 0x04, 0x04), - ENTRANCE(0x55, 0x03, 0, 1, 0x04, 0x04), ENTRANCE(0x56, 0x01, 0, 1, 0x12, 0x12), - ENTRANCE(0x56, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x56, 0x01, 0, 1, 0x12, 0x12), - ENTRANCE(0x56, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x57, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x57, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x02, 0, 1, 0x13, 0x13), - ENTRANCE(0x57, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x02, 0, 1, 0x13, 0x13), - ENTRANCE(0x57, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x59, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x59, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x02, 1, 1, 0x03, 0x03), - ENTRANCE(0x5A, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x02, 1, 1, 0x03, 0x03), - ENTRANCE(0x5A, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x03, 1, 1, 0x03, 0x03), - ENTRANCE(0x5A, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x03, 1, 1, 0x03, 0x03), - ENTRANCE(0x5A, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x5D, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x5D, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x5D, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x5D, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x03, 0, 1, 0x03, 0x03), - ENTRANCE(0x5D, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x03, 0, 1, 0x03, 0x03), - ENTRANCE(0x5D, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x5F, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x5F, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x64, 0x01, 0, 1, 0x05, 0x05), - ENTRANCE(0x64, 0x01, 0, 1, 0x05, 0x05), ENTRANCE(0x5F, 0x01, 0, 1, 0x00, 0x00), - ENTRANCE(0x60, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x60, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x60, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x60, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x03, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x03, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x03, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x03, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x00, 0x01, 1, 0, 0x02, 0x02), ENTRANCE(0x00, 0x01, 1, 0, 0x02, 0x02), - ENTRANCE(0x00, 0x01, 1, 0, 0x02, 0x02), ENTRANCE(0x00, 0x01, 1, 0, 0x02, 0x02), - ENTRANCE(0x0E, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x03, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x03, 1, 1, 0x02, 0x02), - ENTRANCE(0x20, 0x01, 0, 1, 0x03, 0x03), ENTRANCE(0x21, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x22, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x22, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x20, 0x02, 0, 1, 0x03, 0x03), ENTRANCE(0x21, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x22, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x22, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x20, 0x03, 1, 1, 0x03, 0x03), ENTRANCE(0x21, 0x03, 1, 1, 0x02, 0x02), - ENTRANCE(0x22, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x22, 0x03, 1, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x04, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x04, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x04, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x04, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x05, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x05, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x05, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x05, 0, 0, 0x04, 0x04), - ENTRANCE(0x1B, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x1C, 0x02, 0, 0, 0x02, 0x02), - ENTRANCE(0x1D, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x1D, 0x02, 0, 0, 0x02, 0x02), - ENTRANCE(0x34, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x34, 0x01, 0, 1, 0x04, 0x04), - ENTRANCE(0x34, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x34, 0x01, 0, 1, 0x04, 0x04), - ENTRANCE(0x1B, 0x01, 0, 1, 0x03, 0x03), ENTRANCE(0x1C, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x1D, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x1D, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x51, 0x08, 1, 1, 0x03, 0x03), ENTRANCE(0x51, 0x08, 1, 1, 0x02, 0x02), - ENTRANCE(0x51, 0x08, 1, 1, 0x03, 0x03), ENTRANCE(0x51, 0x08, 1, 1, 0x02, 0x02), - ENTRANCE(0x51, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x09, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x09, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x0A, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x0A, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x0A, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x0A, 0, 1, 0x03, 0x03), - ENTRANCE(0x55, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x51, 0x0B, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0B, 0, 1, 0x04, 0x02), - ENTRANCE(0x51, 0x0B, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0B, 0, 1, 0x04, 0x02), - ENTRANCE(0x51, 0x0C, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0C, 0, 1, 0x04, 0x02), - ENTRANCE(0x51, 0x0C, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0C, 0, 1, 0x04, 0x02), - ENTRANCE(0x51, 0x0D, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0D, 0, 1, 0x04, 0x02), - ENTRANCE(0x51, 0x0D, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0D, 0, 1, 0x04, 0x02), - ENTRANCE(0x45, 0x01, 0, 1, 0x03, 0x03), ENTRANCE(0x46, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x45, 0x01, 0, 1, 0x03, 0x03), ENTRANCE(0x46, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x1E, 0x01, 1, 1, 0x03, 0x03), ENTRANCE(0x1F, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x1E, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x1F, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x20, 0x04, 1, 1, 0x03, 0x03), ENTRANCE(0x21, 0x04, 1, 1, 0x02, 0x02), - ENTRANCE(0x22, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x22, 0x04, 1, 1, 0x02, 0x02), - ENTRANCE(0x20, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x21, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x22, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x52, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x04, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x04, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x01, 0, 0, 0x03, 0x03), ENTRANCE(0x63, 0x01, 0, 0, 0x02, 0x02), - ENTRANCE(0x63, 0x01, 0, 0, 0x03, 0x03), ENTRANCE(0x63, 0x01, 0, 0, 0x02, 0x02), - ENTRANCE(0x07, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x07, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x07, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x07, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x07, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x07, 0x02, 1, 1, 0x02, 0x02), - ENTRANCE(0x07, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x07, 0x02, 1, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x06, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x06, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x08, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x08, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x02, 0, 1, 0x0A, 0x0A), ENTRANCE(0x43, 0x02, 0, 1, 0x0A, 0x0A), - ENTRANCE(0x43, 0x02, 0, 1, 0x0A, 0x0A), ENTRANCE(0x43, 0x02, 0, 1, 0x0A, 0x0A), - ENTRANCE(0x44, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x44, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x44, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x44, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x09, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x09, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x0A, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0A, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x0A, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0A, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x0B, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0B, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x0B, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0B, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x0C, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0C, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x0C, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0C, 0, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x02, 0, 1, 0x03, 0x03), ENTRANCE(0x63, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x02, 0, 1, 0x03, 0x03), ENTRANCE(0x63, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x63, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x63, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x56, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x47, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x06, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x06, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x06, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x36, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x36, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x36, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x36, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2A, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x2A, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2A, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x2A, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x13, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x13, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x13, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x13, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x15, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x15, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x15, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x15, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x57, 0x06, 0, 1, 0x04, 0x02), - ENTRANCE(0x57, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x57, 0x06, 0, 1, 0x04, 0x02), - ENTRANCE(0x57, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x3A, 0x00, 0, 1, 0x02, 0x20), - ENTRANCE(0x3A, 0x00, 0, 1, 0x02, 0x20), ENTRANCE(0x3A, 0x00, 0, 1, 0x02, 0x20), - ENTRANCE(0x3A, 0x00, 0, 1, 0x02, 0x20), ENTRANCE(0x51, 0x0E, 1, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x0E, 1, 1, 0x03, 0x03), ENTRANCE(0x51, 0x0E, 1, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x0E, 1, 1, 0x03, 0x03), ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3F, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x3F, 0x00, 0, 1, 0x02, 0x26), - ENTRANCE(0x3F, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x3F, 0x00, 0, 1, 0x02, 0x26), - ENTRANCE(0x43, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x58, 0x04, 0, 1, 0x2C, 0x2C), ENTRANCE(0x58, 0x04, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x58, 0x04, 0, 1, 0x2C, 0x2C), ENTRANCE(0x58, 0x04, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x1A, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x02, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x02, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x03, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x03, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x04, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x04, 1, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x07, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x07, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x07, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x07, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x08, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x08, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x08, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x08, 0, 0, 0x04, 0x04), - ENTRANCE(0x5F, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5F, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x64, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x64, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x5F, 0x02, 0, 1, 0x00, 0x00), ENTRANCE(0x52, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x06, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x06, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x07, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x07, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x08, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x08, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x08, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x08, 0, 1, 0x04, 0x02), ENTRANCE(0x53, 0x02, 0, 1, 0x04, 0x02), - ENTRANCE(0x53, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x53, 0x02, 0, 1, 0x04, 0x02), - ENTRANCE(0x53, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x53, 0x03, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x03, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x04, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x04, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x04, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x04, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x05, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x05, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x5E, 0x01, 1, 1, 0x0E, 0x0E), - ENTRANCE(0x5E, 0x01, 1, 1, 0x0E, 0x0E), ENTRANCE(0x5E, 0x01, 1, 1, 0x0E, 0x0E), - ENTRANCE(0x5E, 0x01, 1, 1, 0x0E, 0x0E), ENTRANCE(0x5E, 0x02, 0, 1, 0x0E, 0x0E), - ENTRANCE(0x5E, 0x02, 0, 1, 0x0E, 0x0E), ENTRANCE(0x5E, 0x02, 0, 1, 0x0E, 0x0E), - ENTRANCE(0x5E, 0x02, 0, 1, 0x0E, 0x0E), ENTRANCE(0x3C, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x3C, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x3C, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x3C, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x63, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x63, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x63, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x2E, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2E, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x2E, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2E, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x2F, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x2F, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x2F, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x2F, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x30, 0x00, 0, 0, 0x04, 0x20), ENTRANCE(0x30, 0x00, 0, 0, 0x04, 0x20), - ENTRANCE(0x30, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x30, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x31, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x31, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x31, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x31, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x1E, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x1F, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x1E, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x1F, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x32, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x32, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x32, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x32, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x05, 0, 1, 0x03, 0x03), - ENTRANCE(0x59, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x05, 0, 1, 0x03, 0x03), - ENTRANCE(0x35, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x35, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x35, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x35, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x37, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x37, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x37, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x37, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x39, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x39, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x39, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x39, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x5D, 0x0D, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0D, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x0D, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0D, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x0E, 0, 1, 0x03, 0x05), ENTRANCE(0x5D, 0x0E, 0, 1, 0x02, 0x04), - ENTRANCE(0x5D, 0x0E, 0, 1, 0x03, 0x05), ENTRANCE(0x5D, 0x0E, 0, 1, 0x02, 0x04), - ENTRANCE(0x5D, 0x0F, 1, 1, 0x0F, 0x0F), ENTRANCE(0x5D, 0x0F, 1, 1, 0x0F, 0x0F), - ENTRANCE(0x5D, 0x0F, 1, 1, 0x0F, 0x0F), ENTRANCE(0x5D, 0x0F, 1, 1, 0x0F, 0x0F), - ENTRANCE(0x5D, 0x10, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x10, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x10, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x10, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x11, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x11, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x11, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x11, 0, 1, 0x02, 0x02), - ENTRANCE(0x20, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x21, 0x06, 0, 1, 0x04, 0x02), - ENTRANCE(0x22, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x06, 0, 1, 0x04, 0x02), - ENTRANCE(0x20, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x21, 0x07, 0, 1, 0x04, 0x02), - ENTRANCE(0x22, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x07, 0, 1, 0x04, 0x02), - ENTRANCE(0x1E, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x1F, 0x02, 0, 1, 0x04, 0x02), - ENTRANCE(0x1E, 0x02, 0, 1, 0x03, 0x03), ENTRANCE(0x1F, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x58, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x58, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x57, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x57, 0x03, 0, 1, 0x03, 0x03), - ENTRANCE(0x57, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x57, 0x03, 0, 1, 0x03, 0x03), - ENTRANCE(0x57, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x57, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x57, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x57, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x5A, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x5A, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x5A, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x5A, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x59, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x04, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x04, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x05, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x05, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x05, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x05, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x06, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x06, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x06, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x06, 1, 1, 0x02, 0x02), - ENTRANCE(0x30, 0x01, 0, 0, 0x04, 0x20), ENTRANCE(0x30, 0x01, 0, 0, 0x04, 0x20), - ENTRANCE(0x30, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x30, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x30, 0x02, 0, 0, 0x04, 0x20), ENTRANCE(0x30, 0x02, 0, 0, 0x04, 0x20), - ENTRANCE(0x30, 0x02, 0, 1, 0x04, 0x20), ENTRANCE(0x30, 0x02, 0, 1, 0x04, 0x20), - ENTRANCE(0x06, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x06, 0x02, 0, 0, 0x02, 0x02), - ENTRANCE(0x06, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x06, 0x02, 0, 0, 0x02, 0x02), - ENTRANCE(0x06, 0x03, 0, 0, 0x02, 0x02), ENTRANCE(0x06, 0x03, 0, 0, 0x02, 0x02), - ENTRANCE(0x06, 0x03, 0, 0, 0x02, 0x02), ENTRANCE(0x06, 0x03, 0, 0, 0x02, 0x02), - ENTRANCE(0x06, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x06, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x62, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x62, 0x02, 0, 1, 0x04, 0x02), - ENTRANCE(0x62, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x62, 0x02, 0, 1, 0x04, 0x02), - ENTRANCE(0x4A, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x4A, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x4A, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x4A, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x4A, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x4A, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x4A, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x02, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x02, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x02, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x02, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x12, 0x00, 1, 0, 0x02, 0x02), - ENTRANCE(0x12, 0x00, 1, 0, 0x02, 0x02), ENTRANCE(0x12, 0x00, 1, 0, 0x02, 0x02), - ENTRANCE(0x12, 0x00, 1, 0, 0x02, 0x02), ENTRANCE(0x11, 0x00, 1, 0, 0x02, 0x02), - ENTRANCE(0x11, 0x00, 1, 0, 0x02, 0x02), ENTRANCE(0x11, 0x00, 1, 0, 0x02, 0x02), - ENTRANCE(0x11, 0x00, 1, 0, 0x02, 0x02), ENTRANCE(0x18, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x18, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x18, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x18, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x16, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x16, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x16, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x16, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x0A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x0A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x19, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x19, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x19, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x19, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x05, 0x01, 1, 1, 0x03, 0x02), - ENTRANCE(0x05, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x05, 0x01, 1, 1, 0x03, 0x02), - ENTRANCE(0x05, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x0A, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x0A, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x0A, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x0A, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x63, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x63, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x63, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x63, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x28, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x28, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x28, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x28, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x29, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x29, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x29, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x29, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x2B, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x2B, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2B, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x2B, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x1A, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x55, 0x09, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x09, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x09, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x09, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x0A, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x0A, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x0A, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x0A, 0, 0, 0x04, 0x04), ENTRANCE(0x52, 0x09, 0, 1, 0x04, 0x04), - ENTRANCE(0x52, 0x09, 0, 1, 0x04, 0x04), ENTRANCE(0x52, 0x09, 0, 1, 0x04, 0x04), - ENTRANCE(0x52, 0x09, 0, 1, 0x04, 0x04), ENTRANCE(0x48, 0x00, 0, 1, 0x02, 0x26), - ENTRANCE(0x48, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x48, 0x00, 0, 1, 0x02, 0x26), - ENTRANCE(0x48, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x48, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x48, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x48, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x48, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x55, 0x0B, 0, 1, 0x04, 0x02), - ENTRANCE(0x55, 0x0B, 0, 1, 0x04, 0x02), ENTRANCE(0x55, 0x0B, 0, 1, 0x04, 0x02), - ENTRANCE(0x55, 0x0B, 0, 1, 0x04, 0x02), ENTRANCE(0x60, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x60, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x60, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x49, 0x00, 0, 1, 0x02, 0x20), - ENTRANCE(0x49, 0x00, 0, 1, 0x02, 0x20), ENTRANCE(0x49, 0x00, 0, 1, 0x02, 0x20), - ENTRANCE(0x49, 0x00, 0, 1, 0x02, 0x20), ENTRANCE(0x52, 0x0A, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x0A, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x23, 0x01, 0, 1, 0x04, 0x02), ENTRANCE(0x24, 0x01, 0, 1, 0x04, 0x02), - ENTRANCE(0x25, 0x01, 0, 1, 0x04, 0x02), ENTRANCE(0x25, 0x01, 0, 1, 0x04, 0x02), - ENTRANCE(0x51, 0x0F, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0F, 0, 1, 0x04, 0x02), - ENTRANCE(0x51, 0x0F, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0F, 0, 1, 0x04, 0x02), - ENTRANCE(0x60, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x60, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x60, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x60, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x5F, 0x04, 0, 1, 0x03, 0x03), ENTRANCE(0x5F, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x64, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x64, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x08, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x08, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x09, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x09, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x09, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x09, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x0A, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0A, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x0A, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0A, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x0B, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0B, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x0B, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0B, 0, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x07, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x07, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x07, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x07, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x3B, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x3B, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x3B, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x3B, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x06, 0, 0, 0x02, 0x26), ENTRANCE(0x63, 0x06, 0, 0, 0x02, 0x26), - ENTRANCE(0x63, 0x06, 0, 0, 0x02, 0x26), ENTRANCE(0x63, 0x06, 0, 0, 0x02, 0x26), - ENTRANCE(0x63, 0x07, 0, 0, 0x2E, 0x2E), ENTRANCE(0x63, 0x07, 0, 0, 0x2E, 0x2E), - ENTRANCE(0x63, 0x07, 0, 0, 0x2E, 0x2E), ENTRANCE(0x63, 0x07, 0, 0, 0x2E, 0x2E), - ENTRANCE(0x5B, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x06, 0, 1, 0x2C, 0x2C), ENTRANCE(0x5B, 0x06, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x5B, 0x06, 0, 1, 0x2C, 0x2C), ENTRANCE(0x5B, 0x06, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x5B, 0x07, 0, 1, 0x2C, 0x2C), ENTRANCE(0x5B, 0x07, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x5B, 0x07, 0, 1, 0x2C, 0x2C), ENTRANCE(0x5B, 0x07, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x5B, 0x08, 0, 0, 0x02, 0x02), ENTRANCE(0x5B, 0x08, 0, 0, 0x02, 0x02), - ENTRANCE(0x5B, 0x08, 0, 0, 0x02, 0x02), ENTRANCE(0x5B, 0x08, 0, 0, 0x02, 0x02), - ENTRANCE(0x62, 0x03, 0, 1, 0x2C, 0x2C), ENTRANCE(0x62, 0x03, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x62, 0x03, 0, 1, 0x2C, 0x2C), ENTRANCE(0x62, 0x03, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x57, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x57, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x07, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x07, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x07, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x07, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x52, 0x0B, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x0B, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x0B, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x0B, 0, 1, 0x04, 0x02), - ENTRANCE(0x3B, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x3B, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x5F, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x5F, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x64, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x64, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x5F, 0x03, 0, 1, 0x00, 0x00), ENTRANCE(0x52, 0x0C, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x0C, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x0C, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x0C, 0, 1, 0x04, 0x02), ENTRANCE(0x48, 0x02, 1, 1, 0x04, 0x20), - ENTRANCE(0x48, 0x02, 1, 1, 0x04, 0x20), ENTRANCE(0x48, 0x02, 1, 1, 0x04, 0x20), - ENTRANCE(0x48, 0x02, 1, 1, 0x04, 0x20), ENTRANCE(0x4B, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x4B, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x4B, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x4B, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x53, 0x06, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x06, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x06, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x06, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x10, 0, 1, 0x0B, 0x0B), - ENTRANCE(0x51, 0x10, 0, 1, 0x0B, 0x0B), ENTRANCE(0x51, 0x10, 0, 1, 0x0B, 0x0B), - ENTRANCE(0x51, 0x10, 0, 1, 0x0B, 0x0B), ENTRANCE(0x52, 0x0D, 0, 1, 0x03, 0x03), - ENTRANCE(0x52, 0x0D, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x0D, 0, 1, 0x03, 0x03), - ENTRANCE(0x52, 0x0D, 0, 1, 0x02, 0x02), ENTRANCE(0x4F, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x4F, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x4F, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x4F, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x4F, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x1A, 0x06, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x06, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x06, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x06, 1, 1, 0x02, 0x02), - ENTRANCE(0x66, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x66, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x66, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x66, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x07, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x07, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x07, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x07, 1, 1, 0x02, 0x02), - ENTRANCE(0x32, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x32, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x32, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x32, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x2C, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x2C, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x2C, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x2C, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x33, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x33, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x33, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x33, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x0D, 0x01, 0, 0, 0x04, 0x02), ENTRANCE(0x0D, 0x01, 0, 0, 0x04, 0x02), - ENTRANCE(0x0D, 0x01, 0, 0, 0x04, 0x02), ENTRANCE(0x0D, 0x01, 0, 0, 0x04, 0x02), - ENTRANCE(0x0D, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x02, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x02, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x03, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x03, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x03, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x03, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x06, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x06, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x07, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x07, 0, 1, 0x04, 0x02), - ENTRANCE(0x50, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x50, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x50, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x50, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x52, 0x0E, 0, 1, 0x03, 0x03), ENTRANCE(0x52, 0x0E, 0, 1, 0x02, 0x02), - ENTRANCE(0x52, 0x0E, 0, 1, 0x03, 0x03), ENTRANCE(0x52, 0x0E, 0, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x08, 0, 0, 0x20, 0x20), ENTRANCE(0x63, 0x08, 0, 0, 0x20, 0x20), - ENTRANCE(0x63, 0x08, 0, 0, 0x20, 0x20), ENTRANCE(0x63, 0x08, 0, 0, 0x20, 0x20), - ENTRANCE(0x63, 0x09, 0, 0, 0x02, 0x02), ENTRANCE(0x63, 0x09, 0, 0, 0x02, 0x02), - ENTRANCE(0x63, 0x09, 0, 0, 0x02, 0x02), ENTRANCE(0x63, 0x09, 0, 0, 0x02, 0x02), - ENTRANCE(0x57, 0x07, 0, 1, 0x2C, 0x2C), ENTRANCE(0x57, 0x07, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x57, 0x07, 0, 1, 0x2C, 0x2C), ENTRANCE(0x57, 0x07, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x61, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x53, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x07, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x07, 0, 1, 0x03, 0x03), - ENTRANCE(0x0F, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x0F, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x0F, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x0F, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x0C, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0C, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x0C, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0C, 0, 1, 0x02, 0x02), - ENTRANCE(0x41, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x41, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x41, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x41, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x3D, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x3D, 0x01, 0, 1, 0x04, 0x04), - ENTRANCE(0x3D, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x3D, 0x01, 0, 1, 0x04, 0x04), - ENTRANCE(0x5C, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x5C, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x5C, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x5C, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x53, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x08, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x08, 0, 1, 0x03, 0x03), - ENTRANCE(0x03, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x03, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x03, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x03, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x3D, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3D, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x3D, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3D, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x51, 0x11, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x11, 0, 1, 0x02, 0x02), - ENTRANCE(0x51, 0x11, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x11, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x05, 0, 1, 0x02, 0x03), ENTRANCE(0x3E, 0x05, 0, 1, 0x02, 0x03), - ENTRANCE(0x3E, 0x05, 0, 1, 0x02, 0x03), ENTRANCE(0x3E, 0x05, 0, 1, 0x02, 0x03), - ENTRANCE(0x3E, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x08, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x08, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x09, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x09, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x09, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x09, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x0A, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0A, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x0A, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0A, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x0B, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0B, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x0B, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0B, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x0C, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0C, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x0C, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0C, 0, 1, 0x02, 0x02), - ENTRANCE(0x37, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x37, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x37, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x37, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x08, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x08, 0x01, 0, 1, 0x04, 0x04), - ENTRANCE(0x08, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x08, 0x01, 0, 1, 0x04, 0x04), - ENTRANCE(0x4C, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x4C, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x4C, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x4C, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x63, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x63, 0x0A, 0, 1, 0x04, 0x02), - ENTRANCE(0x63, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x63, 0x0A, 0, 1, 0x04, 0x02), - ENTRANCE(0x09, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x09, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x09, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x09, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x52, 0x0F, 0, 1, 0x03, 0x03), ENTRANCE(0x52, 0x0F, 0, 1, 0x02, 0x02), - ENTRANCE(0x52, 0x0F, 0, 1, 0x03, 0x03), ENTRANCE(0x52, 0x0F, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x09, 0, 0, 0x02, 0x02), ENTRANCE(0x5B, 0x09, 0, 0, 0x02, 0x02), - ENTRANCE(0x5B, 0x09, 0, 0, 0x02, 0x02), ENTRANCE(0x5B, 0x09, 0, 0, 0x02, 0x02), - ENTRANCE(0x4C, 0x02, 0, 1, 0x04, 0x20), ENTRANCE(0x4C, 0x02, 0, 1, 0x04, 0x20), - ENTRANCE(0x4C, 0x02, 0, 1, 0x04, 0x20), ENTRANCE(0x4C, 0x02, 0, 1, 0x04, 0x20), - ENTRANCE(0x55, 0x0C, 0, 1, 0x04, 0x02), ENTRANCE(0x55, 0x0C, 0, 1, 0x04, 0x02), - ENTRANCE(0x55, 0x0C, 0, 1, 0x04, 0x02), ENTRANCE(0x55, 0x0C, 0, 1, 0x04, 0x02), - ENTRANCE(0x17, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x17, 0x02, 1, 1, 0x02, 0x02), - ENTRANCE(0x17, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x17, 0x02, 1, 1, 0x02, 0x02), - ENTRANCE(0x4A, 0x01, 0, 0, 0x03, 0x03), ENTRANCE(0x4A, 0x01, 0, 0, 0x02, 0x02), - ENTRANCE(0x4A, 0x01, 0, 0, 0x03, 0x03), ENTRANCE(0x4A, 0x01, 0, 0, 0x02, 0x02), - ENTRANCE(0x43, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x12, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x12, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x12, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x12, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x0D, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0D, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x0D, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0D, 0, 1, 0x02, 0x02), - ENTRANCE(0x56, 0x02, 0, 1, 0x12, 0x12), ENTRANCE(0x56, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x56, 0x02, 0, 1, 0x12, 0x12), ENTRANCE(0x56, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x57, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x08, 0, 1, 0x02, 0x02), - ENTRANCE(0x57, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x08, 0, 1, 0x02, 0x02), - ENTRANCE(0x56, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x56, 0x03, 0, 1, 0x03, 0x03), - ENTRANCE(0x56, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x56, 0x03, 0, 1, 0x03, 0x03), - ENTRANCE(0x57, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x57, 0x09, 0, 1, 0x03, 0x03), - ENTRANCE(0x57, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x57, 0x09, 0, 1, 0x03, 0x03), - ENTRANCE(0x5C, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x5C, 0x08, 0, 1, 0x03, 0x03), - ENTRANCE(0x5C, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x5C, 0x08, 0, 1, 0x03, 0x03), + ENTRANCE(SCENE_YDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MEN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MEN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MEN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MEN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MORIBOSSROOM, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MORIBOSSROOM, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MORIBOSSROOM, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MORIBOSSROOM, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MIZUSIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MIZUSIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MIZUSIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MIZUSIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_UNUSED_6E, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_UNUSED_6E, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_UNUSED_6E, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_UNUSED_6E, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SASATEST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SASATEST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SASATEST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SASATEST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYOTES, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYOTES, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYOTES, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYOTES, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYOTES2, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYOTES2, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYOTES2, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYOTES2, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TESTROOM, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TESTROOM, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TESTROOM, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TESTROOM, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_ENTRA, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_ENTRA_N, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_ENRUI, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_ENRUI, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_KAKUSIANA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HYLIA_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HYLIA_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HYLIA_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HYLIA_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SUTARU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SUTARU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SUTARU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SUTARU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKAANA2, 0, false, true, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKAANA2, 0, false, true, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKAANA2, 0, false, true, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKAANA2, 0, false, true, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SOUKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SOUKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SOUKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SOUKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT), + ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TAKARAYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_TAKARAYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_TAKARAYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_TAKARAYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_MARKET_ALLEY, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_MARKET_ALLEY_N, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_ALLEY, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_ALLEY_N, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW), + ENTRANCE(SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW), + ENTRANCE(SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW), + ENTRANCE(SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW), + ENTRANCE(SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_MAHOUYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_MAHOUYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_MAHOUYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_MAHOUYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAIRAL_NIWA2, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAIRAL_NIWA2, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAIRAL_NIWA2, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAIRAL_NIWA2, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAIRAL_NIWA, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), + TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_HAIRAL_NIWA_N, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), + TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_HAIRAL_NIWA, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), + TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_HAIRAL_NIWA_N, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), + TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_MIHARIGOYA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MIHARIGOYA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MIHARIGOYA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MIHARIGOYA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_ICE_DOUKUTO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_ICE_DOUKUTO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_ICE_DOUKUTO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_ICE_DOUKUTO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_ICE_DOUKUTO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINBOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINBOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINBOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINBOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINBOSS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINBOSS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINBOSS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TEST01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TEST01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TEST01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TEST01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADANCH, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_HAKADANCH, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_HAKADANCH, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_HAKADANCH, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_HOME3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_HOME3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_HOME3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_HOME3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE), + ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FILL_WHITE), + ENTRANCE(SCENE_HIRAL_DEMO, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE), + ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT), + ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_MARKET_ALLEY, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_MARKET_ALLEY_N, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_ALLEY, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_ALLEY_N, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_DAY, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_MARKET_NIGHT, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_DAY, 0, false, true, TRANS_TYPE_WIPE_FAST, TRANS_TYPE_WIPE_FAST), + ENTRANCE(SCENE_DEPTH_TEST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SHOP1, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SHOP1, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SHOP1, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SHOP1, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_CS_BLACK_FILL, TRANS_TYPE_CS_BLACK_FILL), + ENTRANCE(SCENE_KOKIRI_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_DDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KOKIRI_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)), + ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)), + ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW), + TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW)), + ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW), + TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW)), + ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW), + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW)), + ENTRANCE(SCENE_SPOT00, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT01, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 0, false, true, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT01, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)), + ENTRANCE(SCENE_SPOT01, 0, true, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)), + ENTRANCE(SCENE_SPOT01, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)), + ENTRANCE(SCENE_SPOT01, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT02, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT02, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT02, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT02, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT03, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT03, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT03, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT03, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT04, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT04, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE), + ENTRANCE(SCENE_SPOT04, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE), + ENTRANCE(SCENE_SPOT04, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE), + ENTRANCE(SCENE_SPOT04, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_FILL_WHITE), + ENTRANCE(SCENE_SPOT04, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE), + ENTRANCE(SCENE_SPOT04, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE), + ENTRANCE(SCENE_SPOT04, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT05, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT05, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT05, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT05, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT05, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT05, 0, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE), + ENTRANCE(SCENE_SPOT06, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT06, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT06, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT06, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT07, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT07, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT07, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT07, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT07, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT07, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_WIPE), + ENTRANCE(SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT09, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT09, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT09, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT09, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT09, 0, true, true, TRANS_TYPE_FILL_BROWN, TRANS_TYPE_FILL_WHITE), + ENTRANCE(SCENE_SPOT09, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE), + ENTRANCE(SCENE_SPOT09, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT11, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END), + ENTRANCE(SCENE_SPOT11, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END), + ENTRANCE(SCENE_SPOT11, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END), + ENTRANCE(SCENE_SPOT11, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END), + ENTRANCE(SCENE_SPOT11, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT11, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END), + ENTRANCE(SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 0, true, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)), + ENTRANCE(SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT13, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST), + ENTRANCE(SCENE_SPOT13, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST), + ENTRANCE(SCENE_SPOT13, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST), + ENTRANCE(SCENE_SPOT13, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST), + ENTRANCE(SCENE_GANON_SONOGO, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT15, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT15, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_TOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_TOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_TOU, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE), + ENTRANCE(SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT16, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT18, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT18, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT18, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT18, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT18, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT18, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT07, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE), + ENTRANCE(SCENE_SPOT07, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE), + ENTRANCE(SCENE_SPOT07, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE), + ENTRANCE(SCENE_SPOT07, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE), + ENTRANCE(SCENE_SPOT20, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT20, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT20, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT20, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HIDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HIDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HIDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HIDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BMORI1, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BMORI1, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BMORI1, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BMORI1, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYATEKIJYOU, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SYATEKIJYOU, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SYATEKIJYOU, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SYATEKIJYOU, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SHRINE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SHRINE_N, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SHRINE_R, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SHRINE_R, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HIDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HIDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HIDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HIDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 4, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 4, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT01, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT01, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT01, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT01, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT03, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT03, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT03, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT03, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT03, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT03, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT03, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT03, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT07, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT07, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT07, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT07, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT09, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT09, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT09, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT09, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT16, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT16, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT16, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT16, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT18, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT18, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT18, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT18, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HYLIA_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HYLIA_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HYLIA_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HYLIA_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_GANON_FINAL, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_DAY, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_NIGHT, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_DAY, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_NIGHT, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_DAY, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_NIGHT, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT03, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT03, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT03, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT03, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT03, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT03, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT03, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT03, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT11, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT11, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT11, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT11, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT11, 2, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT11, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT11, 2, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT11, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT11, 3, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT11, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT11, 3, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT11, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT11, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT11, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT11, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT11, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT11, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT11, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT11, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT11, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT11, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END), + ENTRANCE(SCENE_SPOT11, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END), + ENTRANCE(SCENE_SPOT11, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END), + ENTRANCE(SCENE_SPOT11, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END), + ENTRANCE(SCENE_SPOT00, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT02, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT02, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT02, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT02, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT04, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT04, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT05, 1, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN), + ENTRANCE(SCENE_SPOT05, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT05, 1, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN), + ENTRANCE(SCENE_SPOT05, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT06, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT06, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 2, false, true, TRANS_TYPE_FADE_BLUE, TRANS_TYPE_FADE_BLUE), + ENTRANCE(SCENE_SPOT06, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 2, false, true, TRANS_TYPE_FADE_BLUE, TRANS_TYPE_FADE_BLUE), + ENTRANCE(SCENE_SPOT06, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT08, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT08, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT09, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT09, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT09, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT09, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT09, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT09, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT09, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT09, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT15, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT15, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_TOU, 1, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST), + ENTRANCE(SCENE_GANON_TOU, 1, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST), + ENTRANCE(SCENE_SPOT15, 1, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE), + ENTRANCE(SCENE_SPOT16, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT16, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT16, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BMORI1, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BMORI1, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BMORI1, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BMORI1, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_DAY, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_MARKET_NIGHT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_DAY, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_MARKET_NIGHT, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_DAY, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_MARKET_NIGHT, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_ENTRA, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_ENTRA_N, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_ENRUI, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_ENRUI, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_LINK_HOME, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_LINK_HOME, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_LINK_HOME, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_LINK_HOME, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_ENTRA, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_ENTRA_N, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_ENRUI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_ENRUI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 8, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 8, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 8, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 8, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT04, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 11, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST), + ENTRANCE(SCENE_SPOT00, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 11, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST), + ENTRANCE(SCENE_SPOT00, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 12, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST), + ENTRANCE(SCENE_SPOT00, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 12, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST), + ENTRANCE(SCENE_SPOT00, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 13, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST), + ENTRANCE(SCENE_SPOT00, 13, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 13, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST), + ENTRANCE(SCENE_SPOT00, 13, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAIRAL_NIWA, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_HAIRAL_NIWA_N, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAIRAL_NIWA, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_HAIRAL_NIWA_N, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_ALLEY, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_MARKET_ALLEY_N, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_ALLEY, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_ALLEY_N, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_DAY, 4, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_MARKET_NIGHT, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_DAY, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_NIGHT, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT20, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT20, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE), + ENTRANCE(SCENE_TOKINOMA, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE), + ENTRANCE(SCENE_TOKINOMA, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE), + ENTRANCE(SCENE_TOKINOMA, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE), + ENTRANCE(SCENE_KENJYANOMA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KENJYANOMA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KENJYANOMA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KENJYANOMA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 11, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 11, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 12, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 12, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT20, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT20, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT20, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT20, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT05, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MALON_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_MALON_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_MALON_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_MALON_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_KAKARIKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_KAKARIKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_KAKARIKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_KAKARIKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_BDAN_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BDAN_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BDAN_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BDAN_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_FIRE_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_FIRE_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_FIRE_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_FIRE_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT00, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKAANA, 0, false, true, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKAANA, 0, false, true, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKAANA, 0, false, true, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKAANA, 0, false, true, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_TOKINOMA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT07, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT07, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT07, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT07, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_GANON_FINAL, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT15, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT15, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_TOU, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_TOU, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT15, 2, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE), + ENTRANCE(SCENE_SPOT01, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT02, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT02, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT02, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT02, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT02, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT13, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST), + ENTRANCE(SCENE_SPOT13, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST), + ENTRANCE(SCENE_SPOT13, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST), + ENTRANCE(SCENE_SPOT13, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST), + ENTRANCE(SCENE_SPOT13, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST), + ENTRANCE(SCENE_SPOT13, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST), + ENTRANCE(SCENE_SPOT13, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST), + ENTRANCE(SCENE_SPOT13, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST), + ENTRANCE(SCENE_YOUSEI_IZUMI_TATE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_YOUSEI_IZUMI_TATE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_YOUSEI_IZUMI_TATE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_YOUSEI_IZUMI_TATE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GOLON, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_GOLON, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_GOLON, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_GOLON, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_ZOORA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_ZOORA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_ZOORA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_ZOORA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_DRAG, 0, false, false, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_DRAG, 0, false, false, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_DRAG, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_DRAG, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_ALLEY_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_ALLEY_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_ALLEY_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_ALLEY_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_MARKET_ALLEY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_ALLEY_N, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_ALLEY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_ALLEY_N, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_NIGHT_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_NIGHT_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_NIGHT_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_NIGHT_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT08, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT08, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT08, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_IMPA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_IMPA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_IMPA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_IMPA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT12, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT12, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE_FAST), + ENTRANCE(SCENE_SPOT12, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT12, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE_FAST), + ENTRANCE(SCENE_SPOT12, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT12, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END), + ENTRANCE(SCENE_SPOT12, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END), + ENTRANCE(SCENE_SPOT12, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END), + ENTRANCE(SCENE_SPOT12, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END), + ENTRANCE(SCENE_SPOT12, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_DAY, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_NIGHT, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_DAY, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_NIGHT, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_RUINS, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_ALLEY, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_ALLEY_N, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MARKET_ALLEY, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_MARKET_ALLEY_N, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT07, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT07, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT07, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT07, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT06, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT06, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT06, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT06, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT09, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT09, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT09, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT09, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT08, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT08, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT08, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DRAG, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_DRAG, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_DRAG, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_DRAG, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_DRAG, 2, false, false, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_DRAG, 2, false, false, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_DRAG, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_DRAG, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_JYASINZOU, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINZOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT18, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT18, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT18, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT18, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_BDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MIZUSIN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MIZUSIN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MIZUSIN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MIZUSIN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MIZUSIN, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MIZUSIN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MIZUSIN, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_MIZUSIN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KOKIRI_HOME4, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_HOME4, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_HOME4, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_HOME4, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_HOME5, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_HOME5, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_HOME5, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KOKIRI_HOME5, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_KAKARIKO3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_KAKARIKO3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_KAKARIKO3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_KAKARIKO3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_GANON_FINAL, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT04, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT01, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT01, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT01, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT01, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_HAKASITARELAY, 0, false, true, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKASITARELAY, 0, false, true, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKASITARELAY, 0, false, true, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKASITARELAY, 0, false, true, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKASITARELAY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKASITARELAY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKASITARELAY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKASITARELAY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT04, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TURIBORI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_TURIBORI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_TURIBORI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_TURIBORI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT01, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SHRINE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SHRINE_N, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SHRINE_R, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SHRINE_R, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 15, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST), + ENTRANCE(SCENE_SPOT00, 15, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 15, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST), + ENTRANCE(SCENE_SPOT00, 15, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT16, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT15, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT15, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_TOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_TOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_SONOGO, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 6, false, false, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT20, 6, false, false, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT20, 6, false, false, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT20, 6, false, false, TRANS_TYPE_FADE_BLACK, + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT20, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT20, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT20, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT20, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT10, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT10, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT10, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT10, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT10, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT10, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT10, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT10, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT10, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT18, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT18, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT18, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT18, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT06, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKADAN, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT15, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT15, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_TOU, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_TOU, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT15, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE), + ENTRANCE(SCENE_SPOT01, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKASITARELAY, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKASITARELAY, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKASITARELAY, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKASITARELAY, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_BOWLING, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_BOWLING, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_BOWLING, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_BOWLING, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT02, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT), + ENTRANCE(SCENE_SPOT00, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT), + ENTRANCE(SCENE_SPOT00, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT), + ENTRANCE(SCENE_SPOT00, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT), + ENTRANCE(SCENE_SPOT01, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT01, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT01, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_GANON_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_GANON_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_GANON_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_GANON_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_GANON_FINAL, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BESITU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BESITU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BESITU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BESITU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANON_FINAL, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_NIGHT_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_NIGHT_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_NIGHT_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_NIGHT_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SHOP1, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SHOP1, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SHOP1, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SHOP1, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_FACE_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_FACE_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_FACE_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_FACE_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_GANONTIKA, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KINSUTA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_KINSUTA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_KINSUTA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_KINSUTA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT01, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT01, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT01, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT20, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT20, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT20, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT20, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT06, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT06, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT06, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), + TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)), + ENTRANCE(SCENE_SPOT17, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT17, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT02, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_GANONTIKA_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GANONTIKA_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_GERUDOWAY, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKAANA_OUKE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKAANA_OUKE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKAANA_OUKE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_HAKAANA_OUKE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SPOT11, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT11, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT11, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT11, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT02, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT02, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_BMORI1, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BMORI1, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BMORI1, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_BMORI1, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 17, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT00, 17, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT00, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_KAKUSIANA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_KAKUSIANA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_KAKUSIANA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_KAKUSIANA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_HAKADANCH, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_HAKADANCH, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_HAKADANCH, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_HAKADANCH, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST), + ENTRANCE(SCENE_SOUKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SOUKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SOUKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SOUKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT20, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT20, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_ICE_DOUKUTO, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_ICE_DOUKUTO, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_ICE_DOUKUTO, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_ICE_DOUKUTO, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 15, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT01, 15, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT01, 15, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT01, 15, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT10, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SOUKO, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SOUKO, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SOUKO, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SOUKO, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, + TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)), + ENTRANCE(SCENE_SPOT04, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT04, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINBOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINBOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINBOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_JYASINBOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_NAKANIWA, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_NAKANIWA, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_NAKANIWA, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_NAKANIWA, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_TOKINOMA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT12, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_KAKUSIANA, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT05, 2, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN), + ENTRANCE(SCENE_SPOT05, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT05, 2, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN), + ENTRANCE(SCENE_SPOT05, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT06, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK), + ENTRANCE(SCENE_SPOT05, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT05, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT05, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT05, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT06, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT06, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT06, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT06, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT11, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT11, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT11, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), + ENTRANCE(SCENE_SPOT11, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE), }; // Linker symbol declarations (used in the table below) @@ -867,7 +1821,7 @@ void func_800994A0(GlobalContext* globalCtx) { } } - globalCtx->fadeTransition = gEntranceTable[computedEntranceIndex].field & 0x7F; // Fade out + globalCtx->transitionType = gEntranceTable[computedEntranceIndex].field & 0x7F; // Fade out } // Scene Draw Config 0 diff --git a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c index 9b6dc48d20..793c511d22 100644 --- a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c +++ b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c @@ -223,8 +223,8 @@ void BgSpot00Hanebasi_Update(Actor* thisx, GlobalContext* globalCtx) { func_8002DF54(globalCtx, &player->actor, 8); globalCtx->nextEntranceIndex = 0x00CD; gSaveContext.nextCutsceneIndex = 0xFFF1; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 4; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK_FAST; } else if (Actor_IsFacingAndNearPlayer(&this->dyna.actor, 3000.0f, 0x7530)) { globalCtx->envCtx.gloomySkyMode = 1; } diff --git a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c index 4775886143..7afac0019e 100644 --- a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c +++ b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c @@ -1497,9 +1497,9 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) } if (this->csTimer == 180) { - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; globalCtx->nextEntranceIndex = 0x43F; - globalCtx->fadeTransition = 5; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE_FAST; } break; diff --git a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index 5e741f9843..023e66b20a 100644 --- a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -1793,8 +1793,8 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { case 20: globalCtx->nextEntranceIndex = 0x6B; gSaveContext.nextCutsceneIndex = 0xFFF2; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; globalCtx->linkAgeOnLoad = LINK_AGE_CHILD; break; } diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c index 101ac6d486..f0553c6016 100644 --- a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c +++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c @@ -868,8 +868,8 @@ void func_80986B2C(GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); globalCtx->nextEntranceIndex = 0xCD; - globalCtx->fadeTransition = 38; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); + globalCtx->transitionTrigger = TRANS_TRIGGER_START; func_8002DF54(globalCtx, &player->actor, 8); } } diff --git a/src/overlays/actors/ovl_Door_Ana/z_door_ana.c b/src/overlays/actors/ovl_Door_Ana/z_door_ana.c index 96d9c70f50..d44eedd78a 100644 --- a/src/overlays/actors/ovl_Door_Ana/z_door_ana.c +++ b/src/overlays/actors/ovl_Door_Ana/z_door_ana.c @@ -128,7 +128,7 @@ void DoorAna_WaitOpen(DoorAna* this, GlobalContext* globalCtx) { player = GET_PLAYER(globalCtx); if (Math_StepToF(&this->actor.scale.x, 0.01f, 0.001f)) { - if ((this->actor.targetMode != 0) && (globalCtx->sceneLoadFlag == 0) && + if ((this->actor.targetMode != 0) && (globalCtx->transitionTrigger == TRANS_TRIGGER_OFF) && (player->stateFlags1 & PLAYER_STATE1_31) && (player->unk_84F == 0)) { destinationIdx = ((this->actor.params >> 0xC) & 7) - 1; Gameplay_SetupRespawnPoint(globalCtx, RESPAWN_MODE_RETURN, 0x4FF); diff --git a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c index 6a26835fec..ca2e25a3c8 100644 --- a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c +++ b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c @@ -494,7 +494,8 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, GlobalContext* globalCtx) { this->warpTimer++; if (sWarpTimerTarget < this->warpTimer && gSaveContext.nextCutsceneIndex == 0xFFEF) { - osSyncPrintf("\n\n\nじかんがきたからおーしまい fade_direction=[%d]", globalCtx->sceneLoadFlag, 0x14); + osSyncPrintf("\n\n\nじかんがきたからおーしまい fade_direction=[%d]", globalCtx->transitionTrigger, + TRANS_TRIGGER_START); if (globalCtx->sceneNum == SCENE_DDAN_BOSS) { if (!Flags_GetEventChkInf(0x25)) { @@ -522,9 +523,9 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, GlobalContext* globalCtx) { gSaveContext.nextCutsceneIndex = 0; } osSyncPrintf("\n\n\nおわりおわり"); - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 7; - gSaveContext.nextTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE_SLOW; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; } Math_StepToF(&this->unk_194, 2.0f, 0.01f); @@ -608,8 +609,8 @@ void DoorWarp1_RutoWarpOut(DoorWarp1* this, GlobalContext* globalCtx) { Item_Give(globalCtx, ITEM_ZORA_SAPPHIRE); globalCtx->nextEntranceIndex = 0x10E; gSaveContext.nextCutsceneIndex = 0xFFF0; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 7; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE_SLOW; } Math_StepToF(&this->unk_194, 2.0f, 0.01f); @@ -777,9 +778,9 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, GlobalContext* globalCtx) { gSaveContext.nextCutsceneIndex = 0; } } - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; - gSaveContext.nextTransition = 7; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE_SLOW; } if (this->warpTimer >= 141) { f32 screenFillAlpha; diff --git a/src/overlays/actors/ovl_En_Eg/z_en_eg.c b/src/overlays/actors/ovl_En_Eg/z_en_eg.c index a3354fc35e..06ca22eb0e 100644 --- a/src/overlays/actors/ovl_En_Eg/z_en_eg.c +++ b/src/overlays/actors/ovl_En_Eg/z_en_eg.c @@ -53,7 +53,7 @@ void func_809FFDC8(EnEg* this, GlobalContext* globalCtx) { Gameplay_TriggerRespawn(globalCtx); gSaveContext.respawnFlag = -2; Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP); - globalCtx->fadeTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; EnEg_PlayVoidOutSFX(); voided = true; } diff --git a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c index 0e7dc5e2a4..6a176fcc54 100644 --- a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c +++ b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c @@ -236,8 +236,8 @@ void EnGe1_KickPlayer(EnGe1* this, GlobalContext* globalCtx) { globalCtx->nextEntranceIndex = 0x3B4; } - globalCtx->fadeTransition = 0x26; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); + globalCtx->transitionTrigger = TRANS_TRIGGER_START; } } @@ -582,8 +582,8 @@ void EnGe1_BeginGame_Archery(EnGe1* this, GlobalContext* globalCtx) { Rupees_ChangeBy(-20); globalCtx->nextEntranceIndex = 0x129; gSaveContext.nextCutsceneIndex = 0xFFF0; - globalCtx->fadeTransition = 0x26; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.eventInf[0] |= 0x100; gSaveContext.eventChkInf[6] |= 0x100; diff --git a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c index e9850b76c8..6a1ccbc811 100644 --- a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c +++ b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c @@ -245,8 +245,8 @@ void EnGe2_CaptureClose(EnGe2* this, GlobalContext* globalCtx) { globalCtx->nextEntranceIndex = 0x3B4; } - globalCtx->fadeTransition = 0x26; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); + globalCtx->transitionTrigger = TRANS_TRIGGER_START; } } @@ -271,8 +271,8 @@ void EnGe2_CaptureCharge(EnGe2* this, GlobalContext* globalCtx) { globalCtx->nextEntranceIndex = 0x3B4; } - globalCtx->fadeTransition = 0x26; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); + globalCtx->transitionTrigger = TRANS_TRIGGER_START; } } diff --git a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c index 4a77a86ce2..f038b29320 100644 --- a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c +++ b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c @@ -1582,8 +1582,8 @@ void EnGeldB_Draw(Actor* thisx, GlobalContext* globalCtx) { } else { globalCtx->nextEntranceIndex = 0x3B4; } - globalCtx->fadeTransition = 0x26; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); + globalCtx->transitionTrigger = TRANS_TRIGGER_START; } } } diff --git a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c index 174528097a..a87d85e474 100644 --- a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c +++ b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c @@ -349,11 +349,11 @@ void EnHeishi1_Kick(EnHeishi1* this, GlobalContext* globalCtx) { if (!this->loadStarted) { gSaveContext.eventChkInf[4] |= 0x4000; globalCtx->nextEntranceIndex = 0x4FA; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; this->loadStarted = true; sPlayerIsCaught = false; - globalCtx->fadeTransition = 0x2E; - gSaveContext.nextTransition = 0x2E; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); + gSaveContext.nextTransitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); } } } diff --git a/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c b/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c index 00242a0e5c..e7ab0e1993 100644 --- a/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c +++ b/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c @@ -204,10 +204,10 @@ void func_80A55D00(EnHeishi3* this, GlobalContext* globalCtx) { (this->respawnFlag == 0)) { gSaveContext.eventChkInf[4] |= 0x4000; globalCtx->nextEntranceIndex = 0x47E; // Hyrule Castle from Guard Capture (outside) - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; this->respawnFlag = 1; - globalCtx->fadeTransition = 0x2E; - gSaveContext.nextTransition = 0x2E; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); + gSaveContext.nextTransitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); } } diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/src/overlays/actors/ovl_En_Horse/z_en_horse.c index 7152ef3bce..a1212379ee 100644 --- a/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -2527,8 +2527,8 @@ void EnHorse_UpdateHorsebackArchery(EnHorse* this, GlobalContext* globalCtx) { if (sp20 != 1 && gSaveContext.minigameState != 3) { gSaveContext.cutsceneIndex = 0; globalCtx->nextEntranceIndex = 0x3B0; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 0x20; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST); } } diff --git a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c index f9350b3e45..af00760fef 100644 --- a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c +++ b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c @@ -113,22 +113,22 @@ void EnHorseGameCheck_FinishIngoRace(EnHorseGameCheckIngoRace* this, GlobalConte if (gSaveContext.eventInf[0] & 0x40) { gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0xF) | 6; gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000; - globalCtx->fadeTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; Environment_ForcePlaySequence(NA_BGM_INGO); } else { gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0xF) | 4; gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000; Environment_ForcePlaySequence(NA_BGM_INGO); - globalCtx->fadeTransition = 0x2E; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); } } else { globalCtx->nextEntranceIndex = 0x558; gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0xF) | 3; - globalCtx->fadeTransition = 0x20; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST); gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000; } DREG(25) = 0; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.timer1State = 0; } @@ -296,22 +296,22 @@ void EnHorseGameCheck_FinishMalonRace(EnHorseGameCheckMalonRace* this, GlobalCon if ((this->result == MALONRACE_SUCCESS) || (this->result == MALONRACE_TIME_UP)) { gSaveContext.cutsceneIndex = 0; globalCtx->nextEntranceIndex = 0x4CE; - globalCtx->fadeTransition = 0x2E; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); + globalCtx->transitionTrigger = TRANS_TRIGGER_START; } else if (this->result == MALONRACE_FAILURE) { gSaveContext.timer1Value = 240; gSaveContext.timer1State = 0xF; gSaveContext.cutsceneIndex = 0; globalCtx->nextEntranceIndex = 0x4CE; - globalCtx->fadeTransition = 0x2E; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); + globalCtx->transitionTrigger = TRANS_TRIGGER_START; } else { // "not supported" osSyncPrintf("En_HGC_Spot20_Ta_end():対応せず\n"); gSaveContext.cutsceneIndex = 0; globalCtx->nextEntranceIndex = 0x157; - globalCtx->fadeTransition = 0x2E; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); + globalCtx->transitionTrigger = TRANS_TRIGGER_START; } } diff --git a/src/overlays/actors/ovl_En_In/z_en_in.c b/src/overlays/actors/ovl_En_In/z_en_in.c index 13bf332b26..a28089997b 100644 --- a/src/overlays/actors/ovl_En_In/z_en_in.c +++ b/src/overlays/actors/ovl_En_In/z_en_in.c @@ -316,16 +316,16 @@ s16 func_80A79500(GlobalContext* globalCtx, Actor* thisx) { void func_80A795C8(EnIn* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); - s16 phi_a3; + s16 arg3; if (this->skelAnime.animation == &object_in_Anim_0003B4 || this->skelAnime.animation == &object_in_Anim_001BE0 || this->skelAnime.animation == &object_in_Anim_013D60) { - phi_a3 = 1; + arg3 = 1; } else { - phi_a3 = 0; + arg3 = 0; } if (this->actionFunc == func_80A7A568) { - phi_a3 = 4; + arg3 = 4; } if (this->actionFunc == func_80A7B024) { this->unk_308.unk_18 = globalCtx->view.eye; @@ -334,7 +334,7 @@ void func_80A795C8(EnIn* this, GlobalContext* globalCtx) { this->unk_308.unk_18 = player->actor.world.pos; this->unk_308.unk_14 = 16.0f; } - func_80034A14(&this->actor, &this->unk_308, 1, phi_a3); + func_80034A14(&this->actor, &this->unk_308, 1, arg3); } void func_80A79690(SkelAnime* skelAnime, EnIn* this, GlobalContext* globalCtx) { @@ -423,15 +423,15 @@ void func_80A79AB4(EnIn* this, GlobalContext* globalCtx) { } } -void func_80A79BAC(EnIn* this, GlobalContext* globalCtx, s32 index, u32 arg3) { +void func_80A79BAC(EnIn* this, GlobalContext* globalCtx, s32 index, u32 transitionType) { s16 entrances[] = { 0x0558, 0x04CA, 0x0157 }; globalCtx->nextEntranceIndex = entrances[index]; if (index == 2) { gSaveContext.nextCutsceneIndex = 0xFFF0; } - globalCtx->fadeTransition = arg3; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionType = transitionType; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; func_8002DF54(globalCtx, &this->actor, 8); Interface_ChangeAlpha(1); if (index == 0) { @@ -638,7 +638,7 @@ void func_80A7A4BC(EnIn* this, GlobalContext* globalCtx) { void func_80A7A4C8(EnIn* this, GlobalContext* globalCtx) { if (this->unk_308.unk_00 == 2) { - func_80A79BAC(this, globalCtx, 1, 0x20); + func_80A79BAC(this, globalCtx, 1, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)); gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x000F) | 0x0001; gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000; gSaveContext.infTable[10] &= ~4; @@ -652,7 +652,7 @@ void func_80A7A4C8(EnIn* this, GlobalContext* globalCtx) { void func_80A7A568(EnIn* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); s32 phi_a2; - s32 phi_a3; + s32 transitionType; if (!(gSaveContext.eventChkInf[1] & 0x800) && (player->stateFlags1 & PLAYER_STATE1_23)) { gSaveContext.infTable[10] |= 0x800; @@ -675,7 +675,7 @@ void func_80A7A568(EnIn* this, GlobalContext* globalCtx) { (gSaveContext.eventInf[0] & ~0x10) | (((EnHorse*)GET_PLAYER(globalCtx)->rideActor)->type << 4); gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0xF) | 2; phi_a2 = 2; - phi_a3 = 2; + transitionType = TRANS_TYPE_FADE_BLACK; } else { Audio_PlaySoundGeneral(NA_SE_SY_FOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); @@ -687,9 +687,9 @@ void func_80A7A568(EnIn* this, GlobalContext* globalCtx) { } gSaveContext.eventInf[0] &= ~0xF; phi_a2 = 0; - phi_a3 = 0x20; + transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST); } - func_80A79BAC(this, globalCtx, phi_a2, phi_a3); + func_80A79BAC(this, globalCtx, phi_a2, transitionType); globalCtx->msgCtx.stateTimer = 0; gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000; globalCtx->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; @@ -721,7 +721,7 @@ void func_80A7A848(EnIn* this, GlobalContext* globalCtx) { gSaveContext.eventInf[0] &= ~0xF; this->actionFunc = func_80A7A4C8; } else { - func_80A79BAC(this, globalCtx, 2, 0x26); + func_80A79BAC(this, globalCtx, 2, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)); gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0xF) | 2; gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000; globalCtx->msgCtx.stateTimer = 0; @@ -746,7 +746,7 @@ void func_80A7A940(EnIn* this, GlobalContext* globalCtx) { } if (this->unk_308.unk_00 == 2) { this->actor.flags &= ~ACTOR_FLAG_16; - func_80A79BAC(this, globalCtx, 2, 0x26); + func_80A79BAC(this, globalCtx, 2, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)); gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x000F) | 0x0002; gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000; globalCtx->msgCtx.stateTimer = 0; @@ -870,8 +870,8 @@ void func_80A7AEF0(EnIn* this, GlobalContext* globalCtx) { yaw = Math_Vec3f_Yaw(&pos, &player->actor.world.pos); if (ABS(yaw) > 0x4000) { globalCtx->nextEntranceIndex = 0x0476; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 5; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE_FAST; this->actionFunc = func_80A7B018; } else if (this->unk_308.unk_00 == 2) { globalCtx->msgCtx.stateTimer = 4; @@ -896,7 +896,7 @@ void func_80A7B024(EnIn* this, GlobalContext* globalCtx) { gSaveContext.eventChkInf[1] |= 0x800; gSaveContext.infTable[10] |= 0x800; } - func_80A79BAC(this, globalCtx, 0, 0x26); + func_80A79BAC(this, globalCtx, 0, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)); gSaveContext.eventInf[0] = gSaveContext.eventInf[0] & ~0xF; gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000; globalCtx->msgCtx.stateTimer = 4; diff --git a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c index 4650001189..bce9d08ab8 100644 --- a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c +++ b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c @@ -387,8 +387,8 @@ void func_80AA1150(EnMa1* this, GlobalContext* globalCtx) { if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_03) { globalCtx->nextEntranceIndex = 0x157; gSaveContext.nextCutsceneIndex = 0xFFF1; - globalCtx->fadeTransition = 42; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST); + globalCtx->transitionTrigger = TRANS_TRIGGER_START; this->actionFunc = EnMa1_DoNothing; } } diff --git a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c index b78babe6ff..a1fa7a7eae 100644 --- a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c +++ b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c @@ -116,8 +116,8 @@ s16 func_80AA2BD4(GlobalContext* globalCtx, Actor* thisx) { if (Message_ShouldAdvance(globalCtx)) { globalCtx->nextEntranceIndex = 0x157; gSaveContext.nextCutsceneIndex = 0xFFF0; - globalCtx->fadeTransition = 0x26; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.eventInf[0] |= 0x400; gSaveContext.timer1State = 0xF; } diff --git a/src/overlays/actors/ovl_En_Mag/z_en_mag.c b/src/overlays/actors/ovl_En_Mag/z_en_mag.c index dac620a7c6..1bb7b538c0 100644 --- a/src/overlays/actors/ovl_En_Mag/z_en_mag.c +++ b/src/overlays/actors/ovl_En_Mag/z_en_mag.c @@ -86,8 +86,8 @@ void EnMag_Init(Actor* thisx, GlobalContext* globalCtx) { gSaveContext.unk_13E7 = 0; this->globalState = MAG_STATE_DISPLAY; sDelayTimer = 20; - gSaveContext.fadeDuration = 1; - gSaveContext.unk_1419 = 255; + gSaveContext.transFadeDuration = 1; + gSaveContext.transWipeSpeed = 255; } Font_LoadOrderedFont(&this->font); @@ -130,8 +130,8 @@ void EnMag_Update(Actor* thisx, GlobalContext* globalCtx) { this->globalState = MAG_STATE_DISPLAY; sDelayTimer = 20; - gSaveContext.fadeDuration = 1; - gSaveContext.unk_1419 = 255; + gSaveContext.transFadeDuration = 1; + gSaveContext.transWipeSpeed = 255; } } else if (this->globalState >= MAG_STATE_DISPLAY) { if (sDelayTimer == 0) { @@ -139,15 +139,15 @@ void EnMag_Update(Actor* thisx, GlobalContext* globalCtx) { CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_A) || CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_B)) { - if (globalCtx->sceneLoadFlag != 20) { + if (globalCtx->transitionTrigger != TRANS_TRIGGER_START) { Audio_SetCutsceneFlag(0); Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); gSaveContext.gameMode = 2; - globalCtx->sceneLoadFlag = 20; - globalCtx->fadeTransition = 2; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; } this->copyrightAlphaStep = 15; diff --git a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c index dfad2c1957..99c549e916 100644 --- a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c +++ b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c @@ -72,7 +72,7 @@ void EnOkarinaEffect_ManageStorm(EnOkarinaEffect* this, GlobalContext* globalCtx Flags_UnsetEnv(globalCtx, 5); // clear storms env flag if (((globalCtx->pauseCtx.state == 0) && (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) && (globalCtx->msgCtx.msgLength == 0) && (!FrameAdvance_IsEnabled(globalCtx)) && - ((globalCtx->transitionMode == 0) || (gSaveContext.gameMode != 0))) || + ((globalCtx->transitionMode == TRANS_MODE_OFF) || (gSaveContext.gameMode != 0))) || (this->timer >= 250)) { if (globalCtx->envCtx.indoors || globalCtx->envCtx.unk_1F != 1) { this->timer--; diff --git a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index 8f6341890c..98fa0ef45e 100644 --- a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -918,8 +918,8 @@ void EnOssan_State_StartConversation(EnOssan* this, GlobalContext* globalCtx, Pl return; case OSSAN_HAPPY_STATE_ANGRY: globalCtx->nextEntranceIndex = 0x1D1; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 0x2E; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); return; } diff --git a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c index 59c5612166..5b0c3c3e42 100644 --- a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c +++ b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c @@ -463,7 +463,7 @@ void func_80B12460(EnSyatekiNiw* this, GlobalContext* globalCtx) { case 6: if (this->unk_25E == 1) { - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; globalCtx->nextEntranceIndex = gSaveContext.entranceIndex; globalCtx->shootingGalleryStatus = 0; player->actor.freezeTimer = 20; diff --git a/src/overlays/actors/ovl_En_Ta/z_en_ta.c b/src/overlays/actors/ovl_En_Ta/z_en_ta.c index 33a186a667..95fc1a25a7 100644 --- a/src/overlays/actors/ovl_En_Ta/z_en_ta.c +++ b/src/overlays/actors/ovl_En_Ta/z_en_ta.c @@ -666,14 +666,14 @@ void func_80B15424(EnTa* this, GlobalContext* globalCtx) { globalCtx->nextEntranceIndex = 0x5E4; if (gSaveContext.eventInf[0] & 0x100) { - globalCtx->fadeTransition = 46; - gSaveContext.nextTransition = 3; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; } else { - globalCtx->fadeTransition = 38; - gSaveContext.nextTransition = 2; + globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; } - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.eventInf[0] |= 0x400; this->actionFunc = func_80B153D4; this->unk_2CC = 22; diff --git a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c index b7f4d1d068..83978ec6ee 100644 --- a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c +++ b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c @@ -772,8 +772,8 @@ s32 EnZl4_CsAskName(EnZl4* this, GlobalContext* globalCtx) { globalCtx->msgCtx.msgMode = MSGMODE_PAUSED; globalCtx->nextEntranceIndex = 0xA0; gSaveContext.nextCutsceneIndex = 0xFFF7; - globalCtx->sceneLoadFlag = 0x14; - globalCtx->fadeTransition = 3; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; } break; } diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index abefb92c72..56af01de6c 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -2137,7 +2137,7 @@ void func_80834298(Player* this, GlobalContext* globalCtx) { ((this->heldItemActionParam == this->itemActionParam) || (this->stateFlags1 & PLAYER_STATE1_22)) && (gSaveContext.health != 0) && (globalCtx->csCtx.state == CS_STATE_IDLE) && (this->csMode == 0) && (globalCtx->shootingGalleryStatus == 0) && (globalCtx->activeCamera == MAIN_CAM) && - (globalCtx->sceneLoadFlag != 0x14) && (gSaveContext.timer1State != 10)) { + (globalCtx->transitionTrigger != TRANS_TRIGGER_START) && (gSaveContext.timer1State != 10)) { func_80833DF8(this, globalCtx); } @@ -3233,7 +3233,8 @@ s32 func_80836FAC(GlobalContext* globalCtx, Player* this, f32* arg2, s16* arg3, f32 temp_f14; f32 temp_f12; - if ((this->unk_6AD != 0) || (globalCtx->sceneLoadFlag == 0x14) || (this->stateFlags1 & PLAYER_STATE1_0)) { + if ((this->unk_6AD != 0) || (globalCtx->transitionTrigger == TRANS_TRIGGER_START) || + (this->stateFlags1 & PLAYER_STATE1_0)) { *arg2 = 0.0f; *arg3 = this->actor.shape.rot.y; } else { @@ -4084,7 +4085,7 @@ void func_80838F5C(GlobalContext* globalCtx, Player* this) { } s32 func_80838FB8(GlobalContext* globalCtx, Player* this) { - if ((globalCtx->sceneLoadFlag == 0) && (this->stateFlags1 & PLAYER_STATE1_31)) { + if ((globalCtx->transitionTrigger == TRANS_TRIGGER_OFF) && (this->stateFlags1 & PLAYER_STATE1_31)) { func_80838F5C(globalCtx, this); func_80832284(globalCtx, this, &gPlayerAnim_003040); func_80832698(this, NA_SE_VO_LI_FALL_S); @@ -4124,8 +4125,8 @@ s32 func_80839034(GlobalContext* globalCtx, Player* this, CollisionPoly* poly, u if (this->actor.category == ACTORCAT_PLAYER) { sp3C = 0; - if (!(this->stateFlags1 & PLAYER_STATE1_7) && (globalCtx->sceneLoadFlag == 0) && (this->csMode == 0) && - !(this->stateFlags1 & PLAYER_STATE1_0) && + if (!(this->stateFlags1 & PLAYER_STATE1_7) && (globalCtx->transitionTrigger == TRANS_TRIGGER_OFF) && + (this->csMode == 0) && !(this->stateFlags1 & PLAYER_STATE1_0) && (((poly != NULL) && (sp3C = SurfaceType_GetSceneExitIndex(&globalCtx->colCtx, poly, bgId), sp3C != 0)) || (func_8083816C(D_808535E4) && (this->unk_A7A == 12)))) { @@ -4144,8 +4145,8 @@ s32 func_80839034(GlobalContext* globalCtx, Player* this, CollisionPoly* poly, u if (globalCtx->nextEntranceIndex == 0x7FFF) { gSaveContext.respawnFlag = 2; globalCtx->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex; - globalCtx->fadeTransition = 3; - gSaveContext.nextTransition = 3; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; } else if (globalCtx->nextEntranceIndex >= 0x7FF9) { globalCtx->nextEntranceIndex = D_808544F8[D_80854514[globalCtx->nextEntranceIndex - 0x7FF9] + globalCtx->curSpawn]; @@ -4159,7 +4160,7 @@ s32 func_80839034(GlobalContext* globalCtx, Player* this, CollisionPoly* poly, u gSaveContext.unk_13C3 = 1; func_800994A0(globalCtx); } - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; } if (!(this->stateFlags1 & (PLAYER_STATE1_23 | PLAYER_STATE1_29)) && @@ -4205,7 +4206,7 @@ s32 func_80839034(GlobalContext* globalCtx, Player* this, CollisionPoly* poly, u return 1; } else { - if (globalCtx->sceneLoadFlag == 0) { + if (globalCtx->transitionTrigger == TRANS_TRIGGER_OFF) { if ((this->actor.world.pos.y < -4000.0f) || (((this->unk_A7A == 5) || (this->unk_A7A == 12)) && @@ -4219,7 +4220,7 @@ s32 func_80839034(GlobalContext* globalCtx, Player* this, CollisionPoly* poly, u } else { Gameplay_TriggerVoidOut(globalCtx); } - globalCtx->fadeTransition = 4; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK_FAST; func_80078884(NA_SE_OC_ABYSS); } else { func_80838F5C(globalCtx, this); @@ -10338,8 +10339,8 @@ void Player_UpdateCommon(Player* this, GlobalContext* globalCtx, Input* input) { : &gPlayerAnim_002878); } } else { - if ((this->actor.parent == NULL) && - ((globalCtx->sceneLoadFlag == 0x14) || (this->unk_A87 != 0) || !func_808382DC(this, globalCtx))) { + if ((this->actor.parent == NULL) && ((globalCtx->transitionTrigger == TRANS_TRIGGER_START) || + (this->unk_A87 != 0) || !func_808382DC(this, globalCtx))) { func_8083AA10(this, globalCtx); } else { this->fallStartHeight = this->actor.world.pos.y; @@ -11495,7 +11496,7 @@ s32 func_8084C9BC(Player* this, GlobalContext* globalCtx) { } } - if ((globalCtx->csCtx.state == CS_STATE_IDLE) && (globalCtx->transitionMode == 0) && + if ((globalCtx->csCtx.state == CS_STATE_IDLE) && (globalCtx->transitionMode == TRANS_MODE_OFF) && (EN_HORSE_CHECK_1(rideActor) || EN_HORSE_CHECK_4(rideActor))) { this->stateFlags2 |= PLAYER_STATE2_22; @@ -12068,9 +12069,9 @@ s32 func_8084DFF4(GlobalContext* globalCtx, Player* this) { if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING) { if (this->getItemId == GI_GAUNTLETS_SILVER) { globalCtx->nextEntranceIndex = 0x0123; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.nextCutsceneIndex = 0xFFF1; - globalCtx->fadeTransition = 0xF; + globalCtx->transitionType = TRANS_TYPE_SANDSTORM_END; this->stateFlags1 &= ~PLAYER_STATE1_29; func_80852FFC(globalCtx, NULL, 8); } @@ -12678,7 +12679,7 @@ void func_8084F710(Player* this, GlobalContext* globalCtx) { void func_8084F88C(Player* this, GlobalContext* globalCtx) { LinkAnimation_Update(globalCtx, &this->skelAnime); - if ((this->unk_850++ > 8) && (globalCtx->sceneLoadFlag == 0)) { + if ((this->unk_850++ > 8) && (globalCtx->transitionTrigger == TRANS_TRIGGER_OFF)) { if (this->unk_84F != 0) { if (globalCtx->sceneNum == 9) { @@ -12690,16 +12691,16 @@ void func_8084F88C(Player* this, GlobalContext* globalCtx) { Gameplay_TriggerVoidOut(globalCtx); } - globalCtx->fadeTransition = 4; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK_FAST; func_80078884(NA_SE_OC_ABYSS); } else { - globalCtx->fadeTransition = 2; - gSaveContext.nextTransition = 2; + globalCtx->transitionType = TRANS_TYPE_FADE_BLACK; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; gSaveContext.seqId = (u8)NA_BGM_DISABLED; gSaveContext.natureAmbienceId = 0xFF; } - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; } } @@ -13018,9 +13019,9 @@ void func_8085063C(Player* this, GlobalContext* globalCtx) { if (globalCtx->msgCtx.choiceIndex == 0) { gSaveContext.respawnFlag = 3; - globalCtx->sceneLoadFlag = 0x14; + globalCtx->transitionTrigger = TRANS_TRIGGER_START; globalCtx->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_TOP].entranceIndex; - globalCtx->fadeTransition = 5; + globalCtx->transitionType = TRANS_TYPE_FADE_WHITE_FAST; func_80088AF0(globalCtx); return; } diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index 18bcebc813..b8f67d197c 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -1477,7 +1477,7 @@ void FileChoose_LoadGame(GameState* thisx) { gSaveContext.unk_13F2 = 0; gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX; gSaveContext.skyboxTime = 0; - gSaveContext.nextTransition = 0xFF; + gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT; gSaveContext.nextCutsceneIndex = 0xFFEF; gSaveContext.cutsceneTrigger = 0; gSaveContext.chamberCutsceneNum = 0; diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c index 3cdf2fe454..853a9c7ce2 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c @@ -3390,7 +3390,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx) { if (pauseCtx->promptChoice == 0) { Gameplay_TriggerRespawn(globalCtx); gSaveContext.respawnFlag = -2; - gSaveContext.nextTransition = 2; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; gSaveContext.health = 0x30; Audio_QueueSeqCmd(0xF << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xA); gSaveContext.healthAccumulator = 0; @@ -3406,7 +3406,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx) { osSyncPrintf("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.unk_13F6); osSyncPrintf(VT_RST); } else { - globalCtx->state.running = 0; + globalCtx->state.running = false; SET_NEXT_GAMESTATE(&globalCtx->state, Opening_Init, OpeningContext); } }