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Split remaining z_camera files (#98)

* split func_800473A0.s

* split func_80051B3C.s

* split func_80054478

* split func_8004B5A0, match a few functions

* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)

* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf

* rename Matrix_RotateRPYf to Matrix_JointPosition

* rename Matrix_RotateZYX to Matrix_RotateRPY

* extract camera floats, and jump tables

* decompile baby functions

priv_wip

wip

* rename struct_80045714 to VecSph
This commit is contained in:
krimtonz 2020-04-30 09:49:11 -05:00 committed by GitHub
parent 58e38276c6
commit 16b304d548
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61 changed files with 16903 additions and 16217 deletions

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@ -975,7 +975,7 @@ f32 Actor_HeightDiff(Actor* actorA, Actor* actorB) {
return actorB->posRot.pos.y - actorA->posRot.pos.y;
}
f32 func_8002DC84(Player* player) {
f32 Player_GetCameraYOffset(Player* player) {
f32 offset = (player->stateFlags1 & 0x800000) ? 32.0f : 0.0f;
if (LINK_IS_ADULT) {