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Split remaining z_camera files (#98)
* split func_800473A0.s * split func_80051B3C.s * split func_80054478 * split func_8004B5A0, match a few functions * rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) * rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf * rename Matrix_RotateRPYf to Matrix_JointPosition * rename Matrix_RotateZYX to Matrix_RotateRPY * extract camera floats, and jump tables * decompile baby functions priv_wip wip * rename struct_80045714 to VecSph
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61 changed files with 16903 additions and 16217 deletions
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@ -975,7 +975,7 @@ f32 Actor_HeightDiff(Actor* actorA, Actor* actorB) {
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return actorB->posRot.pos.y - actorA->posRot.pos.y;
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}
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f32 func_8002DC84(Player* player) {
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f32 Player_GetCameraYOffset(Player* player) {
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f32 offset = (player->stateFlags1 & 0x800000) ? 32.0f : 0.0f;
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if (LINK_IS_ADULT) {
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