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Split remaining z_camera files (#98)

* split func_800473A0.s

* split func_80051B3C.s

* split func_80054478

* split func_8004B5A0, match a few functions

* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)

* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf

* rename Matrix_RotateRPYf to Matrix_JointPosition

* rename Matrix_RotateZYX to Matrix_RotateRPY

* extract camera floats, and jump tables

* decompile baby functions

priv_wip

wip

* rename struct_80045714 to VecSph
This commit is contained in:
krimtonz 2020-04-30 09:49:11 -05:00 committed by GitHub
parent 58e38276c6
commit 16b304d548
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61 changed files with 16903 additions and 16217 deletions

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@ -432,7 +432,7 @@ void EnMa1_Draw(EnMa1* this, GlobalContext* globalCtx) {
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ma1.c", 1226);
camera = globalCtx->cameraPtrs[globalCtx->activeCamera];
someFloat = Math_Vec3f_DistXZ(&this->actor.posRot.pos, &camera->unk_5C);
someFloat = Math_Vec3f_DistXZ(&this->actor.posRot.pos, &camera->eye);
func_800F6268(someFloat, 0x2F);
func_80093D18(globalCtx->state.gfxCtx);