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T() macro 7 (#2102)

* T() macro in most of the rest of code (except z_message, z_actor, ucode_disas, gfxprint, game, fault, db_camera)

* remaining T() macro in boot

* format

* review
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Dragorn421 2024-08-28 20:01:41 +02:00 committed by GitHub
parent 7592bf1e42
commit 16ec9b1e13
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10 changed files with 49 additions and 38 deletions

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@ -176,8 +176,7 @@ void Sched_QueueTask(Scheduler* sc, OSScTask* task) {
463);
if (type == M_AUDTASK) {
// "You have entered an audio task"
SCHED_DEBUG_PRINTF("オーディオタスクをエントリしました\n");
SCHED_DEBUG_PRINTF(T("オーディオタスクをエントリしました\n", "You have entered an audio task\n"));
// Add to audio queue
if (sc->audioListTail != NULL) {
@ -191,8 +190,7 @@ void Sched_QueueTask(Scheduler* sc, OSScTask* task) {
sc->doAudio = true;
} else {
// "Entered graph task"
SCHED_DEBUG_PRINTF("グラフタスクをエントリしました\n");
SCHED_DEBUG_PRINTF(T("グラフタスクをエントリしました\n", "Entered graph task\n"));
// Add to graphics queue
if (sc->gfxListTail != NULL) {
@ -606,8 +604,7 @@ void Sched_ThreadEntry(void* arg) {
Scheduler* sc = (Scheduler*)arg;
while (true) {
// "%08d: standby"
SCHED_DEBUG_PRINTF("%08d:待機中\n", (u32)OS_CYCLES_TO_USEC(osGetTime()));
SCHED_DEBUG_PRINTF(T("%08d:待機中\n", "%08d: standby\n"), (u32)OS_CYCLES_TO_USEC(osGetTime()));
// Await interrupt messages, either from the OS, IrqMgr, or another thread
osRecvMesg(&sc->interruptQueue, &msg, OS_MESG_BLOCK);