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T() macro 7 (#2102)

* T() macro in most of the rest of code (except z_message, z_actor, ucode_disas, gfxprint, game, fault, db_camera)

* remaining T() macro in boot

* format

* review
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Dragorn421 2024-08-28 20:01:41 +02:00 committed by GitHub
parent 7592bf1e42
commit 16ec9b1e13
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10 changed files with 49 additions and 38 deletions

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@ -19,7 +19,8 @@ void EffectShieldParticle_Init(void* thisx, void* initParamsx) {
this->numElements = initParams->numElements;
if (this->numElements > ARRAY_COUNT(this->elements)) {
PRINTF(VT_FGCOL(RED));
PRINTF("EffectShieldParticle_ct():パーティクル数がオーバしてます。\n");
PRINTF(T("EffectShieldParticle_ct():パーティクル数がオーバしてます。\n",
"EffectShieldParticle_ct(): Number of particles exceeded.\n"));
PRINTF(VT_RST);
return;
}