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More documentation for sched.c (#1219)

* More documentation for sched.c

* VI retrace -> vertical retrace, attempt to clarify comment in viconfig

* Further review changes, fix inconsistent capitalization of PreNMI (PRENMI -> PreNMI)

* Fix typo

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Change TaskSwapBuffer, change comment on OS_SC_DRAM_DLIST to unimplemented

* Rename SchedContext/gSchedContext to Scheduler/gScheduler

* Comments fixes

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Format

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Tharo 2022-06-03 20:43:30 +01:00 committed by GitHub
parent ee5ac838b6
commit 1738b19d63
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
20 changed files with 449 additions and 268 deletions

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@ -19,7 +19,7 @@ void cleararena(void);
void bootproc(void);
void Main_ThreadEntry(void* arg);
void Idle_ThreadEntry(void* arg);
void ViConfig_UpdateVi(u32 mode);
void ViConfig_UpdateVi(u32 black);
void ViConfig_UpdateBlack(void);
s32 DmaMgr_CompareName(const char* name1, const char* name2);
s32 DmaMgr_DmaRomToRam(u32 rom, u32 ram, u32 size);
@ -977,7 +977,7 @@ void MapMark_Draw(PlayState* play);
void PreNmiBuff_Init(PreNmiBuff* this);
void PreNmiBuff_SetReset(PreNmiBuff* this);
u32 PreNmiBuff_IsResetting(PreNmiBuff* this);
void MsgEvent_SendNullTask(void);
void Sched_FlushTaskQueue(void);
f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b);
f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b);
f32 OLib_ClampMinDist(f32 val, f32 min);
@ -1563,10 +1563,10 @@ void THA_Dt(TwoHeadArena* tha);
void func_800C3C20(void);
void func_800C3C80(AudioMgr* audioMgr);
void AudioMgr_HandleRetrace(AudioMgr* audioMgr);
void AudioMgr_HandlePRENMI(AudioMgr* audioMgr);
void AudioMgr_HandlePreNMI(AudioMgr* audioMgr);
void AudioMgr_ThreadEntry(void* arg0);
void AudioMgr_Unlock(AudioMgr* audioMgr);
void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedContext* sched, IrqMgr* irqMgr);
void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Scheduler* sched, IrqMgr* irqMgr);
void TitleSetup_InitImpl(GameState* gameState);
void TitleSetup_Destroy(GameState* gameState);
void TitleSetup_Init(GameState* gameState);
@ -1630,24 +1630,6 @@ void PadMgr_HandlePreNMI(PadMgr* padmgr);
// fault.c (actual bug in game), and the compiler notices and won't compile it
// void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 mode);
void PadMgr_Init(PadMgr* padmgr, OSMesgQueue* serialEventQueue, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack);
void Sched_SwapFrameBuffer(CfbInfo* cfbInfo);
void func_800C84E4(SchedContext* sc, CfbInfo* cfbInfo);
void Sched_HandleReset(SchedContext* sc);
void Sched_HandleStart(SchedContext* sc);
void Sched_QueueTask(SchedContext* sc, OSScTask* task);
void Sched_Yield(SchedContext* sc);
OSScTask* func_800C89D4(SchedContext* sc, OSScTask* task);
s32 Sched_Schedule(SchedContext* sc, OSScTask** sp, OSScTask** dp, s32 state);
void func_800C8BC4(SchedContext* sc, OSScTask* task);
u32 Sched_IsComplete(SchedContext* sc, OSScTask* task);
void Sched_RunTask(SchedContext* sc, OSScTask* spTask, OSScTask* dpTask);
void Sched_HandleEntry(SchedContext* sc);
void Sched_HandleRetrace(SchedContext* sc);
void Sched_HandleRSPDone(SchedContext* sc);
void Sched_HandleRDPDone(SchedContext* sc);
void Sched_SendEntryMsg(SchedContext* sc);
void Sched_ThreadEntry(void* arg);
void Sched_Init(SchedContext* sc, void* stack, OSPri priority, UNK_TYPE arg3, UNK_TYPE arg4, IrqMgr* irqMgr);
void SpeedMeter_InitImpl(SpeedMeter* this, u32 arg1, u32 y);
void SpeedMeter_Init(SpeedMeter* this);
void SpeedMeter_Destroy(SpeedMeter* this);
@ -2261,7 +2243,7 @@ void guMtxF2L(MtxF* m1, Mtx* m2);
// ? __ll_to_f(?);
// ? __ull_to_d(?);
// ? __ull_to_f(?);
u32* osViGetCurrentFramebuffer(void);
void* osViGetCurrentFramebuffer(void);
s32 __osSpSetPc(void* pc);
f32 absf(f32);
void* __osMemset(void* dest, s32 val, size_t len);

70
include/sched.h Normal file
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@ -0,0 +1,70 @@
#ifndef SCHED_H
#define SCHED_H
#include "ultra64.h"
#include "irqmgr.h"
#define OS_SC_NEEDS_RDP 0x0001 // Task uses the RDP
#define OS_SC_NEEDS_RSP 0x0002 // Task uses the RSP
#define OS_SC_DRAM_DLIST 0x0004 // Unimplemented
#define OS_SC_PARALLEL_TASK 0x0010 // Unimplemented
#define OS_SC_LAST_TASK 0x0020 // Unimplemented
#define OS_SC_SWAPBUFFER 0x0040 // Swap framebuffer when done
#define OS_SC_DP OS_SC_NEEDS_RDP // Task is using the RDP
#define OS_SC_SP OS_SC_NEEDS_RSP // Task is using the RSP
#define OS_SC_YIELD 0x0010 // Task has been asked to yield
#define OS_SC_YIELDED 0x0020 // Task has yielded
#define OS_SC_RCP_MASK (OS_SC_NEEDS_RDP | OS_SC_NEEDS_RSP)
#define OS_SC_TYPE_MASK (OS_SC_NEEDS_RDP | OS_SC_NEEDS_RSP | OS_SC_DRAM_DLIST)
typedef struct {
/* 0x00 */ u16* framebuffer; // current framebuffer
/* 0x04 */ u16* swapBuffer; // framebuffer to swap to
/* 0x08 */ OSViMode* viMode;
/* 0x0C */ u32 viFeatures;
/* 0x10 */ u8 unk_10; // set to 0, never read
/* 0x11 */ s8 updateRate; // how many VIs should elapse before next swap
/* 0x12 */ s8 updateTimer; // counts down (in VIs) from updateRate to 0, swaps the framebuffer at 0
/* 0x14 */ f32 xScale;
/* 0x18 */ f32 yScale;
} CfbInfo; // size = 0x1C
typedef struct OSScTask {
/* 0x00 */ struct OSScTask* next;
/* 0x04 */ u32 state;
/* 0x08 */ u32 flags;
/* 0x0C */ CfbInfo* framebuffer; // The original libultra OSScTask had void* here, it would point directly to a framebuffer
/* 0x10 */ OSTask list;
/* 0x50 */ OSMesgQueue* msgQueue; // Notification queue, will receive a message when the task completes
/* 0x54 */ OSMesg msg;
/* 0x58 */ OSTime startTime; // These last two fields are a guess based on the original libultra OSScTask and padding in other structures, they are unused.
/* 0x60 */ OSTime totalTime;
} OSScTask; // size = 0x68
typedef struct {
/* 0x0000 */ OSMesgQueue interruptQueue;
/* 0x0018 */ OSMesg interruptMsgBuf[8];
/* 0x0038 */ OSMesgQueue cmdQueue; // queue for receiving OSScTask pointers
/* 0x0050 */ OSMesg cmdMsgBuf[8];
/* 0x0070 */ OSThread thread;
/* 0x0220 */ OSScTask* audioListHead;
/* 0x0224 */ OSScTask* gfxListHead;
/* 0x0228 */ OSScTask* audioListTail;
/* 0x022C */ OSScTask* gfxListTail;
/* 0x0230 */ OSScTask* curRSPTask; // task currently using the RSP
/* 0x0234 */ OSScTask* curRDPTask; // task currently using the RDP
/* 0x0238 */ s32 retraceCount;
/* 0x023C */ s32 doAudio;
/* 0x0240 */ CfbInfo* curBuf; // current framebuffer (taken from buffer 1)
/* 0x0244 */ CfbInfo* pendingSwapBuf1; // buffer 1 (next buffer)
/* 0x0220 */ CfbInfo* pendingSwapBuf2; // buffer 2 (always NULL)
/* 0x0220 */ s32 isFirstSwap;
/* 0x0250 */ IrqMgrClient irqClient;
} Scheduler; // size = 0x258
void Sched_Notify(Scheduler* sc);
void Sched_Init(Scheduler* sc, void* stack, OSPri priority, UNK_TYPE arg3, UNK_TYPE arg4, IrqMgr* irqMgr);
#endif

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@ -15,7 +15,7 @@ extern u8 osAppNMIBuffer[0x40];
extern s8 D_80009430;
extern u32 gDmaMgrVerbose;
extern u32 gDmaMgrDmaBuffSize;
extern vu8 gViConfigUseDefault;
extern vu8 gViConfigBlack;
extern u8 gViConfigAdditionalScanLines;
extern u32 gViConfigFeatures;
extern f32 gViConfigXScale;
@ -184,7 +184,7 @@ extern PauseMapMarksData* gLoadedPauseMarkDataTable;
extern s32 gTrnsnUnkState;
extern Color_RGBA8_u32 D_801614B0;
extern PreNmiBuff* gAppNmiBufferPtr;
extern SchedContext gSchedContext;
extern Scheduler gScheduler;
extern PadMgr gPadMgr;
extern u32 gSegments[NUM_SEGMENTS];
extern volatile OSTime D_8016A520;

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@ -35,6 +35,7 @@
#include "irqmgr.h"
#include "padmgr.h"
#include "fault.h"
#include "sched.h"
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
@ -116,30 +117,6 @@ typedef struct {
/* 0x000C */ Gfx* d;
} TwoHeadGfxArena; // size = 0x10
typedef struct {
/* 0x00 */ u16* fb1;
/* 0x04 */ u16* swapBuffer;
/* 0x08 */ OSViMode* viMode;
/* 0x0C */ u32 features;
/* 0x10 */ u8 unk_10;
/* 0x11 */ s8 updateRate;
/* 0x12 */ s8 updateRate2;
/* 0x13 */ u8 unk_13;
/* 0x14 */ f32 xScale;
/* 0x18 */ f32 yScale;
} CfbInfo; // size = 0x1C
typedef struct OSScTask {
/* 0x00 */ struct OSScTask* next;
/* 0x04 */ u32 state;
/* 0x08 */ u32 flags;
/* 0x0C */ CfbInfo* framebuffer;
/* 0x10 */ OSTask list;
/* 0x50 */ OSMesgQueue* msgQueue;
/* 0x54 */ OSMesg msg;
/* 0x58 */ char unk_58[0x10];
} OSScTask; // size = 0x68
typedef struct GraphicsContext {
/* 0x0000 */ Gfx* polyOpaBuffer; // Pointer to "Zelda 0"
/* 0x0004 */ Gfx* polyXluBuffer; // Pointer to "Zelda 1"
@ -150,7 +127,6 @@ typedef struct GraphicsContext {
/* 0x0038 */ OSMesg msgBuff[0x08];
/* 0x0058 */ OSMesgQueue* schedMsgQueue;
/* 0x005C */ OSMesgQueue queue;
/* 0x0074 */ char unk_074[0x04];
/* 0x0078 */ OSScTask task;
/* 0x00E0 */ char unk_0E0[0xD0];
/* 0x01B0 */ Gfx* workBuffer;
@ -1580,63 +1556,18 @@ typedef struct {
/* 0x10 */ u32 data[1];
} Yaz0Header; // size = 0x10 ("data" is not part of the header)
// == Previously sched.h
#define OS_SC_NEEDS_RDP 0x0001
#define OS_SC_NEEDS_RSP 0x0002
#define OS_SC_DRAM_DLIST 0x0004
#define OS_SC_PARALLEL_TASK 0x0010
#define OS_SC_LAST_TASK 0x0020
#define OS_SC_SWAPBUFFER 0x0040
#define OS_SC_RCP_MASK 0x0003
#define OS_SC_TYPE_MASK 0x0007
typedef struct {
/* 0x0000 */ u16* curBuffer;
/* 0x0004 */ u16* nextBuffer;
} FrameBufferSwap;
typedef struct {
/* 0x0000 */ OSMesgQueue interruptQueue;
/* 0x0018 */ OSMesg interruptMsgBuf[8];
/* 0x0038 */ OSMesgQueue cmdQueue;
/* 0x0050 */ OSMesg cmdMsgBuf[8];
/* 0x0070 */ OSThread thread;
/* 0x0220 */ OSScTask* audioListHead;
/* 0x0224 */ OSScTask* gfxListHead;
/* 0x0228 */ OSScTask* audioListTail;
/* 0x022C */ OSScTask* gfxListTail;
/* 0x0230 */ OSScTask* curRSPTask;
/* 0x0234 */ OSScTask* curRDPTask;
/* 0x0238 */ s32 retraceCnt;
/* 0x023C */ s32 doAudio;
/* 0x0240 */ CfbInfo* curBuf;
/* 0x0244 */ CfbInfo* pendingSwapBuf1;
/* 0x0220 */ CfbInfo* pendingSwapBuf2;
/* 0x0220 */ UNK_TYPE4 unk_24C;
/* 0x0250 */ IrqMgrClient irqClient;
} SchedContext; // size = 0x258
// ========================
#define OS_SC_DP 0x0001
#define OS_SC_SP 0x0002
#define OS_SC_YIELD 0x0010
#define OS_SC_YIELDED 0x0020
typedef struct {
/* 0x0000 */ IrqMgr* irqMgr;
/* 0x0004 */ SchedContext* sched;
/* 0x0008 */ OSScTask audioTask;
/* 0x0070 */ AudioTask* rspTask;
/* 0x0074 */ OSMesgQueue interruptQueue;
/* 0x008C */ OSMesg interruptMsgBuf[8];
/* 0x00AC */ OSMesgQueue taskQueue;
/* 0x00C4 */ OSMesg taskMsgBuf[1];
/* 0x00C8 */ OSMesgQueue lockQueue;
/* 0x00E0 */ OSMesg lockMsgBuf[1];
/* 0x00E8 */ OSThread thread;
/* 0x0000 */ IrqMgr* irqMgr;
/* 0x0004 */ Scheduler* sched;
/* 0x0008 */ OSScTask audioTask;
/* 0x0070 */ AudioTask* rspTask;
/* 0x0074 */ OSMesgQueue interruptQueue;
/* 0x008C */ OSMesg interruptMsgBuf[8];
/* 0x00AC */ OSMesgQueue taskQueue;
/* 0x00C4 */ OSMesg taskMsgBuf[1];
/* 0x00C8 */ OSMesgQueue lockQueue;
/* 0x00E0 */ OSMesg lockMsgBuf[1];
/* 0x00E8 */ OSThread thread;
} AudioMgr; // size = 0x298
struct ArenaNode;
@ -1823,7 +1754,6 @@ typedef struct {
/* 0x14 */ u8* dhtPtr[4];
/* 0x24 */ void* imageData;
/* 0x28 */ u32 mode; // 0 if Y V0 is 1 and 2 if Y V0 is 2
/* 0x2C */ char unk_2C[4];
/* 0x30 */ OSScTask scTask;
/* 0x98 */ OSMesgQueue mq;
/* 0xB0 */ OSMesg msg;

2
spec
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@ -337,7 +337,7 @@ beginseg
include "build/src/code/z_map_mark.o"
include "build/src/code/z_moji.o"
include "build/src/code/z_prenmi_buff.o"
include "build/src/code/z_msgevent.o"
include "build/src/code/z_nulltask.o"
include "build/src/code/z_olib.o"
include "build/src/code/z_onepointdemo.o"
include "build/src/code/z_map_exp.o"

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@ -10,7 +10,7 @@ OSViMode gViConfigMode;
u8 D_80013960;
s8 D_80009430 = 1;
vu8 gViConfigUseDefault = 1;
vu8 gViConfigBlack = true;
u8 gViConfigAdditionalScanLines = 0;
u32 gViConfigFeatures = OS_VI_DITHER_FILTER_ON | OS_VI_GAMMA_OFF;
f32 gViConfigXScale = 1.0;
@ -75,8 +75,8 @@ void Idle_ThreadEntry(void* arg) {
D_80009430 = 1;
osViSetMode(&gViConfigMode);
ViConfig_UpdateVi(1);
osViBlack(1);
ViConfig_UpdateVi(true);
osViBlack(true);
osViSwapBuffer(0x803DA80); //! @bug Invalid vram address (probably intended to be 0x803DA800)
osCreatePiManager(OS_PRIORITY_PIMGR, &gPiMgrCmdQueue, sPiMgrCmdBuff, ARRAY_COUNT(sPiMgrCmdBuff));
StackCheck_Init(&sMainStackInfo, sMainStack, STACK_TOP(sMainStack), 0, 0x400, "main");

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@ -2,16 +2,21 @@
#include "vt.h"
// this should probably go elsewhere but right now viconfig.o is the only object between idle and z_std_dma
OSPiHandle* gCartHandle = 0;
OSPiHandle* gCartHandle = NULL;
void ViConfig_UpdateVi(u32 black) {
if (black) {
// Black the screen on next call to ViConfig_UpdateBlack, skip most VI configuration
void ViConfig_UpdateVi(u32 mode) {
if (mode != 0) {
osSyncPrintf(VT_COL(YELLOW, BLACK) "osViSetYScale1(%f);\n" VT_RST, 1.0f);
if (osTvType == OS_TV_PAL) {
osViSetMode(&osViModePalLan1);
}
// Reset the VI y scale. The VI y scale is different between NTSC (1.0) and PAL (0.833)
// and should be reset to 1.0 during PreNMI to ensure there are no issues when restarting.
// (see section 30.4.3 VI Processing with PreNMI Events in the N64 Programming Manual)
osViSetYScale(1.0f);
} else {
osViSetMode(&gViConfigMode);
@ -34,13 +39,13 @@ void ViConfig_UpdateVi(u32 mode) {
}
}
gViConfigUseDefault = mode;
gViConfigBlack = black;
}
void ViConfig_UpdateBlack(void) {
if (gViConfigUseDefault != 0) {
osViBlack(1);
if (gViConfigBlack) {
osViBlack(true);
} else {
osViBlack(0);
osViBlack(false);
}
}

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@ -24,7 +24,7 @@ void AudioMgr_HandleRetrace(AudioMgr* audioMgr) {
audioMgr->audioTask.msg = NULL;
osSendMesg(&audioMgr->sched->cmdQueue, (OSMesg)&audioMgr->audioTask, OS_MESG_BLOCK);
Sched_SendEntryMsg(audioMgr->sched);
Sched_Notify(audioMgr->sched);
}
D_8016A550 = osGetTime();
@ -42,7 +42,7 @@ void AudioMgr_HandleRetrace(AudioMgr* audioMgr) {
audioMgr->rspTask = rspTask;
}
void AudioMgr_HandlePRENMI(AudioMgr* audioMgr) {
void AudioMgr_HandlePreNMI(AudioMgr* audioMgr) {
// "Audio manager received OS_SC_PRE_NMI_MSG"
osSyncPrintf("オーディオマネージャが OS_SC_PRE_NMI_MSG を受け取りました\n");
Audio_PreNMI();
@ -71,13 +71,13 @@ void AudioMgr_ThreadEntry(void* arg0) {
case OS_SC_RETRACE_MSG:
break;
case OS_SC_PRE_NMI_MSG:
AudioMgr_HandlePRENMI(audioMgr);
AudioMgr_HandlePreNMI(audioMgr);
break;
}
}
break;
case OS_SC_PRE_NMI_MSG:
AudioMgr_HandlePRENMI(audioMgr);
AudioMgr_HandlePreNMI(audioMgr);
break;
}
}
@ -87,7 +87,7 @@ void AudioMgr_Unlock(AudioMgr* audioMgr) {
osRecvMesg(&audioMgr->lockQueue, NULL, OS_MESG_BLOCK);
}
void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedContext* sched, IrqMgr* irqMgr) {
void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Scheduler* sched, IrqMgr* irqMgr) {
bzero(audioMgr, sizeof(AudioMgr));
audioMgr->sched = sched;

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@ -218,7 +218,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
task->yield_data_size = sizeof(gGfxSPTaskYieldBuffer);
scTask->next = NULL;
scTask->flags = OS_SC_RCP_MASK | OS_SC_SWAPBUFFER | OS_SC_LAST_TASK;
scTask->flags = OS_SC_NEEDS_RSP | OS_SC_NEEDS_RDP | OS_SC_SWAPBUFFER | OS_SC_LAST_TASK;
if (SREG(33) & 1) {
SREG(33) &= ~1;
scTask->flags &= ~OS_SC_SWAPBUFFER;
@ -229,10 +229,10 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
scTask->msg = NULL;
cfb = &sGraphCfbInfos[sGraphCfbInfoIdx++];
cfb->fb1 = gfxCtx->curFrameBuffer;
cfb->framebuffer = gfxCtx->curFrameBuffer;
cfb->swapBuffer = gfxCtx->curFrameBuffer;
cfb->viMode = gfxCtx->viMode;
cfb->features = gfxCtx->viFeatures;
cfb->viFeatures = gfxCtx->viFeatures;
cfb->xScale = gfxCtx->xScale;
cfb->yScale = gfxCtx->yScale;
cfb->unk_10 = 0;
@ -243,10 +243,10 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
if (1) {}
gfxCtx->schedMsgQueue = &gSchedContext.cmdQueue;
gfxCtx->schedMsgQueue = &gScheduler.cmdQueue;
osSendMesg(&gSchedContext.cmdQueue, (OSMesg)scTask, OS_MESG_BLOCK);
Sched_SendEntryMsg(&gSchedContext);
osSendMesg(&gScheduler.cmdQueue, (OSMesg)scTask, OS_MESG_BLOCK);
Sched_Notify(&gScheduler);
}
void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {

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@ -2,18 +2,20 @@
* @file irqmgr.c
*
* This file implements a manager for forwarding three key system interrupt events to
* registered clients. The architecture of this system appears to be derived in part from
* the libultra sched module.
* registered clients.
* Together with sched.c, these systems implement the libultra video and task scheduling
* model from the libultra "sched" module, with improved functionality in the handling of
* Pre-NMI related events.
*
* The interrupts the IRQ manager deals with are:
* - VI Retrace
* - Vertical Retrace
* This event is sent to the IRQ manager by the OS VI manager which only supports
* the forwarding of VI events to a single message queue. The IRQ manager will
* forward these events to every registered client. VI retrace events are received
* when the Video Interface has reached the start of the vertical blanking interval,
* happening at approximately 60Hz on NTSC and 50Hz on PAL. Many threads sit idle
* until a VI Retrace event wakes them up, at which point they will perform their
* task and then return to idle to await the next retrace.
* forward these events to every registered client. Vertical retrace events are
* received when the Video Interface has reached the start of the vertical blanking
* interval, happening at approximately 60Hz on NTSC and 50Hz on PAL. Many threads
* sit idle until a vertical retrace event wakes them up, at which point they will
* perform their task and then return to idle to await the next retrace.
*
* - Pre-NMI
* This event is sent to the IRQ manager by the OS Interrupt Handler when the reset
@ -27,6 +29,8 @@
* is not to be confused with the hardware NMI interrupt signalled when the CPU is
* to fully reset, as by the time that interrupt is received there is no time left
* to do anything.
*
* @see sched.c
*/
#include "global.h"
#include "vt.h"
@ -183,7 +187,7 @@ void IrqMgr_CheckStacks(void) {
}
}
void IrqMgr_HandlePRENMI450(IrqMgr* irqMgr) {
void IrqMgr_HandlePreNMI450(IrqMgr* irqMgr) {
u64 nmi = IRQ_RESET_STATUS_NMI; // required to match
gIrqMgrResetStatus = nmi;
@ -195,7 +199,7 @@ void IrqMgr_HandlePRENMI450(IrqMgr* irqMgr) {
IrqMgr_SendMesgToClients(irqMgr, (OSMesg)&irqMgr->nmiMsg);
}
void IrqMgr_HandlePRENMI480(IrqMgr* irqMgr) {
void IrqMgr_HandlePreNMI480(IrqMgr* irqMgr) {
u32 result;
// Schedule a PRENMI500 message to be handled in 20ms
@ -212,13 +216,15 @@ void IrqMgr_HandlePRENMI480(IrqMgr* irqMgr) {
}
}
void IrqMgr_HandlePRENMI500(IrqMgr* irqMgr) {
void IrqMgr_HandlePreNMI500(IrqMgr* irqMgr) {
IrqMgr_CheckStacks();
}
/**
* Runs on each VI retrace, measures the time elapsed between the first and second VI retrace
* and dispatches VI retrace messages to each registered Irq Client
* Runs on each vertical retrace
*
* Measures the time elapsed between the first and second vertical retrace and
* dispatches vertical retrace messages to each registered Irq Client
*/
void IrqMgr_HandleRetrace(IrqMgr* irqMgr) {
if (gIrqMgrRetraceTime == 0) {
@ -257,20 +263,20 @@ void IrqMgr_ThreadEntry(void* arg) {
osSyncPrintf("PRENMI450_MSG\n");
// "Scheduler: Receives PRENMI450 message"
osSyncPrintf("スケジューラPRENMI450メッセージを受信\n");
IrqMgr_HandlePRENMI450(irqMgr);
IrqMgr_HandlePreNMI450(irqMgr);
break;
case IRQ_PRENMI480_MSG:
osSyncPrintf("PRENMI480_MSG\n");
// "Scheduler: Receives PRENMI480 message"
osSyncPrintf("スケジューラPRENMI480メッセージを受信\n");
IrqMgr_HandlePRENMI480(irqMgr);
IrqMgr_HandlePreNMI480(irqMgr);
break;
case IRQ_PRENMI500_MSG:
osSyncPrintf("PRENMI500_MSG\n");
// "Scheduler: Receives PRENMI500 message"
osSyncPrintf("スケジューラPRENMI500メッセージを受信\n");
exit = true;
IrqMgr_HandlePRENMI500(irqMgr);
IrqMgr_HandlePreNMI500(irqMgr);
break;
default:
// "Unexpected message received"

View File

@ -6,7 +6,7 @@ s32 gScreenHeight = SCREEN_HEIGHT;
u32 gSystemHeapSize = 0;
PreNmiBuff* gAppNmiBufferPtr;
SchedContext gSchedContext;
Scheduler gScheduler;
PadMgr gPadMgr;
IrqMgr gIrqMgr;
u32 gSegments[NUM_SEGMENTS];
@ -80,13 +80,12 @@ void Main(void* arg) {
osSyncPrintf("タスクスケジューラの初期化\n"); // "Initialize the task scheduler"
StackCheck_Init(&sSchedStackInfo, sSchedStack, STACK_TOP(sSchedStack), 0, 0x100, "sched");
Sched_Init(&gSchedContext, STACK_TOP(sSchedStack), THREAD_PRI_SCHED, D_80013960, 1, &gIrqMgr);
Sched_Init(&gScheduler, STACK_TOP(sSchedStack), THREAD_PRI_SCHED, D_80013960, 1, &gIrqMgr);
IrqMgr_AddClient(&gIrqMgr, &irqClient, &irqMgrMsgQueue);
StackCheck_Init(&sAudioStackInfo, sAudioStack, STACK_TOP(sAudioStack), 0, 0x100, "audio");
AudioMgr_Init(&gAudioMgr, STACK_TOP(sAudioStack), THREAD_PRI_AUDIOMGR, THREAD_ID_AUDIOMGR, &gSchedContext,
&gIrqMgr);
AudioMgr_Init(&gAudioMgr, STACK_TOP(sAudioStack), THREAD_PRI_AUDIOMGR, THREAD_ID_AUDIOMGR, &gScheduler, &gIrqMgr);
StackCheck_Init(&sPadMgrStackInfo, sPadMgrStack, STACK_TOP(sPadMgrStack), 0, 0x100, "padmgr");
PadMgr_Init(&gPadMgr, &sSerialEventQueue, &gIrqMgr, THREAD_ID_PADMGR, THREAD_PRI_PADMGR, STACK_TOP(sPadMgrStack));

View File

@ -3,6 +3,7 @@
#define printSpStatus(x, name) \
if (x & SP_STATUS_##name) \
osSyncPrintf(#name " ")
#define printDpStatus(x, name) \
if (x & DPC_STATUS_##name) \
osSyncPrintf(#name " ")
@ -44,9 +45,11 @@ void RcpUtils_PrintRegisterStatus(void) {
osSyncPrintf("\n");
}
void RcpUtils_Reset() {
void RcpUtils_Reset(void) {
RcpUtils_PrintRegisterStatus();
// Flush the RDP pipeline and freeze clock counter
osDpSetStatus(DPC_SET_FREEZE | DPC_SET_FLUSH);
// Halt the RSP, disable interrupt on break and set "task done" signal
__osSpSetStatus(SP_SET_HALT | SP_SET_SIG2 | SP_CLR_INTR_BREAK);
RcpUtils_PrintRegisterStatus();
}

View File

@ -1,32 +1,77 @@
/**
* @file sched.c
*
* This file implements a cooperative scheduler for managing tasks that run on the RSP and RDP
* asynchronously such as graphics and audio processing. Tasks are prepared and sent to it from
* other threads, where it is placed in a queue until the necessary resources are available. Tasks
* are usually ran in the order they are received, with one exception described below. Tasks can
* also request, through flags, whether the scheduler should swap the active framebuffer once the
* task completes.
* Together with irqmgr.c, these systems implement the libultra video and task scheduling model from
* the libultra "sched" module. Notably, the original sched module supports a wider range of ways to
* communicate with the RDP, while the Zelda 64 implementation only allows the RSP microcode to send
* commands to the RDP. The Zelda 64 implementation also has more complex behavior involving the
* framebuffers.
*
* There are four task types supported:
*
* M_NULTASK
* "NULL" tasks.
* Tasks of this type don't perform any operations, it can be used to "flush" the task queue. Threads
* can wait for this task to complete to ensure there are no more tasks queued in the scheduler.
*
* M_GFXTASK
* Graphics Processing tasks.
* Only these tasks can make use of the RDP.
*
* M_AUDTASK
* Audio Processing tasks.
* These tasks have a higher "priority" than other tasks. If an audio task is enqueued and another
* task is currently running, the scheduler will signal to the running task that it should "yield"
* the RSP to the audio task. The running task will save its current state and stop running, allowing
* the scheduler to send the audio task. This ensures that audio data is always available to be consumed
* by the audio DAC even if another task such as graphics is running slow, avoiding undesirable sound
* artifacts. This is the meaning of "cooperative" scheduler, the current task must acknowledge the
* yield request rather than be immediately interrupted as it would be in a preemptive scheduler.
*
* M_NJPEGTASK
* JPEG to RGBA16 decoding tasks.
*
* @see irqmgr.c
*/
#include "global.h"
#define RSP_DONE_MSG 667
#define RDP_DONE_MSG 668
#define ENTRY_MSG 670
#define NOTIFY_MSG 670 // original name: ENTRY_MSG
// data
vs32 sLogScheduler = false;
// bss
OSTime sRSPGFXStartTime;
OSTime sRSPAudioStartTime;
OSTime sRSPOtherStartTime;
OSTime sRDPStartTime;
void Sched_SwapFrameBuffer(CfbInfo* cfbInfo) {
/**
* Set the current framebuffer to the swapbuffer pointed to by the provided cfb
*/
void Sched_SwapFrameBufferImpl(CfbInfo* cfbInfo) {
u16 width;
LogUtils_CheckValidPointer("cfbinfo->swapbuffer", cfbInfo->swapBuffer, "../sched.c", 340);
if (cfbInfo->swapBuffer != NULL) {
// Register the swapbuffer to display on next VI
osViSwapBuffer(cfbInfo->swapBuffer);
cfbInfo->updateRate2 = cfbInfo->updateRate;
cfbInfo->updateTimer = cfbInfo->updateRate;
if (sLogScheduler) {
osSyncPrintf("osViSwapBuffer %08x %08x %08x\n", osViGetCurrentFramebuffer(), osViGetNextFramebuffer(),
(cfbInfo != NULL ? cfbInfo->swapBuffer : NULL));
(cfbInfo != NULL) ? cfbInfo->swapBuffer : NULL);
}
width = cfbInfo->viMode != NULL ? cfbInfo->viMode->comRegs.width : (u32)gScreenWidth;
Fault_SetFrameBuffer(cfbInfo->swapBuffer, width, 0x10);
width = (cfbInfo->viMode != NULL) ? cfbInfo->viMode->comRegs.width : (u32)gScreenWidth;
Fault_SetFrameBuffer(cfbInfo->swapBuffer, width, 16);
if (HREG(80) == 0xD && HREG(95) != 0xD) {
HREG(81) = 0;
@ -46,39 +91,41 @@ void Sched_SwapFrameBuffer(CfbInfo* cfbInfo) {
HREG(95) = 0xD;
}
if (HREG(80) == 0xD && HREG(81) == 2) {
osViSetSpecialFeatures(HREG(82) != 0 ? OS_VI_GAMMA_ON : OS_VI_GAMMA_OFF);
osViSetSpecialFeatures(HREG(83) != 0 ? OS_VI_DITHER_FILTER_ON : OS_VI_DITHER_FILTER_OFF);
osViSetSpecialFeatures(HREG(84) != 0 ? OS_VI_GAMMA_DITHER_ON : OS_VI_GAMMA_DITHER_OFF);
osViSetSpecialFeatures(HREG(85) != 0 ? OS_VI_DIVOT_ON : OS_VI_DIVOT_OFF);
osViSetSpecialFeatures((HREG(82) != 0) ? OS_VI_GAMMA_ON : OS_VI_GAMMA_OFF);
osViSetSpecialFeatures((HREG(83) != 0) ? OS_VI_DITHER_FILTER_ON : OS_VI_DITHER_FILTER_OFF);
osViSetSpecialFeatures((HREG(84) != 0) ? OS_VI_GAMMA_DITHER_ON : OS_VI_GAMMA_DITHER_OFF);
osViSetSpecialFeatures((HREG(85) != 0) ? OS_VI_DIVOT_ON : OS_VI_DIVOT_OFF);
}
}
cfbInfo->unk_10 = 0;
}
void func_800C84E4(SchedContext* sc, CfbInfo* cfbInfo) {
if (sc->unk_24C != 0) {
sc->unk_24C = 0;
void Sched_SwapFrameBuffer(Scheduler* sc, CfbInfo* cfbInfo) {
if (sc->isFirstSwap) {
sc->isFirstSwap = false;
if (gIrqMgrResetStatus == IRQ_RESET_STATUS_IDLE) {
ViConfig_UpdateVi(0);
ViConfig_UpdateVi(false);
}
}
Sched_SwapFrameBuffer(cfbInfo);
Sched_SwapFrameBufferImpl(cfbInfo);
}
void Sched_HandleReset(SchedContext* sc) {
void Sched_HandlePreNMI(Scheduler* sc) {
OSTime now;
if (sc->curRSPTask != NULL) {
now = osGetTime();
if (sc->curRSPTask->framebuffer == NULL) {
// audio and jpeg tasks end up in here
LOG_TIME("(((u64)(now - audio_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL))",
OS_CYCLES_TO_USEC(now - sRSPAudioStartTime), "../sched.c", 421);
} else if (OS_CYCLES_TO_USEC(now - sRSPGFXStartTime) > 1000000 ||
OS_CYCLES_TO_USEC(now - sRDPStartTime) > 1000000) {
// More than 1 second since the RSP or RDP tasks began, halt the RSP and RDP
RcpUtils_Reset();
// Manually send RSP/RDP done messages to the scheduler interrupt queue if appropriate
if (sc->curRSPTask != NULL) {
LOG_TIME("(((u64)(now - graph_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL))",
OS_CYCLES_TO_USEC(now - sRSPGFXStartTime), "../sched.c", 427);
@ -93,11 +140,15 @@ void Sched_HandleReset(SchedContext* sc) {
}
}
void Sched_HandleStart(SchedContext* sc) {
ViConfig_UpdateVi(1);
void Sched_HandleNMI(Scheduler* sc) {
// black the screen and reset the VI y scale just in time for NMI reset
ViConfig_UpdateVi(true);
}
void Sched_QueueTask(SchedContext* sc, OSScTask* task) {
/**
* Enqueue a task to either the audio task list or the gfx task list
*/
void Sched_QueueTask(Scheduler* sc, OSScTask* task) {
s32 type = task->list.t.type;
ASSERT((type == M_AUDTASK) || (type == M_GFXTASK) || (type == M_NJPEGTASK) || (type == M_NULTASK),
@ -109,18 +160,22 @@ void Sched_QueueTask(SchedContext* sc, OSScTask* task) {
// "You have entered an audio task"
osSyncPrintf("オーディオタスクをエントリしました\n");
}
// Add to audio queue
if (sc->audioListTail != NULL) {
sc->audioListTail->next = task;
} else {
sc->audioListHead = task;
}
sc->audioListTail = task;
sc->doAudio = 1;
// Set audio flag
sc->doAudio = true;
} else {
if (sLogScheduler) {
osSyncPrintf("グラフタスクをエントリしました\n"); // "Entered graph task"
// "Entered graph task"
osSyncPrintf("グラフタスクをエントリしました\n");
}
// Add to graphics queue
if (sc->gfxListTail != NULL) {
sc->gfxListTail->next = task;
} else {
@ -129,15 +184,17 @@ void Sched_QueueTask(SchedContext* sc, OSScTask* task) {
sc->gfxListTail = task;
}
task->next = NULL;
task->state = task->flags & (OS_SC_NEEDS_RDP | OS_SC_NEEDS_RSP);
task->state = task->flags & OS_SC_RCP_MASK;
}
void Sched_Yield(SchedContext* sc) {
void Sched_Yield(Scheduler* sc) {
if (!(sc->curRSPTask->state & OS_SC_YIELD)) {
// Not already been asked to yield
ASSERT(sc->curRSPTask->list.t.type != M_AUDTASK, "sc->curRSPTask->list.t.type != M_AUDTASK", "../sched.c", 496);
sc->curRSPTask->state |= OS_SC_YIELD;
// Send yield request
osSpTaskYield();
if (sLogScheduler) {
@ -146,11 +203,16 @@ void Sched_Yield(SchedContext* sc) {
}
}
OSScTask* func_800C89D4(SchedContext* sc, OSScTask* task) {
/**
* Check if the framebuffer the gfx task wants to use is allowed
*/
OSScTask* Sched_GfxTaskFramebufferValid(Scheduler* sc, OSScTask* task) {
if (task == NULL) {
return NULL;
}
// If there are pending swaps, wait until there are none (within 2 VI)
if (sc->pendingSwapBuf1 != NULL) {
if (0) {
ASSERT(sc->pendingSwapBuf1 != NULL, "sc->pending_swapbuffer1", "../sched.c", UNK_LINE);
@ -165,48 +227,83 @@ OSScTask* func_800C89D4(SchedContext* sc, OSScTask* task) {
return NULL;
}
if ((sc->pendingSwapBuf2 != NULL ? sc->pendingSwapBuf2->swapBuffer : NULL) == task->framebuffer->fb1) {
// If the task's framebuffer is one of the pending swaps or NULL.
// In conjunction with the above, these checks are redundant as the pending swap buffers will only be
// NULL here, so these could have been simplified to checks for the task's framebuffer being non-NULL.
if (((sc->pendingSwapBuf2 != NULL) ? sc->pendingSwapBuf2->swapBuffer : NULL) == task->framebuffer->framebuffer) {
return NULL;
}
if ((sc->pendingSwapBuf1 != NULL ? sc->pendingSwapBuf1->swapBuffer : NULL) == task->framebuffer->fb1) {
if (((sc->pendingSwapBuf1 != NULL) ? sc->pendingSwapBuf1->swapBuffer : NULL) == task->framebuffer->framebuffer) {
return NULL;
}
if (osViGetCurrentFramebuffer() == (u32*)task->framebuffer->fb1) {
// If the task's framebuffer is the current framebuffer, abort
if (osViGetCurrentFramebuffer() == task->framebuffer->framebuffer) {
return NULL;
}
return task;
}
s32 Sched_Schedule(SchedContext* sc, OSScTask** sp, OSScTask** dp, s32 state) {
s32 ret = state;
/**
* Schedules the next tasks to run on the RSP and RDP
*
* @param sc Scheduler
* @param spTaskOut Next task to run on the RSP
* @param dpTaskOut Next task to run on the RDP
* @param state Bits containing whether the RSP and RDP are currently in use
* @return Bits containing whether the RSP and RDP will be in use after starting the next tasks
*/
s32 Sched_Schedule(Scheduler* sc, OSScTask** spTaskOut, OSScTask** dpTaskOut, s32 state) {
s32 nextState = state;
OSScTask* gfxTask = sc->gfxListHead;
OSScTask* audioTask = sc->audioListHead;
if (sc->doAudio && (ret & OS_SC_SP)) {
*sp = audioTask;
ret &= ~OS_SC_SP;
sc->doAudio = 0;
if (sc->doAudio && (state & OS_SC_SP)) {
// Audio Task, RSP is available
// Return next audio task
*spTaskOut = audioTask;
// RSP required
nextState &= ~OS_SC_SP;
//! @bug If there is more than one audio task in the queue at any time, unsetting doAudio here
//! will cause only one task to be processed until a new audio task is enqueued. In practice, audio
//! tasks are sent infrequently enough that there are never two audio tasks in the queue.
sc->doAudio = false;
// Advance task queue
sc->audioListHead = sc->audioListHead->next;
if (sc->audioListHead == NULL) {
sc->audioListTail = NULL;
}
} else if (gfxTask != NULL) {
if (gfxTask->state & OS_SC_YIELDED || !(gfxTask->flags & OS_SC_NEEDS_RDP)) {
if (ret & OS_SC_SP) {
*sp = gfxTask;
ret &= ~OS_SC_SP;
// GFX Task
if ((gfxTask->state & OS_SC_YIELDED) || !(gfxTask->flags & OS_SC_NEEDS_RDP)) {
// If this is a yielded GFX task, or the RDP is not needed for this GFX task
if (state & OS_SC_SP) {
// If the RSP is available, return next graphics task
*spTaskOut = gfxTask;
// RSP required
nextState &= ~OS_SC_SP;
// Advance task queue
sc->gfxListHead = sc->gfxListHead->next;
if (sc->gfxListHead == NULL) {
sc->gfxListTail = NULL;
}
}
} else if (ret == (OS_SC_SP | OS_SC_DP)) {
if (gfxTask->framebuffer == NULL || func_800C89D4(sc, gfxTask) != NULL) {
*sp = *dp = gfxTask;
ret &= ~(OS_SC_SP | OS_SC_DP);
} else if (state == (OS_SC_SP | OS_SC_DP)) {
// Both the RSP and RDP are available, check requested framebuffer
if (gfxTask->framebuffer == NULL || Sched_GfxTaskFramebufferValid(sc, gfxTask) != NULL) {
// Return next graphics task
*spTaskOut = *dpTaskOut = gfxTask;
// RSP and RDP both required
nextState &= ~(OS_SC_SP | OS_SC_DP);
// Advance task queue
sc->gfxListHead = sc->gfxListHead->next;
if (sc->gfxListHead == NULL) {
sc->gfxListTail = NULL;
@ -214,41 +311,65 @@ s32 Sched_Schedule(SchedContext* sc, OSScTask** sp, OSScTask** dp, s32 state) {
}
}
}
return ret;
return nextState;
}
void func_800C8BC4(SchedContext* sc, OSScTask* task) {
/**
* Sets the next framebuffer to the framebuffer associated to `task`.
* If there is no current buffer or it is time to swap, this buffer will be swapped to
* immediately, otherwise it will be swapped to later in Sched_HandleRetrace.
*
* @see Sched_HandleRetrace
*/
void Sched_SetNextFramebufferFromTask(Scheduler* sc, OSScTask* task) {
if (sc->pendingSwapBuf1 == NULL) {
sc->pendingSwapBuf1 = task->framebuffer;
LogUtils_CheckValidPointer("sc->pending_swapbuffer1", sc->pendingSwapBuf1, "../sched.c", 618);
if ((sc->curBuf == NULL) || (sc->curBuf->updateRate2 < 1)) {
func_800C84E4(sc, task->framebuffer);
if (sc->curBuf == NULL || sc->curBuf->updateTimer <= 0) {
Sched_SwapFrameBuffer(sc, task->framebuffer);
}
}
}
u32 Sched_IsComplete(SchedContext* sc, OSScTask* task) {
/**
* Checks if the task is done, i.e. it is no longer running on either the RSP or RDP.
* If so, send a message to the task's message queue if there is one, and swap the framebuffer
* if required.
*/
u32 Sched_TaskComplete(Scheduler* sc, OSScTask* task) {
// Check that the task has released both the RSP and RDP. For graphics tasks that use both,
// the RSP will typically finish before the RDP, as the RSP can halt while the RDP is still
// working through the command buffer.
if (!(task->state & (OS_SC_DP | OS_SC_SP))) {
// Send a message to the notify queue if there is one
if (task->msgQueue != NULL) {
osSendMesg(task->msgQueue, task->msg, OS_MESG_BLOCK);
}
// Swap the framebuffer if needed
if (task->flags & OS_SC_SWAPBUFFER) {
func_800C8BC4(sc, task);
Sched_SetNextFramebufferFromTask(sc, task);
}
return 1;
return true;
}
return 0;
return false;
}
void Sched_RunTask(SchedContext* sc, OSScTask* spTask, OSScTask* dpTask) {
/**
* Runs the next tasks. The scheduler doesn't support running RDP tasks without
* passthrough via the RSP, if there is no RSP task to run then the RDP task will
* also do nothing.
*/
void Sched_RunTask(Scheduler* sc, OSScTask* spTask, OSScTask* dpTask) {
ASSERT(sc->curRSPTask == NULL, "sc->curRSPTask == NULL", "../sched.c", 663);
// If there is no RSP task there's nothing to do.
if (spTask != NULL) {
if (spTask->list.t.type == M_NULTASK) {
// NULTASK is a sync/flush operation, clear current RSP and RDP tasks
// and unset flags for this task
if (spTask->flags & OS_SC_NEEDS_RSP) {
spTask->state &= ~OS_SC_SP;
sc->curRSPTask = NULL;
@ -257,14 +378,17 @@ void Sched_RunTask(SchedContext* sc, OSScTask* spTask, OSScTask* dpTask) {
spTask->state &= ~OS_SC_DP;
sc->curRDPTask = NULL;
}
Sched_IsComplete(sc, spTask);
// Finalize
Sched_TaskComplete(sc, spTask);
return;
}
spTask->state &= ~(OS_SC_YIELD | OS_SC_YIELDED);
// Write back data cache and load the OSTask into the RSP
osWritebackDCacheAll();
osSpTaskLoad(&spTask->list);
// Begin profiling timers
if (spTask->list.t.type == M_AUDTASK) {
sRSPAudioStartTime = osGetTime();
} else if (spTask->list.t.type == M_GFXTASK) {
@ -273,14 +397,19 @@ void Sched_RunTask(SchedContext* sc, OSScTask* spTask, OSScTask* dpTask) {
sRSPOtherStartTime = osGetTime();
}
// Run RSP
osSpTaskStartGo(&spTask->list);
if (sLogScheduler) {
osSyncPrintf(
"%08d:osSpTaskStartGo(%08x) %s\n", (u32)OS_CYCLES_TO_USEC(osGetTime()), &spTask->list,
(spTask->list.t.type == M_AUDTASK ? "AUDIO" : (spTask->list.t.type == M_GFXTASK ? "GRAPH" : "OTHER")));
}
// Set currently running RSP task
sc->curRSPTask = spTask;
// If the task also uses the RDP, set current running RDP task
if (spTask == dpTask && sc->curRDPTask == NULL) {
sc->curRDPTask = dpTask;
sRDPStartTime = sRSPGFXStartTime;
@ -288,17 +417,26 @@ void Sched_RunTask(SchedContext* sc, OSScTask* spTask, OSScTask* dpTask) {
}
}
void Sched_HandleEntry(SchedContext* sc) {
/**
* Runs when the scheduler has received a notification, either from another thread or
* on VI Retrace. Tasks that have been sent to it will be enqueued onto the audio or
* gfx task queue and one may be ran if the RSP is available.
*/
void Sched_HandleNotification(Scheduler* sc) {
OSScTask* nextRSP = NULL;
OSScTask* nextRDP = NULL;
s32 state;
OSScTask* task = NULL;
// Enqueue any tasks sent by other threads
while (osRecvMesg(&sc->cmdQueue, (OSMesg*)&task, OS_MESG_NOBLOCK) != -1) {
Sched_QueueTask(sc, task);
}
if (sc->doAudio != 0 && sc->curRSPTask != NULL) {
// If an audio task has been enqueued and there is currently an RSP task running,
// signal to the currently running task to yield the RSP so that the audio task may
// be ran as soon as possible.
if (sc->doAudio && sc->curRSPTask != NULL) {
if (sLogScheduler) {
osSyncPrintf("[YIELD B]");
}
@ -306,7 +444,8 @@ void Sched_HandleEntry(SchedContext* sc) {
return;
}
state = ((sc->curRSPTask == 0) * 2) | (sc->curRDPTask == 0);
// Run next task in the queue if there is one and the necessary resources are available
state = ((sc->curRSPTask == NULL) << 1) | (sc->curRDPTask == NULL);
if (Sched_Schedule(sc, &nextRSP, &nextRDP, state) != state) {
Sched_RunTask(sc, nextRSP, nextRDP);
}
@ -315,42 +454,51 @@ void Sched_HandleEntry(SchedContext* sc) {
}
}
void Sched_HandleRetrace(SchedContext* sc) {
void Sched_HandleRetrace(Scheduler* sc) {
if (sLogScheduler) {
osSyncPrintf("%08d:scHandleRetrace %08x\n", (u32)OS_CYCLES_TO_USEC(osGetTime()), osViGetCurrentFramebuffer());
}
ViConfig_UpdateBlack();
sc->retraceCnt++;
sc->retraceCount++;
if (osViGetCurrentFramebuffer() == (u32*)(sc->pendingSwapBuf1 != NULL ? sc->pendingSwapBuf1->swapBuffer : NULL)) {
// Retrace handlers run after VI context swap. The last swap buffer may now be the current buffer.
if (osViGetCurrentFramebuffer() == ((sc->pendingSwapBuf1 != NULL) ? sc->pendingSwapBuf1->swapBuffer : NULL)) {
if (sc->curBuf != NULL) {
sc->curBuf->unk_10 = 0;
}
if (sc->pendingSwapBuf1 != NULL) {
sc->pendingSwapBuf1->unk_10 = 0;
}
// Advance buffers
sc->curBuf = sc->pendingSwapBuf1;
sc->pendingSwapBuf1 = sc->pendingSwapBuf2;
sc->pendingSwapBuf2 = NULL;
}
if (sc->curBuf != NULL) {
if (sc->curBuf->updateRate2 > 0) {
sc->curBuf->updateRate2--;
// Swap the framebuffer when the update timer runs out
if (sc->curBuf->updateTimer > 0) {
sc->curBuf->updateTimer--;
}
if ((sc->curBuf->updateRate2 <= 0) && (sc->pendingSwapBuf1 != NULL)) {
func_800C84E4(sc, sc->pendingSwapBuf1);
if (sc->curBuf->updateTimer <= 0 && sc->pendingSwapBuf1 != NULL) {
Sched_SwapFrameBuffer(sc, sc->pendingSwapBuf1);
}
}
if (sLogScheduler) {
osSyncPrintf("%08x %08x %08x %d\n", osViGetCurrentFramebuffer(), osViGetNextFramebuffer(),
sc->pendingSwapBuf1 != NULL ? sc->pendingSwapBuf1->swapBuffer : NULL,
sc->curBuf != NULL ? sc->curBuf->updateRate2 : 0);
(sc->pendingSwapBuf1 != NULL) ? sc->pendingSwapBuf1->swapBuffer : NULL,
(sc->curBuf != NULL) ? sc->curBuf->updateTimer : 0);
}
Sched_HandleEntry(sc);
// Run the notification handler to enqueue any waiting tasks and possibly run one
Sched_HandleNotification(sc);
}
void Sched_HandleRSPDone(SchedContext* sc) {
/**
* RSP has signalled that the task has either completed or yielded.
*/
void Sched_HandleRSPDone(Scheduler* sc) {
OSScTask* curRSPTask;
OSScTask* nextRSP = NULL;
OSScTask* nextRDP = NULL;
@ -358,6 +506,7 @@ void Sched_HandleRSPDone(SchedContext* sc) {
ASSERT(sc->curRSPTask != NULL, "sc->curRSPTask", "../sched.c", 819);
// Task profiling
if (sc->curRSPTask->list.t.type == M_AUDTASK) {
gRSPAudioTotalTime += osGetTime() - sRSPAudioStartTime;
} else if (sc->curRSPTask->list.t.type == M_GFXTASK) {
@ -366,16 +515,21 @@ void Sched_HandleRSPDone(SchedContext* sc) {
gRSPOtherTotalTime += osGetTime() - sRSPOtherStartTime;
}
// Clear current RSP task
curRSPTask = sc->curRSPTask;
sc->curRSPTask = NULL;
if (sLogScheduler) {
osSyncPrintf("RSP DONE %d %d", curRSPTask->state & 0x10, osSpTaskYielded(&curRSPTask->list));
osSyncPrintf("RSP DONE %d %d", curRSPTask->state & OS_SC_YIELD, osSpTaskYielded(&curRSPTask->list));
}
if (curRSPTask->state & OS_SC_YIELD && osSpTaskYielded(&curRSPTask->list)) {
if ((curRSPTask->state & OS_SC_YIELD) && osSpTaskYielded(&curRSPTask->list)) {
if (sLogScheduler) {
osSyncPrintf("[YIELDED]\n");
}
// Task yielded, set yielded state
curRSPTask->state |= OS_SC_YIELDED;
// Add it to the front of the queue
curRSPTask->next = sc->gfxListHead;
sc->gfxListHead = curRSPTask;
if (sc->gfxListTail == NULL) {
@ -385,10 +539,12 @@ void Sched_HandleRSPDone(SchedContext* sc) {
if (sLogScheduler) {
osSyncPrintf("[NOT YIELDED]\n");
}
// Task has completed on the RSP, unset RSP flag and check if the task is fully complete
curRSPTask->state &= ~OS_SC_SP;
Sched_IsComplete(sc, curRSPTask);
Sched_TaskComplete(sc, curRSPTask);
}
// Run next task in the queue if there is one and the necessary resources are available
state = ((sc->curRSPTask == NULL) << 1) | (sc->curRDPTask == NULL);
if (Sched_Schedule(sc, &nextRSP, &nextRDP, state) != state) {
Sched_RunTask(sc, nextRSP, nextRDP);
@ -398,19 +554,31 @@ void Sched_HandleRSPDone(SchedContext* sc) {
}
}
void Sched_HandleRDPDone(SchedContext* sc) {
/**
* RDP has signalled task done upon reaching a DPFullSync command
*/
void Sched_HandleRDPDone(Scheduler* sc) {
OSScTask* curTask;
OSScTask* nextRSP = NULL;
OSScTask* nextRDP = NULL;
s32 state;
// Task profiling
gRDPTotalTime = osGetTime() - sRDPStartTime;
// Sanity check
ASSERT(sc->curRDPTask != NULL, "sc->curRDPTask", "../sched.c", 878);
ASSERT(sc->curRDPTask->list.t.type == M_GFXTASK, "sc->curRDPTask->list.t.type == M_GFXTASK", "../sched.c", 879);
// Clear current RDP task
curTask = sc->curRDPTask;
sc->curRDPTask = NULL;
// Task has completed on the RDP, unset RDP flag and check if the task is fully complete
curTask->state &= ~OS_SC_DP;
Sched_IsComplete(sc, curTask);
Sched_TaskComplete(sc, curTask);
// Run next task in the queue if there is one and the necessary resources are available
state = ((sc->curRSPTask == NULL) << 1) | (sc->curRDPTask == NULL);
if (Sched_Schedule(sc, &nextRSP, &nextRDP, state) != state) {
Sched_RunTask(sc, nextRSP, nextRDP);
@ -420,17 +588,24 @@ void Sched_HandleRDPDone(SchedContext* sc) {
}
}
void Sched_SendEntryMsg(SchedContext* sc) {
/**
* Called by other threads in order to wake the scheduler up immediately to enqueue and
* possibly run a task that has been sent to the task queue. Otherwise, any pending tasks
* will be enqueued on next vertical retrace.
*
* Original name: osScKickEntryMsg
*/
void Sched_Notify(Scheduler* sc) {
if (sLogScheduler) {
osSyncPrintf("osScKickEntryMsg\n");
}
osSendMesg(&sc->interruptQueue, (OSMesg)ENTRY_MSG, OS_MESG_BLOCK);
osSendMesg(&sc->interruptQueue, (OSMesg)NOTIFY_MSG, OS_MESG_BLOCK);
}
void Sched_ThreadEntry(void* arg) {
OSMesg msg = NULL;
SchedContext* sc = (SchedContext*)arg;
Scheduler* sc = (Scheduler*)arg;
while (true) {
if (sLogScheduler) {
@ -438,14 +613,15 @@ void Sched_ThreadEntry(void* arg) {
osSyncPrintf("%08d:待機中\n", (u32)OS_CYCLES_TO_USEC(osGetTime()));
}
// Await interrupt messages, either from the OS, IrqMgr, or another thread
osRecvMesg(&sc->interruptQueue, &msg, OS_MESG_BLOCK);
switch ((s32)msg) {
case ENTRY_MSG:
case NOTIFY_MSG:
if (sLogScheduler) {
osSyncPrintf("%08d:ENTRY_MSG\n", (u32)OS_CYCLES_TO_USEC(osGetTime()));
}
Sched_HandleEntry(sc);
Sched_HandleNotification(sc);
continue;
case RSP_DONE_MSG:
if (sLogScheduler) {
@ -461,22 +637,24 @@ void Sched_ThreadEntry(void* arg) {
continue;
}
switch (((OSScMsg*)msg)->type) {
case 1:
case OS_SC_RETRACE_MSG:
Sched_HandleRetrace(sc);
continue;
case 4:
Sched_HandleReset(sc);
case OS_SC_PRE_NMI_MSG:
Sched_HandlePreNMI(sc);
continue;
case 3:
Sched_HandleStart(sc);
case OS_SC_NMI_MSG:
Sched_HandleNMI(sc);
continue;
}
}
}
void Sched_Init(SchedContext* sc, void* stack, OSPri priority, UNK_TYPE arg3, UNK_TYPE arg4, IrqMgr* irqMgr) {
bzero(sc, sizeof(SchedContext));
sc->unk_24C = 1;
void Sched_Init(Scheduler* sc, void* stack, OSPri priority, UNK_TYPE arg3, UNK_TYPE arg4, IrqMgr* irqMgr) {
bzero(sc, sizeof(Scheduler));
sc->isFirstSwap = true;
// Create message queues for receiving interrupt events and tasks
osCreateMesgQueue(&sc->interruptQueue, sc->interruptMsgBuf, ARRAY_COUNT(sc->interruptMsgBuf));
osCreateMesgQueue(&sc->cmdQueue, sc->cmdMsgBuf, ARRAY_COUNT(sc->cmdMsgBuf));
osSetEventMesg(OS_EVENT_SP, &sc->interruptQueue, RSP_DONE_MSG);

View File

@ -60,8 +60,8 @@ void Jpeg_ScheduleDecoderTask(JpegContext* ctx) {
ctx->scTask.framebuffer = NULL;
ctx->scTask.list = sJpegTask;
osSendMesg(&gSchedContext.cmdQueue, (OSMesg)&ctx->scTask, OS_MESG_BLOCK);
Sched_SendEntryMsg(&gSchedContext); // osScKickEntryMsg
osSendMesg(&gScheduler.cmdQueue, (OSMesg)&ctx->scTask, OS_MESG_BLOCK);
Sched_Notify(&gScheduler);
osRecvMesg(&ctx->mq, NULL, OS_MESG_BLOCK);
}
@ -251,7 +251,7 @@ s32 Jpeg_Decode(void* data, void* zbuffer, void* work, u32 workSize) {
527);
osCreateMesgQueue(&ctx.mq, &ctx.msg, 1);
MsgEvent_SendNullTask();
Sched_FlushTaskQueue();
curTime = osGetTime();
diff = curTime - time;

View File

@ -1,19 +0,0 @@
#include "global.h"
void MsgEvent_SendNullTask(void) {
OSScTask task;
OSMesgQueue queue;
OSMesg msg;
u32 pad2[1];
task.next = NULL;
task.flags = OS_SC_RCP_MASK;
task.msgQueue = &queue;
task.msg = NULL;
task.framebuffer = NULL;
task.list.t.type = M_NULTASK;
osCreateMesgQueue(task.msgQueue, &msg, 1);
osSendMesg(&gSchedContext.cmdQueue, (OSMesg)&task, OS_MESG_BLOCK);
Sched_SendEntryMsg(&gSchedContext);
osRecvMesg(&queue, NULL, OS_MESG_BLOCK);
}

27
src/code/z_nulltask.c Normal file
View File

@ -0,0 +1,27 @@
#include "global.h"
/**
* Blocks the current thread until all queued scheduler tasks have completed.
*/
void Sched_FlushTaskQueue(void) {
OSScTask task;
OSMesgQueue queue;
OSMesg msg;
// Prepare a "NULL" task
task.next = NULL;
task.flags = OS_SC_NEEDS_RDP | OS_SC_NEEDS_RSP;
task.msgQueue = &queue;
task.msg = NULL;
task.framebuffer = NULL;
task.list.t.type = M_NULTASK;
osCreateMesgQueue(task.msgQueue, &msg, 1);
// Send it to and wake up the scheduler
osSendMesg(&gScheduler.cmdQueue, (OSMesg)&task, OS_MESG_BLOCK);
Sched_Notify(&gScheduler);
// Wait until the task has been processed, indicating that no task is
// running and the task queue is now empty.
osRecvMesg(&queue, NULL, OS_MESG_BLOCK);
}

View File

@ -1183,7 +1183,7 @@ void Play_Draw(PlayState* this) {
PreRender_SetValues(&this->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, gfxCtx->curFrameBuffer, gZBuffer);
if (R_PAUSE_MENU_MODE == 2) {
MsgEvent_SendNullTask();
Sched_FlushTaskQueue();
PreRender_Calc(&this->pauseBgPreRender);
R_PAUSE_MENU_MODE = 3;
} else if (R_PAUSE_MENU_MODE >= 4) {

View File

@ -17,7 +17,7 @@ void PreNMI_Update(PreNMIContext* this) {
}
if (this->timer == 0) {
ViConfig_UpdateVi(1);
ViConfig_UpdateVi(true);
func_80092320(this);
return;
}

View File

@ -1,5 +1,5 @@
#include "global.h"
void osSpTaskYield(void) {
__osSpSetStatus(SP_STATUS_SIG3);
__osSpSetStatus(SP_SET_SIG0);
}

View File

@ -1,10 +1,10 @@
#include "global.h"
u32* osViGetCurrentFramebuffer(void) {
void* osViGetCurrentFramebuffer(void) {
register u32 prevInt = __osDisableInt();
u32* var1 = __osViCurr->buffer;
void* buffer = __osViCurr->buffer;
__osRestoreInt(prevInt);
return var1;
return buffer;
}