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libultra cleanup (#215)
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
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890 changed files with 2628 additions and 5625 deletions
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@ -1,7 +1,7 @@
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#ifndef _Z64MATH_H_
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#define _Z64MATH_H_
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#include <ultra64.h>
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#include "ultra64.h"
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#define VEC_SET(V,X,Y,Z) V.x=X;V.y=Y;V.z=Z
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@ -54,10 +54,10 @@ typedef struct {
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} Cylinder16; // size = 0x0C
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typedef struct {
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f32 radius;
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f32 height;
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f32 yShift;
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Vec3f pos;
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/* 0x00 */ f32 radius;
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/* 0x04 */ f32 height;
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/* 0x08 */ f32 yShift;
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/* 0x0C */ Vec3f pos;
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} Cylinderf; // size = 0x18
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typedef struct {
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@ -72,9 +72,9 @@ typedef struct {
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// Defines a point in the spherical coordinate system
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typedef struct {
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f32 r; // radius
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s16 pitch; // polar (zenith) angle
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s16 yaw; // azimuthal angle
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/* 0x00 */ f32 r; // radius
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/* 0x04 */ s16 pitch; // polar (zenith) angle
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/* 0x06 */ s16 yaw; // azimuthal angle
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} VecSph; // size = 0x08
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#define IS_ZERO(f) (fabsf(f) < 0.008f)
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