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libultra cleanup (#215)
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
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890 changed files with 2628 additions and 5625 deletions
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@ -1,7 +1,5 @@
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#include <global.h>
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#include <ultra64/hardware.h>
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#include <ultra64/controller.h>
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#include <vt.h>
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#include "global.h"
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#include "vt.h"
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#define GFXPOOL_HEAD_MAGIC 0x1234
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#define GFXPOOL_TAIL_MAGIC 0x5678
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@ -392,8 +390,8 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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sGraphUpdateTime = time;
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}
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if (D_8012DBC0 && CHECK_PAD(gameState->input[0].press, Z_TRIG) &&
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CHECK_PAD(gameState->input[0].cur, L_TRIG | R_TRIG)) {
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if (D_8012DBC0 && CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) &&
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CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) {
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gSaveContext.gameMode = 0;
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SET_NEXT_GAMESTATE(gameState, Select_Init, SelectContext);
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gameState->running = false;
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