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libultra cleanup (#215)

* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
This commit is contained in:
Random 2020-10-03 17:22:44 +02:00 committed by GitHub
parent 6136ee6deb
commit 174af7384d
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GPG key ID: 4AEE18F83AFDEB23
890 changed files with 2628 additions and 5625 deletions

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@ -1,7 +1,5 @@
#include <global.h>
#include <ultra64/hardware.h>
#include <ultra64/controller.h>
#include <vt.h>
#include "global.h"
#include "vt.h"
#define GFXPOOL_HEAD_MAGIC 0x1234
#define GFXPOOL_TAIL_MAGIC 0x5678
@ -392,8 +390,8 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
sGraphUpdateTime = time;
}
if (D_8012DBC0 && CHECK_PAD(gameState->input[0].press, Z_TRIG) &&
CHECK_PAD(gameState->input[0].cur, L_TRIG | R_TRIG)) {
if (D_8012DBC0 && CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) &&
CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) {
gSaveContext.gameMode = 0;
SET_NEXT_GAMESTATE(gameState, Select_Init, SelectContext);
gameState->running = false;