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libultra cleanup (#215)
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
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890 changed files with 2628 additions and 5625 deletions
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@ -1,6 +1,5 @@
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#include <ultra64.h>
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#include <global.h>
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#include <vt.h>
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#include "global.h"
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#include "vt.h"
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typedef struct {
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s16 val;
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@ -3328,19 +3327,19 @@ s32 func_80058D34(Camera* camera) {
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if (D_8011D394 == 0) {
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if (camera->globalCtx->activeCamera == 0) {
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if (CHECK_PAD(D_8015BD7C->state.input[2].press, U_CBUTTONS)) {
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if (CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_CUP)) {
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osSyncPrintf("attention sound URGENCY\n");
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func_80078884(NA_SE_SY_ATTENTION_URGENCY);
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}
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if (CHECK_PAD(D_8015BD7C->state.input[2].press, D_CBUTTONS)) {
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if (CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_CDOWN)) {
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osSyncPrintf("attention sound NORMAL\n");
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func_80078884(NA_SE_SY_ATTENTION_ON);
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}
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if (CHECK_PAD(D_8015BD7C->state.input[2].press, R_CBUTTONS)) {
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if (CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_CRIGHT)) {
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phi_a2 = 1;
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}
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if (CHECK_PAD(D_8015BD7C->state.input[2].press, L_CBUTTONS)) {
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if (CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_CLEFT)) {
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phi_a2 = -1;
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}
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if (phi_a2 != 0) {
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