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libultra cleanup (#215)

* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
This commit is contained in:
Random 2020-10-03 17:22:44 +02:00 committed by GitHub
parent 6136ee6deb
commit 174af7384d
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GPG key ID: 4AEE18F83AFDEB23
890 changed files with 2628 additions and 5625 deletions

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@ -1,4 +1,4 @@
#include <global.h>
#include "global.h"
s16 sKaleidoSetupKscpPos0[] = {
2,
@ -48,11 +48,11 @@ void KaleidoSetup_Update(GlobalContext* globalCtx) {
gSaveContext.unk_13F0 != 8 && gSaveContext.unk_13F0 != 9 &&
(globalCtx->sceneNum != SCENE_BOWLING || !Flags_GetSwitch(globalCtx, 0x38))) {
if (CHECK_PAD(input->cur, L_TRIG) && CHECK_PAD(input->press, U_CBUTTONS)) {
if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
if (BREG(0)) {
pauseCtx->flag = 3;
}
} else if (CHECK_PAD(input->press, START_BUTTON)) {
} else if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
gSaveContext.unk_13EE = gSaveContext.unk_13EA;
WREG(16) = -0xAF;
WREG(17) = 0x9B;