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libultra cleanup (#215)
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
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890 changed files with 2628 additions and 5625 deletions
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@ -1,7 +1,5 @@
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#include <ultra64.h>
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#include <ultra64/controller.h>
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#include <global.h>
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#include <vt.h>
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#include "global.h"
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#include "vt.h"
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typedef struct {
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/* 0x00 */ u8 scene;
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@ -3920,13 +3918,13 @@ void Interface_Update(GlobalContext* globalCtx) {
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u16 action;
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Input* input = &globalCtx->state.input[2];
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if (CHECK_PAD(input->press, L_JPAD)) {
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if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) {
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gSaveContext.language = 0;
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osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
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} else if (CHECK_PAD(input->press, U_JPAD)) {
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} else if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
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gSaveContext.language = 1;
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osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
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} else if (CHECK_PAD(input->press, R_JPAD)) {
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} else if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) {
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gSaveContext.language = 2;
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osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
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}
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