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libultra cleanup (#215)
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
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890 changed files with 2628 additions and 5625 deletions
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@ -115,9 +115,9 @@ void EnMag_Update(Actor* thisx, GlobalContext* globalCtx) {
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if (gSaveContext.fileNum != 0xFEDC) {
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if (this->globalState < MAG_STATE_DISPLAY) {
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if (CHECK_PAD(globalCtx->state.input[0].press, START_BUTTON) ||
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CHECK_PAD(globalCtx->state.input[0].press, A_BUTTON) ||
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CHECK_PAD(globalCtx->state.input[0].press, B_BUTTON)) {
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if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_START) ||
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CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_A) ||
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CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_B)) {
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Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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@ -142,9 +142,9 @@ void EnMag_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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} else if (this->globalState >= MAG_STATE_DISPLAY) {
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if (sDelayTimer == 0) {
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if (CHECK_PAD(globalCtx->state.input[0].press, START_BUTTON) ||
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CHECK_PAD(globalCtx->state.input[0].press, A_BUTTON) ||
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CHECK_PAD(globalCtx->state.input[0].press, B_BUTTON)) {
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if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_START) ||
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CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_A) ||
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CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_B)) {
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if (globalCtx->sceneLoadFlag != 20) {
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func_800F68BC(0);
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@ -1,8 +1,8 @@
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#ifndef _Z_EN_MAG_H_
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#define _Z_EN_MAG_H_
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#include <ultra64.h>
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#include <global.h>
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#include "ultra64.h"
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#include "global.h"
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struct EnMag;
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