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libultra cleanup (#215)

* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
This commit is contained in:
Random 2020-10-03 17:22:44 +02:00 committed by GitHub
parent 6136ee6deb
commit 174af7384d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
890 changed files with 2628 additions and 5625 deletions

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_BLAST_H_
#define _Z_EFF_SS_BLAST_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_BOMB_H_
#define _Z_EFF_SS_BOMB_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_BOMB2_H_
#define _Z_EFF_SS_BOMB2_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_BUBBLE_H_
#define _Z_EFF_SS_BUBBLE_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_D_FIRE_H_
#define _Z_EFF_SS_D_FIRE_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_DEAD_DB_H_
#define _Z_EFF_SS_DEAD_DB_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_DEAD_DD_H_
#define _Z_EFF_SS_DEAD_DD_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_DEAD_DS_H_
#define _Z_EFF_SS_DEAD_DS_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_DEAD_SOUND_H_
#define _Z_EFF_SS_DEAD_SOUND_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_DT_BUBBLE_H_
#define _Z_EFF_SS_DT_BUBBLE_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_DUST_H_
#define _Z_EFF_SS_DUST_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_EN_FIRE_H_
#define _Z_EFF_SS_EN_FIRE_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Actor* actor;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_EN_ICE_H_
#define _Z_EFF_SS_EN_ICE_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Actor* actor;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_EXTRA_H_
#define _Z_EFF_SS_EXTRA_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_FCIRCLE_H_
#define _Z_EFF_SS_FCIRCLE_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Actor* actor;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_FHGFLASH_h_
#define _Z_EFF_SS_FHGFLASH_h_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_FIRE_TAIL_H_
#define _Z_EFF_SS_FIRE_TAIL_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Actor* actor;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_G_FIRE_H_
#define _Z_EFF_SS_G_FIRE_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_G_MAGMA_H_
#define _Z_EFF_SS_G_MAGMA_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_G_MAGMA2_H_
#define _Z_EFF_SS_G_MAGMA2_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_G_RIPPLE_H_
#define _Z_EFF_SS_G_RIPPLE_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_G_SPK_H_
#define _Z_EFF_SS_G_SPK_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Actor* actor;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_G_SPLASH_H_
#define _Z_EFF_SS_G_SPLASH_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_HAHEN_H_
#define _Z_EFF_SS_HAHEN_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_HITMARK_H_
#define _Z_EFF_SS_HITMARK_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ s32 type;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_ICE_PIECE_H_
#define _Z_EFF_SS_ICE_PIECE_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_ICE_SMOKE_H_
#define _Z_EFF_SS_ICE_SMOKE_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_K_FIRE_H_
#define _Z_EFF_SS_K_FIRE_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_KAKERA_H_
#define _Z_EFF_SS_KAKERA_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_KIRAKIRA_H_
#define _Z_EFF_SS_KIRAKIRA_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_LIGHTNING_H_
#define _Z_EFF_SS_LIGHTNING_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_SIBUKI_H_
#define _Z_EFF_SS_SIBUKI_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_SIBUKI2_H_
#define _Z_EFF_SS_SIBUKI2_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_SOLDERSRCHBALL_H_
#define _Z_EFF_SS_SOLDERSRCHBALL_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_STICK_H_
#define _Z_EFF_SS_STICK_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;

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@ -1,8 +1,8 @@
#ifndef _Z_EFF_SS_STONE1_H_
#define _Z_EFF_SS_STONE1_H_
#include <ultra64.h>
#include <global.h>
#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ Vec3f pos;