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Decouple Debug Features From gc-eu-mq-dbg (#2296)
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
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168 changed files with 652 additions and 606 deletions
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/* 0x62 */ DEFINE_SCENE(spot18_scene, g_pn_41, SCENE_GORON_CITY, SDC_GORON_CITY, 0, 0)
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/* 0x63 */ DEFINE_SCENE(spot20_scene, g_pn_42, SCENE_LON_LON_RANCH, SDC_LON_LON_RANCH, 0, 0)
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/* 0x64 */ DEFINE_SCENE(ganon_tou_scene, g_pn_43, SCENE_OUTSIDE_GANONS_CASTLE, SDC_OUTSIDE_GANONS_CASTLE, 0, 0)
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#if OOT_DEBUG
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#if DEBUG_ASSETS
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/* 0x65 */ DEFINE_SCENE(test01_scene, none, SCENE_TEST01, SDC_CALM_WATER, 0, 0)
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/* 0x66 */ DEFINE_SCENE(besitu_scene, none, SCENE_BESITU, SDC_BESITU, 0, 0)
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/* 0x67 */ DEFINE_SCENE(depth_test_scene, none, SCENE_DEPTH_TEST, SDC_DEFAULT, 0, 0)
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