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Decouple Debug Features From gc-eu-mq-dbg (#2296)
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
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168 changed files with 652 additions and 606 deletions
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@ -7,14 +7,16 @@
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Arena sZeldaArena;
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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s32 gZeldaArenaLogSeverity = LOG_SEVERITY_ERROR;
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void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action) {
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if (ptr == NULL) {
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if (gZeldaArenaLogSeverity >= LOG_SEVERITY_ERROR) {
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PRINTF(T("%s: %u バイトの%sに失敗しました\n", "%s: %u bytes %s failed\n"), name, size, action);
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#if PLATFORM_GC
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__osDisplayArena(&sZeldaArena);
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#endif
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}
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} else if (gZeldaArenaLogSeverity >= LOG_SEVERITY_VERBOSE) {
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PRINTF(T("%s: %u バイトの%sに成功しました\n", "%s: %u bytes %s succeeded\n"), name, size, action);
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@ -34,7 +36,7 @@ void* ZeldaArena_Malloc(u32 size) {
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return ptr;
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}
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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void* ZeldaArena_MallocDebug(u32 size, const char* file, int line) {
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void* ptr = __osMallocDebug(&sZeldaArena, size, file, line);
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@ -50,7 +52,7 @@ void* ZeldaArena_MallocR(u32 size) {
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return ptr;
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}
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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void* ZeldaArena_MallocRDebug(u32 size, const char* file, int line) {
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void* ptr = __osMallocRDebug(&sZeldaArena, size, file, line);
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@ -65,7 +67,7 @@ void* ZeldaArena_Realloc(void* ptr, u32 newSize) {
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return ptr;
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}
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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void* ZeldaArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int line) {
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ptr = __osReallocDebug(&sZeldaArena, ptr, newSize, file, line);
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ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc_DEBUG", T("再確保", "Re-securing"));
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@ -77,7 +79,7 @@ void ZeldaArena_Free(void* ptr) {
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__osFree(&sZeldaArena, ptr);
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}
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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void ZeldaArena_FreeDebug(void* ptr, const char* file, int line) {
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__osFreeDebug(&sZeldaArena, ptr, file, line);
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}
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@ -96,7 +98,7 @@ void* ZeldaArena_Calloc(u32 num, u32 size) {
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return ret;
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}
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#if OOT_DEBUG
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#if PLATFORM_GC && DEBUG_FEATURES
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void ZeldaArena_Display(void) {
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PRINTF(T("ゼルダヒープ表示\n", "Zelda heap display\n"));
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__osDisplayArena(&sZeldaArena);
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@ -112,14 +114,14 @@ void ZeldaArena_Check(void) {
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}
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void ZeldaArena_Init(void* start, u32 size) {
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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gZeldaArenaLogSeverity = LOG_SEVERITY_NOLOG;
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#endif
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__osMallocInit(&sZeldaArena, start, size);
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}
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void ZeldaArena_Cleanup(void) {
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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gZeldaArenaLogSeverity = LOG_SEVERITY_NOLOG;
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#endif
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__osMallocCleanup(&sZeldaArena);
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