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Decouple Debug Features From gc-eu-mq-dbg (#2296)

* rename OOT_DEBUG to DEBUG_FEATURES

* makefile changes

* add DEBUG_ASSETS

* fix DEBUG_FEATURES usages

* format

* fix errors

* review

* fix problem and review2

* review

* add DEBUG_FEATURES to DEBUG_ASSETS check

* review

* whoops

* format
This commit is contained in:
fig02 2024-11-17 17:02:07 -05:00 committed by GitHub
parent cf4dc98cc9
commit 17edb82c0d
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GPG key ID: B5690EEEBB952194
168 changed files with 652 additions and 606 deletions

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@ -17,13 +17,13 @@ s32 gTransitionTileState;
VisMono gPlayVisMono;
Color_RGBA8_u32 gVisMonoColor;
#if OOT_DEBUG
#if DEBUG_FEATURES
FaultClient D_801614B8;
#endif
s16 sTransitionFillTimer;
#if OOT_DEBUG
#if DEBUG_FEATURES
void* gDebugCutsceneScript = NULL;
UNK_TYPE D_8012D1F4 = 0; // unused
#endif
@ -34,7 +34,7 @@ void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn);
// This macro prints the number "1" with a file and line number if R_ENABLE_PLAY_LOGS is enabled.
// For example, it can be used to trace the play state execution at a high level.
#if OOT_DEBUG
#if DEBUG_FEATURES
#define PLAY_LOG(line) \
do { \
if (R_ENABLE_PLAY_LOGS) { \
@ -254,7 +254,7 @@ void Play_Destroy(GameState* thisx) {
}
#endif
#if OOT_DEBUG
#if DEBUG_FEATURES
Fault_RemoveClient(&D_801614B8);
#endif
}
@ -278,7 +278,7 @@ void Play_Init(GameState* thisx) {
return;
}
#if OOT_DEBUG
#if PLATFORM_GC && DEBUG_FEATURES
SystemArena_Display();
#endif
@ -468,7 +468,7 @@ void Play_Init(GameState* thisx) {
PRINTF(T("ゼルダヒープ %08x-%08x\n", "Zelda Heap %08x-%08x\n"), zAllocAligned,
(u8*)zAllocAligned + zAllocSize - (s32)(zAllocAligned - zAlloc));
#if OOT_DEBUG
#if PLATFORM_GC && DEBUG_FEATURES
Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
#endif
@ -505,7 +505,7 @@ void Play_Init(GameState* thisx) {
AnimTaskQueue_Update(this, &this->animTaskQueue);
gSaveContext.respawnFlag = 0;
#if OOT_DEBUG
#if DEBUG_FEATURES
if (R_USE_DEBUG_CUTSCENE) {
static u64 sDebugCutsceneScriptBuf[0xA00];
@ -524,10 +524,12 @@ void Play_Update(PlayState* this) {
s32 isPaused;
s32 pad1;
#if OOT_DEBUG
#if DEBUG_FEATURES
if ((SREG(1) < 0) || (DREG(0) != 0)) {
SREG(1) = 0;
#if PLATFORM_GC
ZeldaArena_Display();
#endif
}
if ((R_HREG_MODE == HREG_MODE_PRINT_OBJECT_TABLE) && (R_PRINT_OBJECT_TABLE_TRIGGER < 0)) {
@ -613,7 +615,7 @@ void Play_Update(PlayState* this) {
}
}
#if OOT_DEBUG
#if DEBUG_FEATURES
if (!R_TRANS_DBG_ENABLED) {
Play_SetupTransition(this, this->transitionType);
} else {
@ -931,7 +933,7 @@ void Play_Update(PlayState* this) {
PLAY_LOG(3555);
AnimTaskQueue_Reset(&this->animTaskQueue);
if (!OOT_DEBUG) {}
if (!DEBUG_FEATURES) {}
PLAY_LOG(3561);
Object_UpdateEntries(&this->objectCtx);
@ -1139,7 +1141,7 @@ void Play_Draw(PlayState* this) {
Gfx_SetupFrame(gfxCtx, 0, 0, 0);
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_RUN_DRAW) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_RUN_DRAW) {
POLY_OPA_DISP = Play_SetFog(this, POLY_OPA_DISP);
POLY_XLU_DISP = Play_SetFog(this, POLY_XLU_DISP);
@ -1162,7 +1164,7 @@ void Play_Draw(PlayState* this) {
gSPSegment(POLY_OPA_DISP++, 0x01, this->billboardMtx);
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_COVER_ELEMENTS) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_COVER_ELEMENTS) {
Gfx* gfxP;
Gfx* sp1CC = POLY_OPA_DISP;
@ -1231,7 +1233,7 @@ void Play_Draw(PlayState* this) {
goto Play_Draw_DrawOverlayElements;
}
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) {
if (this->skyboxId && (this->skyboxId != SKYBOX_UNSET_1D) && !this->envCtx.skyboxDisabled) {
if ((this->skyboxId == SKYBOX_NORMAL_SKY) || (this->skyboxId == SKYBOX_CUTSCENE_MAP)) {
Environment_UpdateSkybox(this->skyboxId, &this->envCtx, &this->skyboxCtx);
@ -1244,32 +1246,34 @@ void Play_Draw(PlayState* this) {
}
}
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_SUN_AND_MOON)) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) ||
(R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_SUN_AND_MOON)) {
if (!this->envCtx.sunMoonDisabled) {
Environment_DrawSunAndMoon(this);
}
}
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_SKYBOX_FILTERS)) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) ||
(R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_SKYBOX_FILTERS)) {
Environment_DrawSkyboxFilters(this);
}
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_LIGHTNING)) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_LIGHTNING)) {
Environment_UpdateLightningStrike(this);
Environment_DrawLightning(this, 0);
}
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_LIGHTS)) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_LIGHTS)) {
sp228 = LightContext_NewLights(&this->lightCtx, gfxCtx);
Lights_BindAll(sp228, this->lightCtx.listHead, NULL);
Lights_Draw(sp228, gfxCtx);
}
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) {
if (VREG(94) == 0) {
s32 roomDrawFlags;
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY)) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY)) {
roomDrawFlags = ROOM_DRAW_OPA | ROOM_DRAW_XLU;
} else {
roomDrawFlags = R_PLAY_DRAW_ROOM_FLAGS;
@ -1280,7 +1284,7 @@ void Play_Draw(PlayState* this) {
}
}
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) {
if ((this->skyboxCtx.drawType != SKYBOX_DRAW_128) &&
(GET_ACTIVE_CAM(this)->setting != CAM_SET_PREREND_FIXED)) {
Vec3f quakeOffset;
@ -1295,15 +1299,15 @@ void Play_Draw(PlayState* this) {
Environment_DrawRain(this, &this->view, gfxCtx);
}
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) {
Environment_FillScreen(gfxCtx, 0, 0, 0, this->bgCoverAlpha, FILL_SCREEN_OPA);
}
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_ACTORS) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_ACTORS) {
func_800315AC(this, &this->actorCtx);
}
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_LENS_FLARES) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_LENS_FLARES) {
if (!this->envCtx.sunMoonDisabled) {
sp21C.x = this->view.eye.x + this->envCtx.sunPos.x;
sp21C.y = this->view.eye.y + this->envCtx.sunPos.y;
@ -1313,7 +1317,7 @@ void Play_Draw(PlayState* this) {
Environment_DrawCustomLensFlare(this);
}
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SCREEN_FILLS) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SCREEN_FILLS) {
if (MREG(64) != 0) {
Environment_FillScreen(gfxCtx, MREG(65), MREG(66), MREG(67), MREG(68),
FILL_SCREEN_OPA | FILL_SCREEN_XLU);
@ -1330,13 +1334,13 @@ void Play_Draw(PlayState* this) {
}
}
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SANDSTORM) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SANDSTORM) {
if (this->envCtx.sandstormState != SANDSTORM_OFF) {
Environment_DrawSandstorm(this, this->envCtx.sandstormState);
}
}
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_DEBUG_OBJECTS) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_DEBUG_OBJECTS) {
DebugDisplay_DrawObjects(this);
}
@ -1363,7 +1367,7 @@ void Play_Draw(PlayState* this) {
}
Play_Draw_DrawOverlayElements:
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_OVERLAY_ELEMENTS) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_OVERLAY_ELEMENTS) {
Play_DrawOverlayElements(this);
}
}
@ -1393,7 +1397,7 @@ void Play_Main(GameState* thisx) {
PLAY_LOG(4556);
if (OOT_DEBUG && (R_HREG_MODE == HREG_MODE_PLAY) && (R_PLAY_INIT != HREG_MODE_PLAY)) {
if (DEBUG_FEATURES && (R_HREG_MODE == HREG_MODE_PLAY) && (R_PLAY_INIT != HREG_MODE_PLAY)) {
R_PLAY_RUN_UPDATE = true;
R_PLAY_RUN_DRAW = true;
R_PLAY_DRAW_SKYBOX = true;
@ -1411,7 +1415,7 @@ void Play_Main(GameState* thisx) {
R_PLAY_INIT = HREG_MODE_PLAY;
}
if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_RUN_UPDATE) {
if (!DEBUG_FEATURES || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_RUN_UPDATE) {
Play_Update(this);
}