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Decouple Debug Features From gc-eu-mq-dbg (#2296)

* rename OOT_DEBUG to DEBUG_FEATURES

* makefile changes

* add DEBUG_ASSETS

* fix DEBUG_FEATURES usages

* format

* fix errors

* review

* fix problem and review2

* review

* add DEBUG_FEATURES to DEBUG_ASSETS check

* review

* whoops

* format
This commit is contained in:
fig02 2024-11-17 17:02:07 -05:00 committed by GitHub
parent cf4dc98cc9
commit 17edb82c0d
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GPG key ID: B5690EEEBB952194
168 changed files with 652 additions and 606 deletions

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@ -58,7 +58,7 @@ static void* sEyeTextures[] = {
gImpaEyeClosedTex,
};
#if OOT_DEBUG
#if DEBUG_FEATURES
static u32 D_8098783C = 0;
#endif
@ -119,7 +119,7 @@ void func_80984BE0(DemoIm* this) {
}
}
#if OOT_DEBUG
#if DEBUG_FEATURES
void func_80984C68(DemoIm* this) {
this->action = 7;
this->drawConfig = 0;
@ -500,7 +500,7 @@ void func_80985B34(DemoIm* this, PlayState* play) {
void func_80985C10(DemoIm* this, PlayState* play) {
func_80985948(this, play);
#if OOT_DEBUG
#if DEBUG_FEATURES
func_80984C8C(this, play);
#endif
}
@ -510,7 +510,7 @@ void func_80985C40(DemoIm* this, PlayState* play) {
DemoIm_UpdateSkelAnime(this);
func_80984BE0(this);
func_809859E0(this, play);
#if OOT_DEBUG
#if DEBUG_FEATURES
func_80984C8C(this, play);
#endif
}
@ -520,7 +520,7 @@ void func_80985C94(DemoIm* this, PlayState* play) {
DemoIm_UpdateSkelAnime(this);
func_80984BE0(this);
func_80985B34(this, play);
#if OOT_DEBUG
#if DEBUG_FEATURES
func_80984C8C(this, play);
#endif
}
@ -935,7 +935,7 @@ void func_80986CFC(DemoIm* this, PlayState* play) {
}
void func_80986D40(DemoIm* this, PlayState* play) {
#if OOT_DEBUG
#if DEBUG_FEATURES
if (gSaveContext.sceneLayer == 6) {
this->action = 19;
this->drawConfig = 1;