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Decouple Debug Features From gc-eu-mq-dbg (#2296)
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
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168 changed files with 652 additions and 606 deletions
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@ -58,7 +58,7 @@ static void* sEyeTextures[] = {
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gImpaEyeClosedTex,
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};
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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static u32 D_8098783C = 0;
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#endif
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@ -119,7 +119,7 @@ void func_80984BE0(DemoIm* this) {
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}
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}
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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void func_80984C68(DemoIm* this) {
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this->action = 7;
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this->drawConfig = 0;
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@ -500,7 +500,7 @@ void func_80985B34(DemoIm* this, PlayState* play) {
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void func_80985C10(DemoIm* this, PlayState* play) {
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func_80985948(this, play);
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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func_80984C8C(this, play);
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#endif
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}
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@ -510,7 +510,7 @@ void func_80985C40(DemoIm* this, PlayState* play) {
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DemoIm_UpdateSkelAnime(this);
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func_80984BE0(this);
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func_809859E0(this, play);
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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func_80984C8C(this, play);
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#endif
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}
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@ -520,7 +520,7 @@ void func_80985C94(DemoIm* this, PlayState* play) {
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DemoIm_UpdateSkelAnime(this);
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func_80984BE0(this);
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func_80985B34(this, play);
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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func_80984C8C(this, play);
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#endif
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}
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@ -935,7 +935,7 @@ void func_80986CFC(DemoIm* this, PlayState* play) {
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}
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void func_80986D40(DemoIm* this, PlayState* play) {
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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if (gSaveContext.sceneLayer == 6) {
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this->action = 19;
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this->drawConfig = 1;
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