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Decouple Debug Features From gc-eu-mq-dbg (#2296)
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
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168 changed files with 652 additions and 606 deletions
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@ -69,7 +69,7 @@ static void* sMouthTextures[] = {
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gSariaMouthSmilingOpenTex, gSariaMouthFrowningTex,
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};
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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static u32 D_80990108 = 0;
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#endif
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@ -128,7 +128,7 @@ void DemoSa_SetMouthIndex(DemoSa* this, s16 mouthIndex) {
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this->mouthIndex = mouthIndex;
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}
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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void func_8098E530(DemoSa* this) {
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this->action = 7;
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this->drawConfig = 0;
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@ -444,7 +444,7 @@ void func_8098F050(DemoSa* this, PlayState* play) {
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void func_8098F0E8(DemoSa* this, PlayState* play) {
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func_8098EEA8(this, play);
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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func_8098E554(this, play);
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#endif
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}
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@ -454,7 +454,7 @@ void func_8098F118(DemoSa* this, PlayState* play) {
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DemoSa_UpdateSkelAnime(this);
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func_8098E480(this);
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func_8098EEFC(this, play);
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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func_8098E554(this, play);
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#endif
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}
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@ -464,7 +464,7 @@ void func_8098F16C(DemoSa* this, PlayState* play) {
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DemoSa_UpdateSkelAnime(this);
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func_8098EDB0(this);
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func_8098F050(this, play);
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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func_8098E554(this, play);
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#endif
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}
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