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Decouple Debug Features From gc-eu-mq-dbg (#2296)

* rename OOT_DEBUG to DEBUG_FEATURES

* makefile changes

* add DEBUG_ASSETS

* fix DEBUG_FEATURES usages

* format

* fix errors

* review

* fix problem and review2

* review

* add DEBUG_FEATURES to DEBUG_ASSETS check

* review

* whoops

* format
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fig02 2024-11-17 17:02:07 -05:00 committed by GitHub
parent cf4dc98cc9
commit 17edb82c0d
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168 changed files with 652 additions and 606 deletions

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@ -14,7 +14,7 @@
void ElfMsg_Init(Actor* thisx, PlayState* play);
void ElfMsg_Destroy(Actor* thisx, PlayState* play);
void ElfMsg_Update(Actor* thisx, PlayState* play);
#if OOT_DEBUG
#if DEBUG_ASSETS
void ElfMsg_Draw(Actor* thisx, PlayState* play);
#endif
@ -30,7 +30,7 @@ ActorProfile Elf_Msg_Profile = {
/**/ ElfMsg_Init,
/**/ ElfMsg_Destroy,
/**/ ElfMsg_Update,
#if OOT_DEBUG
#if DEBUG_ASSETS
/**/ ElfMsg_Draw,
#else
/**/ NULL,
@ -170,7 +170,7 @@ void ElfMsg_Update(Actor* thisx, PlayState* play) {
}
}
#if OOT_DEBUG
#if DEBUG_ASSETS
#include "assets/overlays/ovl_Elf_Msg/ovl_Elf_Msg.c"
void ElfMsg_Draw(Actor* thisx, PlayState* play) {