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Decouple Debug Features From gc-eu-mq-dbg (#2296)
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
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168 changed files with 652 additions and 606 deletions
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@ -12,7 +12,7 @@
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void ElfMsg2_Init(Actor* thisx, PlayState* play);
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void ElfMsg2_Destroy(Actor* thisx, PlayState* play);
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void ElfMsg2_Update(Actor* thisx, PlayState* play);
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#if OOT_DEBUG
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#if DEBUG_ASSETS
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void ElfMsg2_Draw(Actor* thisx, PlayState* play);
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#endif
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@ -29,7 +29,7 @@ ActorProfile Elf_Msg2_Profile = {
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/**/ ElfMsg2_Init,
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/**/ ElfMsg2_Destroy,
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/**/ ElfMsg2_Update,
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#if OOT_DEBUG
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#if DEBUG_ASSETS
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/**/ ElfMsg2_Draw,
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#else
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/**/ NULL,
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@ -153,7 +153,7 @@ void ElfMsg2_Update(Actor* thisx, PlayState* play) {
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}
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}
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#if OOT_DEBUG
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#if DEBUG_ASSETS
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#include "assets/overlays/ovl_Elf_Msg2/ovl_Elf_Msg2.c"
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void ElfMsg2_Draw(Actor* thisx, PlayState* play) {
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