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Decouple Debug Features From gc-eu-mq-dbg (#2296)

* rename OOT_DEBUG to DEBUG_FEATURES

* makefile changes

* add DEBUG_ASSETS

* fix DEBUG_FEATURES usages

* format

* fix errors

* review

* fix problem and review2

* review

* add DEBUG_FEATURES to DEBUG_ASSETS check

* review

* whoops

* format
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fig02 2024-11-17 17:02:07 -05:00 committed by GitHub
parent cf4dc98cc9
commit 17edb82c0d
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168 changed files with 652 additions and 606 deletions

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@ -12,7 +12,7 @@
void ElfMsg2_Init(Actor* thisx, PlayState* play);
void ElfMsg2_Destroy(Actor* thisx, PlayState* play);
void ElfMsg2_Update(Actor* thisx, PlayState* play);
#if OOT_DEBUG
#if DEBUG_ASSETS
void ElfMsg2_Draw(Actor* thisx, PlayState* play);
#endif
@ -29,7 +29,7 @@ ActorProfile Elf_Msg2_Profile = {
/**/ ElfMsg2_Init,
/**/ ElfMsg2_Destroy,
/**/ ElfMsg2_Update,
#if OOT_DEBUG
#if DEBUG_ASSETS
/**/ ElfMsg2_Draw,
#else
/**/ NULL,
@ -153,7 +153,7 @@ void ElfMsg2_Update(Actor* thisx, PlayState* play) {
}
}
#if OOT_DEBUG
#if DEBUG_ASSETS
#include "assets/overlays/ovl_Elf_Msg2/ovl_Elf_Msg2.c"
void ElfMsg2_Draw(Actor* thisx, PlayState* play) {