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Decouple Debug Features From gc-eu-mq-dbg (#2296)
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
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168 changed files with 652 additions and 606 deletions
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@ -49,7 +49,7 @@ void EnEg_Init(Actor* thisx, PlayState* play) {
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void func_809FFDC8(EnEg* this, PlayState* play) {
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if (!sVoided && (gSaveContext.subTimerSeconds <= 0) && Flags_GetSwitch(play, 0x36) &&
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(!OOT_DEBUG || kREG(0) == 0)) {
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(!DEBUG_FEATURES || kREG(0) == 0)) {
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// Void the player out
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Play_TriggerRespawn(play);
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gSaveContext.respawnFlag = -2;
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