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Decouple Debug Features From gc-eu-mq-dbg (#2296)
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
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168 changed files with 652 additions and 606 deletions
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@ -1029,7 +1029,7 @@ void EnFr_SetIdle(EnFr* this, PlayState* play) {
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void EnFr_UpdateIdle(Actor* thisx, PlayState* play) {
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EnFr* this = (EnFr*)thisx;
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if (OOT_DEBUG && BREG(0) != 0) {
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if (DEBUG_FEATURES && BREG(0) != 0) {
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DebugDisplay_AddObject(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z,
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this->actor.world.rot.x, this->actor.world.rot.y, this->actor.world.rot.z, 1.0f, 1.0f,
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1.0f, 255, 0, 0, 255, 4, play->state.gfxCtx);
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