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Decouple Debug Features From gc-eu-mq-dbg (#2296)

* rename OOT_DEBUG to DEBUG_FEATURES

* makefile changes

* add DEBUG_ASSETS

* fix DEBUG_FEATURES usages

* format

* fix errors

* review

* fix problem and review2

* review

* add DEBUG_FEATURES to DEBUG_ASSETS check

* review

* whoops

* format
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fig02 2024-11-17 17:02:07 -05:00 committed by GitHub
parent cf4dc98cc9
commit 17edb82c0d
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168 changed files with 652 additions and 606 deletions

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@ -83,7 +83,7 @@ static void* sEyeTextures[] = {
gNabooruEyeClosedTex,
};
#if OOT_DEBUG
#if DEBUG_FEATURES
static s32 D_80AB4318 = 0;
#endif
@ -194,7 +194,7 @@ void EnNb_UpdateEyes(EnNb* this) {
}
}
#if OOT_DEBUG
#if DEBUG_FEATURES
void func_80AB11EC(EnNb* this) {
this->action = NB_ACTION_7;
this->drawMode = NB_DRAW_NOTHING;
@ -533,7 +533,7 @@ void EnNb_SetupLightOrb(EnNb* this, PlayState* play) {
void EnNb_Hide(EnNb* this, PlayState* play) {
EnNb_SetupHide(this, play);
#if OOT_DEBUG
#if DEBUG_FEATURES
func_80AB1210(this, play);
#endif
}
@ -543,7 +543,7 @@ void EnNb_Fade(EnNb* this, PlayState* play) {
EnNb_UpdateSkelAnime(this);
EnNb_UpdateEyes(this);
EnNb_CheckToFade(this, play);
#if OOT_DEBUG
#if DEBUG_FEATURES
func_80AB1210(this, play);
#endif
}
@ -553,7 +553,7 @@ void EnNb_CreateLightOrb(EnNb* this, PlayState* play) {
EnNb_UpdateSkelAnime(this);
EnNb_UpdateEyes(this);
EnNb_SetupLightOrb(this, play);
#if OOT_DEBUG
#if DEBUG_FEATURES
func_80AB1210(this, play);
#endif
}