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Decouple Debug Features From gc-eu-mq-dbg (#2296)
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
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168 changed files with 652 additions and 606 deletions
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@ -83,7 +83,7 @@ static void* sEyeTextures[] = {
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gNabooruEyeClosedTex,
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};
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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static s32 D_80AB4318 = 0;
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#endif
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@ -194,7 +194,7 @@ void EnNb_UpdateEyes(EnNb* this) {
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}
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}
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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void func_80AB11EC(EnNb* this) {
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this->action = NB_ACTION_7;
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this->drawMode = NB_DRAW_NOTHING;
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@ -533,7 +533,7 @@ void EnNb_SetupLightOrb(EnNb* this, PlayState* play) {
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void EnNb_Hide(EnNb* this, PlayState* play) {
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EnNb_SetupHide(this, play);
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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func_80AB1210(this, play);
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#endif
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}
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@ -543,7 +543,7 @@ void EnNb_Fade(EnNb* this, PlayState* play) {
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EnNb_UpdateSkelAnime(this);
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EnNb_UpdateEyes(this);
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EnNb_CheckToFade(this, play);
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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func_80AB1210(this, play);
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#endif
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}
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@ -553,7 +553,7 @@ void EnNb_CreateLightOrb(EnNb* this, PlayState* play) {
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EnNb_UpdateSkelAnime(this);
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EnNb_UpdateEyes(this);
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EnNb_SetupLightOrb(this, play);
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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func_80AB1210(this, play);
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#endif
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}
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