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Decouple Debug Features From gc-eu-mq-dbg (#2296)
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
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168 changed files with 652 additions and 606 deletions
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@ -714,7 +714,7 @@ void FileSelect_PulsateCursor(GameState* thisx) {
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SramContext* sramCtx = &this->sramCtx;
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Input* debugInput = &this->state.input[2];
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#if OOT_DEBUG
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#if OOT_PAL && DEBUG_FEATURES
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if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
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sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_ENG;
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*((u8*)0x80000002) = LANGUAGE_ENG;
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@ -1849,7 +1849,7 @@ void FileSelect_FadeOut(GameState* thisx) {
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void FileSelect_LoadGame(GameState* thisx) {
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FileSelectState* this = (FileSelectState*)thisx;
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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if (this->buttonIndex == FS_BTN_SELECT_FILE_1) {
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Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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@ -250,7 +250,7 @@ static SceneSelectEntry sScenes[] = {
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// Rupees & Cow Grotto
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{ "114:" T(GFXP_HIRAGANA "カクシトビコミアナ 13", "Hidden Dive Hole 13"), MapSelect_LoadGame, ENTR_GROTTOS_13 },
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{ "115:" T(GFXP_KATAKANA "ハイラル デモ", "Hyrule Cutscenes"), MapSelect_LoadGame, ENTR_CUTSCENE_MAP_0 },
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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{ "116:" T(GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", "Special Room (Treasure Chest Warp)"),
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MapSelect_LoadGame, ENTR_BESITU_0 },
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{ "117:" T(GFXP_HIRAGANA "ササ" GFXP_KATAKANA "テスト", "Sasaki Test"), MapSelect_LoadGame, ENTR_SASATEST_0 },
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@ -15,7 +15,7 @@
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#include "assets/textures/nintendo_rogo_static/nintendo_rogo_static.h"
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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void ConsoleLogo_PrintBuildInfo(Gfx** gfxP) {
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Gfx* gfx;
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GfxPrint* printer;
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@ -156,7 +156,7 @@ void ConsoleLogo_Main(GameState* thisx) {
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ConsoleLogo_Calc(this);
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ConsoleLogo_Draw(this);
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#if OOT_DEBUG
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#if DEBUG_FEATURES
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if (gIsCtrlr2Valid) {
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Gfx* gfx = POLY_OPA_DISP;
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