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set types for more segment addresses

This commit is contained in:
KrimtonZ 2020-03-25 10:59:49 -05:00
parent 498d19655b
commit 18676c531d
5 changed files with 8 additions and 8 deletions

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@ -320,7 +320,7 @@ void DemoGo_Init(DemoGo* this, GlobalContext* globalCtx) {
AnimationHeader* animation = &D_06004930;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_0600FEF0, 0, 0, 0, 0);
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_0600FEF0, NULL, NULL, NULL, 0);
SkelAnime_ChangeAnimation(&this->skelAnime, animation, 1.0f, 0.0f, SkelAnime_GetFrameCount(&animation->genericHeader), 2, 0.0f);
this->action = 0;
}