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set types for more segment addresses

This commit is contained in:
KrimtonZ 2020-03-25 10:59:49 -05:00
parent 498d19655b
commit 18676c531d
5 changed files with 8 additions and 8 deletions

View file

@ -79,7 +79,7 @@ typedef enum {
/* 0x06 */ DOG_BOW_2,
} DogBehavior;
extern UNK_PTR D_06007290;
extern SkeletonHeader D_06007290;
extern AnimationHeader D_06001368;
extern AnimationHeader D_06000D78;
extern AnimationHeader D_06000278;
@ -242,7 +242,7 @@ static void EnDog_Init(EnDog* this, GlobalContext* globalCtx) {
collider = &this->collider;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 24.0f);
skelAnime = &this->skelAnime;
SkelAnime_InitSV(globalCtx, skelAnime, &D_06007290, 0, &this->unk_1F4, &this->unk_242, 13);
SkelAnime_InitSV(globalCtx, skelAnime, &D_06007290, NULL, &this->unk_1F4, &this->unk_242, 13);
func_80034EC0(skelAnime, animations, 0);
if ((this->actor.params & 0x8000) == 0) {