From 186ecc72b5a052cbc4dcc1125a6bb204c354506d Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Sat, 26 Nov 2022 22:15:41 +0100 Subject: [PATCH] Name scenes (scene enum, entrance enum, various identifiers) (#1343) * Comment names on titled scenes * Comment some more scene names * Comment some map assets symbol prefixes * Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`) * Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors) * Fix symbol prefix for back alley night scene * Name the two grave scenes (normal and fairy's fountain variant) * Name most houses, name/update misc scenes Co-authored-by: fig02 * (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific Co-authored-by: fig02 * `miharigoya_scene`: `market_guard_house` * `kakariko_scene` -> `kakariko_center_house` * `richards_house` -> `dog_lady_house` (for localization differences) * Revert "Comment some map assets symbol prefixes" This reverts commit 210a38a6288d5d2fa318059f31988ca7ceb5c708. * remove other xml prefixes * ganon_boss, ganondorf_boss * comments to namefixer * `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE` * two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior * Run namefixer `find src include -type f -exec ./tools/namefixer.py {} \;` * run formatter Co-authored-by: fig02 --- include/tables/entrance_table.h | 3108 ++++++++--------- include/tables/scene_table.h | 196 +- include/z64scene.h | 98 +- src/code/z_actor.c | 106 +- src/code/z_bgcheck.c | 23 +- src/code/z_camera.c | 8 +- src/code/z_demo.c | 323 +- src/code/z_horse.c | 70 +- src/code/z_kaleido_setup.c | 2 +- src/code/z_kankyo.c | 20 +- src/code/z_map_exp.c | 360 +- src/code/z_map_mark.c | 30 +- src/code/z_message_PAL.c | 6 +- src/code/z_parameter.c | 335 +- src/code/z_play.c | 27 +- src/code/z_room.c | 2 +- src/code/z_scene.c | 18 +- src/code/z_scene_table.c | 111 +- src/code/z_sram.c | 121 +- .../ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c | 45 +- .../ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c | 2 +- src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c | 6 +- .../ovl_Bg_Heavy_Block/z_bg_heavy_block.c | 2 +- .../actors/ovl_Bg_Ingate/z_bg_ingate.c | 2 +- .../z_bg_spot00_hanebasi.c | 4 +- .../z_bg_spot02_objects.c | 4 +- .../ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c | 2 +- .../z_bg_spot16_doughnut.c | 8 +- .../actors/ovl_Boss_Ganon/z_boss_ganon.c | 7 +- .../actors/ovl_Boss_Ganon2/z_boss_ganon2.c | 2 +- src/overlays/actors/ovl_Demo_6K/z_demo_6k.c | 4 +- .../actors/ovl_Demo_Effect/z_demo_effect.c | 48 +- src/overlays/actors/ovl_Demo_Im/z_demo_im.c | 2 +- .../actors/ovl_Demo_Kankyo/z_demo_kankyo.c | 36 +- src/overlays/actors/ovl_Door_Ana/z_door_ana.c | 6 +- .../actors/ovl_Door_Shutter/z_door_shutter.c | 48 +- .../actors/ovl_Door_Warp1/z_door_warp1.c | 68 +- src/overlays/actors/ovl_En_Cow/z_en_cow.c | 2 +- src/overlays/actors/ovl_En_Daiku/z_en_daiku.c | 14 +- .../z_en_daiku_kakariko.c | 6 +- src/overlays/actors/ovl_En_Dog/z_en_dog.c | 2 +- src/overlays/actors/ovl_En_Door/z_en_door.c | 26 +- src/overlays/actors/ovl_En_Du/z_en_du.c | 6 +- src/overlays/actors/ovl_En_Elf/z_en_elf.c | 2 +- .../actors/ovl_En_Encount1/z_en_encount1.c | 10 +- .../actors/ovl_En_Encount2/z_en_encount2.c | 12 +- .../actors/ovl_En_G_Switch/z_en_g_switch.c | 2 +- src/overlays/actors/ovl_En_Ge1/z_en_ge1.c | 10 +- src/overlays/actors/ovl_En_Ge2/z_en_ge2.c | 14 +- src/overlays/actors/ovl_En_GeldB/z_en_geldb.c | 6 +- src/overlays/actors/ovl_En_Go/z_en_go.c | 10 +- src/overlays/actors/ovl_En_Go2/z_en_go2.h | 2 +- .../actors/ovl_En_Goroiwa/z_en_goroiwa.c | 2 +- .../actors/ovl_En_Heishi1/z_en_heishi1.c | 2 +- .../actors/ovl_En_Heishi3/z_en_heishi3.c | 2 +- .../actors/ovl_En_Heishi4/z_en_heishi4.c | 2 +- src/overlays/actors/ovl_En_Holl/z_en_holl.c | 4 +- src/overlays/actors/ovl_En_Horse/z_en_horse.c | 371 +- .../z_en_horse_game_check.c | 12 +- .../z_en_horse_link_child.c | 8 +- .../ovl_En_Horse_Normal/z_en_horse_normal.c | 14 +- src/overlays/actors/ovl_En_Hy/z_en_hy.c | 36 +- src/overlays/actors/ovl_En_In/z_en_in.c | 14 +- .../actors/ovl_En_Jsjutan/z_en_jsjutan.c | 2 +- src/overlays/actors/ovl_En_Ko/z_en_ko.c | 18 +- src/overlays/actors/ovl_En_Ma1/z_en_ma1.c | 11 +- src/overlays/actors/ovl_En_Ma2/z_en_ma2.c | 6 +- src/overlays/actors/ovl_En_Ma3/z_en_ma3.c | 2 +- src/overlays/actors/ovl_En_Md/z_en_md.c | 35 +- src/overlays/actors/ovl_En_Ms/z_en_ms.c | 3 +- src/overlays/actors/ovl_En_Niw/z_en_niw.c | 8 +- .../actors/ovl_En_Niw_Lady/z_en_niw_lady.c | 2 +- .../ovl_En_Okarina_Tag/z_en_okarina_tag.c | 5 +- src/overlays/actors/ovl_En_Owl/z_en_owl.c | 2 +- .../ovl_En_River_Sound/z_en_river_sound.c | 2 +- src/overlays/actors/ovl_En_Rl/z_en_rl.c | 2 +- src/overlays/actors/ovl_En_Sa/z_en_sa.c | 35 +- src/overlays/actors/ovl_En_Ta/z_en_ta.c | 10 +- src/overlays/actors/ovl_En_Tg/z_en_tg.c | 2 +- src/overlays/actors/ovl_En_Tk/z_en_tk.c | 2 +- src/overlays/actors/ovl_En_Toryo/z_en_toryo.c | 6 +- .../actors/ovl_En_Viewer/z_en_viewer.c | 8 +- .../ovl_En_Wonder_Talk2/z_en_wonder_talk2.c | 2 +- src/overlays/actors/ovl_En_Xc/z_en_xc.c | 12 +- src/overlays/actors/ovl_En_Zl3/z_en_zl3.c | 34 +- src/overlays/actors/ovl_En_Zl4/z_en_zl4.c | 4 +- src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c | 4 +- .../actors/ovl_Obj_Hsblock/z_obj_hsblock.c | 2 +- .../actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c | 21 +- .../ovl_Object_Kankyo/z_object_kankyo.c | 16 +- .../actors/ovl_player_actor/z_player.c | 74 +- src/overlays/gamestates/ovl_select/z_select.c | 232 +- .../ovl_kaleido_scope/z_kaleido_map_PAL.c | 2 +- .../ovl_kaleido_scope/z_kaleido_scope_PAL.c | 142 +- .../misc/ovl_kaleido_scope/z_lmap_mark.c | 40 +- tools/namefixer.py | 254 ++ 96 files changed, 3577 insertions(+), 3274 deletions(-) diff --git a/include/tables/entrance_table.h b/include/tables/entrance_table.h index b8d37f5e7a..988529eea5 100644 --- a/include/tables/entrance_table.h +++ b/include/tables/entrance_table.h @@ -19,30 +19,30 @@ * Only the first entrance within a group of layers is expected to be referenced in code. * The entrance system will apply the offset on its own to access the correct entrance for a given layer. */ -/* 0x000 */ DEFINE_ENTRANCE(ENTR_YDAN_0, SCENE_YDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x001 */ DEFINE_ENTRANCE(ENTR_YDAN_0_1, SCENE_YDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x002 */ DEFINE_ENTRANCE(ENTR_YDAN_0_2, SCENE_YDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x003 */ DEFINE_ENTRANCE(ENTR_YDAN_0_3, SCENE_YDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x000 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_0, SCENE_DEKU_TREE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x001 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_0_1, SCENE_DEKU_TREE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x002 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_0_2, SCENE_DEKU_TREE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x003 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_0_3, SCENE_DEKU_TREE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x004 */ DEFINE_ENTRANCE(ENTR_DDAN_0, SCENE_DDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x005 */ DEFINE_ENTRANCE(ENTR_DDAN_0_1, SCENE_DDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x006 */ DEFINE_ENTRANCE(ENTR_DDAN_0_2, SCENE_DDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x007 */ DEFINE_ENTRANCE(ENTR_DDAN_0_3, SCENE_DDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x004 */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_0, SCENE_DODONGOS_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x005 */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_0_1, SCENE_DODONGOS_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x006 */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_0_2, SCENE_DODONGOS_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x007 */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_0_3, SCENE_DODONGOS_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x008 */ DEFINE_ENTRANCE(ENTR_MEN_0, SCENE_MEN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x009 */ DEFINE_ENTRANCE(ENTR_MEN_0_1, SCENE_MEN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x00A */ DEFINE_ENTRANCE(ENTR_MEN_0_2, SCENE_MEN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x00B */ DEFINE_ENTRANCE(ENTR_MEN_0_3, SCENE_MEN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x008 */ DEFINE_ENTRANCE(ENTR_GERUDO_TRAINING_GROUND_0, SCENE_GERUDO_TRAINING_GROUND, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x009 */ DEFINE_ENTRANCE(ENTR_GERUDO_TRAINING_GROUND_0_1, SCENE_GERUDO_TRAINING_GROUND, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x00A */ DEFINE_ENTRANCE(ENTR_GERUDO_TRAINING_GROUND_0_2, SCENE_GERUDO_TRAINING_GROUND, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x00B */ DEFINE_ENTRANCE(ENTR_GERUDO_TRAINING_GROUND_0_3, SCENE_GERUDO_TRAINING_GROUND, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x00C */ DEFINE_ENTRANCE(ENTR_MORIBOSSROOM_0, SCENE_MORIBOSSROOM, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x00D */ DEFINE_ENTRANCE(ENTR_MORIBOSSROOM_0_1, SCENE_MORIBOSSROOM, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x00E */ DEFINE_ENTRANCE(ENTR_MORIBOSSROOM_0_2, SCENE_MORIBOSSROOM, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x00F */ DEFINE_ENTRANCE(ENTR_MORIBOSSROOM_0_3, SCENE_MORIBOSSROOM, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x00C */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_BOSS_0, SCENE_FOREST_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x00D */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_BOSS_0_1, SCENE_FOREST_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x00E */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_BOSS_0_2, SCENE_FOREST_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x00F */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_BOSS_0_3, SCENE_FOREST_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x010 */ DEFINE_ENTRANCE(ENTR_MIZUSIN_0, SCENE_MIZUSIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x011 */ DEFINE_ENTRANCE(ENTR_MIZUSIN_0_1, SCENE_MIZUSIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x012 */ DEFINE_ENTRANCE(ENTR_MIZUSIN_0_2, SCENE_MIZUSIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x013 */ DEFINE_ENTRANCE(ENTR_MIZUSIN_0_3, SCENE_MIZUSIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x010 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_0, SCENE_WATER_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x011 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_0_1, SCENE_WATER_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x012 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_0_2, SCENE_WATER_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x013 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_0_3, SCENE_WATER_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x014 */ DEFINE_ENTRANCE(ENTR_UNUSED_6E, SCENE_UNUSED_6E, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x015 */ DEFINE_ENTRANCE(ENTR_UNUSED_6E_1, SCENE_UNUSED_6E, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) @@ -69,168 +69,168 @@ /* 0x026 */ DEFINE_ENTRANCE(ENTR_TESTROOM_0_2, SCENE_TESTROOM, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x027 */ DEFINE_ENTRANCE(ENTR_TESTROOM_0_3, SCENE_TESTROOM, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x028 */ DEFINE_ENTRANCE(ENTR_BDAN_0, SCENE_BDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x029 */ DEFINE_ENTRANCE(ENTR_BDAN_0_1, SCENE_BDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x02A */ DEFINE_ENTRANCE(ENTR_BDAN_0_2, SCENE_BDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x02B */ DEFINE_ENTRANCE(ENTR_BDAN_0_3, SCENE_BDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x02C */ DEFINE_ENTRANCE(ENTR_BDAN_0_4, SCENE_BDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x028 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_0, SCENE_JABU_JABU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x029 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_0_1, SCENE_JABU_JABU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x02A */ DEFINE_ENTRANCE(ENTR_JABU_JABU_0_2, SCENE_JABU_JABU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x02B */ DEFINE_ENTRANCE(ENTR_JABU_JABU_0_3, SCENE_JABU_JABU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x02C */ DEFINE_ENTRANCE(ENTR_JABU_JABU_0_4, SCENE_JABU_JABU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x02D */ DEFINE_ENTRANCE(ENTR_HAKAANA_OUKE_0, SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x02E */ DEFINE_ENTRANCE(ENTR_HAKAANA_OUKE_0_1, SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x02F */ DEFINE_ENTRANCE(ENTR_HAKAANA_OUKE_0_2, SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x030 */ DEFINE_ENTRANCE(ENTR_HAKAANA_OUKE_0_3, SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x031 */ DEFINE_ENTRANCE(ENTR_HAKAANA_OUKE_0_4, SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x032 */ DEFINE_ENTRANCE(ENTR_HAKAANA_OUKE_0_5, SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x02D */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_0, SCENE_ROYAL_FAMILYS_TOMB, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x02E */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_0_1, SCENE_ROYAL_FAMILYS_TOMB, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x02F */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_0_2, SCENE_ROYAL_FAMILYS_TOMB, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x030 */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_0_3, SCENE_ROYAL_FAMILYS_TOMB, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x031 */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_0_4, SCENE_ROYAL_FAMILYS_TOMB, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x032 */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_0_5, SCENE_ROYAL_FAMILYS_TOMB, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x033 */ DEFINE_ENTRANCE(ENTR_ENTRA_0, SCENE_ENTRA, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x034 */ DEFINE_ENTRANCE(ENTR_ENTRA_N_0_1, SCENE_ENTRA_N, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x035 */ DEFINE_ENTRANCE(ENTR_ENRUI_0_2, SCENE_ENRUI, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x036 */ DEFINE_ENTRANCE(ENTR_ENRUI_0_3, SCENE_ENRUI, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x033 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_DAY_0, SCENE_MARKET_ENTRANCE_DAY, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x034 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_NIGHT_0_1, SCENE_MARKET_ENTRANCE_NIGHT, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x035 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_RUINS_0_2, SCENE_MARKET_ENTRANCE_RUINS, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x036 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_RUINS_0_3, SCENE_MARKET_ENTRANCE_RUINS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x037 */ DEFINE_ENTRANCE(ENTR_HAKADAN_0, SCENE_HAKADAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x038 */ DEFINE_ENTRANCE(ENTR_HAKADAN_0_1, SCENE_HAKADAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x039 */ DEFINE_ENTRANCE(ENTR_HAKADAN_0_2, SCENE_HAKADAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x03A */ DEFINE_ENTRANCE(ENTR_HAKADAN_0_3, SCENE_HAKADAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x037 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_0, SCENE_SHADOW_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x038 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_0_1, SCENE_SHADOW_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x039 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_0_2, SCENE_SHADOW_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x03A */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_0_3, SCENE_SHADOW_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x03B */ DEFINE_ENTRANCE(ENTR_SYATEKIJYOU_0, SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x03C */ DEFINE_ENTRANCE(ENTR_SYATEKIJYOU_0_1, SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x03D */ DEFINE_ENTRANCE(ENTR_SYATEKIJYOU_0_2, SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x03E */ DEFINE_ENTRANCE(ENTR_SYATEKIJYOU_0_3, SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x03B */ DEFINE_ENTRANCE(ENTR_SHOOTING_GALLERY_0, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x03C */ DEFINE_ENTRANCE(ENTR_SHOOTING_GALLERY_0_1, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x03D */ DEFINE_ENTRANCE(ENTR_SHOOTING_GALLERY_0_2, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x03E */ DEFINE_ENTRANCE(ENTR_SHOOTING_GALLERY_0_3, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x03F */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_0, SCENE_KAKUSIANA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x040 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_0_1, SCENE_KAKUSIANA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x041 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_0_2, SCENE_KAKUSIANA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x042 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_0_3, SCENE_KAKUSIANA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x03F */ DEFINE_ENTRANCE(ENTR_GROTTOS_0, SCENE_GROTTOS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x040 */ DEFINE_ENTRANCE(ENTR_GROTTOS_0_1, SCENE_GROTTOS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x041 */ DEFINE_ENTRANCE(ENTR_GROTTOS_0_2, SCENE_GROTTOS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x042 */ DEFINE_ENTRANCE(ENTR_GROTTOS_0_3, SCENE_GROTTOS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x043 */ DEFINE_ENTRANCE(ENTR_HYLIA_LABO_0, SCENE_HYLIA_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x044 */ DEFINE_ENTRANCE(ENTR_HYLIA_LABO_0_1, SCENE_HYLIA_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x045 */ DEFINE_ENTRANCE(ENTR_HYLIA_LABO_0_2, SCENE_HYLIA_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x046 */ DEFINE_ENTRANCE(ENTR_HYLIA_LABO_0_3, SCENE_HYLIA_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x043 */ DEFINE_ENTRANCE(ENTR_LAKESIDE_LABORATORY_0, SCENE_LAKESIDE_LABORATORY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x044 */ DEFINE_ENTRANCE(ENTR_LAKESIDE_LABORATORY_0_1, SCENE_LAKESIDE_LABORATORY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x045 */ DEFINE_ENTRANCE(ENTR_LAKESIDE_LABORATORY_0_2, SCENE_LAKESIDE_LABORATORY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x046 */ DEFINE_ENTRANCE(ENTR_LAKESIDE_LABORATORY_0_3, SCENE_LAKESIDE_LABORATORY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) /* 0x047 */ DEFINE_ENTRANCE(ENTR_SUTARU_0, SCENE_SUTARU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x048 */ DEFINE_ENTRANCE(ENTR_SUTARU_0_1, SCENE_SUTARU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x049 */ DEFINE_ENTRANCE(ENTR_SUTARU_0_2, SCENE_SUTARU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x04A */ DEFINE_ENTRANCE(ENTR_SUTARU_0_3, SCENE_SUTARU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x04B */ DEFINE_ENTRANCE(ENTR_HAKAANA2_0, SCENE_HAKAANA2, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x04C */ DEFINE_ENTRANCE(ENTR_HAKAANA2_0_1, SCENE_HAKAANA2, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x04D */ DEFINE_ENTRANCE(ENTR_HAKAANA2_0_2, SCENE_HAKAANA2, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x04E */ DEFINE_ENTRANCE(ENTR_HAKAANA2_0_3, SCENE_HAKAANA2, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x04B */ DEFINE_ENTRANCE(ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x04C */ DEFINE_ENTRANCE(ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0_1, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x04D */ DEFINE_ENTRANCE(ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0_2, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x04E */ DEFINE_ENTRANCE(ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0_3, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x04F */ DEFINE_ENTRANCE(ENTR_SOUKO_0, SCENE_SOUKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x050 */ DEFINE_ENTRANCE(ENTR_SOUKO_0_1, SCENE_SOUKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x051 */ DEFINE_ENTRANCE(ENTR_SOUKO_0_2, SCENE_SOUKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x052 */ DEFINE_ENTRANCE(ENTR_SOUKO_0_3, SCENE_SOUKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x04F */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_0, SCENE_LON_LON_BUILDINGS, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x050 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_0_1, SCENE_LON_LON_BUILDINGS, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x051 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_0_2, SCENE_LON_LON_BUILDINGS, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x052 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_0_3, SCENE_LON_LON_BUILDINGS, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x053 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_0, SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x054 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_0_1, SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x055 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_0_2, SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x056 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_0_3, SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x057 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_0_4, SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x058 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_0_5, SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x059 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_0_6, SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x05A */ DEFINE_ENTRANCE(ENTR_TOKINOMA_0_7, SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x05B */ DEFINE_ENTRANCE(ENTR_TOKINOMA_0_8, SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x05C */ DEFINE_ENTRANCE(ENTR_TOKINOMA_0_9, SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x05D */ DEFINE_ENTRANCE(ENTR_TOKINOMA_0_10, SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x05E */ DEFINE_ENTRANCE(ENTR_TOKINOMA_0_11, SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) -/* 0x05F */ DEFINE_ENTRANCE(ENTR_TOKINOMA_0_12, SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x060 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_0_13, SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x061 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_0_14, SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x062 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_0_15, SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x053 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x054 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_1, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x055 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_2, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x056 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_3, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x057 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_4, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x058 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_5, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x059 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_6, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x05A */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_7, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x05B */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_8, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x05C */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_9, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x05D */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_10, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x05E */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_11, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) +/* 0x05F */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_12, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x060 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_13, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x061 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_14, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x062 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_15, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x063 */ DEFINE_ENTRANCE(ENTR_TAKARAYA_0, SCENE_TAKARAYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x064 */ DEFINE_ENTRANCE(ENTR_TAKARAYA_0_1, SCENE_TAKARAYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x065 */ DEFINE_ENTRANCE(ENTR_TAKARAYA_0_2, SCENE_TAKARAYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x066 */ DEFINE_ENTRANCE(ENTR_TAKARAYA_0_3, SCENE_TAKARAYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x063 */ DEFINE_ENTRANCE(ENTR_TREASURE_BOX_SHOP_0, SCENE_TREASURE_BOX_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x064 */ DEFINE_ENTRANCE(ENTR_TREASURE_BOX_SHOP_0_1, SCENE_TREASURE_BOX_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x065 */ DEFINE_ENTRANCE(ENTR_TREASURE_BOX_SHOP_0_2, SCENE_TREASURE_BOX_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x066 */ DEFINE_ENTRANCE(ENTR_TREASURE_BOX_SHOP_0_3, SCENE_TREASURE_BOX_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x067 */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_3, SCENE_MARKET_ALLEY, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x068 */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_N_3_1, SCENE_MARKET_ALLEY_N, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x069 */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_3_2, SCENE_MARKET_ALLEY, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x06A */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_N_3_3, SCENE_MARKET_ALLEY_N, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x067 */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_3, SCENE_BACK_ALLEY_DAY, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x068 */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_3_1, SCENE_BACK_ALLEY_NIGHT, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x069 */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_3_2, SCENE_BACK_ALLEY_DAY, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x06A */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_3_3, SCENE_BACK_ALLEY_NIGHT, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x06B */ DEFINE_ENTRANCE(ENTR_KENJYANOMA_0, SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW) -/* 0x06C */ DEFINE_ENTRANCE(ENTR_KENJYANOMA_0_1, SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW) -/* 0x06D */ DEFINE_ENTRANCE(ENTR_KENJYANOMA_0_2, SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW) -/* 0x06E */ DEFINE_ENTRANCE(ENTR_KENJYANOMA_0_3, SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW) -/* 0x06F */ DEFINE_ENTRANCE(ENTR_KENJYANOMA_0_4, SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_FADE_BLACK) -/* 0x070 */ DEFINE_ENTRANCE(ENTR_KENJYANOMA_0_5, SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_FADE_BLACK) -/* 0x071 */ DEFINE_ENTRANCE(ENTR_KENJYANOMA_0_6, SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x06B */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_0, SCENE_CHAMBER_OF_THE_SAGES, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW) +/* 0x06C */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_0_1, SCENE_CHAMBER_OF_THE_SAGES, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW) +/* 0x06D */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_0_2, SCENE_CHAMBER_OF_THE_SAGES, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW) +/* 0x06E */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_0_3, SCENE_CHAMBER_OF_THE_SAGES, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW) +/* 0x06F */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_0_4, SCENE_CHAMBER_OF_THE_SAGES, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_FADE_BLACK) +/* 0x070 */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_0_5, SCENE_CHAMBER_OF_THE_SAGES, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_FADE_BLACK) +/* 0x071 */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_0_6, SCENE_CHAMBER_OF_THE_SAGES, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x072 */ DEFINE_ENTRANCE(ENTR_MAHOUYA_0, SCENE_MAHOUYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x073 */ DEFINE_ENTRANCE(ENTR_MAHOUYA_0_1, SCENE_MAHOUYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x074 */ DEFINE_ENTRANCE(ENTR_MAHOUYA_0_2, SCENE_MAHOUYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x075 */ DEFINE_ENTRANCE(ENTR_MAHOUYA_0_3, SCENE_MAHOUYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x072 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_GRANNY_0, SCENE_POTION_SHOP_GRANNY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x073 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_GRANNY_0_1, SCENE_POTION_SHOP_GRANNY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x074 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_GRANNY_0_2, SCENE_POTION_SHOP_GRANNY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x075 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_GRANNY_0_3, SCENE_POTION_SHOP_GRANNY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) /* 0x076 */ DEFINE_ENTRANCE(ENTR_HAIRAL_NIWA2_0, SCENE_HAIRAL_NIWA2, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST)) /* 0x077 */ DEFINE_ENTRANCE(ENTR_HAIRAL_NIWA2_0_1, SCENE_HAIRAL_NIWA2, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST)) /* 0x078 */ DEFINE_ENTRANCE(ENTR_HAIRAL_NIWA2_0_2, SCENE_HAIRAL_NIWA2, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST)) /* 0x079 */ DEFINE_ENTRANCE(ENTR_HAIRAL_NIWA2_0_3, SCENE_HAIRAL_NIWA2, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST)) -/* 0x07A */ DEFINE_ENTRANCE(ENTR_HAIRAL_NIWA_0, SCENE_HAIRAL_NIWA, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_FADE_BLACK_FAST) -/* 0x07B */ DEFINE_ENTRANCE(ENTR_HAIRAL_NIWA_N_0_1, SCENE_HAIRAL_NIWA_N, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_FADE_BLACK_FAST) -/* 0x07C */ DEFINE_ENTRANCE(ENTR_HAIRAL_NIWA_0_2, SCENE_HAIRAL_NIWA, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_FADE_BLACK_FAST) -/* 0x07D */ DEFINE_ENTRANCE(ENTR_HAIRAL_NIWA_N_0_3, SCENE_HAIRAL_NIWA_N, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_FADE_BLACK_FAST) +/* 0x07A */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_GUARDS_DAY_0, SCENE_CASTLE_COURTYARD_GUARDS_DAY, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_FADE_BLACK_FAST) +/* 0x07B */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_GUARDS_NIGHT_0_1, SCENE_CASTLE_COURTYARD_GUARDS_NIGHT, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_FADE_BLACK_FAST) +/* 0x07C */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_GUARDS_DAY_0_2, SCENE_CASTLE_COURTYARD_GUARDS_DAY, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_FADE_BLACK_FAST) +/* 0x07D */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_GUARDS_NIGHT_0_3, SCENE_CASTLE_COURTYARD_GUARDS_NIGHT, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_FADE_BLACK_FAST) -/* 0x07E */ DEFINE_ENTRANCE(ENTR_MIHARIGOYA_0, SCENE_MIHARIGOYA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x07F */ DEFINE_ENTRANCE(ENTR_MIHARIGOYA_0_1, SCENE_MIHARIGOYA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x080 */ DEFINE_ENTRANCE(ENTR_MIHARIGOYA_0_2, SCENE_MIHARIGOYA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x081 */ DEFINE_ENTRANCE(ENTR_MIHARIGOYA_0_3, SCENE_MIHARIGOYA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x07E */ DEFINE_ENTRANCE(ENTR_MARKET_GUARD_HOUSE_0, SCENE_MARKET_GUARD_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x07F */ DEFINE_ENTRANCE(ENTR_MARKET_GUARD_HOUSE_0_1, SCENE_MARKET_GUARD_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x080 */ DEFINE_ENTRANCE(ENTR_MARKET_GUARD_HOUSE_0_2, SCENE_MARKET_GUARD_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x081 */ DEFINE_ENTRANCE(ENTR_MARKET_GUARD_HOUSE_0_3, SCENE_MARKET_GUARD_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x082 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_0, SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x083 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_0_1, SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x084 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_0_2, SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x085 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_0_3, SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x086 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_0_4, SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x087 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_0_5, SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x082 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_0, SCENE_SPIRIT_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x083 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_0_1, SCENE_SPIRIT_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x084 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_0_2, SCENE_SPIRIT_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x085 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_0_3, SCENE_SPIRIT_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x086 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_0_4, SCENE_SPIRIT_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x087 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_0_5, SCENE_SPIRIT_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x088 */ DEFINE_ENTRANCE(ENTR_ICE_DOUKUTO_0, SCENE_ICE_DOUKUTO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x089 */ DEFINE_ENTRANCE(ENTR_ICE_DOUKUTO_0_1, SCENE_ICE_DOUKUTO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x08A */ DEFINE_ENTRANCE(ENTR_ICE_DOUKUTO_0_2, SCENE_ICE_DOUKUTO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x08B */ DEFINE_ENTRANCE(ENTR_ICE_DOUKUTO_0_3, SCENE_ICE_DOUKUTO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x08C */ DEFINE_ENTRANCE(ENTR_ICE_DOUKUTO_0_4, SCENE_ICE_DOUKUTO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x088 */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_0, SCENE_ICE_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x089 */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_0_1, SCENE_ICE_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x08A */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_0_2, SCENE_ICE_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x08B */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_0_3, SCENE_ICE_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x08C */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_0_4, SCENE_ICE_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x08D */ DEFINE_ENTRANCE(ENTR_JYASINBOSS_0, SCENE_JYASINBOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x08E */ DEFINE_ENTRANCE(ENTR_JYASINBOSS_0_1, SCENE_JYASINBOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x08F */ DEFINE_ENTRANCE(ENTR_JYASINBOSS_0_2, SCENE_JYASINBOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x090 */ DEFINE_ENTRANCE(ENTR_JYASINBOSS_0_3, SCENE_JYASINBOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x091 */ DEFINE_ENTRANCE(ENTR_JYASINBOSS_0_4, SCENE_JYASINBOSS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x092 */ DEFINE_ENTRANCE(ENTR_JYASINBOSS_0_5, SCENE_JYASINBOSS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x093 */ DEFINE_ENTRANCE(ENTR_JYASINBOSS_0_6, SCENE_JYASINBOSS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x08D */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_0, SCENE_SPIRIT_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x08E */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_0_1, SCENE_SPIRIT_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x08F */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_0_2, SCENE_SPIRIT_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x090 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_0_3, SCENE_SPIRIT_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x091 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_0_4, SCENE_SPIRIT_TEMPLE_BOSS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x092 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_0_5, SCENE_SPIRIT_TEMPLE_BOSS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x093 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_0_6, SCENE_SPIRIT_TEMPLE_BOSS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x094 */ DEFINE_ENTRANCE(ENTR_TEST01_0, SCENE_TEST01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x095 */ DEFINE_ENTRANCE(ENTR_TEST01_0_1, SCENE_TEST01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x096 */ DEFINE_ENTRANCE(ENTR_TEST01_0_2, SCENE_TEST01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x097 */ DEFINE_ENTRANCE(ENTR_TEST01_0_3, SCENE_TEST01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x098 */ DEFINE_ENTRANCE(ENTR_HAKADANCH_0, SCENE_HAKADANCH, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x099 */ DEFINE_ENTRANCE(ENTR_HAKADANCH_0_1, SCENE_HAKADANCH, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x09A */ DEFINE_ENTRANCE(ENTR_HAKADANCH_0_2, SCENE_HAKADANCH, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x09B */ DEFINE_ENTRANCE(ENTR_HAKADANCH_0_3, SCENE_HAKADANCH, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x098 */ DEFINE_ENTRANCE(ENTR_BOTTOM_OF_THE_WELL_0, SCENE_BOTTOM_OF_THE_WELL, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x099 */ DEFINE_ENTRANCE(ENTR_BOTTOM_OF_THE_WELL_0_1, SCENE_BOTTOM_OF_THE_WELL, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x09A */ DEFINE_ENTRANCE(ENTR_BOTTOM_OF_THE_WELL_0_2, SCENE_BOTTOM_OF_THE_WELL, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x09B */ DEFINE_ENTRANCE(ENTR_BOTTOM_OF_THE_WELL_0_3, SCENE_BOTTOM_OF_THE_WELL, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x09C */ DEFINE_ENTRANCE(ENTR_KOKIRI_HOME3_0, SCENE_KOKIRI_HOME3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x09D */ DEFINE_ENTRANCE(ENTR_KOKIRI_HOME3_0_1, SCENE_KOKIRI_HOME3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x09E */ DEFINE_ENTRANCE(ENTR_KOKIRI_HOME3_0_2, SCENE_KOKIRI_HOME3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x09F */ DEFINE_ENTRANCE(ENTR_KOKIRI_HOME3_0_3, SCENE_KOKIRI_HOME3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x09C */ DEFINE_ENTRANCE(ENTR_TWINS_HOUSE_0, SCENE_TWINS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x09D */ DEFINE_ENTRANCE(ENTR_TWINS_HOUSE_0_1, SCENE_TWINS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x09E */ DEFINE_ENTRANCE(ENTR_TWINS_HOUSE_0_2, SCENE_TWINS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x09F */ DEFINE_ENTRANCE(ENTR_TWINS_HOUSE_0_3, SCENE_TWINS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x0A0 */ DEFINE_ENTRANCE(ENTR_HIRAL_DEMO_0, SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0A1 */ DEFINE_ENTRANCE(ENTR_HIRAL_DEMO_0_1, SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0A2 */ DEFINE_ENTRANCE(ENTR_HIRAL_DEMO_0_2, SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0A3 */ DEFINE_ENTRANCE(ENTR_HIRAL_DEMO_0_3, SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0A4 */ DEFINE_ENTRANCE(ENTR_HIRAL_DEMO_0_4, SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) -/* 0x0A5 */ DEFINE_ENTRANCE(ENTR_HIRAL_DEMO_0_5, SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FILL_WHITE) -/* 0x0A6 */ DEFINE_ENTRANCE(ENTR_HIRAL_DEMO_0_6, SCENE_HIRAL_DEMO, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) -/* 0x0A7 */ DEFINE_ENTRANCE(ENTR_HIRAL_DEMO_0_7, SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) -/* 0x0A8 */ DEFINE_ENTRANCE(ENTR_HIRAL_DEMO_0_8, SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0A9 */ DEFINE_ENTRANCE(ENTR_HIRAL_DEMO_0_9, SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0AA */ DEFINE_ENTRANCE(ENTR_HIRAL_DEMO_0_10, SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0AB */ DEFINE_ENTRANCE(ENTR_HIRAL_DEMO_0_11, SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0AC */ DEFINE_ENTRANCE(ENTR_HIRAL_DEMO_0_12, SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0A0 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0A1 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_1, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0A2 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_2, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0A3 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_3, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0A4 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_4, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x0A5 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_5, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FILL_WHITE) +/* 0x0A6 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_6, SCENE_CUTSCENE_MAP, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x0A7 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_7, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) +/* 0x0A8 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_8, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0A9 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_9, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0AA */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_10, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0AB */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_11, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0AC */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_12, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0AD */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_0, SCENE_MARKET_ALLEY, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0AE */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_N_0_1, SCENE_MARKET_ALLEY_N, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0AF */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_0_2, SCENE_MARKET_ALLEY, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0B0 */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_N_0_3, SCENE_MARKET_ALLEY_N, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0AD */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_0, SCENE_BACK_ALLEY_DAY, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0AE */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_0_1, SCENE_BACK_ALLEY_NIGHT, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0AF */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_0_2, SCENE_BACK_ALLEY_DAY, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0B0 */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_0_3, SCENE_BACK_ALLEY_NIGHT, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x0B1 */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_0, SCENE_MARKET_DAY, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) /* 0x0B2 */ DEFINE_ENTRANCE(ENTR_MARKET_NIGHT_0_1, SCENE_MARKET_NIGHT, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) @@ -240,335 +240,335 @@ /* 0x0B6 */ DEFINE_ENTRANCE(ENTR_DEPTH_TEST_0, SCENE_DEPTH_TEST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0B7 */ DEFINE_ENTRANCE(ENTR_SHOP1_0, SCENE_SHOP1, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x0B8 */ DEFINE_ENTRANCE(ENTR_SHOP1_0_1, SCENE_SHOP1, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x0B9 */ DEFINE_ENTRANCE(ENTR_SHOP1_0_2, SCENE_SHOP1, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x0BA */ DEFINE_ENTRANCE(ENTR_SHOP1_0_3, SCENE_SHOP1, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x0B7 */ DEFINE_ENTRANCE(ENTR_BAZAAR_0, SCENE_BAZAAR, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x0B8 */ DEFINE_ENTRANCE(ENTR_BAZAAR_0_1, SCENE_BAZAAR, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x0B9 */ DEFINE_ENTRANCE(ENTR_BAZAAR_0_2, SCENE_BAZAAR, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x0BA */ DEFINE_ENTRANCE(ENTR_BAZAAR_0_3, SCENE_BAZAAR, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x0BB */ DEFINE_ENTRANCE(ENTR_LINK_HOME_0, SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x0BC */ DEFINE_ENTRANCE(ENTR_LINK_HOME_0_1, SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x0BD */ DEFINE_ENTRANCE(ENTR_LINK_HOME_0_2, SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x0BE */ DEFINE_ENTRANCE(ENTR_LINK_HOME_0_3, SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x0BF */ DEFINE_ENTRANCE(ENTR_LINK_HOME_0_4, SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x0C0 */ DEFINE_ENTRANCE(ENTR_LINK_HOME_0_5, SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_CS_BLACK_FILL, TRANS_TYPE_CS_BLACK_FILL) +/* 0x0BB */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_0, SCENE_LINKS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0BC */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_0_1, SCENE_LINKS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0BD */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_0_2, SCENE_LINKS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0BE */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_0_3, SCENE_LINKS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0BF */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_0_4, SCENE_LINKS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x0C0 */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_0_5, SCENE_LINKS_HOUSE, 0, false, true, TRANS_TYPE_CS_BLACK_FILL, TRANS_TYPE_CS_BLACK_FILL) /* 0x0C1 */ DEFINE_ENTRANCE(ENTR_KOKIRI_SHOP_0, SCENE_KOKIRI_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) /* 0x0C2 */ DEFINE_ENTRANCE(ENTR_KOKIRI_SHOP_0_1, SCENE_KOKIRI_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) /* 0x0C3 */ DEFINE_ENTRANCE(ENTR_KOKIRI_SHOP_0_2, SCENE_KOKIRI_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) /* 0x0C4 */ DEFINE_ENTRANCE(ENTR_KOKIRI_SHOP_0_3, SCENE_KOKIRI_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x0C5 */ DEFINE_ENTRANCE(ENTR_DDAN_1, SCENE_DDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0C6 */ DEFINE_ENTRANCE(ENTR_DDAN_1_1, SCENE_DDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0C7 */ DEFINE_ENTRANCE(ENTR_DDAN_1_2, SCENE_DDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0C8 */ DEFINE_ENTRANCE(ENTR_DDAN_1_3, SCENE_DDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0C5 */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_1, SCENE_DODONGOS_CAVERN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0C6 */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_1_1, SCENE_DODONGOS_CAVERN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0C7 */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_1_2, SCENE_DODONGOS_CAVERN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0C8 */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_1_3, SCENE_DODONGOS_CAVERN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0C9 */ DEFINE_ENTRANCE(ENTR_KOKIRI_HOME_0, SCENE_KOKIRI_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x0CA */ DEFINE_ENTRANCE(ENTR_KOKIRI_HOME_0_1, SCENE_KOKIRI_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x0CB */ DEFINE_ENTRANCE(ENTR_KOKIRI_HOME_0_2, SCENE_KOKIRI_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x0CC */ DEFINE_ENTRANCE(ENTR_KOKIRI_HOME_0_3, SCENE_KOKIRI_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0C9 */ DEFINE_ENTRANCE(ENTR_KNOW_IT_ALL_BROS_HOUSE_0, SCENE_KNOW_IT_ALL_BROS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0CA */ DEFINE_ENTRANCE(ENTR_KNOW_IT_ALL_BROS_HOUSE_0_1, SCENE_KNOW_IT_ALL_BROS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0CB */ DEFINE_ENTRANCE(ENTR_KNOW_IT_ALL_BROS_HOUSE_0_2, SCENE_KNOW_IT_ALL_BROS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0CC */ DEFINE_ENTRANCE(ENTR_KNOW_IT_ALL_BROS_HOUSE_0_3, SCENE_KNOW_IT_ALL_BROS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x0CD */ DEFINE_ENTRANCE(ENTR_SPOT00_0, SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0CE */ DEFINE_ENTRANCE(ENTR_SPOT00_0_1, SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0CF */ DEFINE_ENTRANCE(ENTR_SPOT00_0_2, SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0D0 */ DEFINE_ENTRANCE(ENTR_SPOT00_0_3, SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0D1 */ DEFINE_ENTRANCE(ENTR_SPOT00_0_4, SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x0D2 */ DEFINE_ENTRANCE(ENTR_SPOT00_0_5, SCENE_SPOT00, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) -/* 0x0D3 */ DEFINE_ENTRANCE(ENTR_SPOT00_0_6, SCENE_SPOT00, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) -/* 0x0D4 */ DEFINE_ENTRANCE(ENTR_SPOT00_0_7, SCENE_SPOT00, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW)) -/* 0x0D5 */ DEFINE_ENTRANCE(ENTR_SPOT00_0_8, SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0D6 */ DEFINE_ENTRANCE(ENTR_SPOT00_0_9, SCENE_SPOT00, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0D7 */ DEFINE_ENTRANCE(ENTR_SPOT00_0_10, SCENE_SPOT00, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW)) -/* 0x0D8 */ DEFINE_ENTRANCE(ENTR_SPOT00_0_11, SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0D9 */ DEFINE_ENTRANCE(ENTR_SPOT00_0_12, SCENE_SPOT00, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW)) -/* 0x0DA */ DEFINE_ENTRANCE(ENTR_SPOT00_0_13, SCENE_SPOT00, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0CD */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0CE */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_1, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0CF */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_2, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0D0 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_3, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0D1 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_4, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x0D2 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_5, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) +/* 0x0D3 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_6, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) +/* 0x0D4 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_7, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW)) +/* 0x0D5 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_8, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0D6 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_9, SCENE_HYRULE_FIELD, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0D7 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_10, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW)) +/* 0x0D8 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_11, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0D9 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_12, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW)) +/* 0x0DA */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_13, SCENE_HYRULE_FIELD, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0DB */ DEFINE_ENTRANCE(ENTR_SPOT01_0, SCENE_SPOT01, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0DC */ DEFINE_ENTRANCE(ENTR_SPOT01_0_1, SCENE_SPOT01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0DD */ DEFINE_ENTRANCE(ENTR_SPOT01_0_2, SCENE_SPOT01, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0DE */ DEFINE_ENTRANCE(ENTR_SPOT01_0_3, SCENE_SPOT01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0DF */ DEFINE_ENTRANCE(ENTR_SPOT01_0_4, SCENE_SPOT01, 0, false, true, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x0E0 */ DEFINE_ENTRANCE(ENTR_SPOT01_0_5, SCENE_SPOT01, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) -/* 0x0E1 */ DEFINE_ENTRANCE(ENTR_SPOT01_0_6, SCENE_SPOT01, 0, true, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) -/* 0x0E2 */ DEFINE_ENTRANCE(ENTR_SPOT01_0_7, SCENE_SPOT01, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) -/* 0x0E3 */ DEFINE_ENTRANCE(ENTR_SPOT01_0_8, SCENE_SPOT01, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0DB */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0, SCENE_KAKARIKO_VILLAGE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0DC */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0_1, SCENE_KAKARIKO_VILLAGE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0DD */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0_2, SCENE_KAKARIKO_VILLAGE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0DE */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0_3, SCENE_KAKARIKO_VILLAGE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0DF */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0_4, SCENE_KAKARIKO_VILLAGE, 0, false, true, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x0E0 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0_5, SCENE_KAKARIKO_VILLAGE, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) +/* 0x0E1 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0_6, SCENE_KAKARIKO_VILLAGE, 0, true, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) +/* 0x0E2 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0_7, SCENE_KAKARIKO_VILLAGE, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) +/* 0x0E3 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0_8, SCENE_KAKARIKO_VILLAGE, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0E4 */ DEFINE_ENTRANCE(ENTR_SPOT02_0, SCENE_SPOT02, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0E5 */ DEFINE_ENTRANCE(ENTR_SPOT02_0_1, SCENE_SPOT02, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0E6 */ DEFINE_ENTRANCE(ENTR_SPOT02_0_2, SCENE_SPOT02, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0E7 */ DEFINE_ENTRANCE(ENTR_SPOT02_0_3, SCENE_SPOT02, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0E8 */ DEFINE_ENTRANCE(ENTR_SPOT02_0_4, SCENE_SPOT02, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x0E9 */ DEFINE_ENTRANCE(ENTR_SPOT02_0_5, SCENE_SPOT02, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0E4 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_0, SCENE_GRAVEYARD, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0E5 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_0_1, SCENE_GRAVEYARD, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0E6 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_0_2, SCENE_GRAVEYARD, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0E7 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_0_3, SCENE_GRAVEYARD, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0E8 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_0_4, SCENE_GRAVEYARD, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x0E9 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_0_5, SCENE_GRAVEYARD, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0EA */ DEFINE_ENTRANCE(ENTR_SPOT03_0, SCENE_SPOT03, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0EB */ DEFINE_ENTRANCE(ENTR_SPOT03_0_1, SCENE_SPOT03, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0EC */ DEFINE_ENTRANCE(ENTR_SPOT03_0_2, SCENE_SPOT03, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0ED */ DEFINE_ENTRANCE(ENTR_SPOT03_0_3, SCENE_SPOT03, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0EA */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_0, SCENE_ZORAS_RIVER, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0EB */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_0_1, SCENE_ZORAS_RIVER, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0EC */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_0_2, SCENE_ZORAS_RIVER, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0ED */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_0_3, SCENE_ZORAS_RIVER, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0EE */ DEFINE_ENTRANCE(ENTR_SPOT04_0, SCENE_SPOT04, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0EF */ DEFINE_ENTRANCE(ENTR_SPOT04_0_1, SCENE_SPOT04, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0F0 */ DEFINE_ENTRANCE(ENTR_SPOT04_0_2, SCENE_SPOT04, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x0F1 */ DEFINE_ENTRANCE(ENTR_SPOT04_0_3, SCENE_SPOT04, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0F2 */ DEFINE_ENTRANCE(ENTR_SPOT04_0_4, SCENE_SPOT04, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) -/* 0x0F3 */ DEFINE_ENTRANCE(ENTR_SPOT04_0_5, SCENE_SPOT04, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) -/* 0x0F4 */ DEFINE_ENTRANCE(ENTR_SPOT04_0_6, SCENE_SPOT04, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) -/* 0x0F5 */ DEFINE_ENTRANCE(ENTR_SPOT04_0_7, SCENE_SPOT04, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_FILL_WHITE) -/* 0x0F6 */ DEFINE_ENTRANCE(ENTR_SPOT04_0_8, SCENE_SPOT04, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) -/* 0x0F7 */ DEFINE_ENTRANCE(ENTR_SPOT04_0_9, SCENE_SPOT04, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) -/* 0x0F8 */ DEFINE_ENTRANCE(ENTR_SPOT04_0_10, SCENE_SPOT04, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0F9 */ DEFINE_ENTRANCE(ENTR_SPOT04_0_11, SCENE_SPOT04, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0FA */ DEFINE_ENTRANCE(ENTR_SPOT04_0_12, SCENE_SPOT04, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0FB */ DEFINE_ENTRANCE(ENTR_SPOT04_0_13, SCENE_SPOT04, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0EE */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0, SCENE_KOKIRI_FOREST, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0EF */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_1, SCENE_KOKIRI_FOREST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0F0 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_2, SCENE_KOKIRI_FOREST, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0F1 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_3, SCENE_KOKIRI_FOREST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0F2 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_4, SCENE_KOKIRI_FOREST, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x0F3 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_5, SCENE_KOKIRI_FOREST, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x0F4 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_6, SCENE_KOKIRI_FOREST, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x0F5 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_7, SCENE_KOKIRI_FOREST, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_FILL_WHITE) +/* 0x0F6 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_8, SCENE_KOKIRI_FOREST, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x0F7 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_9, SCENE_KOKIRI_FOREST, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x0F8 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_10, SCENE_KOKIRI_FOREST, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0F9 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_11, SCENE_KOKIRI_FOREST, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0FA */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_12, SCENE_KOKIRI_FOREST, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0FB */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_13, SCENE_KOKIRI_FOREST, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0FC */ DEFINE_ENTRANCE(ENTR_SPOT05_0, SCENE_SPOT05, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0FD */ DEFINE_ENTRANCE(ENTR_SPOT05_0_1, SCENE_SPOT05, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0FE */ DEFINE_ENTRANCE(ENTR_SPOT05_0_2, SCENE_SPOT05, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x0FF */ DEFINE_ENTRANCE(ENTR_SPOT05_0_3, SCENE_SPOT05, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x100 */ DEFINE_ENTRANCE(ENTR_SPOT05_0_4, SCENE_SPOT05, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x101 */ DEFINE_ENTRANCE(ENTR_SPOT05_0_5, SCENE_SPOT05, 0, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) +/* 0x0FC */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_0, SCENE_SACRED_FOREST_MEADOW, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0FD */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_0_1, SCENE_SACRED_FOREST_MEADOW, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0FE */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_0_2, SCENE_SACRED_FOREST_MEADOW, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0FF */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_0_3, SCENE_SACRED_FOREST_MEADOW, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x100 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_0_4, SCENE_SACRED_FOREST_MEADOW, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x101 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_0_5, SCENE_SACRED_FOREST_MEADOW, 0, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) -/* 0x102 */ DEFINE_ENTRANCE(ENTR_SPOT06_0, SCENE_SPOT06, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x103 */ DEFINE_ENTRANCE(ENTR_SPOT06_0_1, SCENE_SPOT06, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x104 */ DEFINE_ENTRANCE(ENTR_SPOT06_0_2, SCENE_SPOT06, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x105 */ DEFINE_ENTRANCE(ENTR_SPOT06_0_3, SCENE_SPOT06, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x106 */ DEFINE_ENTRANCE(ENTR_SPOT06_0_4, SCENE_SPOT06, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x107 */ DEFINE_ENTRANCE(ENTR_SPOT06_0_5, SCENE_SPOT06, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x102 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_0, SCENE_LAKE_HYLIA, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x103 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_0_1, SCENE_LAKE_HYLIA, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x104 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_0_2, SCENE_LAKE_HYLIA, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x105 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_0_3, SCENE_LAKE_HYLIA, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x106 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_0_4, SCENE_LAKE_HYLIA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x107 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_0_5, SCENE_LAKE_HYLIA, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x108 */ DEFINE_ENTRANCE(ENTR_SPOT07_0, SCENE_SPOT07, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x109 */ DEFINE_ENTRANCE(ENTR_SPOT07_0_1, SCENE_SPOT07, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x10A */ DEFINE_ENTRANCE(ENTR_SPOT07_0_2, SCENE_SPOT07, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x10B */ DEFINE_ENTRANCE(ENTR_SPOT07_0_3, SCENE_SPOT07, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x10C */ DEFINE_ENTRANCE(ENTR_SPOT07_0_4, SCENE_SPOT07, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x10D */ DEFINE_ENTRANCE(ENTR_SPOT07_0_5, SCENE_SPOT07, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x108 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_0, SCENE_ZORAS_DOMAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x109 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_0_1, SCENE_ZORAS_DOMAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x10A */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_0_2, SCENE_ZORAS_DOMAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x10B */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_0_3, SCENE_ZORAS_DOMAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x10C */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_0_4, SCENE_ZORAS_DOMAIN, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x10D */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_0_5, SCENE_ZORAS_DOMAIN, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x10E */ DEFINE_ENTRANCE(ENTR_SPOT08_0, SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x10F */ DEFINE_ENTRANCE(ENTR_SPOT08_0_1, SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x110 */ DEFINE_ENTRANCE(ENTR_SPOT08_0_2, SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x111 */ DEFINE_ENTRANCE(ENTR_SPOT08_0_3, SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x112 */ DEFINE_ENTRANCE(ENTR_SPOT08_0_4, SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_WIPE) -/* 0x113 */ DEFINE_ENTRANCE(ENTR_SPOT08_0_5, SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x114 */ DEFINE_ENTRANCE(ENTR_SPOT08_0_6, SCENE_SPOT08, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x115 */ DEFINE_ENTRANCE(ENTR_SPOT08_0_7, SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x116 */ DEFINE_ENTRANCE(ENTR_SPOT08_0_8, SCENE_SPOT08, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x10E */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0, SCENE_ZORAS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x10F */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0_1, SCENE_ZORAS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x110 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0_2, SCENE_ZORAS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x111 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0_3, SCENE_ZORAS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x112 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0_4, SCENE_ZORAS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_WIPE) +/* 0x113 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0_5, SCENE_ZORAS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x114 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0_6, SCENE_ZORAS_FOUNTAIN, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x115 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0_7, SCENE_ZORAS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x116 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0_8, SCENE_ZORAS_FOUNTAIN, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x117 */ DEFINE_ENTRANCE(ENTR_SPOT09_0, SCENE_SPOT09, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x118 */ DEFINE_ENTRANCE(ENTR_SPOT09_0_1, SCENE_SPOT09, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x119 */ DEFINE_ENTRANCE(ENTR_SPOT09_0_2, SCENE_SPOT09, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x11A */ DEFINE_ENTRANCE(ENTR_SPOT09_0_3, SCENE_SPOT09, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x11B */ DEFINE_ENTRANCE(ENTR_SPOT09_0_4, SCENE_SPOT09, 0, true, true, TRANS_TYPE_FILL_BROWN, TRANS_TYPE_FILL_WHITE) -/* 0x11C */ DEFINE_ENTRANCE(ENTR_SPOT09_0_5, SCENE_SPOT09, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) -/* 0x11D */ DEFINE_ENTRANCE(ENTR_SPOT09_0_6, SCENE_SPOT09, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x117 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_0, SCENE_GERUDO_VALLEY, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x118 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_0_1, SCENE_GERUDO_VALLEY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x119 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_0_2, SCENE_GERUDO_VALLEY, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x11A */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_0_3, SCENE_GERUDO_VALLEY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x11B */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_0_4, SCENE_GERUDO_VALLEY, 0, true, true, TRANS_TYPE_FILL_BROWN, TRANS_TYPE_FILL_WHITE) +/* 0x11C */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_0_5, SCENE_GERUDO_VALLEY, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x11D */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_0_6, SCENE_GERUDO_VALLEY, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x11E */ DEFINE_ENTRANCE(ENTR_SPOT10_0, SCENE_SPOT10, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x11F */ DEFINE_ENTRANCE(ENTR_SPOT10_0_1, SCENE_SPOT10, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x120 */ DEFINE_ENTRANCE(ENTR_SPOT10_0_2, SCENE_SPOT10, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x121 */ DEFINE_ENTRANCE(ENTR_SPOT10_0_3, SCENE_SPOT10, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x122 */ DEFINE_ENTRANCE(ENTR_SPOT10_0_4, SCENE_SPOT10, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x11E */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_0, SCENE_LOST_WOODS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x11F */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_0_1, SCENE_LOST_WOODS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x120 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_0_2, SCENE_LOST_WOODS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x121 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_0_3, SCENE_LOST_WOODS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x122 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_0_4, SCENE_LOST_WOODS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x123 */ DEFINE_ENTRANCE(ENTR_SPOT11_0, SCENE_SPOT11, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) -/* 0x124 */ DEFINE_ENTRANCE(ENTR_SPOT11_0_1, SCENE_SPOT11, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) -/* 0x125 */ DEFINE_ENTRANCE(ENTR_SPOT11_0_2, SCENE_SPOT11, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) -/* 0x126 */ DEFINE_ENTRANCE(ENTR_SPOT11_0_3, SCENE_SPOT11, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) -/* 0x127 */ DEFINE_ENTRANCE(ENTR_SPOT11_0_4, SCENE_SPOT11, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x128 */ DEFINE_ENTRANCE(ENTR_SPOT11_0_5, SCENE_SPOT11, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x123 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_0, SCENE_DESERT_COLOSSUS, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x124 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_0_1, SCENE_DESERT_COLOSSUS, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x125 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_0_2, SCENE_DESERT_COLOSSUS, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x126 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_0_3, SCENE_DESERT_COLOSSUS, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x127 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_0_4, SCENE_DESERT_COLOSSUS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x128 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_0_5, SCENE_DESERT_COLOSSUS, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) -/* 0x129 */ DEFINE_ENTRANCE(ENTR_SPOT12_0, SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x12A */ DEFINE_ENTRANCE(ENTR_SPOT12_0_1, SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x12B */ DEFINE_ENTRANCE(ENTR_SPOT12_0_2, SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x12C */ DEFINE_ENTRANCE(ENTR_SPOT12_0_3, SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x12D */ DEFINE_ENTRANCE(ENTR_SPOT12_0_4, SCENE_SPOT12, 0, true, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) -/* 0x12E */ DEFINE_ENTRANCE(ENTR_SPOT12_0_5, SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x12F */ DEFINE_ENTRANCE(ENTR_SPOT12_0_6, SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x129 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_0, SCENE_GERUDOS_FORTRESS, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x12A */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_0_1, SCENE_GERUDOS_FORTRESS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x12B */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_0_2, SCENE_GERUDOS_FORTRESS, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x12C */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_0_3, SCENE_GERUDOS_FORTRESS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x12D */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_0_4, SCENE_GERUDOS_FORTRESS, 0, true, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) +/* 0x12E */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_0_5, SCENE_GERUDOS_FORTRESS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x12F */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_0_6, SCENE_GERUDOS_FORTRESS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x130 */ DEFINE_ENTRANCE(ENTR_SPOT13_0, SCENE_SPOT13, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) -/* 0x131 */ DEFINE_ENTRANCE(ENTR_SPOT13_0_1, SCENE_SPOT13, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) -/* 0x132 */ DEFINE_ENTRANCE(ENTR_SPOT13_0_2, SCENE_SPOT13, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) -/* 0x133 */ DEFINE_ENTRANCE(ENTR_SPOT13_0_3, SCENE_SPOT13, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x130 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_0, SCENE_HAUNTED_WASTELAND, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x131 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_0_1, SCENE_HAUNTED_WASTELAND, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x132 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_0_2, SCENE_HAUNTED_WASTELAND, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x133 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_0_3, SCENE_HAUNTED_WASTELAND, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) -/* 0x134 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_1, SCENE_GANON_SONOGO, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x135 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_1_1, SCENE_GANON_SONOGO, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x136 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_1_2, SCENE_GANON_SONOGO, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x137 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_1_3, SCENE_GANON_SONOGO, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x134 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x135 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_1_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x136 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_1_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x137 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_1_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x138 */ DEFINE_ENTRANCE(ENTR_SPOT15_0, SCENE_SPOT15, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x139 */ DEFINE_ENTRANCE(ENTR_SPOT15_0_1, SCENE_SPOT15, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x13A */ DEFINE_ENTRANCE(ENTR_GANON_TOU_0_2, SCENE_GANON_TOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x13B */ DEFINE_ENTRANCE(ENTR_GANON_TOU_0_3, SCENE_GANON_TOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x13C */ DEFINE_ENTRANCE(ENTR_GANON_TOU_0_4, SCENE_GANON_TOU, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x138 */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_0, SCENE_HYRULE_CASTLE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x139 */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_0_1, SCENE_HYRULE_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x13A */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_0_2, SCENE_OUTSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x13B */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_0_3, SCENE_OUTSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x13C */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_0_4, SCENE_OUTSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x13D */ DEFINE_ENTRANCE(ENTR_SPOT16_0, SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x13E */ DEFINE_ENTRANCE(ENTR_SPOT16_0_1, SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x13F */ DEFINE_ENTRANCE(ENTR_SPOT16_0_2, SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x140 */ DEFINE_ENTRANCE(ENTR_SPOT16_0_3, SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x141 */ DEFINE_ENTRANCE(ENTR_SPOT16_0_4, SCENE_SPOT16, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) -/* 0x142 */ DEFINE_ENTRANCE(ENTR_SPOT16_0_5, SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x143 */ DEFINE_ENTRANCE(ENTR_SPOT16_0_6, SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x144 */ DEFINE_ENTRANCE(ENTR_SPOT16_0_7, SCENE_SPOT16, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x145 */ DEFINE_ENTRANCE(ENTR_SPOT16_0_8, SCENE_SPOT16, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x146 */ DEFINE_ENTRANCE(ENTR_SPOT16_0_9, SCENE_SPOT16, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x13D */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0, SCENE_DEATH_MOUNTAIN_TRAIL, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x13E */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_1, SCENE_DEATH_MOUNTAIN_TRAIL, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x13F */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_2, SCENE_DEATH_MOUNTAIN_TRAIL, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x140 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_3, SCENE_DEATH_MOUNTAIN_TRAIL, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x141 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_4, SCENE_DEATH_MOUNTAIN_TRAIL, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x142 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_5, SCENE_DEATH_MOUNTAIN_TRAIL, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x143 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_6, SCENE_DEATH_MOUNTAIN_TRAIL, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x144 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_7, SCENE_DEATH_MOUNTAIN_TRAIL, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x145 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_8, SCENE_DEATH_MOUNTAIN_TRAIL, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x146 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_9, SCENE_DEATH_MOUNTAIN_TRAIL, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x147 */ DEFINE_ENTRANCE(ENTR_SPOT17_0, SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x148 */ DEFINE_ENTRANCE(ENTR_SPOT17_0_1, SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x149 */ DEFINE_ENTRANCE(ENTR_SPOT17_0_2, SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x14A */ DEFINE_ENTRANCE(ENTR_SPOT17_0_3, SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x14B */ DEFINE_ENTRANCE(ENTR_SPOT17_0_4, SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x14C */ DEFINE_ENTRANCE(ENTR_SPOT17_0_5, SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x147 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_0, SCENE_DEATH_MOUNTAIN_CRATER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x148 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_0_1, SCENE_DEATH_MOUNTAIN_CRATER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x149 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_0_2, SCENE_DEATH_MOUNTAIN_CRATER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x14A */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_0_3, SCENE_DEATH_MOUNTAIN_CRATER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x14B */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_0_4, SCENE_DEATH_MOUNTAIN_CRATER, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x14C */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_0_5, SCENE_DEATH_MOUNTAIN_CRATER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x14D */ DEFINE_ENTRANCE(ENTR_SPOT18_0, SCENE_SPOT18, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x14E */ DEFINE_ENTRANCE(ENTR_SPOT18_0_1, SCENE_SPOT18, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x14F */ DEFINE_ENTRANCE(ENTR_SPOT18_0_2, SCENE_SPOT18, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x150 */ DEFINE_ENTRANCE(ENTR_SPOT18_0_3, SCENE_SPOT18, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x151 */ DEFINE_ENTRANCE(ENTR_SPOT18_0_4, SCENE_SPOT18, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x152 */ DEFINE_ENTRANCE(ENTR_SPOT18_0_5, SCENE_SPOT18, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x14D */ DEFINE_ENTRANCE(ENTR_GORON_CITY_0, SCENE_GORON_CITY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x14E */ DEFINE_ENTRANCE(ENTR_GORON_CITY_0_1, SCENE_GORON_CITY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x14F */ DEFINE_ENTRANCE(ENTR_GORON_CITY_0_2, SCENE_GORON_CITY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x150 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_0_3, SCENE_GORON_CITY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x151 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_0_4, SCENE_GORON_CITY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x152 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_0_5, SCENE_GORON_CITY, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x153 */ DEFINE_ENTRANCE(ENTR_SPOT07_3, SCENE_SPOT07, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) -/* 0x154 */ DEFINE_ENTRANCE(ENTR_SPOT07_3_1, SCENE_SPOT07, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) -/* 0x155 */ DEFINE_ENTRANCE(ENTR_SPOT07_3_2, SCENE_SPOT07, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) -/* 0x156 */ DEFINE_ENTRANCE(ENTR_SPOT07_3_3, SCENE_SPOT07, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) +/* 0x153 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_3, SCENE_ZORAS_DOMAIN, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) +/* 0x154 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_3_1, SCENE_ZORAS_DOMAIN, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) +/* 0x155 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_3_2, SCENE_ZORAS_DOMAIN, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) +/* 0x156 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_3_3, SCENE_ZORAS_DOMAIN, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) -/* 0x157 */ DEFINE_ENTRANCE(ENTR_SPOT20_0, SCENE_SPOT20, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x158 */ DEFINE_ENTRANCE(ENTR_SPOT20_0_1, SCENE_SPOT20, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x159 */ DEFINE_ENTRANCE(ENTR_SPOT20_0_2, SCENE_SPOT20, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x15A */ DEFINE_ENTRANCE(ENTR_SPOT20_0_3, SCENE_SPOT20, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x15B */ DEFINE_ENTRANCE(ENTR_SPOT20_0_4, SCENE_SPOT20, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x15C */ DEFINE_ENTRANCE(ENTR_SPOT20_0_5, SCENE_SPOT20, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST)) -/* 0x15D */ DEFINE_ENTRANCE(ENTR_SPOT20_0_6, SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x15E */ DEFINE_ENTRANCE(ENTR_SPOT20_0_7, SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x15F */ DEFINE_ENTRANCE(ENTR_SPOT20_0_8, SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x160 */ DEFINE_ENTRANCE(ENTR_SPOT20_0_9, SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x161 */ DEFINE_ENTRANCE(ENTR_SPOT20_0_10, SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x162 */ DEFINE_ENTRANCE(ENTR_SPOT20_0_11, SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x163 */ DEFINE_ENTRANCE(ENTR_SPOT20_0_12, SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x164 */ DEFINE_ENTRANCE(ENTR_SPOT20_0_13, SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x157 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0, SCENE_LON_LON_RANCH, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x158 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_1, SCENE_LON_LON_RANCH, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x159 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_2, SCENE_LON_LON_RANCH, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x15A */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_3, SCENE_LON_LON_RANCH, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x15B */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_4, SCENE_LON_LON_RANCH, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x15C */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_5, SCENE_LON_LON_RANCH, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST)) +/* 0x15D */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_6, SCENE_LON_LON_RANCH, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x15E */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_7, SCENE_LON_LON_RANCH, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x15F */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_8, SCENE_LON_LON_RANCH, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x160 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_9, SCENE_LON_LON_RANCH, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x161 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_10, SCENE_LON_LON_RANCH, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x162 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_11, SCENE_LON_LON_RANCH, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x163 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_12, SCENE_LON_LON_RANCH, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x164 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_13, SCENE_LON_LON_RANCH, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x165 */ DEFINE_ENTRANCE(ENTR_HIDAN_0, SCENE_HIDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x166 */ DEFINE_ENTRANCE(ENTR_HIDAN_0_1, SCENE_HIDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x167 */ DEFINE_ENTRANCE(ENTR_HIDAN_0_2, SCENE_HIDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x168 */ DEFINE_ENTRANCE(ENTR_HIDAN_0_3, SCENE_HIDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x165 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_0, SCENE_FIRE_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x166 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_0_1, SCENE_FIRE_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x167 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_0_2, SCENE_FIRE_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x168 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_0_3, SCENE_FIRE_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x169 */ DEFINE_ENTRANCE(ENTR_BMORI1_0, SCENE_BMORI1, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x16A */ DEFINE_ENTRANCE(ENTR_BMORI1_0_1, SCENE_BMORI1, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x16B */ DEFINE_ENTRANCE(ENTR_BMORI1_0_2, SCENE_BMORI1, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x16C */ DEFINE_ENTRANCE(ENTR_BMORI1_0_3, SCENE_BMORI1, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x169 */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_0, SCENE_FOREST_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x16A */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_0_1, SCENE_FOREST_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x16B */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_0_2, SCENE_FOREST_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x16C */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_0_3, SCENE_FOREST_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x16D */ DEFINE_ENTRANCE(ENTR_SYATEKIJYOU_1, SCENE_SYATEKIJYOU, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x16E */ DEFINE_ENTRANCE(ENTR_SYATEKIJYOU_1_1, SCENE_SYATEKIJYOU, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x16F */ DEFINE_ENTRANCE(ENTR_SYATEKIJYOU_1_2, SCENE_SYATEKIJYOU, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x170 */ DEFINE_ENTRANCE(ENTR_SYATEKIJYOU_1_3, SCENE_SYATEKIJYOU, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x16D */ DEFINE_ENTRANCE(ENTR_SHOOTING_GALLERY_1, SCENE_SHOOTING_GALLERY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x16E */ DEFINE_ENTRANCE(ENTR_SHOOTING_GALLERY_1_1, SCENE_SHOOTING_GALLERY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x16F */ DEFINE_ENTRANCE(ENTR_SHOOTING_GALLERY_1_2, SCENE_SHOOTING_GALLERY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x170 */ DEFINE_ENTRANCE(ENTR_SHOOTING_GALLERY_1_3, SCENE_SHOOTING_GALLERY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x171 */ DEFINE_ENTRANCE(ENTR_SHRINE_0, SCENE_SHRINE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x172 */ DEFINE_ENTRANCE(ENTR_SHRINE_N_0_1, SCENE_SHRINE_N, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x173 */ DEFINE_ENTRANCE(ENTR_SHRINE_R_0_2, SCENE_SHRINE_R, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x174 */ DEFINE_ENTRANCE(ENTR_SHRINE_R_0_3, SCENE_SHRINE_R, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x171 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_0, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x172 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_EXTERIOR_NIGHT_0_1, SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x173 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_EXTERIOR_RUINS_0_2, SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x174 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_EXTERIOR_RUINS_0_3, SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x175 */ DEFINE_ENTRANCE(ENTR_HIDAN_1, SCENE_HIDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x176 */ DEFINE_ENTRANCE(ENTR_HIDAN_1_1, SCENE_HIDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x177 */ DEFINE_ENTRANCE(ENTR_HIDAN_1_2, SCENE_HIDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x178 */ DEFINE_ENTRANCE(ENTR_HIDAN_1_3, SCENE_HIDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x175 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_1, SCENE_FIRE_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x176 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_1_1, SCENE_FIRE_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x177 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_1_2, SCENE_FIRE_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x178 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_1_3, SCENE_FIRE_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x179 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_0, SCENE_GANON_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x17A */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_0_1, SCENE_GANON_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x17B */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_0_2, SCENE_GANON_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x17C */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_0_3, SCENE_GANON_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x179 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x17A */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x17B */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x17C */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x17D */ DEFINE_ENTRANCE(ENTR_SPOT00_1, SCENE_SPOT00, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x17E */ DEFINE_ENTRANCE(ENTR_SPOT00_1_1, SCENE_SPOT00, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x17F */ DEFINE_ENTRANCE(ENTR_SPOT00_1_2, SCENE_SPOT00, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x180 */ DEFINE_ENTRANCE(ENTR_SPOT00_1_3, SCENE_SPOT00, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x17D */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_1, SCENE_HYRULE_FIELD, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x17E */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_1_1, SCENE_HYRULE_FIELD, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x17F */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_1_2, SCENE_HYRULE_FIELD, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x180 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_1_3, SCENE_HYRULE_FIELD, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x181 */ DEFINE_ENTRANCE(ENTR_SPOT00_2, SCENE_SPOT00, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x182 */ DEFINE_ENTRANCE(ENTR_SPOT00_2_1, SCENE_SPOT00, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x183 */ DEFINE_ENTRANCE(ENTR_SPOT00_2_2, SCENE_SPOT00, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x184 */ DEFINE_ENTRANCE(ENTR_SPOT00_2_3, SCENE_SPOT00, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x181 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_2, SCENE_HYRULE_FIELD, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x182 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_2_1, SCENE_HYRULE_FIELD, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x183 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_2_2, SCENE_HYRULE_FIELD, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x184 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_2_3, SCENE_HYRULE_FIELD, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x185 */ DEFINE_ENTRANCE(ENTR_SPOT00_3, SCENE_SPOT00, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x186 */ DEFINE_ENTRANCE(ENTR_SPOT00_3_1, SCENE_SPOT00, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x187 */ DEFINE_ENTRANCE(ENTR_SPOT00_3_2, SCENE_SPOT00, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x188 */ DEFINE_ENTRANCE(ENTR_SPOT00_3_3, SCENE_SPOT00, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x185 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_3, SCENE_HYRULE_FIELD, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x186 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_3_1, SCENE_HYRULE_FIELD, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x187 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_3_2, SCENE_HYRULE_FIELD, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x188 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_3_3, SCENE_HYRULE_FIELD, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x189 */ DEFINE_ENTRANCE(ENTR_SPOT00_4, SCENE_SPOT00, 4, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x18A */ DEFINE_ENTRANCE(ENTR_SPOT00_4_1, SCENE_SPOT00, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x18B */ DEFINE_ENTRANCE(ENTR_SPOT00_4_2, SCENE_SPOT00, 4, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x18C */ DEFINE_ENTRANCE(ENTR_SPOT00_4_3, SCENE_SPOT00, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x189 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_4, SCENE_HYRULE_FIELD, 4, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x18A */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_4_1, SCENE_HYRULE_FIELD, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x18B */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_4_2, SCENE_HYRULE_FIELD, 4, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x18C */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_4_3, SCENE_HYRULE_FIELD, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x18D */ DEFINE_ENTRANCE(ENTR_SPOT00_5, SCENE_SPOT00, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x18E */ DEFINE_ENTRANCE(ENTR_SPOT00_5_1, SCENE_SPOT00, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x18F */ DEFINE_ENTRANCE(ENTR_SPOT00_5_2, SCENE_SPOT00, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x190 */ DEFINE_ENTRANCE(ENTR_SPOT00_5_3, SCENE_SPOT00, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x18D */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_5, SCENE_HYRULE_FIELD, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x18E */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_5_1, SCENE_HYRULE_FIELD, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x18F */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_5_2, SCENE_HYRULE_FIELD, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x190 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_5_3, SCENE_HYRULE_FIELD, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x191 */ DEFINE_ENTRANCE(ENTR_SPOT01_1, SCENE_SPOT01, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x192 */ DEFINE_ENTRANCE(ENTR_SPOT01_1_1, SCENE_SPOT01, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x193 */ DEFINE_ENTRANCE(ENTR_SPOT01_1_2, SCENE_SPOT01, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x194 */ DEFINE_ENTRANCE(ENTR_SPOT01_1_3, SCENE_SPOT01, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x191 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_1, SCENE_KAKARIKO_VILLAGE, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x192 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_1_1, SCENE_KAKARIKO_VILLAGE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x193 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_1_2, SCENE_KAKARIKO_VILLAGE, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x194 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_1_3, SCENE_KAKARIKO_VILLAGE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x195 */ DEFINE_ENTRANCE(ENTR_SPOT01_2, SCENE_SPOT01, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x196 */ DEFINE_ENTRANCE(ENTR_SPOT01_2_1, SCENE_SPOT01, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x197 */ DEFINE_ENTRANCE(ENTR_SPOT01_2_2, SCENE_SPOT01, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x198 */ DEFINE_ENTRANCE(ENTR_SPOT01_2_3, SCENE_SPOT01, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x195 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_2, SCENE_KAKARIKO_VILLAGE, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x196 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_2_1, SCENE_KAKARIKO_VILLAGE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x197 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_2_2, SCENE_KAKARIKO_VILLAGE, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x198 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_2_3, SCENE_KAKARIKO_VILLAGE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x199 */ DEFINE_ENTRANCE(ENTR_SPOT03_1, SCENE_SPOT03, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x19A */ DEFINE_ENTRANCE(ENTR_SPOT03_1_1, SCENE_SPOT03, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x19B */ DEFINE_ENTRANCE(ENTR_SPOT03_1_2, SCENE_SPOT03, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x19C */ DEFINE_ENTRANCE(ENTR_SPOT03_1_3, SCENE_SPOT03, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x199 */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_1, SCENE_ZORAS_RIVER, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x19A */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_1_1, SCENE_ZORAS_RIVER, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x19B */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_1_2, SCENE_ZORAS_RIVER, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x19C */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_1_3, SCENE_ZORAS_RIVER, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x19D */ DEFINE_ENTRANCE(ENTR_SPOT03_2, SCENE_SPOT03, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x19E */ DEFINE_ENTRANCE(ENTR_SPOT03_2_1, SCENE_SPOT03, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x19F */ DEFINE_ENTRANCE(ENTR_SPOT03_2_2, SCENE_SPOT03, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1A0 */ DEFINE_ENTRANCE(ENTR_SPOT03_2_3, SCENE_SPOT03, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x19D */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_2, SCENE_ZORAS_RIVER, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x19E */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_2_1, SCENE_ZORAS_RIVER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x19F */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_2_2, SCENE_ZORAS_RIVER, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1A0 */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_2_3, SCENE_ZORAS_RIVER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1A1 */ DEFINE_ENTRANCE(ENTR_SPOT07_1, SCENE_SPOT07, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1A2 */ DEFINE_ENTRANCE(ENTR_SPOT07_1_1, SCENE_SPOT07, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1A3 */ DEFINE_ENTRANCE(ENTR_SPOT07_1_2, SCENE_SPOT07, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1A4 */ DEFINE_ENTRANCE(ENTR_SPOT07_1_3, SCENE_SPOT07, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1A1 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_1, SCENE_ZORAS_DOMAIN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1A2 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_1_1, SCENE_ZORAS_DOMAIN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1A3 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_1_2, SCENE_ZORAS_DOMAIN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1A4 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_1_3, SCENE_ZORAS_DOMAIN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1A5 */ DEFINE_ENTRANCE(ENTR_SPOT09_1, SCENE_SPOT09, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1A6 */ DEFINE_ENTRANCE(ENTR_SPOT09_1_1, SCENE_SPOT09, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1A7 */ DEFINE_ENTRANCE(ENTR_SPOT09_1_2, SCENE_SPOT09, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1A8 */ DEFINE_ENTRANCE(ENTR_SPOT09_1_3, SCENE_SPOT09, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1A5 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_1, SCENE_GERUDO_VALLEY, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1A6 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_1_1, SCENE_GERUDO_VALLEY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1A7 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_1_2, SCENE_GERUDO_VALLEY, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1A8 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_1_3, SCENE_GERUDO_VALLEY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1A9 */ DEFINE_ENTRANCE(ENTR_SPOT10_1, SCENE_SPOT10, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1AA */ DEFINE_ENTRANCE(ENTR_SPOT10_1_1, SCENE_SPOT10, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1AB */ DEFINE_ENTRANCE(ENTR_SPOT10_1_2, SCENE_SPOT10, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1AC */ DEFINE_ENTRANCE(ENTR_SPOT10_1_3, SCENE_SPOT10, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1A9 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_1, SCENE_LOST_WOODS, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1AA */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_1_1, SCENE_LOST_WOODS, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1AB */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_1_2, SCENE_LOST_WOODS, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1AC */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_1_3, SCENE_LOST_WOODS, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1AD */ DEFINE_ENTRANCE(ENTR_SPOT10_2, SCENE_SPOT10, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1AE */ DEFINE_ENTRANCE(ENTR_SPOT10_2_1, SCENE_SPOT10, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1AF */ DEFINE_ENTRANCE(ENTR_SPOT10_2_2, SCENE_SPOT10, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1B0 */ DEFINE_ENTRANCE(ENTR_SPOT10_2_3, SCENE_SPOT10, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1AD */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_2, SCENE_LOST_WOODS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1AE */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_2_1, SCENE_LOST_WOODS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1AF */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_2_2, SCENE_LOST_WOODS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B0 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_2_3, SCENE_LOST_WOODS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1B1 */ DEFINE_ENTRANCE(ENTR_SPOT10_3, SCENE_SPOT10, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1B2 */ DEFINE_ENTRANCE(ENTR_SPOT10_3_1, SCENE_SPOT10, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1B3 */ DEFINE_ENTRANCE(ENTR_SPOT10_3_2, SCENE_SPOT10, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1B4 */ DEFINE_ENTRANCE(ENTR_SPOT10_3_3, SCENE_SPOT10, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B1 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_3, SCENE_LOST_WOODS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B2 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_3_1, SCENE_LOST_WOODS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B3 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_3_2, SCENE_LOST_WOODS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B4 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_3_3, SCENE_LOST_WOODS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1B5 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_2, SCENE_GANON_SONOGO, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1B6 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_2_1, SCENE_GANON_SONOGO, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1B7 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_2_2, SCENE_GANON_SONOGO, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1B8 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_2_3, SCENE_GANON_SONOGO, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B5 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B6 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_2_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B7 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_2_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B8 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_2_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1B9 */ DEFINE_ENTRANCE(ENTR_SPOT16_1, SCENE_SPOT16, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1BA */ DEFINE_ENTRANCE(ENTR_SPOT16_1_1, SCENE_SPOT16, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1BB */ DEFINE_ENTRANCE(ENTR_SPOT16_1_2, SCENE_SPOT16, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1BC */ DEFINE_ENTRANCE(ENTR_SPOT16_1_3, SCENE_SPOT16, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B9 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_1, SCENE_DEATH_MOUNTAIN_TRAIL, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1BA */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_1_1, SCENE_DEATH_MOUNTAIN_TRAIL, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1BB */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_1_2, SCENE_DEATH_MOUNTAIN_TRAIL, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1BC */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_1_3, SCENE_DEATH_MOUNTAIN_TRAIL, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1BD */ DEFINE_ENTRANCE(ENTR_SPOT16_2, SCENE_SPOT16, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1BE */ DEFINE_ENTRANCE(ENTR_SPOT16_2_1, SCENE_SPOT16, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1BF */ DEFINE_ENTRANCE(ENTR_SPOT16_2_2, SCENE_SPOT16, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1C0 */ DEFINE_ENTRANCE(ENTR_SPOT16_2_3, SCENE_SPOT16, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1BD */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_2, SCENE_DEATH_MOUNTAIN_TRAIL, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1BE */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_2_1, SCENE_DEATH_MOUNTAIN_TRAIL, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1BF */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_2_2, SCENE_DEATH_MOUNTAIN_TRAIL, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1C0 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_2_3, SCENE_DEATH_MOUNTAIN_TRAIL, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1C1 */ DEFINE_ENTRANCE(ENTR_SPOT18_1, SCENE_SPOT18, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1C2 */ DEFINE_ENTRANCE(ENTR_SPOT18_1_1, SCENE_SPOT18, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1C3 */ DEFINE_ENTRANCE(ENTR_SPOT18_1_2, SCENE_SPOT18, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1C4 */ DEFINE_ENTRANCE(ENTR_SPOT18_1_3, SCENE_SPOT18, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1C1 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_1, SCENE_GORON_CITY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1C2 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_1_1, SCENE_GORON_CITY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1C3 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_1_2, SCENE_GORON_CITY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1C4 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_1_3, SCENE_GORON_CITY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1C5 */ DEFINE_ENTRANCE(ENTR_HYLIA_LABO_1, SCENE_HYLIA_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x1C6 */ DEFINE_ENTRANCE(ENTR_HYLIA_LABO_1_1, SCENE_HYLIA_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x1C7 */ DEFINE_ENTRANCE(ENTR_HYLIA_LABO_1_2, SCENE_HYLIA_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x1C8 */ DEFINE_ENTRANCE(ENTR_HYLIA_LABO_1_3, SCENE_HYLIA_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x1C5 */ DEFINE_ENTRANCE(ENTR_LAKESIDE_LABORATORY_1, SCENE_LAKESIDE_LABORATORY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x1C6 */ DEFINE_ENTRANCE(ENTR_LAKESIDE_LABORATORY_1_1, SCENE_LAKESIDE_LABORATORY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x1C7 */ DEFINE_ENTRANCE(ENTR_LAKESIDE_LABORATORY_1_2, SCENE_LAKESIDE_LABORATORY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x1C8 */ DEFINE_ENTRANCE(ENTR_LAKESIDE_LABORATORY_1_3, SCENE_LAKESIDE_LABORATORY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x1C9 */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_5, SCENE_GANON_FINAL, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1CA */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_5_1, SCENE_GANON_FINAL, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1CB */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_5_2, SCENE_GANON_FINAL, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1CC */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_5_3, SCENE_GANON_FINAL, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1C9 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_5, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1CA */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_5_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1CB */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_5_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1CC */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_5_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x1CD */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_8, SCENE_MARKET_DAY, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) /* 0x1CE */ DEFINE_ENTRANCE(ENTR_MARKET_NIGHT_8_1, SCENE_MARKET_NIGHT, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) @@ -585,166 +585,166 @@ /* 0x1D7 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_10_2, SCENE_MARKET_RUINS, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) /* 0x1D8 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_10_3, SCENE_MARKET_RUINS, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x1D9 */ DEFINE_ENTRANCE(ENTR_SPOT03_3, SCENE_SPOT03, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1DA */ DEFINE_ENTRANCE(ENTR_SPOT03_3_1, SCENE_SPOT03, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1DB */ DEFINE_ENTRANCE(ENTR_SPOT03_3_2, SCENE_SPOT03, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1DC */ DEFINE_ENTRANCE(ENTR_SPOT03_3_3, SCENE_SPOT03, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1D9 */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_3, SCENE_ZORAS_RIVER, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1DA */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_3_1, SCENE_ZORAS_RIVER, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1DB */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_3_2, SCENE_ZORAS_RIVER, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1DC */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_3_3, SCENE_ZORAS_RIVER, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1DD */ DEFINE_ENTRANCE(ENTR_SPOT03_4, SCENE_SPOT03, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x1DE */ DEFINE_ENTRANCE(ENTR_SPOT03_4_1, SCENE_SPOT03, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x1DF */ DEFINE_ENTRANCE(ENTR_SPOT03_4_2, SCENE_SPOT03, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x1E0 */ DEFINE_ENTRANCE(ENTR_SPOT03_4_3, SCENE_SPOT03, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x1DD */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_4, SCENE_ZORAS_RIVER, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x1DE */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_4_1, SCENE_ZORAS_RIVER, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x1DF */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_4_2, SCENE_ZORAS_RIVER, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x1E0 */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_4_3, SCENE_ZORAS_RIVER, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x1E1 */ DEFINE_ENTRANCE(ENTR_SPOT11_1, SCENE_SPOT11, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1E2 */ DEFINE_ENTRANCE(ENTR_SPOT11_1_1, SCENE_SPOT11, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1E3 */ DEFINE_ENTRANCE(ENTR_SPOT11_1_2, SCENE_SPOT11, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1E4 */ DEFINE_ENTRANCE(ENTR_SPOT11_1_3, SCENE_SPOT11, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1E1 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_1, SCENE_DESERT_COLOSSUS, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1E2 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_1_1, SCENE_DESERT_COLOSSUS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1E3 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_1_2, SCENE_DESERT_COLOSSUS, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1E4 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_1_3, SCENE_DESERT_COLOSSUS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1E5 */ DEFINE_ENTRANCE(ENTR_SPOT11_2, SCENE_SPOT11, 2, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1E6 */ DEFINE_ENTRANCE(ENTR_SPOT11_2_1, SCENE_SPOT11, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1E7 */ DEFINE_ENTRANCE(ENTR_SPOT11_2_2, SCENE_SPOT11, 2, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1E8 */ DEFINE_ENTRANCE(ENTR_SPOT11_2_3, SCENE_SPOT11, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1E5 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_2, SCENE_DESERT_COLOSSUS, 2, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1E6 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_2_1, SCENE_DESERT_COLOSSUS, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1E7 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_2_2, SCENE_DESERT_COLOSSUS, 2, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1E8 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_2_3, SCENE_DESERT_COLOSSUS, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1E9 */ DEFINE_ENTRANCE(ENTR_SPOT11_3, SCENE_SPOT11, 3, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1EA */ DEFINE_ENTRANCE(ENTR_SPOT11_3_1, SCENE_SPOT11, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1EB */ DEFINE_ENTRANCE(ENTR_SPOT11_3_2, SCENE_SPOT11, 3, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1EC */ DEFINE_ENTRANCE(ENTR_SPOT11_3_3, SCENE_SPOT11, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1E9 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_3, SCENE_DESERT_COLOSSUS, 3, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1EA */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_3_1, SCENE_DESERT_COLOSSUS, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1EB */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_3_2, SCENE_DESERT_COLOSSUS, 3, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1EC */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_3_3, SCENE_DESERT_COLOSSUS, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1ED */ DEFINE_ENTRANCE(ENTR_SPOT11_4, SCENE_SPOT11, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1EE */ DEFINE_ENTRANCE(ENTR_SPOT11_4_1, SCENE_SPOT11, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1EF */ DEFINE_ENTRANCE(ENTR_SPOT11_4_2, SCENE_SPOT11, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1F0 */ DEFINE_ENTRANCE(ENTR_SPOT11_4_3, SCENE_SPOT11, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1ED */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_4, SCENE_DESERT_COLOSSUS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1EE */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_4_1, SCENE_DESERT_COLOSSUS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1EF */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_4_2, SCENE_DESERT_COLOSSUS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1F0 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_4_3, SCENE_DESERT_COLOSSUS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1F1 */ DEFINE_ENTRANCE(ENTR_SPOT11_5, SCENE_SPOT11, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1F2 */ DEFINE_ENTRANCE(ENTR_SPOT11_5_1, SCENE_SPOT11, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1F3 */ DEFINE_ENTRANCE(ENTR_SPOT11_5_2, SCENE_SPOT11, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1F4 */ DEFINE_ENTRANCE(ENTR_SPOT11_5_3, SCENE_SPOT11, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1F1 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_5, SCENE_DESERT_COLOSSUS, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1F2 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_5_1, SCENE_DESERT_COLOSSUS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1F3 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_5_2, SCENE_DESERT_COLOSSUS, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1F4 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_5_3, SCENE_DESERT_COLOSSUS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1F5 */ DEFINE_ENTRANCE(ENTR_SPOT11_6, SCENE_SPOT11, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) -/* 0x1F6 */ DEFINE_ENTRANCE(ENTR_SPOT11_6_1, SCENE_SPOT11, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) -/* 0x1F7 */ DEFINE_ENTRANCE(ENTR_SPOT11_6_2, SCENE_SPOT11, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) -/* 0x1F8 */ DEFINE_ENTRANCE(ENTR_SPOT11_6_3, SCENE_SPOT11, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x1F5 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_6, SCENE_DESERT_COLOSSUS, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x1F6 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_6_1, SCENE_DESERT_COLOSSUS, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x1F7 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_6_2, SCENE_DESERT_COLOSSUS, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x1F8 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_6_3, SCENE_DESERT_COLOSSUS, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) -/* 0x1F9 */ DEFINE_ENTRANCE(ENTR_SPOT00_6, SCENE_SPOT00, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1FA */ DEFINE_ENTRANCE(ENTR_SPOT00_6_1, SCENE_SPOT00, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1FB */ DEFINE_ENTRANCE(ENTR_SPOT00_6_2, SCENE_SPOT00, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1FC */ DEFINE_ENTRANCE(ENTR_SPOT00_6_3, SCENE_SPOT00, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1F9 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_6, SCENE_HYRULE_FIELD, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1FA */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_6_1, SCENE_HYRULE_FIELD, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1FB */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_6_2, SCENE_HYRULE_FIELD, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1FC */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_6_3, SCENE_HYRULE_FIELD, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1FD */ DEFINE_ENTRANCE(ENTR_SPOT00_7, SCENE_SPOT00, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x1FE */ DEFINE_ENTRANCE(ENTR_SPOT00_7_1, SCENE_SPOT00, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x1FF */ DEFINE_ENTRANCE(ENTR_SPOT00_7_2, SCENE_SPOT00, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x200 */ DEFINE_ENTRANCE(ENTR_SPOT00_7_3, SCENE_SPOT00, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1FD */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_7, SCENE_HYRULE_FIELD, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1FE */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_7_1, SCENE_HYRULE_FIELD, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1FF */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_7_2, SCENE_HYRULE_FIELD, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x200 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_7_3, SCENE_HYRULE_FIELD, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x201 */ DEFINE_ENTRANCE(ENTR_SPOT01_3, SCENE_SPOT01, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x202 */ DEFINE_ENTRANCE(ENTR_SPOT01_3_1, SCENE_SPOT01, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x203 */ DEFINE_ENTRANCE(ENTR_SPOT01_3_2, SCENE_SPOT01, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x204 */ DEFINE_ENTRANCE(ENTR_SPOT01_3_3, SCENE_SPOT01, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x201 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_3, SCENE_KAKARIKO_VILLAGE, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x202 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_3_1, SCENE_KAKARIKO_VILLAGE, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x203 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_3_2, SCENE_KAKARIKO_VILLAGE, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x204 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_3_3, SCENE_KAKARIKO_VILLAGE, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x205 */ DEFINE_ENTRANCE(ENTR_SPOT02_1, SCENE_SPOT02, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x206 */ DEFINE_ENTRANCE(ENTR_SPOT02_1_1, SCENE_SPOT02, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x207 */ DEFINE_ENTRANCE(ENTR_SPOT02_1_2, SCENE_SPOT02, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x208 */ DEFINE_ENTRANCE(ENTR_SPOT02_1_3, SCENE_SPOT02, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x205 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_1, SCENE_GRAVEYARD, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x206 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_1_1, SCENE_GRAVEYARD, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x207 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_1_2, SCENE_GRAVEYARD, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x208 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_1_3, SCENE_GRAVEYARD, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x209 */ DEFINE_ENTRANCE(ENTR_SPOT04_1, SCENE_SPOT04, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x20A */ DEFINE_ENTRANCE(ENTR_SPOT04_1_1, SCENE_SPOT04, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x20B */ DEFINE_ENTRANCE(ENTR_SPOT04_1_2, SCENE_SPOT04, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x20C */ DEFINE_ENTRANCE(ENTR_SPOT04_1_3, SCENE_SPOT04, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x209 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_1, SCENE_KOKIRI_FOREST, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x20A */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_1_1, SCENE_KOKIRI_FOREST, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x20B */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_1_2, SCENE_KOKIRI_FOREST, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x20C */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_1_3, SCENE_KOKIRI_FOREST, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x20D */ DEFINE_ENTRANCE(ENTR_SPOT04_2, SCENE_SPOT04, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x20E */ DEFINE_ENTRANCE(ENTR_SPOT04_2_1, SCENE_SPOT04, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x20F */ DEFINE_ENTRANCE(ENTR_SPOT04_2_2, SCENE_SPOT04, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x210 */ DEFINE_ENTRANCE(ENTR_SPOT04_2_3, SCENE_SPOT04, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x20D */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_2, SCENE_KOKIRI_FOREST, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x20E */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_2_1, SCENE_KOKIRI_FOREST, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x20F */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_2_2, SCENE_KOKIRI_FOREST, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x210 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_2_3, SCENE_KOKIRI_FOREST, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x211 */ DEFINE_ENTRANCE(ENTR_SPOT04_3, SCENE_SPOT04, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x212 */ DEFINE_ENTRANCE(ENTR_SPOT04_3_1, SCENE_SPOT04, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x213 */ DEFINE_ENTRANCE(ENTR_SPOT04_3_2, SCENE_SPOT04, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x214 */ DEFINE_ENTRANCE(ENTR_SPOT04_3_3, SCENE_SPOT04, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x211 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_3, SCENE_KOKIRI_FOREST, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x212 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_3_1, SCENE_KOKIRI_FOREST, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x213 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_3_2, SCENE_KOKIRI_FOREST, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x214 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_3_3, SCENE_KOKIRI_FOREST, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x215 */ DEFINE_ENTRANCE(ENTR_SPOT05_1, SCENE_SPOT05, 1, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN) -/* 0x216 */ DEFINE_ENTRANCE(ENTR_SPOT05_1_1, SCENE_SPOT05, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x217 */ DEFINE_ENTRANCE(ENTR_SPOT05_1_2, SCENE_SPOT05, 1, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN) -/* 0x218 */ DEFINE_ENTRANCE(ENTR_SPOT05_1_3, SCENE_SPOT05, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x215 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_1, SCENE_SACRED_FOREST_MEADOW, 1, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN) +/* 0x216 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_1_1, SCENE_SACRED_FOREST_MEADOW, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x217 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_1_2, SCENE_SACRED_FOREST_MEADOW, 1, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN) +/* 0x218 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_1_3, SCENE_SACRED_FOREST_MEADOW, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x219 */ DEFINE_ENTRANCE(ENTR_SPOT06_1, SCENE_SPOT06, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x21A */ DEFINE_ENTRANCE(ENTR_SPOT06_1_1, SCENE_SPOT06, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x21B */ DEFINE_ENTRANCE(ENTR_SPOT06_1_2, SCENE_SPOT06, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x21C */ DEFINE_ENTRANCE(ENTR_SPOT06_1_3, SCENE_SPOT06, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x219 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_1, SCENE_LAKE_HYLIA, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x21A */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_1_1, SCENE_LAKE_HYLIA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x21B */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_1_2, SCENE_LAKE_HYLIA, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x21C */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_1_3, SCENE_LAKE_HYLIA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x21D */ DEFINE_ENTRANCE(ENTR_SPOT06_2, SCENE_SPOT06, 2, false, true, TRANS_TYPE_FADE_BLUE, TRANS_TYPE_FADE_BLUE) -/* 0x21E */ DEFINE_ENTRANCE(ENTR_SPOT06_2_1, SCENE_SPOT06, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x21F */ DEFINE_ENTRANCE(ENTR_SPOT06_2_2, SCENE_SPOT06, 2, false, true, TRANS_TYPE_FADE_BLUE, TRANS_TYPE_FADE_BLUE) -/* 0x220 */ DEFINE_ENTRANCE(ENTR_SPOT06_2_3, SCENE_SPOT06, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x21D */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_2, SCENE_LAKE_HYLIA, 2, false, true, TRANS_TYPE_FADE_BLUE, TRANS_TYPE_FADE_BLUE) +/* 0x21E */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_2_1, SCENE_LAKE_HYLIA, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x21F */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_2_2, SCENE_LAKE_HYLIA, 2, false, true, TRANS_TYPE_FADE_BLUE, TRANS_TYPE_FADE_BLUE) +/* 0x220 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_2_3, SCENE_LAKE_HYLIA, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x221 */ DEFINE_ENTRANCE(ENTR_SPOT08_1, SCENE_SPOT08, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x222 */ DEFINE_ENTRANCE(ENTR_SPOT08_1_1, SCENE_SPOT08, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x223 */ DEFINE_ENTRANCE(ENTR_SPOT08_1_2, SCENE_SPOT08, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x224 */ DEFINE_ENTRANCE(ENTR_SPOT08_1_3, SCENE_SPOT08, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x221 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_1, SCENE_ZORAS_FOUNTAIN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x222 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_1_1, SCENE_ZORAS_FOUNTAIN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x223 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_1_2, SCENE_ZORAS_FOUNTAIN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x224 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_1_3, SCENE_ZORAS_FOUNTAIN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x225 */ DEFINE_ENTRANCE(ENTR_SPOT08_2, SCENE_SPOT08, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x226 */ DEFINE_ENTRANCE(ENTR_SPOT08_2_1, SCENE_SPOT08, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x227 */ DEFINE_ENTRANCE(ENTR_SPOT08_2_2, SCENE_SPOT08, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x228 */ DEFINE_ENTRANCE(ENTR_SPOT08_2_3, SCENE_SPOT08, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x225 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_2, SCENE_ZORAS_FOUNTAIN, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x226 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_2_1, SCENE_ZORAS_FOUNTAIN, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x227 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_2_2, SCENE_ZORAS_FOUNTAIN, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x228 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_2_3, SCENE_ZORAS_FOUNTAIN, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x229 */ DEFINE_ENTRANCE(ENTR_SPOT09_2, SCENE_SPOT09, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x22A */ DEFINE_ENTRANCE(ENTR_SPOT09_2_1, SCENE_SPOT09, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x22B */ DEFINE_ENTRANCE(ENTR_SPOT09_2_2, SCENE_SPOT09, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x22C */ DEFINE_ENTRANCE(ENTR_SPOT09_2_3, SCENE_SPOT09, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x229 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_2, SCENE_GERUDO_VALLEY, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x22A */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_2_1, SCENE_GERUDO_VALLEY, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x22B */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_2_2, SCENE_GERUDO_VALLEY, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x22C */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_2_3, SCENE_GERUDO_VALLEY, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x22D */ DEFINE_ENTRANCE(ENTR_SPOT09_3, SCENE_SPOT09, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x22E */ DEFINE_ENTRANCE(ENTR_SPOT09_3_1, SCENE_SPOT09, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x22F */ DEFINE_ENTRANCE(ENTR_SPOT09_3_2, SCENE_SPOT09, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x230 */ DEFINE_ENTRANCE(ENTR_SPOT09_3_3, SCENE_SPOT09, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x22D */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_3, SCENE_GERUDO_VALLEY, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x22E */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_3_1, SCENE_GERUDO_VALLEY, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x22F */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_3_2, SCENE_GERUDO_VALLEY, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x230 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_3_3, SCENE_GERUDO_VALLEY, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x231 */ DEFINE_ENTRANCE(ENTR_SPOT12_1, SCENE_SPOT12, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x232 */ DEFINE_ENTRANCE(ENTR_SPOT12_1_1, SCENE_SPOT12, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x233 */ DEFINE_ENTRANCE(ENTR_SPOT12_1_2, SCENE_SPOT12, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x234 */ DEFINE_ENTRANCE(ENTR_SPOT12_1_3, SCENE_SPOT12, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x231 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_1, SCENE_GERUDOS_FORTRESS, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x232 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_1_1, SCENE_GERUDOS_FORTRESS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x233 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_1_2, SCENE_GERUDOS_FORTRESS, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x234 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_1_3, SCENE_GERUDOS_FORTRESS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x235 */ DEFINE_ENTRANCE(ENTR_SPOT12_2, SCENE_SPOT12, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x236 */ DEFINE_ENTRANCE(ENTR_SPOT12_2_1, SCENE_SPOT12, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x237 */ DEFINE_ENTRANCE(ENTR_SPOT12_2_2, SCENE_SPOT12, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x238 */ DEFINE_ENTRANCE(ENTR_SPOT12_2_3, SCENE_SPOT12, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x235 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_2, SCENE_GERUDOS_FORTRESS, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x236 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_2_1, SCENE_GERUDOS_FORTRESS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x237 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_2_2, SCENE_GERUDOS_FORTRESS, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x238 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_2_3, SCENE_GERUDOS_FORTRESS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x239 */ DEFINE_ENTRANCE(ENTR_SPOT12_3, SCENE_SPOT12, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x23A */ DEFINE_ENTRANCE(ENTR_SPOT12_3_1, SCENE_SPOT12, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x23B */ DEFINE_ENTRANCE(ENTR_SPOT12_3_2, SCENE_SPOT12, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x23C */ DEFINE_ENTRANCE(ENTR_SPOT12_3_3, SCENE_SPOT12, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x239 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_3, SCENE_GERUDOS_FORTRESS, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x23A */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_3_1, SCENE_GERUDOS_FORTRESS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x23B */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_3_2, SCENE_GERUDOS_FORTRESS, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x23C */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_3_3, SCENE_GERUDOS_FORTRESS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x23D */ DEFINE_ENTRANCE(ENTR_SPOT15_1, SCENE_SPOT15, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x23E */ DEFINE_ENTRANCE(ENTR_SPOT15_1_1, SCENE_SPOT15, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x23F */ DEFINE_ENTRANCE(ENTR_GANON_TOU_1_2, SCENE_GANON_TOU, 1, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) -/* 0x240 */ DEFINE_ENTRANCE(ENTR_GANON_TOU_1_3, SCENE_GANON_TOU, 1, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) -/* 0x241 */ DEFINE_ENTRANCE(ENTR_SPOT15_1_4, SCENE_SPOT15, 1, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) +/* 0x23D */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_1, SCENE_HYRULE_CASTLE, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x23E */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_1_1, SCENE_HYRULE_CASTLE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x23F */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_1_2, SCENE_OUTSIDE_GANONS_CASTLE, 1, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x240 */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_1_3, SCENE_OUTSIDE_GANONS_CASTLE, 1, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x241 */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_1_4, SCENE_HYRULE_CASTLE, 1, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) -/* 0x242 */ DEFINE_ENTRANCE(ENTR_SPOT16_3, SCENE_SPOT16, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x243 */ DEFINE_ENTRANCE(ENTR_SPOT16_3_1, SCENE_SPOT16, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x244 */ DEFINE_ENTRANCE(ENTR_SPOT16_3_2, SCENE_SPOT16, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x245 */ DEFINE_ENTRANCE(ENTR_SPOT16_3_3, SCENE_SPOT16, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x242 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_3, SCENE_DEATH_MOUNTAIN_TRAIL, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x243 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_3_1, SCENE_DEATH_MOUNTAIN_TRAIL, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x244 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_3_2, SCENE_DEATH_MOUNTAIN_TRAIL, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x245 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_3_3, SCENE_DEATH_MOUNTAIN_TRAIL, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x246 */ DEFINE_ENTRANCE(ENTR_SPOT17_1, SCENE_SPOT17, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x247 */ DEFINE_ENTRANCE(ENTR_SPOT17_1_1, SCENE_SPOT17, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x248 */ DEFINE_ENTRANCE(ENTR_SPOT17_1_2, SCENE_SPOT17, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x249 */ DEFINE_ENTRANCE(ENTR_SPOT17_1_3, SCENE_SPOT17, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x246 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_1, SCENE_DEATH_MOUNTAIN_CRATER, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x247 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_1_1, SCENE_DEATH_MOUNTAIN_CRATER, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x248 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_1_2, SCENE_DEATH_MOUNTAIN_CRATER, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x249 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_1_3, SCENE_DEATH_MOUNTAIN_CRATER, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x24A */ DEFINE_ENTRANCE(ENTR_SPOT17_2, SCENE_SPOT17, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x24B */ DEFINE_ENTRANCE(ENTR_SPOT17_2_1, SCENE_SPOT17, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x24C */ DEFINE_ENTRANCE(ENTR_SPOT17_2_2, SCENE_SPOT17, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x24D */ DEFINE_ENTRANCE(ENTR_SPOT17_2_3, SCENE_SPOT17, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x24A */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_2, SCENE_DEATH_MOUNTAIN_CRATER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x24B */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_2_1, SCENE_DEATH_MOUNTAIN_CRATER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x24C */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_2_2, SCENE_DEATH_MOUNTAIN_CRATER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x24D */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_2_3, SCENE_DEATH_MOUNTAIN_CRATER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x24E */ DEFINE_ENTRANCE(ENTR_BMORI1_1, SCENE_BMORI1, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x24F */ DEFINE_ENTRANCE(ENTR_BMORI1_1_1, SCENE_BMORI1, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x250 */ DEFINE_ENTRANCE(ENTR_BMORI1_1_2, SCENE_BMORI1, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x251 */ DEFINE_ENTRANCE(ENTR_BMORI1_1_3, SCENE_BMORI1, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x24E */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_1, SCENE_FOREST_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x24F */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_1_1, SCENE_FOREST_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x250 */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_1_2, SCENE_FOREST_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x251 */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_1_3, SCENE_FOREST_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x252 */ DEFINE_ENTRANCE(ENTR_YDAN_1, SCENE_YDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x253 */ DEFINE_ENTRANCE(ENTR_YDAN_1_1, SCENE_YDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x254 */ DEFINE_ENTRANCE(ENTR_YDAN_1_2, SCENE_YDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x255 */ DEFINE_ENTRANCE(ENTR_YDAN_1_3, SCENE_YDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x252 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_1, SCENE_DEKU_TREE, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x253 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_1_1, SCENE_DEKU_TREE, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x254 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_1_2, SCENE_DEKU_TREE, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x255 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_1_3, SCENE_DEKU_TREE, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x256 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_3, SCENE_GANON_SONOGO, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x257 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_3_1, SCENE_GANON_SONOGO, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x258 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_3_2, SCENE_GANON_SONOGO, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x259 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_3_3, SCENE_GANON_SONOGO, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x256 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x257 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_3_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x258 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_3_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x259 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_3_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x25A */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_1, SCENE_MARKET_DAY, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) /* 0x25B */ DEFINE_ENTRANCE(ENTR_MARKET_NIGHT_1_1, SCENE_MARKET_NIGHT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) @@ -761,75 +761,75 @@ /* 0x264 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_3_2, SCENE_MARKET_RUINS, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x265 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_3_3, SCENE_MARKET_RUINS, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x266 */ DEFINE_ENTRANCE(ENTR_SPOT04_4, SCENE_SPOT04, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x267 */ DEFINE_ENTRANCE(ENTR_SPOT04_4_1, SCENE_SPOT04, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x268 */ DEFINE_ENTRANCE(ENTR_SPOT04_4_2, SCENE_SPOT04, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x269 */ DEFINE_ENTRANCE(ENTR_SPOT04_4_3, SCENE_SPOT04, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x266 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_4, SCENE_KOKIRI_FOREST, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x267 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_4_1, SCENE_KOKIRI_FOREST, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x268 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_4_2, SCENE_KOKIRI_FOREST, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x269 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_4_3, SCENE_KOKIRI_FOREST, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x26A */ DEFINE_ENTRANCE(ENTR_SPOT04_5, SCENE_SPOT04, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x26B */ DEFINE_ENTRANCE(ENTR_SPOT04_5_1, SCENE_SPOT04, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x26C */ DEFINE_ENTRANCE(ENTR_SPOT04_5_2, SCENE_SPOT04, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x26D */ DEFINE_ENTRANCE(ENTR_SPOT04_5_3, SCENE_SPOT04, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x26A */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_5, SCENE_KOKIRI_FOREST, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x26B */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_5_1, SCENE_KOKIRI_FOREST, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x26C */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_5_2, SCENE_KOKIRI_FOREST, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x26D */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_5_3, SCENE_KOKIRI_FOREST, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x26E */ DEFINE_ENTRANCE(ENTR_ENTRA_2, SCENE_ENTRA, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x26F */ DEFINE_ENTRANCE(ENTR_ENTRA_N_2_1, SCENE_ENTRA_N, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x270 */ DEFINE_ENTRANCE(ENTR_ENRUI_2_2, SCENE_ENRUI, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x271 */ DEFINE_ENTRANCE(ENTR_ENRUI_2_3, SCENE_ENRUI, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x26E */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_DAY_2, SCENE_MARKET_ENTRANCE_DAY, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x26F */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_NIGHT_2_1, SCENE_MARKET_ENTRANCE_NIGHT, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x270 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_RUINS_2_2, SCENE_MARKET_ENTRANCE_RUINS, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x271 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_RUINS_2_3, SCENE_MARKET_ENTRANCE_RUINS, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x272 */ DEFINE_ENTRANCE(ENTR_LINK_HOME_1, SCENE_LINK_HOME, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x273 */ DEFINE_ENTRANCE(ENTR_LINK_HOME_1_1, SCENE_LINK_HOME, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x274 */ DEFINE_ENTRANCE(ENTR_LINK_HOME_1_2, SCENE_LINK_HOME, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x275 */ DEFINE_ENTRANCE(ENTR_LINK_HOME_1_3, SCENE_LINK_HOME, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x272 */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_1, SCENE_LINKS_HOUSE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x273 */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_1_1, SCENE_LINKS_HOUSE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x274 */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_1_2, SCENE_LINKS_HOUSE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x275 */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_1_3, SCENE_LINKS_HOUSE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x276 */ DEFINE_ENTRANCE(ENTR_ENTRA_1, SCENE_ENTRA, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x277 */ DEFINE_ENTRANCE(ENTR_ENTRA_N_1_1, SCENE_ENTRA_N, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x278 */ DEFINE_ENTRANCE(ENTR_ENRUI_1_2, SCENE_ENRUI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x279 */ DEFINE_ENTRANCE(ENTR_ENRUI_1_3, SCENE_ENRUI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x276 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_DAY_1, SCENE_MARKET_ENTRANCE_DAY, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x277 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_NIGHT_1_1, SCENE_MARKET_ENTRANCE_NIGHT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x278 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_RUINS_1_2, SCENE_MARKET_ENTRANCE_RUINS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x279 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_RUINS_1_3, SCENE_MARKET_ENTRANCE_RUINS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x27A */ DEFINE_ENTRANCE(ENTR_SPOT00_8, SCENE_SPOT00, 8, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x27B */ DEFINE_ENTRANCE(ENTR_SPOT00_8_1, SCENE_SPOT00, 8, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x27C */ DEFINE_ENTRANCE(ENTR_SPOT00_8_2, SCENE_SPOT00, 8, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x27D */ DEFINE_ENTRANCE(ENTR_SPOT00_8_3, SCENE_SPOT00, 8, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x27A */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_8, SCENE_HYRULE_FIELD, 8, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x27B */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_8_1, SCENE_HYRULE_FIELD, 8, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x27C */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_8_2, SCENE_HYRULE_FIELD, 8, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x27D */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_8_3, SCENE_HYRULE_FIELD, 8, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x27E */ DEFINE_ENTRANCE(ENTR_SPOT00_9, SCENE_SPOT00, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x27F */ DEFINE_ENTRANCE(ENTR_SPOT00_9_1, SCENE_SPOT00, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x280 */ DEFINE_ENTRANCE(ENTR_SPOT00_9_2, SCENE_SPOT00, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x281 */ DEFINE_ENTRANCE(ENTR_SPOT00_9_3, SCENE_SPOT00, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x27E */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_9, SCENE_HYRULE_FIELD, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x27F */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_9_1, SCENE_HYRULE_FIELD, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x280 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_9_2, SCENE_HYRULE_FIELD, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x281 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_9_3, SCENE_HYRULE_FIELD, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x282 */ DEFINE_ENTRANCE(ENTR_SPOT00_10, SCENE_SPOT00, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x283 */ DEFINE_ENTRANCE(ENTR_SPOT00_10_1, SCENE_SPOT00, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x284 */ DEFINE_ENTRANCE(ENTR_SPOT00_10_2, SCENE_SPOT00, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x285 */ DEFINE_ENTRANCE(ENTR_SPOT00_10_3, SCENE_SPOT00, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x282 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_10, SCENE_HYRULE_FIELD, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x283 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_10_1, SCENE_HYRULE_FIELD, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x284 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_10_2, SCENE_HYRULE_FIELD, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x285 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_10_3, SCENE_HYRULE_FIELD, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x286 */ DEFINE_ENTRANCE(ENTR_SPOT04_6, SCENE_SPOT04, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x287 */ DEFINE_ENTRANCE(ENTR_SPOT04_6_1, SCENE_SPOT04, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x288 */ DEFINE_ENTRANCE(ENTR_SPOT04_6_2, SCENE_SPOT04, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x289 */ DEFINE_ENTRANCE(ENTR_SPOT04_6_3, SCENE_SPOT04, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x286 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_6, SCENE_KOKIRI_FOREST, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x287 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_6_1, SCENE_KOKIRI_FOREST, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x288 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_6_2, SCENE_KOKIRI_FOREST, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x289 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_6_3, SCENE_KOKIRI_FOREST, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x28A */ DEFINE_ENTRANCE(ENTR_SPOT00_11, SCENE_SPOT00, 11, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) -/* 0x28B */ DEFINE_ENTRANCE(ENTR_SPOT00_11_1, SCENE_SPOT00, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x28C */ DEFINE_ENTRANCE(ENTR_SPOT00_11_2, SCENE_SPOT00, 11, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) -/* 0x28D */ DEFINE_ENTRANCE(ENTR_SPOT00_11_3, SCENE_SPOT00, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x28A */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_11, SCENE_HYRULE_FIELD, 11, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x28B */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_11_1, SCENE_HYRULE_FIELD, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x28C */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_11_2, SCENE_HYRULE_FIELD, 11, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x28D */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_11_3, SCENE_HYRULE_FIELD, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x28E */ DEFINE_ENTRANCE(ENTR_SPOT00_12, SCENE_SPOT00, 12, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) -/* 0x28F */ DEFINE_ENTRANCE(ENTR_SPOT00_12_1, SCENE_SPOT00, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x290 */ DEFINE_ENTRANCE(ENTR_SPOT00_12_2, SCENE_SPOT00, 12, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) -/* 0x291 */ DEFINE_ENTRANCE(ENTR_SPOT00_12_3, SCENE_SPOT00, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x28E */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_12, SCENE_HYRULE_FIELD, 12, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x28F */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_12_1, SCENE_HYRULE_FIELD, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x290 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_12_2, SCENE_HYRULE_FIELD, 12, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x291 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_12_3, SCENE_HYRULE_FIELD, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x292 */ DEFINE_ENTRANCE(ENTR_SPOT00_13, SCENE_SPOT00, 13, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) -/* 0x293 */ DEFINE_ENTRANCE(ENTR_SPOT00_13_1, SCENE_SPOT00, 13, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x294 */ DEFINE_ENTRANCE(ENTR_SPOT00_13_2, SCENE_SPOT00, 13, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) -/* 0x295 */ DEFINE_ENTRANCE(ENTR_SPOT00_13_3, SCENE_SPOT00, 13, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x292 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_13, SCENE_HYRULE_FIELD, 13, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x293 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_13_1, SCENE_HYRULE_FIELD, 13, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x294 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_13_2, SCENE_HYRULE_FIELD, 13, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x295 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_13_3, SCENE_HYRULE_FIELD, 13, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x296 */ DEFINE_ENTRANCE(ENTR_HAIRAL_NIWA_1, SCENE_HAIRAL_NIWA, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x297 */ DEFINE_ENTRANCE(ENTR_HAIRAL_NIWA_N_1_1, SCENE_HAIRAL_NIWA_N, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x298 */ DEFINE_ENTRANCE(ENTR_HAIRAL_NIWA_1_2, SCENE_HAIRAL_NIWA, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x299 */ DEFINE_ENTRANCE(ENTR_HAIRAL_NIWA_N_1_3, SCENE_HAIRAL_NIWA_N, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x296 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_GUARDS_DAY_1, SCENE_CASTLE_COURTYARD_GUARDS_DAY, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x297 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_GUARDS_NIGHT_1_1, SCENE_CASTLE_COURTYARD_GUARDS_NIGHT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x298 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_GUARDS_DAY_1_2, SCENE_CASTLE_COURTYARD_GUARDS_DAY, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x299 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_GUARDS_NIGHT_1_3, SCENE_CASTLE_COURTYARD_GUARDS_NIGHT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x29A */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_1, SCENE_MARKET_ALLEY, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x29B */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_N_1_1, SCENE_MARKET_ALLEY_N, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x29C */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_1_2, SCENE_MARKET_ALLEY, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x29D */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_N_1_3, SCENE_MARKET_ALLEY_N, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x29A */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_1, SCENE_BACK_ALLEY_DAY, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x29B */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_1_1, SCENE_BACK_ALLEY_NIGHT, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x29C */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_1_2, SCENE_BACK_ALLEY_DAY, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x29D */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_1_3, SCENE_BACK_ALLEY_NIGHT, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x29E */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_4, SCENE_MARKET_DAY, 4, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) /* 0x29F */ DEFINE_ENTRANCE(ENTR_MARKET_NIGHT_4_1, SCENE_MARKET_NIGHT, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) @@ -841,345 +841,345 @@ /* 0x2A4 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_5_2, SCENE_MARKET_RUINS, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) /* 0x2A5 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_5_3, SCENE_MARKET_RUINS, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x2A6 */ DEFINE_ENTRANCE(ENTR_SPOT01_4, SCENE_SPOT01, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2A7 */ DEFINE_ENTRANCE(ENTR_SPOT01_4_1, SCENE_SPOT01, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2A8 */ DEFINE_ENTRANCE(ENTR_SPOT01_4_2, SCENE_SPOT01, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2A9 */ DEFINE_ENTRANCE(ENTR_SPOT01_4_3, SCENE_SPOT01, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2A6 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_4, SCENE_KAKARIKO_VILLAGE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2A7 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_4_1, SCENE_KAKARIKO_VILLAGE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2A8 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_4_2, SCENE_KAKARIKO_VILLAGE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2A9 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_4_3, SCENE_KAKARIKO_VILLAGE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2AA */ DEFINE_ENTRANCE(ENTR_SPOT12_4, SCENE_SPOT12, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2AB */ DEFINE_ENTRANCE(ENTR_SPOT12_4_1, SCENE_SPOT12, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2AC */ DEFINE_ENTRANCE(ENTR_SPOT12_4_2, SCENE_SPOT12, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2AD */ DEFINE_ENTRANCE(ENTR_SPOT12_4_3, SCENE_SPOT12, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2AA */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_4, SCENE_GERUDOS_FORTRESS, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2AB */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_4_1, SCENE_GERUDOS_FORTRESS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2AC */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_4_2, SCENE_GERUDOS_FORTRESS, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2AD */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_4_3, SCENE_GERUDOS_FORTRESS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2AE */ DEFINE_ENTRANCE(ENTR_SPOT20_1, SCENE_SPOT20, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2AF */ DEFINE_ENTRANCE(ENTR_SPOT20_1_1, SCENE_SPOT20, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2B0 */ DEFINE_ENTRANCE(ENTR_SPOT20_1_2, SCENE_SPOT20, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2B1 */ DEFINE_ENTRANCE(ENTR_SPOT20_1_3, SCENE_SPOT20, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2AE */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_1, SCENE_LON_LON_RANCH, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2AF */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_1_1, SCENE_LON_LON_RANCH, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2B0 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_1_2, SCENE_LON_LON_RANCH, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2B1 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_1_3, SCENE_LON_LON_RANCH, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2B2 */ DEFINE_ENTRANCE(ENTR_HAKADAN_1, SCENE_HAKADAN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2B3 */ DEFINE_ENTRANCE(ENTR_HAKADAN_1_1, SCENE_HAKADAN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2B4 */ DEFINE_ENTRANCE(ENTR_HAKADAN_1_2, SCENE_HAKADAN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2B5 */ DEFINE_ENTRANCE(ENTR_HAKADAN_1_3, SCENE_HAKADAN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2B2 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_1, SCENE_SHADOW_TEMPLE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2B3 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_1_1, SCENE_SHADOW_TEMPLE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2B4 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_1_2, SCENE_SHADOW_TEMPLE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2B5 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_1_3, SCENE_SHADOW_TEMPLE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2B6 */ DEFINE_ENTRANCE(ENTR_HAKADAN_2, SCENE_HAKADAN, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2B7 */ DEFINE_ENTRANCE(ENTR_HAKADAN_2_1, SCENE_HAKADAN, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2B8 */ DEFINE_ENTRANCE(ENTR_HAKADAN_2_2, SCENE_HAKADAN, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2B9 */ DEFINE_ENTRANCE(ENTR_HAKADAN_2_3, SCENE_HAKADAN, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2B6 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_2, SCENE_SHADOW_TEMPLE, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2B7 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_2_1, SCENE_SHADOW_TEMPLE, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2B8 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_2_2, SCENE_SHADOW_TEMPLE, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2B9 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_2_3, SCENE_SHADOW_TEMPLE, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2BA */ DEFINE_ENTRANCE(ENTR_SPOT12_5, SCENE_SPOT12, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2BB */ DEFINE_ENTRANCE(ENTR_SPOT12_5_1, SCENE_SPOT12, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2BC */ DEFINE_ENTRANCE(ENTR_SPOT12_5_2, SCENE_SPOT12, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2BD */ DEFINE_ENTRANCE(ENTR_SPOT12_5_3, SCENE_SPOT12, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2BA */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_5, SCENE_GERUDOS_FORTRESS, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2BB */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_5_1, SCENE_GERUDOS_FORTRESS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2BC */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_5_2, SCENE_GERUDOS_FORTRESS, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2BD */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_5_3, SCENE_GERUDOS_FORTRESS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2BE */ DEFINE_ENTRANCE(ENTR_SPOT12_6, SCENE_SPOT12, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2BF */ DEFINE_ENTRANCE(ENTR_SPOT12_6_1, SCENE_SPOT12, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2C0 */ DEFINE_ENTRANCE(ENTR_SPOT12_6_2, SCENE_SPOT12, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2C1 */ DEFINE_ENTRANCE(ENTR_SPOT12_6_3, SCENE_SPOT12, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2BE */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_6, SCENE_GERUDOS_FORTRESS, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2BF */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_6_1, SCENE_GERUDOS_FORTRESS, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2C0 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_6_2, SCENE_GERUDOS_FORTRESS, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2C1 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_6_3, SCENE_GERUDOS_FORTRESS, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2C2 */ DEFINE_ENTRANCE(ENTR_SPOT12_7, SCENE_SPOT12, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2C3 */ DEFINE_ENTRANCE(ENTR_SPOT12_7_1, SCENE_SPOT12, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2C4 */ DEFINE_ENTRANCE(ENTR_SPOT12_7_2, SCENE_SPOT12, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2C5 */ DEFINE_ENTRANCE(ENTR_SPOT12_7_3, SCENE_SPOT12, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2C2 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_7, SCENE_GERUDOS_FORTRESS, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2C3 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_7_1, SCENE_GERUDOS_FORTRESS, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2C4 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_7_2, SCENE_GERUDOS_FORTRESS, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2C5 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_7_3, SCENE_GERUDOS_FORTRESS, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2C6 */ DEFINE_ENTRANCE(ENTR_SPOT12_8, SCENE_SPOT12, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2C7 */ DEFINE_ENTRANCE(ENTR_SPOT12_8_1, SCENE_SPOT12, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2C8 */ DEFINE_ENTRANCE(ENTR_SPOT12_8_2, SCENE_SPOT12, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2C9 */ DEFINE_ENTRANCE(ENTR_SPOT12_8_3, SCENE_SPOT12, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2C6 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_8, SCENE_GERUDOS_FORTRESS, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2C7 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_8_1, SCENE_GERUDOS_FORTRESS, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2C8 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_8_2, SCENE_GERUDOS_FORTRESS, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2C9 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_8_3, SCENE_GERUDOS_FORTRESS, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2CA */ DEFINE_ENTRANCE(ENTR_TOKINOMA_2, SCENE_TOKINOMA, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) -/* 0x2CB */ DEFINE_ENTRANCE(ENTR_TOKINOMA_2_1, SCENE_TOKINOMA, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) -/* 0x2CC */ DEFINE_ENTRANCE(ENTR_TOKINOMA_2_2, SCENE_TOKINOMA, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) -/* 0x2CD */ DEFINE_ENTRANCE(ENTR_TOKINOMA_2_3, SCENE_TOKINOMA, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x2CA */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_2, SCENE_TEMPLE_OF_TIME, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x2CB */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_2_1, SCENE_TEMPLE_OF_TIME, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x2CC */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_2_2, SCENE_TEMPLE_OF_TIME, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x2CD */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_2_3, SCENE_TEMPLE_OF_TIME, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) -/* 0x2CE */ DEFINE_ENTRANCE(ENTR_KENJYANOMA_1, SCENE_KENJYANOMA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2CF */ DEFINE_ENTRANCE(ENTR_KENJYANOMA_1_1, SCENE_KENJYANOMA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2D0 */ DEFINE_ENTRANCE(ENTR_KENJYANOMA_1_2, SCENE_KENJYANOMA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2D1 */ DEFINE_ENTRANCE(ENTR_KENJYANOMA_1_3, SCENE_KENJYANOMA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2CE */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_1, SCENE_CHAMBER_OF_THE_SAGES, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2CF */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_1_1, SCENE_CHAMBER_OF_THE_SAGES, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2D0 */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_1_2, SCENE_CHAMBER_OF_THE_SAGES, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2D1 */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_1_3, SCENE_CHAMBER_OF_THE_SAGES, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2D2 */ DEFINE_ENTRANCE(ENTR_SPOT12_9, SCENE_SPOT12, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2D3 */ DEFINE_ENTRANCE(ENTR_SPOT12_9_1, SCENE_SPOT12, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2D4 */ DEFINE_ENTRANCE(ENTR_SPOT12_9_2, SCENE_SPOT12, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2D5 */ DEFINE_ENTRANCE(ENTR_SPOT12_9_3, SCENE_SPOT12, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2D2 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_9, SCENE_GERUDOS_FORTRESS, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2D3 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_9_1, SCENE_GERUDOS_FORTRESS, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2D4 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_9_2, SCENE_GERUDOS_FORTRESS, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2D5 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_9_3, SCENE_GERUDOS_FORTRESS, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2D6 */ DEFINE_ENTRANCE(ENTR_SPOT12_10, SCENE_SPOT12, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2D7 */ DEFINE_ENTRANCE(ENTR_SPOT12_10_1, SCENE_SPOT12, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2D8 */ DEFINE_ENTRANCE(ENTR_SPOT12_10_2, SCENE_SPOT12, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2D9 */ DEFINE_ENTRANCE(ENTR_SPOT12_10_3, SCENE_SPOT12, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2D6 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_10, SCENE_GERUDOS_FORTRESS, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2D7 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_10_1, SCENE_GERUDOS_FORTRESS, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2D8 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_10_2, SCENE_GERUDOS_FORTRESS, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2D9 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_10_3, SCENE_GERUDOS_FORTRESS, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2DA */ DEFINE_ENTRANCE(ENTR_SPOT12_11, SCENE_SPOT12, 11, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2DB */ DEFINE_ENTRANCE(ENTR_SPOT12_11_1, SCENE_SPOT12, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2DC */ DEFINE_ENTRANCE(ENTR_SPOT12_11_2, SCENE_SPOT12, 11, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2DD */ DEFINE_ENTRANCE(ENTR_SPOT12_11_3, SCENE_SPOT12, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2DA */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_11, SCENE_GERUDOS_FORTRESS, 11, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2DB */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_11_1, SCENE_GERUDOS_FORTRESS, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2DC */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_11_2, SCENE_GERUDOS_FORTRESS, 11, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2DD */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_11_3, SCENE_GERUDOS_FORTRESS, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2DE */ DEFINE_ENTRANCE(ENTR_SPOT12_12, SCENE_SPOT12, 12, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2DF */ DEFINE_ENTRANCE(ENTR_SPOT12_12_1, SCENE_SPOT12, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2E0 */ DEFINE_ENTRANCE(ENTR_SPOT12_12_2, SCENE_SPOT12, 12, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2E1 */ DEFINE_ENTRANCE(ENTR_SPOT12_12_3, SCENE_SPOT12, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2DE */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_12, SCENE_GERUDOS_FORTRESS, 12, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2DF */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_12_1, SCENE_GERUDOS_FORTRESS, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2E0 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_12_2, SCENE_GERUDOS_FORTRESS, 12, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2E1 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_12_3, SCENE_GERUDOS_FORTRESS, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2E2 */ DEFINE_ENTRANCE(ENTR_SPOT20_2, SCENE_SPOT20, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2E3 */ DEFINE_ENTRANCE(ENTR_SPOT20_2_1, SCENE_SPOT20, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2E4 */ DEFINE_ENTRANCE(ENTR_SPOT20_2_2, SCENE_SPOT20, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2E5 */ DEFINE_ENTRANCE(ENTR_SPOT20_2_3, SCENE_SPOT20, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2E2 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_2, SCENE_LON_LON_RANCH, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2E3 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_2_1, SCENE_LON_LON_RANCH, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2E4 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_2_2, SCENE_LON_LON_RANCH, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2E5 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_2_3, SCENE_LON_LON_RANCH, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2E6 */ DEFINE_ENTRANCE(ENTR_SPOT20_3, SCENE_SPOT20, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2E7 */ DEFINE_ENTRANCE(ENTR_SPOT20_3_1, SCENE_SPOT20, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2E8 */ DEFINE_ENTRANCE(ENTR_SPOT20_3_2, SCENE_SPOT20, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x2E9 */ DEFINE_ENTRANCE(ENTR_SPOT20_3_3, SCENE_SPOT20, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2E6 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_3, SCENE_LON_LON_RANCH, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2E7 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_3_1, SCENE_LON_LON_RANCH, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2E8 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_3_2, SCENE_LON_LON_RANCH, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2E9 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_3_3, SCENE_LON_LON_RANCH, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) // Labeled as "Test Area" in Map Select -/* 0x2EA */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0, SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2EB */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_1, SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2EC */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_2, SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2ED */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_3, SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2EE */ DEFINE_ENTRANCE(ENTR_TEST_SPOT05_0_4, SCENE_SPOT05, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2EF */ DEFINE_ENTRANCE(ENTR_TEST_HIRAL_DEMO_0_5, SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2F0 */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_6, SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2F1 */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_7, SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2F2 */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_8, SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2F3 */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_9, SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2F4 */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_10, SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2EA */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2EB */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_1, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2EC */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_2, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2ED */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_3, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2EE */ DEFINE_ENTRANCE(ENTR_TEST_SPOT05_0_4, SCENE_SACRED_FOREST_MEADOW, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2EF */ DEFINE_ENTRANCE(ENTR_TEST_HIRAL_DEMO_0_5, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F0 */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_6, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F1 */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_7, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F2 */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_8, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F3 */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_9, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F4 */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_10, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2F5 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_1, SCENE_JYASINZOU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2F6 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_1_1, SCENE_JYASINZOU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2F7 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_1_2, SCENE_JYASINZOU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2F8 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_1_3, SCENE_JYASINZOU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F5 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_1, SCENE_SPIRIT_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F6 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_1_1, SCENE_SPIRIT_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F7 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_1_2, SCENE_SPIRIT_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F8 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_1_3, SCENE_SPIRIT_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x2F9 */ DEFINE_ENTRANCE(ENTR_MALON_STABLE_0, SCENE_MALON_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x2FA */ DEFINE_ENTRANCE(ENTR_MALON_STABLE_0_1, SCENE_MALON_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x2FB */ DEFINE_ENTRANCE(ENTR_MALON_STABLE_0_2, SCENE_MALON_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x2FC */ DEFINE_ENTRANCE(ENTR_MALON_STABLE_0_3, SCENE_MALON_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x2F9 */ DEFINE_ENTRANCE(ENTR_STABLE_0, SCENE_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x2FA */ DEFINE_ENTRANCE(ENTR_STABLE_0_1, SCENE_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x2FB */ DEFINE_ENTRANCE(ENTR_STABLE_0_2, SCENE_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x2FC */ DEFINE_ENTRANCE(ENTR_STABLE_0_3, SCENE_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x2FD */ DEFINE_ENTRANCE(ENTR_KAKARIKO_0, SCENE_KAKARIKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x2FE */ DEFINE_ENTRANCE(ENTR_KAKARIKO_0_1, SCENE_KAKARIKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x2FF */ DEFINE_ENTRANCE(ENTR_KAKARIKO_0_2, SCENE_KAKARIKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x300 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_0_3, SCENE_KAKARIKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x2FD */ DEFINE_ENTRANCE(ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0, SCENE_KAKARIKO_CENTER_GUEST_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x2FE */ DEFINE_ENTRANCE(ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0_1, SCENE_KAKARIKO_CENTER_GUEST_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x2FF */ DEFINE_ENTRANCE(ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0_2, SCENE_KAKARIKO_CENTER_GUEST_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x300 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0_3, SCENE_KAKARIKO_CENTER_GUEST_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x301 */ DEFINE_ENTRANCE(ENTR_BDAN_BOSS_0, SCENE_BDAN_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x302 */ DEFINE_ENTRANCE(ENTR_BDAN_BOSS_0_1, SCENE_BDAN_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x303 */ DEFINE_ENTRANCE(ENTR_BDAN_BOSS_0_2, SCENE_BDAN_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x304 */ DEFINE_ENTRANCE(ENTR_BDAN_BOSS_0_3, SCENE_BDAN_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x301 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_BOSS_0, SCENE_JABU_JABU_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x302 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_BOSS_0_1, SCENE_JABU_JABU_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x303 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_BOSS_0_2, SCENE_JABU_JABU_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x304 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_BOSS_0_3, SCENE_JABU_JABU_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x305 */ DEFINE_ENTRANCE(ENTR_FIRE_BS_0, SCENE_FIRE_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x306 */ DEFINE_ENTRANCE(ENTR_FIRE_BS_0_1, SCENE_FIRE_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x307 */ DEFINE_ENTRANCE(ENTR_FIRE_BS_0_2, SCENE_FIRE_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x308 */ DEFINE_ENTRANCE(ENTR_FIRE_BS_0_3, SCENE_FIRE_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x305 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_BOSS_0, SCENE_FIRE_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x306 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_BOSS_0_1, SCENE_FIRE_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x307 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_BOSS_0_2, SCENE_FIRE_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x308 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_BOSS_0_3, SCENE_FIRE_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x309 */ DEFINE_ENTRANCE(ENTR_SPOT06_6, SCENE_SPOT06, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x30A */ DEFINE_ENTRANCE(ENTR_SPOT06_6_1, SCENE_SPOT06, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x30B */ DEFINE_ENTRANCE(ENTR_SPOT06_6_2, SCENE_SPOT06, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x30C */ DEFINE_ENTRANCE(ENTR_SPOT06_6_3, SCENE_SPOT06, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x309 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_6, SCENE_LAKE_HYLIA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x30A */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_6_1, SCENE_LAKE_HYLIA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x30B */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_6_2, SCENE_LAKE_HYLIA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x30C */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_6_3, SCENE_LAKE_HYLIA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x30D */ DEFINE_ENTRANCE(ENTR_HUT_0, SCENE_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x30E */ DEFINE_ENTRANCE(ENTR_HUT_0_1, SCENE_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x30F */ DEFINE_ENTRANCE(ENTR_HUT_0_2, SCENE_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x310 */ DEFINE_ENTRANCE(ENTR_HUT_0_3, SCENE_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x30D */ DEFINE_ENTRANCE(ENTR_GRAVEKEEPERS_HUT_0, SCENE_GRAVEKEEPERS_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x30E */ DEFINE_ENTRANCE(ENTR_GRAVEKEEPERS_HUT_0_1, SCENE_GRAVEKEEPERS_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x30F */ DEFINE_ENTRANCE(ENTR_GRAVEKEEPERS_HUT_0_2, SCENE_GRAVEKEEPERS_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x310 */ DEFINE_ENTRANCE(ENTR_GRAVEKEEPERS_HUT_0_3, SCENE_GRAVEKEEPERS_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x311 */ DEFINE_ENTRANCE(ENTR_SPOT00_14, SCENE_SPOT00, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x312 */ DEFINE_ENTRANCE(ENTR_SPOT00_14_1, SCENE_SPOT00, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x313 */ DEFINE_ENTRANCE(ENTR_SPOT00_14_2, SCENE_SPOT00, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x314 */ DEFINE_ENTRANCE(ENTR_SPOT00_14_3, SCENE_SPOT00, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x311 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_14, SCENE_HYRULE_FIELD, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x312 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_14_1, SCENE_HYRULE_FIELD, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x313 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_14_2, SCENE_HYRULE_FIELD, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x314 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_14_3, SCENE_HYRULE_FIELD, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x315 */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_0, SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x316 */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_0_1, SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x317 */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_0_2, SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x318 */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_0_3, SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x319 */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_0_4, SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x31A */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_0_5, SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x31B */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_0_6, SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x315 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x316 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0_1, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x317 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0_2, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x318 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0_3, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x319 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0_4, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x31A */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0_5, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x31B */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0_6, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x31C */ DEFINE_ENTRANCE(ENTR_HAKAANA_0, SCENE_HAKAANA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x31D */ DEFINE_ENTRANCE(ENTR_HAKAANA_0_1, SCENE_HAKAANA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x31E */ DEFINE_ENTRANCE(ENTR_HAKAANA_0_2, SCENE_HAKAANA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x31F */ DEFINE_ENTRANCE(ENTR_HAKAANA_0_3, SCENE_HAKAANA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x31C */ DEFINE_ENTRANCE(ENTR_REDEAD_GRAVE_0, SCENE_REDEAD_GRAVE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x31D */ DEFINE_ENTRANCE(ENTR_REDEAD_GRAVE_0_1, SCENE_REDEAD_GRAVE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x31E */ DEFINE_ENTRANCE(ENTR_REDEAD_GRAVE_0_2, SCENE_REDEAD_GRAVE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x31F */ DEFINE_ENTRANCE(ENTR_REDEAD_GRAVE_0_3, SCENE_REDEAD_GRAVE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x320 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_3, SCENE_TOKINOMA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x321 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_3_1, SCENE_TOKINOMA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x322 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_3_2, SCENE_TOKINOMA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x323 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_3_3, SCENE_TOKINOMA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x320 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_3, SCENE_TEMPLE_OF_TIME, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x321 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_3_1, SCENE_TEMPLE_OF_TIME, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x322 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_3_2, SCENE_TEMPLE_OF_TIME, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x323 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_3_3, SCENE_TEMPLE_OF_TIME, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x324 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_4, SCENE_TOKINOMA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x325 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_4_1, SCENE_TOKINOMA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x326 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_4_2, SCENE_TOKINOMA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x327 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_4_3, SCENE_TOKINOMA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x324 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_4, SCENE_TEMPLE_OF_TIME, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x325 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_4_1, SCENE_TEMPLE_OF_TIME, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x326 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_4_2, SCENE_TEMPLE_OF_TIME, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x327 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_4_3, SCENE_TEMPLE_OF_TIME, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x328 */ DEFINE_ENTRANCE(ENTR_SPOT07_4, SCENE_SPOT07, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x329 */ DEFINE_ENTRANCE(ENTR_SPOT07_4_1, SCENE_SPOT07, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x32A */ DEFINE_ENTRANCE(ENTR_SPOT07_4_2, SCENE_SPOT07, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x32B */ DEFINE_ENTRANCE(ENTR_SPOT07_4_3, SCENE_SPOT07, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x328 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_4, SCENE_ZORAS_DOMAIN, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x329 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_4_1, SCENE_ZORAS_DOMAIN, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x32A */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_4_2, SCENE_ZORAS_DOMAIN, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x32B */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_4_3, SCENE_ZORAS_DOMAIN, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x32C */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_2, SCENE_GANON_FINAL, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x32D */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_2_1, SCENE_GANON_FINAL, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x32E */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_2_2, SCENE_GANON_FINAL, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x32F */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_2_3, SCENE_GANON_FINAL, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x32C */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x32D */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_2_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x32E */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_2_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x32F */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_2_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x330 */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_3, SCENE_GANON_FINAL, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x331 */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_3_1, SCENE_GANON_FINAL, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x332 */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_3_2, SCENE_GANON_FINAL, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x333 */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_3_3, SCENE_GANON_FINAL, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x330 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x331 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_3_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x332 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_3_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x333 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_3_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x334 */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_4, SCENE_GANON_FINAL, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x335 */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_4_1, SCENE_GANON_FINAL, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x336 */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_4_2, SCENE_GANON_FINAL, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x337 */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_4_3, SCENE_GANON_FINAL, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x334 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_4, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x335 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_4_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x336 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_4_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x337 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_4_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x338 */ DEFINE_ENTRANCE(ENTR_SPOT04_7, SCENE_SPOT04, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x339 */ DEFINE_ENTRANCE(ENTR_SPOT04_7_1, SCENE_SPOT04, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x33A */ DEFINE_ENTRANCE(ENTR_SPOT04_7_2, SCENE_SPOT04, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x33B */ DEFINE_ENTRANCE(ENTR_SPOT04_7_3, SCENE_SPOT04, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x338 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_7, SCENE_KOKIRI_FOREST, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x339 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_7_1, SCENE_KOKIRI_FOREST, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x33A */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_7_2, SCENE_KOKIRI_FOREST, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x33B */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_7_3, SCENE_KOKIRI_FOREST, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x33C */ DEFINE_ENTRANCE(ENTR_SPOT04_8, SCENE_SPOT04, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x33D */ DEFINE_ENTRANCE(ENTR_SPOT04_8_1, SCENE_SPOT04, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x33E */ DEFINE_ENTRANCE(ENTR_SPOT04_8_2, SCENE_SPOT04, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x33F */ DEFINE_ENTRANCE(ENTR_SPOT04_8_3, SCENE_SPOT04, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x33C */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_8, SCENE_KOKIRI_FOREST, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x33D */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_8_1, SCENE_KOKIRI_FOREST, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x33E */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_8_2, SCENE_KOKIRI_FOREST, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x33F */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_8_3, SCENE_KOKIRI_FOREST, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x340 */ DEFINE_ENTRANCE(ENTR_SPOT15_2, SCENE_SPOT15, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x341 */ DEFINE_ENTRANCE(ENTR_SPOT15_2_1, SCENE_SPOT15, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x342 */ DEFINE_ENTRANCE(ENTR_GANON_TOU_2_2, SCENE_GANON_TOU, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x343 */ DEFINE_ENTRANCE(ENTR_GANON_TOU_2_3, SCENE_GANON_TOU, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x344 */ DEFINE_ENTRANCE(ENTR_SPOT15_2_4, SCENE_SPOT15, 2, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) +/* 0x340 */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_2, SCENE_HYRULE_CASTLE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x341 */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_2_1, SCENE_HYRULE_CASTLE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x342 */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_2_2, SCENE_OUTSIDE_GANONS_CASTLE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x343 */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_2_3, SCENE_OUTSIDE_GANONS_CASTLE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x344 */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_2_4, SCENE_HYRULE_CASTLE, 2, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) -/* 0x345 */ DEFINE_ENTRANCE(ENTR_SPOT01_5, SCENE_SPOT01, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x346 */ DEFINE_ENTRANCE(ENTR_SPOT01_5_1, SCENE_SPOT01, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x347 */ DEFINE_ENTRANCE(ENTR_SPOT01_5_2, SCENE_SPOT01, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x348 */ DEFINE_ENTRANCE(ENTR_SPOT01_5_3, SCENE_SPOT01, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x345 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_5, SCENE_KAKARIKO_VILLAGE, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x346 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_5_1, SCENE_KAKARIKO_VILLAGE, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x347 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_5_2, SCENE_KAKARIKO_VILLAGE, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x348 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_5_3, SCENE_KAKARIKO_VILLAGE, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x349 */ DEFINE_ENTRANCE(ENTR_SPOT01_6, SCENE_SPOT01, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x34A */ DEFINE_ENTRANCE(ENTR_SPOT01_6_1, SCENE_SPOT01, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x34B */ DEFINE_ENTRANCE(ENTR_SPOT01_6_2, SCENE_SPOT01, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x34C */ DEFINE_ENTRANCE(ENTR_SPOT01_6_3, SCENE_SPOT01, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x349 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_6, SCENE_KAKARIKO_VILLAGE, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x34A */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_6_1, SCENE_KAKARIKO_VILLAGE, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x34B */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_6_2, SCENE_KAKARIKO_VILLAGE, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x34C */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_6_3, SCENE_KAKARIKO_VILLAGE, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x34D */ DEFINE_ENTRANCE(ENTR_SPOT01_7, SCENE_SPOT01, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x34E */ DEFINE_ENTRANCE(ENTR_SPOT01_7_1, SCENE_SPOT01, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x34F */ DEFINE_ENTRANCE(ENTR_SPOT01_7_2, SCENE_SPOT01, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x350 */ DEFINE_ENTRANCE(ENTR_SPOT01_7_3, SCENE_SPOT01, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x34D */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_7, SCENE_KAKARIKO_VILLAGE, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x34E */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_7_1, SCENE_KAKARIKO_VILLAGE, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x34F */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_7_2, SCENE_KAKARIKO_VILLAGE, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x350 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_7_3, SCENE_KAKARIKO_VILLAGE, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x351 */ DEFINE_ENTRANCE(ENTR_SPOT01_8, SCENE_SPOT01, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x352 */ DEFINE_ENTRANCE(ENTR_SPOT01_8_1, SCENE_SPOT01, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x353 */ DEFINE_ENTRANCE(ENTR_SPOT01_8_2, SCENE_SPOT01, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x354 */ DEFINE_ENTRANCE(ENTR_SPOT01_8_3, SCENE_SPOT01, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x351 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_8, SCENE_KAKARIKO_VILLAGE, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x352 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_8_1, SCENE_KAKARIKO_VILLAGE, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x353 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_8_2, SCENE_KAKARIKO_VILLAGE, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x354 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_8_3, SCENE_KAKARIKO_VILLAGE, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x355 */ DEFINE_ENTRANCE(ENTR_SPOT02_2, SCENE_SPOT02, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x356 */ DEFINE_ENTRANCE(ENTR_SPOT02_2_1, SCENE_SPOT02, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x357 */ DEFINE_ENTRANCE(ENTR_SPOT02_2_2, SCENE_SPOT02, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x358 */ DEFINE_ENTRANCE(ENTR_SPOT02_2_3, SCENE_SPOT02, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x355 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_2, SCENE_GRAVEYARD, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x356 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_2_1, SCENE_GRAVEYARD, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x357 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_2_2, SCENE_GRAVEYARD, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x358 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_2_3, SCENE_GRAVEYARD, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x359 */ DEFINE_ENTRANCE(ENTR_SPOT02_3, SCENE_SPOT02, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x35A */ DEFINE_ENTRANCE(ENTR_SPOT02_3_1, SCENE_SPOT02, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x35B */ DEFINE_ENTRANCE(ENTR_SPOT02_3_2, SCENE_SPOT02, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x35C */ DEFINE_ENTRANCE(ENTR_SPOT02_3_3, SCENE_SPOT02, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x359 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_3, SCENE_GRAVEYARD, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x35A */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_3_1, SCENE_GRAVEYARD, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x35B */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_3_2, SCENE_GRAVEYARD, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x35C */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_3_3, SCENE_GRAVEYARD, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x35D */ DEFINE_ENTRANCE(ENTR_SPOT02_4, SCENE_SPOT02, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x35E */ DEFINE_ENTRANCE(ENTR_SPOT02_4_1, SCENE_SPOT02, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x35F */ DEFINE_ENTRANCE(ENTR_SPOT02_4_2, SCENE_SPOT02, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x360 */ DEFINE_ENTRANCE(ENTR_SPOT02_4_3, SCENE_SPOT02, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x35D */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_4, SCENE_GRAVEYARD, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x35E */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_4_1, SCENE_GRAVEYARD, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x35F */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_4_2, SCENE_GRAVEYARD, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x360 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_4_3, SCENE_GRAVEYARD, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x361 */ DEFINE_ENTRANCE(ENTR_SPOT02_5, SCENE_SPOT02, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x362 */ DEFINE_ENTRANCE(ENTR_SPOT02_5_1, SCENE_SPOT02, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x363 */ DEFINE_ENTRANCE(ENTR_SPOT02_5_2, SCENE_SPOT02, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x364 */ DEFINE_ENTRANCE(ENTR_SPOT02_5_3, SCENE_SPOT02, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x361 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_5, SCENE_GRAVEYARD, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x362 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_5_1, SCENE_GRAVEYARD, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x363 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_5_2, SCENE_GRAVEYARD, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x364 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_5_3, SCENE_GRAVEYARD, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x365 */ DEFINE_ENTRANCE(ENTR_SPOT13_1, SCENE_SPOT13, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) -/* 0x366 */ DEFINE_ENTRANCE(ENTR_SPOT13_1_1, SCENE_SPOT13, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) -/* 0x367 */ DEFINE_ENTRANCE(ENTR_SPOT13_1_2, SCENE_SPOT13, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) -/* 0x368 */ DEFINE_ENTRANCE(ENTR_SPOT13_1_3, SCENE_SPOT13, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x365 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_1, SCENE_HAUNTED_WASTELAND, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x366 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_1_1, SCENE_HAUNTED_WASTELAND, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x367 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_1_2, SCENE_HAUNTED_WASTELAND, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x368 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_1_3, SCENE_HAUNTED_WASTELAND, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) -/* 0x369 */ DEFINE_ENTRANCE(ENTR_SPOT13_2, SCENE_SPOT13, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) -/* 0x36A */ DEFINE_ENTRANCE(ENTR_SPOT13_2_1, SCENE_SPOT13, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) -/* 0x36B */ DEFINE_ENTRANCE(ENTR_SPOT13_2_2, SCENE_SPOT13, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) -/* 0x36C */ DEFINE_ENTRANCE(ENTR_SPOT13_2_3, SCENE_SPOT13, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x369 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_2, SCENE_HAUNTED_WASTELAND, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x36A */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_2_1, SCENE_HAUNTED_WASTELAND, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x36B */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_2_2, SCENE_HAUNTED_WASTELAND, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x36C */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_2_3, SCENE_HAUNTED_WASTELAND, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) -/* 0x36D */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_TATE_0, SCENE_YOUSEI_IZUMI_TATE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x36E */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_TATE_0_1, SCENE_YOUSEI_IZUMI_TATE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x36F */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_TATE_0_2, SCENE_YOUSEI_IZUMI_TATE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x370 */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_TATE_0_3, SCENE_YOUSEI_IZUMI_TATE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x36D */ DEFINE_ENTRANCE(ENTR_FAIRYS_FOUNTAIN_0, SCENE_FAIRYS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x36E */ DEFINE_ENTRANCE(ENTR_FAIRYS_FOUNTAIN_0_1, SCENE_FAIRYS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x36F */ DEFINE_ENTRANCE(ENTR_FAIRYS_FOUNTAIN_0_2, SCENE_FAIRYS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x370 */ DEFINE_ENTRANCE(ENTR_FAIRYS_FOUNTAIN_0_3, SCENE_FAIRYS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x371 */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_YOKO_0, SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x372 */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_YOKO_0_1, SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x373 */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_YOKO_0_2, SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x374 */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_YOKO_0_3, SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x375 */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_YOKO_0_4, SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x376 */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_YOKO_0_5, SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x377 */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_YOKO_0_6, SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x371 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x372 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0_1, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x373 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0_2, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x374 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0_3, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x375 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0_4, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x376 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0_5, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x377 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0_6, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x378 */ DEFINE_ENTRANCE(ENTR_SPOT20_4, SCENE_SPOT20, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x379 */ DEFINE_ENTRANCE(ENTR_SPOT20_4_1, SCENE_SPOT20, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x37A */ DEFINE_ENTRANCE(ENTR_SPOT20_4_2, SCENE_SPOT20, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x37B */ DEFINE_ENTRANCE(ENTR_SPOT20_4_3, SCENE_SPOT20, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x378 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_4, SCENE_LON_LON_RANCH, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x379 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_4_1, SCENE_LON_LON_RANCH, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x37A */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_4_2, SCENE_LON_LON_RANCH, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x37B */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_4_3, SCENE_LON_LON_RANCH, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x37C */ DEFINE_ENTRANCE(ENTR_GOLON_0, SCENE_GOLON, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x37D */ DEFINE_ENTRANCE(ENTR_GOLON_0_1, SCENE_GOLON, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x37E */ DEFINE_ENTRANCE(ENTR_GOLON_0_2, SCENE_GOLON, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x37F */ DEFINE_ENTRANCE(ENTR_GOLON_0_3, SCENE_GOLON, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x37C */ DEFINE_ENTRANCE(ENTR_GORON_SHOP_0, SCENE_GORON_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x37D */ DEFINE_ENTRANCE(ENTR_GORON_SHOP_0_1, SCENE_GORON_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x37E */ DEFINE_ENTRANCE(ENTR_GORON_SHOP_0_2, SCENE_GORON_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x37F */ DEFINE_ENTRANCE(ENTR_GORON_SHOP_0_3, SCENE_GORON_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x380 */ DEFINE_ENTRANCE(ENTR_ZOORA_0, SCENE_ZOORA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x381 */ DEFINE_ENTRANCE(ENTR_ZOORA_0_1, SCENE_ZOORA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x382 */ DEFINE_ENTRANCE(ENTR_ZOORA_0_2, SCENE_ZOORA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x383 */ DEFINE_ENTRANCE(ENTR_ZOORA_0_3, SCENE_ZOORA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x380 */ DEFINE_ENTRANCE(ENTR_ZORA_SHOP_0, SCENE_ZORA_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x381 */ DEFINE_ENTRANCE(ENTR_ZORA_SHOP_0_1, SCENE_ZORA_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x382 */ DEFINE_ENTRANCE(ENTR_ZORA_SHOP_0_2, SCENE_ZORA_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x383 */ DEFINE_ENTRANCE(ENTR_ZORA_SHOP_0_3, SCENE_ZORA_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x384 */ DEFINE_ENTRANCE(ENTR_DRAG_0, SCENE_DRAG, 0, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x385 */ DEFINE_ENTRANCE(ENTR_DRAG_0_1, SCENE_DRAG, 0, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x386 */ DEFINE_ENTRANCE(ENTR_DRAG_0_2, SCENE_DRAG, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x387 */ DEFINE_ENTRANCE(ENTR_DRAG_0_3, SCENE_DRAG, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x384 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_0, SCENE_POTION_SHOP_KAKARIKO, 0, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x385 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_0_1, SCENE_POTION_SHOP_KAKARIKO, 0, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x386 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_0_2, SCENE_POTION_SHOP_KAKARIKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x387 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_0_3, SCENE_POTION_SHOP_KAKARIKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x388 */ DEFINE_ENTRANCE(ENTR_ALLEY_SHOP_0, SCENE_ALLEY_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x389 */ DEFINE_ENTRANCE(ENTR_ALLEY_SHOP_0_1, SCENE_ALLEY_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x38A */ DEFINE_ENTRANCE(ENTR_ALLEY_SHOP_0_2, SCENE_ALLEY_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x38B */ DEFINE_ENTRANCE(ENTR_ALLEY_SHOP_0_3, SCENE_ALLEY_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x388 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_MARKET_0, SCENE_POTION_SHOP_MARKET, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x389 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_MARKET_0_1, SCENE_POTION_SHOP_MARKET, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x38A */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_MARKET_0_2, SCENE_POTION_SHOP_MARKET, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x38B */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_MARKET_0_3, SCENE_POTION_SHOP_MARKET, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x38C */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_4, SCENE_MARKET_ALLEY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x38D */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_N_4_1, SCENE_MARKET_ALLEY_N, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x38E */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_4_2, SCENE_MARKET_ALLEY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x38F */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_N_4_3, SCENE_MARKET_ALLEY_N, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x38C */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_4, SCENE_BACK_ALLEY_DAY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x38D */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_4_1, SCENE_BACK_ALLEY_NIGHT, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x38E */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_4_2, SCENE_BACK_ALLEY_DAY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x38F */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_4_3, SCENE_BACK_ALLEY_NIGHT, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x390 */ DEFINE_ENTRANCE(ENTR_NIGHT_SHOP_0, SCENE_NIGHT_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x391 */ DEFINE_ENTRANCE(ENTR_NIGHT_SHOP_0_1, SCENE_NIGHT_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x392 */ DEFINE_ENTRANCE(ENTR_NIGHT_SHOP_0_2, SCENE_NIGHT_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x393 */ DEFINE_ENTRANCE(ENTR_NIGHT_SHOP_0_3, SCENE_NIGHT_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x390 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_SHOP_0, SCENE_BOMBCHU_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x391 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_SHOP_0_1, SCENE_BOMBCHU_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x392 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_SHOP_0_2, SCENE_BOMBCHU_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x393 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_SHOP_0_3, SCENE_BOMBCHU_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x394 */ DEFINE_ENTRANCE(ENTR_SPOT08_5, SCENE_SPOT08, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x395 */ DEFINE_ENTRANCE(ENTR_SPOT08_5_1, SCENE_SPOT08, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x396 */ DEFINE_ENTRANCE(ENTR_SPOT08_5_2, SCENE_SPOT08, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x397 */ DEFINE_ENTRANCE(ENTR_SPOT08_5_3, SCENE_SPOT08, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x394 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_5, SCENE_ZORAS_FOUNTAIN, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x395 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_5_1, SCENE_ZORAS_FOUNTAIN, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x396 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_5_2, SCENE_ZORAS_FOUNTAIN, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x397 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_5_3, SCENE_ZORAS_FOUNTAIN, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x398 */ DEFINE_ENTRANCE(ENTR_IMPA_0, SCENE_IMPA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x399 */ DEFINE_ENTRANCE(ENTR_IMPA_0_1, SCENE_IMPA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x39A */ DEFINE_ENTRANCE(ENTR_IMPA_0_2, SCENE_IMPA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x39B */ DEFINE_ENTRANCE(ENTR_IMPA_0_3, SCENE_IMPA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x398 */ DEFINE_ENTRANCE(ENTR_DOG_LADY_HOUSE_0, SCENE_DOG_LADY_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x399 */ DEFINE_ENTRANCE(ENTR_DOG_LADY_HOUSE_0_1, SCENE_DOG_LADY_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x39A */ DEFINE_ENTRANCE(ENTR_DOG_LADY_HOUSE_0_2, SCENE_DOG_LADY_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x39B */ DEFINE_ENTRANCE(ENTR_DOG_LADY_HOUSE_0_3, SCENE_DOG_LADY_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x39C */ DEFINE_ENTRANCE(ENTR_LABO_0, SCENE_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x39D */ DEFINE_ENTRANCE(ENTR_LABO_0_1, SCENE_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x39E */ DEFINE_ENTRANCE(ENTR_LABO_0_2, SCENE_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x39F */ DEFINE_ENTRANCE(ENTR_LABO_0_3, SCENE_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x39C */ DEFINE_ENTRANCE(ENTR_IMPAS_HOUSE_0, SCENE_IMPAS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x39D */ DEFINE_ENTRANCE(ENTR_IMPAS_HOUSE_0_1, SCENE_IMPAS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x39E */ DEFINE_ENTRANCE(ENTR_IMPAS_HOUSE_0_2, SCENE_IMPAS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x39F */ DEFINE_ENTRANCE(ENTR_IMPAS_HOUSE_0_3, SCENE_IMPAS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x3A0 */ DEFINE_ENTRANCE(ENTR_TENT_0, SCENE_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x3A1 */ DEFINE_ENTRANCE(ENTR_TENT_0_1, SCENE_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x3A2 */ DEFINE_ENTRANCE(ENTR_TENT_0_2, SCENE_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x3A3 */ DEFINE_ENTRANCE(ENTR_TENT_0_3, SCENE_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x3A0 */ DEFINE_ENTRANCE(ENTR_CARPENTERS_TENT_0, SCENE_CARPENTERS_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x3A1 */ DEFINE_ENTRANCE(ENTR_CARPENTERS_TENT_0_1, SCENE_CARPENTERS_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x3A2 */ DEFINE_ENTRANCE(ENTR_CARPENTERS_TENT_0_2, SCENE_CARPENTERS_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x3A3 */ DEFINE_ENTRANCE(ENTR_CARPENTERS_TENT_0_3, SCENE_CARPENTERS_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x3A4 */ DEFINE_ENTRANCE(ENTR_SPOT12_13, SCENE_SPOT12, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x3A5 */ DEFINE_ENTRANCE(ENTR_SPOT12_13_1, SCENE_SPOT12, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3A6 */ DEFINE_ENTRANCE(ENTR_SPOT12_13_2, SCENE_SPOT12, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x3A7 */ DEFINE_ENTRANCE(ENTR_SPOT12_13_3, SCENE_SPOT12, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3A4 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_13, SCENE_GERUDOS_FORTRESS, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x3A5 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_13_1, SCENE_GERUDOS_FORTRESS, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3A6 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_13_2, SCENE_GERUDOS_FORTRESS, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x3A7 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_13_3, SCENE_GERUDOS_FORTRESS, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3A8 */ DEFINE_ENTRANCE(ENTR_SPOT12_14, SCENE_SPOT12, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE_FAST) -/* 0x3A9 */ DEFINE_ENTRANCE(ENTR_SPOT12_14_1, SCENE_SPOT12, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x3AA */ DEFINE_ENTRANCE(ENTR_SPOT12_14_2, SCENE_SPOT12, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE_FAST) -/* 0x3AB */ DEFINE_ENTRANCE(ENTR_SPOT12_14_3, SCENE_SPOT12, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x3A8 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_14, SCENE_GERUDOS_FORTRESS, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x3A9 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_14_1, SCENE_GERUDOS_FORTRESS, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x3AA */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_14_2, SCENE_GERUDOS_FORTRESS, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x3AB */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_14_3, SCENE_GERUDOS_FORTRESS, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x3AC */ DEFINE_ENTRANCE(ENTR_SPOT12_15, SCENE_SPOT12, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) -/* 0x3AD */ DEFINE_ENTRANCE(ENTR_SPOT12_15_1, SCENE_SPOT12, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) -/* 0x3AE */ DEFINE_ENTRANCE(ENTR_SPOT12_15_2, SCENE_SPOT12, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) -/* 0x3AF */ DEFINE_ENTRANCE(ENTR_SPOT12_15_3, SCENE_SPOT12, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x3AC */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_15, SCENE_GERUDOS_FORTRESS, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x3AD */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_15_1, SCENE_GERUDOS_FORTRESS, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x3AE */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_15_2, SCENE_GERUDOS_FORTRESS, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x3AF */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_15_3, SCENE_GERUDOS_FORTRESS, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) -/* 0x3B0 */ DEFINE_ENTRANCE(ENTR_SPOT12_16, SCENE_SPOT12, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3B1 */ DEFINE_ENTRANCE(ENTR_SPOT12_16_1, SCENE_SPOT12, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3B2 */ DEFINE_ENTRANCE(ENTR_SPOT12_16_2, SCENE_SPOT12, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3B3 */ DEFINE_ENTRANCE(ENTR_SPOT12_16_3, SCENE_SPOT12, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3B0 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_16, SCENE_GERUDOS_FORTRESS, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3B1 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_16_1, SCENE_GERUDOS_FORTRESS, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3B2 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_16_2, SCENE_GERUDOS_FORTRESS, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3B3 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_16_3, SCENE_GERUDOS_FORTRESS, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3B4 */ DEFINE_ENTRANCE(ENTR_SPOT12_17, SCENE_SPOT12, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3B5 */ DEFINE_ENTRANCE(ENTR_SPOT12_17_1, SCENE_SPOT12, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3B6 */ DEFINE_ENTRANCE(ENTR_SPOT12_17_2, SCENE_SPOT12, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3B7 */ DEFINE_ENTRANCE(ENTR_SPOT12_17_3, SCENE_SPOT12, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3B4 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_17, SCENE_GERUDOS_FORTRESS, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3B5 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_17_1, SCENE_GERUDOS_FORTRESS, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3B6 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_17_2, SCENE_GERUDOS_FORTRESS, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3B7 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_17_3, SCENE_GERUDOS_FORTRESS, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x3B8 */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_6, SCENE_MARKET_DAY, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) /* 0x3B9 */ DEFINE_ENTRANCE(ENTR_MARKET_NIGHT_6_1, SCENE_MARKET_NIGHT, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) @@ -1191,744 +1191,744 @@ /* 0x3BE */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_7_2, SCENE_MARKET_RUINS, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) /* 0x3BF */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_7_3, SCENE_MARKET_RUINS, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x3C0 */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_2, SCENE_MARKET_ALLEY, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x3C1 */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_N_2_1, SCENE_MARKET_ALLEY_N, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x3C2 */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_2_2, SCENE_MARKET_ALLEY, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x3C3 */ DEFINE_ENTRANCE(ENTR_MARKET_ALLEY_N_2_3, SCENE_MARKET_ALLEY_N, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x3C4 */ DEFINE_ENTRANCE(ENTR_SPOT07_2, SCENE_SPOT07, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3C5 */ DEFINE_ENTRANCE(ENTR_SPOT07_2_1, SCENE_SPOT07, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3C6 */ DEFINE_ENTRANCE(ENTR_SPOT07_2_2, SCENE_SPOT07, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3C7 */ DEFINE_ENTRANCE(ENTR_SPOT07_2_3, SCENE_SPOT07, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x3C8 */ DEFINE_ENTRANCE(ENTR_SPOT06_3, SCENE_SPOT06, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x3C9 */ DEFINE_ENTRANCE(ENTR_SPOT06_3_1, SCENE_SPOT06, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x3CA */ DEFINE_ENTRANCE(ENTR_SPOT06_3_2, SCENE_SPOT06, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x3CB */ DEFINE_ENTRANCE(ENTR_SPOT06_3_3, SCENE_SPOT06, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) - -/* 0x3CC */ DEFINE_ENTRANCE(ENTR_SPOT06_4, SCENE_SPOT06, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x3CD */ DEFINE_ENTRANCE(ENTR_SPOT06_4_1, SCENE_SPOT06, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x3CE */ DEFINE_ENTRANCE(ENTR_SPOT06_4_2, SCENE_SPOT06, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x3CF */ DEFINE_ENTRANCE(ENTR_SPOT06_4_3, SCENE_SPOT06, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) - -/* 0x3D0 */ DEFINE_ENTRANCE(ENTR_SPOT09_4, SCENE_SPOT09, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x3D1 */ DEFINE_ENTRANCE(ENTR_SPOT09_4_1, SCENE_SPOT09, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x3D2 */ DEFINE_ENTRANCE(ENTR_SPOT09_4_2, SCENE_SPOT09, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x3D3 */ DEFINE_ENTRANCE(ENTR_SPOT09_4_3, SCENE_SPOT09, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) - -/* 0x3D4 */ DEFINE_ENTRANCE(ENTR_SPOT08_3, SCENE_SPOT08, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x3D5 */ DEFINE_ENTRANCE(ENTR_SPOT08_3_1, SCENE_SPOT08, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3D6 */ DEFINE_ENTRANCE(ENTR_SPOT08_3_2, SCENE_SPOT08, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x3D7 */ DEFINE_ENTRANCE(ENTR_SPOT08_3_3, SCENE_SPOT08, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x3D8 */ DEFINE_ENTRANCE(ENTR_SPOT08_4, SCENE_SPOT08, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3D9 */ DEFINE_ENTRANCE(ENTR_SPOT08_4_1, SCENE_SPOT08, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3DA */ DEFINE_ENTRANCE(ENTR_SPOT08_4_2, SCENE_SPOT08, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3DB */ DEFINE_ENTRANCE(ENTR_SPOT08_4_3, SCENE_SPOT08, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x3DC */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_4, SCENE_GANON_SONOGO, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3DD */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_4_1, SCENE_GANON_SONOGO, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3DE */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_4_2, SCENE_GANON_SONOGO, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3DF */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_4_3, SCENE_GANON_SONOGO, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x3E0 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_5, SCENE_GANON_SONOGO, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3E1 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_5_1, SCENE_GANON_SONOGO, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3E2 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_5_2, SCENE_GANON_SONOGO, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3E3 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_5_3, SCENE_GANON_SONOGO, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x3E4 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_6, SCENE_GANON_SONOGO, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3E5 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_6_1, SCENE_GANON_SONOGO, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3E6 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_6_2, SCENE_GANON_SONOGO, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3E7 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_6_3, SCENE_GANON_SONOGO, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x3E8 */ DEFINE_ENTRANCE(ENTR_DRAG_1, SCENE_DRAG, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x3E9 */ DEFINE_ENTRANCE(ENTR_DRAG_1_1, SCENE_DRAG, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x3EA */ DEFINE_ENTRANCE(ENTR_DRAG_1_2, SCENE_DRAG, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x3EB */ DEFINE_ENTRANCE(ENTR_DRAG_1_3, SCENE_DRAG, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) - -/* 0x3EC */ DEFINE_ENTRANCE(ENTR_DRAG_2, SCENE_DRAG, 2, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x3ED */ DEFINE_ENTRANCE(ENTR_DRAG_2_1, SCENE_DRAG, 2, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x3EE */ DEFINE_ENTRANCE(ENTR_DRAG_2_2, SCENE_DRAG, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x3EF */ DEFINE_ENTRANCE(ENTR_DRAG_2_3, SCENE_DRAG, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) - -/* 0x3F0 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_2, SCENE_JYASINZOU, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3F1 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_2_1, SCENE_JYASINZOU, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3F2 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_2_2, SCENE_JYASINZOU, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3F3 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_2_3, SCENE_JYASINZOU, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x3F4 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_3, SCENE_JYASINZOU, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3F5 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_3_1, SCENE_JYASINZOU, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3F6 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_3_2, SCENE_JYASINZOU, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3F7 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_3_3, SCENE_JYASINZOU, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x3F8 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_4, SCENE_JYASINZOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3F9 */ DEFINE_ENTRANCE(ENTR_JYASINZOU_4_1, SCENE_JYASINZOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3FA */ DEFINE_ENTRANCE(ENTR_JYASINZOU_4_2, SCENE_JYASINZOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x3FB */ DEFINE_ENTRANCE(ENTR_JYASINZOU_4_3, SCENE_JYASINZOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x3FC */ DEFINE_ENTRANCE(ENTR_SPOT18_2, SCENE_SPOT18, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x3FD */ DEFINE_ENTRANCE(ENTR_SPOT18_2_1, SCENE_SPOT18, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x3FE */ DEFINE_ENTRANCE(ENTR_SPOT18_2_2, SCENE_SPOT18, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x3FF */ DEFINE_ENTRANCE(ENTR_SPOT18_2_3, SCENE_SPOT18, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) - -/* 0x400 */ DEFINE_ENTRANCE(ENTR_NAKANIWA_0, SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x401 */ DEFINE_ENTRANCE(ENTR_NAKANIWA_0_1, SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x402 */ DEFINE_ENTRANCE(ENTR_NAKANIWA_0_2, SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x403 */ DEFINE_ENTRANCE(ENTR_NAKANIWA_0_3, SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x404 */ DEFINE_ENTRANCE(ENTR_NAKANIWA_0_4, SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x405 */ DEFINE_ENTRANCE(ENTR_NAKANIWA_0_5, SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x406 */ DEFINE_ENTRANCE(ENTR_NAKANIWA_0_6, SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) - -/* 0x407 */ DEFINE_ENTRANCE(ENTR_BDAN_1, SCENE_BDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x408 */ DEFINE_ENTRANCE(ENTR_BDAN_1_1, SCENE_BDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x409 */ DEFINE_ENTRANCE(ENTR_BDAN_1_2, SCENE_BDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x40A */ DEFINE_ENTRANCE(ENTR_BDAN_1_3, SCENE_BDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x40B */ DEFINE_ENTRANCE(ENTR_DDAN_BOSS_0, SCENE_DDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x40C */ DEFINE_ENTRANCE(ENTR_DDAN_BOSS_0_1, SCENE_DDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x40D */ DEFINE_ENTRANCE(ENTR_DDAN_BOSS_0_2, SCENE_DDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x40E */ DEFINE_ENTRANCE(ENTR_DDAN_BOSS_0_3, SCENE_DDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x40F */ DEFINE_ENTRANCE(ENTR_YDAN_BOSS_0, SCENE_YDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x410 */ DEFINE_ENTRANCE(ENTR_YDAN_BOSS_0_1, SCENE_YDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x411 */ DEFINE_ENTRANCE(ENTR_YDAN_BOSS_0_2, SCENE_YDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x412 */ DEFINE_ENTRANCE(ENTR_YDAN_BOSS_0_3, SCENE_YDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x413 */ DEFINE_ENTRANCE(ENTR_HAKADAN_BS_0, SCENE_HAKADAN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x414 */ DEFINE_ENTRANCE(ENTR_HAKADAN_BS_0_1, SCENE_HAKADAN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x415 */ DEFINE_ENTRANCE(ENTR_HAKADAN_BS_0_2, SCENE_HAKADAN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x416 */ DEFINE_ENTRANCE(ENTR_HAKADAN_BS_0_3, SCENE_HAKADAN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x417 */ DEFINE_ENTRANCE(ENTR_MIZUSIN_BS_0, SCENE_MIZUSIN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x418 */ DEFINE_ENTRANCE(ENTR_MIZUSIN_BS_0_1, SCENE_MIZUSIN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x419 */ DEFINE_ENTRANCE(ENTR_MIZUSIN_BS_0_2, SCENE_MIZUSIN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x41A */ DEFINE_ENTRANCE(ENTR_MIZUSIN_BS_0_3, SCENE_MIZUSIN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x41B */ DEFINE_ENTRANCE(ENTR_GANON_0, SCENE_GANON, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x41C */ DEFINE_ENTRANCE(ENTR_GANON_0_1, SCENE_GANON, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x41D */ DEFINE_ENTRANCE(ENTR_GANON_0_2, SCENE_GANON, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x41E */ DEFINE_ENTRANCE(ENTR_GANON_0_3, SCENE_GANON, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x41F */ DEFINE_ENTRANCE(ENTR_GANON_BOSS_0, SCENE_GANON_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x420 */ DEFINE_ENTRANCE(ENTR_GANON_BOSS_0_1, SCENE_GANON_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x421 */ DEFINE_ENTRANCE(ENTR_GANON_BOSS_0_2, SCENE_GANON_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x422 */ DEFINE_ENTRANCE(ENTR_GANON_BOSS_0_3, SCENE_GANON_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x423 */ DEFINE_ENTRANCE(ENTR_MIZUSIN_1, SCENE_MIZUSIN, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_BLACK) -/* 0x424 */ DEFINE_ENTRANCE(ENTR_MIZUSIN_1_1, SCENE_MIZUSIN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x425 */ DEFINE_ENTRANCE(ENTR_MIZUSIN_1_2, SCENE_MIZUSIN, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_BLACK) -/* 0x426 */ DEFINE_ENTRANCE(ENTR_MIZUSIN_1_3, SCENE_MIZUSIN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x427 */ DEFINE_ENTRANCE(ENTR_GANON_1, SCENE_GANON, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x428 */ DEFINE_ENTRANCE(ENTR_GANON_1_1, SCENE_GANON, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x429 */ DEFINE_ENTRANCE(ENTR_GANON_1_2, SCENE_GANON, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x42A */ DEFINE_ENTRANCE(ENTR_GANON_1_3, SCENE_GANON, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x42B */ DEFINE_ENTRANCE(ENTR_GANON_2, SCENE_GANON, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x42C */ DEFINE_ENTRANCE(ENTR_GANON_2_1, SCENE_GANON, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x42D */ DEFINE_ENTRANCE(ENTR_GANON_2_2, SCENE_GANON, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x42E */ DEFINE_ENTRANCE(ENTR_GANON_2_3, SCENE_GANON, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x42F */ DEFINE_ENTRANCE(ENTR_SPOT20_5, SCENE_SPOT20, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x430 */ DEFINE_ENTRANCE(ENTR_SPOT20_5_1, SCENE_SPOT20, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x431 */ DEFINE_ENTRANCE(ENTR_SPOT20_5_2, SCENE_SPOT20, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x432 */ DEFINE_ENTRANCE(ENTR_SPOT20_5_3, SCENE_SPOT20, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) - -/* 0x433 */ DEFINE_ENTRANCE(ENTR_KOKIRI_HOME4_0, SCENE_KOKIRI_HOME4, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x434 */ DEFINE_ENTRANCE(ENTR_KOKIRI_HOME4_0_1, SCENE_KOKIRI_HOME4, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x435 */ DEFINE_ENTRANCE(ENTR_KOKIRI_HOME4_0_2, SCENE_KOKIRI_HOME4, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x436 */ DEFINE_ENTRANCE(ENTR_KOKIRI_HOME4_0_3, SCENE_KOKIRI_HOME4, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) - -/* 0x437 */ DEFINE_ENTRANCE(ENTR_KOKIRI_HOME5_0, SCENE_KOKIRI_HOME5, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x438 */ DEFINE_ENTRANCE(ENTR_KOKIRI_HOME5_0_1, SCENE_KOKIRI_HOME5, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x439 */ DEFINE_ENTRANCE(ENTR_KOKIRI_HOME5_0_2, SCENE_KOKIRI_HOME5, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x43A */ DEFINE_ENTRANCE(ENTR_KOKIRI_HOME5_0_3, SCENE_KOKIRI_HOME5, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) - -/* 0x43B */ DEFINE_ENTRANCE(ENTR_KAKARIKO3_0, SCENE_KAKARIKO3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x43C */ DEFINE_ENTRANCE(ENTR_KAKARIKO3_0_1, SCENE_KAKARIKO3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x43D */ DEFINE_ENTRANCE(ENTR_KAKARIKO3_0_2, SCENE_KAKARIKO3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x43E */ DEFINE_ENTRANCE(ENTR_KAKARIKO3_0_3, SCENE_KAKARIKO3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) - -/* 0x43F */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_0, SCENE_GANON_FINAL, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x440 */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_0_1, SCENE_GANON_FINAL, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x441 */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_0_2, SCENE_GANON_FINAL, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x442 */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_0_3, SCENE_GANON_FINAL, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x443 */ DEFINE_ENTRANCE(ENTR_SPOT04_9, SCENE_SPOT04, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x444 */ DEFINE_ENTRANCE(ENTR_SPOT04_9_1, SCENE_SPOT04, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x445 */ DEFINE_ENTRANCE(ENTR_SPOT04_9_2, SCENE_SPOT04, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x446 */ DEFINE_ENTRANCE(ENTR_SPOT04_9_3, SCENE_SPOT04, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) - -/* 0x447 */ DEFINE_ENTRANCE(ENTR_SPOT04_10, SCENE_SPOT04, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x448 */ DEFINE_ENTRANCE(ENTR_SPOT04_10_1, SCENE_SPOT04, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x449 */ DEFINE_ENTRANCE(ENTR_SPOT04_10_2, SCENE_SPOT04, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x44A */ DEFINE_ENTRANCE(ENTR_SPOT04_10_3, SCENE_SPOT04, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) - -/* 0x44B */ DEFINE_ENTRANCE(ENTR_SPOT01_9, SCENE_SPOT01, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x44C */ DEFINE_ENTRANCE(ENTR_SPOT01_9_1, SCENE_SPOT01, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x44D */ DEFINE_ENTRANCE(ENTR_SPOT01_9_2, SCENE_SPOT01, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x44E */ DEFINE_ENTRANCE(ENTR_SPOT01_9_3, SCENE_SPOT01, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) - -/* 0x44F */ DEFINE_ENTRANCE(ENTR_HAKASITARELAY_0, SCENE_HAKASITARELAY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x450 */ DEFINE_ENTRANCE(ENTR_HAKASITARELAY_0_1, SCENE_HAKASITARELAY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x451 */ DEFINE_ENTRANCE(ENTR_HAKASITARELAY_0_2, SCENE_HAKASITARELAY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x452 */ DEFINE_ENTRANCE(ENTR_HAKASITARELAY_0_3, SCENE_HAKASITARELAY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) - -/* 0x453 */ DEFINE_ENTRANCE(ENTR_HAKASITARELAY_1, SCENE_HAKASITARELAY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x454 */ DEFINE_ENTRANCE(ENTR_HAKASITARELAY_1_1, SCENE_HAKASITARELAY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x455 */ DEFINE_ENTRANCE(ENTR_HAKASITARELAY_1_2, SCENE_HAKASITARELAY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x456 */ DEFINE_ENTRANCE(ENTR_HAKASITARELAY_1_3, SCENE_HAKASITARELAY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) - -/* 0x457 */ DEFINE_ENTRANCE(ENTR_SPOT04_11, SCENE_SPOT04, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x458 */ DEFINE_ENTRANCE(ENTR_SPOT04_11_1, SCENE_SPOT04, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x459 */ DEFINE_ENTRANCE(ENTR_SPOT04_11_2, SCENE_SPOT04, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x45A */ DEFINE_ENTRANCE(ENTR_SPOT04_11_3, SCENE_SPOT04, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) - -/* 0x45B */ DEFINE_ENTRANCE(ENTR_SPOT16_4, SCENE_SPOT16, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x45C */ DEFINE_ENTRANCE(ENTR_SPOT16_4_1, SCENE_SPOT16, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x45D */ DEFINE_ENTRANCE(ENTR_SPOT16_4_2, SCENE_SPOT16, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x45E */ DEFINE_ENTRANCE(ENTR_SPOT16_4_3, SCENE_SPOT16, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x45F */ DEFINE_ENTRANCE(ENTR_TURIBORI_0, SCENE_TURIBORI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x460 */ DEFINE_ENTRANCE(ENTR_TURIBORI_0_1, SCENE_TURIBORI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x461 */ DEFINE_ENTRANCE(ENTR_TURIBORI_0_2, SCENE_TURIBORI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x462 */ DEFINE_ENTRANCE(ENTR_TURIBORI_0_3, SCENE_TURIBORI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) - -/* 0x463 */ DEFINE_ENTRANCE(ENTR_SPOT01_10, SCENE_SPOT01, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x464 */ DEFINE_ENTRANCE(ENTR_SPOT01_10_1, SCENE_SPOT01, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x465 */ DEFINE_ENTRANCE(ENTR_SPOT01_10_2, SCENE_SPOT01, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x466 */ DEFINE_ENTRANCE(ENTR_SPOT01_10_3, SCENE_SPOT01, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) - -/* 0x467 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_0, SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x468 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_0_1, SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x469 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_0_2, SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x46A */ DEFINE_ENTRANCE(ENTR_GANONTIKA_0_3, SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x46B */ DEFINE_ENTRANCE(ENTR_GANONTIKA_0_4, SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x46C */ DEFINE_ENTRANCE(ENTR_GANONTIKA_0_5, SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x46D */ DEFINE_ENTRANCE(ENTR_GANONTIKA_0_6, SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x46E */ DEFINE_ENTRANCE(ENTR_GANONTIKA_0_7, SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x46F */ DEFINE_ENTRANCE(ENTR_GANONTIKA_0_8, SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x470 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_0_9, SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x471 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_0_10, SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) - -/* 0x472 */ DEFINE_ENTRANCE(ENTR_SHRINE_1, SCENE_SHRINE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x473 */ DEFINE_ENTRANCE(ENTR_SHRINE_N_1_1, SCENE_SHRINE_N, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x474 */ DEFINE_ENTRANCE(ENTR_SHRINE_R_1_2, SCENE_SHRINE_R, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x475 */ DEFINE_ENTRANCE(ENTR_SHRINE_R_1_3, SCENE_SHRINE_R, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) - -/* 0x476 */ DEFINE_ENTRANCE(ENTR_SPOT00_15, SCENE_SPOT00, 15, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) -/* 0x477 */ DEFINE_ENTRANCE(ENTR_SPOT00_15_1, SCENE_SPOT00, 15, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x478 */ DEFINE_ENTRANCE(ENTR_SPOT00_15_2, SCENE_SPOT00, 15, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) -/* 0x479 */ DEFINE_ENTRANCE(ENTR_SPOT00_15_3, SCENE_SPOT00, 15, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) - -/* 0x47A */ DEFINE_ENTRANCE(ENTR_SPOT16_5, SCENE_SPOT16, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x47B */ DEFINE_ENTRANCE(ENTR_SPOT16_5_1, SCENE_SPOT16, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x47C */ DEFINE_ENTRANCE(ENTR_SPOT16_5_2, SCENE_SPOT16, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x47D */ DEFINE_ENTRANCE(ENTR_SPOT16_5_3, SCENE_SPOT16, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) - -/* 0x47E */ DEFINE_ENTRANCE(ENTR_SPOT15_4, SCENE_SPOT15, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x47F */ DEFINE_ENTRANCE(ENTR_SPOT15_4_1, SCENE_SPOT15, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x480 */ DEFINE_ENTRANCE(ENTR_GANON_TOU_4_2, SCENE_GANON_TOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x481 */ DEFINE_ENTRANCE(ENTR_GANON_TOU_4_3, SCENE_GANON_TOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x482 */ DEFINE_ENTRANCE(ENTR_SPOT17_3, SCENE_SPOT17, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x483 */ DEFINE_ENTRANCE(ENTR_SPOT17_3_1, SCENE_SPOT17, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x484 */ DEFINE_ENTRANCE(ENTR_SPOT17_3_2, SCENE_SPOT17, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x485 */ DEFINE_ENTRANCE(ENTR_SPOT17_3_3, SCENE_SPOT17, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x486 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_0, SCENE_GERUDOWAY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x487 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_0_1, SCENE_GERUDOWAY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x488 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_0_2, SCENE_GERUDOWAY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x489 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_0_3, SCENE_GERUDOWAY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x48A */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_1, SCENE_GERUDOWAY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x48B */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_1_1, SCENE_GERUDOWAY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x48C */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_1_2, SCENE_GERUDOWAY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x48D */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_1_3, SCENE_GERUDOWAY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x48E */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_2, SCENE_GERUDOWAY, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x48F */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_2_1, SCENE_GERUDOWAY, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x490 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_2_2, SCENE_GERUDOWAY, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x491 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_2_3, SCENE_GERUDOWAY, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x492 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_3, SCENE_GERUDOWAY, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x493 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_3_1, SCENE_GERUDOWAY, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x494 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_3_2, SCENE_GERUDOWAY, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x495 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_3_3, SCENE_GERUDOWAY, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x496 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_4, SCENE_GERUDOWAY, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x497 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_4_1, SCENE_GERUDOWAY, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x498 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_4_2, SCENE_GERUDOWAY, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x499 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_4_3, SCENE_GERUDOWAY, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x49A */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_5, SCENE_GERUDOWAY, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x49B */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_5_1, SCENE_GERUDOWAY, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x49C */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_5_2, SCENE_GERUDOWAY, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x49D */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_5_3, SCENE_GERUDOWAY, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x49E */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_6, SCENE_GERUDOWAY, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x49F */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_6_1, SCENE_GERUDOWAY, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4A0 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_6_2, SCENE_GERUDOWAY, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4A1 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_6_3, SCENE_GERUDOWAY, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4A2 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_7, SCENE_GERUDOWAY, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4A3 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_7_1, SCENE_GERUDOWAY, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4A4 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_7_2, SCENE_GERUDOWAY, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4A5 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_7_3, SCENE_GERUDOWAY, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4A6 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_8, SCENE_GERUDOWAY, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4A7 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_8_1, SCENE_GERUDOWAY, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4A8 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_8_2, SCENE_GERUDOWAY, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4A9 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_8_3, SCENE_GERUDOWAY, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4AA */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_9, SCENE_GERUDOWAY, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4AB */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_9_1, SCENE_GERUDOWAY, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4AC */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_9_2, SCENE_GERUDOWAY, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4AD */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_9_3, SCENE_GERUDOWAY, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4AE */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_10, SCENE_GERUDOWAY, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4AF */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_10_1, SCENE_GERUDOWAY, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4B0 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_10_2, SCENE_GERUDOWAY, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4B1 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_10_3, SCENE_GERUDOWAY, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4B2 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_11, SCENE_GERUDOWAY, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4B3 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_11_1, SCENE_GERUDOWAY, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4B4 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_11_2, SCENE_GERUDOWAY, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4B5 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_11_3, SCENE_GERUDOWAY, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4B6 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_7, SCENE_GANON_SONOGO, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4B7 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_7_1, SCENE_GANON_SONOGO, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4B8 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_7_2, SCENE_GANON_SONOGO, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4B9 */ DEFINE_ENTRANCE(ENTR_GANON_SONOGO_7_3, SCENE_GANON_SONOGO, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4BA */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_1, SCENE_GANON_FINAL, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4BB */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_1_1, SCENE_GANON_FINAL, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4BC */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_1_2, SCENE_GANON_FINAL, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4BD */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_1_3, SCENE_GANON_FINAL, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4BE */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_1, SCENE_DAIYOUSEI_IZUMI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4BF */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_1_1, SCENE_DAIYOUSEI_IZUMI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4C0 */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_1_2, SCENE_DAIYOUSEI_IZUMI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4C1 */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_1_3, SCENE_DAIYOUSEI_IZUMI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4C2 */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_2, SCENE_DAIYOUSEI_IZUMI, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4C3 */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_2_1, SCENE_DAIYOUSEI_IZUMI, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4C4 */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_2_2, SCENE_DAIYOUSEI_IZUMI, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4C5 */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_2_3, SCENE_DAIYOUSEI_IZUMI, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4C6 */ DEFINE_ENTRANCE(ENTR_SPOT10_4, SCENE_SPOT10, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4C7 */ DEFINE_ENTRANCE(ENTR_SPOT10_4_1, SCENE_SPOT10, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4C8 */ DEFINE_ENTRANCE(ENTR_SPOT10_4_2, SCENE_SPOT10, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4C9 */ DEFINE_ENTRANCE(ENTR_SPOT10_4_3, SCENE_SPOT10, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4CA */ DEFINE_ENTRANCE(ENTR_SPOT20_6, SCENE_SPOT20, 6, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x4CB */ DEFINE_ENTRANCE(ENTR_SPOT20_6_1, SCENE_SPOT20, 6, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x4CC */ DEFINE_ENTRANCE(ENTR_SPOT20_6_2, SCENE_SPOT20, 6, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) -/* 0x4CD */ DEFINE_ENTRANCE(ENTR_SPOT20_6_3, SCENE_SPOT20, 6, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) - -/* 0x4CE */ DEFINE_ENTRANCE(ENTR_SPOT20_7, SCENE_SPOT20, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST)) -/* 0x4CF */ DEFINE_ENTRANCE(ENTR_SPOT20_7_1, SCENE_SPOT20, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST)) -/* 0x4D0 */ DEFINE_ENTRANCE(ENTR_SPOT20_7_2, SCENE_SPOT20, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST)) -/* 0x4D1 */ DEFINE_ENTRANCE(ENTR_SPOT20_7_3, SCENE_SPOT20, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST)) - -/* 0x4D2 */ DEFINE_ENTRANCE(ENTR_SPOT10_5, SCENE_SPOT10, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4D3 */ DEFINE_ENTRANCE(ENTR_SPOT10_5_1, SCENE_SPOT10, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4D4 */ DEFINE_ENTRANCE(ENTR_SPOT10_5_2, SCENE_SPOT10, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4D5 */ DEFINE_ENTRANCE(ENTR_SPOT10_5_3, SCENE_SPOT10, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4D6 */ DEFINE_ENTRANCE(ENTR_SPOT10_6, SCENE_SPOT10, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x4D7 */ DEFINE_ENTRANCE(ENTR_SPOT10_6_1, SCENE_SPOT10, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x4D8 */ DEFINE_ENTRANCE(ENTR_SPOT10_6_2, SCENE_SPOT10, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x4D9 */ DEFINE_ENTRANCE(ENTR_SPOT10_6_3, SCENE_SPOT10, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) - -/* 0x4DA */ DEFINE_ENTRANCE(ENTR_SPOT10_7, SCENE_SPOT10, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x4DB */ DEFINE_ENTRANCE(ENTR_SPOT10_7_1, SCENE_SPOT10, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x4DC */ DEFINE_ENTRANCE(ENTR_SPOT10_7_2, SCENE_SPOT10, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x4DD */ DEFINE_ENTRANCE(ENTR_SPOT10_7_3, SCENE_SPOT10, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) - -/* 0x4DE */ DEFINE_ENTRANCE(ENTR_SPOT10_8, SCENE_SPOT10, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4DF */ DEFINE_ENTRANCE(ENTR_SPOT10_8_1, SCENE_SPOT10, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4E0 */ DEFINE_ENTRANCE(ENTR_SPOT10_8_2, SCENE_SPOT10, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4E1 */ DEFINE_ENTRANCE(ENTR_SPOT10_8_3, SCENE_SPOT10, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4E2 */ DEFINE_ENTRANCE(ENTR_SPOT18_3, SCENE_SPOT18, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x4E3 */ DEFINE_ENTRANCE(ENTR_SPOT18_3_1, SCENE_SPOT18, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x4E4 */ DEFINE_ENTRANCE(ENTR_SPOT18_3_2, SCENE_SPOT18, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x4E5 */ DEFINE_ENTRANCE(ENTR_SPOT18_3_3, SCENE_SPOT18, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) - -/* 0x4E6 */ DEFINE_ENTRANCE(ENTR_SPOT06_5, SCENE_SPOT06, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4E7 */ DEFINE_ENTRANCE(ENTR_SPOT06_5_1, SCENE_SPOT06, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4E8 */ DEFINE_ENTRANCE(ENTR_SPOT06_5_2, SCENE_SPOT06, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4E9 */ DEFINE_ENTRANCE(ENTR_SPOT06_5_3, SCENE_SPOT06, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4EA */ DEFINE_ENTRANCE(ENTR_HAKADAN_3, SCENE_HAKADAN, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4EB */ DEFINE_ENTRANCE(ENTR_HAKADAN_3_1, SCENE_HAKADAN, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4EC */ DEFINE_ENTRANCE(ENTR_HAKADAN_3_2, SCENE_HAKADAN, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4ED */ DEFINE_ENTRANCE(ENTR_HAKADAN_3_3, SCENE_HAKADAN, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4EE */ DEFINE_ENTRANCE(ENTR_SPOT01_11, SCENE_SPOT01, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x4EF */ DEFINE_ENTRANCE(ENTR_SPOT01_11_1, SCENE_SPOT01, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x4F0 */ DEFINE_ENTRANCE(ENTR_SPOT01_11_2, SCENE_SPOT01, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x4F1 */ DEFINE_ENTRANCE(ENTR_SPOT01_11_3, SCENE_SPOT01, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) - -/* 0x4F2 */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_3, SCENE_DAIYOUSEI_IZUMI, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4F3 */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_3_1, SCENE_DAIYOUSEI_IZUMI, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4F4 */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_3_2, SCENE_DAIYOUSEI_IZUMI, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4F5 */ DEFINE_ENTRANCE(ENTR_DAIYOUSEI_IZUMI_3_3, SCENE_DAIYOUSEI_IZUMI, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4F6 */ DEFINE_ENTRANCE(ENTR_SPOT17_4, SCENE_SPOT17, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4F7 */ DEFINE_ENTRANCE(ENTR_SPOT17_4_1, SCENE_SPOT17, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4F8 */ DEFINE_ENTRANCE(ENTR_SPOT17_4_2, SCENE_SPOT17, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4F9 */ DEFINE_ENTRANCE(ENTR_SPOT17_4_3, SCENE_SPOT17, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x4FA */ DEFINE_ENTRANCE(ENTR_SPOT15_3, SCENE_SPOT15, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x4FB */ DEFINE_ENTRANCE(ENTR_SPOT15_3_1, SCENE_SPOT15, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4FC */ DEFINE_ENTRANCE(ENTR_GANON_TOU_3_2, SCENE_GANON_TOU, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4FD */ DEFINE_ENTRANCE(ENTR_GANON_TOU_3_3, SCENE_GANON_TOU, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x4FE */ DEFINE_ENTRANCE(ENTR_SPOT15_3_4, SCENE_SPOT15, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) - -/* 0x4FF */ DEFINE_ENTRANCE(ENTR_SPOT01_12, SCENE_SPOT01, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x500 */ DEFINE_ENTRANCE(ENTR_SPOT01_12_1, SCENE_SPOT01, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x501 */ DEFINE_ENTRANCE(ENTR_SPOT01_12_2, SCENE_SPOT01, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x502 */ DEFINE_ENTRANCE(ENTR_SPOT01_12_3, SCENE_SPOT01, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) - -/* 0x503 */ DEFINE_ENTRANCE(ENTR_HAKASITARELAY_2, SCENE_HAKASITARELAY, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x504 */ DEFINE_ENTRANCE(ENTR_HAKASITARELAY_2_1, SCENE_HAKASITARELAY, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x505 */ DEFINE_ENTRANCE(ENTR_HAKASITARELAY_2_2, SCENE_HAKASITARELAY, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x506 */ DEFINE_ENTRANCE(ENTR_HAKASITARELAY_2_3, SCENE_HAKASITARELAY, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) - -/* 0x507 */ DEFINE_ENTRANCE(ENTR_BOWLING_0, SCENE_BOWLING, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x508 */ DEFINE_ENTRANCE(ENTR_BOWLING_0_1, SCENE_BOWLING, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x509 */ DEFINE_ENTRANCE(ENTR_BOWLING_0_2, SCENE_BOWLING, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x50A */ DEFINE_ENTRANCE(ENTR_BOWLING_0_3, SCENE_BOWLING, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) - -/* 0x50B */ DEFINE_ENTRANCE(ENTR_SPOT02_6, SCENE_SPOT02, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x50C */ DEFINE_ENTRANCE(ENTR_SPOT02_6_1, SCENE_SPOT02, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x50D */ DEFINE_ENTRANCE(ENTR_SPOT02_6_2, SCENE_SPOT02, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x50E */ DEFINE_ENTRANCE(ENTR_SPOT02_6_3, SCENE_SPOT02, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) - -/* 0x50F */ DEFINE_ENTRANCE(ENTR_SPOT00_16, SCENE_SPOT00, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) -/* 0x510 */ DEFINE_ENTRANCE(ENTR_SPOT00_16_1, SCENE_SPOT00, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) -/* 0x511 */ DEFINE_ENTRANCE(ENTR_SPOT00_16_2, SCENE_SPOT00, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) -/* 0x512 */ DEFINE_ENTRANCE(ENTR_SPOT00_16_3, SCENE_SPOT00, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) - -/* 0x513 */ DEFINE_ENTRANCE(ENTR_SPOT01_13, SCENE_SPOT01, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x514 */ DEFINE_ENTRANCE(ENTR_SPOT01_13_1, SCENE_SPOT01, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x515 */ DEFINE_ENTRANCE(ENTR_SPOT01_13_2, SCENE_SPOT01, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x516 */ DEFINE_ENTRANCE(ENTR_SPOT01_13_3, SCENE_SPOT01, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) - -/* 0x517 */ DEFINE_ENTRANCE(ENTR_GANON_DEMO_0, SCENE_GANON_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x518 */ DEFINE_ENTRANCE(ENTR_GANON_DEMO_0_1, SCENE_GANON_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x519 */ DEFINE_ENTRANCE(ENTR_GANON_DEMO_0_2, SCENE_GANON_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x51A */ DEFINE_ENTRANCE(ENTR_GANON_DEMO_0_3, SCENE_GANON_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x51B */ DEFINE_ENTRANCE(ENTR_GANON_DEMO_0_4, SCENE_GANON_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) - -/* 0x51C */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_6, SCENE_GANON_FINAL, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x51D */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_6_1, SCENE_GANON_FINAL, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x51E */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_6_2, SCENE_GANON_FINAL, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x51F */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_6_3, SCENE_GANON_FINAL, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3C0 */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_2, SCENE_BACK_ALLEY_DAY, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3C1 */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_2_1, SCENE_BACK_ALLEY_NIGHT, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3C2 */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_2_2, SCENE_BACK_ALLEY_DAY, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x3C3 */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_2_3, SCENE_BACK_ALLEY_NIGHT, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3C4 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_2, SCENE_ZORAS_DOMAIN, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3C5 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_2_1, SCENE_ZORAS_DOMAIN, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3C6 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_2_2, SCENE_ZORAS_DOMAIN, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3C7 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_2_3, SCENE_ZORAS_DOMAIN, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3C8 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_3, SCENE_LAKE_HYLIA, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x3C9 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_3_1, SCENE_LAKE_HYLIA, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x3CA */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_3_2, SCENE_LAKE_HYLIA, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x3CB */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_3_3, SCENE_LAKE_HYLIA, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x3CC */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_4, SCENE_LAKE_HYLIA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3CD */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_4_1, SCENE_LAKE_HYLIA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3CE */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_4_2, SCENE_LAKE_HYLIA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3CF */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_4_3, SCENE_LAKE_HYLIA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x3D0 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_4, SCENE_GERUDO_VALLEY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3D1 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_4_1, SCENE_GERUDO_VALLEY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3D2 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_4_2, SCENE_GERUDO_VALLEY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3D3 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_4_3, SCENE_GERUDO_VALLEY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x3D4 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_3, SCENE_ZORAS_FOUNTAIN, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x3D5 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_3_1, SCENE_ZORAS_FOUNTAIN, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3D6 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_3_2, SCENE_ZORAS_FOUNTAIN, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x3D7 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_3_3, SCENE_ZORAS_FOUNTAIN, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3D8 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_4, SCENE_ZORAS_FOUNTAIN, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3D9 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_4_1, SCENE_ZORAS_FOUNTAIN, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3DA */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_4_2, SCENE_ZORAS_FOUNTAIN, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3DB */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_4_3, SCENE_ZORAS_FOUNTAIN, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3DC */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_4, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3DD */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_4_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3DE */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_4_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3DF */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_4_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3E0 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_5, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3E1 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_5_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3E2 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_5_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3E3 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_5_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3E4 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_6, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3E5 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_6_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3E6 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_6_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3E7 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_6_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3E8 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_1, SCENE_POTION_SHOP_KAKARIKO, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x3E9 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_1_1, SCENE_POTION_SHOP_KAKARIKO, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x3EA */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_1_2, SCENE_POTION_SHOP_KAKARIKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x3EB */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_1_3, SCENE_POTION_SHOP_KAKARIKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x3EC */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_2, SCENE_POTION_SHOP_KAKARIKO, 2, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x3ED */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_2_1, SCENE_POTION_SHOP_KAKARIKO, 2, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x3EE */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_2_2, SCENE_POTION_SHOP_KAKARIKO, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x3EF */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_2_3, SCENE_POTION_SHOP_KAKARIKO, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x3F0 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_2, SCENE_SPIRIT_TEMPLE, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3F1 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_2_1, SCENE_SPIRIT_TEMPLE, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3F2 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_2_2, SCENE_SPIRIT_TEMPLE, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3F3 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_2_3, SCENE_SPIRIT_TEMPLE, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3F4 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_3, SCENE_SPIRIT_TEMPLE, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3F5 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_3_1, SCENE_SPIRIT_TEMPLE, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3F6 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_3_2, SCENE_SPIRIT_TEMPLE, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3F7 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_3_3, SCENE_SPIRIT_TEMPLE, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3F8 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_4, SCENE_SPIRIT_TEMPLE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3F9 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_4_1, SCENE_SPIRIT_TEMPLE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3FA */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_4_2, SCENE_SPIRIT_TEMPLE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3FB */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_4_3, SCENE_SPIRIT_TEMPLE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3FC */ DEFINE_ENTRANCE(ENTR_GORON_CITY_2, SCENE_GORON_CITY, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3FD */ DEFINE_ENTRANCE(ENTR_GORON_CITY_2_1, SCENE_GORON_CITY, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3FE */ DEFINE_ENTRANCE(ENTR_GORON_CITY_2_2, SCENE_GORON_CITY, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3FF */ DEFINE_ENTRANCE(ENTR_GORON_CITY_2_3, SCENE_GORON_CITY, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x400 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_0, SCENE_CASTLE_COURTYARD_ZELDA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x401 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_0_1, SCENE_CASTLE_COURTYARD_ZELDA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x402 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_0_2, SCENE_CASTLE_COURTYARD_ZELDA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x403 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_0_3, SCENE_CASTLE_COURTYARD_ZELDA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x404 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_0_4, SCENE_CASTLE_COURTYARD_ZELDA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x405 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_0_5, SCENE_CASTLE_COURTYARD_ZELDA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x406 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_0_6, SCENE_CASTLE_COURTYARD_ZELDA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x407 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_1, SCENE_JABU_JABU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x408 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_1_1, SCENE_JABU_JABU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x409 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_1_2, SCENE_JABU_JABU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x40A */ DEFINE_ENTRANCE(ENTR_JABU_JABU_1_3, SCENE_JABU_JABU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x40B */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_BOSS_0, SCENE_DODONGOS_CAVERN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x40C */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_BOSS_0_1, SCENE_DODONGOS_CAVERN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x40D */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_BOSS_0_2, SCENE_DODONGOS_CAVERN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x40E */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_BOSS_0_3, SCENE_DODONGOS_CAVERN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x40F */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_BOSS_0, SCENE_DEKU_TREE_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x410 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_BOSS_0_1, SCENE_DEKU_TREE_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x411 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_BOSS_0_2, SCENE_DEKU_TREE_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x412 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_BOSS_0_3, SCENE_DEKU_TREE_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x413 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_BOSS_0, SCENE_SHADOW_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x414 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_BOSS_0_1, SCENE_SHADOW_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x415 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_BOSS_0_2, SCENE_SHADOW_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x416 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_BOSS_0_3, SCENE_SHADOW_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x417 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_BOSS_0, SCENE_WATER_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x418 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_BOSS_0_1, SCENE_WATER_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x419 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_BOSS_0_2, SCENE_WATER_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x41A */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_BOSS_0_3, SCENE_WATER_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x41B */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_0, SCENE_GANONS_TOWER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x41C */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_0_1, SCENE_GANONS_TOWER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x41D */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_0_2, SCENE_GANONS_TOWER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x41E */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_0_3, SCENE_GANONS_TOWER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x41F */ DEFINE_ENTRANCE(ENTR_GANONDORF_BOSS_0, SCENE_GANONDORF_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x420 */ DEFINE_ENTRANCE(ENTR_GANONDORF_BOSS_0_1, SCENE_GANONDORF_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x421 */ DEFINE_ENTRANCE(ENTR_GANONDORF_BOSS_0_2, SCENE_GANONDORF_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x422 */ DEFINE_ENTRANCE(ENTR_GANONDORF_BOSS_0_3, SCENE_GANONDORF_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x423 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_1, SCENE_WATER_TEMPLE, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_BLACK) +/* 0x424 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_1_1, SCENE_WATER_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x425 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_1_2, SCENE_WATER_TEMPLE, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_BLACK) +/* 0x426 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_1_3, SCENE_WATER_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x427 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_1, SCENE_GANONS_TOWER, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x428 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_1_1, SCENE_GANONS_TOWER, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x429 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_1_2, SCENE_GANONS_TOWER, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x42A */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_1_3, SCENE_GANONS_TOWER, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x42B */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_2, SCENE_GANONS_TOWER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x42C */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_2_1, SCENE_GANONS_TOWER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x42D */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_2_2, SCENE_GANONS_TOWER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x42E */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_2_3, SCENE_GANONS_TOWER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x42F */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_5, SCENE_LON_LON_RANCH, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x430 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_5_1, SCENE_LON_LON_RANCH, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x431 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_5_2, SCENE_LON_LON_RANCH, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x432 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_5_3, SCENE_LON_LON_RANCH, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x433 */ DEFINE_ENTRANCE(ENTR_MIDOS_HOUSE_0, SCENE_MIDOS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x434 */ DEFINE_ENTRANCE(ENTR_MIDOS_HOUSE_0_1, SCENE_MIDOS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x435 */ DEFINE_ENTRANCE(ENTR_MIDOS_HOUSE_0_2, SCENE_MIDOS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x436 */ DEFINE_ENTRANCE(ENTR_MIDOS_HOUSE_0_3, SCENE_MIDOS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x437 */ DEFINE_ENTRANCE(ENTR_SARIAS_HOUSE_0, SCENE_SARIAS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x438 */ DEFINE_ENTRANCE(ENTR_SARIAS_HOUSE_0_1, SCENE_SARIAS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x439 */ DEFINE_ENTRANCE(ENTR_SARIAS_HOUSE_0_2, SCENE_SARIAS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x43A */ DEFINE_ENTRANCE(ENTR_SARIAS_HOUSE_0_3, SCENE_SARIAS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x43B */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_HOUSE_0, SCENE_BACK_ALLEY_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x43C */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_HOUSE_0_1, SCENE_BACK_ALLEY_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x43D */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_HOUSE_0_2, SCENE_BACK_ALLEY_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x43E */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_HOUSE_0_3, SCENE_BACK_ALLEY_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x43F */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x440 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x441 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x442 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x443 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_9, SCENE_KOKIRI_FOREST, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x444 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_9_1, SCENE_KOKIRI_FOREST, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x445 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_9_2, SCENE_KOKIRI_FOREST, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x446 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_9_3, SCENE_KOKIRI_FOREST, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x447 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_10, SCENE_KOKIRI_FOREST, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x448 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_10_1, SCENE_KOKIRI_FOREST, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x449 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_10_2, SCENE_KOKIRI_FOREST, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x44A */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_10_3, SCENE_KOKIRI_FOREST, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x44B */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_9, SCENE_KAKARIKO_VILLAGE, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x44C */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_9_1, SCENE_KAKARIKO_VILLAGE, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x44D */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_9_2, SCENE_KAKARIKO_VILLAGE, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x44E */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_9_3, SCENE_KAKARIKO_VILLAGE, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x44F */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_0, SCENE_WINDMILL_AND_DAMPES_GRAVE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x450 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_0_1, SCENE_WINDMILL_AND_DAMPES_GRAVE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x451 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_0_2, SCENE_WINDMILL_AND_DAMPES_GRAVE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x452 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_0_3, SCENE_WINDMILL_AND_DAMPES_GRAVE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) + +/* 0x453 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_1, SCENE_WINDMILL_AND_DAMPES_GRAVE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x454 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_1_1, SCENE_WINDMILL_AND_DAMPES_GRAVE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x455 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_1_2, SCENE_WINDMILL_AND_DAMPES_GRAVE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x456 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_1_3, SCENE_WINDMILL_AND_DAMPES_GRAVE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x457 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_11, SCENE_KOKIRI_FOREST, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x458 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_11_1, SCENE_KOKIRI_FOREST, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x459 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_11_2, SCENE_KOKIRI_FOREST, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x45A */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_11_3, SCENE_KOKIRI_FOREST, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x45B */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_4, SCENE_DEATH_MOUNTAIN_TRAIL, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x45C */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_4_1, SCENE_DEATH_MOUNTAIN_TRAIL, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x45D */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_4_2, SCENE_DEATH_MOUNTAIN_TRAIL, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x45E */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_4_3, SCENE_DEATH_MOUNTAIN_TRAIL, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x45F */ DEFINE_ENTRANCE(ENTR_FISHING_POND_0, SCENE_FISHING_POND, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x460 */ DEFINE_ENTRANCE(ENTR_FISHING_POND_0_1, SCENE_FISHING_POND, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x461 */ DEFINE_ENTRANCE(ENTR_FISHING_POND_0_2, SCENE_FISHING_POND, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x462 */ DEFINE_ENTRANCE(ENTR_FISHING_POND_0_3, SCENE_FISHING_POND, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x463 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_10, SCENE_KAKARIKO_VILLAGE, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x464 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_10_1, SCENE_KAKARIKO_VILLAGE, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x465 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_10_2, SCENE_KAKARIKO_VILLAGE, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x466 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_10_3, SCENE_KAKARIKO_VILLAGE, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x467 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x468 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_1, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x469 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_2, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x46A */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_3, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x46B */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_4, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x46C */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_5, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x46D */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_6, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x46E */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_7, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x46F */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_8, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x470 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_9, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x471 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_10, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x472 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_1, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x473 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_EXTERIOR_NIGHT_1_1, SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x474 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_EXTERIOR_RUINS_1_2, SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x475 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_EXTERIOR_RUINS_1_3, SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x476 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_15, SCENE_HYRULE_FIELD, 15, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x477 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_15_1, SCENE_HYRULE_FIELD, 15, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x478 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_15_2, SCENE_HYRULE_FIELD, 15, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x479 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_15_3, SCENE_HYRULE_FIELD, 15, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x47A */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_5, SCENE_DEATH_MOUNTAIN_TRAIL, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x47B */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_5_1, SCENE_DEATH_MOUNTAIN_TRAIL, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x47C */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_5_2, SCENE_DEATH_MOUNTAIN_TRAIL, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x47D */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_5_3, SCENE_DEATH_MOUNTAIN_TRAIL, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x47E */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_4, SCENE_HYRULE_CASTLE, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x47F */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_4_1, SCENE_HYRULE_CASTLE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x480 */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_4_2, SCENE_OUTSIDE_GANONS_CASTLE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x481 */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_4_3, SCENE_OUTSIDE_GANONS_CASTLE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x482 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_3, SCENE_DEATH_MOUNTAIN_CRATER, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x483 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_3_1, SCENE_DEATH_MOUNTAIN_CRATER, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x484 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_3_2, SCENE_DEATH_MOUNTAIN_CRATER, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x485 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_3_3, SCENE_DEATH_MOUNTAIN_CRATER, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x486 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_0, SCENE_THIEVES_HIDEOUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x487 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_0_1, SCENE_THIEVES_HIDEOUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x488 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_0_2, SCENE_THIEVES_HIDEOUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x489 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_0_3, SCENE_THIEVES_HIDEOUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x48A */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_1, SCENE_THIEVES_HIDEOUT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x48B */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_1_1, SCENE_THIEVES_HIDEOUT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x48C */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_1_2, SCENE_THIEVES_HIDEOUT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x48D */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_1_3, SCENE_THIEVES_HIDEOUT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x48E */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_2, SCENE_THIEVES_HIDEOUT, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x48F */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_2_1, SCENE_THIEVES_HIDEOUT, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x490 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_2_2, SCENE_THIEVES_HIDEOUT, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x491 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_2_3, SCENE_THIEVES_HIDEOUT, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x492 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_3, SCENE_THIEVES_HIDEOUT, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x493 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_3_1, SCENE_THIEVES_HIDEOUT, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x494 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_3_2, SCENE_THIEVES_HIDEOUT, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x495 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_3_3, SCENE_THIEVES_HIDEOUT, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x496 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_4, SCENE_THIEVES_HIDEOUT, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x497 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_4_1, SCENE_THIEVES_HIDEOUT, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x498 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_4_2, SCENE_THIEVES_HIDEOUT, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x499 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_4_3, SCENE_THIEVES_HIDEOUT, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x49A */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_5, SCENE_THIEVES_HIDEOUT, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x49B */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_5_1, SCENE_THIEVES_HIDEOUT, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x49C */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_5_2, SCENE_THIEVES_HIDEOUT, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x49D */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_5_3, SCENE_THIEVES_HIDEOUT, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x49E */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_6, SCENE_THIEVES_HIDEOUT, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x49F */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_6_1, SCENE_THIEVES_HIDEOUT, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4A0 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_6_2, SCENE_THIEVES_HIDEOUT, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4A1 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_6_3, SCENE_THIEVES_HIDEOUT, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4A2 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_7, SCENE_THIEVES_HIDEOUT, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4A3 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_7_1, SCENE_THIEVES_HIDEOUT, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4A4 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_7_2, SCENE_THIEVES_HIDEOUT, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4A5 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_7_3, SCENE_THIEVES_HIDEOUT, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4A6 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_8, SCENE_THIEVES_HIDEOUT, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4A7 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_8_1, SCENE_THIEVES_HIDEOUT, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4A8 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_8_2, SCENE_THIEVES_HIDEOUT, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4A9 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_8_3, SCENE_THIEVES_HIDEOUT, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4AA */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_9, SCENE_THIEVES_HIDEOUT, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4AB */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_9_1, SCENE_THIEVES_HIDEOUT, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4AC */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_9_2, SCENE_THIEVES_HIDEOUT, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4AD */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_9_3, SCENE_THIEVES_HIDEOUT, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4AE */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_10, SCENE_THIEVES_HIDEOUT, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4AF */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_10_1, SCENE_THIEVES_HIDEOUT, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4B0 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_10_2, SCENE_THIEVES_HIDEOUT, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4B1 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_10_3, SCENE_THIEVES_HIDEOUT, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4B2 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_11, SCENE_THIEVES_HIDEOUT, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4B3 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_11_1, SCENE_THIEVES_HIDEOUT, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4B4 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_11_2, SCENE_THIEVES_HIDEOUT, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4B5 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_11_3, SCENE_THIEVES_HIDEOUT, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4B6 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_7, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4B7 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_7_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4B8 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_7_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4B9 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_7_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4BA */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4BB */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_1_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4BC */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_1_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4BD */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_1_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4BE */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_1, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4BF */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_1_1, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4C0 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_1_2, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4C1 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_1_3, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4C2 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_2, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4C3 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_2_1, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4C4 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_2_2, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4C5 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_2_3, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4C6 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_4, SCENE_LOST_WOODS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4C7 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_4_1, SCENE_LOST_WOODS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4C8 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_4_2, SCENE_LOST_WOODS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4C9 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_4_3, SCENE_LOST_WOODS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4CA */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_6, SCENE_LON_LON_RANCH, 6, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x4CB */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_6_1, SCENE_LON_LON_RANCH, 6, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x4CC */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_6_2, SCENE_LON_LON_RANCH, 6, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x4CD */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_6_3, SCENE_LON_LON_RANCH, 6, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) + +/* 0x4CE */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_7, SCENE_LON_LON_RANCH, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST)) +/* 0x4CF */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_7_1, SCENE_LON_LON_RANCH, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST)) +/* 0x4D0 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_7_2, SCENE_LON_LON_RANCH, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST)) +/* 0x4D1 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_7_3, SCENE_LON_LON_RANCH, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST)) + +/* 0x4D2 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_5, SCENE_LOST_WOODS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4D3 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_5_1, SCENE_LOST_WOODS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4D4 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_5_2, SCENE_LOST_WOODS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4D5 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_5_3, SCENE_LOST_WOODS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4D6 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_6, SCENE_LOST_WOODS, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4D7 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_6_1, SCENE_LOST_WOODS, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4D8 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_6_2, SCENE_LOST_WOODS, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4D9 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_6_3, SCENE_LOST_WOODS, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) + +/* 0x4DA */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_7, SCENE_LOST_WOODS, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4DB */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_7_1, SCENE_LOST_WOODS, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4DC */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_7_2, SCENE_LOST_WOODS, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4DD */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_7_3, SCENE_LOST_WOODS, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) + +/* 0x4DE */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_8, SCENE_LOST_WOODS, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4DF */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_8_1, SCENE_LOST_WOODS, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4E0 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_8_2, SCENE_LOST_WOODS, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4E1 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_8_3, SCENE_LOST_WOODS, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4E2 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_3, SCENE_GORON_CITY, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4E3 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_3_1, SCENE_GORON_CITY, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4E4 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_3_2, SCENE_GORON_CITY, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4E5 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_3_3, SCENE_GORON_CITY, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) + +/* 0x4E6 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_5, SCENE_LAKE_HYLIA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4E7 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_5_1, SCENE_LAKE_HYLIA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4E8 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_5_2, SCENE_LAKE_HYLIA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4E9 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_5_3, SCENE_LAKE_HYLIA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4EA */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_3, SCENE_SHADOW_TEMPLE, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4EB */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_3_1, SCENE_SHADOW_TEMPLE, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4EC */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_3_2, SCENE_SHADOW_TEMPLE, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4ED */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_3_3, SCENE_SHADOW_TEMPLE, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4EE */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_11, SCENE_KAKARIKO_VILLAGE, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x4EF */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_11_1, SCENE_KAKARIKO_VILLAGE, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x4F0 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_11_2, SCENE_KAKARIKO_VILLAGE, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x4F1 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_11_3, SCENE_KAKARIKO_VILLAGE, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x4F2 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_3, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4F3 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_3_1, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4F4 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_3_2, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4F5 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_3_3, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4F6 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_4, SCENE_DEATH_MOUNTAIN_CRATER, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4F7 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_4_1, SCENE_DEATH_MOUNTAIN_CRATER, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4F8 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_4_2, SCENE_DEATH_MOUNTAIN_CRATER, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4F9 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_4_3, SCENE_DEATH_MOUNTAIN_CRATER, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4FA */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_3, SCENE_HYRULE_CASTLE, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x4FB */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_3_1, SCENE_HYRULE_CASTLE, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4FC */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_3_2, SCENE_OUTSIDE_GANONS_CASTLE, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4FD */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_3_3, SCENE_OUTSIDE_GANONS_CASTLE, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4FE */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_3_4, SCENE_HYRULE_CASTLE, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) + +/* 0x4FF */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_12, SCENE_KAKARIKO_VILLAGE, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x500 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_12_1, SCENE_KAKARIKO_VILLAGE, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x501 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_12_2, SCENE_KAKARIKO_VILLAGE, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x502 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_12_3, SCENE_KAKARIKO_VILLAGE, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x503 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_2, SCENE_WINDMILL_AND_DAMPES_GRAVE, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x504 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_2_1, SCENE_WINDMILL_AND_DAMPES_GRAVE, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x505 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_2_2, SCENE_WINDMILL_AND_DAMPES_GRAVE, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x506 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_2_3, SCENE_WINDMILL_AND_DAMPES_GRAVE, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x507 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_BOWLING_ALLEY_0, SCENE_BOMBCHU_BOWLING_ALLEY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x508 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_BOWLING_ALLEY_0_1, SCENE_BOMBCHU_BOWLING_ALLEY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x509 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_BOWLING_ALLEY_0_2, SCENE_BOMBCHU_BOWLING_ALLEY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x50A */ DEFINE_ENTRANCE(ENTR_BOMBCHU_BOWLING_ALLEY_0_3, SCENE_BOMBCHU_BOWLING_ALLEY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x50B */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_6, SCENE_GRAVEYARD, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x50C */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_6_1, SCENE_GRAVEYARD, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x50D */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_6_2, SCENE_GRAVEYARD, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x50E */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_6_3, SCENE_GRAVEYARD, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x50F */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_16, SCENE_HYRULE_FIELD, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) +/* 0x510 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_16_1, SCENE_HYRULE_FIELD, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) +/* 0x511 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_16_2, SCENE_HYRULE_FIELD, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) +/* 0x512 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_16_3, SCENE_HYRULE_FIELD, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) + +/* 0x513 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_13, SCENE_KAKARIKO_VILLAGE, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x514 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_13_1, SCENE_KAKARIKO_VILLAGE, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x515 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_13_2, SCENE_KAKARIKO_VILLAGE, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x516 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_13_3, SCENE_KAKARIKO_VILLAGE, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x517 */ DEFINE_ENTRANCE(ENTR_GANON_BOSS_0, SCENE_GANON_BOSS, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x518 */ DEFINE_ENTRANCE(ENTR_GANON_BOSS_0_1, SCENE_GANON_BOSS, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x519 */ DEFINE_ENTRANCE(ENTR_GANON_BOSS_0_2, SCENE_GANON_BOSS, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x51A */ DEFINE_ENTRANCE(ENTR_GANON_BOSS_0_3, SCENE_GANON_BOSS, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x51B */ DEFINE_ENTRANCE(ENTR_GANON_BOSS_0_4, SCENE_GANON_BOSS, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x51C */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_6, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x51D */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_6_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x51E */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_6_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x51F */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_6_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x520 */ DEFINE_ENTRANCE(ENTR_BESITU_0, SCENE_BESITU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x521 */ DEFINE_ENTRANCE(ENTR_BESITU_0_1, SCENE_BESITU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x522 */ DEFINE_ENTRANCE(ENTR_BESITU_0_2, SCENE_BESITU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) /* 0x523 */ DEFINE_ENTRANCE(ENTR_BESITU_0_3, SCENE_BESITU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x524 */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_7, SCENE_GANON_FINAL, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x525 */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_7_1, SCENE_GANON_FINAL, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x526 */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_7_2, SCENE_GANON_FINAL, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x527 */ DEFINE_ENTRANCE(ENTR_GANON_FINAL_7_3, SCENE_GANON_FINAL, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x524 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_7, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x525 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_7_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x526 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_7_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x527 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_7_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x528 */ DEFINE_ENTRANCE(ENTR_NIGHT_SHOP_1, SCENE_NIGHT_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x529 */ DEFINE_ENTRANCE(ENTR_NIGHT_SHOP_1_1, SCENE_NIGHT_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x52A */ DEFINE_ENTRANCE(ENTR_NIGHT_SHOP_1_2, SCENE_NIGHT_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x52B */ DEFINE_ENTRANCE(ENTR_NIGHT_SHOP_1_3, SCENE_NIGHT_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x528 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_SHOP_1, SCENE_BOMBCHU_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x529 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_SHOP_1_1, SCENE_BOMBCHU_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x52A */ DEFINE_ENTRANCE(ENTR_BOMBCHU_SHOP_1_2, SCENE_BOMBCHU_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x52B */ DEFINE_ENTRANCE(ENTR_BOMBCHU_SHOP_1_3, SCENE_BOMBCHU_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x52C */ DEFINE_ENTRANCE(ENTR_SHOP1_1, SCENE_SHOP1, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x52D */ DEFINE_ENTRANCE(ENTR_SHOP1_1_1, SCENE_SHOP1, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x52E */ DEFINE_ENTRANCE(ENTR_SHOP1_1_2, SCENE_SHOP1, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x52F */ DEFINE_ENTRANCE(ENTR_SHOP1_1_3, SCENE_SHOP1, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x52C */ DEFINE_ENTRANCE(ENTR_BAZAAR_1, SCENE_BAZAAR, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x52D */ DEFINE_ENTRANCE(ENTR_BAZAAR_1_1, SCENE_BAZAAR, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x52E */ DEFINE_ENTRANCE(ENTR_BAZAAR_1_2, SCENE_BAZAAR, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x52F */ DEFINE_ENTRANCE(ENTR_BAZAAR_1_3, SCENE_BAZAAR, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x530 */ DEFINE_ENTRANCE(ENTR_FACE_SHOP_0, SCENE_FACE_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x531 */ DEFINE_ENTRANCE(ENTR_FACE_SHOP_0_1, SCENE_FACE_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x532 */ DEFINE_ENTRANCE(ENTR_FACE_SHOP_0_2, SCENE_FACE_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x533 */ DEFINE_ENTRANCE(ENTR_FACE_SHOP_0_3, SCENE_FACE_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x530 */ DEFINE_ENTRANCE(ENTR_HAPPY_MASK_SHOP_0, SCENE_HAPPY_MASK_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x531 */ DEFINE_ENTRANCE(ENTR_HAPPY_MASK_SHOP_0_1, SCENE_HAPPY_MASK_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x532 */ DEFINE_ENTRANCE(ENTR_HAPPY_MASK_SHOP_0_2, SCENE_HAPPY_MASK_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x533 */ DEFINE_ENTRANCE(ENTR_HAPPY_MASK_SHOP_0_3, SCENE_HAPPY_MASK_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x534 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_1, SCENE_GANONTIKA, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x535 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_1_1, SCENE_GANONTIKA, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x536 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_1_2, SCENE_GANONTIKA, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x537 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_1_3, SCENE_GANONTIKA, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x534 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_1, SCENE_INSIDE_GANONS_CASTLE, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x535 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_1_1, SCENE_INSIDE_GANONS_CASTLE, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x536 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_1_2, SCENE_INSIDE_GANONS_CASTLE, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x537 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_1_3, SCENE_INSIDE_GANONS_CASTLE, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x538 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_2, SCENE_GANONTIKA, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x539 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_2_1, SCENE_GANONTIKA, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x53A */ DEFINE_ENTRANCE(ENTR_GANONTIKA_2_2, SCENE_GANONTIKA, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x53B */ DEFINE_ENTRANCE(ENTR_GANONTIKA_2_3, SCENE_GANONTIKA, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x538 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_2, SCENE_INSIDE_GANONS_CASTLE, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x539 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_2_1, SCENE_INSIDE_GANONS_CASTLE, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x53A */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_2_2, SCENE_INSIDE_GANONS_CASTLE, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x53B */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_2_3, SCENE_INSIDE_GANONS_CASTLE, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x53C */ DEFINE_ENTRANCE(ENTR_GANONTIKA_3, SCENE_GANONTIKA, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x53D */ DEFINE_ENTRANCE(ENTR_GANONTIKA_3_1, SCENE_GANONTIKA, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x53E */ DEFINE_ENTRANCE(ENTR_GANONTIKA_3_2, SCENE_GANONTIKA, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x53F */ DEFINE_ENTRANCE(ENTR_GANONTIKA_3_3, SCENE_GANONTIKA, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x53C */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_3, SCENE_INSIDE_GANONS_CASTLE, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x53D */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_3_1, SCENE_INSIDE_GANONS_CASTLE, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x53E */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_3_2, SCENE_INSIDE_GANONS_CASTLE, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x53F */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_3_3, SCENE_INSIDE_GANONS_CASTLE, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x540 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_4, SCENE_GANONTIKA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x541 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_4_1, SCENE_GANONTIKA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x542 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_4_2, SCENE_GANONTIKA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x543 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_4_3, SCENE_GANONTIKA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x540 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_4, SCENE_INSIDE_GANONS_CASTLE, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x541 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_4_1, SCENE_INSIDE_GANONS_CASTLE, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x542 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_4_2, SCENE_INSIDE_GANONS_CASTLE, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x543 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_4_3, SCENE_INSIDE_GANONS_CASTLE, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x544 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_5, SCENE_GANONTIKA, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x545 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_5_1, SCENE_GANONTIKA, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x546 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_5_2, SCENE_GANONTIKA, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x547 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_5_3, SCENE_GANONTIKA, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x544 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_5, SCENE_INSIDE_GANONS_CASTLE, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x545 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_5_1, SCENE_INSIDE_GANONS_CASTLE, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x546 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_5_2, SCENE_INSIDE_GANONS_CASTLE, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x547 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_5_3, SCENE_INSIDE_GANONS_CASTLE, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x548 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_6, SCENE_GANONTIKA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x549 */ DEFINE_ENTRANCE(ENTR_GANONTIKA_6_1, SCENE_GANONTIKA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x54A */ DEFINE_ENTRANCE(ENTR_GANONTIKA_6_2, SCENE_GANONTIKA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x54B */ DEFINE_ENTRANCE(ENTR_GANONTIKA_6_3, SCENE_GANONTIKA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x548 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_6, SCENE_INSIDE_GANONS_CASTLE, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x549 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_6_1, SCENE_INSIDE_GANONS_CASTLE, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x54A */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_6_2, SCENE_INSIDE_GANONS_CASTLE, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x54B */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_6_3, SCENE_INSIDE_GANONS_CASTLE, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x54C */ DEFINE_ENTRANCE(ENTR_GANONTIKA_7, SCENE_GANONTIKA, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x54D */ DEFINE_ENTRANCE(ENTR_GANONTIKA_7_1, SCENE_GANONTIKA, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x54E */ DEFINE_ENTRANCE(ENTR_GANONTIKA_7_2, SCENE_GANONTIKA, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x54F */ DEFINE_ENTRANCE(ENTR_GANONTIKA_7_3, SCENE_GANONTIKA, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x54C */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_7, SCENE_INSIDE_GANONS_CASTLE, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x54D */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_7_1, SCENE_INSIDE_GANONS_CASTLE, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x54E */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_7_2, SCENE_INSIDE_GANONS_CASTLE, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x54F */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_7_3, SCENE_INSIDE_GANONS_CASTLE, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x550 */ DEFINE_ENTRANCE(ENTR_KINSUTA_0, SCENE_KINSUTA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x551 */ DEFINE_ENTRANCE(ENTR_KINSUTA_0_1, SCENE_KINSUTA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x552 */ DEFINE_ENTRANCE(ENTR_KINSUTA_0_2, SCENE_KINSUTA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x553 */ DEFINE_ENTRANCE(ENTR_KINSUTA_0_3, SCENE_KINSUTA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x550 */ DEFINE_ENTRANCE(ENTR_HOUSE_OF_SKULLTULA_0, SCENE_HOUSE_OF_SKULLTULA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x551 */ DEFINE_ENTRANCE(ENTR_HOUSE_OF_SKULLTULA_0_1, SCENE_HOUSE_OF_SKULLTULA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x552 */ DEFINE_ENTRANCE(ENTR_HOUSE_OF_SKULLTULA_0_2, SCENE_HOUSE_OF_SKULLTULA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x553 */ DEFINE_ENTRANCE(ENTR_HOUSE_OF_SKULLTULA_0_3, SCENE_HOUSE_OF_SKULLTULA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x554 */ DEFINE_ENTRANCE(ENTR_SPOT01_14, SCENE_SPOT01, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x555 */ DEFINE_ENTRANCE(ENTR_SPOT01_14_1, SCENE_SPOT01, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x556 */ DEFINE_ENTRANCE(ENTR_SPOT01_14_2, SCENE_SPOT01, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x557 */ DEFINE_ENTRANCE(ENTR_SPOT01_14_3, SCENE_SPOT01, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x554 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_14, SCENE_KAKARIKO_VILLAGE, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x555 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_14_1, SCENE_KAKARIKO_VILLAGE, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x556 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_14_2, SCENE_KAKARIKO_VILLAGE, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x557 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_14_3, SCENE_KAKARIKO_VILLAGE, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x558 */ DEFINE_ENTRANCE(ENTR_SPOT20_8, SCENE_SPOT20, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x559 */ DEFINE_ENTRANCE(ENTR_SPOT20_8_1, SCENE_SPOT20, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x55A */ DEFINE_ENTRANCE(ENTR_SPOT20_8_2, SCENE_SPOT20, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x55B */ DEFINE_ENTRANCE(ENTR_SPOT20_8_3, SCENE_SPOT20, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x558 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_8, SCENE_LON_LON_RANCH, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x559 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_8_1, SCENE_LON_LON_RANCH, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x55A */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_8_2, SCENE_LON_LON_RANCH, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x55B */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_8_3, SCENE_LON_LON_RANCH, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x55C */ DEFINE_ENTRANCE(ENTR_SPOT20_9, SCENE_SPOT20, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x55D */ DEFINE_ENTRANCE(ENTR_SPOT20_9_1, SCENE_SPOT20, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x55E */ DEFINE_ENTRANCE(ENTR_SPOT20_9_2, SCENE_SPOT20, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x55F */ DEFINE_ENTRANCE(ENTR_SPOT20_9_3, SCENE_SPOT20, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x55C */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_9, SCENE_LON_LON_RANCH, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x55D */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_9_1, SCENE_LON_LON_RANCH, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x55E */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_9_2, SCENE_LON_LON_RANCH, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x55F */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_9_3, SCENE_LON_LON_RANCH, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x560 */ DEFINE_ENTRANCE(ENTR_SPOT06_7, SCENE_SPOT06, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x561 */ DEFINE_ENTRANCE(ENTR_SPOT06_7_1, SCENE_SPOT06, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x562 */ DEFINE_ENTRANCE(ENTR_SPOT06_7_2, SCENE_SPOT06, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x563 */ DEFINE_ENTRANCE(ENTR_SPOT06_7_3, SCENE_SPOT06, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x560 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_7, SCENE_LAKE_HYLIA, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x561 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_7_1, SCENE_LAKE_HYLIA, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x562 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_7_2, SCENE_LAKE_HYLIA, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x563 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_7_3, SCENE_LAKE_HYLIA, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) -/* 0x564 */ DEFINE_ENTRANCE(ENTR_SPOT17_5, SCENE_SPOT17, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x565 */ DEFINE_ENTRANCE(ENTR_SPOT17_5_1, SCENE_SPOT17, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x566 */ DEFINE_ENTRANCE(ENTR_SPOT17_5_2, SCENE_SPOT17, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x567 */ DEFINE_ENTRANCE(ENTR_SPOT17_5_3, SCENE_SPOT17, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x564 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_5, SCENE_DEATH_MOUNTAIN_CRATER, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x565 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_5_1, SCENE_DEATH_MOUNTAIN_CRATER, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x566 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_5_2, SCENE_DEATH_MOUNTAIN_CRATER, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x567 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_5_3, SCENE_DEATH_MOUNTAIN_CRATER, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x568 */ DEFINE_ENTRANCE(ENTR_SPOT02_7, SCENE_SPOT02, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x569 */ DEFINE_ENTRANCE(ENTR_SPOT02_7_1, SCENE_SPOT02, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x56A */ DEFINE_ENTRANCE(ENTR_SPOT02_7_2, SCENE_SPOT02, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x56B */ DEFINE_ENTRANCE(ENTR_SPOT02_7_3, SCENE_SPOT02, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x568 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_7, SCENE_GRAVEYARD, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x569 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_7_1, SCENE_GRAVEYARD, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x56A */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_7_2, SCENE_GRAVEYARD, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x56B */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_7_3, SCENE_GRAVEYARD, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x56C */ DEFINE_ENTRANCE(ENTR_GANONTIKA_SONOGO_0, SCENE_GANONTIKA_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x56D */ DEFINE_ENTRANCE(ENTR_GANONTIKA_SONOGO_0_1, SCENE_GANONTIKA_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x56E */ DEFINE_ENTRANCE(ENTR_GANONTIKA_SONOGO_0_2, SCENE_GANONTIKA_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x56F */ DEFINE_ENTRANCE(ENTR_GANONTIKA_SONOGO_0_3, SCENE_GANONTIKA_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x56C */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0, SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x56D */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0_1, SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x56E */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0_2, SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x56F */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0_3, SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x570 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_12, SCENE_GERUDOWAY, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x571 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_12_1, SCENE_GERUDOWAY, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x572 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_12_2, SCENE_GERUDOWAY, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x573 */ DEFINE_ENTRANCE(ENTR_GERUDOWAY_12_3, SCENE_GERUDOWAY, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x570 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_12, SCENE_THIEVES_HIDEOUT, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x571 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_12_1, SCENE_THIEVES_HIDEOUT, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x572 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_12_2, SCENE_THIEVES_HIDEOUT, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x573 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_12_3, SCENE_THIEVES_HIDEOUT, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x574 */ DEFINE_ENTRANCE(ENTR_HAKAANA_OUKE_1, SCENE_HAKAANA_OUKE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x575 */ DEFINE_ENTRANCE(ENTR_HAKAANA_OUKE_1_1, SCENE_HAKAANA_OUKE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x576 */ DEFINE_ENTRANCE(ENTR_HAKAANA_OUKE_1_2, SCENE_HAKAANA_OUKE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x577 */ DEFINE_ENTRANCE(ENTR_HAKAANA_OUKE_1_3, SCENE_HAKAANA_OUKE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x574 */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_1, SCENE_ROYAL_FAMILYS_TOMB, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x575 */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_1_1, SCENE_ROYAL_FAMILYS_TOMB, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x576 */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_1_2, SCENE_ROYAL_FAMILYS_TOMB, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x577 */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_1_3, SCENE_ROYAL_FAMILYS_TOMB, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x578 */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_YOKO_1, SCENE_YOUSEI_IZUMI_YOKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x579 */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_YOKO_1_1, SCENE_YOUSEI_IZUMI_YOKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x57A */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_YOKO_1_2, SCENE_YOUSEI_IZUMI_YOKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x57B */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_YOKO_1_3, SCENE_YOUSEI_IZUMI_YOKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x578 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_1, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x579 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_1_1, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x57A */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_1_2, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x57B */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_1_3, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x57C */ DEFINE_ENTRANCE(ENTR_SPOT11_7, SCENE_SPOT11, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x57D */ DEFINE_ENTRANCE(ENTR_SPOT11_7_1, SCENE_SPOT11, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x57E */ DEFINE_ENTRANCE(ENTR_SPOT11_7_2, SCENE_SPOT11, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x57F */ DEFINE_ENTRANCE(ENTR_SPOT11_7_3, SCENE_SPOT11, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x57C */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_7, SCENE_DESERT_COLOSSUS, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x57D */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_7_1, SCENE_DESERT_COLOSSUS, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x57E */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_7_2, SCENE_DESERT_COLOSSUS, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x57F */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_7_3, SCENE_DESERT_COLOSSUS, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x580 */ DEFINE_ENTRANCE(ENTR_SPOT02_8, SCENE_SPOT02, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x581 */ DEFINE_ENTRANCE(ENTR_SPOT02_8_1, SCENE_SPOT02, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x582 */ DEFINE_ENTRANCE(ENTR_SPOT02_8_2, SCENE_SPOT02, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x583 */ DEFINE_ENTRANCE(ENTR_SPOT02_8_3, SCENE_SPOT02, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x580 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_8, SCENE_GRAVEYARD, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x581 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_8_1, SCENE_GRAVEYARD, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x582 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_8_2, SCENE_GRAVEYARD, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x583 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_8_3, SCENE_GRAVEYARD, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x584 */ DEFINE_ENTRANCE(ENTR_BMORI1_2, SCENE_BMORI1, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x585 */ DEFINE_ENTRANCE(ENTR_BMORI1_2_1, SCENE_BMORI1, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x586 */ DEFINE_ENTRANCE(ENTR_BMORI1_2_2, SCENE_BMORI1, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x587 */ DEFINE_ENTRANCE(ENTR_BMORI1_2_3, SCENE_BMORI1, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x584 */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_2, SCENE_FOREST_TEMPLE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x585 */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_2_1, SCENE_FOREST_TEMPLE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x586 */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_2_2, SCENE_FOREST_TEMPLE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x587 */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_2_3, SCENE_FOREST_TEMPLE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x588 */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_YOKO_2, SCENE_YOUSEI_IZUMI_YOKO, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x589 */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_YOKO_2_1, SCENE_YOUSEI_IZUMI_YOKO, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x58A */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_YOKO_2_2, SCENE_YOUSEI_IZUMI_YOKO, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x58B */ DEFINE_ENTRANCE(ENTR_YOUSEI_IZUMI_YOKO_2_3, SCENE_YOUSEI_IZUMI_YOKO, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x588 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_2, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x589 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_2_1, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x58A */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_2_2, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x58B */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_2_3, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x58C */ DEFINE_ENTRANCE(ENTR_TOKINOMA_5, SCENE_TOKINOMA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x58D */ DEFINE_ENTRANCE(ENTR_TOKINOMA_5_1, SCENE_TOKINOMA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x58E */ DEFINE_ENTRANCE(ENTR_TOKINOMA_5_2, SCENE_TOKINOMA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x58F */ DEFINE_ENTRANCE(ENTR_TOKINOMA_5_3, SCENE_TOKINOMA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x58C */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_5, SCENE_TEMPLE_OF_TIME, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x58D */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_5_1, SCENE_TEMPLE_OF_TIME, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x58E */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_5_2, SCENE_TEMPLE_OF_TIME, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x58F */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_5_3, SCENE_TEMPLE_OF_TIME, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x590 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_6, SCENE_TOKINOMA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x591 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_6_1, SCENE_TOKINOMA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x592 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_6_2, SCENE_TOKINOMA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x593 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_6_3, SCENE_TOKINOMA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x590 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_6, SCENE_TEMPLE_OF_TIME, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x591 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_6_1, SCENE_TEMPLE_OF_TIME, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x592 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_6_2, SCENE_TEMPLE_OF_TIME, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x593 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_6_3, SCENE_TEMPLE_OF_TIME, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x594 */ DEFINE_ENTRANCE(ENTR_SPOT00_17, SCENE_SPOT00, 17, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x595 */ DEFINE_ENTRANCE(ENTR_SPOT00_17_1, SCENE_SPOT00, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x596 */ DEFINE_ENTRANCE(ENTR_SPOT00_17_2, SCENE_SPOT00, 17, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x597 */ DEFINE_ENTRANCE(ENTR_SPOT00_17_3, SCENE_SPOT00, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x594 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_17, SCENE_HYRULE_FIELD, 17, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x595 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_17_1, SCENE_HYRULE_FIELD, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x596 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_17_2, SCENE_HYRULE_FIELD, 17, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x597 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_17_3, SCENE_HYRULE_FIELD, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x598 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_1, SCENE_KAKUSIANA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x599 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_1_1, SCENE_KAKUSIANA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x59A */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_1_2, SCENE_KAKUSIANA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x59B */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_1_3, SCENE_KAKUSIANA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x598 */ DEFINE_ENTRANCE(ENTR_GROTTOS_1, SCENE_GROTTOS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x599 */ DEFINE_ENTRANCE(ENTR_GROTTOS_1_1, SCENE_GROTTOS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x59A */ DEFINE_ENTRANCE(ENTR_GROTTOS_1_2, SCENE_GROTTOS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x59B */ DEFINE_ENTRANCE(ENTR_GROTTOS_1_3, SCENE_GROTTOS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x59C */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_2, SCENE_KAKUSIANA, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x59D */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_2_1, SCENE_KAKUSIANA, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x59E */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_2_2, SCENE_KAKUSIANA, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x59F */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_2_3, SCENE_KAKUSIANA, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x59C */ DEFINE_ENTRANCE(ENTR_GROTTOS_2, SCENE_GROTTOS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x59D */ DEFINE_ENTRANCE(ENTR_GROTTOS_2_1, SCENE_GROTTOS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x59E */ DEFINE_ENTRANCE(ENTR_GROTTOS_2_2, SCENE_GROTTOS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x59F */ DEFINE_ENTRANCE(ENTR_GROTTOS_2_3, SCENE_GROTTOS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5A0 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_3, SCENE_KAKUSIANA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5A1 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_3_1, SCENE_KAKUSIANA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5A2 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_3_2, SCENE_KAKUSIANA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5A3 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_3_3, SCENE_KAKUSIANA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5A0 */ DEFINE_ENTRANCE(ENTR_GROTTOS_3, SCENE_GROTTOS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5A1 */ DEFINE_ENTRANCE(ENTR_GROTTOS_3_1, SCENE_GROTTOS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5A2 */ DEFINE_ENTRANCE(ENTR_GROTTOS_3_2, SCENE_GROTTOS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5A3 */ DEFINE_ENTRANCE(ENTR_GROTTOS_3_3, SCENE_GROTTOS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5A4 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_4, SCENE_KAKUSIANA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5A5 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_4_1, SCENE_KAKUSIANA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5A6 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_4_2, SCENE_KAKUSIANA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5A7 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_4_3, SCENE_KAKUSIANA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5A4 */ DEFINE_ENTRANCE(ENTR_GROTTOS_4, SCENE_GROTTOS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5A5 */ DEFINE_ENTRANCE(ENTR_GROTTOS_4_1, SCENE_GROTTOS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5A6 */ DEFINE_ENTRANCE(ENTR_GROTTOS_4_2, SCENE_GROTTOS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5A7 */ DEFINE_ENTRANCE(ENTR_GROTTOS_4_3, SCENE_GROTTOS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5A8 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_5, SCENE_KAKUSIANA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE) -/* 0x5A9 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_5_1, SCENE_KAKUSIANA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE) -/* 0x5AA */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_5_2, SCENE_KAKUSIANA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE) -/* 0x5AB */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_5_3, SCENE_KAKUSIANA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE) +/* 0x5A8 */ DEFINE_ENTRANCE(ENTR_GROTTOS_5, SCENE_GROTTOS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE) +/* 0x5A9 */ DEFINE_ENTRANCE(ENTR_GROTTOS_5_1, SCENE_GROTTOS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE) +/* 0x5AA */ DEFINE_ENTRANCE(ENTR_GROTTOS_5_2, SCENE_GROTTOS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE) +/* 0x5AB */ DEFINE_ENTRANCE(ENTR_GROTTOS_5_3, SCENE_GROTTOS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE) -/* 0x5AC */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_6, SCENE_KAKUSIANA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5AD */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_6_1, SCENE_KAKUSIANA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5AE */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_6_2, SCENE_KAKUSIANA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5AF */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_6_3, SCENE_KAKUSIANA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5AC */ DEFINE_ENTRANCE(ENTR_GROTTOS_6, SCENE_GROTTOS, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5AD */ DEFINE_ENTRANCE(ENTR_GROTTOS_6_1, SCENE_GROTTOS, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5AE */ DEFINE_ENTRANCE(ENTR_GROTTOS_6_2, SCENE_GROTTOS, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5AF */ DEFINE_ENTRANCE(ENTR_GROTTOS_6_3, SCENE_GROTTOS, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5B0 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_7, SCENE_KAKUSIANA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5B1 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_7_1, SCENE_KAKUSIANA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5B2 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_7_2, SCENE_KAKUSIANA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5B3 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_7_3, SCENE_KAKUSIANA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B0 */ DEFINE_ENTRANCE(ENTR_GROTTOS_7, SCENE_GROTTOS, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B1 */ DEFINE_ENTRANCE(ENTR_GROTTOS_7_1, SCENE_GROTTOS, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B2 */ DEFINE_ENTRANCE(ENTR_GROTTOS_7_2, SCENE_GROTTOS, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B3 */ DEFINE_ENTRANCE(ENTR_GROTTOS_7_3, SCENE_GROTTOS, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5B4 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_8, SCENE_KAKUSIANA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5B5 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_8_1, SCENE_KAKUSIANA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5B6 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_8_2, SCENE_KAKUSIANA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5B7 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_8_3, SCENE_KAKUSIANA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B4 */ DEFINE_ENTRANCE(ENTR_GROTTOS_8, SCENE_GROTTOS, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B5 */ DEFINE_ENTRANCE(ENTR_GROTTOS_8_1, SCENE_GROTTOS, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B6 */ DEFINE_ENTRANCE(ENTR_GROTTOS_8_2, SCENE_GROTTOS, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B7 */ DEFINE_ENTRANCE(ENTR_GROTTOS_8_3, SCENE_GROTTOS, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5B8 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_9, SCENE_KAKUSIANA, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5B9 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_9_1, SCENE_KAKUSIANA, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5BA */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_9_2, SCENE_KAKUSIANA, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5BB */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_9_3, SCENE_KAKUSIANA, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B8 */ DEFINE_ENTRANCE(ENTR_GROTTOS_9, SCENE_GROTTOS, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B9 */ DEFINE_ENTRANCE(ENTR_GROTTOS_9_1, SCENE_GROTTOS, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5BA */ DEFINE_ENTRANCE(ENTR_GROTTOS_9_2, SCENE_GROTTOS, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5BB */ DEFINE_ENTRANCE(ENTR_GROTTOS_9_3, SCENE_GROTTOS, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5BC */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_10, SCENE_KAKUSIANA, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5BD */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_10_1, SCENE_KAKUSIANA, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5BE */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_10_2, SCENE_KAKUSIANA, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5BF */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_10_3, SCENE_KAKUSIANA, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5BC */ DEFINE_ENTRANCE(ENTR_GROTTOS_10, SCENE_GROTTOS, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5BD */ DEFINE_ENTRANCE(ENTR_GROTTOS_10_1, SCENE_GROTTOS, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5BE */ DEFINE_ENTRANCE(ENTR_GROTTOS_10_2, SCENE_GROTTOS, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5BF */ DEFINE_ENTRANCE(ENTR_GROTTOS_10_3, SCENE_GROTTOS, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5C0 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_11, SCENE_KAKUSIANA, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5C1 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_11_1, SCENE_KAKUSIANA, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5C2 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_11_2, SCENE_KAKUSIANA, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5C3 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_11_3, SCENE_KAKUSIANA, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5C0 */ DEFINE_ENTRANCE(ENTR_GROTTOS_11, SCENE_GROTTOS, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5C1 */ DEFINE_ENTRANCE(ENTR_GROTTOS_11_1, SCENE_GROTTOS, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5C2 */ DEFINE_ENTRANCE(ENTR_GROTTOS_11_2, SCENE_GROTTOS, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5C3 */ DEFINE_ENTRANCE(ENTR_GROTTOS_11_3, SCENE_GROTTOS, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5C4 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_12, SCENE_KAKUSIANA, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5C5 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_12_1, SCENE_KAKUSIANA, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5C6 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_12_2, SCENE_KAKUSIANA, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5C7 */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_12_3, SCENE_KAKUSIANA, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5C4 */ DEFINE_ENTRANCE(ENTR_GROTTOS_12, SCENE_GROTTOS, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5C5 */ DEFINE_ENTRANCE(ENTR_GROTTOS_12_1, SCENE_GROTTOS, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5C6 */ DEFINE_ENTRANCE(ENTR_GROTTOS_12_2, SCENE_GROTTOS, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5C7 */ DEFINE_ENTRANCE(ENTR_GROTTOS_12_3, SCENE_GROTTOS, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5C8 */ DEFINE_ENTRANCE(ENTR_LABO_1, SCENE_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x5C9 */ DEFINE_ENTRANCE(ENTR_LABO_1_1, SCENE_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x5CA */ DEFINE_ENTRANCE(ENTR_LABO_1_2, SCENE_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x5CB */ DEFINE_ENTRANCE(ENTR_LABO_1_3, SCENE_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5C8 */ DEFINE_ENTRANCE(ENTR_IMPAS_HOUSE_1, SCENE_IMPAS_HOUSE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5C9 */ DEFINE_ENTRANCE(ENTR_IMPAS_HOUSE_1_1, SCENE_IMPAS_HOUSE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5CA */ DEFINE_ENTRANCE(ENTR_IMPAS_HOUSE_1_2, SCENE_IMPAS_HOUSE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5CB */ DEFINE_ENTRANCE(ENTR_IMPAS_HOUSE_1_3, SCENE_IMPAS_HOUSE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x5CC */ DEFINE_ENTRANCE(ENTR_HAKADANCH_1, SCENE_HAKADANCH, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x5CD */ DEFINE_ENTRANCE(ENTR_HAKADANCH_1_1, SCENE_HAKADANCH, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x5CE */ DEFINE_ENTRANCE(ENTR_HAKADANCH_1_2, SCENE_HAKADANCH, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x5CF */ DEFINE_ENTRANCE(ENTR_HAKADANCH_1_3, SCENE_HAKADANCH, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x5CC */ DEFINE_ENTRANCE(ENTR_BOTTOM_OF_THE_WELL_1, SCENE_BOTTOM_OF_THE_WELL, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x5CD */ DEFINE_ENTRANCE(ENTR_BOTTOM_OF_THE_WELL_1_1, SCENE_BOTTOM_OF_THE_WELL, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x5CE */ DEFINE_ENTRANCE(ENTR_BOTTOM_OF_THE_WELL_1_2, SCENE_BOTTOM_OF_THE_WELL, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x5CF */ DEFINE_ENTRANCE(ENTR_BOTTOM_OF_THE_WELL_1_3, SCENE_BOTTOM_OF_THE_WELL, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) -/* 0x5D0 */ DEFINE_ENTRANCE(ENTR_SOUKO_1, SCENE_SOUKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x5D1 */ DEFINE_ENTRANCE(ENTR_SOUKO_1_1, SCENE_SOUKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x5D2 */ DEFINE_ENTRANCE(ENTR_SOUKO_1_2, SCENE_SOUKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x5D3 */ DEFINE_ENTRANCE(ENTR_SOUKO_1_3, SCENE_SOUKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5D0 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_1, SCENE_LON_LON_BUILDINGS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5D1 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_1_1, SCENE_LON_LON_BUILDINGS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5D2 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_1_2, SCENE_LON_LON_BUILDINGS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5D3 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_1_3, SCENE_LON_LON_BUILDINGS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x5D4 */ DEFINE_ENTRANCE(ENTR_SPOT20_10, SCENE_SPOT20, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x5D5 */ DEFINE_ENTRANCE(ENTR_SPOT20_10_1, SCENE_SPOT20, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x5D6 */ DEFINE_ENTRANCE(ENTR_SPOT20_10_2, SCENE_SPOT20, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x5D7 */ DEFINE_ENTRANCE(ENTR_SPOT20_10_3, SCENE_SPOT20, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x5D4 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_10, SCENE_LON_LON_RANCH, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x5D5 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_10_1, SCENE_LON_LON_RANCH, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x5D6 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_10_2, SCENE_LON_LON_RANCH, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x5D7 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_10_3, SCENE_LON_LON_RANCH, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x5D8 */ DEFINE_ENTRANCE(ENTR_ICE_DOUKUTO_1, SCENE_ICE_DOUKUTO, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5D9 */ DEFINE_ENTRANCE(ENTR_ICE_DOUKUTO_1_1, SCENE_ICE_DOUKUTO, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5DA */ DEFINE_ENTRANCE(ENTR_ICE_DOUKUTO_1_2, SCENE_ICE_DOUKUTO, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5DB */ DEFINE_ENTRANCE(ENTR_ICE_DOUKUTO_1_3, SCENE_ICE_DOUKUTO, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5D8 */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_1, SCENE_ICE_CAVERN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5D9 */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_1_1, SCENE_ICE_CAVERN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5DA */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_1_2, SCENE_ICE_CAVERN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5DB */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_1_3, SCENE_ICE_CAVERN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5DC */ DEFINE_ENTRANCE(ENTR_SPOT01_15, SCENE_SPOT01, 15, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x5DD */ DEFINE_ENTRANCE(ENTR_SPOT01_15_1, SCENE_SPOT01, 15, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5DE */ DEFINE_ENTRANCE(ENTR_SPOT01_15_2, SCENE_SPOT01, 15, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x5DF */ DEFINE_ENTRANCE(ENTR_SPOT01_15_3, SCENE_SPOT01, 15, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5DC */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_15, SCENE_KAKARIKO_VILLAGE, 15, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x5DD */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_15_1, SCENE_KAKARIKO_VILLAGE, 15, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5DE */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_15_2, SCENE_KAKARIKO_VILLAGE, 15, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x5DF */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_15_3, SCENE_KAKARIKO_VILLAGE, 15, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5E0 */ DEFINE_ENTRANCE(ENTR_SPOT10_9, SCENE_SPOT10, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5E1 */ DEFINE_ENTRANCE(ENTR_SPOT10_9_1, SCENE_SPOT10, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5E2 */ DEFINE_ENTRANCE(ENTR_SPOT10_9_2, SCENE_SPOT10, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5E3 */ DEFINE_ENTRANCE(ENTR_SPOT10_9_3, SCENE_SPOT10, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5E0 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_9, SCENE_LOST_WOODS, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5E1 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_9_1, SCENE_LOST_WOODS, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5E2 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_9_2, SCENE_LOST_WOODS, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5E3 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_9_3, SCENE_LOST_WOODS, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5E4 */ DEFINE_ENTRANCE(ENTR_SOUKO_2, SCENE_SOUKO, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x5E5 */ DEFINE_ENTRANCE(ENTR_SOUKO_2_1, SCENE_SOUKO, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x5E6 */ DEFINE_ENTRANCE(ENTR_SOUKO_2_2, SCENE_SOUKO, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x5E7 */ DEFINE_ENTRANCE(ENTR_SOUKO_2_3, SCENE_SOUKO, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5E4 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_2, SCENE_LON_LON_BUILDINGS, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5E5 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_2_1, SCENE_LON_LON_BUILDINGS, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5E6 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_2_2, SCENE_LON_LON_BUILDINGS, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5E7 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_2_3, SCENE_LON_LON_BUILDINGS, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) -/* 0x5E8 */ DEFINE_ENTRANCE(ENTR_SPOT04_12, SCENE_SPOT04, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x5E9 */ DEFINE_ENTRANCE(ENTR_SPOT04_12_1, SCENE_SPOT04, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x5EA */ DEFINE_ENTRANCE(ENTR_SPOT04_12_2, SCENE_SPOT04, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x5EB */ DEFINE_ENTRANCE(ENTR_SPOT04_12_3, SCENE_SPOT04, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x5E8 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_12, SCENE_KOKIRI_FOREST, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x5E9 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_12_1, SCENE_KOKIRI_FOREST, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x5EA */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_12_2, SCENE_KOKIRI_FOREST, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x5EB */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_12_3, SCENE_KOKIRI_FOREST, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) -/* 0x5EC */ DEFINE_ENTRANCE(ENTR_JYASINBOSS_2, SCENE_JYASINBOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5ED */ DEFINE_ENTRANCE(ENTR_JYASINBOSS_2_1, SCENE_JYASINBOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5EE */ DEFINE_ENTRANCE(ENTR_JYASINBOSS_2_2, SCENE_JYASINBOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5EF */ DEFINE_ENTRANCE(ENTR_JYASINBOSS_2_3, SCENE_JYASINBOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5EC */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_2, SCENE_SPIRIT_TEMPLE_BOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5ED */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_2_1, SCENE_SPIRIT_TEMPLE_BOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5EE */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_2_2, SCENE_SPIRIT_TEMPLE_BOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5EF */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_2_3, SCENE_SPIRIT_TEMPLE_BOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5F0 */ DEFINE_ENTRANCE(ENTR_NAKANIWA_1, SCENE_NAKANIWA, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x5F1 */ DEFINE_ENTRANCE(ENTR_NAKANIWA_1_1, SCENE_NAKANIWA, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5F2 */ DEFINE_ENTRANCE(ENTR_NAKANIWA_1_2, SCENE_NAKANIWA, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x5F3 */ DEFINE_ENTRANCE(ENTR_NAKANIWA_1_3, SCENE_NAKANIWA, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5F0 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_1, SCENE_CASTLE_COURTYARD_ZELDA, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x5F1 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_1_1, SCENE_CASTLE_COURTYARD_ZELDA, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5F2 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_1_2, SCENE_CASTLE_COURTYARD_ZELDA, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x5F3 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_1_3, SCENE_CASTLE_COURTYARD_ZELDA, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5F4 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_7, SCENE_TOKINOMA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5F5 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_7_1, SCENE_TOKINOMA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5F6 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_7_2, SCENE_TOKINOMA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5F7 */ DEFINE_ENTRANCE(ENTR_TOKINOMA_7_3, SCENE_TOKINOMA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5F4 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_7, SCENE_TEMPLE_OF_TIME, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5F5 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_7_1, SCENE_TEMPLE_OF_TIME, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5F6 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_7_2, SCENE_TEMPLE_OF_TIME, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5F7 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_7_3, SCENE_TEMPLE_OF_TIME, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5F8 */ DEFINE_ENTRANCE(ENTR_SPOT12_18, SCENE_SPOT12, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5F9 */ DEFINE_ENTRANCE(ENTR_SPOT12_18_1, SCENE_SPOT12, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5FA */ DEFINE_ENTRANCE(ENTR_SPOT12_18_2, SCENE_SPOT12, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5FB */ DEFINE_ENTRANCE(ENTR_SPOT12_18_3, SCENE_SPOT12, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5F8 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_18, SCENE_GERUDOS_FORTRESS, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5F9 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_18_1, SCENE_GERUDOS_FORTRESS, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5FA */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_18_2, SCENE_GERUDOS_FORTRESS, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5FB */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_18_3, SCENE_GERUDOS_FORTRESS, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5FC */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_13, SCENE_KAKUSIANA, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5FD */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_13_1, SCENE_KAKUSIANA, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5FE */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_13_2, SCENE_KAKUSIANA, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x5FF */ DEFINE_ENTRANCE(ENTR_KAKUSIANA_13_3, SCENE_KAKUSIANA, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5FC */ DEFINE_ENTRANCE(ENTR_GROTTOS_13, SCENE_GROTTOS, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5FD */ DEFINE_ENTRANCE(ENTR_GROTTOS_13_1, SCENE_GROTTOS, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5FE */ DEFINE_ENTRANCE(ENTR_GROTTOS_13_2, SCENE_GROTTOS, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5FF */ DEFINE_ENTRANCE(ENTR_GROTTOS_13_3, SCENE_GROTTOS, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x600 */ DEFINE_ENTRANCE(ENTR_SPOT05_2, SCENE_SPOT05, 2, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN) -/* 0x601 */ DEFINE_ENTRANCE(ENTR_SPOT05_2_1, SCENE_SPOT05, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x602 */ DEFINE_ENTRANCE(ENTR_SPOT05_2_2, SCENE_SPOT05, 2, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN) -/* 0x603 */ DEFINE_ENTRANCE(ENTR_SPOT05_2_3, SCENE_SPOT05, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x600 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_2, SCENE_SACRED_FOREST_MEADOW, 2, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN) +/* 0x601 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_2_1, SCENE_SACRED_FOREST_MEADOW, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x602 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_2_2, SCENE_SACRED_FOREST_MEADOW, 2, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN) +/* 0x603 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_2_3, SCENE_SACRED_FOREST_MEADOW, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x604 */ DEFINE_ENTRANCE(ENTR_SPOT06_8, SCENE_SPOT06, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x605 */ DEFINE_ENTRANCE(ENTR_SPOT06_8_1, SCENE_SPOT06, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x606 */ DEFINE_ENTRANCE(ENTR_SPOT06_8_2, SCENE_SPOT06, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x607 */ DEFINE_ENTRANCE(ENTR_SPOT06_8_3, SCENE_SPOT06, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x604 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_8, SCENE_LAKE_HYLIA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x605 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_8_1, SCENE_LAKE_HYLIA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x606 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_8_2, SCENE_LAKE_HYLIA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x607 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_8_3, SCENE_LAKE_HYLIA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) -/* 0x608 */ DEFINE_ENTRANCE(ENTR_SPOT05_3, SCENE_SPOT05, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x609 */ DEFINE_ENTRANCE(ENTR_SPOT05_3_1, SCENE_SPOT05, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x60A */ DEFINE_ENTRANCE(ENTR_SPOT05_3_2, SCENE_SPOT05, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x60B */ DEFINE_ENTRANCE(ENTR_SPOT05_3_3, SCENE_SPOT05, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x608 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_3, SCENE_SACRED_FOREST_MEADOW, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x609 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_3_1, SCENE_SACRED_FOREST_MEADOW, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x60A */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_3_2, SCENE_SACRED_FOREST_MEADOW, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x60B */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_3_3, SCENE_SACRED_FOREST_MEADOW, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x60C */ DEFINE_ENTRANCE(ENTR_SPOT06_9, SCENE_SPOT06, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x60D */ DEFINE_ENTRANCE(ENTR_SPOT06_9_1, SCENE_SPOT06, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x60E */ DEFINE_ENTRANCE(ENTR_SPOT06_9_2, SCENE_SPOT06, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x60F */ DEFINE_ENTRANCE(ENTR_SPOT06_9_3, SCENE_SPOT06, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x60C */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_9, SCENE_LAKE_HYLIA, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x60D */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_9_1, SCENE_LAKE_HYLIA, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x60E */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_9_2, SCENE_LAKE_HYLIA, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x60F */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_9_3, SCENE_LAKE_HYLIA, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x610 */ DEFINE_ENTRANCE(ENTR_SPOT11_8, SCENE_SPOT11, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x611 */ DEFINE_ENTRANCE(ENTR_SPOT11_8_1, SCENE_SPOT11, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x612 */ DEFINE_ENTRANCE(ENTR_SPOT11_8_2, SCENE_SPOT11, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) -/* 0x613 */ DEFINE_ENTRANCE(ENTR_SPOT11_8_3, SCENE_SPOT11, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x610 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_8, SCENE_DESERT_COLOSSUS, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x611 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_8_1, SCENE_DESERT_COLOSSUS, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x612 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_8_2, SCENE_DESERT_COLOSSUS, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x613 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_8_3, SCENE_DESERT_COLOSSUS, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) diff --git a/include/tables/scene_table.h b/include/tables/scene_table.h index c35f3779aa..cb6bce8e59 100644 --- a/include/tables/scene_table.h +++ b/include/tables/scene_table.h @@ -9,107 +9,107 @@ * - Argument 5: ? (Unknown) * - Argument 6: ? (Unknown) */ -/* 0x00 */ DEFINE_SCENE(ydan_scene, g_pn_06, SCENE_YDAN, SDC_YDAN, 1, 2) -/* 0x01 */ DEFINE_SCENE(ddan_scene, g_pn_08, SCENE_DDAN, SDC_DDAN, 1, 3) -/* 0x02 */ DEFINE_SCENE(bdan_scene, g_pn_07, SCENE_BDAN, SDC_BDAN, 1, 4) -/* 0x03 */ DEFINE_SCENE(Bmori1_scene, g_pn_01, SCENE_BMORI1, SDC_BMORI1, 2, 5) -/* 0x04 */ DEFINE_SCENE(HIDAN_scene, g_pn_03, SCENE_HIDAN, SDC_HIDAN, 2, 6) -/* 0x05 */ DEFINE_SCENE(MIZUsin_scene, g_pn_04, SCENE_MIZUSIN, SDC_MIZUSIN, 1, 7) -/* 0x06 */ DEFINE_SCENE(jyasinzou_scene, g_pn_05, SCENE_JYASINZOU, SDC_JYASINZOU, 1, 8) -/* 0x07 */ DEFINE_SCENE(HAKAdan_scene, g_pn_02, SCENE_HAKADAN, SDC_HAKADAN, 2, 9) -/* 0x08 */ DEFINE_SCENE(HAKAdanCH_scene, g_pn_54, SCENE_HAKADANCH, SDC_HAKADAN, 2, 10) -/* 0x09 */ DEFINE_SCENE(ice_doukutu_scene, g_pn_10, SCENE_ICE_DOUKUTO, SDC_ICE_DOUKUTO, 0, 0) -/* 0x0A */ DEFINE_SCENE(ganon_scene, none, SCENE_GANON, SDC_DEFAULT, 2, 0) -/* 0x0B */ DEFINE_SCENE(men_scene, g_pn_11, SCENE_MEN, SDC_MEN, 0, 0) -/* 0x0C */ DEFINE_SCENE(gerudoway_scene, g_pn_49, SCENE_GERUDOWAY, SDC_GERUDOWAY, 0, 0) -/* 0x0D */ DEFINE_SCENE(ganontika_scene, g_pn_09, SCENE_GANONTIKA, SDC_GANONTIKA, 0, 0) -/* 0x0E */ DEFINE_SCENE(ganon_sonogo_scene, none, SCENE_GANON_SONOGO, SDC_GANON_SONOGO, 0, 0) -/* 0x0F */ DEFINE_SCENE(ganontikasonogo_scene, none, SCENE_GANONTIKA_SONOGO, SDC_GANONTIKA_SONOGO, 0, 0) -/* 0x10 */ DEFINE_SCENE(takaraya_scene, g_pn_51, SCENE_TAKARAYA, SDC_DEFAULT, 0, 0) -/* 0x11 */ DEFINE_SCENE(ydan_boss_scene, none, SCENE_YDAN_BOSS, SDC_YDAN_BOSS, 0, 0) -/* 0x12 */ DEFINE_SCENE(ddan_boss_scene, none, SCENE_DDAN_BOSS, SDC_DEFAULT, 0, 0) -/* 0x13 */ DEFINE_SCENE(bdan_boss_scene, none, SCENE_BDAN_BOSS, SDC_BDAN, 0, 0) -/* 0x14 */ DEFINE_SCENE(moribossroom_scene, none, SCENE_MORIBOSSROOM, SDC_DEFAULT, 1, 0) -/* 0x15 */ DEFINE_SCENE(FIRE_bs_scene, none, SCENE_FIRE_BS, SDC_HIDAN, 0, 0) -/* 0x16 */ DEFINE_SCENE(MIZUsin_bs_scene, none, SCENE_MIZUSIN_BS, SDC_MIZUSIN_BS, 0, 0) -/* 0x17 */ DEFINE_SCENE(jyasinboss_scene, none, SCENE_JYASINBOSS, SDC_DEFAULT, 0, 0) -/* 0x18 */ DEFINE_SCENE(HAKAdan_bs_scene, none, SCENE_HAKADAN_BS, SDC_HAKADAN, 0, 0) -/* 0x19 */ DEFINE_SCENE(ganon_boss_scene, none, SCENE_GANON_BOSS, SDC_DEFAULT, 0, 0) -/* 0x1A */ DEFINE_SCENE(ganon_final_scene, none, SCENE_GANON_FINAL, SDC_GANON_FINAL, 0, 0) -/* 0x1B */ DEFINE_SCENE(entra_scene, none, SCENE_ENTRA, SDC_DEFAULT, 0, 0) -/* 0x1C */ DEFINE_SCENE(entra_n_scene, none, SCENE_ENTRA_N, SDC_DEFAULT, 0, 0) -/* 0x1D */ DEFINE_SCENE(enrui_scene, none, SCENE_ENRUI, SDC_DEFAULT, 0, 0) -/* 0x1E */ DEFINE_SCENE(market_alley_scene, g_pn_18, SCENE_MARKET_ALLEY, SDC_DEFAULT, 0, 0) -/* 0x1F */ DEFINE_SCENE(market_alley_n_scene, g_pn_18, SCENE_MARKET_ALLEY_N, SDC_DEFAULT, 0, 0) +/* 0x00 */ DEFINE_SCENE(ydan_scene, g_pn_06, SCENE_DEKU_TREE, SDC_DEKU_TREE, 1, 2) +/* 0x01 */ DEFINE_SCENE(ddan_scene, g_pn_08, SCENE_DODONGOS_CAVERN, SDC_DODONGOS_CAVERN, 1, 3) +/* 0x02 */ DEFINE_SCENE(bdan_scene, g_pn_07, SCENE_JABU_JABU, SDC_JABU_JABU, 1, 4) +/* 0x03 */ DEFINE_SCENE(Bmori1_scene, g_pn_01, SCENE_FOREST_TEMPLE, SDC_FOREST_TEMPLE, 2, 5) +/* 0x04 */ DEFINE_SCENE(HIDAN_scene, g_pn_03, SCENE_FIRE_TEMPLE, SDC_FIRE_TEMPLE, 2, 6) +/* 0x05 */ DEFINE_SCENE(MIZUsin_scene, g_pn_04, SCENE_WATER_TEMPLE, SDC_WATER_TEMPLE, 1, 7) +/* 0x06 */ DEFINE_SCENE(jyasinzou_scene, g_pn_05, SCENE_SPIRIT_TEMPLE, SDC_SPIRIT_TEMPLE, 1, 8) +/* 0x07 */ DEFINE_SCENE(HAKAdan_scene, g_pn_02, SCENE_SHADOW_TEMPLE, SDC_SHADOW_TEMPLE, 2, 9) +/* 0x08 */ DEFINE_SCENE(HAKAdanCH_scene, g_pn_54, SCENE_BOTTOM_OF_THE_WELL, SDC_SHADOW_TEMPLE, 2, 10) +/* 0x09 */ DEFINE_SCENE(ice_doukutu_scene, g_pn_10, SCENE_ICE_CAVERN, SDC_ICE_CAVERN, 0, 0) +/* 0x0A */ DEFINE_SCENE(ganon_scene, none, SCENE_GANONS_TOWER, SDC_DEFAULT, 2, 0) +/* 0x0B */ DEFINE_SCENE(men_scene, g_pn_11, SCENE_GERUDO_TRAINING_GROUND, SDC_GERUDO_TRAINING_GROUND, 0, 0) +/* 0x0C */ DEFINE_SCENE(gerudoway_scene, g_pn_49, SCENE_THIEVES_HIDEOUT, SDC_THIEVES_HIDEOUT, 0, 0) +/* 0x0D */ DEFINE_SCENE(ganontika_scene, g_pn_09, SCENE_INSIDE_GANONS_CASTLE, SDC_INSIDE_GANONS_CASTLE, 0, 0) +/* 0x0E */ DEFINE_SCENE(ganon_sonogo_scene, none, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, SDC_GANONS_TOWER_COLLAPSE_INTERIOR, 0, 0) +/* 0x0F */ DEFINE_SCENE(ganontikasonogo_scene, none, SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, SDC_INSIDE_GANONS_CASTLE_COLLAPSE, 0, 0) +/* 0x10 */ DEFINE_SCENE(takaraya_scene, g_pn_51, SCENE_TREASURE_BOX_SHOP, SDC_DEFAULT, 0, 0) +/* 0x11 */ DEFINE_SCENE(ydan_boss_scene, none, SCENE_DEKU_TREE_BOSS, SDC_DEKU_TREE_BOSS, 0, 0) +/* 0x12 */ DEFINE_SCENE(ddan_boss_scene, none, SCENE_DODONGOS_CAVERN_BOSS, SDC_DEFAULT, 0, 0) +/* 0x13 */ DEFINE_SCENE(bdan_boss_scene, none, SCENE_JABU_JABU_BOSS, SDC_JABU_JABU, 0, 0) +/* 0x14 */ DEFINE_SCENE(moribossroom_scene, none, SCENE_FOREST_TEMPLE_BOSS, SDC_DEFAULT, 1, 0) +/* 0x15 */ DEFINE_SCENE(FIRE_bs_scene, none, SCENE_FIRE_TEMPLE_BOSS, SDC_FIRE_TEMPLE, 0, 0) +/* 0x16 */ DEFINE_SCENE(MIZUsin_bs_scene, none, SCENE_WATER_TEMPLE_BOSS, SDC_WATER_TEMPLE_BOSS, 0, 0) +/* 0x17 */ DEFINE_SCENE(jyasinboss_scene, none, SCENE_SPIRIT_TEMPLE_BOSS, SDC_DEFAULT, 0, 0) +/* 0x18 */ DEFINE_SCENE(HAKAdan_bs_scene, none, SCENE_SHADOW_TEMPLE_BOSS, SDC_SHADOW_TEMPLE, 0, 0) +/* 0x19 */ DEFINE_SCENE(ganon_boss_scene, none, SCENE_GANONDORF_BOSS, SDC_DEFAULT, 0, 0) +/* 0x1A */ DEFINE_SCENE(ganon_final_scene, none, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, SDC_GANONS_TOWER_COLLAPSE_EXTERIOR, 0, 0) +/* 0x1B */ DEFINE_SCENE(entra_scene, none, SCENE_MARKET_ENTRANCE_DAY, SDC_DEFAULT, 0, 0) +/* 0x1C */ DEFINE_SCENE(entra_n_scene, none, SCENE_MARKET_ENTRANCE_NIGHT, SDC_DEFAULT, 0, 0) +/* 0x1D */ DEFINE_SCENE(enrui_scene, none, SCENE_MARKET_ENTRANCE_RUINS, SDC_DEFAULT, 0, 0) +/* 0x1E */ DEFINE_SCENE(market_alley_scene, g_pn_18, SCENE_BACK_ALLEY_DAY, SDC_DEFAULT, 0, 0) +/* 0x1F */ DEFINE_SCENE(market_alley_n_scene, g_pn_18, SCENE_BACK_ALLEY_NIGHT, SDC_DEFAULT, 0, 0) /* 0x20 */ DEFINE_SCENE(market_day_scene, g_pn_17, SCENE_MARKET_DAY, SDC_DEFAULT, 0, 0) /* 0x21 */ DEFINE_SCENE(market_night_scene, g_pn_17, SCENE_MARKET_NIGHT, SDC_DEFAULT, 0, 0) /* 0x22 */ DEFINE_SCENE(market_ruins_scene, g_pn_17, SCENE_MARKET_RUINS, SDC_DEFAULT, 0, 0) -/* 0x23 */ DEFINE_SCENE(shrine_scene, none, SCENE_SHRINE, SDC_DEFAULT, 0, 0) -/* 0x24 */ DEFINE_SCENE(shrine_n_scene, none, SCENE_SHRINE_N, SDC_DEFAULT, 0, 0) -/* 0x25 */ DEFINE_SCENE(shrine_r_scene, none, SCENE_SHRINE_R, SDC_DEFAULT, 0, 0) -/* 0x26 */ DEFINE_SCENE(kokiri_home_scene, none, SCENE_KOKIRI_HOME, SDC_DEFAULT, 0, 0) -/* 0x27 */ DEFINE_SCENE(kokiri_home3_scene, none, SCENE_KOKIRI_HOME3, SDC_DEFAULT, 0, 0) -/* 0x28 */ DEFINE_SCENE(kokiri_home4_scene, none, SCENE_KOKIRI_HOME4, SDC_DEFAULT, 0, 0) -/* 0x29 */ DEFINE_SCENE(kokiri_home5_scene, none, SCENE_KOKIRI_HOME5, SDC_DEFAULT, 0, 0) -/* 0x2A */ DEFINE_SCENE(kakariko_scene, none, SCENE_KAKARIKO, SDC_DEFAULT, 0, 0) -/* 0x2B */ DEFINE_SCENE(kakariko3_scene, none, SCENE_KAKARIKO3, SDC_DEFAULT, 0, 0) -/* 0x2C */ DEFINE_SCENE(shop1_scene, g_pn_23, SCENE_SHOP1, SDC_DEFAULT, 0, 0) +/* 0x23 */ DEFINE_SCENE(shrine_scene, none, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, SDC_DEFAULT, 0, 0) +/* 0x24 */ DEFINE_SCENE(shrine_n_scene, none, SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT, SDC_DEFAULT, 0, 0) +/* 0x25 */ DEFINE_SCENE(shrine_r_scene, none, SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS, SDC_DEFAULT, 0, 0) +/* 0x26 */ DEFINE_SCENE(kokiri_home_scene, none, SCENE_KNOW_IT_ALL_BROS_HOUSE, SDC_DEFAULT, 0, 0) +/* 0x27 */ DEFINE_SCENE(kokiri_home3_scene, none, SCENE_TWINS_HOUSE, SDC_DEFAULT, 0, 0) +/* 0x28 */ DEFINE_SCENE(kokiri_home4_scene, none, SCENE_MIDOS_HOUSE, SDC_DEFAULT, 0, 0) +/* 0x29 */ DEFINE_SCENE(kokiri_home5_scene, none, SCENE_SARIAS_HOUSE, SDC_DEFAULT, 0, 0) +/* 0x2A */ DEFINE_SCENE(kakariko_scene, none, SCENE_KAKARIKO_CENTER_GUEST_HOUSE, SDC_DEFAULT, 0, 0) +/* 0x2B */ DEFINE_SCENE(kakariko3_scene, none, SCENE_BACK_ALLEY_HOUSE, SDC_DEFAULT, 0, 0) +/* 0x2C */ DEFINE_SCENE(shop1_scene, g_pn_23, SCENE_BAZAAR, SDC_DEFAULT, 0, 0) /* 0x2D */ DEFINE_SCENE(kokiri_shop_scene, g_pn_19, SCENE_KOKIRI_SHOP, SDC_DEFAULT, 0, 0) -/* 0x2E */ DEFINE_SCENE(golon_scene, g_pn_20, SCENE_GOLON, SDC_DEFAULT, 0, 0) -/* 0x2F */ DEFINE_SCENE(zoora_scene, g_pn_21, SCENE_ZOORA, SDC_DEFAULT, 0, 0) -/* 0x30 */ DEFINE_SCENE(drag_scene, g_pn_24, SCENE_DRAG, SDC_DEFAULT, 0, 0) -/* 0x31 */ DEFINE_SCENE(alley_shop_scene, g_pn_24, SCENE_ALLEY_SHOP, SDC_DEFAULT, 0, 0) -/* 0x32 */ DEFINE_SCENE(night_shop_scene, g_pn_56, SCENE_NIGHT_SHOP, SDC_DEFAULT, 0, 0) -/* 0x33 */ DEFINE_SCENE(face_shop_scene, g_pn_50, SCENE_FACE_SHOP, SDC_DEFAULT, 0, 0) -/* 0x34 */ DEFINE_SCENE(link_home_scene, none, SCENE_LINK_HOME, SDC_DEFAULT, 0, 0) -/* 0x35 */ DEFINE_SCENE(impa_scene, none, SCENE_IMPA, SDC_DEFAULT, 0, 0) -/* 0x36 */ DEFINE_SCENE(malon_stable_scene, g_pn_48, SCENE_MALON_STABLE, SDC_DEFAULT, 0, 0) -/* 0x37 */ DEFINE_SCENE(labo_scene, none, SCENE_LABO, SDC_DEFAULT, 0, 0) -/* 0x38 */ DEFINE_SCENE(hylia_labo_scene, g_pn_26, SCENE_HYLIA_LABO, SDC_HYLIA_LABO, 0, 0) -/* 0x39 */ DEFINE_SCENE(tent_scene, none, SCENE_TENT, SDC_DEFAULT, 0, 0) -/* 0x3A */ DEFINE_SCENE(hut_scene, g_pn_25, SCENE_HUT, SDC_DEFAULT, 0, 0) -/* 0x3B */ DEFINE_SCENE(daiyousei_izumi_scene, g_pn_13, SCENE_DAIYOUSEI_IZUMI, SDC_GREAT_FAIRY_FOUNTAIN, 0, 0) -/* 0x3C */ DEFINE_SCENE(yousei_izumi_tate_scene, g_pn_45, SCENE_YOUSEI_IZUMI_TATE, SDC_FAIRY_FOUNTAIN, 0, 0) -/* 0x3D */ DEFINE_SCENE(yousei_izumi_yoko_scene, g_pn_13, SCENE_YOUSEI_IZUMI_YOKO, SDC_GREAT_FAIRY_FOUNTAIN, 0, 0) -/* 0x3E */ DEFINE_SCENE(kakusiana_scene, none, SCENE_KAKUSIANA, SDC_KAKUSIANA, 0, 0) -/* 0x3F */ DEFINE_SCENE(hakaana_scene, none, SCENE_HAKAANA, SDC_GRAVE_EXIT_LIGHT_SHINING, 0, 0) -/* 0x40 */ DEFINE_SCENE(hakaana2_scene, none, SCENE_HAKAANA2, SDC_FAIRY_FOUNTAIN, 0, 0) -/* 0x41 */ DEFINE_SCENE(hakaana_ouke_scene, g_pn_44, SCENE_HAKAANA_OUKE, SDC_HAKAANA_OUKE, 0, 0) -/* 0x42 */ DEFINE_SCENE(syatekijyou_scene, g_pn_15, SCENE_SYATEKIJYOU, SDC_SYATEKIJYOU, 0, 0) -/* 0x43 */ DEFINE_SCENE(tokinoma_scene, g_pn_16, SCENE_TOKINOMA, SDC_TOKINOMA, 0, 0) -/* 0x44 */ DEFINE_SCENE(kenjyanoma_scene, g_pn_14, SCENE_KENJYANOMA, SDC_KENJYANOMA, 0, 0) -/* 0x45 */ DEFINE_SCENE(hairal_niwa_scene, g_pn_12, SCENE_HAIRAL_NIWA, SDC_HAIRAL_NIWA, 0, 0) -/* 0x46 */ DEFINE_SCENE(hairal_niwa_n_scene, g_pn_12, SCENE_HAIRAL_NIWA_N, SDC_HAIRAL_NIWA, 0, 0) -/* 0x47 */ DEFINE_SCENE(hiral_demo_scene, none, SCENE_HIRAL_DEMO, SDC_DEFAULT, 0, 0) -/* 0x48 */ DEFINE_SCENE(hakasitarelay_scene, g_pn_57, SCENE_HAKASITARELAY, SDC_GRAVE_EXIT_LIGHT_SHINING, 0, 0) -/* 0x49 */ DEFINE_SCENE(turibori_scene, g_pn_46, SCENE_TURIBORI, SDC_TURIBORI, 0, 0) -/* 0x4A */ DEFINE_SCENE(nakaniwa_scene, g_pn_12, SCENE_NAKANIWA, SDC_CALM_WATER, 0, 0) -/* 0x4B */ DEFINE_SCENE(bowling_scene, g_pn_47, SCENE_BOWLING, SDC_BOWLING, 0, 0) -/* 0x4C */ DEFINE_SCENE(souko_scene, none, SCENE_SOUKO, SDC_SOUKO, 0, 0) -/* 0x4D */ DEFINE_SCENE(miharigoya_scene, none, SCENE_MIHARIGOYA, SDC_MIHARIGOYA, 0, 0) -/* 0x4E */ DEFINE_SCENE(mahouya_scene, g_pn_24, SCENE_MAHOUYA, SDC_MAHOUYA, 0, 0) -/* 0x4F */ DEFINE_SCENE(ganon_demo_scene, none, SCENE_GANON_DEMO, SDC_GANON_CASTLE_EXTERIOR, 0, 0) -/* 0x50 */ DEFINE_SCENE(kinsuta_scene, g_pn_22, SCENE_KINSUTA, SDC_DEFAULT, 0, 0) -/* 0x51 */ DEFINE_SCENE(spot00_scene, g_pn_27, SCENE_SPOT00, SDC_SPOT00, 0, 0) -/* 0x52 */ DEFINE_SCENE(spot01_scene, g_pn_28, SCENE_SPOT01, SDC_SPOT01, 0, 0) -/* 0x53 */ DEFINE_SCENE(spot02_scene, g_pn_29, SCENE_SPOT02, SDC_DEFAULT, 0, 0) -/* 0x54 */ DEFINE_SCENE(spot03_scene, g_pn_30, SCENE_SPOT03, SDC_SPOT03, 0, 0) -/* 0x55 */ DEFINE_SCENE(spot04_scene, g_pn_31, SCENE_SPOT04, SDC_SPOT04, 0, 0) -/* 0x56 */ DEFINE_SCENE(spot05_scene, g_pn_52, SCENE_SPOT05, SDC_CALM_WATER, 0, 0) -/* 0x57 */ DEFINE_SCENE(spot06_scene, g_pn_32, SCENE_SPOT06, SDC_SPOT06, 0, 0) -/* 0x58 */ DEFINE_SCENE(spot07_scene, g_pn_33, SCENE_SPOT07, SDC_SPOT07, 0, 0) -/* 0x59 */ DEFINE_SCENE(spot08_scene, g_pn_34, SCENE_SPOT08, SDC_SPOT08, 0, 0) -/* 0x5A */ DEFINE_SCENE(spot09_scene, g_pn_35, SCENE_SPOT09, SDC_SPOT09, 0, 0) -/* 0x5B */ DEFINE_SCENE(spot10_scene, g_pn_36, SCENE_SPOT10, SDC_SPOT10, 0, 0) -/* 0x5C */ DEFINE_SCENE(spot11_scene, g_pn_55, SCENE_SPOT11, SDC_SPOT11, 0, 0) -/* 0x5D */ DEFINE_SCENE(spot12_scene, g_pn_53, SCENE_SPOT12, SDC_SPOT12, 0, 0) -/* 0x5E */ DEFINE_SCENE(spot13_scene, g_pn_37, SCENE_SPOT13, SDC_SPOT13, 0, 0) -/* 0x5F */ DEFINE_SCENE(spot15_scene, g_pn_38, SCENE_SPOT15, SDC_SPOT15, 0, 0) -/* 0x60 */ DEFINE_SCENE(spot16_scene, g_pn_39, SCENE_SPOT16, SDC_SPOT16, 0, 0) -/* 0x61 */ DEFINE_SCENE(spot17_scene, g_pn_40, SCENE_SPOT17, SDC_SPOT17, 0, 0) -/* 0x62 */ DEFINE_SCENE(spot18_scene, g_pn_41, SCENE_SPOT18, SDC_SPOT18, 0, 0) -/* 0x63 */ DEFINE_SCENE(spot20_scene, g_pn_42, SCENE_SPOT20, SDC_SPOT20, 0, 0) -/* 0x64 */ DEFINE_SCENE(ganon_tou_scene, g_pn_43, SCENE_GANON_TOU, SDC_GANON_CASTLE_EXTERIOR, 0, 0) +/* 0x2E */ DEFINE_SCENE(golon_scene, g_pn_20, SCENE_GORON_SHOP, SDC_DEFAULT, 0, 0) +/* 0x2F */ DEFINE_SCENE(zoora_scene, g_pn_21, SCENE_ZORA_SHOP, SDC_DEFAULT, 0, 0) +/* 0x30 */ DEFINE_SCENE(drag_scene, g_pn_24, SCENE_POTION_SHOP_KAKARIKO, SDC_DEFAULT, 0, 0) +/* 0x31 */ DEFINE_SCENE(alley_shop_scene, g_pn_24, SCENE_POTION_SHOP_MARKET, SDC_DEFAULT, 0, 0) +/* 0x32 */ DEFINE_SCENE(night_shop_scene, g_pn_56, SCENE_BOMBCHU_SHOP, SDC_DEFAULT, 0, 0) +/* 0x33 */ DEFINE_SCENE(face_shop_scene, g_pn_50, SCENE_HAPPY_MASK_SHOP, SDC_DEFAULT, 0, 0) +/* 0x34 */ DEFINE_SCENE(link_home_scene, none, SCENE_LINKS_HOUSE, SDC_DEFAULT, 0, 0) +/* 0x35 */ DEFINE_SCENE(impa_scene, none, SCENE_DOG_LADY_HOUSE, SDC_DEFAULT, 0, 0) +/* 0x36 */ DEFINE_SCENE(malon_stable_scene, g_pn_48, SCENE_STABLE, SDC_DEFAULT, 0, 0) +/* 0x37 */ DEFINE_SCENE(labo_scene, none, SCENE_IMPAS_HOUSE, SDC_DEFAULT, 0, 0) +/* 0x38 */ DEFINE_SCENE(hylia_labo_scene, g_pn_26, SCENE_LAKESIDE_LABORATORY, SDC_LAKESIDE_LABORATORY, 0, 0) +/* 0x39 */ DEFINE_SCENE(tent_scene, none, SCENE_CARPENTERS_TENT, SDC_DEFAULT, 0, 0) +/* 0x3A */ DEFINE_SCENE(hut_scene, g_pn_25, SCENE_GRAVEKEEPERS_HUT, SDC_DEFAULT, 0, 0) +/* 0x3B */ DEFINE_SCENE(daiyousei_izumi_scene, g_pn_13, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, SDC_GREAT_FAIRYS_FOUNTAIN, 0, 0) +/* 0x3C */ DEFINE_SCENE(yousei_izumi_tate_scene, g_pn_45, SCENE_FAIRYS_FOUNTAIN, SDC_FAIRYS_FOUNTAIN, 0, 0) +/* 0x3D */ DEFINE_SCENE(yousei_izumi_yoko_scene, g_pn_13, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, SDC_GREAT_FAIRYS_FOUNTAIN, 0, 0) +/* 0x3E */ DEFINE_SCENE(kakusiana_scene, none, SCENE_GROTTOS, SDC_GROTTOS, 0, 0) +/* 0x3F */ DEFINE_SCENE(hakaana_scene, none, SCENE_REDEAD_GRAVE, SDC_GRAVE_EXIT_LIGHT_SHINING, 0, 0) +/* 0x40 */ DEFINE_SCENE(hakaana2_scene, none, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, SDC_FAIRYS_FOUNTAIN, 0, 0) +/* 0x41 */ DEFINE_SCENE(hakaana_ouke_scene, g_pn_44, SCENE_ROYAL_FAMILYS_TOMB, SDC_ROYAL_FAMILYS_TOMB, 0, 0) +/* 0x42 */ DEFINE_SCENE(syatekijyou_scene, g_pn_15, SCENE_SHOOTING_GALLERY, SDC_SHOOTING_GALLERY, 0, 0) +/* 0x43 */ DEFINE_SCENE(tokinoma_scene, g_pn_16, SCENE_TEMPLE_OF_TIME, SDC_TEMPLE_OF_TIME, 0, 0) +/* 0x44 */ DEFINE_SCENE(kenjyanoma_scene, g_pn_14, SCENE_CHAMBER_OF_THE_SAGES, SDC_CHAMBER_OF_THE_SAGES, 0, 0) +/* 0x45 */ DEFINE_SCENE(hairal_niwa_scene, g_pn_12, SCENE_CASTLE_COURTYARD_GUARDS_DAY, SDC_CASTLE_COURTYARD_GUARDS, 0, 0) +/* 0x46 */ DEFINE_SCENE(hairal_niwa_n_scene, g_pn_12, SCENE_CASTLE_COURTYARD_GUARDS_NIGHT, SDC_CASTLE_COURTYARD_GUARDS, 0, 0) +/* 0x47 */ DEFINE_SCENE(hiral_demo_scene, none, SCENE_CUTSCENE_MAP, SDC_DEFAULT, 0, 0) +/* 0x48 */ DEFINE_SCENE(hakasitarelay_scene, g_pn_57, SCENE_WINDMILL_AND_DAMPES_GRAVE, SDC_GRAVE_EXIT_LIGHT_SHINING, 0, 0) +/* 0x49 */ DEFINE_SCENE(turibori_scene, g_pn_46, SCENE_FISHING_POND, SDC_FISHING_POND, 0, 0) +/* 0x4A */ DEFINE_SCENE(nakaniwa_scene, g_pn_12, SCENE_CASTLE_COURTYARD_ZELDA, SDC_CALM_WATER, 0, 0) +/* 0x4B */ DEFINE_SCENE(bowling_scene, g_pn_47, SCENE_BOMBCHU_BOWLING_ALLEY, SDC_BOMBCHU_BOWLING_ALLEY, 0, 0) +/* 0x4C */ DEFINE_SCENE(souko_scene, none, SCENE_LON_LON_BUILDINGS, SDC_LON_LON_BUILDINGS, 0, 0) +/* 0x4D */ DEFINE_SCENE(miharigoya_scene, none, SCENE_MARKET_GUARD_HOUSE, SDC_MARKET_GUARD_HOUSE, 0, 0) +/* 0x4E */ DEFINE_SCENE(mahouya_scene, g_pn_24, SCENE_POTION_SHOP_GRANNY, SDC_POTION_SHOP_GRANNY, 0, 0) +/* 0x4F */ DEFINE_SCENE(ganon_demo_scene, none, SCENE_GANON_BOSS, SDC_OUTSIDE_GANONS_CASTLE, 0, 0) +/* 0x50 */ DEFINE_SCENE(kinsuta_scene, g_pn_22, SCENE_HOUSE_OF_SKULLTULA, SDC_DEFAULT, 0, 0) +/* 0x51 */ DEFINE_SCENE(spot00_scene, g_pn_27, SCENE_HYRULE_FIELD, SDC_HYRULE_FIELD, 0, 0) +/* 0x52 */ DEFINE_SCENE(spot01_scene, g_pn_28, SCENE_KAKARIKO_VILLAGE, SDC_KAKARIKO_VILLAGE, 0, 0) +/* 0x53 */ DEFINE_SCENE(spot02_scene, g_pn_29, SCENE_GRAVEYARD, SDC_DEFAULT, 0, 0) +/* 0x54 */ DEFINE_SCENE(spot03_scene, g_pn_30, SCENE_ZORAS_RIVER, SDC_ZORAS_RIVER, 0, 0) +/* 0x55 */ DEFINE_SCENE(spot04_scene, g_pn_31, SCENE_KOKIRI_FOREST, SDC_KOKIRI_FOREST, 0, 0) +/* 0x56 */ DEFINE_SCENE(spot05_scene, g_pn_52, SCENE_SACRED_FOREST_MEADOW, SDC_CALM_WATER, 0, 0) +/* 0x57 */ DEFINE_SCENE(spot06_scene, g_pn_32, SCENE_LAKE_HYLIA, SDC_LAKE_HYLIA, 0, 0) +/* 0x58 */ DEFINE_SCENE(spot07_scene, g_pn_33, SCENE_ZORAS_DOMAIN, SDC_ZORAS_DOMAIN, 0, 0) +/* 0x59 */ DEFINE_SCENE(spot08_scene, g_pn_34, SCENE_ZORAS_FOUNTAIN, SDC_ZORAS_FOUNTAIN, 0, 0) +/* 0x5A */ DEFINE_SCENE(spot09_scene, g_pn_35, SCENE_GERUDO_VALLEY, SDC_GERUDO_VALLEY, 0, 0) +/* 0x5B */ DEFINE_SCENE(spot10_scene, g_pn_36, SCENE_LOST_WOODS, SDC_LOST_WOODS, 0, 0) +/* 0x5C */ DEFINE_SCENE(spot11_scene, g_pn_55, SCENE_DESERT_COLOSSUS, SDC_DESERT_COLOSSUS, 0, 0) +/* 0x5D */ DEFINE_SCENE(spot12_scene, g_pn_53, SCENE_GERUDOS_FORTRESS, SDC_GERUDOS_FORTRESS, 0, 0) +/* 0x5E */ DEFINE_SCENE(spot13_scene, g_pn_37, SCENE_HAUNTED_WASTELAND, SDC_HAUNTED_WASTELAND, 0, 0) +/* 0x5F */ DEFINE_SCENE(spot15_scene, g_pn_38, SCENE_HYRULE_CASTLE, SDC_HYRULE_CASTLE, 0, 0) +/* 0x60 */ DEFINE_SCENE(spot16_scene, g_pn_39, SCENE_DEATH_MOUNTAIN_TRAIL, SDC_DEATH_MOUNTAIN_TRAIL, 0, 0) +/* 0x61 */ DEFINE_SCENE(spot17_scene, g_pn_40, SCENE_DEATH_MOUNTAIN_CRATER, SDC_DEATH_MOUNTAIN_CRATER, 0, 0) +/* 0x62 */ DEFINE_SCENE(spot18_scene, g_pn_41, SCENE_GORON_CITY, SDC_GORON_CITY, 0, 0) +/* 0x63 */ DEFINE_SCENE(spot20_scene, g_pn_42, SCENE_LON_LON_RANCH, SDC_LON_LON_RANCH, 0, 0) +/* 0x64 */ DEFINE_SCENE(ganon_tou_scene, g_pn_43, SCENE_OUTSIDE_GANONS_CASTLE, SDC_OUTSIDE_GANONS_CASTLE, 0, 0) // Debug-only scenes /* 0x65 */ DEFINE_SCENE(test01_scene, none, SCENE_TEST01, SDC_CALM_WATER, 0, 0) /* 0x66 */ DEFINE_SCENE(besitu_scene, none, SCENE_BESITU, SDC_BESITU, 0, 0) @@ -117,6 +117,6 @@ /* 0x68 */ DEFINE_SCENE(syotes_scene, none, SCENE_SYOTES, SDC_DEFAULT, 0, 0) /* 0x69 */ DEFINE_SCENE(syotes2_scene, none, SCENE_SYOTES2, SDC_DEFAULT, 0, 0) /* 0x6A */ DEFINE_SCENE(sutaru_scene, none, SCENE_SUTARU, SDC_DEFAULT, 0, 0) -/* 0x6B */ DEFINE_SCENE(hairal_niwa2_scene, g_pn_12, SCENE_HAIRAL_NIWA2, SDC_HAIRAL_NIWA, 0, 0) +/* 0x6B */ DEFINE_SCENE(hairal_niwa2_scene, g_pn_12, SCENE_HAIRAL_NIWA2, SDC_CASTLE_COURTYARD_GUARDS, 0, 0) /* 0x6C */ DEFINE_SCENE(sasatest_scene, none, SCENE_SASATEST, SDC_DEFAULT, 0, 0) /* 0x6D */ DEFINE_SCENE(testroom_scene, none, SCENE_TESTROOM, SDC_DEFAULT, 0, 0) diff --git a/include/z64scene.h b/include/z64scene.h index 043ac88479..2ba5dd8946 100644 --- a/include/z64scene.h +++ b/include/z64scene.h @@ -399,58 +399,58 @@ typedef enum { typedef enum { /* 0 */ SDC_DEFAULT, - /* 1 */ SDC_SPOT00, - /* 2 */ SDC_SPOT01, - /* 3 */ SDC_SPOT03, - /* 4 */ SDC_SPOT04, - /* 5 */ SDC_SPOT06, - /* 6 */ SDC_SPOT07, - /* 7 */ SDC_SPOT08, - /* 8 */ SDC_SPOT09, - /* 9 */ SDC_SPOT10, - /* 10 */ SDC_SPOT11, - /* 11 */ SDC_SPOT12, - /* 12 */ SDC_SPOT13, - /* 13 */ SDC_SPOT15, - /* 14 */ SDC_SPOT16, - /* 15 */ SDC_SPOT17, - /* 16 */ SDC_SPOT18, - /* 17 */ SDC_SPOT20, - /* 18 */ SDC_HIDAN, // used for Fire Temple and its boss scene - /* 19 */ SDC_YDAN, - /* 20 */ SDC_DDAN, - /* 21 */ SDC_BDAN, // used for Jabu-Jabu and its boss scene - /* 22 */ SDC_BMORI1, - /* 23 */ SDC_MIZUSIN, - /* 24 */ SDC_HAKADAN, // used for Bottom Of The Well, Shadow Temple and its boss scene - /* 25 */ SDC_JYASINZOU, - /* 26 */ SDC_GANONTIKA, - /* 27 */ SDC_MEN, - /* 28 */ SDC_YDAN_BOSS, - /* 29 */ SDC_MIZUSIN_BS, - /* 30 */ SDC_TOKINOMA, - /* 31 */ SDC_KAKUSIANA, - /* 32 */ SDC_KENJYANOMA, - /* 33 */ SDC_GREAT_FAIRY_FOUNTAIN, // used for both Great Fairy Fountains scenes - /* 34 */ SDC_SYATEKIJYOU, - /* 35 */ SDC_HAIRAL_NIWA, // used for Castle Courtyard (with the hedges) (day, night and debug scenes) - /* 36 */ SDC_GANON_CASTLE_EXTERIOR, // used for two scenes - /* 37 */ SDC_ICE_DOUKUTO, - /* 38 */ SDC_GANON_FINAL, - /* 39 */ SDC_FAIRY_FOUNTAIN, // used for both Fairy Fountains scenes - /* 40 */ SDC_GERUDOWAY, - /* 41 */ SDC_BOWLING, - /* 42 */ SDC_HAKAANA_OUKE, - /* 43 */ SDC_HYLIA_LABO, - /* 44 */ SDC_SOUKO, - /* 45 */ SDC_MIHARIGOYA, - /* 46 */ SDC_MAHOUYA, + /* 1 */ SDC_HYRULE_FIELD, + /* 2 */ SDC_KAKARIKO_VILLAGE, + /* 3 */ SDC_ZORAS_RIVER, + /* 4 */ SDC_KOKIRI_FOREST, + /* 5 */ SDC_LAKE_HYLIA, + /* 6 */ SDC_ZORAS_DOMAIN, + /* 7 */ SDC_ZORAS_FOUNTAIN, + /* 8 */ SDC_GERUDO_VALLEY, + /* 9 */ SDC_LOST_WOODS, + /* 10 */ SDC_DESERT_COLOSSUS, + /* 11 */ SDC_GERUDOS_FORTRESS, + /* 12 */ SDC_HAUNTED_WASTELAND, + /* 13 */ SDC_HYRULE_CASTLE, + /* 14 */ SDC_DEATH_MOUNTAIN_TRAIL, + /* 15 */ SDC_DEATH_MOUNTAIN_CRATER, + /* 16 */ SDC_GORON_CITY, + /* 17 */ SDC_LON_LON_RANCH, + /* 18 */ SDC_FIRE_TEMPLE, // used for Fire Temple and its boss scene + /* 19 */ SDC_DEKU_TREE, + /* 20 */ SDC_DODONGOS_CAVERN, + /* 21 */ SDC_JABU_JABU, // used for Jabu-Jabu and its boss scene + /* 22 */ SDC_FOREST_TEMPLE, + /* 23 */ SDC_WATER_TEMPLE, + /* 24 */ SDC_SHADOW_TEMPLE, // used for Bottom Of The Well, Shadow Temple and its boss scene + /* 25 */ SDC_SPIRIT_TEMPLE, + /* 26 */ SDC_INSIDE_GANONS_CASTLE, + /* 27 */ SDC_GERUDO_TRAINING_GROUND, + /* 28 */ SDC_DEKU_TREE_BOSS, + /* 29 */ SDC_WATER_TEMPLE_BOSS, + /* 30 */ SDC_TEMPLE_OF_TIME, + /* 31 */ SDC_GROTTOS, + /* 32 */ SDC_CHAMBER_OF_THE_SAGES, + /* 33 */ SDC_GREAT_FAIRYS_FOUNTAIN, // used for both Great Fairy Fountains scenes + /* 34 */ SDC_SHOOTING_GALLERY, + /* 35 */ SDC_CASTLE_COURTYARD_GUARDS, // used for Castle Courtyard (with the hedges) (day, night and debug scenes) + /* 36 */ SDC_OUTSIDE_GANONS_CASTLE, // used for two scenes + /* 37 */ SDC_ICE_CAVERN, + /* 38 */ SDC_GANONS_TOWER_COLLAPSE_EXTERIOR, + /* 39 */ SDC_FAIRYS_FOUNTAIN, // used for both Fairy Fountains scenes + /* 40 */ SDC_THIEVES_HIDEOUT, + /* 41 */ SDC_BOMBCHU_BOWLING_ALLEY, + /* 42 */ SDC_ROYAL_FAMILYS_TOMB, + /* 43 */ SDC_LAKESIDE_LABORATORY, + /* 44 */ SDC_LON_LON_BUILDINGS, + /* 45 */ SDC_MARKET_GUARD_HOUSE, + /* 46 */ SDC_POTION_SHOP_GRANNY, /* 47 */ SDC_CALM_WATER, // used for Castle Courtyard (with Zelda), Sacred Forest Meadow, and debug Jungle Gym /* 48 */ SDC_GRAVE_EXIT_LIGHT_SHINING, // used for one grave scene and the Dampé race scene /* 49 */ SDC_BESITU, - /* 50 */ SDC_TURIBORI, - /* 51 */ SDC_GANON_SONOGO, - /* 52 */ SDC_GANONTIKA_SONOGO, + /* 50 */ SDC_FISHING_POND, + /* 51 */ SDC_GANONS_TOWER_COLLAPSE_INTERIOR, + /* 52 */ SDC_INSIDE_GANONS_CASTLE_COLLAPSE, /* 53 */ SDC_MAX } SceneDrawConfig; diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 50705d1238..48dd45f094 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -3341,69 +3341,69 @@ void Actor_SetTextWithPrefix(PlayState* play, Actor* actor, s16 baseTextId) { s16 prefix; switch (play->sceneId) { - case SCENE_YDAN: - case SCENE_YDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_KOKIRI_HOME: - case SCENE_KOKIRI_HOME3: - case SCENE_KOKIRI_HOME4: - case SCENE_KOKIRI_HOME5: + case SCENE_DEKU_TREE: + case SCENE_DEKU_TREE_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_KNOW_IT_ALL_BROS_HOUSE: + case SCENE_TWINS_HOUSE: + case SCENE_MIDOS_HOUSE: + case SCENE_SARIAS_HOUSE: case SCENE_KOKIRI_SHOP: - case SCENE_LINK_HOME: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT10: + case SCENE_LINKS_HOUSE: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LOST_WOODS: case 112: prefix = 0x1000; break; - case SCENE_MALON_STABLE: - case SCENE_SPOT00: - case SCENE_SPOT20: + case SCENE_STABLE: + case SCENE_HYRULE_FIELD: + case SCENE_LON_LON_RANCH: prefix = 0x2000; break; - case SCENE_HIDAN: - case SCENE_DDAN_BOSS: - case SCENE_FIRE_BS: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: + case SCENE_FIRE_TEMPLE: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: prefix = 0x3000; break; - case SCENE_BDAN: - case SCENE_BDAN_BOSS: - case SCENE_SPOT03: - case SCENE_SPOT07: - case SCENE_SPOT08: + case SCENE_JABU_JABU: + case SCENE_JABU_JABU_BOSS: + case SCENE_ZORAS_RIVER: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: prefix = 0x4000; break; - case SCENE_HAKADAN: - case SCENE_HAKADAN_BS: - case SCENE_KAKARIKO: - case SCENE_KAKARIKO3: - case SCENE_IMPA: - case SCENE_HUT: - case SCENE_HAKAANA: - case SCENE_HAKASITARELAY: - case SCENE_SPOT01: - case SCENE_SPOT02: + case SCENE_SHADOW_TEMPLE: + case SCENE_SHADOW_TEMPLE_BOSS: + case SCENE_KAKARIKO_CENTER_GUEST_HOUSE: + case SCENE_BACK_ALLEY_HOUSE: + case SCENE_DOG_LADY_HOUSE: + case SCENE_GRAVEKEEPERS_HUT: + case SCENE_REDEAD_GRAVE: + case SCENE_WINDMILL_AND_DAMPES_GRAVE: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: prefix = 0x5000; break; - case SCENE_JYASINZOU: - case SCENE_JYASINBOSS: - case SCENE_LABO: - case SCENE_TENT: - case SCENE_SPOT06: - case SCENE_SPOT09: - case SCENE_SPOT11: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_IMPAS_HOUSE: + case SCENE_CARPENTERS_TENT: + case SCENE_LAKE_HYLIA: + case SCENE_GERUDO_VALLEY: + case SCENE_DESERT_COLOSSUS: prefix = 0x6000; break; - case SCENE_ENTRA: - case SCENE_MARKET_ALLEY: - case SCENE_MARKET_ALLEY_N: + case SCENE_MARKET_ENTRANCE_DAY: + case SCENE_BACK_ALLEY_DAY: + case SCENE_BACK_ALLEY_NIGHT: case SCENE_MARKET_DAY: case SCENE_MARKET_NIGHT: case SCENE_MARKET_RUINS: - case SCENE_SPOT15: + case SCENE_HYRULE_CASTLE: prefix = 0x7000; break; default: @@ -4627,7 +4627,7 @@ u32 func_80035BFC(PlayState* play, s16 arg1) { } break; case 16: - if (play->sceneId == SCENE_SPOT15) { + if (play->sceneId == SCENE_HYRULE_CASTLE) { retTextId = 0x7002; } else if (Flags_GetInfTable(INFTABLE_6A)) { retTextId = 0x7004; @@ -5673,7 +5673,8 @@ s32 Actor_TrackPlayerSetFocusHeight(PlayState* play, Actor* actor, Vec3s* headRo actor->focus.pos = actor->world.pos; actor->focus.pos.y += focusHeight; - if (!(((play->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && (gSaveContext.entranceIndex == ENTR_SPOT04_0))) { + if (!(((play->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && + (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0))) { yaw = ABS((s16)(actor->yawTowardsPlayer - actor->shape.rot.y)); if (yaw >= 0x4300) { Actor_TrackNone(headRot, torsoRot); @@ -5681,7 +5682,8 @@ s32 Actor_TrackPlayerSetFocusHeight(PlayState* play, Actor* actor, Vec3s* headRo } } - if (((play->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && (gSaveContext.entranceIndex == ENTR_SPOT04_0)) { + if (((play->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && + (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0)) { target = play->view.eye; } else { target = player->actor.focus.pos; @@ -5715,7 +5717,8 @@ s32 Actor_TrackPlayer(PlayState* play, Actor* actor, Vec3s* headRot, Vec3s* tors actor->focus.pos = focusPos; - if (!(((play->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && (gSaveContext.entranceIndex == ENTR_SPOT04_0))) { + if (!(((play->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && + (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0))) { yaw = ABS((s16)(actor->yawTowardsPlayer - actor->shape.rot.y)); if (yaw >= 0x4300) { Actor_TrackNone(headRot, torsoRot); @@ -5723,7 +5726,8 @@ s32 Actor_TrackPlayer(PlayState* play, Actor* actor, Vec3s* headRot, Vec3s* tors } } - if (((play->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && (gSaveContext.entranceIndex == ENTR_SPOT04_0)) { + if (((play->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && + (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0)) { target = play->view.eye; } else { target = player->actor.focus.pos; diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index 1385bbc835..e6592e7dfe 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -1476,9 +1476,11 @@ u32 BgCheck_InitializeStaticLookup(CollisionContext* colCtx, PlayState* play, St */ s32 BgCheck_IsSpotScene(PlayState* play) { static s16 spotScenes[] = { - SCENE_SPOT00, SCENE_SPOT01, SCENE_SPOT02, SCENE_SPOT03, SCENE_SPOT04, SCENE_SPOT05, SCENE_SPOT06, - SCENE_SPOT07, SCENE_SPOT08, SCENE_SPOT09, SCENE_SPOT10, SCENE_SPOT11, SCENE_SPOT12, SCENE_SPOT13, - SCENE_SPOT15, SCENE_SPOT16, SCENE_SPOT17, SCENE_SPOT18, SCENE_SPOT20, + SCENE_HYRULE_FIELD, SCENE_KAKARIKO_VILLAGE, SCENE_GRAVEYARD, SCENE_ZORAS_RIVER, + SCENE_KOKIRI_FOREST, SCENE_SACRED_FOREST_MEADOW, SCENE_LAKE_HYLIA, SCENE_ZORAS_DOMAIN, + SCENE_ZORAS_FOUNTAIN, SCENE_GERUDO_VALLEY, SCENE_LOST_WOODS, SCENE_DESERT_COLOSSUS, + SCENE_GERUDOS_FORTRESS, SCENE_HAUNTED_WASTELAND, SCENE_HYRULE_CASTLE, SCENE_DEATH_MOUNTAIN_TRAIL, + SCENE_DEATH_MOUNTAIN_CRATER, SCENE_GORON_CITY, SCENE_LON_LON_RANCH, }; s16* i; @@ -1500,9 +1502,10 @@ typedef struct { */ s32 BgCheck_TryGetCustomMemsize(s32 sceneId, u32* memSize) { static BgCheckSceneMemEntry sceneMemList[] = { - { SCENE_SPOT00, 0xB798 }, { SCENE_GANON_FINAL, 0x78C8 }, { SCENE_GANON_DEMO, 0x70C8 }, - { SCENE_JYASINBOSS, 0xACC8 }, { SCENE_KENJYANOMA, 0x70C8 }, { SCENE_JYASINZOU, 0x16CC8 }, - { SCENE_HIDAN, 0x198C8 }, { SCENE_GANON_BOSS, 0x84C8 }, + { SCENE_HYRULE_FIELD, 0xB798 }, { SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 0x78C8 }, + { SCENE_GANON_BOSS, 0x70C8 }, { SCENE_SPIRIT_TEMPLE_BOSS, 0xACC8 }, + { SCENE_CHAMBER_OF_THE_SAGES, 0x70C8 }, { SCENE_SPIRIT_TEMPLE, 0x16CC8 }, + { SCENE_FIRE_TEMPLE, 0x198C8 }, { SCENE_GANONDORF_BOSS, 0x84C8 }, }; s32 i; @@ -1539,8 +1542,8 @@ typedef struct { */ void BgCheck_Allocate(CollisionContext* colCtx, PlayState* play, CollisionHeader* colHeader) { static BgCheckSceneSubdivisionEntry sceneSubdivisionList[] = { - { SCENE_HAKADAN, { 23, 7, 14 }, -1 }, - { SCENE_BMORI1, { 38, 1, 38 }, -1 }, + { SCENE_SHADOW_TEMPLE, { 23, 7, 14 }, -1 }, + { SCENE_FOREST_TEMPLE, { 38, 1, 38 }, -1 }, }; u32 tblMax; u32 memSize; @@ -1560,7 +1563,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, PlayState* play, CollisionHeader if ((R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT) || (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT) || (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED) || (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_MARKET)) { - if (play->sceneId == SCENE_MALON_STABLE) { + if (play->sceneId == SCENE_STABLE) { // "/* BGCheck LonLon Size %dbyte */\n" osSyncPrintf("/* BGCheck LonLonサイズ %dbyte */\n", 0x3520); colCtx->memSize = 0x3520; @@ -4221,7 +4224,7 @@ f32 sZorasDomainWaterBoxMaxZ = -967.0f; */ s32 WaterBox_GetSurface1(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox) { - if (play->sceneId == SCENE_SPOT07) { + if (play->sceneId == SCENE_ZORAS_DOMAIN) { if (sZorasDomainWaterBoxMinX < x && x < sZorasDomainWaterBoxMaxX && sZorasDomainWaterBoxMinY < *ySurface && *ySurface < sZorasDomainWaterBoxMaxY && sZorasDomainWaterBoxMinZ < z && z < sZorasDomainWaterBoxMaxZ) { *outWaterBox = &sZorasDomainWaterBox; diff --git a/src/code/z_camera.c b/src/code/z_camera.c index a395d1ca8a..81a032f7e0 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -6646,7 +6646,7 @@ s32 Camera_Special7(Camera* camera) { yOffset = Player_GetHeight(camera->player); if (camera->animState == 0) { - if (camera->play->sceneId == SCENE_JYASINZOU) { + if (camera->play->sceneId == SCENE_SPIRIT_TEMPLE) { // Spirit Temple rwData->index = 3; } else if (playerPosRot->pos.x < 1500.0f) { @@ -7351,7 +7351,7 @@ s32 Camera_UpdateWater(Camera* camera) { if (camera->waterDistortionTimer > 0) { camera->waterDistortionTimer--; camera->distortionFlags |= DISTORTION_UNDERWATER_STRONG; - } else if (camera->play->sceneId == SCENE_TURIBORI) { + } else if (camera->play->sceneId == SCENE_FISHING_POND) { camera->distortionFlags |= DISTORTION_UNDERWATER_FISHING; } else { camera->distortionFlags |= DISTORTION_UNDERWATER_WEAK; @@ -7708,7 +7708,7 @@ Vec3s Camera_Update(Camera* camera) { Camera_UpdateDistortion(camera); - if ((camera->play->sceneId == SCENE_SPOT00) && (camera->fov < 59.0f)) { + if ((camera->play->sceneId == SCENE_HYRULE_FIELD) && (camera->fov < 59.0f)) { View_SetScale(&camera->play->view, 0.79f); } else { View_SetScale(&camera->play->view, 1.0f); @@ -7952,7 +7952,7 @@ s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags) { } } if (((setting == CAM_SET_MEADOW_BIRDS_EYE) || (setting == CAM_SET_MEADOW_UNUSED)) && LINK_IS_ADULT && - (camera->play->sceneId == SCENE_SPOT05)) { + (camera->play->sceneId == SCENE_SACRED_FOREST_MEADOW)) { camera->unk_14A |= 0x10; return -5; } diff --git a/src/code/z_demo.c b/src/code/z_demo.c index ea95cad20e..a145355083 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -53,40 +53,40 @@ CutsceneStateHandler sCsStateHandlers2[] = { u8 sTitleCsState = 0; EntranceCutscene sEntranceCutsceneTable[] = { - { ENTR_SPOT00_3, 2, EVENTCHKINF_A0, gHyruleFieldIntroCs }, - { ENTR_SPOT16_0, 2, EVENTCHKINF_A1, gDMTIntroCs }, - { ENTR_SPOT01_0, 2, EVENTCHKINF_A3, gKakarikoVillageIntroCs }, - { ENTR_SPOT07_0, 2, EVENTCHKINF_A4, gZorasDomainIntroCs }, - { ENTR_SPOT15_0, 1, EVENTCHKINF_A5, gHyruleCastleIntroCs }, - { ENTR_SPOT18_0, 2, EVENTCHKINF_A6, gGoronCityIntroCs }, - { ENTR_TOKINOMA_0, 2, EVENTCHKINF_A7, gTempleOfTimeIntroCs }, - { ENTR_YDAN_0, 2, EVENTCHKINF_A8, gDekuTreeIntroCs }, - { ENTR_SPOT00_11, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldSouthEponaJumpCs }, - { ENTR_SPOT00_13, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldEastEponaJumpCs }, - { ENTR_SPOT00_12, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldWestEponaJumpCs }, - { ENTR_SPOT00_15, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldGateEponaJumpCs }, - { ENTR_SPOT00_16, 1, EVENTCHKINF_A9, gHyruleFieldGetOoTCs }, - { ENTR_SPOT06_0, 2, EVENTCHKINF_B1, gLakeHyliaIntroCs }, - { ENTR_SPOT09_0, 2, EVENTCHKINF_B2, gGerudoValleyIntroCs }, - { ENTR_SPOT12_0, 2, EVENTCHKINF_B3, gGerudoFortressIntroCs }, - { ENTR_SPOT20_0, 2, EVENTCHKINF_B4, gLonLonRanchIntroCs }, - { ENTR_BDAN_0, 2, EVENTCHKINF_B5, gJabuJabuIntroCs }, - { ENTR_SPOT02_0, 2, EVENTCHKINF_B6, gGraveyardIntroCs }, - { ENTR_SPOT08_2, 2, EVENTCHKINF_B7, gZorasFountainIntroCs }, - { ENTR_SPOT11_0, 2, EVENTCHKINF_B8, gDesertColossusIntroCs }, - { ENTR_SPOT17_0, 2, EVENTCHKINF_B9, gDeathMountainCraterIntroCs }, - { ENTR_SPOT15_0, 0, EVENTCHKINF_BA, gGanonsCastleIntroCs }, - { ENTR_HAKAANA_OUKE_1, 2, EVENTCHKINF_5A, gSunSongGraveSunSongTeachPart2Cs }, - { ENTR_GANONTIKA_2, 2, EVENTCHKINF_BB, gForestBarrierCs }, - { ENTR_GANONTIKA_3, 2, EVENTCHKINF_BC, gWaterBarrierCs }, - { ENTR_GANONTIKA_4, 2, EVENTCHKINF_BD, gShadowBarrierCs }, - { ENTR_GANONTIKA_5, 2, EVENTCHKINF_BE, gFireBarrierCs }, - { ENTR_GANONTIKA_6, 2, EVENTCHKINF_BF, gLightBarrierCs }, - { ENTR_GANONTIKA_7, 2, EVENTCHKINF_AD, gSpiritBarrierCs }, - { ENTR_JYASINBOSS_0, 0, EVENTCHKINF_C0, gSpiritBossNabooruKnuckleIntroCs }, - { ENTR_SPOT12_17, 0, EVENTCHKINF_C7, gGerudoFortressFirstCaptureCs }, - { ENTR_SPOT17_1, 2, EVENTCHKINF_B9, gDeathMountainCraterIntroCs }, - { ENTR_SPOT04_12, 2, EVENTCHKINF_C6, gKokiriForestDekuSproutCs }, + { ENTR_HYRULE_FIELD_3, 2, EVENTCHKINF_A0, gHyruleFieldIntroCs }, + { ENTR_DEATH_MOUNTAIN_TRAIL_0, 2, EVENTCHKINF_A1, gDMTIntroCs }, + { ENTR_KAKARIKO_VILLAGE_0, 2, EVENTCHKINF_A3, gKakarikoVillageIntroCs }, + { ENTR_ZORAS_DOMAIN_0, 2, EVENTCHKINF_A4, gZorasDomainIntroCs }, + { ENTR_HYRULE_CASTLE_0, 1, EVENTCHKINF_A5, gHyruleCastleIntroCs }, + { ENTR_GORON_CITY_0, 2, EVENTCHKINF_A6, gGoronCityIntroCs }, + { ENTR_TEMPLE_OF_TIME_0, 2, EVENTCHKINF_A7, gTempleOfTimeIntroCs }, + { ENTR_DEKU_TREE_0, 2, EVENTCHKINF_A8, gDekuTreeIntroCs }, + { ENTR_HYRULE_FIELD_11, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldSouthEponaJumpCs }, + { ENTR_HYRULE_FIELD_13, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldEastEponaJumpCs }, + { ENTR_HYRULE_FIELD_12, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldWestEponaJumpCs }, + { ENTR_HYRULE_FIELD_15, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldGateEponaJumpCs }, + { ENTR_HYRULE_FIELD_16, 1, EVENTCHKINF_A9, gHyruleFieldGetOoTCs }, + { ENTR_LAKE_HYLIA_0, 2, EVENTCHKINF_B1, gLakeHyliaIntroCs }, + { ENTR_GERUDO_VALLEY_0, 2, EVENTCHKINF_B2, gGerudoValleyIntroCs }, + { ENTR_GERUDOS_FORTRESS_0, 2, EVENTCHKINF_B3, gGerudoFortressIntroCs }, + { ENTR_LON_LON_RANCH_0, 2, EVENTCHKINF_B4, gLonLonRanchIntroCs }, + { ENTR_JABU_JABU_0, 2, EVENTCHKINF_B5, gJabuJabuIntroCs }, + { ENTR_GRAVEYARD_0, 2, EVENTCHKINF_B6, gGraveyardIntroCs }, + { ENTR_ZORAS_FOUNTAIN_2, 2, EVENTCHKINF_B7, gZorasFountainIntroCs }, + { ENTR_DESERT_COLOSSUS_0, 2, EVENTCHKINF_B8, gDesertColossusIntroCs }, + { ENTR_DEATH_MOUNTAIN_CRATER_0, 2, EVENTCHKINF_B9, gDeathMountainCraterIntroCs }, + { ENTR_HYRULE_CASTLE_0, 0, EVENTCHKINF_BA, gGanonsCastleIntroCs }, + { ENTR_ROYAL_FAMILYS_TOMB_1, 2, EVENTCHKINF_5A, gSunSongGraveSunSongTeachPart2Cs }, + { ENTR_INSIDE_GANONS_CASTLE_2, 2, EVENTCHKINF_BB, gForestBarrierCs }, + { ENTR_INSIDE_GANONS_CASTLE_3, 2, EVENTCHKINF_BC, gWaterBarrierCs }, + { ENTR_INSIDE_GANONS_CASTLE_4, 2, EVENTCHKINF_BD, gShadowBarrierCs }, + { ENTR_INSIDE_GANONS_CASTLE_5, 2, EVENTCHKINF_BE, gFireBarrierCs }, + { ENTR_INSIDE_GANONS_CASTLE_6, 2, EVENTCHKINF_BF, gLightBarrierCs }, + { ENTR_INSIDE_GANONS_CASTLE_7, 2, EVENTCHKINF_AD, gSpiritBarrierCs }, + { ENTR_SPIRIT_TEMPLE_BOSS_0, 0, EVENTCHKINF_C0, gSpiritBossNabooruKnuckleIntroCs }, + { ENTR_GERUDOS_FORTRESS_17, 0, EVENTCHKINF_C7, gGerudoFortressFirstCaptureCs }, + { ENTR_DEATH_MOUNTAIN_CRATER_1, 2, EVENTCHKINF_B9, gDeathMountainCraterIntroCs }, + { ENTR_KOKIRI_FOREST_12, 2, EVENTCHKINF_C6, gKokiriForestDekuSproutCs }, }; // Unused, seems to be an early list of dungeon entrance cutscene locations @@ -242,7 +242,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) { case 3: if (sp3F != 0) { Flags_SetEnv(play, 0); - if (gSaveContext.entranceIndex == ENTR_TOKINOMA_0) { + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) { Flags_SetEnv(play, 2); } } @@ -490,7 +490,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB s32 temp = 0; if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (gSaveContext.gameMode != GAMEMODE_END_CREDITS) && - (play->sceneId != SCENE_SPOT00) && (csCtx->frames > 20) && + (play->sceneId != SCENE_HYRULE_FIELD) && (csCtx->frames > 20) && (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) || CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) || CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) && @@ -517,43 +517,43 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB switch (cmd->base) { case 1: - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 2: - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 3: - play->nextEntranceIndex = ENTR_SPOT09_0; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 4: - play->nextEntranceIndex = ENTR_SPOT16_0; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 5: - play->nextEntranceIndex = ENTR_SPOT04_0; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 6: - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 7: - play->nextEntranceIndex = ENTR_SPOT04_0; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_INSTANT; @@ -563,7 +563,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0; if (!GET_EVENTCHKINF(EVENTCHKINF_45)) { SET_EVENTCHKINF(EVENTCHKINF_45); - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionType = TRANS_TYPE_INSTANT; @@ -575,253 +575,253 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->linkAgeOnLoad = LINK_AGE_CHILD; } } - play->nextEntranceIndex = ENTR_TOKINOMA_2; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; } break; case 9: - play->nextEntranceIndex = ENTR_SPOT09_0; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_BROWN; break; case 10: - play->nextEntranceIndex = ENTR_LINK_HOME_0; + play->nextEntranceIndex = ENTR_LINKS_HOUSE_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 11: - play->nextEntranceIndex = ENTR_SPOT04_0; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 12: - play->nextEntranceIndex = ENTR_SPOT16_5; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 13: - play->nextEntranceIndex = ENTR_SPOT08_0; + play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 14: - play->nextEntranceIndex = ENTR_SPOT04_11; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_11; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 15: - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 16: - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 17: - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 18: SET_EVENTCHKINF(EVENTCHKINF_4F); - play->nextEntranceIndex = ENTR_TOKINOMA_4; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_4; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 19: - play->nextEntranceIndex = ENTR_SPOT16_0; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; gSaveContext.cutsceneIndex = 0x8000; break; case 21: - play->nextEntranceIndex = ENTR_SPOT06_0; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 22: Item_Give(play, ITEM_SONG_REQUIEM); - play->nextEntranceIndex = ENTR_SPOT11_0; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 23: - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF8; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 24: - play->nextEntranceIndex = ENTR_BDAN_0; + play->nextEntranceIndex = ENTR_JABU_JABU_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 25: play->linkAgeOnLoad = LINK_AGE_ADULT; - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 26: - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 27: - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 28: - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 29: - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.chamberCutsceneNum = 0; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 30: - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; Item_Give(play, ITEM_MEDALLION_FIRE); gSaveContext.chamberCutsceneNum = 1; break; case 31: - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.chamberCutsceneNum = 2; break; case 32: play->linkAgeOnLoad = LINK_AGE_CHILD; - play->nextEntranceIndex = ENTR_SPOT00_0; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionType = TRANS_TYPE_INSTANT; break; case 33: - play->nextEntranceIndex = ENTR_SPOT00_0; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 34: - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 35: - play->nextEntranceIndex = ENTR_SPOT00_0; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 38: - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 39: - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF9; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 40: play->linkAgeOnLoad = LINK_AGE_ADULT; - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFFA; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 41: - play->nextEntranceIndex = ENTR_SPOT06_5; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 42: - play->nextEntranceIndex = ENTR_SPOT01_0; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 43: - play->nextEntranceIndex = ENTR_HAKASITARELAY_2; + play->nextEntranceIndex = ENTR_WINDMILL_AND_DAMPES_GRAVE_2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 44: - play->nextEntranceIndex = ENTR_TOKINOMA_3; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT; break; case 46: SET_EVENTCHKINF(EVENTCHKINF_4F); - play->nextEntranceIndex = ENTR_TOKINOMA_4; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_4; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 47: Item_Give(play, ITEM_SONG_NOCTURNE); SET_EVENTCHKINF(EVENTCHKINF_54); - play->nextEntranceIndex = ENTR_SPOT01_0; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 48: - play->nextEntranceIndex = ENTR_SPOT11_4; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_4; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_SANDSTORM_END; gSaveContext.nextTransitionType = TRANS_TYPE_SANDSTORM_END; break; case 49: - play->nextEntranceIndex = ENTR_TOKINOMA_5; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 50: - play->nextEntranceIndex = ENTR_SPOT01_13; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_13; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT; break; case 51: - play->nextEntranceIndex = ENTR_SPOT00_0; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; gSaveContext.cutsceneIndex = 0xFFF8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW); break; case 52: - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; gSaveContext.cutsceneIndex = 0xFFF7; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_INSTANT; break; case 53: - play->nextEntranceIndex = ENTR_SPOT00_16; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_16; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; @@ -829,102 +829,102 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB gSaveContext.gameMode = GAMEMODE_END_CREDITS; Audio_SetSfxBanksMute(0x6F); play->linkAgeOnLoad = LINK_AGE_CHILD; - play->nextEntranceIndex = ENTR_SPOT09_0; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 55: - play->nextEntranceIndex = ENTR_SPOT12_0; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_0; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 56: - play->nextEntranceIndex = ENTR_SPOT01_0; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 57: - play->nextEntranceIndex = ENTR_SPOT16_0; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 58: - play->nextEntranceIndex = ENTR_SPOT18_0; + play->nextEntranceIndex = ENTR_GORON_CITY_0; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 59: - play->nextEntranceIndex = ENTR_SPOT06_0; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_0; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 60: - play->nextEntranceIndex = ENTR_SPOT08_0; + play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 61: - play->nextEntranceIndex = ENTR_SPOT07_0; + play->nextEntranceIndex = ENTR_ZORAS_DOMAIN_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 62: play->linkAgeOnLoad = LINK_AGE_ADULT; - play->nextEntranceIndex = ENTR_SPOT04_0; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF6; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 63: - play->nextEntranceIndex = ENTR_SPOT04_0; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF7; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 64: - play->nextEntranceIndex = ENTR_SPOT00_0; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; gSaveContext.cutsceneIndex = 0xFFF5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 65: play->linkAgeOnLoad = LINK_AGE_CHILD; - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 66: - play->nextEntranceIndex = ENTR_SPOT01_14; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_14; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 67: - play->nextEntranceIndex = ENTR_SPOT00_9; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_9; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 68: - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 69: - play->nextEntranceIndex = ENTR_SPOT04_12; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_12; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 70: - play->nextEntranceIndex = ENTR_SPOT16_0; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionType = TRANS_TYPE_FADE_BLACK; @@ -936,13 +936,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB gSaveContext.equips.equipment |= EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4); Player_SetEquipmentData(play, player); play->linkAgeOnLoad = LINK_AGE_CHILD; - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 72: - play->nextEntranceIndex = ENTR_NAKANIWA_0; + play->nextEntranceIndex = ENTR_CASTLE_COURTYARD_ZELDA_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_BLACK; @@ -950,13 +950,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB break; case 73: play->linkAgeOnLoad = LINK_AGE_CHILD; - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 74: - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionType = TRANS_TYPE_FADE_WHITE; @@ -964,27 +964,27 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB break; case 75: play->linkAgeOnLoad = LINK_AGE_CHILD; - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 76: play->linkAgeOnLoad = LINK_AGE_ADULT; - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 77: play->linkAgeOnLoad = LINK_AGE_CHILD; - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 78: - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF7; play->transitionType = TRANS_TYPE_FADE_BLACK; @@ -1004,36 +1004,36 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB case 91: case 92: case 93: - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 94: - play->nextEntranceIndex = ENTR_SPOT20_1; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 95: if (GET_EVENTCHKINF(EVENTCHKINF_48) && GET_EVENTCHKINF(EVENTCHKINF_49) && GET_EVENTCHKINF(EVENTCHKINF_4A)) { - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionType = TRANS_TYPE_FADE_BLACK; } else { switch (gSaveContext.sceneLayer) { case 8: - play->nextEntranceIndex = ENTR_SPOT05_0; + play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 9: - play->nextEntranceIndex = ENTR_SPOT17_0; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 10: - play->nextEntranceIndex = ENTR_SPOT06_0; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_WHITE; @@ -1043,13 +1043,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB break; case 96: if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) { - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_WHITE_FAST; } else { SET_EVENTCHKINF(EVENTCHKINF_C8); - play->nextEntranceIndex = ENTR_SPOT11_8; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; @@ -1057,48 +1057,48 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB break; case 97: if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) { - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_WHITE_FAST; } else { - play->nextEntranceIndex = ENTR_SPOT02_8; + play->nextEntranceIndex = ENTR_GRAVEYARD_8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; } break; case 98: - play->nextEntranceIndex = ENTR_SPOT17_5; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; break; case 99: - play->nextEntranceIndex = ENTR_SPOT05_3; + play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 100: - play->nextEntranceIndex = ENTR_SPOT04_0; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; break; case 101: - play->nextEntranceIndex = ENTR_SPOT11_6; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_6; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_SANDSTORM_END; break; case 102: - play->nextEntranceIndex = ENTR_TOKINOMA_6; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_6; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 103: - play->nextEntranceIndex = ENTR_SPOT00_0; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionType = TRANS_TYPE_FADE_BLACK; @@ -1106,21 +1106,21 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB case 104: switch (sTitleCsState) { case 0: - play->nextEntranceIndex = ENTR_JYASINBOSS_0; + play->nextEntranceIndex = ENTR_SPIRIT_TEMPLE_BOSS_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionType = TRANS_TYPE_FADE_BLACK; sTitleCsState++; break; case 1: - play->nextEntranceIndex = ENTR_SPOT17_0; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_BLACK; sTitleCsState++; break; case 2: - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; play->transitionType = TRANS_TYPE_FADE_BLACK; @@ -1129,43 +1129,43 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB } break; case 105: - play->nextEntranceIndex = ENTR_SPOT02_0; + play->nextEntranceIndex = ENTR_GRAVEYARD_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 106: - play->nextEntranceIndex = ENTR_HAKAANA_OUKE_1; + play->nextEntranceIndex = ENTR_ROYAL_FAMILYS_TOMB_1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 107: - play->nextEntranceIndex = ENTR_GANONTIKA_2; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 108: - play->nextEntranceIndex = ENTR_GANONTIKA_3; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 109: - play->nextEntranceIndex = ENTR_GANONTIKA_4; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_4; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 110: - play->nextEntranceIndex = ENTR_GANONTIKA_5; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 111: - play->nextEntranceIndex = ENTR_GANONTIKA_6; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_6; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 112: - play->nextEntranceIndex = ENTR_GANONTIKA_7; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_7; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; @@ -1184,23 +1184,23 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB } break; case 114: - play->nextEntranceIndex = ENTR_SPOT00_3; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 115: - play->nextEntranceIndex = ENTR_SPOT00_17; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_17; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 116: if (GET_EVENTCHKINF(EVENTCHKINF_C8)) { - play->nextEntranceIndex = ENTR_SPOT02_8; + play->nextEntranceIndex = ENTR_GRAVEYARD_8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; } else { - play->nextEntranceIndex = ENTR_SPOT11_8; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; } @@ -1210,13 +1210,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB gSaveContext.gameMode = GAMEMODE_END_CREDITS; Audio_SetSfxBanksMute(0x6F); play->linkAgeOnLoad = LINK_AGE_ADULT; - play->nextEntranceIndex = ENTR_SPOT00_0; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; gSaveContext.cutsceneIndex = 0xFFF7; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 118: - gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = ENTR_GANON_DEMO_0; + gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = ENTR_GANON_BOSS_0; Play_TriggerVoidOut(play); gSaveContext.respawnFlag = -2; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; @@ -1224,7 +1224,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB case 119: gSaveContext.dayTime = CLOCK_TIME(12, 0); gSaveContext.skyboxTime = CLOCK_TIME(12, 0); - play->nextEntranceIndex = ENTR_NAKANIWA_1; + play->nextEntranceIndex = ENTR_CASTLE_COURTYARD_ZELDA_1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; @@ -1248,15 +1248,16 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm play->envCtx.screenFillColor[2] = 160; if (cmd->base == 1) { play->envCtx.screenFillColor[3] = 255.0f * temp; - if ((temp == 0.0f) && (gSaveContext.entranceIndex == ENTR_KENJYANOMA_0)) { + if ((temp == 0.0f) && (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0)) { Audio_PlaySfxGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - } else if ((temp == 0.0f) && ((gSaveContext.entranceIndex == ENTR_TOKINOMA_0) || - (gSaveContext.entranceIndex == ENTR_SPOT15_0) || - (gSaveContext.entranceIndex == ENTR_YOUSEI_IZUMI_YOKO_0))) { + } else if ((temp == 0.0f) && + ((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) || + (gSaveContext.entranceIndex == ENTR_HYRULE_CASTLE_0) || + (gSaveContext.entranceIndex == ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0))) { Audio_PlaySfxGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - } else if ((temp == 0.0f) && (play->sceneId == SCENE_GANONTIKA)) { + } else if ((temp == 0.0f) && (play->sceneId == SCENE_INSIDE_GANONS_CASTLE)) { func_800788CC(NA_SE_EV_WHITE_OUT); } } else { @@ -2078,30 +2079,30 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) { if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) { - if ((gSaveContext.entranceIndex == ENTR_SPOT11_1) && !Flags_GetEventChkInf(EVENTCHKINF_AC)) { + if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_1) && !Flags_GetEventChkInf(EVENTCHKINF_AC)) { Flags_SetEventChkInf(EVENTCHKINF_AC); - gSaveContext.entranceIndex = ENTR_SPOT11_0; + gSaveContext.entranceIndex = ENTR_DESERT_COLOSSUS_0; gSaveContext.cutsceneIndex = 0xFFF0; - } else if ((gSaveContext.entranceIndex == ENTR_SPOT01_0) && LINK_IS_ADULT && GET_EVENTCHKINF(EVENTCHKINF_48) && - GET_EVENTCHKINF(EVENTCHKINF_49) && GET_EVENTCHKINF(EVENTCHKINF_4A) && - !Flags_GetEventChkInf(EVENTCHKINF_AA)) { + } else if ((gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0) && LINK_IS_ADULT && + GET_EVENTCHKINF(EVENTCHKINF_48) && GET_EVENTCHKINF(EVENTCHKINF_49) && + GET_EVENTCHKINF(EVENTCHKINF_4A) && !Flags_GetEventChkInf(EVENTCHKINF_AA)) { Flags_SetEventChkInf(EVENTCHKINF_AA); gSaveContext.cutsceneIndex = 0xFFF0; - } else if ((gSaveContext.entranceIndex == ENTR_SPOT10_9) && !Flags_GetEventChkInf(EVENTCHKINF_C1)) { + } else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_9) && !Flags_GetEventChkInf(EVENTCHKINF_C1)) { Flags_SetEventChkInf(EVENTCHKINF_C1); Item_Give(play, ITEM_OCARINA_FAIRY); - gSaveContext.entranceIndex = ENTR_SPOT10_0; + gSaveContext.entranceIndex = ENTR_LOST_WOODS_0; gSaveContext.cutsceneIndex = 0xFFF0; } else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) && LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_C4) && - (gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_TOKINOMA)) { + (gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_TEMPLE_OF_TIME)) { Flags_SetEventChkInf(EVENTCHKINF_C4); - gSaveContext.entranceIndex = ENTR_TOKINOMA_0; + gSaveContext.entranceIndex = ENTR_TEMPLE_OF_TIME_0; gSaveContext.cutsceneIndex = 0xFFF8; } else if (!Flags_GetEventChkInf(EVENTCHKINF_C7) && - (gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_GANON_DEMO)) { + (gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_GANON_BOSS)) { Flags_SetEventChkInf(EVENTCHKINF_C7); - gSaveContext.entranceIndex = ENTR_GANON_DEMO_0; + gSaveContext.entranceIndex = ENTR_GANON_BOSS_0; gSaveContext.cutsceneIndex = 0xFFF0; } } diff --git a/src/code/z_horse.c b/src/code/z_horse.c index 3b0794ec03..ec5ab7fa3e 100644 --- a/src/code/z_horse.c +++ b/src/code/z_horse.c @@ -3,7 +3,8 @@ #include "src/overlays/actors/ovl_En_Horse/z_en_horse.h" s32 func_8006CFC0(s32 sceneId) { - s32 validSceneIds[] = { SCENE_SPOT00, SCENE_SPOT06, SCENE_SPOT09, SCENE_SPOT12, SCENE_SPOT20 }; + s32 validSceneIds[] = { SCENE_HYRULE_FIELD, SCENE_LAKE_HYLIA, SCENE_GERUDO_VALLEY, SCENE_GERUDOS_FORTRESS, + SCENE_LON_LON_RANCH }; s32 i; for (i = 0; i < ARRAY_COUNT(validSceneIds); i++) { @@ -16,7 +17,7 @@ s32 func_8006CFC0(s32 sceneId) { } void func_8006D074(PlayState* play) { - gSaveContext.horseData.sceneId = SCENE_SPOT00; + gSaveContext.horseData.sceneId = SCENE_HYRULE_FIELD; gSaveContext.horseData.pos.x = -1840; gSaveContext.horseData.pos.y = 72; gSaveContext.horseData.pos.z = 5497; @@ -24,8 +25,8 @@ void func_8006D074(PlayState* play) { } void func_8006D0AC(PlayState* play) { - if (gSaveContext.horseData.sceneId == SCENE_SPOT06) { - gSaveContext.horseData.sceneId = SCENE_SPOT06; + if (gSaveContext.horseData.sceneId == SCENE_LAKE_HYLIA) { + gSaveContext.horseData.sceneId = SCENE_LAKE_HYLIA; gSaveContext.horseData.pos.x = -2065; gSaveContext.horseData.pos.y = -863; gSaveContext.horseData.pos.z = 1839; @@ -43,9 +44,9 @@ typedef struct { void func_8006D0EC(PlayState* play, Player* player) { s32 i; HorseSpawn horseSpawns[] = { - { SCENE_SPOT00, -460, 100, 6640, 0, 2 }, { SCENE_SPOT06, -1929, -1025, 768, 0, 2 }, - { SCENE_SPOT09, 2566, -259, 767, 0, 2 }, { SCENE_SPOT12, -328, 10, 953, 0, 2 }, - { SCENE_SPOT20, 928, 0, -2280, 0, 2 }, + { SCENE_HYRULE_FIELD, -460, 100, 6640, 0, 2 }, { SCENE_LAKE_HYLIA, -1929, -1025, 768, 0, 2 }, + { SCENE_GERUDO_VALLEY, 2566, -259, 767, 0, 2 }, { SCENE_GERUDOS_FORTRESS, -328, 10, 953, 0, 2 }, + { SCENE_LON_LON_RANCH, 928, 0, -2280, 0, 2 }, }; if ((AREG(6) != 0) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || (DREG(1) != 0))) { @@ -59,15 +60,15 @@ void func_8006D0EC(PlayState* play, Player* player) { func_8002DE74(play, player); gSaveContext.horseData.sceneId = play->sceneId; - if (play->sceneId == SCENE_SPOT12) { + if (play->sceneId == SCENE_GERUDOS_FORTRESS) { player->rideActor->room = -1; } - } else if ((play->sceneId == SCENE_SPOT12) && (gSaveContext.minigameState == 3)) { + } else if ((play->sceneId == SCENE_GERUDOS_FORTRESS) && (gSaveContext.minigameState == 3)) { Actor* horseActor; gSaveContext.minigameState = 0; horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 3586.0f, 1413.0f, -402.0f, 0, 0x4000, 0, 1); horseActor->room = -1; - } else if ((gSaveContext.entranceIndex == ENTR_SPOT20_7) && GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) { + } else if ((gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_7) && GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) { Actor* horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, -25.0f, 0.0f, -1600.0f, 0, -0x4000, 0, 1); ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 389); @@ -82,7 +83,7 @@ void func_8006D0EC(PlayState* play, Player* player) { gSaveContext.horseData.pos.y, gSaveContext.horseData.pos.z, 0, gSaveContext.horseData.angle, 0, 1); ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 414); - if (play->sceneId == SCENE_SPOT12) { + if (play->sceneId == SCENE_GERUDOS_FORTRESS) { horseActor->room = -1; } } else { @@ -92,7 +93,8 @@ void func_8006D0EC(PlayState* play, Player* player) { osSyncPrintf(VT_RST); func_8006D074(play); } - } else if ((play->sceneId == SCENE_SPOT20) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0)) { + } else if ((play->sceneId == SCENE_LON_LON_RANCH) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && + (DREG(1) == 0)) { Actor* horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -500.0f, 0, 0, 0, 1); ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 443); } else if (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || (DREG(1) != 0)) { @@ -103,7 +105,7 @@ void func_8006D0EC(PlayState* play, Player* player) { Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, horseSpawn->pos.x, horseSpawn->pos.y, horseSpawn->pos.z, 0, horseSpawn->angle, 0, horseSpawn->type); ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 466); - if (play->sceneId == SCENE_SPOT12) { + if (play->sceneId == SCENE_GERUDOS_FORTRESS) { horseActor->room = -1; } @@ -111,7 +113,7 @@ void func_8006D0EC(PlayState* play, Player* player) { } } } else if (!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED)) { - if ((DREG(1) == 0) && (play->sceneId == SCENE_SOUKO) && !IS_DAY) { + if ((DREG(1) == 0) && (play->sceneId == SCENE_LON_LON_BUILDINGS) && !IS_DAY) { Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -60.0f, 0, 0x7360, 0, 1); } } @@ -130,8 +132,8 @@ void func_8006D684(PlayState* play, Player* player) { s32 i; Vec3s spawnPos; - if ((gSaveContext.entranceIndex == ENTR_SPOT00_11 || gSaveContext.entranceIndex == ENTR_SPOT00_12 || - gSaveContext.entranceIndex == ENTR_SPOT00_13 || gSaveContext.entranceIndex == ENTR_SPOT00_15) && + if ((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11 || gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12 || + gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13 || gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15) && (gSaveContext.respawnFlag == 0)) { Vec3s spawnPositions[] = { { -2961, 313, 7700 }, @@ -140,11 +142,11 @@ void func_8006D684(PlayState* play, Player* player) { { -2313, 313, 5990 }, }; - if (gSaveContext.entranceIndex == ENTR_SPOT00_11) { + if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11) { spawnPos = spawnPositions[0]; - } else if (gSaveContext.entranceIndex == ENTR_SPOT00_12) { + } else if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12) { spawnPos = spawnPositions[1]; - } else if (gSaveContext.entranceIndex == ENTR_SPOT00_13) { + } else if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13) { spawnPos = spawnPositions[2]; } else { spawnPos = spawnPositions[3]; @@ -157,7 +159,7 @@ void func_8006D684(PlayState* play, Player* player) { Actor_MountHorse(play, player, player->rideActor); func_8002DE74(play, player); gSaveContext.horseData.sceneId = play->sceneId; - } else if ((play->sceneId == SCENE_SPOT20) && (GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_6) && + } else if ((play->sceneId == SCENE_LON_LON_RANCH) && (GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_6) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0)) { player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 894.0f, 0.0f, -2084.0f, 0, -0x7FFF, 0, 5); @@ -167,26 +169,26 @@ void func_8006D684(PlayState* play, Player* player) { func_8002DE74(play, player); gSaveContext.horseData.sceneId = play->sceneId; - if (play->sceneId == SCENE_SPOT12) { + if (play->sceneId == SCENE_GERUDOS_FORTRESS) { player->rideActor->room = -1; } } else { static struct_8011F9B8 D_8011F9B8[] = { - { SCENE_SPOT12, 0xFFF0, { 3600, 1413, 360 }, 0x8001, 8 }, - { SCENE_SPOT20, 0xFFF0, { -250, 1, -1580 }, 0x4000, 6 }, - { SCENE_SPOT20, 0xFFF1, { 0, 0, 0 }, 0x0000, 5 }, - { SCENE_SPOT20, 0xFFF5, { 0, 0, 0 }, 0x0000, 7 }, - { SCENE_SPOT00, 0xFFF3, { -2961, 313, 7700 }, 0x0000, 7 }, - { SCENE_SPOT00, 0xFFF4, { -1900, 313, 7015 }, 0x0000, 7 }, - { SCENE_SPOT00, 0xFFF5, { -4043, 313, 6933 }, 0x0000, 7 }, - { SCENE_SPOT00, 0xFFF6, { -4043, 313, 6933 }, 0x0000, 7 }, + { SCENE_GERUDOS_FORTRESS, 0xFFF0, { 3600, 1413, 360 }, 0x8001, 8 }, + { SCENE_LON_LON_RANCH, 0xFFF0, { -250, 1, -1580 }, 0x4000, 6 }, + { SCENE_LON_LON_RANCH, 0xFFF1, { 0, 0, 0 }, 0x0000, 5 }, + { SCENE_LON_LON_RANCH, 0xFFF5, { 0, 0, 0 }, 0x0000, 7 }, + { SCENE_HYRULE_FIELD, 0xFFF3, { -2961, 313, 7700 }, 0x0000, 7 }, + { SCENE_HYRULE_FIELD, 0xFFF4, { -1900, 313, 7015 }, 0x0000, 7 }, + { SCENE_HYRULE_FIELD, 0xFFF5, { -4043, 313, 6933 }, 0x0000, 7 }, + { SCENE_HYRULE_FIELD, 0xFFF6, { -4043, 313, 6933 }, 0x0000, 7 }, }; for (i = 0; i < ARRAY_COUNT(D_8011F9B8); i++) { if ((play->sceneId == D_8011F9B8[i].sceneId) && (((void)0, gSaveContext.cutsceneIndex) == D_8011F9B8[i].cutsceneIndex)) { if (D_8011F9B8[i].type == 7) { - if ((play->sceneId == SCENE_SPOT20) && (((void)0, gSaveContext.cutsceneIndex) == 0xFFF1)) { + if ((play->sceneId == SCENE_LON_LON_RANCH) && (((void)0, gSaveContext.cutsceneIndex) == 0xFFF1)) { D_8011F9B8[i].pos.x = player->actor.world.pos.x; D_8011F9B8[i].pos.y = player->actor.world.pos.y; D_8011F9B8[i].pos.z = player->actor.world.pos.z; @@ -248,10 +250,12 @@ void func_8006DC68(PlayState* play, Player* player) { if (func_8006CFC0(play->sceneId)) { if (IS_CUTSCENE_LAYER || - ((gSaveContext.entranceIndex == ENTR_SPOT00_11 || gSaveContext.entranceIndex == ENTR_SPOT00_12 || - gSaveContext.entranceIndex == ENTR_SPOT00_13 || gSaveContext.entranceIndex == ENTR_SPOT00_15) && + ((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11 || + gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12 || + gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13 || + gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15) && (gSaveContext.respawnFlag == 0)) || - ((play->sceneId == SCENE_SPOT20) && (GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_6) && + ((play->sceneId == SCENE_LON_LON_RANCH) && (GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_6) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0))) { func_8006D684(play, player); } else { diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c index 3aff8ebe52..80ba99a49e 100644 --- a/src/code/z_kaleido_setup.c +++ b/src/code/z_kaleido_setup.c @@ -17,7 +17,7 @@ void KaleidoSetup_Update(PlayState* play) { gSaveContext.cutsceneIndex < 0xFFF0 && gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) && play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && gSaveContext.magicState != MAGIC_STATE_FILL && - (play->sceneId != SCENE_BOWLING || !Flags_GetSwitch(play, 0x38))) { + (play->sceneId != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) { if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) { if (BREG(0)) { diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 580052287d..863f27d170 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -1394,7 +1394,7 @@ void Environment_DrawSunAndMoon(PlayState* play) { play->envCtx.sunPos.z = +(Math_CosS(((void)0, gSaveContext.dayTime) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f; } - if (gSaveContext.entranceIndex != ENTR_SPOT00_0 || ((void)0, gSaveContext.sceneLayer) != 5) { + if (gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_0 || ((void)0, gSaveContext.sceneLayer) != 5) { Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x, play->view.eye.y + play->envCtx.sunPos.y, play->view.eye.z + play->envCtx.sunPos.z, MTXMODE_NEW); @@ -2037,8 +2037,8 @@ void Environment_PlaySceneSequence(PlayState* play) { play->envCtx.timeSeqState = TIMESEQ_DISABLED; // both lost woods exits on the bridge from kokiri to hyrule field - if (((void)0, gSaveContext.entranceIndex) == ENTR_SPOT10_8 || - ((void)0, gSaveContext.entranceIndex) == ENTR_SPOT10_9) { + if (((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_8 || + ((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_9) { Audio_PlayNatureAmbienceSequence(NATURE_ID_KOKIRI_REGION); } else if (((void)0, gSaveContext.forcedSeqId) != NA_BGM_GENERAL_SFX) { if (!Environment_IsForcedSequenceDisabled()) { @@ -2368,7 +2368,7 @@ void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) { switch (sandstormState) { case SANDSTORM_ACTIVE: - if ((play->sceneId == SCENE_SPOT13) && (play->roomCtx.curRoom.num == 0)) { + if ((play->sceneId == SCENE_HAUNTED_WASTELAND) && (play->roomCtx.curRoom.num == 0)) { envA1 = 0; primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1; } else { @@ -2593,27 +2593,27 @@ void Environment_WarpSongLeave(PlayState* play) { gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; switch (play->nextEntranceIndex) { - case ENTR_SPOT17_0: + case ENTR_DEATH_MOUNTAIN_CRATER_0: Flags_SetEventChkInf(EVENTCHKINF_B9); break; - case ENTR_SPOT06_0: + case ENTR_LAKE_HYLIA_0: Flags_SetEventChkInf(EVENTCHKINF_B1); break; - case ENTR_SPOT11_0: + case ENTR_DESERT_COLOSSUS_0: Flags_SetEventChkInf(EVENTCHKINF_B8); break; - case ENTR_SPOT02_0: + case ENTR_GRAVEYARD_0: Flags_SetEventChkInf(EVENTCHKINF_B6); break; - case ENTR_TOKINOMA_0: + case ENTR_TEMPLE_OF_TIME_0: Flags_SetEventChkInf(EVENTCHKINF_A7); break; - case ENTR_SPOT05_0: + case ENTR_SACRED_FOREST_MEADOW_0: break; } } diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c index 298a360e85..a7c720327a 100644 --- a/src/code/z_map_exp.c +++ b/src/code/z_map_exp.c @@ -54,24 +54,24 @@ void Map_SetFloorPalettesData(PlayState* play, s16 floor) { } switch (play->sceneId) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: for (i = 0; i < gMapData->maxPaletteCount[mapIndex]; i++) { room = gMapData->paletteRoom[mapIndex][floor][i]; if ((room != 0xFF) && (gSaveContext.sceneFlags[mapIndex].rooms & gBitFlags[room])) { @@ -88,40 +88,40 @@ void Map_InitData(PlayState* play, s16 room) { s16 extendedMapIndex; switch (play->sceneId) { - case SCENE_SPOT00: - case SCENE_SPOT01: - case SCENE_SPOT02: - case SCENE_SPOT03: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT06: - case SCENE_SPOT07: - case SCENE_SPOT08: - case SCENE_SPOT09: - case SCENE_SPOT10: - case SCENE_SPOT11: - case SCENE_SPOT12: - case SCENE_SPOT13: - case SCENE_SPOT15: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: - case SCENE_SPOT20: - case SCENE_GANON_TOU: + case SCENE_HYRULE_FIELD: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: + case SCENE_ZORAS_RIVER: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LAKE_HYLIA: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: + case SCENE_GERUDO_VALLEY: + case SCENE_LOST_WOODS: + case SCENE_DESERT_COLOSSUS: + case SCENE_GERUDOS_FORTRESS: + case SCENE_HAUNTED_WASTELAND: + case SCENE_HYRULE_CASTLE: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: + case SCENE_LON_LON_RANCH: + case SCENE_OUTSIDE_GANONS_CASTLE: extendedMapIndex = mapIndex; - if (play->sceneId == SCENE_SPOT02) { + if (play->sceneId == SCENE_GRAVEYARD) { if (CHECK_QUEST_ITEM(QUEST_SONG_NOCTURNE)) { extendedMapIndex = 0x14; } - } else if (play->sceneId == SCENE_SPOT06) { + } else if (play->sceneId == SCENE_LAKE_HYLIA) { if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) { extendedMapIndex = 0x15; } - } else if (play->sceneId == SCENE_SPOT09) { + } else if (play->sceneId == SCENE_GERUDO_VALLEY) { if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) { extendedMapIndex = 0x16; } - } else if (play->sceneId == SCENE_SPOT12) { + } else if (play->sceneId == SCENE_GERUDOS_FORTRESS) { if (GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) { extendedMapIndex = 0x17; } @@ -136,24 +136,24 @@ void Map_InitData(PlayState* play, s16 room) { gMapData->owMinimapTexSize[mapIndex], "../z_map_exp.c", 309); interfaceCtx->unk_258 = mapIndex; break; - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: osSyncPrintf(VT_FGCOL(YELLOW)); // "Deku Tree Dungeon MAP Texture DMA" osSyncPrintf("デクの樹ダンジョンMAP テクスチャDMA(%x) scene_id_offset=%d VREG(30)=%d\n", room, @@ -180,24 +180,24 @@ void Map_InitRoomData(PlayState* play, s16 room) { if (room >= 0) { switch (play->sceneId) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: gSaveContext.sceneFlags[mapIndex].rooms |= gBitFlags[room]; osSyncPrintf("ROOM_INF=%d\n", gSaveContext.sceneFlags[mapIndex].rooms); interfaceCtx->mapRoomNum = room; @@ -239,27 +239,27 @@ void Map_Init(PlayState* play) { ASSERT(interfaceCtx->mapSegment != NULL, "parameter->mapSegment != NULL", "../z_map_exp.c", 459); switch (play->sceneId) { - case SCENE_SPOT00: - case SCENE_SPOT01: - case SCENE_SPOT02: - case SCENE_SPOT03: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT06: - case SCENE_SPOT07: - case SCENE_SPOT08: - case SCENE_SPOT09: - case SCENE_SPOT10: - case SCENE_SPOT11: - case SCENE_SPOT12: - case SCENE_SPOT13: - case SCENE_SPOT15: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: - case SCENE_SPOT20: - case SCENE_GANON_TOU: - mapIndex = play->sceneId - SCENE_SPOT00; + case SCENE_HYRULE_FIELD: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: + case SCENE_ZORAS_RIVER: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LAKE_HYLIA: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: + case SCENE_GERUDO_VALLEY: + case SCENE_LOST_WOODS: + case SCENE_DESERT_COLOSSUS: + case SCENE_GERUDOS_FORTRESS: + case SCENE_HAUNTED_WASTELAND: + case SCENE_HYRULE_CASTLE: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: + case SCENE_LON_LON_RANCH: + case SCENE_OUTSIDE_GANONS_CASTLE: + mapIndex = play->sceneId - SCENE_HYRULE_FIELD; R_MAP_INDEX = gSaveContext.mapIndex = mapIndex; R_COMPASS_SCALE_X = gMapData->owCompassInfo[mapIndex][0]; R_COMPASS_SCALE_Y = gMapData->owCompassInfo[mapIndex][1]; @@ -269,34 +269,34 @@ void Map_Init(PlayState* play) { R_OW_MINIMAP_X = gMapData->owMinimapPosX[mapIndex]; R_OW_MINIMAP_Y = gMapData->owMinimapPosY[mapIndex]; break; - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_GANON: - case SCENE_MEN: - case SCENE_GERUDOWAY: - case SCENE_GANONTIKA: - case SCENE_GANON_SONOGO: - case SCENE_GANONTIKA_SONOGO: - case SCENE_TAKARAYA: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: - mapIndex = (play->sceneId >= SCENE_YDAN_BOSS) ? play->sceneId - SCENE_YDAN_BOSS : play->sceneId; + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_GANONS_TOWER: + case SCENE_GERUDO_TRAINING_GROUND: + case SCENE_THIEVES_HIDEOUT: + case SCENE_INSIDE_GANONS_CASTLE: + case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR: + case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE: + case SCENE_TREASURE_BOX_SHOP: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: + mapIndex = (play->sceneId >= SCENE_DEKU_TREE_BOSS) ? play->sceneId - SCENE_DEKU_TREE_BOSS : play->sceneId; R_MAP_INDEX = gSaveContext.mapIndex = mapIndex; - if ((play->sceneId <= SCENE_ICE_DOUKUTO) || (play->sceneId >= SCENE_YDAN_BOSS)) { + if ((play->sceneId <= SCENE_ICE_CAVERN) || (play->sceneId >= SCENE_DEKU_TREE_BOSS)) { R_COMPASS_SCALE_X = gMapData->dgnCompassInfo[mapIndex][0]; R_COMPASS_SCALE_Y = gMapData->dgnCompassInfo[mapIndex][1]; R_COMPASS_OFFSET_X = gMapData->dgnCompassInfo[mapIndex][2]; @@ -367,16 +367,16 @@ void Minimap_Draw(PlayState* play) { if (play->pauseCtx.state < 4) { switch (play->sceneId) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: if (!R_MINIMAP_DISABLED) { Gfx_SetupDL_39Overlay(play->state.gfxCtx); gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, @@ -419,26 +419,26 @@ void Minimap_Draw(PlayState* play) { } break; - case SCENE_SPOT00: - case SCENE_SPOT01: - case SCENE_SPOT02: - case SCENE_SPOT03: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT06: - case SCENE_SPOT07: - case SCENE_SPOT08: - case SCENE_SPOT09: - case SCENE_SPOT10: - case SCENE_SPOT11: - case SCENE_SPOT12: - case SCENE_SPOT13: - case SCENE_SPOT15: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: - case SCENE_SPOT20: - case SCENE_GANON_TOU: + case SCENE_HYRULE_FIELD: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: + case SCENE_ZORAS_RIVER: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LAKE_HYLIA: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: + case SCENE_GERUDO_VALLEY: + case SCENE_LOST_WOODS: + case SCENE_DESERT_COLOSSUS: + case SCENE_GERUDOS_FORTRESS: + case SCENE_HAUNTED_WASTELAND: + case SCENE_HYRULE_CASTLE: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: + case SCENE_LON_LON_RANCH: + case SCENE_OUTSIDE_GANONS_CASTLE: if (!R_MINIMAP_DISABLED) { Gfx_SetupDL_39Overlay(play->state.gfxCtx); @@ -456,8 +456,8 @@ void Minimap_Draw(PlayState* play) { (R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); - if (((play->sceneId != SCENE_SPOT01) && (play->sceneId != SCENE_SPOT04) && - (play->sceneId != SCENE_SPOT08)) || + if (((play->sceneId != SCENE_KAKARIKO_VILLAGE) && (play->sceneId != SCENE_KOKIRI_FOREST) && + (play->sceneId != SCENE_ZORAS_FOUNTAIN)) || (LINK_AGE_IN_YEARS != YEARS_ADULT)) { if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) || ((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) && @@ -477,7 +477,7 @@ void Minimap_Draw(PlayState* play) { } } - if ((play->sceneId == SCENE_SPOT08) && + if ((play->sceneId == SCENE_ZORAS_FOUNTAIN) && (gSaveContext.infTable[INFTABLE_1AX_INDEX] & gBitFlags[INFTABLE_1A9_SHIFT])) { gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, @@ -525,16 +525,16 @@ void Map_Update(PlayState* play) { if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { switch (play->sceneId) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: interfaceCtx->mapPalette[30] = 0; if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) { interfaceCtx->mapPalette[31] = 1; @@ -577,17 +577,17 @@ void Map_Update(PlayState* play) { VREG(10) = interfaceCtx->mapRoomNum; break; - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: - VREG(30) = gMapData->bossFloor[play->sceneId - SCENE_YDAN_BOSS]; - R_MAP_TEX_INDEX = - R_MAP_TEX_INDEX_BASE + gMapData->floorTexIndexOffset[play->sceneId - SCENE_YDAN_BOSS][VREG(30)]; + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: + VREG(30) = gMapData->bossFloor[play->sceneId - SCENE_DEKU_TREE_BOSS]; + R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE + + gMapData->floorTexIndexOffset[play->sceneId - SCENE_DEKU_TREE_BOSS][VREG(30)]; break; } } diff --git a/src/code/z_map_mark.c b/src/code/z_map_mark.c index 98d9be02a3..e04d8a9d28 100644 --- a/src/code/z_map_mark.c +++ b/src/code/z_map_mark.c @@ -133,21 +133,21 @@ void MapMark_DrawForDungeon(PlayState* play) { void MapMark_Draw(PlayState* play) { switch (play->sceneId) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: MapMark_DrawForDungeon(play); break; } diff --git a/src/code/z_message_PAL.c b/src/code/z_message_PAL.c index e5b0ba115a..31f8509580 100644 --- a/src/code/z_message_PAL.c +++ b/src/code/z_message_PAL.c @@ -3099,7 +3099,8 @@ void Message_Update(PlayState* play) { if (D_8014B2F4 >= 4) { var = true; } - } else if (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_DEFAULT || play->sceneId == SCENE_HAIRAL_NIWA) { + } else if (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_DEFAULT || + play->sceneId == SCENE_CASTLE_COURTYARD_GUARDS_DAY) { var = true; } else if (D_8014B2F4 >= 4 || msgCtx->talkActor == NULL) { var = true; @@ -3125,7 +3126,8 @@ void Message_Update(PlayState* play) { var = msgCtx->textBoxType; if (!msgCtx->textBoxPos) { // variable position - if (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_DEFAULT || play->sceneId == SCENE_HAIRAL_NIWA) { + if (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_DEFAULT || + play->sceneId == SCENE_CASTLE_COURTYARD_GUARDS_DAY) { if (averageY < XREG(92)) { R_TEXTBOX_Y_TARGET = sTextboxLowerYPositions[var]; } else { diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index c143b15e56..9809191d87 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -12,106 +12,106 @@ typedef struct { } RestrictionFlags; // size = 0x4 static RestrictionFlags sRestrictionFlags[] = { - { SCENE_SPOT00, 0x00, 0x00, 0x10 }, - { SCENE_SPOT01, 0x00, 0x00, 0x10 }, - { SCENE_SPOT02, 0x00, 0x00, 0x10 }, - { SCENE_SPOT03, 0x00, 0x00, 0x10 }, - { SCENE_SPOT04, 0x00, 0x00, 0x10 }, - { SCENE_SPOT05, 0x00, 0x00, 0x10 }, - { SCENE_SPOT06, 0x00, 0x00, 0x10 }, - { SCENE_SPOT07, 0x00, 0x00, 0x10 }, - { SCENE_SPOT08, 0x00, 0x00, 0x10 }, - { SCENE_SPOT09, 0x00, 0x00, 0x10 }, - { SCENE_SPOT10, 0x00, 0x00, 0x10 }, - { SCENE_SPOT11, 0x00, 0x00, 0x10 }, - { SCENE_SPOT12, 0x00, 0x00, 0x10 }, - { SCENE_SPOT13, 0x00, 0x00, 0x10 }, - { SCENE_SPOT15, 0x00, 0x00, 0x10 }, - { SCENE_GANON_TOU, 0x00, 0x00, 0x10 }, - { SCENE_SPOT16, 0x00, 0x00, 0x10 }, - { SCENE_SPOT17, 0x00, 0x00, 0x10 }, - { SCENE_SPOT18, 0x00, 0x00, 0x10 }, - { SCENE_SPOT20, 0x00, 0x00, 0x10 }, - { SCENE_TOKINOMA, 0x00, 0x10, 0x15 }, - { SCENE_KENJYANOMA, 0xA2, 0xAA, 0xAA }, - { SCENE_SYATEKIJYOU, 0x11, 0x55, 0x55 }, - { SCENE_HAIRAL_NIWA, 0x11, 0x55, 0x55 }, - { SCENE_HAIRAL_NIWA_N, 0x11, 0x55, 0x55 }, - { SCENE_HAKAANA, 0x00, 0x00, 0xD0 }, - { SCENE_HAKAANA2, 0x00, 0x00, 0xD0 }, - { SCENE_HAKAANA_OUKE, 0x00, 0x00, 0xD0 }, - { SCENE_DAIYOUSEI_IZUMI, 0x00, 0x00, 0x10 }, - { SCENE_YOUSEI_IZUMI_TATE, 0x00, 0x00, 0xD0 }, - { SCENE_YOUSEI_IZUMI_YOKO, 0x00, 0x00, 0x10 }, - { SCENE_GANON_FINAL, 0x00, 0x05, 0x50 }, - { SCENE_NAKANIWA, 0x00, 0x05, 0x54 }, - { SCENE_TURIBORI, 0x11, 0x55, 0x55 }, - { SCENE_BOWLING, 0x11, 0x55, 0x55 }, - { SCENE_SOUKO, 0x00, 0x10, 0x15 }, - { SCENE_MIHARIGOYA, 0x00, 0x10, 0x14 }, - { SCENE_MAHOUYA, 0x10, 0x15, 0x55 }, - { SCENE_TAKARAYA, 0x10, 0x15, 0x55 }, - { SCENE_KINSUTA, 0x00, 0x10, 0x15 }, - { SCENE_ENTRA, 0x00, 0x10, 0x15 }, - { SCENE_ENTRA_N, 0x00, 0x10, 0x15 }, - { SCENE_ENRUI, 0x00, 0x10, 0xD5 }, + { SCENE_HYRULE_FIELD, 0x00, 0x00, 0x10 }, + { SCENE_KAKARIKO_VILLAGE, 0x00, 0x00, 0x10 }, + { SCENE_GRAVEYARD, 0x00, 0x00, 0x10 }, + { SCENE_ZORAS_RIVER, 0x00, 0x00, 0x10 }, + { SCENE_KOKIRI_FOREST, 0x00, 0x00, 0x10 }, + { SCENE_SACRED_FOREST_MEADOW, 0x00, 0x00, 0x10 }, + { SCENE_LAKE_HYLIA, 0x00, 0x00, 0x10 }, + { SCENE_ZORAS_DOMAIN, 0x00, 0x00, 0x10 }, + { SCENE_ZORAS_FOUNTAIN, 0x00, 0x00, 0x10 }, + { SCENE_GERUDO_VALLEY, 0x00, 0x00, 0x10 }, + { SCENE_LOST_WOODS, 0x00, 0x00, 0x10 }, + { SCENE_DESERT_COLOSSUS, 0x00, 0x00, 0x10 }, + { SCENE_GERUDOS_FORTRESS, 0x00, 0x00, 0x10 }, + { SCENE_HAUNTED_WASTELAND, 0x00, 0x00, 0x10 }, + { SCENE_HYRULE_CASTLE, 0x00, 0x00, 0x10 }, + { SCENE_OUTSIDE_GANONS_CASTLE, 0x00, 0x00, 0x10 }, + { SCENE_DEATH_MOUNTAIN_TRAIL, 0x00, 0x00, 0x10 }, + { SCENE_DEATH_MOUNTAIN_CRATER, 0x00, 0x00, 0x10 }, + { SCENE_GORON_CITY, 0x00, 0x00, 0x10 }, + { SCENE_LON_LON_RANCH, 0x00, 0x00, 0x10 }, + { SCENE_TEMPLE_OF_TIME, 0x00, 0x10, 0x15 }, + { SCENE_CHAMBER_OF_THE_SAGES, 0xA2, 0xAA, 0xAA }, + { SCENE_SHOOTING_GALLERY, 0x11, 0x55, 0x55 }, + { SCENE_CASTLE_COURTYARD_GUARDS_DAY, 0x11, 0x55, 0x55 }, + { SCENE_CASTLE_COURTYARD_GUARDS_NIGHT, 0x11, 0x55, 0x55 }, + { SCENE_REDEAD_GRAVE, 0x00, 0x00, 0xD0 }, + { SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x00, 0x00, 0xD0 }, + { SCENE_ROYAL_FAMILYS_TOMB, 0x00, 0x00, 0xD0 }, + { SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x00, 0x00, 0x10 }, + { SCENE_FAIRYS_FOUNTAIN, 0x00, 0x00, 0xD0 }, + { SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x00, 0x00, 0x10 }, + { SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 0x00, 0x05, 0x50 }, + { SCENE_CASTLE_COURTYARD_ZELDA, 0x00, 0x05, 0x54 }, + { SCENE_FISHING_POND, 0x11, 0x55, 0x55 }, + { SCENE_BOMBCHU_BOWLING_ALLEY, 0x11, 0x55, 0x55 }, + { SCENE_LON_LON_BUILDINGS, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_GUARD_HOUSE, 0x00, 0x10, 0x14 }, + { SCENE_POTION_SHOP_GRANNY, 0x10, 0x15, 0x55 }, + { SCENE_TREASURE_BOX_SHOP, 0x10, 0x15, 0x55 }, + { SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_ENTRANCE_DAY, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_ENTRANCE_NIGHT, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_ENTRANCE_RUINS, 0x00, 0x10, 0xD5 }, { SCENE_MARKET_DAY, 0x00, 0x10, 0x15 }, { SCENE_MARKET_NIGHT, 0x00, 0x10, 0x15 }, { SCENE_MARKET_RUINS, 0x00, 0x10, 0xD5 }, - { SCENE_MARKET_ALLEY, 0x00, 0x10, 0x15 }, - { SCENE_MARKET_ALLEY_N, 0x00, 0x10, 0x15 }, - { SCENE_SHRINE, 0x00, 0x10, 0x15 }, - { SCENE_SHRINE_N, 0x00, 0x10, 0x15 }, - { SCENE_SHRINE_R, 0x00, 0x10, 0xD5 }, - { SCENE_LINK_HOME, 0x10, 0x10, 0x15 }, - { SCENE_KAKARIKO, 0x10, 0x10, 0x15 }, - { SCENE_KAKARIKO3, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_HOME, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_HOME3, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_HOME4, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_HOME5, 0x10, 0x10, 0x15 }, - { SCENE_MALON_STABLE, 0x10, 0x10, 0x15 }, - { SCENE_HUT, 0x10, 0x10, 0x15 }, - { SCENE_IMPA, 0x10, 0x10, 0x15 }, - { SCENE_LABO, 0x10, 0x10, 0x15 }, - { SCENE_HYLIA_LABO, 0x00, 0x10, 0x15 }, - { SCENE_TENT, 0x10, 0x10, 0x15 }, - { SCENE_SHOP1, 0x10, 0x10, 0x15 }, + { SCENE_BACK_ALLEY_DAY, 0x00, 0x10, 0x15 }, + { SCENE_BACK_ALLEY_NIGHT, 0x00, 0x10, 0x15 }, + { SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, 0x00, 0x10, 0x15 }, + { SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT, 0x00, 0x10, 0x15 }, + { SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS, 0x00, 0x10, 0xD5 }, + { SCENE_LINKS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_KAKARIKO_CENTER_GUEST_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_BACK_ALLEY_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_KNOW_IT_ALL_BROS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_TWINS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_MIDOS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_SARIAS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_STABLE, 0x10, 0x10, 0x15 }, + { SCENE_GRAVEKEEPERS_HUT, 0x10, 0x10, 0x15 }, + { SCENE_DOG_LADY_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_IMPAS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_LAKESIDE_LABORATORY, 0x00, 0x10, 0x15 }, + { SCENE_CARPENTERS_TENT, 0x10, 0x10, 0x15 }, + { SCENE_BAZAAR, 0x10, 0x10, 0x15 }, { SCENE_KOKIRI_SHOP, 0x10, 0x10, 0x15 }, - { SCENE_GOLON, 0x10, 0x10, 0x15 }, - { SCENE_ZOORA, 0x10, 0x10, 0x15 }, - { SCENE_DRAG, 0x10, 0x10, 0x15 }, - { SCENE_ALLEY_SHOP, 0x10, 0x10, 0x15 }, - { SCENE_NIGHT_SHOP, 0x10, 0x10, 0x15 }, - { SCENE_FACE_SHOP, 0x10, 0x10, 0x15 }, - { SCENE_MEN, 0x00, 0x03, 0x10 }, - { SCENE_YDAN, 0x00, 0x00, 0x00 }, - { SCENE_YDAN_BOSS, 0x00, 0x45, 0x50 }, - { SCENE_DDAN, 0x00, 0x00, 0x00 }, - { SCENE_DDAN_BOSS, 0x00, 0x45, 0x50 }, - { SCENE_BDAN, 0x00, 0x00, 0x00 }, - { SCENE_BDAN_BOSS, 0x00, 0x45, 0x50 }, - { SCENE_BMORI1, 0x00, 0x00, 0x00 }, - { SCENE_MORIBOSSROOM, 0x00, 0x45, 0x50 }, - { SCENE_HAKADANCH, 0x00, 0x00, 0x00 }, - { SCENE_HAKADAN, 0x00, 0x00, 0x00 }, - { SCENE_HAKADAN_BS, 0x00, 0x45, 0x50 }, - { SCENE_HIDAN, 0x00, 0x00, 0x00 }, - { SCENE_FIRE_BS, 0x00, 0x45, 0x50 }, - { SCENE_MIZUSIN, 0x00, 0x00, 0x00 }, - { SCENE_MIZUSIN_BS, 0x00, 0x45, 0x50 }, - { SCENE_JYASINZOU, 0x00, 0x00, 0x00 }, - { SCENE_JYASINBOSS, 0x00, 0x45, 0x50 }, - { SCENE_GANON, 0x00, 0x00, 0x00 }, + { SCENE_GORON_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_ZORA_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_POTION_SHOP_KAKARIKO, 0x10, 0x10, 0x15 }, + { SCENE_POTION_SHOP_MARKET, 0x10, 0x10, 0x15 }, + { SCENE_BOMBCHU_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_HAPPY_MASK_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_GERUDO_TRAINING_GROUND, 0x00, 0x03, 0x10 }, + { SCENE_DEKU_TREE, 0x00, 0x00, 0x00 }, + { SCENE_DEKU_TREE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_DODONGOS_CAVERN, 0x00, 0x00, 0x00 }, + { SCENE_DODONGOS_CAVERN_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_JABU_JABU, 0x00, 0x00, 0x00 }, + { SCENE_JABU_JABU_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_FOREST_TEMPLE, 0x00, 0x00, 0x00 }, + { SCENE_FOREST_TEMPLE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_BOTTOM_OF_THE_WELL, 0x00, 0x00, 0x00 }, + { SCENE_SHADOW_TEMPLE, 0x00, 0x00, 0x00 }, + { SCENE_SHADOW_TEMPLE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_FIRE_TEMPLE, 0x00, 0x00, 0x00 }, + { SCENE_FIRE_TEMPLE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_WATER_TEMPLE, 0x00, 0x00, 0x00 }, + { SCENE_WATER_TEMPLE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_SPIRIT_TEMPLE, 0x00, 0x00, 0x00 }, + { SCENE_SPIRIT_TEMPLE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_GANONS_TOWER, 0x00, 0x00, 0x00 }, + { SCENE_GANONDORF_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_ICE_CAVERN, 0x00, 0x00, 0xC0 }, + { SCENE_WINDMILL_AND_DAMPES_GRAVE, 0x00, 0x03, 0x14 }, + { SCENE_INSIDE_GANONS_CASTLE, 0x00, 0x03, 0x10 }, { SCENE_GANON_BOSS, 0x00, 0x45, 0x50 }, - { SCENE_ICE_DOUKUTO, 0x00, 0x00, 0xC0 }, - { SCENE_HAKASITARELAY, 0x00, 0x03, 0x14 }, - { SCENE_GANONTIKA, 0x00, 0x03, 0x10 }, - { SCENE_GANON_DEMO, 0x00, 0x45, 0x50 }, - { SCENE_GANON_SONOGO, 0x00, 0x05, 0x50 }, - { SCENE_GANONTIKA_SONOGO, 0x00, 0x05, 0x50 }, - { SCENE_GERUDOWAY, 0x00, 0x00, 0x10 }, - { SCENE_KAKUSIANA, 0x00, 0x00, 0xD0 }, + { SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 0x00, 0x05, 0x50 }, + { SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, 0x00, 0x05, 0x50 }, + { SCENE_THIEVES_HIDEOUT, 0x00, 0x00, 0x10 }, + { SCENE_GROTTOS, 0x00, 0x00, 0xD0 }, { 0xFF, 0x00, 0x00, 0x00 }, }; @@ -417,26 +417,26 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) { } switch (play->sceneId) { - case SCENE_SPOT00: - case SCENE_SPOT01: - case SCENE_SPOT02: - case SCENE_SPOT03: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT06: - case SCENE_SPOT07: - case SCENE_SPOT08: - case SCENE_SPOT09: - case SCENE_SPOT10: - case SCENE_SPOT11: - case SCENE_SPOT12: - case SCENE_SPOT13: - case SCENE_SPOT15: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: - case SCENE_SPOT20: - case SCENE_GANON_TOU: + case SCENE_HYRULE_FIELD: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: + case SCENE_ZORAS_RIVER: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LAKE_HYLIA: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: + case SCENE_GERUDO_VALLEY: + case SCENE_LOST_WOODS: + case SCENE_DESERT_COLOSSUS: + case SCENE_GERUDOS_FORTRESS: + case SCENE_HAUNTED_WASTELAND: + case SCENE_HYRULE_CASTLE: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: + case SCENE_LON_LON_RANCH: + case SCENE_OUTSIDE_GANONS_CASTLE: if (interfaceCtx->minimapAlpha < 170) { interfaceCtx->minimapAlpha = risingAlpha; } else { @@ -645,11 +645,11 @@ void func_80083108(PlayState* play) { s16 sp28 = false; if ((gSaveContext.cutsceneIndex < 0xFFF0) || - ((play->sceneId == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF0))) { + ((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.cutsceneIndex == 0xFFF0))) { gSaveContext.forceRisingButtonAlphas = false; if ((player->stateFlags1 & PLAYER_STATE1_23) || (play->shootingGalleryStatus > 1) || - ((play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38))) { + ((play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) { if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) { gSaveContext.forceRisingButtonAlphas = true; @@ -664,7 +664,7 @@ void func_80083108(PlayState* play) { (gSaveContext.equips.buttonItems[0] != ITEM_NONE)) { gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0]; - if ((play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38)) { + if ((play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) { gSaveContext.equips.buttonItems[0] = ITEM_BOMBCHU; Interface_LoadItemIcon1(play, 0); } else { @@ -695,7 +695,7 @@ void func_80083108(PlayState* play) { Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B); } else if (play->shootingGalleryStatus > 1) { Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B); - } else if ((play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38)) { + } else if ((play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) { Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B); } else if (player->stateFlags1 & PLAYER_STATE1_23) { Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP); @@ -705,9 +705,9 @@ void func_80083108(PlayState* play) { Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP); } } - } else if (play->sceneId == SCENE_KENJYANOMA) { + } else if (play->sceneId == SCENE_CHAMBER_OF_THE_SAGES) { Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING); - } else if (play->sceneId == SCENE_TURIBORI) { + } else if (play->sceneId == SCENE_FISHING_POND) { // should likely be set to true gSaveContext.forceRisingButtonAlphas = 2; if (play->interfaceCtx.unk_260 != 0) { @@ -1043,7 +1043,7 @@ void func_80083108(PlayState* play) { (gSaveContext.equips.buttonItems[i] <= ITEM_BOTTLE_POE)) && !((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { - if ((play->sceneId != SCENE_TAKARAYA) || + if ((play->sceneId != SCENE_TREASURE_BOX_SHOP) || (gSaveContext.equips.buttonItems[i] != ITEM_LENS_OF_TRUTH)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { sp28 = true; @@ -2932,7 +2932,7 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { ammo = play->interfaceCtx.hbaAmmo; } else if ((button == 0) && (play->shootingGalleryStatus > 1)) { ammo = play->shootingGalleryStatus - 1; - } else if ((button == 0) && (play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38)) { + } else if ((button == 0) && (play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) { ammo = play->bombchuBowlingStatus; if (ammo < 0) { ammo = 0; @@ -3104,7 +3104,7 @@ void Interface_Draw(PlayState* play) { }; static s16 rupeeDigitsFirst[] = { 1, 0, 0 }; static s16 rupeeDigitsCount[] = { 2, 3, 3 }; - static s16 spoilingItemEntrances[] = { ENTR_SPOT10_2, ENTR_SPOT07_3, ENTR_SPOT07_3 }; + static s16 spoilingItemEntrances[] = { ENTR_LOST_WOODS_2, ENTR_ZORAS_DOMAIN_3, ENTR_ZORAS_DOMAIN_3 }; static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused static s16 D_80125B5C[] = { 91, 91 }; // unused static s16 sTimerNextSecondTimer; @@ -3143,20 +3143,20 @@ void Interface_Draw(PlayState* play) { OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, 26, 206, 16, 16, 1 << 10, 1 << 10); switch (play->sceneId) { - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_GANON: - case SCENE_MEN: - case SCENE_GERUDOWAY: - case SCENE_GANONTIKA: - case SCENE_GANON_SONOGO: - case SCENE_GANONTIKA_SONOGO: - case SCENE_TAKARAYA: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_GANONS_TOWER: + case SCENE_GERUDO_TRAINING_GROUND: + case SCENE_THIEVES_HIDEOUT: + case SCENE_INSIDE_GANONS_CASTLE: + case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR: + case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE: + case SCENE_TREASURE_BOX_SHOP: if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) { // Small Key Icon gDPPipeSync(OVERLAY_DISP++); @@ -3258,7 +3258,7 @@ void Interface_Draw(PlayState* play) { Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment, 0); if ((player->stateFlags1 & PLAYER_STATE1_23) || (play->shootingGalleryStatus > 1) || - ((play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38))) { + ((play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) { gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); @@ -3507,7 +3507,8 @@ void Interface_Draw(PlayState* play) { (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_24) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play) && (gSaveContext.minigameState != 1) && - (play->shootingGalleryStatus <= 1) && !((play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38))) { + (play->shootingGalleryStatus <= 1) && + !((play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) { timerId = TIMER_ID_MAIN; @@ -3792,10 +3793,10 @@ void Interface_Draw(PlayState* play) { if (gSaveContext.subTimerSeconds <= 0) { // Out of time if (!Flags_GetSwitch(play, 0x37) || - ((play->sceneId != SCENE_GANON_DEMO) && - (play->sceneId != SCENE_GANON_FINAL) && - (play->sceneId != SCENE_GANON_SONOGO) && - (play->sceneId != SCENE_GANONTIKA_SONOGO))) { + ((play->sceneId != SCENE_GANON_BOSS) && + (play->sceneId != SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) && + (play->sceneId != SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) && + (play->sceneId != SCENE_INSIDE_GANONS_CASTLE_COLLAPSE))) { sSubTimerStateTimer = 40; gSaveContext.subTimerState = SUBTIMER_STATE_RESPAWN; gSaveContext.cutsceneIndex = 0; @@ -3961,9 +3962,9 @@ void Interface_Update(PlayState* play) { if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { if ((gSaveContext.minigameState == 1) || !IS_CUTSCENE_LAYER || - ((play->sceneId == SCENE_SPOT20) && (gSaveContext.sceneLayer == 4))) { + ((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.sceneLayer == 4))) { if ((msgCtx->msgMode == MSGMODE_NONE) || - ((msgCtx->msgMode != MSGMODE_NONE) && (play->sceneId == SCENE_BOWLING))) { + ((msgCtx->msgMode != MSGMODE_NONE) && (play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY))) { if (play->gameOverCtx.state == GAMEOVER_INACTIVE) { func_80083108(play); } @@ -4023,26 +4024,26 @@ void Interface_Update(PlayState* play) { } switch (play->sceneId) { - case SCENE_SPOT00: - case SCENE_SPOT01: - case SCENE_SPOT02: - case SCENE_SPOT03: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT06: - case SCENE_SPOT07: - case SCENE_SPOT08: - case SCENE_SPOT09: - case SCENE_SPOT10: - case SCENE_SPOT11: - case SCENE_SPOT12: - case SCENE_SPOT13: - case SCENE_SPOT15: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: - case SCENE_SPOT20: - case SCENE_GANON_TOU: + case SCENE_HYRULE_FIELD: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: + case SCENE_ZORAS_RIVER: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LAKE_HYLIA: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: + case SCENE_GERUDO_VALLEY: + case SCENE_LOST_WOODS: + case SCENE_DESERT_COLOSSUS: + case SCENE_GERUDOS_FORTRESS: + case SCENE_HAUNTED_WASTELAND: + case SCENE_HYRULE_CASTLE: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: + case SCENE_LON_LON_RANCH: + case SCENE_OUTSIDE_GANONS_CASTLE: if (interfaceCtx->minimapAlpha < 170) { interfaceCtx->minimapAlpha = risingAlpha; } else { @@ -4309,7 +4310,7 @@ void Interface_Update(PlayState* play) { play->unk_11DE9 = true; } - if (play->sceneId == SCENE_SPOT13) { + if (play->sceneId == SCENE_HAUNTED_WASTELAND) { play->transitionType = TRANS_TYPE_SANDSTORM_PERSIST; gSaveContext.nextTransitionType = TRANS_TYPE_SANDSTORM_PERSIST; } diff --git a/src/code/z_play.c b/src/code/z_play.c index 82c707195a..b576e21181 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -306,7 +306,7 @@ void Play_Init(GameState* thisx) { // save the base scene layer (before accounting for the special cases below) to use later for the transition type baseSceneLayer = gSaveContext.sceneLayer; - if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_SPOT00) && !LINK_IS_ADULT && + if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_HYRULE_FIELD) && !LINK_IS_ADULT && !IS_CUTSCENE_LAYER) { if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY) && CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE)) { @@ -314,8 +314,8 @@ void Play_Init(GameState* thisx) { } else { gSaveContext.sceneLayer = 0; } - } else if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_SPOT04) && LINK_IS_ADULT && - !IS_CUTSCENE_LAYER) { + } else if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_KOKIRI_FOREST) && + LINK_IS_ADULT && !IS_CUTSCENE_LAYER) { gSaveContext.sceneLayer = GET_EVENTCHKINF(EVENTCHKINF_48) ? 3 : 2; } @@ -327,7 +327,7 @@ void Play_Init(GameState* thisx) { // When entering Gerudo Valley in the credits, trigger the GC emulator to play the ending movie. // The emulator constantly checks whether PC is 0x81000000, so this works even though it's not a valid address. - if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_SPOT09) && + if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_GERUDO_VALLEY) && gSaveContext.sceneLayer == 6) { osSyncPrintf("エンディングはじまるよー\n"); // "The ending starts" ((void (*)(void))0x81000000)(); @@ -1697,7 +1697,7 @@ void Play_SetupRespawnPoint(PlayState* this, s32 respawnMode, s32 playerParams) s32 entranceIndex; s8 roomIndex; - if ((this->sceneId != SCENE_YOUSEI_IZUMI_TATE) && (this->sceneId != SCENE_KAKUSIANA)) { + if ((this->sceneId != SCENE_FAIRYS_FOUNTAIN) && (this->sceneId != SCENE_GROTTOS)) { roomIndex = this->roomCtx.curRoom.num; entranceIndex = gSaveContext.entranceIndex; Play_SetRespawnData(this, respawnMode, entranceIndex, roomIndex, playerParams, &player->actor.world.pos, @@ -1718,13 +1718,16 @@ void Play_LoadToLastEntrance(PlayState* this) { gSaveContext.respawnFlag = -1; this->transitionTrigger = TRANS_TRIGGER_START; - if ((this->sceneId == SCENE_GANON_SONOGO) || (this->sceneId == SCENE_GANON_FINAL) || - (this->sceneId == SCENE_GANONTIKA_SONOGO) || (this->sceneId == SCENE_GANON_DEMO)) { - this->nextEntranceIndex = ENTR_GANON_FINAL_0; + if ((this->sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || + (this->sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) || + (this->sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE) || (this->sceneId == SCENE_GANON_BOSS)) { + this->nextEntranceIndex = ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0; Item_Give(this, ITEM_SWORD_MASTER); - } else if ((gSaveContext.entranceIndex == ENTR_SPOT00_11) || (gSaveContext.entranceIndex == ENTR_SPOT00_12) || - (gSaveContext.entranceIndex == ENTR_SPOT00_13) || (gSaveContext.entranceIndex == ENTR_SPOT00_15)) { - this->nextEntranceIndex = ENTR_SPOT00_6; + } else if ((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11) || + (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12) || + (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13) || + (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15)) { + this->nextEntranceIndex = ENTR_HYRULE_FIELD_6; } else { this->nextEntranceIndex = gSaveContext.entranceIndex; } @@ -1742,7 +1745,7 @@ s32 Play_CamIsNotFixed(PlayState* this) { // but the room shape type check handles all shop cases regardless return (this->roomCtx.curRoom.roomShape->base.type != ROOM_SHAPE_TYPE_IMAGE) && (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT) && (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED) && - (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_MARKET) && (this->sceneId != SCENE_HAIRAL_NIWA); + (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_MARKET) && (this->sceneId != SCENE_CASTLE_COURTYARD_GUARDS_DAY); } s32 FrameAdvance_IsEnabled(PlayState* this) { diff --git a/src/code/z_room.c b/src/code/z_room.c index dcfc35748c..e775acfd1a 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -648,7 +648,7 @@ void func_80097534(PlayState* play, RoomContext* roomCtx) { func_80031B14(play, &play->actorCtx); Actor_SpawnTransitionActors(play, &play->actorCtx); Map_InitRoomData(play, roomCtx->curRoom.num); - if (!((play->sceneId >= SCENE_SPOT00) && (play->sceneId <= SCENE_SPOT20))) { + if (!((play->sceneId >= SCENE_HYRULE_FIELD) && (play->sceneId <= SCENE_LON_LON_RANCH))) { Map_SavePlayerInitialInfo(play); } Audio_SetEnvReverb(play->roomCtx.curRoom.echo); diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 9cc1975474..8dde9ac0ca 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -38,19 +38,19 @@ void Object_InitBank(PlayState* play, ObjectContext* objectCtx) { u32 spaceSize; s32 i; - if (play2->sceneId == SCENE_SPOT00) { + if (play2->sceneId == SCENE_HYRULE_FIELD) { spaceSize = 1024000; - } else if (play2->sceneId == SCENE_GANON_DEMO) { + } else if (play2->sceneId == SCENE_GANON_BOSS) { if (gSaveContext.sceneLayer != 4) { spaceSize = 1177600; } else { spaceSize = 1024000; } - } else if (play2->sceneId == SCENE_JYASINBOSS) { + } else if (play2->sceneId == SCENE_SPIRIT_TEMPLE_BOSS) { spaceSize = 1075200; - } else if (play2->sceneId == SCENE_KENJYANOMA) { + } else if (play2->sceneId == SCENE_CHAMBER_OF_THE_SAGES) { spaceSize = 1075200; - } else if (play2->sceneId == SCENE_GANON_BOSS) { + } else if (play2->sceneId == SCENE_GANONDORF_BOSS) { spaceSize = 1075200; } else { spaceSize = 1024000; @@ -356,7 +356,7 @@ void Scene_CommandTimeSettings(PlayState* play, SceneCmd* cmd) { play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.dayTime) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f; if (((play->envCtx.sceneTimeSpeed == 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) || - (gSaveContext.entranceIndex == ENTR_SPOT06_8)) { + (gSaveContext.entranceIndex == ENTR_LAKE_HYLIA_8)) { gSaveContext.skyboxTime = ((void)0, gSaveContext.dayTime); if ((gSaveContext.skyboxTime > CLOCK_TIME(4, 0)) && (gSaveContext.skyboxTime < CLOCK_TIME(6, 30))) { @@ -452,14 +452,14 @@ void Scene_CommandMiscSettings(PlayState* play, SceneCmd* cmd) { R_SCENE_CAM_TYPE = cmd->miscSettings.sceneCamType; gSaveContext.worldMapArea = cmd->miscSettings.area; - if ((play->sceneId == SCENE_SHOP1) || (play->sceneId == SCENE_SYATEKIJYOU)) { + if ((play->sceneId == SCENE_BAZAAR) || (play->sceneId == SCENE_SHOOTING_GALLERY)) { if (LINK_AGE_IN_YEARS == YEARS_ADULT) { gSaveContext.worldMapArea = 1; } } - if (((play->sceneId >= SCENE_SPOT00) && (play->sceneId <= SCENE_GANON_TOU)) || - ((play->sceneId >= SCENE_ENTRA) && (play->sceneId <= SCENE_SHRINE_R))) { + if (((play->sceneId >= SCENE_HYRULE_FIELD) && (play->sceneId <= SCENE_OUTSIDE_GANONS_CASTLE)) || + ((play->sceneId >= SCENE_MARKET_ENTRANCE_DAY) && (play->sceneId <= SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS))) { if (gSaveContext.cutsceneIndex < 0xFFF0) { gSaveContext.worldMapAreaData |= gBitFlags[gSaveContext.worldMapArea]; osSyncPrintf("000 area_arrival=%x (%d)\n", gSaveContext.worldMapAreaData, diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index 74954780ac..3fdc062179 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -379,7 +379,7 @@ void Scene_DrawConfigHakadan(PlayState* play) { gameplayFrames = play->gameplayFrames; - if (play->sceneId == SCENE_HAKADAN_BS) { + if (play->sceneId == SCENE_SHADOW_TEMPLE_BOSS) { gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, (gameplayFrames * 2) % 128, 0, 32, 32, 1, (gameplayFrames * 2) % 128, 0, 32, 32)); @@ -534,7 +534,7 @@ void Scene_DrawConfigHairalNiwa(PlayState* play) { (gameplayFrames * 3) % 128, 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32)); - if (play->sceneId == SCENE_HAIRAL_NIWA) { + if (play->sceneId == SCENE_CASTLE_COURTYARD_GUARDS_DAY) { gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 10) % 256, 32, 64)); } @@ -559,7 +559,7 @@ void Scene_DrawConfigGanonCastleExterior(PlayState* play) { gameplayFrames = play->gameplayFrames; - if (play->sceneId == SCENE_GANON_TOU) { + if (play->sceneId == SCENE_OUTSIDE_GANONS_CASTLE) { gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 1) % 256, 64, 64)); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0, 255 - (gameplayFrames * 1) % 256, 64, 64, 1, @@ -637,8 +637,9 @@ void Scene_DrawConfigGanonFinal(PlayState* play) { CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6004); if (Flags_GetSwitch(play, 0x37)) { - if ((play->sceneId == SCENE_GANON_DEMO) || (play->sceneId == SCENE_GANON_FINAL) || - (play->sceneId == SCENE_GANON_SONOGO) || (play->sceneId == SCENE_GANONTIKA_SONOGO)) { + if ((play->sceneId == SCENE_GANON_BOSS) || (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) || + (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || + (play->sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)) { func_8009BEEC(play); } } @@ -1469,7 +1470,7 @@ void Scene_DrawConfigBdan(PlayState* play) { OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7712); gameplayFrames = play->gameplayFrames; - if (play->sceneId == SCENE_BDAN) { + if (play->sceneId == SCENE_JABU_JABU) { gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, gameplayFrames % 128, (gameplayFrames * 2) % 128, 32, 32, 1, 127 - gameplayFrames % 128, @@ -1594,58 +1595,58 @@ void Scene_DrawConfigBesitu(PlayState* play) { void (*sSceneDrawConfigs[SDC_MAX])(PlayState*) = { Scene_DrawConfigDefault, // SDC_DEFAULT - Scene_DrawConfigSpot00, // SDC_SPOT00 - Scene_DrawConfigSpot01, // SDC_SPOT01 - Scene_DrawConfigSpot03, // SDC_SPOT03 - Scene_DrawConfigSpot04, // SDC_SPOT04 - Scene_DrawConfigSpot06, // SDC_SPOT06 - Scene_DrawConfigSpot07, // SDC_SPOT07 - Scene_DrawConfigSpot08, // SDC_SPOT08 - Scene_DrawConfigSpot09, // SDC_SPOT09 - Scene_DrawConfigSpot10, // SDC_SPOT10 - Scene_DrawConfigSpot11, // SDC_SPOT11 - Scene_DrawConfigSpot12, // SDC_SPOT12 - Scene_DrawConfigSpot13, // SDC_SPOT13 - Scene_DrawConfigSpot15, // SDC_SPOT15 - Scene_DrawConfigSpot16, // SDC_SPOT16 - Scene_DrawConfigSpot17, // SDC_SPOT17 - Scene_DrawConfigSpot18, // SDC_SPOT18 - Scene_DrawConfigSpot20, // SDC_SPOT20 - Scene_DrawConfigHidan, // SDC_HIDAN - Scene_DrawConfigYdan, // SDC_YDAN - Scene_DrawConfigDdan, // SDC_DDAN - Scene_DrawConfigBdan, // SDC_BDAN - Scene_DrawConfigBmori1, // SDC_BMORI1 - Scene_DrawConfigMizusin, // SDC_MIZUSIN - Scene_DrawConfigHakadan, // SDC_HAKADAN - Scene_DrawConfigJyasinzou, // SDC_JYASINZOU - Scene_DrawConfigGanontika, // SDC_GANONTIKA - Scene_DrawConfigMen, // SDC_MEN - Scene_DrawConfigYdanBoss, // SDC_YDAN_BOSS - Scene_DrawConfigMizusinBs, // SDC_MIZUSIN_BS - Scene_DrawConfigTokinoma, // SDC_TOKINOMA - Scene_DrawConfigKakusiana, // SDC_KAKUSIANA - Scene_DrawConfigKenjyanoma, // SDC_KENJYANOMA - Scene_DrawConfigGreatFairyFountain, // SDC_GREAT_FAIRY_FOUNTAIN - Scene_DrawConfigSyatekijyou, // SDC_SYATEKIJYOU - Scene_DrawConfigHairalNiwa, // SDC_HAIRAL_NIWA - Scene_DrawConfigGanonCastleExterior, // SDC_GANON_CASTLE_EXTERIOR - Scene_DrawConfigIceDoukuto, // SDC_ICE_DOUKUTO - Scene_DrawConfigGanonFinal, // SDC_GANON_FINAL - Scene_DrawConfigFairyFountain, // SDC_FAIRY_FOUNTAIN - Scene_DrawConfigGerudoway, // SDC_GERUDOWAY - Scene_DrawConfigBowling, // SDC_BOWLING - Scene_DrawConfigHakaanaOuke, // SDC_HAKAANA_OUKE - Scene_DrawConfigHyliaLabo, // SDC_HYLIA_LABO - Scene_DrawConfigSouko, // SDC_SOUKO - Scene_DrawConfigMiharigoya, // SDC_MIHARIGOYA - Scene_DrawConfigMahouya, // SDC_MAHOUYA + Scene_DrawConfigSpot00, // SDC_HYRULE_FIELD + Scene_DrawConfigSpot01, // SDC_KAKARIKO_VILLAGE + Scene_DrawConfigSpot03, // SDC_ZORAS_RIVER + Scene_DrawConfigSpot04, // SDC_KOKIRI_FOREST + Scene_DrawConfigSpot06, // SDC_LAKE_HYLIA + Scene_DrawConfigSpot07, // SDC_ZORAS_DOMAIN + Scene_DrawConfigSpot08, // SDC_ZORAS_FOUNTAIN + Scene_DrawConfigSpot09, // SDC_GERUDO_VALLEY + Scene_DrawConfigSpot10, // SDC_LOST_WOODS + Scene_DrawConfigSpot11, // SDC_DESERT_COLOSSUS + Scene_DrawConfigSpot12, // SDC_GERUDOS_FORTRESS + Scene_DrawConfigSpot13, // SDC_HAUNTED_WASTELAND + Scene_DrawConfigSpot15, // SDC_HYRULE_CASTLE + Scene_DrawConfigSpot16, // SDC_DEATH_MOUNTAIN_TRAIL + Scene_DrawConfigSpot17, // SDC_DEATH_MOUNTAIN_CRATER + Scene_DrawConfigSpot18, // SDC_GORON_CITY + Scene_DrawConfigSpot20, // SDC_LON_LON_RANCH + Scene_DrawConfigHidan, // SDC_FIRE_TEMPLE + Scene_DrawConfigYdan, // SDC_DEKU_TREE + Scene_DrawConfigDdan, // SDC_DODONGOS_CAVERN + Scene_DrawConfigBdan, // SDC_JABU_JABU + Scene_DrawConfigBmori1, // SDC_FOREST_TEMPLE + Scene_DrawConfigMizusin, // SDC_WATER_TEMPLE + Scene_DrawConfigHakadan, // SDC_SHADOW_TEMPLE + Scene_DrawConfigJyasinzou, // SDC_SPIRIT_TEMPLE + Scene_DrawConfigGanontika, // SDC_INSIDE_GANONS_CASTLE + Scene_DrawConfigMen, // SDC_GERUDO_TRAINING_GROUND + Scene_DrawConfigYdanBoss, // SDC_DEKU_TREE_BOSS + Scene_DrawConfigMizusinBs, // SDC_WATER_TEMPLE_BOSS + Scene_DrawConfigTokinoma, // SDC_TEMPLE_OF_TIME + Scene_DrawConfigKakusiana, // SDC_GROTTOS + Scene_DrawConfigKenjyanoma, // SDC_CHAMBER_OF_THE_SAGES + Scene_DrawConfigGreatFairyFountain, // SDC_GREAT_FAIRYS_FOUNTAIN + Scene_DrawConfigSyatekijyou, // SDC_SHOOTING_GALLERY + Scene_DrawConfigHairalNiwa, // SDC_CASTLE_COURTYARD_GUARDS + Scene_DrawConfigGanonCastleExterior, // SDC_OUTSIDE_GANONS_CASTLE + Scene_DrawConfigIceDoukuto, // SDC_ICE_CAVERN + Scene_DrawConfigGanonFinal, // SDC_GANONS_TOWER_COLLAPSE_EXTERIOR + Scene_DrawConfigFairyFountain, // SDC_FAIRYS_FOUNTAIN + Scene_DrawConfigGerudoway, // SDC_THIEVES_HIDEOUT + Scene_DrawConfigBowling, // SDC_BOMBCHU_BOWLING_ALLEY + Scene_DrawConfigHakaanaOuke, // SDC_ROYAL_FAMILYS_TOMB + Scene_DrawConfigHyliaLabo, // SDC_LAKESIDE_LABORATORY + Scene_DrawConfigSouko, // SDC_LON_LON_BUILDINGS + Scene_DrawConfigMiharigoya, // SDC_MARKET_GUARD_HOUSE + Scene_DrawConfigMahouya, // SDC_POTION_SHOP_GRANNY Scene_DrawConfigCalmWater, // SDC_CALM_WATER Scene_DrawConfigGraveExitLightShining, // SDC_GRAVE_EXIT_LIGHT_SHINING Scene_DrawConfigBesitu, // SDC_BESITU - Scene_DrawConfigTuribori, // SDC_TURIBORI - Scene_DrawConfigGanonSonogo, // SDC_GANON_SONOGO - Scene_DrawConfigGanontikaSonogo, // SDC_GANONTIKA_SONOGO + Scene_DrawConfigTuribori, // SDC_FISHING_POND + Scene_DrawConfigGanonSonogo, // SDC_GANONS_TOWER_COLLAPSE_INTERIOR + Scene_DrawConfigGanontikaSonogo, // SDC_INSIDE_GANONS_CASTLE_COLLAPSE }; void Scene_Draw(PlayState* play) { diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 57ea860588..79747e0911 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -126,7 +126,7 @@ static SavePlayerData sNewSavePlayerData = { }, // adultEquips 0, // unk_38 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // unk_3C - SCENE_LINK_HOME, // savedSceneId + SCENE_LINKS_HOUSE, // savedSceneId }; static ItemEquips sNewSaveEquips = { @@ -214,7 +214,7 @@ void Sram_InitNewSave(void) { gSaveContext.inventory = sNewSaveInventory; temp->checksum = sNewSaveChecksum; - gSaveContext.horseData.sceneId = SCENE_SPOT00; + gSaveContext.horseData.sceneId = SCENE_HYRULE_FIELD; gSaveContext.horseData.pos.x = -1840; gSaveContext.horseData.pos.y = 72; gSaveContext.horseData.pos.z = 5497; @@ -254,7 +254,7 @@ static SavePlayerData sDebugSavePlayerData = { }, // adultEquips 0, // unk_38 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // unk_3C - SCENE_SPOT00, // savedSceneId + SCENE_HYRULE_FIELD, // savedSceneId }; static ItemEquips sDebugSaveEquips = { @@ -356,7 +356,7 @@ void Sram_InitDebugSave(void) { gSaveContext.inventory = sDebugSaveInventory; temp->checksum = sDebugSaveChecksum; - gSaveContext.horseData.sceneId = SCENE_SPOT00; + gSaveContext.horseData.sceneId = SCENE_HYRULE_FIELD; gSaveContext.horseData.pos.x = -1840; gSaveContext.horseData.pos.y = 72; gSaveContext.horseData.pos.z = 5497; @@ -376,28 +376,28 @@ void Sram_InitDebugSave(void) { } } - gSaveContext.entranceIndex = ENTR_SPOT00_0; + gSaveContext.entranceIndex = ENTR_HYRULE_FIELD_0; gSaveContext.magicLevel = 0; gSaveContext.sceneFlags[5].swch = 0x40000000; } static s16 sDungeonEntrances[] = { - ENTR_YDAN_0, // SCENE_YDAN - ENTR_DDAN_0, // SCENE_DDAN - ENTR_BDAN_0, // SCENE_BDAN - ENTR_BMORI1_0, // SCENE_BMORI1 - ENTR_HIDAN_0, // SCENE_HIDAN - ENTR_MIZUSIN_0, // SCENE_MIZUSIN - ENTR_JYASINZOU_0, // SCENE_JYASINZOU - ENTR_HAKADAN_0, // SCENE_HAKADAN - ENTR_HAKADANCH_0, // SCENE_HAKADANCH - ENTR_ICE_DOUKUTO_0, // SCENE_ICE_DOUKUTO - ENTR_GANON_0, // SCENE_GANON - ENTR_MEN_0, // SCENE_MEN - ENTR_GERUDOWAY_0, // SCENE_GERUDOWAY - ENTR_GANONTIKA_0, // SCENE_GANONTIKA - ENTR_GANON_SONOGO_0, // SCENE_GANON_SONOGO - ENTR_GANONTIKA_SONOGO_0, // SCENE_GANONTIKA_SONOGO + ENTR_DEKU_TREE_0, // SCENE_DEKU_TREE + ENTR_DODONGOS_CAVERN_0, // SCENE_DODONGOS_CAVERN + ENTR_JABU_JABU_0, // SCENE_JABU_JABU + ENTR_FOREST_TEMPLE_0, // SCENE_FOREST_TEMPLE + ENTR_FIRE_TEMPLE_0, // SCENE_FIRE_TEMPLE + ENTR_WATER_TEMPLE_0, // SCENE_WATER_TEMPLE + ENTR_SPIRIT_TEMPLE_0, // SCENE_SPIRIT_TEMPLE + ENTR_SHADOW_TEMPLE_0, // SCENE_SHADOW_TEMPLE + ENTR_BOTTOM_OF_THE_WELL_0, // SCENE_BOTTOM_OF_THE_WELL + ENTR_ICE_CAVERN_0, // SCENE_ICE_CAVERN + ENTR_GANONS_TOWER_0, // SCENE_GANONS_TOWER + ENTR_GERUDO_TRAINING_GROUND_0, // SCENE_GERUDO_TRAINING_GROUND + ENTR_THIEVES_HIDEOUT_0, // SCENE_THIEVES_HIDEOUT + ENTR_INSIDE_GANONS_CASTLE_0, // SCENE_INSIDE_GANONS_CASTLE + ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0, // SCENE_GANONS_TOWER_COLLAPSE_INTERIOR + ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0, // SCENE_INSIDE_GANONS_CASTLE_COLLAPSE }; /** @@ -426,68 +426,69 @@ void Sram_OpenSave(SramContext* sramCtx) { ((void)0, gSaveContext.entranceIndex)); switch (gSaveContext.savedSceneId) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_GANON: - case SCENE_MEN: - case SCENE_GERUDOWAY: - case SCENE_GANONTIKA: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_GANONS_TOWER: + case SCENE_GERUDO_TRAINING_GROUND: + case SCENE_THIEVES_HIDEOUT: + case SCENE_INSIDE_GANONS_CASTLE: gSaveContext.entranceIndex = sDungeonEntrances[gSaveContext.savedSceneId]; break; - case SCENE_YDAN_BOSS: - gSaveContext.entranceIndex = ENTR_YDAN_0; + case SCENE_DEKU_TREE_BOSS: + gSaveContext.entranceIndex = ENTR_DEKU_TREE_0; break; - case SCENE_DDAN_BOSS: - gSaveContext.entranceIndex = ENTR_DDAN_0; + case SCENE_DODONGOS_CAVERN_BOSS: + gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_0; break; - case SCENE_BDAN_BOSS: - gSaveContext.entranceIndex = ENTR_BDAN_0; + case SCENE_JABU_JABU_BOSS: + gSaveContext.entranceIndex = ENTR_JABU_JABU_0; break; - case SCENE_MORIBOSSROOM: - gSaveContext.entranceIndex = ENTR_BMORI1_0; + case SCENE_FOREST_TEMPLE_BOSS: + gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_0; break; - case SCENE_FIRE_BS: - gSaveContext.entranceIndex = ENTR_HIDAN_0; + case SCENE_FIRE_TEMPLE_BOSS: + gSaveContext.entranceIndex = ENTR_FIRE_TEMPLE_0; break; - case SCENE_MIZUSIN_BS: - gSaveContext.entranceIndex = ENTR_MIZUSIN_0; + case SCENE_WATER_TEMPLE_BOSS: + gSaveContext.entranceIndex = ENTR_WATER_TEMPLE_0; break; - case SCENE_JYASINBOSS: - gSaveContext.entranceIndex = ENTR_JYASINZOU_0; + case SCENE_SPIRIT_TEMPLE_BOSS: + gSaveContext.entranceIndex = ENTR_SPIRIT_TEMPLE_0; break; - case SCENE_HAKADAN_BS: - gSaveContext.entranceIndex = ENTR_HAKADAN_0; + case SCENE_SHADOW_TEMPLE_BOSS: + gSaveContext.entranceIndex = ENTR_SHADOW_TEMPLE_0; break; - case SCENE_GANON_SONOGO: - case SCENE_GANONTIKA_SONOGO: + case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR: + case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE: + case SCENE_GANONDORF_BOSS: + case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR: case SCENE_GANON_BOSS: - case SCENE_GANON_FINAL: - case SCENE_GANON_DEMO: - gSaveContext.entranceIndex = ENTR_GANON_0; + gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0; break; default: - if (gSaveContext.savedSceneId != SCENE_LINK_HOME) { - gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINK_HOME_0 : ENTR_TOKINOMA_7; + if (gSaveContext.savedSceneId != SCENE_LINKS_HOUSE) { + gSaveContext.entranceIndex = + (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_0 : ENTR_TEMPLE_OF_TIME_7; } else { - gSaveContext.entranceIndex = ENTR_LINK_HOME_0; + gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_0; } break; } @@ -789,7 +790,7 @@ void Sram_InitSave(FileSelectState* fileSelect, SramContext* sramCtx) { Sram_InitDebugSave(); } - gSaveContext.entranceIndex = ENTR_LINK_HOME_0; + gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_0; gSaveContext.linkAge = LINK_AGE_CHILD; gSaveContext.dayTime = CLOCK_TIME(10, 0); gSaveContext.cutsceneIndex = 0xFFF1; diff --git a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c index f2e0021396..6b8021595d 100644 --- a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c +++ b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c @@ -80,7 +80,7 @@ void BgDyYoseizo_Init(Actor* thisx, PlayState* play2) { this->grownHeight = this->vanishHeight + 40.0f; this->actor.focus.pos = this->actor.world.pos; - if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { // "Great Fairy Fountain" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 大妖精の泉 ☆☆☆☆☆ %d\n" VT_RST, play->spawn); SkelAnime_InitFlex(play, &this->skelAnime, &gGreatFairySkel, &gGreatFairySittingTransitionAnim, @@ -139,7 +139,7 @@ void BgDyYoseizo_SpawnEffects(BgDyYoseizo* this, PlayState* play, s16 type) { scale = 0.2f; pos.x = this->actor.world.pos.x + Rand_CenteredFloat(10.0f); - if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { pos.y = this->actor.world.pos.y + spawnPosVariation + 50.0f + ((Rand_ZeroOne() - 0.5f) * (spawnPosVariation * 0.1f)); pos.z = this->actor.world.pos.z + 30.0f; @@ -180,7 +180,7 @@ void BgDyYoseizo_Bob(BgDyYoseizo* this, PlayState* play) { void BgDyYoseizo_CheckMagicAcquired(BgDyYoseizo* this, PlayState* play) { if (Flags_GetSwitch(play, 0x38)) { play->msgCtx.ocarinaMode = OCARINA_MODE_04; - if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { if (!gSaveContext.isMagicAcquired && (this->fountainType != FAIRY_UPGRADE_MAGIC)) { Actor_Kill(&this->actor); return; @@ -204,7 +204,7 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) { osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ もうど ☆☆☆☆☆ %d\n" VT_RST, play->msgCtx.ocarinaMode); givingReward = false; - if (play->sceneId != SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId != SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { switch (this->fountainType) { case FAIRY_SPELL_FARORES_WIND: if (!GET_ITEMGETINF(ITEMGETINF_18)) { @@ -253,7 +253,7 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) { if (givingReward) { if (!IS_CUTSCENE_LAYER) { - if (play->sceneId != SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId != SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { switch (this->fountainType) { case FAIRY_SPELL_FARORES_WIND: play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyFaroresWindCs); @@ -291,7 +291,7 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) { play->envCtx.lightSettingOverride = 2; - if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { OnePointCutscene_Init(play, 8603, -99, NULL, CAM_ID_MAIN); } else { OnePointCutscene_Init(play, 8604, -99, NULL, CAM_ID_MAIN); @@ -304,7 +304,7 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) { // Sets animations for spingrow void BgDyYoseizo_SetupSpinGrow_NoReward(BgDyYoseizo* this, PlayState* play) { - if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { this->frameCount = Animation_GetLastFrame(&gGreatFairySittingTransitionAnim); Animation_Change(&this->skelAnime, &gGreatFairySittingTransitionAnim, 1.0f, 0.0f, this->frameCount, ANIMMODE_ONCE, -10.0f); @@ -362,7 +362,7 @@ void BgDyYoseizo_CompleteSpinGrow_NoReward(BgDyYoseizo* this, PlayState* play) { void BgDyYoseizo_SetupGreetPlayer_NoReward(BgDyYoseizo* this, PlayState* play) { func_8002DF54(play, &this->actor, 1); - if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { this->frameCount = Animation_GetLastFrame(&gGreatFairySittingAnim); Animation_Change(&this->skelAnime, &gGreatFairySittingAnim, 1.0f, 0.0f, this->frameCount, ANIMMODE_LOOP, -10.0f); @@ -400,7 +400,7 @@ void BgDyYoseizo_GreetPlayer_NoReward(BgDyYoseizo* this, PlayState* play) { } void BgDyYoseizo_SetupHealPlayer_NoReward(BgDyYoseizo* this, PlayState* play) { - if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { this->frameCount = Animation_GetLastFrame(&gGreatFairyGivingUpgradeAnim); Animation_Change(&this->skelAnime, &gGreatFairyGivingUpgradeAnim, 1.0f, 0.0f, this->frameCount, ANIMMODE_ONCE, -10.0f); @@ -430,7 +430,7 @@ void BgDyYoseizo_HealPlayer_NoReward(BgDyYoseizo* this, PlayState* play) { SkelAnime_Update(&this->skelAnime); if ((this->frameCount <= curFrame) && !(this->animationChanged)) { - if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { this->frameCount = Animation_GetLastFrame(&gGreatFairyAfterUpgradeAnim); Animation_Change(&this->skelAnime, &gGreatFairyAfterUpgradeAnim, 1.0f, 0.0f, this->frameCount, ANIMMODE_LOOP, -10.0f); @@ -446,7 +446,7 @@ void BgDyYoseizo_HealPlayer_NoReward(BgDyYoseizo* this, PlayState* play) { beamPos.y = player->actor.world.pos.y + 200.0f; beamPos.z = player->actor.world.pos.z; - beamParams = ((play->sceneId == SCENE_DAIYOUSEI_IZUMI) ? 0 : 1); + beamParams = ((play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) ? 0 : 1); this->beam = (EnDyExtra*)Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_DY_EXTRA, beamPos.x, beamPos.y, beamPos.z, 0, 0, 0, beamParams); @@ -508,7 +508,7 @@ void BgDyYoseizo_SayFarewell_NoReward(BgDyYoseizo* this, PlayState* play) { } void BgDyYoseizo_SetupSpinShrink(BgDyYoseizo* this, PlayState* play) { - if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { this->frameCount = Animation_GetLastFrame(&gGreatFairyJewelFountainSpinShrinkAnim); Animation_Change(&this->skelAnime, &gGreatFairyJewelFountainSpinShrinkAnim, 1.0f, 0.0f, this->frameCount, ANIMMODE_ONCE, -10.0f); @@ -572,7 +572,7 @@ void BgDyYoseizo_SetupSpinGrow_Reward(BgDyYoseizo* this, PlayState* play) { func_8002DF54(play, &this->actor, 1); this->finishedSpinGrow = false; - if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { this->frameCount = Animation_GetLastFrame(&gGreatFairySittingTransitionAnim); Animation_Change(&this->skelAnime, &gGreatFairySittingTransitionAnim, 1.0f, 0.0f, this->frameCount, ANIMMODE_ONCE, -10.0f); @@ -615,7 +615,7 @@ void BgDyYoseizo_SpinGrowSetupGive_Reward(BgDyYoseizo* this, PlayState* play) { SkelAnime_Update(&this->skelAnime); if ((this->frameCount <= curFrame) && !this->animationChanged) { - if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { this->frameCount = Animation_GetLastFrame(&gGreatFairySittingAnim); Animation_Change(&this->skelAnime, &gGreatFairySittingAnim, 1.0f, 0.0f, this->frameCount, ANIMMODE_LOOP, -10.0f); @@ -630,7 +630,7 @@ void BgDyYoseizo_SpinGrowSetupGive_Reward(BgDyYoseizo* this, PlayState* play) { if ((play->csCtx.state != CS_STATE_IDLE) && ((play->csCtx.npcActions[0] != NULL) && (play->csCtx.npcActions[0]->action == 3))) { this->finishedSpinGrow = this->animationChanged = false; - if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { this->frameCount = Animation_GetLastFrame(&gGreatFairyGivingUpgradeAnim); Animation_Change(&this->skelAnime, &gGreatFairyGivingUpgradeAnim, 1.0f, 0.0f, this->frameCount, ANIMMODE_ONCE, -10.0f); @@ -670,7 +670,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) { SkelAnime_Update(&this->skelAnime); if ((this->frameCount <= curFrame) && !this->animationChanged) { - if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { this->frameCount = Animation_GetLastFrame(&gGreatFairyAfterUpgradeAnim); Animation_Change(&this->skelAnime, &gGreatFairyAfterUpgradeAnim, 1.0f, 0.0f, this->frameCount, ANIMMODE_LOOP, -10.0f); @@ -689,7 +689,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) { if ((play->csCtx.npcActions[0]->action >= 4) && (play->csCtx.npcActions[0]->action < 7)) { actionIndex = play->csCtx.npcActions[0]->action - 4; - if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { actionIndex++; BgDyYoseizo_SpawnEffects(this, play, actionIndex); @@ -703,7 +703,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) { BgDyYoseizo_SpawnEffects(this, play, 0); } - if ((play->sceneId == SCENE_DAIYOUSEI_IZUMI) && (play->csCtx.npcActions[0]->action >= 10) && + if ((play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) && (play->csCtx.npcActions[0]->action >= 10) && (play->csCtx.npcActions[0]->action < 13)) { actionIndex = play->csCtx.npcActions[0]->action - 10; @@ -739,7 +739,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) { } } - if ((play->sceneId != SCENE_DAIYOUSEI_IZUMI) && (play->csCtx.npcActions[0]->action >= 14) && + if ((play->sceneId != SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) && (play->csCtx.npcActions[0]->action >= 14) && (play->csCtx.npcActions[0]->action < 17)) { actionIndex = play->csCtx.npcActions[0]->action - 14; @@ -773,12 +773,13 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) { } } - if ((play->sceneId != SCENE_DAIYOUSEI_IZUMI) && (play->csCtx.npcActions[0]->action == 17) && (this->item != NULL)) { + if ((play->sceneId != SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) && (play->csCtx.npcActions[0]->action == 17) && + (this->item != NULL)) { Actor_Kill(&this->item->actor); this->item = NULL; } - if ((play->sceneId == SCENE_DAIYOUSEI_IZUMI) && (play->csCtx.npcActions[0]->action == 18)) { + if ((play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) && (play->csCtx.npcActions[0]->action == 18)) { this->giveDefenseHearts = true; } @@ -819,7 +820,7 @@ void BgDyYoseizo_Update(Actor* thisx, PlayState* play2) { if (play->csCtx.state != CS_STATE_IDLE) { sfx = 0; - if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) { + if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { if ((play->csCtx.frames == 32) || (play->csCtx.frames == 291) || (play->csCtx.frames == 426) || (play->csCtx.frames == 851)) { sfx = 1; diff --git a/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c b/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c index 71395fab49..c1997d2d6b 100644 --- a/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c +++ b/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c @@ -43,7 +43,7 @@ void BgGateShutter_Init(Actor* thisx, PlayState* play) { this->somePos.x = thisx->world.pos.x; this->somePos.y = thisx->world.pos.y; this->somePos.z = thisx->world.pos.z; - if ((GET_INFTABLE(INFTABLE_76) || GET_EVENTCHKINF(EVENTCHKINF_45)) && (play->sceneId == SCENE_SPOT01)) { + if ((GET_INFTABLE(INFTABLE_76) || GET_EVENTCHKINF(EVENTCHKINF_45)) && (play->sceneId == SCENE_KAKARIKO_VILLAGE)) { thisx->world.pos.x = -89.0f; thisx->world.pos.z = -1375.0f; } diff --git a/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c b/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c index 14b11c0dfc..7d6be9e114 100644 --- a/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c +++ b/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c @@ -68,7 +68,7 @@ void func_8087B7E8(BgHaka* this, PlayState* play) { Player* player = GET_PLAYER(play); if (this->dyna.unk_150 != 0.0f) { - if (play->sceneId == SCENE_SPOT02 && !LINK_IS_ADULT && IS_DAY) { + if (play->sceneId == SCENE_GRAVEYARD && !LINK_IS_ADULT && IS_DAY) { this->dyna.unk_150 = 0.0f; player->stateFlags2 &= ~PLAYER_STATE2_4; if (!Play_InCsMode(play)) { @@ -77,7 +77,7 @@ void func_8087B7E8(BgHaka* this, PlayState* play) { this->actionFunc = func_8087BAE4; } } else if (0.0f < this->dyna.unk_150 || - (play->sceneId == SCENE_SPOT06 && !LINK_IS_ADULT && !Flags_GetSwitch(play, 0x23))) { + (play->sceneId == SCENE_LAKE_HYLIA && !LINK_IS_ADULT && !Flags_GetSwitch(play, 0x23))) { this->dyna.unk_150 = 0.0f; player->stateFlags2 &= ~PLAYER_STATE2_4; } else { @@ -104,7 +104,7 @@ void func_8087B938(BgHaka* this, PlayState* play) { player->stateFlags2 &= ~PLAYER_STATE2_4; if (this->dyna.actor.params == 1) { func_80078884(NA_SE_SY_CORRECT_CHIME); - } else if (!IS_DAY && play->sceneId == SCENE_SPOT02) { + } else if (!IS_DAY && play->sceneId == SCENE_GRAVEYARD) { Actor_Spawn(&play->actorCtx, play, ACTOR_EN_POH, this->dyna.actor.home.pos.x, this->dyna.actor.home.pos.y, this->dyna.actor.home.pos.z, 0, this->dyna.actor.shape.rot.y, 0, 1); } diff --git a/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c b/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c index 23b9d5183c..19e98e15fd 100644 --- a/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c +++ b/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c @@ -89,7 +89,7 @@ void BgHeavyBlock_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&thisx->shape, 0.0f, NULL, 0.0f); this->pieceFlags = 0; - if (play->sceneId == SCENE_GANON_TOU) { + if (play->sceneId == SCENE_OUTSIDE_GANONS_CASTLE) { thisx->params &= 0xFF00; thisx->params |= 4; } diff --git a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c index 0e300b9027..64b7662a93 100644 --- a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c +++ b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c @@ -44,7 +44,7 @@ void BgInGate_Init(Actor* thisx, PlayState* play) { this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); - if ((play->sceneId != SCENE_SPOT20 || !LINK_IS_ADULT) || + if ((play->sceneId != SCENE_LON_LON_RANCH || !LINK_IS_ADULT) || (GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (gSaveContext.cutsceneIndex != 0xFFF0))) { Actor_Kill(&this->dyna.actor); return; diff --git a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c index a1dfe97af3..448bb09362 100644 --- a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c +++ b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c @@ -207,7 +207,7 @@ void BgSpot00Hanebasi_Update(Actor* thisx, PlayState* play) { this->actionFunc(this, play); if (this->dyna.actor.params == DT_DRAWBRIDGE) { - if (play->sceneId == SCENE_SPOT00) { + if (play->sceneId == SCENE_HYRULE_FIELD) { if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY) && CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE) && !GET_EVENTCHKINF(EVENTCHKINF_80) && LINK_IS_CHILD) { Player* player = GET_PLAYER(play); @@ -219,7 +219,7 @@ void BgSpot00Hanebasi_Update(Actor* thisx, PlayState* play) { Flags_SetEventChkInf(EVENTCHKINF_82); this->actionFunc = BgSpot00Hanebasi_DoNothing; func_8002DF54(play, &player->actor, 8); - play->nextEntranceIndex = ENTR_SPOT00_0; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; gSaveContext.nextCutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; diff --git a/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c b/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c index 03c6c0cb14..9608954b7f 100644 --- a/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c +++ b/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c @@ -76,7 +76,7 @@ void BgSpot02Objects_Init(Actor* thisx, PlayState* play) { CollisionHeader_GetVirtual(&object_spot02_objects_Col_0128D8, &colHeader); thisx->flags |= ACTOR_FLAG_22; } else { - if (play->sceneId == SCENE_SPOT02) { + if (play->sceneId == SCENE_GRAVEYARD) { this->actionFunc = func_808AC908; } else { this->actionFunc = func_808AC8FC; @@ -87,7 +87,7 @@ void BgSpot02Objects_Init(Actor* thisx, PlayState* play) { this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, thisx, colHeader); - if ((GET_EVENTCHKINF(EVENTCHKINF_1D) && (play->sceneId == SCENE_SPOT02) && (thisx->params == 2)) || + if ((GET_EVENTCHKINF(EVENTCHKINF_1D) && (play->sceneId == SCENE_GRAVEYARD) && (thisx->params == 2)) || (LINK_IS_ADULT && (thisx->params == 1))) { Actor_Kill(thisx); } diff --git a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c index 726ee4ddfe..9c7d621832 100644 --- a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c +++ b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c @@ -96,7 +96,7 @@ s32 func_808B3AAC(BgSpot15Rrbox* this, PlayState* play) { s16 rotY; Actor* actor = &this->dyna.actor; - if (play->sceneId == SCENE_SOUKO) { + if (play->sceneId == SCENE_LON_LON_BUILDINGS) { return true; } else if (func_808B3A40(this, play)) { return false; diff --git a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c index 36e677b042..c1ea8a4cf1 100644 --- a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c +++ b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c @@ -57,12 +57,12 @@ void BgSpot16Doughnut_Init(Actor* thisx, PlayState* play) { // Scales this actor for scenes where it is featured in the background, // Death Mountain itself falls into the default case. switch (play->sceneId) { - case SCENE_SPOT01: + case SCENE_KAKARIKO_VILLAGE: Actor_SetScale(&this->actor, 0.04f); break; - case SCENE_SHRINE: - case SCENE_SHRINE_N: - case SCENE_SHRINE_R: + case SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY: + case SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT: + case SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS: Actor_SetScale(&this->actor, 0.018f); break; default: diff --git a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c index 95b85c97a9..8541e84b40 100644 --- a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c +++ b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c @@ -364,8 +364,9 @@ void BossGanon_Init(Actor* thisx, PlayState* play2) { this->organAlpha = 255; } else { cond = Flags_GetSwitch(play, 0x37) && - ((play->sceneId == SCENE_GANON_DEMO) || (play->sceneId == SCENE_GANON_FINAL) || - (play->sceneId == SCENE_GANON_SONOGO) || (play->sceneId == SCENE_GANONTIKA_SONOGO)); + ((play->sceneId == SCENE_GANON_BOSS) || (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) || + (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || + (play->sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)); if (!cond) { BossGanon_SetupTowerCutscene(this, play); @@ -1497,7 +1498,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, PlayState* play) { if (this->csTimer == 180) { play->transitionTrigger = TRANS_TRIGGER_START; - play->nextEntranceIndex = ENTR_GANON_FINAL_0; + play->nextEntranceIndex = ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0; play->transitionType = TRANS_TYPE_FADE_WHITE_FAST; } break; diff --git a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index 81a2115708..14c85004ec 100644 --- a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -1805,7 +1805,7 @@ void func_8090120C(BossGanon2* this, PlayState* play) { } FALLTHROUGH; case 20: - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; gSaveContext.nextCutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; diff --git a/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c b/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c index 435889305f..730571bdc3 100644 --- a/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c +++ b/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c @@ -299,7 +299,7 @@ void func_8096712C(Demo6K* this, PlayState* play) { this->timer2++; - if ((play->sceneId == SCENE_GANONTIKA) && (play->csCtx.frames < D_8096932C[this->actor.params - 3])) { + if ((play->sceneId == SCENE_INSIDE_GANONS_CASTLE) && (play->csCtx.frames < D_8096932C[this->actor.params - 3])) { func_8002F974(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG); } } @@ -331,7 +331,7 @@ void func_80967244(Demo6K* this, PlayState* play) { envColor.g = sEnvColors[this->unk_293].g; envColor.b = sEnvColors[this->unk_293].b; - if (play->sceneId == SCENE_TOKINOMA) { + if (play->sceneId == SCENE_TEMPLE_OF_TIME) { scale = 6000; } else if (play->csCtx.frames < 419) { scale = 6000; diff --git a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c index 67d94ed820..90f249009e 100644 --- a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c +++ b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c @@ -144,7 +144,7 @@ void DemoEffect_InitJewel(PlayState* play, DemoEffect* this) { } else { this->initUpdateFunc = DemoEffect_UpdateJewelAdult; } - if (play->sceneId == SCENE_TOKINOMA) { + if (play->sceneId == SCENE_TEMPLE_OF_TIME) { Actor_SetScale(&this->actor, 0.35f); } else { Actor_SetScale(&this->actor, 0.10f); @@ -327,7 +327,7 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) { break; case DEMO_EFFECT_GOD_LGT_NAYRU: - if (gSaveContext.entranceIndex == ENTR_SPOT16_0) { + if (gSaveContext.entranceIndex == ENTR_DEATH_MOUNTAIN_TRAIL_0) { Actor_SetScale(&this->actor, 1.0f); } else { Actor_SetScale(&this->actor, 0.1f); @@ -348,7 +348,7 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) { break; case DEMO_EFFECT_GOD_LGT_FARORE: - if (gSaveContext.entranceIndex == ENTR_SPOT04_0) { + if (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0) { Actor_SetScale(&this->actor, 2.4f); } else { Actor_SetScale(&this->actor, 0.1f); @@ -492,7 +492,7 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) { this->jewel.isPositionInit = 0; DemoEffect_InitJewel(play, this); Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_BOSS); - if ((play->sceneId == SCENE_BDAN) && GET_INFTABLE(INFTABLE_145)) { + if ((play->sceneId == SCENE_JABU_JABU) && GET_INFTABLE(INFTABLE_145)) { Actor_Kill(&this->actor); return; } @@ -631,7 +631,7 @@ void DemoEffect_UpdateGetItem(DemoEffect* this, PlayState* play) { Actor_SetScale(thisx, 0.20f); - if (gSaveContext.entranceIndex == ENTR_TOKINOMA_0) { + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) { switch (play->csCtx.npcActions[this->csActionId]->action) { case 2: DemoEffect_MedalSparkle(this, play, 0); @@ -643,7 +643,7 @@ void DemoEffect_UpdateGetItem(DemoEffect* this, PlayState* play) { } switch (play->csCtx.npcActions[this->csActionId]->action) { case 2: - if (gSaveContext.entranceIndex == ENTR_TOKINOMA_0) { + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) { Audio_PlayActorSfx2(thisx, NA_SE_EV_MEDAL_APPEAR_L - SFX_FLAG); } else { func_800788CC(NA_SE_EV_MEDAL_APPEAR_S - SFX_FLAG); @@ -658,7 +658,7 @@ void DemoEffect_UpdateGetItem(DemoEffect* this, PlayState* play) { if (this->getItem.drawId != GID_ARROW_LIGHT) { this->actor.shape.rot.y += this->getItem.rotation; } - if (gSaveContext.entranceIndex == ENTR_TOKINOMA_0) { + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) { Audio_PlayActorSfx2(thisx, NA_SE_EV_MEDAL_APPEAR_L - SFX_FLAG); } else { func_800788CC(NA_SE_EV_MEDAL_APPEAR_S - SFX_FLAG); @@ -697,7 +697,7 @@ void DemoEffect_InitTimeWarp(DemoEffect* this, PlayState* play) { Actor_SetScale(&this->actor, 84 * 0.001f); } } else if (gSaveContext.sceneLayer == 5 || gSaveContext.sceneLayer == 4 || - (gSaveContext.entranceIndex == ENTR_TOKINOMA_4 && !GET_EVENTCHKINF(EVENTCHKINF_C9))) { + (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_4 && !GET_EVENTCHKINF(EVENTCHKINF_C9))) { SkelCurve_SetAnim(&this->skelCurve, &gTimeWarpAnim, 1.0f, 59.0f, 59.0f, 0.0f); SkelCurve_Update(play, &this->skelCurve); this->updateFunc = DemoEffect_UpdateTimeWarpReturnFromChamberOfSages; @@ -760,7 +760,7 @@ void DemoEffect_UpdateTimeWarpReturnFromChamberOfSages(DemoEffect* this, PlaySta this->timeWarp.shrinkTimer++; if (this->timeWarp.shrinkTimer > 250) { - if (gSaveContext.entranceIndex == ENTR_TOKINOMA_4) { + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_4) { SET_EVENTCHKINF(EVENTCHKINF_C9); } @@ -852,7 +852,7 @@ void DemoEffect_UpdateTriforceSpot(DemoEffect* this, PlayState* play) { } } - if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0 && gSaveContext.sceneLayer == 6 && + if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0 && gSaveContext.sceneLayer == 6 && play->csCtx.frames == 143) { Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_RING_EXPLOSION); } @@ -1068,11 +1068,11 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) { break; } - if (play->sceneId == SCENE_SPOT04 && gSaveContext.sceneLayer == 6 && play->csCtx.frames == 197) { + if (play->sceneId == SCENE_KOKIRI_FOREST && gSaveContext.sceneLayer == 6 && play->csCtx.frames == 197) { Audio_PlayActorSfx2(&this->actor, NA_SE_EV_WHITE_OUT); } - if (play->sceneId == SCENE_SPOT16 && gSaveContext.sceneLayer == 5) { + if (play->sceneId == SCENE_DEATH_MOUNTAIN_TRAIL && gSaveContext.sceneLayer == 5) { if (!DemoEffect_CheckCsAction(this, play, 1)) { Audio_PlayActorSfx2(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG); } @@ -1083,7 +1083,7 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) { if (0) {} } - if (play->sceneId == SCENE_SPOT08 && gSaveContext.sceneLayer == 4) { + if (play->sceneId == SCENE_ZORAS_FOUNTAIN && gSaveContext.sceneLayer == 4) { if (!DemoEffect_CheckCsAction(this, play, 1)) { Audio_PlayActorSfx2(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG); } @@ -1095,7 +1095,7 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) { if (0) {} } - if (play->sceneId == SCENE_TOKINOMA && gSaveContext.sceneLayer == 14) { + if (play->sceneId == SCENE_TEMPLE_OF_TIME && gSaveContext.sceneLayer == 14) { if (1) {} if (play->csCtx.npcActions[this->csActionId]->action == 2) { @@ -1103,7 +1103,7 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) { } } - if (play->sceneId == SCENE_DAIYOUSEI_IZUMI || play->sceneId == SCENE_YOUSEI_IZUMI_YOKO) { + if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC || play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS) { if (play->csCtx.npcActions[this->csActionId]->action == 2) { Audio_PlayActorSfx2(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG); } @@ -1151,7 +1151,7 @@ void DemoEffect_UpdateGodLgtDin(DemoEffect* this, PlayState* play) { } } - if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) { + if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { switch (gSaveContext.sceneLayer) { case 4: if (play->csCtx.frames == 288) { @@ -1206,7 +1206,7 @@ void DemoEffect_UpdateGodLgtNayru(DemoEffect* this, PlayState* play) { } } - if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) { + if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { switch (gSaveContext.sceneLayer) { case 4: if (play->csCtx.frames == 298) { @@ -1228,7 +1228,7 @@ void DemoEffect_UpdateGodLgtNayru(DemoEffect* this, PlayState* play) { } } - if (gSaveContext.entranceIndex == ENTR_SPOT16_0 && gSaveContext.sceneLayer == 4) { + if (gSaveContext.entranceIndex == ENTR_DEATH_MOUNTAIN_TRAIL_0 && gSaveContext.sceneLayer == 4) { if (play->csCtx.frames == 72) { Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH); } @@ -1266,7 +1266,7 @@ void DemoEffect_UpdateGodLgtFarore(DemoEffect* this, PlayState* play) { Audio_PlayCutsceneEffectsSequence(SEQ_CS_EFFECTS_FARORE_MAGIC); } - if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) { + if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { switch (gSaveContext.sceneLayer) { case 4: if (play->csCtx.frames == 315) { @@ -1585,14 +1585,14 @@ void DemoEffect_UpdateJewelChild(DemoEffect* this, PlayState* play) { return; default: DemoEffect_MoveToCsEndpoint(this, play, this->csActionId, 0); - if (gSaveContext.entranceIndex == ENTR_TOKINOMA_0) { + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) { DemoEffect_MoveJewelSplit(&thisx->world, this); } break; } } - if (gSaveContext.entranceIndex == ENTR_TOKINOMA_0) { + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) { if (!GET_EVENTCHKINF(EVENTCHKINF_4B)) { hasCmdAction = play->csCtx.state && play->csCtx.npcActions[this->csActionId]; if (!hasCmdAction) { @@ -1802,7 +1802,7 @@ void DemoEffect_DrawGodLgt(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx, "../z_demo_effect.c", 2737); if (!DemoEffect_CheckCsAction(this, play, 2)) { - if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) { + if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { if (gSaveContext.sceneLayer == 4) { if (play->csCtx.frames <= 680) { func_80078914(&this->actor.projectedPos, NA_SE_EV_GOD_FLYING - SFX_FLAG); @@ -1966,7 +1966,7 @@ void DemoEffect_DrawTriforceSpot(Actor* thisx, PlayState* play) { u32 frames = play->gameplayFrames; OPEN_DISPS(play->state.gfxCtx, "../z_demo_effect.c", 2994); - if (gSaveContext.entranceIndex != ENTR_NAKANIWA_0 || play->csCtx.frames < 885) { + if (gSaveContext.entranceIndex != ENTR_CASTLE_COURTYARD_ZELDA_0 || play->csCtx.frames < 885) { Gfx_SetupDL_25Xlu(play->state.gfxCtx); if (this->triforceSpot.lightColumnOpacity > 0) { @@ -2075,7 +2075,7 @@ void DemoEffect_DrawTimeWarp(Actor* thisx, PlayState* play) { u8 effectType = (this->actor.params & 0x00FF); if (effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_LARGE || effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL || - Flags_GetEnv(play, 1) || IS_CUTSCENE_LAYER || gSaveContext.entranceIndex == ENTR_TOKINOMA_4) { + Flags_GetEnv(play, 1) || IS_CUTSCENE_LAYER || gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_4) { OPEN_DISPS(gfxCtx, "../z_demo_effect.c", 3201); POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_25); diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c index 44e52b91d3..20d5187e6c 100644 --- a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c +++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c @@ -865,7 +865,7 @@ void func_80986B2C(PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { Player* player = GET_PLAYER(play); - play->nextEntranceIndex = ENTR_SPOT00_0; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); play->transitionTrigger = TRANS_TRIGGER_START; func_8002DF54(play, &player->actor, 8); diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c index e6f4c78e6e..1a097dbeee 100644 --- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c +++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c @@ -194,16 +194,16 @@ void DemoKankyo_Init(Actor* thisx, PlayState* play) { case DEMOKANKYO_BLUE_RAIN: case DEMOKANKYO_BLUE_RAIN_2: switch (play->sceneId) { - case SCENE_HIRAL_DEMO: + case SCENE_CUTSCENE_MAP: play->roomCtx.curRoom.segment = NULL; D_8098CF80 = 10; sRainScale = 8; break; - case SCENE_TOKINOMA: + case SCENE_TEMPLE_OF_TIME: D_8098CF80 = 14; sRainScale = 8; break; - case SCENE_SPOT00: + case SCENE_HYRULE_FIELD: D_8098CF80 = 1; sRainScale = 5; break; @@ -318,7 +318,7 @@ void DemoKankyo_SetupType(DemoKankyo* this, PlayState* play) { this->warpTimer--; } if (this->warpTimer == 1) { - if (play->sceneId == SCENE_TOKINOMA) { + if (play->sceneId == SCENE_TEMPLE_OF_TIME) { D_8098CF84 = 25; if (!LINK_IS_ADULT) { play->csCtx.segment = gChildWarpInToTCS; @@ -340,7 +340,7 @@ void DemoKankyo_SetupType(DemoKankyo* this, PlayState* play) { } break; case DEMOKANKYO_WARP_IN: - if (play->sceneId == SCENE_TOKINOMA) { + if (play->sceneId == SCENE_TEMPLE_OF_TIME) { if (!LINK_IS_ADULT) { play->csCtx.segment = gChildWarpOutToTCS; } else { @@ -432,7 +432,7 @@ void DemoKankyo_Draw(Actor* thisx, PlayState* play) { switch (this->actor.params) { case DEMOKANKYO_BLUE_RAIN: case DEMOKANKYO_BLUE_RAIN_2: - if (play->sceneId == SCENE_TOKINOMA) { + if (play->sceneId == SCENE_TEMPLE_OF_TIME) { if (!Flags_GetEnv(play, 1)) { break; } else if (!Actor_IsFacingAndNearPlayer(&this->actor, 300.0f, 0x7530)) { @@ -486,12 +486,12 @@ void func_80989B54(Actor* thisx, PlayState* play, s16 i) { DemoKankyo* this = (DemoKankyo*)thisx; switch (play->sceneId) { - case SCENE_HIRAL_DEMO: + case SCENE_CUTSCENE_MAP: this->unk_150[i].unk_0.x = (Rand_ZeroOne() - 0.5f) * 500.0f; this->unk_150[i].unk_0.y = 500.0f; this->unk_150[i].unk_0.z = (Rand_ZeroOne() - 0.5f) * 500.0f; break; - case SCENE_TOKINOMA: + case SCENE_TEMPLE_OF_TIME: this->unk_150[i].unk_C.x = 0.0f; this->unk_150[i].unk_C.y = 0.0f; this->unk_150[i].unk_C.z = 0.0f; @@ -499,7 +499,7 @@ void func_80989B54(Actor* thisx, PlayState* play, s16 i) { this->unk_150[i].unk_0.y = 10.0f; this->unk_150[i].unk_0.z = (Rand_ZeroOne() - 0.5f) * 180.0f; break; - case SCENE_SPOT00: + case SCENE_HYRULE_FIELD: this->unk_150[i].unk_0.x = (Rand_ZeroOne() - 0.5f) * 600.0f; this->unk_150[i].unk_0.y = -500.0f; this->unk_150[i].unk_0.z = (Rand_ZeroOne() - 0.5f) * 600.0f; @@ -531,7 +531,7 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) { dz = play->view.at.z - play->view.eye.z; norm = sqrtf(SQ(dx) + SQ(dy) + SQ(dz)); - if (play->sceneId != SCENE_TOKINOMA) { + if (play->sceneId != SCENE_TEMPLE_OF_TIME) { this->unk_150[i].unk_C.x = play->view.eye.x + (dx / norm) * 350.0f; this->unk_150[i].unk_C.y = play->view.eye.y + (dy / norm) * 80.0f; this->unk_150[i].unk_C.z = play->view.eye.z + (dz / norm) * 350.0f; @@ -540,7 +540,7 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) { switch (this->unk_150[i].unk_22) { case 0: func_80989B54(thisx, play, i); - if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) { + if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { this->unk_150[i].unk_0.y = Rand_ZeroOne() * 500.0f; } else { this->unk_150[i].unk_0.y = Rand_ZeroOne() * -500.0f; @@ -549,16 +549,16 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) { break; case 1: temp_f12_2 = play->view.eye.y + (dy / norm) * 150.0f; - if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) { + if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { this->unk_150[i].unk_0.y -= this->unk_150[i].unk_18; } else { this->unk_150[i].unk_0.y += this->unk_150[i].unk_18; } - if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) { + if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { if (this->unk_150[i].unk_C.y + this->unk_150[i].unk_0.y < temp_f12_2 - 300.0f) { this->unk_150[i].unk_22++; } - } else if (gSaveContext.entranceIndex == ENTR_SPOT00_0) { + } else if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_0) { if (temp_f12_2 + 300.0f < this->unk_150[i].unk_C.y + this->unk_150[i].unk_0.y) { this->unk_150[i].unk_22++; } @@ -578,13 +578,13 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) { this->unk_150[i].unk_C.y + this->unk_150[i].unk_0.y, this->unk_150[i].unk_C.z + this->unk_150[i].unk_0.z, MTXMODE_NEW); - if (gSaveContext.entranceIndex != ENTR_HIRAL_DEMO_0) { + if (gSaveContext.entranceIndex != ENTR_CUTSCENE_MAP_0) { Matrix_RotateX(M_PI, MTXMODE_APPLY); } gDPPipeSync(POLY_XLU_DISP++); - if (gSaveContext.entranceIndex == ENTR_SPOT00_0) { + if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_0) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255); gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 255); } else { @@ -597,7 +597,7 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) { for (j = 0; j < 5; j++) { s32 pad1; - if (play->sceneId != SCENE_TOKINOMA) { + if (play->sceneId != SCENE_TEMPLE_OF_TIME) { if (this->unk_150[i].unk_0.x >= 0.0f) { translateX = -j * 1500.0f; } else { @@ -799,7 +799,7 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) { &this->unk_150[i].unk_1C) != 0) { this->unk_150[i].unk_22++; } - if (play->sceneId == SCENE_TOKINOMA && play->csCtx.frames == 25) { + if (play->sceneId == SCENE_TEMPLE_OF_TIME && play->csCtx.frames == 25) { this->unk_150[i].unk_22++; } } else { diff --git a/src/overlays/actors/ovl_Door_Ana/z_door_ana.c b/src/overlays/actors/ovl_Door_Ana/z_door_ana.c index 2916ab752c..d3a61b5263 100644 --- a/src/overlays/actors/ovl_Door_Ana/z_door_ana.c +++ b/src/overlays/actors/ovl_Door_Ana/z_door_ana.c @@ -51,9 +51,9 @@ static ColliderCylinderInit sCylinderInit = { }; static s16 sGrottoEntrances[] = { - ENTR_YOUSEI_IZUMI_TATE_0, ENTR_KAKUSIANA_0, ENTR_KAKUSIANA_1, ENTR_KAKUSIANA_2, ENTR_KAKUSIANA_3, - ENTR_KAKUSIANA_4, ENTR_KAKUSIANA_5, ENTR_KAKUSIANA_6, ENTR_KAKUSIANA_7, ENTR_KAKUSIANA_8, - ENTR_KAKUSIANA_9, ENTR_KAKUSIANA_10, ENTR_KAKUSIANA_11, ENTR_KAKUSIANA_12, ENTR_KAKUSIANA_13, + ENTR_FAIRYS_FOUNTAIN_0, ENTR_GROTTOS_0, ENTR_GROTTOS_1, ENTR_GROTTOS_2, ENTR_GROTTOS_3, + ENTR_GROTTOS_4, ENTR_GROTTOS_5, ENTR_GROTTOS_6, ENTR_GROTTOS_7, ENTR_GROTTOS_8, + ENTR_GROTTOS_9, ENTR_GROTTOS_10, ENTR_GROTTOS_11, ENTR_GROTTOS_12, ENTR_GROTTOS_13, }; void DoorAna_SetupAction(DoorAna* this, DoorAnaActionFunc actionFunc) { diff --git a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c index 959f5835fc..4100362755 100644 --- a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c +++ b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c @@ -275,23 +275,23 @@ typedef struct { } DoorShutterSceneInfo; static DoorShutterSceneInfo sSceneInfo[] = { - { SCENE_YDAN, DOORSHUTTER_STYLE_DEKU_TREE }, - { SCENE_DDAN, DOORSHUTTER_STYLE_DODONGOS_CAVERN }, - { SCENE_DDAN_BOSS, DOORSHUTTER_STYLE_DODONGOS_CAVERN }, - { SCENE_BDAN, DOORSHUTTER_STYLE_JABU_JABU }, - { SCENE_BMORI1, DOORSHUTTER_STYLE_FOREST_TEMPLE }, - { SCENE_HIDAN, DOORSHUTTER_STYLE_FIRE_TEMPLE }, - { SCENE_GANON, DOORSHUTTER_STYLE_GANONS_TOWER }, - { SCENE_GANON_BOSS, DOORSHUTTER_STYLE_GANONS_TOWER }, - { SCENE_JYASINZOU, DOORSHUTTER_STYLE_SPIRIT_TEMPLE }, - { SCENE_JYASINBOSS, DOORSHUTTER_STYLE_SPIRIT_TEMPLE }, - { SCENE_MIZUSIN, DOORSHUTTER_STYLE_WATER_TEMPLE }, - { SCENE_HAKADAN, DOORSHUTTER_STYLE_SHADOW_TEMPLE }, - { SCENE_HAKADANCH, DOORSHUTTER_STYLE_SHADOW_TEMPLE }, - { SCENE_ICE_DOUKUTO, DOORSHUTTER_STYLE_ICE_CAVERN }, - { SCENE_MEN, DOORSHUTTER_STYLE_GERUDO_TRAINING_GROUND }, - { SCENE_GANONTIKA, DOORSHUTTER_STYLE_GANONS_CASTLE }, - { SCENE_HAKAANA_OUKE, DOORSHUTTER_STYLE_ROYAL_FAMILYS_TOMB }, + { SCENE_DEKU_TREE, DOORSHUTTER_STYLE_DEKU_TREE }, + { SCENE_DODONGOS_CAVERN, DOORSHUTTER_STYLE_DODONGOS_CAVERN }, + { SCENE_DODONGOS_CAVERN_BOSS, DOORSHUTTER_STYLE_DODONGOS_CAVERN }, + { SCENE_JABU_JABU, DOORSHUTTER_STYLE_JABU_JABU }, + { SCENE_FOREST_TEMPLE, DOORSHUTTER_STYLE_FOREST_TEMPLE }, + { SCENE_FIRE_TEMPLE, DOORSHUTTER_STYLE_FIRE_TEMPLE }, + { SCENE_GANONS_TOWER, DOORSHUTTER_STYLE_GANONS_TOWER }, + { SCENE_GANONDORF_BOSS, DOORSHUTTER_STYLE_GANONS_TOWER }, + { SCENE_SPIRIT_TEMPLE, DOORSHUTTER_STYLE_SPIRIT_TEMPLE }, + { SCENE_SPIRIT_TEMPLE_BOSS, DOORSHUTTER_STYLE_SPIRIT_TEMPLE }, + { SCENE_WATER_TEMPLE, DOORSHUTTER_STYLE_WATER_TEMPLE }, + { SCENE_SHADOW_TEMPLE, DOORSHUTTER_STYLE_SHADOW_TEMPLE }, + { SCENE_BOTTOM_OF_THE_WELL, DOORSHUTTER_STYLE_SHADOW_TEMPLE }, + { SCENE_ICE_CAVERN, DOORSHUTTER_STYLE_ICE_CAVERN }, + { SCENE_GERUDO_TRAINING_GROUND, DOORSHUTTER_STYLE_GERUDO_TRAINING_GROUND }, + { SCENE_INSIDE_GANONS_CASTLE, DOORSHUTTER_STYLE_GANONS_CASTLE }, + { SCENE_ROYAL_FAMILYS_TOMB, DOORSHUTTER_STYLE_ROYAL_FAMILYS_TOMB }, { -1, DOORSHUTTER_STYLE_GENERIC }, }; @@ -312,12 +312,12 @@ typedef struct { } DoorShutterBossDoorInfo; static DoorShutterBossDoorInfo sBossDoorInfo[] = { - { SCENE_HIDAN, SCENE_FIRE_BS, DOORSHUTTER_BOSSDOORTEX_FIRE }, - { SCENE_MIZUSIN, SCENE_MIZUSIN_BS, DOORSHUTTER_BOSSDOORTEX_WATER }, - { SCENE_HAKADAN, SCENE_HAKADAN_BS, DOORSHUTTER_BOSSDOORTEX_SHADOW }, - { SCENE_GANON, SCENE_GANON_BOSS, DOORSHUTTER_BOSSDOORTEX_GANON }, - { SCENE_BMORI1, SCENE_MORIBOSSROOM, DOORSHUTTER_BOSSDOORTEX_FOREST }, - { SCENE_JYASINZOU, SCENE_JYASINBOSS, DOORSHUTTER_BOSSDOORTEX_SPIRIT }, + { SCENE_FIRE_TEMPLE, SCENE_FIRE_TEMPLE_BOSS, DOORSHUTTER_BOSSDOORTEX_FIRE }, + { SCENE_WATER_TEMPLE, SCENE_WATER_TEMPLE_BOSS, DOORSHUTTER_BOSSDOORTEX_WATER }, + { SCENE_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE_BOSS, DOORSHUTTER_BOSSDOORTEX_SHADOW }, + { SCENE_GANONS_TOWER, SCENE_GANONDORF_BOSS, DOORSHUTTER_BOSSDOORTEX_GANON }, + { SCENE_FOREST_TEMPLE, SCENE_FOREST_TEMPLE_BOSS, DOORSHUTTER_BOSSDOORTEX_FOREST }, + { SCENE_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE_BOSS, DOORSHUTTER_BOSSDOORTEX_SPIRIT }, { -1, -1, DOORSHUTTER_BOSSDOORTEX_0 }, }; @@ -669,7 +669,7 @@ void func_80996EE8(DoorShutter* this, PlayState* play) { Player* player = GET_PLAYER(play); // Jabu navi text for switch doors is different - player->naviTextId = (play->sceneId == SCENE_BDAN) ? -0x20B : -0x202; + player->naviTextId = (play->sceneId == SCENE_JABU_JABU) ? -0x20B : -0x202; } } } diff --git a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c index b0716218c2..45fb1714e3 100644 --- a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c +++ b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c @@ -161,9 +161,11 @@ void DoorWarp1_SetupWarp(DoorWarp1* this, PlayState* play) { DoorWarp1_SetupAction(this, DoorWarp1_AwaitClearFlag); break; case WARP_DESTINATION: - if ((!(gSaveContext.entranceIndex == ENTR_SPOT05_3 || gSaveContext.entranceIndex == ENTR_SPOT17_5 || - gSaveContext.entranceIndex == ENTR_SPOT06_9 || gSaveContext.entranceIndex == ENTR_SPOT11_8 || - gSaveContext.entranceIndex == ENTR_SPOT02_8) && + if ((!(gSaveContext.entranceIndex == ENTR_SACRED_FOREST_MEADOW_3 || + gSaveContext.entranceIndex == ENTR_DEATH_MOUNTAIN_CRATER_5 || + gSaveContext.entranceIndex == ENTR_LAKE_HYLIA_9 || + gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_8 || + gSaveContext.entranceIndex == ENTR_GRAVEYARD_8) && !IS_CUTSCENE_LAYER) || (GET_PLAYER(play)->actor.params & 0xF00) != 0x200) { Actor_Kill(&this->actor); @@ -259,7 +261,7 @@ void DoorWarp1_SetupPurpleCrystal(DoorWarp1* this, PlayState* play) { this->unk_1BC = 1.f; this->actor.shape.yOffset = 800.0f; - if (gSaveContext.entranceIndex != ENTR_TOKINOMA_0) { + if (gSaveContext.entranceIndex != ENTR_TEMPLE_OF_TIME_0) { this->actor.scale.x = 0.0499f; this->actor.scale.y = 0.077f; this->actor.scale.z = 0.09f; @@ -493,29 +495,29 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) { osSyncPrintf("\n\n\nじかんがきたからおーしまい fade_direction=[%d]", play->transitionTrigger, TRANS_TRIGGER_START); - if (play->sceneId == SCENE_DDAN_BOSS) { + if (play->sceneId == SCENE_DODONGOS_CAVERN_BOSS) { if (!Flags_GetEventChkInf(EVENTCHKINF_25)) { Flags_SetEventChkInf(EVENTCHKINF_25); Item_Give(play, ITEM_GORON_RUBY); - play->nextEntranceIndex = ENTR_SPOT16_0; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0; gSaveContext.nextCutsceneIndex = 0xFFF1; } else { - play->nextEntranceIndex = ENTR_SPOT16_5; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5; gSaveContext.nextCutsceneIndex = 0; } - } else if (play->sceneId == SCENE_YDAN_BOSS) { + } else if (play->sceneId == SCENE_DEKU_TREE_BOSS) { if (!Flags_GetEventChkInf(EVENTCHKINF_07)) { Flags_SetEventChkInf(EVENTCHKINF_07); Flags_SetEventChkInf(EVENTCHKINF_09); Item_Give(play, ITEM_KOKIRI_EMERALD); - play->nextEntranceIndex = ENTR_SPOT04_0; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.nextCutsceneIndex = 0xFFF1; } else { - play->nextEntranceIndex = ENTR_SPOT04_11; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_11; gSaveContext.nextCutsceneIndex = 0; } - } else if (play->sceneId == SCENE_BDAN_BOSS) { - play->nextEntranceIndex = ENTR_SPOT08_0; + } else if (play->sceneId == SCENE_JABU_JABU_BOSS) { + play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0; gSaveContext.nextCutsceneIndex = 0; } osSyncPrintf("\n\n\nおわりおわり"); @@ -604,7 +606,7 @@ void DoorWarp1_RutoWarpOut(DoorWarp1* this, PlayState* play) { if (this->warpTimer > sWarpTimerTarget && gSaveContext.nextCutsceneIndex == 0xFFEF) { SET_EVENTCHKINF(EVENTCHKINF_37); Item_Give(play, ITEM_ZORA_SAPPHIRE); - play->nextEntranceIndex = ENTR_SPOT08_0; + play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0; gSaveContext.nextCutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE_SLOW; @@ -702,75 +704,75 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) { this->warpTimer++; if (this->warpTimer > sWarpTimerTarget && gSaveContext.nextCutsceneIndex == 0xFFEF) { - if (play->sceneId == SCENE_MORIBOSSROOM) { + if (play->sceneId == SCENE_FOREST_TEMPLE_BOSS) { if (!GET_EVENTCHKINF(EVENTCHKINF_48)) { SET_EVENTCHKINF(EVENTCHKINF_48); Item_Give(play, ITEM_MEDALLION_FOREST); - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; gSaveContext.nextCutsceneIndex = 0; gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST; } else { if (!LINK_IS_ADULT) { - play->nextEntranceIndex = ENTR_SPOT05_2; + play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_2; } else { - play->nextEntranceIndex = ENTR_SPOT05_3; + play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_3; } gSaveContext.nextCutsceneIndex = 0; } - } else if (play->sceneId == SCENE_FIRE_BS) { + } else if (play->sceneId == SCENE_FIRE_TEMPLE_BOSS) { if (!GET_EVENTCHKINF(EVENTCHKINF_49)) { SET_EVENTCHKINF(EVENTCHKINF_49); Item_Give(play, ITEM_MEDALLION_FIRE); - play->nextEntranceIndex = ENTR_SPOT01_0; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0; gSaveContext.nextCutsceneIndex = 0xFFF3; } else { if (!LINK_IS_ADULT) { - play->nextEntranceIndex = ENTR_SPOT17_4; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_4; } else { - play->nextEntranceIndex = ENTR_SPOT17_5; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5; } gSaveContext.nextCutsceneIndex = 0; } - } else if (play->sceneId == SCENE_MIZUSIN_BS) { + } else if (play->sceneId == SCENE_WATER_TEMPLE_BOSS) { if (!GET_EVENTCHKINF(EVENTCHKINF_4A)) { SET_EVENTCHKINF(EVENTCHKINF_4A); Item_Give(play, ITEM_MEDALLION_WATER); - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; gSaveContext.nextCutsceneIndex = 0; gSaveContext.chamberCutsceneNum = CHAMBER_CS_WATER; } else { if (!LINK_IS_ADULT) { - play->nextEntranceIndex = ENTR_SPOT06_8; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_8; } else { - play->nextEntranceIndex = ENTR_SPOT06_9; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_9; } gSaveContext.nextCutsceneIndex = 0; } - } else if (play->sceneId == SCENE_JYASINBOSS) { + } else if (play->sceneId == SCENE_SPIRIT_TEMPLE_BOSS) { if (!CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) { Item_Give(play, ITEM_MEDALLION_SPIRIT); - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; gSaveContext.nextCutsceneIndex = 0; gSaveContext.chamberCutsceneNum = CHAMBER_CS_SPIRIT; } else { if (!LINK_IS_ADULT) { - play->nextEntranceIndex = ENTR_SPOT11_5; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_5; } else { - play->nextEntranceIndex = ENTR_SPOT11_8; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8; } gSaveContext.nextCutsceneIndex = 0; } - } else if (play->sceneId == SCENE_HAKADAN_BS) { + } else if (play->sceneId == SCENE_SHADOW_TEMPLE_BOSS) { if (!CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) { Item_Give(play, ITEM_MEDALLION_SHADOW); - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; gSaveContext.nextCutsceneIndex = 0; gSaveContext.chamberCutsceneNum = CHAMBER_CS_SHADOW; } else { if (!LINK_IS_ADULT) { - play->nextEntranceIndex = ENTR_SPOT02_7; + play->nextEntranceIndex = ENTR_GRAVEYARD_7; } else { - play->nextEntranceIndex = ENTR_SPOT02_8; + play->nextEntranceIndex = ENTR_GRAVEYARD_8; } gSaveContext.nextCutsceneIndex = 0; } diff --git a/src/overlays/actors/ovl_En_Cow/z_en_cow.c b/src/overlays/actors/ovl_En_Cow/z_en_cow.c index 13652bb712..397f2137a3 100644 --- a/src/overlays/actors/ovl_En_Cow/z_en_cow.c +++ b/src/overlays/actors/ovl_En_Cow/z_en_cow.c @@ -116,7 +116,7 @@ void EnCow_Init(Actor* thisx, PlayState* play) { Collider_SetCylinder(play, &this->colliders[1], &this->actor, &sCylinderInit); func_809DEE9C(this); this->actionFunc = func_809DF96C; - if (play->sceneId == SCENE_LINK_HOME) { + if (play->sceneId == SCENE_LINKS_HOUSE) { if (!LINK_IS_ADULT) { Actor_Kill(&this->actor); return; diff --git a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c index 68bfc00566..b8a59bb512 100644 --- a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c +++ b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c @@ -162,9 +162,9 @@ void EnDaiku_Init(Actor* thisx, PlayState* play) { isFree = true; } - if (isFree == true && play->sceneId == SCENE_GERUDOWAY) { + if (isFree == true && play->sceneId == SCENE_THIEVES_HIDEOUT) { noKill = false; - } else if (isFree == false && play->sceneId == SCENE_TENT) { + } else if (isFree == false && play->sceneId == SCENE_CARPENTERS_TENT) { noKill = false; } @@ -195,7 +195,7 @@ void EnDaiku_Init(Actor* thisx, PlayState* play) { this->initRot = this->actor.world.rot; this->initPos = this->actor.world.pos; - if (play->sceneId == SCENE_GERUDOWAY) { + if (play->sceneId == SCENE_THIEVES_HIDEOUT) { EnDaiku_ChangeAnim(this, ENDAIKU_ANIM_STAND, &this->currentAnimIndex); this->stateFlags |= ENDAIKU_STATEFLAG_1 | ENDAIKU_STATEFLAG_2; this->actionFunc = EnDaiku_Jailed; @@ -223,7 +223,7 @@ s32 EnDaiku_UpdateTalking(EnDaiku* this, PlayState* play) { s32 newTalkState = ENDAIKU_STATE_TALKING; if (Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) { - if (play->sceneId == SCENE_GERUDOWAY) { + if (play->sceneId == SCENE_THIEVES_HIDEOUT) { if (Message_ShouldAdvance(play)) { if (this->actor.textId == 0x6007) { Flags_SetSwitch(play, this->startFightSwitchFlag); @@ -233,7 +233,7 @@ s32 EnDaiku_UpdateTalking(EnDaiku* this, PlayState* play) { newTalkState = ENDAIKU_STATE_NO_TALK; } } - } else if (play->sceneId == SCENE_TENT) { + } else if (play->sceneId == SCENE_CARPENTERS_TENT) { if (Message_ShouldAdvance(play)) { switch (this->actor.textId) { case 0x6061: @@ -266,7 +266,7 @@ void EnDaiku_UpdateText(EnDaiku* this, PlayState* play) { Actor_GetScreenPos(play, &this->actor, &sp2E, &sp2C); if (sp2E >= 0 && sp2E <= 320 && sp2C >= 0 && sp2C <= 240 && this->talkState == ENDAIKU_STATE_CAN_TALK && func_8002F2CC(&this->actor, play, 100.0f) == 1) { - if (play->sceneId == SCENE_GERUDOWAY) { + if (play->sceneId == SCENE_THIEVES_HIDEOUT) { if (this->stateFlags & ENDAIKU_STATEFLAG_GERUDODEFEATED) { freedCount = 0; for (carpenterType = 0; carpenterType < 4; carpenterType++) { @@ -294,7 +294,7 @@ void EnDaiku_UpdateText(EnDaiku* this, PlayState* play) { (ENDAIKU_STATEFLAG_GERUDOFIGHTING | ENDAIKU_STATEFLAG_GERUDODEFEATED))) { this->actor.textId = 0x6007; } - } else if (play->sceneId == SCENE_TENT) { + } else if (play->sceneId == SCENE_CARPENTERS_TENT) { switch (this->actor.params & 3) { case 0: if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) { diff --git a/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c b/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c index fb557df8d2..ac929d287a 100644 --- a/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c +++ b/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c @@ -130,18 +130,18 @@ void EnDaikuKakariko_Init(Actor* thisx, PlayState* play) { if (LINK_AGE_IN_YEARS == YEARS_CHILD) { switch (play->sceneId) { - case SCENE_SPOT01: + case SCENE_KAKARIKO_VILLAGE: if (IS_DAY) { this->flags |= 1; this->flags |= initFlags[this->actor.params & 3]; } break; - case SCENE_KAKARIKO: + case SCENE_KAKARIKO_CENTER_GUEST_HOUSE: if (IS_NIGHT) { this->flags |= 2; } break; - case SCENE_DRAG: + case SCENE_POTION_SHOP_KAKARIKO: this->flags |= 4; break; } diff --git a/src/overlays/actors/ovl_En_Dog/z_en_dog.c b/src/overlays/actors/ovl_En_Dog/z_en_dog.c index 54449e3e61..1064c9cde3 100644 --- a/src/overlays/actors/ovl_En_Dog/z_en_dog.c +++ b/src/overlays/actors/ovl_En_Dog/z_en_dog.c @@ -272,7 +272,7 @@ void EnDog_Init(Actor* thisx, PlayState* play) { Actor_Kill(&this->actor); } break; - case SCENE_IMPA: // Richard's Home + case SCENE_DOG_LADY_HOUSE: // Richard's Home if (!(this->actor.params & 0x8000)) { if (!gSaveContext.dogIsLost) { this->nextBehavior = DOG_SIT; diff --git a/src/overlays/actors/ovl_En_Door/z_en_door.c b/src/overlays/actors/ovl_En_Door/z_en_door.c index 9dd1e62da9..198b4bb823 100644 --- a/src/overlays/actors/ovl_En_Door/z_en_door.c +++ b/src/overlays/actors/ovl_En_Door/z_en_door.c @@ -63,10 +63,10 @@ typedef enum { * Controls which object and display lists to use in a given scene */ static EnDoorInfo sDoorInfo[] = { - { SCENE_HIDAN, DOOR_DL_FIRE_TEMPLE, OBJECT_HIDAN_OBJECTS }, - { SCENE_MIZUSIN, DOOR_DL_WATER_TEMPLE, OBJECT_MIZU_OBJECTS }, - { SCENE_HAKADAN, DOOR_DL_SHADOW, OBJECT_HAKA_DOOR }, - { SCENE_HAKADANCH, DOOR_DL_SHADOW, OBJECT_HAKA_DOOR }, + { SCENE_FIRE_TEMPLE, DOOR_DL_FIRE_TEMPLE, OBJECT_HIDAN_OBJECTS }, + { SCENE_WATER_TEMPLE, DOOR_DL_WATER_TEMPLE, OBJECT_MIZU_OBJECTS }, + { SCENE_SHADOW_TEMPLE, DOOR_DL_SHADOW, OBJECT_HAKA_DOOR }, + { SCENE_BOTTOM_OF_THE_WELL, DOOR_DL_SHADOW, OBJECT_HAKA_DOOR }, // KEEP objects should remain last and in this order { -1, DOOR_DL_DEFAULT, OBJECT_GAMEPLAY_KEEP }, { -1, DOOR_DL_DEFAULT_FIELD_KEEP, OBJECT_GAMEPLAY_FIELD_KEEP }, @@ -301,10 +301,11 @@ void EnDoor_Open(EnDoor* this, PlayState* play) { this->actionFunc = EnDoor_Idle; this->playerIsOpening = false; } else if (Animation_OnFrame(&this->skelAnime, sDoorAnimOpenFrames[this->openAnim])) { - Audio_PlayActorSfx2(&this->actor, (play->sceneId == SCENE_HAKADAN || play->sceneId == SCENE_HAKADANCH || - play->sceneId == SCENE_HIDAN) - ? NA_SE_EV_IRON_DOOR_OPEN - : NA_SE_OC_DOOR_OPEN); + Audio_PlayActorSfx2(&this->actor, + (play->sceneId == SCENE_SHADOW_TEMPLE || play->sceneId == SCENE_BOTTOM_OF_THE_WELL || + play->sceneId == SCENE_FIRE_TEMPLE) + ? NA_SE_EV_IRON_DOOR_OPEN + : NA_SE_OC_DOOR_OPEN); if (this->skelAnime.playSpeed < 1.5f) { numEffects = (s32)(Rand_ZeroOne() * 30.0f) + 50; for (i = 0; i < numEffects; i++) { @@ -312,10 +313,11 @@ void EnDoor_Open(EnDoor* this, PlayState* play) { } } } else if (Animation_OnFrame(&this->skelAnime, sDoorAnimCloseFrames[this->openAnim])) { - Audio_PlayActorSfx2(&this->actor, (play->sceneId == SCENE_HAKADAN || play->sceneId == SCENE_HAKADANCH || - play->sceneId == SCENE_HIDAN) - ? NA_SE_EV_IRON_DOOR_CLOSE - : NA_SE_EV_DOOR_CLOSE); + Audio_PlayActorSfx2(&this->actor, + (play->sceneId == SCENE_SHADOW_TEMPLE || play->sceneId == SCENE_BOTTOM_OF_THE_WELL || + play->sceneId == SCENE_FIRE_TEMPLE) + ? NA_SE_EV_IRON_DOOR_CLOSE + : NA_SE_EV_DOOR_CLOSE); } } } diff --git a/src/overlays/actors/ovl_En_Du/z_en_du.c b/src/overlays/actors/ovl_En_Du/z_en_du.c index e54d962adb..ec6be4b346 100644 --- a/src/overlays/actors/ovl_En_Du/z_en_du.c +++ b/src/overlays/actors/ovl_En_Du/z_en_du.c @@ -154,9 +154,9 @@ s16 func_809FDCDC(PlayState* play, Actor* actor) { } s32 func_809FDDB4(EnDu* this, PlayState* play) { - if (play->sceneId == SCENE_SPOT18 && LINK_IS_CHILD) { + if (play->sceneId == SCENE_GORON_CITY && LINK_IS_CHILD) { return 1; - } else if (play->sceneId == SCENE_HIDAN && !GET_INFTABLE(INFTABLE_11A) && LINK_IS_ADULT) { + } else if (play->sceneId == SCENE_FIRE_TEMPLE && !GET_INFTABLE(INFTABLE_11A) && LINK_IS_ADULT) { return 1; } return 0; @@ -298,7 +298,7 @@ void EnDu_Init(Actor* thisx, PlayState* play) { play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDarunia01Cs); gSaveContext.cutsceneTrigger = 1; EnDu_SetupAction(this, func_809FE890); - } else if (play->sceneId == SCENE_HIDAN) { + } else if (play->sceneId == SCENE_FIRE_TEMPLE) { EnDu_SetupAction(this, func_809FE638); } else if (!LINK_IS_ADULT) { EnDu_SetupAction(this, func_809FE3C0); diff --git a/src/overlays/actors/ovl_En_Elf/z_en_elf.c b/src/overlays/actors/ovl_En_Elf/z_en_elf.c index 4b5a1e79ff..bb331f79db 100644 --- a/src/overlays/actors/ovl_En_Elf/z_en_elf.c +++ b/src/overlays/actors/ovl_En_Elf/z_en_elf.c @@ -862,7 +862,7 @@ void func_80A03CF8(EnElf* this, PlayState* play) { func_80A02C98(this, &nextPos, 0.2f); } - if ((play->sceneId == SCENE_LINK_HOME) && (gSaveContext.sceneLayer == 4)) { + if ((play->sceneId == SCENE_LINKS_HOUSE) && (gSaveContext.sceneLayer == 4)) { // play dash sound effect as Navi enters Links house in the intro if (1) {} if (play->csCtx.frames == 55) { diff --git a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c index 1aac497fe9..f3c4409ccc 100644 --- a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c +++ b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c @@ -69,7 +69,7 @@ void EnEncount1_Init(Actor* thisx, PlayState* play) { case SPAWNER_LEEVER: this->timer = 30; this->maxCurSpawns = 5; - if (play->sceneId == SCENE_SPOT13) { // Haunted Wasteland + if (play->sceneId == SCENE_HAUNTED_WASTELAND) { // Haunted Wasteland this->reduceLeevers = true; this->maxCurSpawns = 3; } @@ -81,7 +81,7 @@ void EnEncount1_Init(Actor* thisx, PlayState* play) { break; case SPAWNER_STALCHILDREN: case SPAWNER_WOLFOS: - if (play->sceneId == SCENE_SPOT00) { // Hyrule Field + if (play->sceneId == SCENE_HYRULE_FIELD) { // Hyrule Field this->maxTotalSpawns = 10000; } this->updateFunc = EnEncount1_SpawnStalchildOrWolfos; @@ -225,7 +225,7 @@ void EnEncount1_SpawnStalchildOrWolfos(EnEncount1* this, PlayState* play) { s32 bgId; f32 floorY; - if (play->sceneId != SCENE_SPOT00) { + if (play->sceneId != SCENE_HYRULE_FIELD) { if ((fabsf(player->actor.world.pos.y - this->actor.world.pos.y) > 100.0f) || (this->actor.xzDistToPlayer > this->spawnRange)) { this->outOfRangeTimer++; @@ -240,7 +240,7 @@ void EnEncount1_SpawnStalchildOrWolfos(EnEncount1* this, PlayState* play) { spawnPos = this->actor.world.pos; if ((this->curNumSpawn < this->maxCurSpawns) && (this->totalNumSpawn < this->maxTotalSpawns)) { while ((this->curNumSpawn < this->maxCurSpawns) && (this->totalNumSpawn < this->maxTotalSpawns)) { - if (play->sceneId == SCENE_SPOT00) { + if (play->sceneId == SCENE_HYRULE_FIELD) { if ((player->unk_89E == SURFACE_SFX_TYPE_0) || (player->actor.floorBgId != BGCHECK_SCENE) || !(player->actor.bgCheckFlags & BGCHECKFLAG_GROUND) || (player->stateFlags1 & PLAYER_STATE1_27)) { @@ -298,7 +298,7 @@ void EnEncount1_SpawnStalchildOrWolfos(EnEncount1* this, PlayState* play) { if (this->curNumSpawn >= this->maxCurSpawns) { this->fieldSpawnTimer = 100; } - if (play->sceneId != SCENE_SPOT00) { + if (play->sceneId != SCENE_HYRULE_FIELD) { this->totalNumSpawn++; } } else { diff --git a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c index 6af5d6e973..268ddf6593 100644 --- a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c +++ b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c @@ -38,7 +38,7 @@ ActorInit En_Encount2_InitVars = { void EnEncount2_Init(Actor* thisx, PlayState* play) { EnEncount2* this = (EnEncount2*)thisx; - if (play->sceneId != SCENE_SPOT16) { + if (play->sceneId != SCENE_DEATH_MOUNTAIN_TRAIL) { this->isNotDeathMountain = true; } @@ -76,8 +76,8 @@ void EnEncount2_Wait(EnEncount2* this, PlayState* play) { } else if ((this->actor.xzDistToPlayer < 700.0f) && (Flags_GetSwitch(play, 0x37))) { s16 sceneId = play->sceneId; - if (((sceneId == SCENE_GANON_DEMO) || (sceneId == SCENE_GANON_FINAL) || (sceneId == SCENE_GANON_SONOGO) || - (sceneId == SCENE_GANONTIKA_SONOGO)) && + if (((sceneId == SCENE_GANON_BOSS) || (sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) || + (sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || (sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)) && (!this->collapseSpawnerInactive)) { spawnerState = ENCOUNT2_ACTIVE_GANONS_TOWER; } @@ -156,8 +156,8 @@ void EnEncount2_SpawnRocks(EnEncount2* this, PlayState* play) { } else if ((this->actor.xzDistToPlayer < 700.0f) && (Flags_GetSwitch(play, 0x37) != 0)) { s16 sceneId = play->sceneId; - if (((sceneId == SCENE_GANON_DEMO) || (sceneId == SCENE_GANON_FINAL) || (sceneId == SCENE_GANON_SONOGO) || - (sceneId == SCENE_GANONTIKA_SONOGO)) && + if (((sceneId == SCENE_GANON_BOSS) || (sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) || + (sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || (sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)) && (!this->collapseSpawnerInactive)) { maxRocks = 1; spawnerState = ENCOUNT2_ACTIVE_GANONS_TOWER; @@ -326,7 +326,7 @@ void EnEncount2_UpdateEffects(EnEncount2* this, PlayState* play) { Math_ApproachF(&effect->pos.z, targetPos.z, 0.3f, 30.0f); Math_ApproachF(&effect->moveDirection.y, -20.0f, 0.9f, 1.0f); - if (play->sceneId != SCENE_SPOT16) { + if (play->sceneId != SCENE_DEATH_MOUNTAIN_TRAIL) { if (effect->pos.y < (player->actor.floorHeight - 50.0f)) { effect->isAlive = 0; } diff --git a/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c b/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c index 2c627a37f0..4e5452cf11 100644 --- a/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c +++ b/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c @@ -222,7 +222,7 @@ void EnGSwitch_SilverRupeeTracker(EnGSwitch* this, PlayState* play) { osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 時はまさに世紀末〜 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag); // "Last!" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ らすとぉ! ☆☆☆☆☆ \n" VT_RST); - if ((play->sceneId == SCENE_MEN) && (this->actor.room == 2)) { + if ((play->sceneId == SCENE_GERUDO_TRAINING_GROUND) && (this->actor.room == 2)) { Flags_SetTempClear(play, this->actor.room); } else { func_80078884(NA_SE_SY_CORRECT_CHIME); diff --git a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c index 5435af131e..dd3bb03136 100644 --- a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c +++ b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c @@ -102,7 +102,7 @@ void EnGe1_Init(Actor* thisx, PlayState* play) { Actor_SetScale(&this->actor, 0.01f); // In Gerudo Valley - this->actor.uncullZoneForward = ((play->sceneId == SCENE_SPOT09) ? 1000.0f : 1200.0f); + this->actor.uncullZoneForward = ((play->sceneId == SCENE_GERUDO_VALLEY) ? 1000.0f : 1200.0f); switch (this->actor.params & 0xFF) { @@ -228,11 +228,11 @@ void EnGe1_KickPlayer(EnGe1* this, PlayState* play) { func_8006D074(play); if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) { - play->nextEntranceIndex = ENTR_SPOT09_1; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1; } else if (GET_EVENTCHKINF(EVENTCHKINF_C7)) { // Caught previously - play->nextEntranceIndex = ENTR_SPOT12_18; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_18; } else { - play->nextEntranceIndex = ENTR_SPOT12_17; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_17; } play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); @@ -579,7 +579,7 @@ void EnGe1_BeginGame_Archery(EnGe1* this, PlayState* play) { this->actionFunc = EnGe1_TalkTooPoor_Archery; } else { Rupees_ChangeBy(-20); - play->nextEntranceIndex = ENTR_SPOT12_0; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_0; gSaveContext.nextCutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); play->transitionTrigger = TRANS_TRIGGER_START; diff --git a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c index 6053f21104..ef70210b83 100644 --- a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c +++ b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c @@ -123,7 +123,7 @@ void EnGe2_Init(Actor* thisx, PlayState* play) { this->actor.colChkInfo.mass = MASS_IMMOVABLE; Actor_SetScale(&this->actor, 0.01f); - if (play->sceneId == SCENE_SPOT09) { + if (play->sceneId == SCENE_GERUDO_VALLEY) { this->actor.uncullZoneForward = 1000.0f; } else { this->actor.uncullZoneForward = 1200.0f; @@ -240,11 +240,11 @@ void EnGe2_CaptureClose(EnGe2* this, PlayState* play) { func_8006D074(play); if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) { - play->nextEntranceIndex = ENTR_SPOT09_1; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1; } else if (GET_EVENTCHKINF(EVENTCHKINF_C7)) { - play->nextEntranceIndex = ENTR_SPOT12_18; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_18; } else { - play->nextEntranceIndex = ENTR_SPOT12_17; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_17; } play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); @@ -266,11 +266,11 @@ void EnGe2_CaptureCharge(EnGe2* this, PlayState* play) { func_8006D074(play); if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) { - play->nextEntranceIndex = ENTR_SPOT09_1; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1; } else if (GET_EVENTCHKINF(EVENTCHKINF_C7)) { - play->nextEntranceIndex = ENTR_SPOT12_18; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_18; } else { - play->nextEntranceIndex = ENTR_SPOT12_17; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_17; } play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); diff --git a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c index 90d7c2f6e0..16ba688c5a 100644 --- a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c +++ b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c @@ -1573,11 +1573,11 @@ void EnGeldB_Draw(Actor* thisx, PlayState* play) { this->timer--; if (this->timer == 0) { if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) { - play->nextEntranceIndex = ENTR_SPOT09_1; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1; } else if (GET_EVENTCHKINF(EVENTCHKINF_C7)) { - play->nextEntranceIndex = ENTR_SPOT12_18; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_18; } else { - play->nextEntranceIndex = ENTR_SPOT12_17; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_17; } play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); play->transitionTrigger = TRANS_TRIGGER_START; diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.c b/src/overlays/actors/ovl_En_Go/z_en_go.c index cbf3aa5c4a..48fbc67bef 100644 --- a/src/overlays/actors/ovl_En_Go/z_en_go.c +++ b/src/overlays/actors/ovl_En_Go/z_en_go.c @@ -359,16 +359,16 @@ void EnGo_ChangeAnim(EnGo* this, s32 index) { s32 EnGo_IsActorSpawned(EnGo* this, PlayState* play) { if (((this->actor.params) & 0xF0) == 0x90) { return true; - } else if (play->sceneId == SCENE_HIDAN && !Flags_GetSwitch(play, (this->actor.params) >> 8) && LINK_IS_ADULT && - (this->actor.params & 0xF0) == 0x10) { + } else if (play->sceneId == SCENE_FIRE_TEMPLE && !Flags_GetSwitch(play, (this->actor.params) >> 8) && + LINK_IS_ADULT && (this->actor.params & 0xF0) == 0x10) { return true; - } else if (play->sceneId == SCENE_SPOT18 && LINK_IS_ADULT && (this->actor.params & 0xF0) == 0x00) { + } else if (play->sceneId == SCENE_GORON_CITY && LINK_IS_ADULT && (this->actor.params & 0xF0) == 0x00) { return true; - } else if (play->sceneId == SCENE_SPOT16 && LINK_IS_CHILD && + } else if (play->sceneId == SCENE_DEATH_MOUNTAIN_TRAIL && LINK_IS_CHILD && ((this->actor.params & 0xF0) == 0x20 || (this->actor.params & 0xF0) == 0x30 || (this->actor.params & 0xF0) == 0x40)) { return true; - } else if (play->sceneId == SCENE_SPOT18 && LINK_IS_CHILD && + } else if (play->sceneId == SCENE_GORON_CITY && LINK_IS_CHILD && ((this->actor.params & 0xF0) == 0x50 || (this->actor.params & 0xF0) == 0x60 || (this->actor.params & 0xF0) == 0x70)) { return true; diff --git a/src/overlays/actors/ovl_En_Go2/z_en_go2.h b/src/overlays/actors/ovl_En_Go2/z_en_go2.h index d7fb9b6d07..0ee441ab09 100644 --- a/src/overlays/actors/ovl_En_Go2/z_en_go2.h +++ b/src/overlays/actors/ovl_En_Go2/z_en_go2.h @@ -90,7 +90,7 @@ typedef struct EnGo2 { /* 0x0216 */ u8 unk_216; // Set to z rotation, checked by waypoint /* 0x0218 */ f32 unk_218; /* 0x021C */ char unk_21C[0x04]; - /* 0x0220 */ f32 alpha; // Set to 0, used by func_80A45360, smoothed to this->actor.shape.unk_14 from either 0 or 255.0f + /* 0x0220 */ f32 alpha; // Set to 0, used by func_80A45360, smoothed to this->actor.shape.shadowAlpha from either 0 or 255.0f /* 0x0224 */ s16 blinkTimer; /* 0x0226 */ s16 unk_226[18]; // Remains unknown /* 0x024A */ s16 unk_24A[18]; // Remains unknown diff --git a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c index 15cc1db26f..ffc3fa7a50 100644 --- a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c +++ b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c @@ -127,7 +127,7 @@ s32 EnGoroiwa_Vec3fNormalize(Vec3f* ret, Vec3f* a) { } void EnGoroiwa_SetSpeed(EnGoroiwa* this, PlayState* play) { - if (play->sceneId == SCENE_SPOT04) { + if (play->sceneId == SCENE_KOKIRI_FOREST) { this->isInKokiri = true; R_EN_GOROIWA_SPEED = 920; } else { diff --git a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c index 825caad107..263aacad2b 100644 --- a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c +++ b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c @@ -347,7 +347,7 @@ void EnHeishi1_Kick(EnHeishi1* this, PlayState* play) { Message_CloseTextbox(play); if (!this->loadStarted) { SET_EVENTCHKINF(EVENTCHKINF_4E); - play->nextEntranceIndex = ENTR_SPOT15_3; + play->nextEntranceIndex = ENTR_HYRULE_CASTLE_3; play->transitionTrigger = TRANS_TRIGGER_START; this->loadStarted = true; sPlayerIsCaught = false; diff --git a/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c b/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c index fc15dc6adc..12a8468b0c 100644 --- a/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c +++ b/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c @@ -202,7 +202,7 @@ void func_80A55D00(EnHeishi3* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play) && (this->respawnFlag == 0)) { SET_EVENTCHKINF(EVENTCHKINF_4E); - play->nextEntranceIndex = ENTR_SPOT15_4; + play->nextEntranceIndex = ENTR_HYRULE_CASTLE_4; play->transitionTrigger = TRANS_TRIGGER_START; this->respawnFlag = 1; play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); diff --git a/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c b/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c index e18627d095..e9ca883195 100644 --- a/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c +++ b/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c @@ -191,7 +191,7 @@ void func_80A56614(EnHeishi4* this, PlayState* play) { this->actionFunc = func_80A56B40; return; } - if (play->sceneId == SCENE_MIHARIGOYA) { + if (play->sceneId == SCENE_MARKET_GUARD_HOUSE) { if (IS_DAY) { this->actor.textId = 0x7004; } else { diff --git a/src/overlays/actors/ovl_En_Holl/z_en_holl.c b/src/overlays/actors/ovl_En_Holl/z_en_holl.c index 0ee09cc6aa..edba89ade7 100644 --- a/src/overlays/actors/ovl_En_Holl/z_en_holl.c +++ b/src/overlays/actors/ovl_En_Holl/z_en_holl.c @@ -76,7 +76,7 @@ void EnHoll_SetupAction(EnHoll* this, EnHollActionFunc func) { } s32 EnHoll_IsKokiriLayer8(void) { - return gSaveContext.entranceIndex == ENTR_SPOT04_0 && gSaveContext.sceneLayer == 8; + return gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0 && gSaveContext.sceneLayer == 8; } void EnHoll_ChooseAction(EnHoll* this) { @@ -119,7 +119,7 @@ void EnHoll_SwapRooms(PlayState* play) { // Horizontal Planes void func_80A58DD4(EnHoll* this, PlayState* play) { Player* player = GET_PLAYER(play); - s32 phi_t0 = ((play->sceneId == SCENE_JYASINZOU) ? 1 : 0) & 0xFFFFFFFF; + s32 phi_t0 = ((play->sceneId == SCENE_SPIRIT_TEMPLE) ? 1 : 0) & 0xFFFFFFFF; Vec3f vec; f32 absZ; s32 transitionActorIdx; diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/src/overlays/actors/ovl_En_Horse/z_en_horse.c index 157c0a9535..95baeac04b 100644 --- a/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -155,183 +155,183 @@ typedef struct { static EnHorseSpawnpoint sHorseSpawns[] = { // Hyrule Field - { SCENE_SPOT00, 16, 0, 1341, 0 }, - { SCENE_SPOT00, -1297, 0, 1459, 0 }, - { SCENE_SPOT00, -5416, -300, 1296, 0 }, - { SCENE_SPOT00, -4667, -300, 3620, 0 }, - { SCENE_SPOT00, -3837, 81, 5537, 0 }, - { SCENE_SPOT00, -5093, -226, 6661, 0 }, - { SCENE_SPOT00, -6588, -79, 5053, 0 }, - { SCENE_SPOT00, -7072, -500, 7538, 0 }, - { SCENE_SPOT00, -6139, -500, 8910, 0 }, - { SCENE_SPOT00, -8497, -300, 7802, 0 }, - { SCENE_SPOT00, -5481, -499, 12127, 0 }, - { SCENE_SPOT00, -4808, -700, 13583, 0 }, - { SCENE_SPOT00, -3416, -490, 12092, 0 }, - { SCENE_SPOT00, -2915, 100, 8339, 0 }, - { SCENE_SPOT00, -2277, -500, 13247, 0 }, - { SCENE_SPOT00, -1026, -500, 12101, 0 }, - { SCENE_SPOT00, 1427, -500, 13341, 0 }, - { SCENE_SPOT00, -200, -486, 10205, 0 }, - { SCENE_SPOT00, -1469, 100, 7496, 0 }, - { SCENE_SPOT00, -995, 168, 5652, 0 }, - { SCENE_SPOT00, 1938, 89, 6232, 0 }, - { SCENE_SPOT00, 1387, -105, 9206, 0 }, - { SCENE_SPOT00, 1571, -223, 7701, 0 }, - { SCENE_SPOT00, 3893, -121, 7068, 0 }, - { SCENE_SPOT00, 3179, 373, 5221, 0 }, - { SCENE_SPOT00, 4678, -20, 3869, 0 }, - { SCENE_SPOT00, 3460, 246, 4207, 0 }, - { SCENE_SPOT00, 3686, 128, 2366, 0 }, - { SCENE_SPOT00, 1791, 18, 152, 0 }, - { SCENE_SPOT00, 3667, -16, 1399, 0 }, - { SCENE_SPOT00, 1827, -15, 983, 0 }, - { SCENE_SPOT00, 1574, 399, 4318, 0 }, - { SCENE_SPOT00, 716, 95, 3391, 0 }, - { SCENE_SPOT00, -1189, -41, 4739, 0 }, - { SCENE_SPOT00, -1976, -171, 4172, 0 }, - { SCENE_SPOT00, 1314, 391, 5665, 0 }, - { SCENE_SPOT00, 112, 0, 1959, 0 }, - { SCENE_SPOT00, -3011, -111, 9397, 0 }, - { SCENE_SPOT00, -5674, -270, 8585, 0 }, - { SCENE_SPOT00, -8861, -300, 7836, 0 }, - { SCENE_SPOT00, -6056, -500, 7810, 0 }, - { SCENE_SPOT00, -7306, -500, 5994, 0 }, - { SCENE_SPOT00, -7305, -500, 7605, 0 }, - { SCENE_SPOT00, -7439, -300, 7600, 0 }, - { SCENE_SPOT00, -7464, -300, 6268, 0 }, - { SCENE_SPOT00, -8080, -300, 7553, 0 }, - { SCENE_SPOT00, -8091, -300, 7349, 0 }, - { SCENE_SPOT00, -8785, -300, 7383, 0 }, - { SCENE_SPOT00, -8745, -300, 7508, 0 }, - { SCENE_SPOT00, -8777, -300, 7788, 0 }, - { SCENE_SPOT00, -8048, -299, 7738, 0 }, - { SCENE_SPOT00, -7341, -184, 7730, 0 }, - { SCENE_SPOT00, -6410, -288, 7824, 0 }, - { SCENE_SPOT00, -6326, -290, 8205, 0 }, - { SCENE_SPOT00, -6546, -292, 8400, 0 }, - { SCENE_SPOT00, -7533, -180, 8459, 0 }, - { SCENE_SPOT00, -8024, -295, 7903, 0 }, - { SCENE_SPOT00, -8078, -308, 7994, 0 }, - { SCENE_SPOT00, -9425, -287, 7696, 0 }, - { SCENE_SPOT00, -9322, -292, 7577, 0 }, - { SCENE_SPOT00, -9602, -199, 7160, 0 }, - { SCENE_SPOT00, -9307, -300, 7758, 0 }, - { SCENE_SPOT00, -9230, -300, 7642, 0 }, - { SCENE_SPOT00, -7556, -499, 8695, 0 }, - { SCENE_SPOT00, -6438, -500, 8606, 0 }, - { SCENE_SPOT00, -6078, -500, 8258, 0 }, - { SCENE_SPOT00, -6233, -500, 7613, 0 }, - { SCENE_SPOT00, -5035, -205, 7814, 0 }, - { SCENE_SPOT00, -5971, -500, 8501, 0 }, - { SCENE_SPOT00, -5724, -498, 10123, 0 }, - { SCENE_SPOT00, -5094, -392, 11106, 0 }, - { SCENE_SPOT00, -5105, -393, 11312, 0 }, - { SCENE_SPOT00, -4477, -314, 11132, 0 }, - { SCENE_SPOT00, -3867, -380, 11419, 0 }, - { SCENE_SPOT00, -2952, -500, 11944, 0 }, - { SCENE_SPOT00, -2871, -488, 11743, 0 }, - { SCENE_SPOT00, -3829, -372, 11327, 0 }, - { SCENE_SPOT00, -4439, -293, 10989, 0 }, - { SCENE_SPOT00, -5014, -381, 11086, 0 }, - { SCENE_SPOT00, -5113, -188, 10968, 0 }, - { SCENE_SPOT00, -5269, -188, 11156, 0 }, - { SCENE_SPOT00, -5596, -178, 9972, 0 }, - { SCENE_SPOT00, -5801, -288, 8518, 0 }, - { SCENE_SPOT00, -4910, -178, 7931, 0 }, - { SCENE_SPOT00, -3586, 73, 8140, 0 }, - { SCENE_SPOT00, -4487, -106, 9362, 0 }, - { SCENE_SPOT00, -4339, -112, 6412, 0 }, - { SCENE_SPOT00, -3417, 105, 8194, 0 }, - { SCENE_SPOT00, -4505, -20, 6608, 0 }, - { SCENE_SPOT00, -5038, -199, 6603, 0 }, - { SCENE_SPOT00, -4481, 1, 6448, 0 }, - { SCENE_SPOT00, -5032, -168, 6418, 0 }, - { SCENE_SPOT00, -5256, -700, 14329, 0 }, - { SCENE_SPOT00, -5749, -820, 15380, 0 }, - { SCENE_SPOT00, -3122, -700, 13608, 0 }, - { SCENE_SPOT00, -3758, -525, 13228, 0 }, - { SCENE_SPOT00, -3670, -500, 13123, 0 }, - { SCENE_SPOT00, -2924, -500, 13526, 0 }, - { SCENE_SPOT00, 1389, -115, 9370, 0 }, - { SCENE_SPOT00, 548, -116, 8889, 0 }, - { SCENE_SPOT00, -106, -107, 8530, 0 }, - { SCENE_SPOT00, -1608, 85, 7646, 0 }, - { SCENE_SPOT00, -5300, -700, 13772, 0 }, - { SCENE_SPOT00, -5114, -700, 13400, 0 }, - { SCENE_SPOT00, -4561, -700, 13700, 0 }, - { SCENE_SPOT00, -4762, -700, 14084, 0 }, - { SCENE_SPOT00, -2954, 100, 8216, 0 }, - { SCENE_SPOT00, 1460, -104, 9246, 0 }, - { SCENE_SPOT00, 629, -105, 8791, 0 }, - { SCENE_SPOT00, -10, -90, 8419, 0 }, - { SCENE_SPOT00, -1462, 100, 7504, 0 }, - { SCENE_SPOT00, -3018, -500, 12493, 0 }, - { SCENE_SPOT00, -2994, -311, 10331, 0 }, - { SCENE_SPOT00, -4006, -700, 14152, 0 }, - { SCENE_SPOT00, -4341, -500, 12743, 0 }, - { SCENE_SPOT00, -5879, -497, 6799, 0 }, - { SCENE_SPOT00, 22, -473, 10103, 0 }, - { SCENE_SPOT00, -1389, -192, 8874, 0 }, - { SCENE_SPOT00, -4, 92, 6866, 0 }, - { SCENE_SPOT00, 483, 104, 6637, 0 }, - { SCENE_SPOT00, 1580, 183, 5987, 0 }, - { SCENE_SPOT00, 1548, 308, 5077, 0 }, - { SCENE_SPOT00, 1511, 399, 4267, 0 }, - { SCENE_SPOT00, 1358, 385, 4271, 0 }, - { SCENE_SPOT00, 1379, 395, 5063, 0 }, - { SCENE_SPOT00, 1360, 394, 5870, 0 }, - { SCENE_SPOT00, 813, 283, 6194, 0 }, - { SCENE_SPOT00, -57, 101, 6743, 0 }, - { SCENE_SPOT00, 91, 325, 5143, 0 }, - { SCENE_SPOT00, 1425, -214, 7659, 0 }, - { SCENE_SPOT00, 3487, -19, 880, 0 }, - { SCENE_SPOT00, 2933, 152, 2094, 0 }, - { SCENE_SPOT00, 2888, -145, 6862, 0 }, - { SCENE_SPOT00, 1511, 67, 6471, 0 }, - { SCENE_SPOT00, 4051, -47, 1722, 0 }, - { SCENE_SPOT00, -7335, -500, 8627, 0 }, - { SCENE_SPOT00, -7728, -462, 8498, 0 }, - { SCENE_SPOT00, -7791, -446, 8832, 0 }, - { SCENE_SPOT00, -2915, -435, 11334, 0 }, - { SCENE_SPOT00, 165, -278, 3352, 0 }, + { SCENE_HYRULE_FIELD, 16, 0, 1341, 0 }, + { SCENE_HYRULE_FIELD, -1297, 0, 1459, 0 }, + { SCENE_HYRULE_FIELD, -5416, -300, 1296, 0 }, + { SCENE_HYRULE_FIELD, -4667, -300, 3620, 0 }, + { SCENE_HYRULE_FIELD, -3837, 81, 5537, 0 }, + { SCENE_HYRULE_FIELD, -5093, -226, 6661, 0 }, + { SCENE_HYRULE_FIELD, -6588, -79, 5053, 0 }, + { SCENE_HYRULE_FIELD, -7072, -500, 7538, 0 }, + { SCENE_HYRULE_FIELD, -6139, -500, 8910, 0 }, + { SCENE_HYRULE_FIELD, -8497, -300, 7802, 0 }, + { SCENE_HYRULE_FIELD, -5481, -499, 12127, 0 }, + { SCENE_HYRULE_FIELD, -4808, -700, 13583, 0 }, + { SCENE_HYRULE_FIELD, -3416, -490, 12092, 0 }, + { SCENE_HYRULE_FIELD, -2915, 100, 8339, 0 }, + { SCENE_HYRULE_FIELD, -2277, -500, 13247, 0 }, + { SCENE_HYRULE_FIELD, -1026, -500, 12101, 0 }, + { SCENE_HYRULE_FIELD, 1427, -500, 13341, 0 }, + { SCENE_HYRULE_FIELD, -200, -486, 10205, 0 }, + { SCENE_HYRULE_FIELD, -1469, 100, 7496, 0 }, + { SCENE_HYRULE_FIELD, -995, 168, 5652, 0 }, + { SCENE_HYRULE_FIELD, 1938, 89, 6232, 0 }, + { SCENE_HYRULE_FIELD, 1387, -105, 9206, 0 }, + { SCENE_HYRULE_FIELD, 1571, -223, 7701, 0 }, + { SCENE_HYRULE_FIELD, 3893, -121, 7068, 0 }, + { SCENE_HYRULE_FIELD, 3179, 373, 5221, 0 }, + { SCENE_HYRULE_FIELD, 4678, -20, 3869, 0 }, + { SCENE_HYRULE_FIELD, 3460, 246, 4207, 0 }, + { SCENE_HYRULE_FIELD, 3686, 128, 2366, 0 }, + { SCENE_HYRULE_FIELD, 1791, 18, 152, 0 }, + { SCENE_HYRULE_FIELD, 3667, -16, 1399, 0 }, + { SCENE_HYRULE_FIELD, 1827, -15, 983, 0 }, + { SCENE_HYRULE_FIELD, 1574, 399, 4318, 0 }, + { SCENE_HYRULE_FIELD, 716, 95, 3391, 0 }, + { SCENE_HYRULE_FIELD, -1189, -41, 4739, 0 }, + { SCENE_HYRULE_FIELD, -1976, -171, 4172, 0 }, + { SCENE_HYRULE_FIELD, 1314, 391, 5665, 0 }, + { SCENE_HYRULE_FIELD, 112, 0, 1959, 0 }, + { SCENE_HYRULE_FIELD, -3011, -111, 9397, 0 }, + { SCENE_HYRULE_FIELD, -5674, -270, 8585, 0 }, + { SCENE_HYRULE_FIELD, -8861, -300, 7836, 0 }, + { SCENE_HYRULE_FIELD, -6056, -500, 7810, 0 }, + { SCENE_HYRULE_FIELD, -7306, -500, 5994, 0 }, + { SCENE_HYRULE_FIELD, -7305, -500, 7605, 0 }, + { SCENE_HYRULE_FIELD, -7439, -300, 7600, 0 }, + { SCENE_HYRULE_FIELD, -7464, -300, 6268, 0 }, + { SCENE_HYRULE_FIELD, -8080, -300, 7553, 0 }, + { SCENE_HYRULE_FIELD, -8091, -300, 7349, 0 }, + { SCENE_HYRULE_FIELD, -8785, -300, 7383, 0 }, + { SCENE_HYRULE_FIELD, -8745, -300, 7508, 0 }, + { SCENE_HYRULE_FIELD, -8777, -300, 7788, 0 }, + { SCENE_HYRULE_FIELD, -8048, -299, 7738, 0 }, + { SCENE_HYRULE_FIELD, -7341, -184, 7730, 0 }, + { SCENE_HYRULE_FIELD, -6410, -288, 7824, 0 }, + { SCENE_HYRULE_FIELD, -6326, -290, 8205, 0 }, + { SCENE_HYRULE_FIELD, -6546, -292, 8400, 0 }, + { SCENE_HYRULE_FIELD, -7533, -180, 8459, 0 }, + { SCENE_HYRULE_FIELD, -8024, -295, 7903, 0 }, + { SCENE_HYRULE_FIELD, -8078, -308, 7994, 0 }, + { SCENE_HYRULE_FIELD, -9425, -287, 7696, 0 }, + { SCENE_HYRULE_FIELD, -9322, -292, 7577, 0 }, + { SCENE_HYRULE_FIELD, -9602, -199, 7160, 0 }, + { SCENE_HYRULE_FIELD, -9307, -300, 7758, 0 }, + { SCENE_HYRULE_FIELD, -9230, -300, 7642, 0 }, + { SCENE_HYRULE_FIELD, -7556, -499, 8695, 0 }, + { SCENE_HYRULE_FIELD, -6438, -500, 8606, 0 }, + { SCENE_HYRULE_FIELD, -6078, -500, 8258, 0 }, + { SCENE_HYRULE_FIELD, -6233, -500, 7613, 0 }, + { SCENE_HYRULE_FIELD, -5035, -205, 7814, 0 }, + { SCENE_HYRULE_FIELD, -5971, -500, 8501, 0 }, + { SCENE_HYRULE_FIELD, -5724, -498, 10123, 0 }, + { SCENE_HYRULE_FIELD, -5094, -392, 11106, 0 }, + { SCENE_HYRULE_FIELD, -5105, -393, 11312, 0 }, + { SCENE_HYRULE_FIELD, -4477, -314, 11132, 0 }, + { SCENE_HYRULE_FIELD, -3867, -380, 11419, 0 }, + { SCENE_HYRULE_FIELD, -2952, -500, 11944, 0 }, + { SCENE_HYRULE_FIELD, -2871, -488, 11743, 0 }, + { SCENE_HYRULE_FIELD, -3829, -372, 11327, 0 }, + { SCENE_HYRULE_FIELD, -4439, -293, 10989, 0 }, + { SCENE_HYRULE_FIELD, -5014, -381, 11086, 0 }, + { SCENE_HYRULE_FIELD, -5113, -188, 10968, 0 }, + { SCENE_HYRULE_FIELD, -5269, -188, 11156, 0 }, + { SCENE_HYRULE_FIELD, -5596, -178, 9972, 0 }, + { SCENE_HYRULE_FIELD, -5801, -288, 8518, 0 }, + { SCENE_HYRULE_FIELD, -4910, -178, 7931, 0 }, + { SCENE_HYRULE_FIELD, -3586, 73, 8140, 0 }, + { SCENE_HYRULE_FIELD, -4487, -106, 9362, 0 }, + { SCENE_HYRULE_FIELD, -4339, -112, 6412, 0 }, + { SCENE_HYRULE_FIELD, -3417, 105, 8194, 0 }, + { SCENE_HYRULE_FIELD, -4505, -20, 6608, 0 }, + { SCENE_HYRULE_FIELD, -5038, -199, 6603, 0 }, + { SCENE_HYRULE_FIELD, -4481, 1, 6448, 0 }, + { SCENE_HYRULE_FIELD, -5032, -168, 6418, 0 }, + { SCENE_HYRULE_FIELD, -5256, -700, 14329, 0 }, + { SCENE_HYRULE_FIELD, -5749, -820, 15380, 0 }, + { SCENE_HYRULE_FIELD, -3122, -700, 13608, 0 }, + { SCENE_HYRULE_FIELD, -3758, -525, 13228, 0 }, + { SCENE_HYRULE_FIELD, -3670, -500, 13123, 0 }, + { SCENE_HYRULE_FIELD, -2924, -500, 13526, 0 }, + { SCENE_HYRULE_FIELD, 1389, -115, 9370, 0 }, + { SCENE_HYRULE_FIELD, 548, -116, 8889, 0 }, + { SCENE_HYRULE_FIELD, -106, -107, 8530, 0 }, + { SCENE_HYRULE_FIELD, -1608, 85, 7646, 0 }, + { SCENE_HYRULE_FIELD, -5300, -700, 13772, 0 }, + { SCENE_HYRULE_FIELD, -5114, -700, 13400, 0 }, + { SCENE_HYRULE_FIELD, -4561, -700, 13700, 0 }, + { SCENE_HYRULE_FIELD, -4762, -700, 14084, 0 }, + { SCENE_HYRULE_FIELD, -2954, 100, 8216, 0 }, + { SCENE_HYRULE_FIELD, 1460, -104, 9246, 0 }, + { SCENE_HYRULE_FIELD, 629, -105, 8791, 0 }, + { SCENE_HYRULE_FIELD, -10, -90, 8419, 0 }, + { SCENE_HYRULE_FIELD, -1462, 100, 7504, 0 }, + { SCENE_HYRULE_FIELD, -3018, -500, 12493, 0 }, + { SCENE_HYRULE_FIELD, -2994, -311, 10331, 0 }, + { SCENE_HYRULE_FIELD, -4006, -700, 14152, 0 }, + { SCENE_HYRULE_FIELD, -4341, -500, 12743, 0 }, + { SCENE_HYRULE_FIELD, -5879, -497, 6799, 0 }, + { SCENE_HYRULE_FIELD, 22, -473, 10103, 0 }, + { SCENE_HYRULE_FIELD, -1389, -192, 8874, 0 }, + { SCENE_HYRULE_FIELD, -4, 92, 6866, 0 }, + { SCENE_HYRULE_FIELD, 483, 104, 6637, 0 }, + { SCENE_HYRULE_FIELD, 1580, 183, 5987, 0 }, + { SCENE_HYRULE_FIELD, 1548, 308, 5077, 0 }, + { SCENE_HYRULE_FIELD, 1511, 399, 4267, 0 }, + { SCENE_HYRULE_FIELD, 1358, 385, 4271, 0 }, + { SCENE_HYRULE_FIELD, 1379, 395, 5063, 0 }, + { SCENE_HYRULE_FIELD, 1360, 394, 5870, 0 }, + { SCENE_HYRULE_FIELD, 813, 283, 6194, 0 }, + { SCENE_HYRULE_FIELD, -57, 101, 6743, 0 }, + { SCENE_HYRULE_FIELD, 91, 325, 5143, 0 }, + { SCENE_HYRULE_FIELD, 1425, -214, 7659, 0 }, + { SCENE_HYRULE_FIELD, 3487, -19, 880, 0 }, + { SCENE_HYRULE_FIELD, 2933, 152, 2094, 0 }, + { SCENE_HYRULE_FIELD, 2888, -145, 6862, 0 }, + { SCENE_HYRULE_FIELD, 1511, 67, 6471, 0 }, + { SCENE_HYRULE_FIELD, 4051, -47, 1722, 0 }, + { SCENE_HYRULE_FIELD, -7335, -500, 8627, 0 }, + { SCENE_HYRULE_FIELD, -7728, -462, 8498, 0 }, + { SCENE_HYRULE_FIELD, -7791, -446, 8832, 0 }, + { SCENE_HYRULE_FIELD, -2915, -435, 11334, 0 }, + { SCENE_HYRULE_FIELD, 165, -278, 3352, 0 }, // Lake Hylia - { SCENE_SPOT06, -2109, -882, 1724, 0 }, - { SCENE_SPOT06, -328, -1238, 2705, 0 }, - { SCENE_SPOT06, -3092, -1033, 3527, 0 }, + { SCENE_LAKE_HYLIA, -2109, -882, 1724, 0 }, + { SCENE_LAKE_HYLIA, -328, -1238, 2705, 0 }, + { SCENE_LAKE_HYLIA, -3092, -1033, 3527, 0 }, // Gerudo Valley - { SCENE_SPOT09, 2687, -269, 753, 0 }, - { SCENE_SPOT09, 2066, -132, 317, 0 }, - { SCENE_SPOT09, 523, -8, 635, 0 }, - { SCENE_SPOT09, 558, 36, -323, 0 }, - { SCENE_SPOT09, 615, 51, -839, 0 }, - { SCENE_SPOT09, -614, 32, 29, 0 }, - { SCENE_SPOT09, -639, -3, 553, 0 }, - { SCENE_SPOT09, -540, 10, -889, 0 }, - { SCENE_SPOT09, -1666, 58, 378, 0 }, - { SCENE_SPOT09, -3044, 210, -648, 0 }, + { SCENE_GERUDO_VALLEY, 2687, -269, 753, 0 }, + { SCENE_GERUDO_VALLEY, 2066, -132, 317, 0 }, + { SCENE_GERUDO_VALLEY, 523, -8, 635, 0 }, + { SCENE_GERUDO_VALLEY, 558, 36, -323, 0 }, + { SCENE_GERUDO_VALLEY, 615, 51, -839, 0 }, + { SCENE_GERUDO_VALLEY, -614, 32, 29, 0 }, + { SCENE_GERUDO_VALLEY, -639, -3, 553, 0 }, + { SCENE_GERUDO_VALLEY, -540, 10, -889, 0 }, + { SCENE_GERUDO_VALLEY, -1666, 58, 378, 0 }, + { SCENE_GERUDO_VALLEY, -3044, 210, -648, 0 }, // Gerudo's Fortress - { SCENE_SPOT12, -678, 21, -623, 0 }, - { SCENE_SPOT12, 149, 333, -2499, 0 }, - { SCENE_SPOT12, 499, 581, -547, 0 }, - { SCENE_SPOT12, 3187, 1413, -3775, 0 }, - { SCENE_SPOT12, 3198, 1413, 307, 0 }, - { SCENE_SPOT12, 3380, 1413, -1200, 0 }, - { SCENE_SPOT12, -966, 1, -56, 0 }, - { SCENE_SPOT12, -966, 24, -761, 0 }, - { SCENE_SPOT12, -694, 174, -2820, 0 }, + { SCENE_GERUDOS_FORTRESS, -678, 21, -623, 0 }, + { SCENE_GERUDOS_FORTRESS, 149, 333, -2499, 0 }, + { SCENE_GERUDOS_FORTRESS, 499, 581, -547, 0 }, + { SCENE_GERUDOS_FORTRESS, 3187, 1413, -3775, 0 }, + { SCENE_GERUDOS_FORTRESS, 3198, 1413, 307, 0 }, + { SCENE_GERUDOS_FORTRESS, 3380, 1413, -1200, 0 }, + { SCENE_GERUDOS_FORTRESS, -966, 1, -56, 0 }, + { SCENE_GERUDOS_FORTRESS, -966, 24, -761, 0 }, + { SCENE_GERUDOS_FORTRESS, -694, 174, -2820, 0 }, // Lon Lon Ranch - { SCENE_SPOT20, 1039, 0, 2051, 0 }, - { SCENE_SPOT20, -1443, 0, 1429, 0 }, - { SCENE_SPOT20, 856, 0, -918, 0 }, // Hardcoded to always load in lon lon - { SCENE_SPOT20, 882, 0, -2256, 0 }, - { SCENE_SPOT20, -1003, 0, -755, 0 }, // Hardcoded to always load in lon lon - { SCENE_SPOT20, -2254, 0, -629, 0 }, - { SCENE_SPOT20, 907, 0, -2336, 0 }, + { SCENE_LON_LON_RANCH, 1039, 0, 2051, 0 }, + { SCENE_LON_LON_RANCH, -1443, 0, 1429, 0 }, + { SCENE_LON_LON_RANCH, 856, 0, -918, 0 }, // Hardcoded to always load in lon lon + { SCENE_LON_LON_RANCH, 882, 0, -2256, 0 }, + { SCENE_LON_LON_RANCH, -1003, 0, -755, 0 }, // Hardcoded to always load in lon lon + { SCENE_LON_LON_RANCH, -2254, 0, -629, 0 }, + { SCENE_LON_LON_RANCH, 907, 0, -2336, 0 }, }; typedef struct { @@ -455,7 +455,7 @@ s32 EnHorse_BgCheckBridgeJumpPoint(EnHorse* this, PlayState* play) { f32 xMax; s32 i; - if (play->sceneId != SCENE_SPOT09) { + if (play->sceneId != SCENE_GERUDO_VALLEY) { return false; } if (this->actor.speedXZ < 12.8f) { @@ -680,7 +680,7 @@ s32 EnHorse_Spawn(EnHorse* this, PlayState* play) { for (i = 0; i < 169; i++) { if (sHorseSpawns[i].sceneId == play->sceneId) { player = GET_PLAYER(play); - if (play->sceneId != SCENE_SPOT20 || + if (play->sceneId != SCENE_LON_LON_RANCH || //! Same flag checked twice (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (GET_EVENTINF_HORSES_STATE() != EVENTINF_HORSES_STATE_6 || @@ -786,9 +786,9 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) { this->actor.params = 1; } - if (play->sceneId == SCENE_SOUKO) { + if (play->sceneId == SCENE_LON_LON_BUILDINGS) { this->stateFlags = ENHORSE_UNRIDEABLE; - } else if (play->sceneId == SCENE_SPOT12 && this->type == HORSE_HNI) { + } else if (play->sceneId == SCENE_GERUDOS_FORTRESS && this->type == HORSE_HNI) { this->stateFlags = ENHORSE_FLAG_18 | ENHORSE_UNRIDEABLE; } else { if (this->actor.params == 3) { @@ -808,7 +808,7 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) { } } - if (play->sceneId == SCENE_SPOT20 && GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_6 && + if (play->sceneId == SCENE_LON_LON_RANCH && GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_6 && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && !DREG(1)) { this->stateFlags |= ENHORSE_FLAG_25; } @@ -829,7 +829,7 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) { this->actor.focus.pos.y += 70.0f; this->playerControlled = false; - if ((play->sceneId == SCENE_SPOT20) && !IS_CUTSCENE_LAYER) { + if ((play->sceneId == SCENE_LON_LON_RANCH) && !IS_CUTSCENE_LAYER) { if (this->type == HORSE_HNI) { if (this->actor.world.rot.z == 0 || !IS_DAY) { Actor_Kill(&this->actor); @@ -847,7 +847,7 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) { Actor_Kill(&this->actor); return; } - } else if (play->sceneId == SCENE_MALON_STABLE) { + } else if (play->sceneId == SCENE_STABLE) { if (IS_DAY || Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || DREG(1) != 0 || !LINK_IS_ADULT) { Actor_Kill(&this->actor); return; @@ -883,12 +883,12 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) { } else if (this->actor.params == 8) { EnHorse_InitHorsebackArchery(this); Interface_InitHorsebackArchery(play); - } else if (play->sceneId == SCENE_SPOT20 && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && !DREG(1)) { + } else if (play->sceneId == SCENE_LON_LON_RANCH && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && !DREG(1)) { EnHorse_InitFleePlayer(this); } else { - if (play->sceneId == SCENE_SOUKO) { + if (play->sceneId == SCENE_LON_LON_BUILDINGS) { EnHorse_ResetIdleAnimation(this); - } else if (play->sceneId == SCENE_SPOT12 && this->type == HORSE_HNI) { + } else if (play->sceneId == SCENE_GERUDOS_FORTRESS && this->type == HORSE_HNI) { EnHorse_ResetIdleAnimation(this); } else { EnHorse_StartIdleRidable(this); @@ -2526,7 +2526,7 @@ void EnHorse_UpdateHorsebackArchery(EnHorse* this, PlayState* play) { if ((this->hbaFlags & 1) || (this->hbaTimer >= 46)) { if ((isFanfarePlaying != true) && (gSaveContext.minigameState != 3)) { gSaveContext.cutsceneIndex = 0; - play->nextEntranceIndex = ENTR_SPOT12_16; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_16; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST); } @@ -3092,7 +3092,7 @@ void EnHorse_BgCheckSlowMoving(EnHorse* this, PlayState* play) { CollisionPoly* colPoly; s32 bgId; - if (play->sceneId == SCENE_SPOT20) { + if (play->sceneId == SCENE_LON_LON_RANCH) { yOffset = 19.0f; } else { yOffset = 40.0f; @@ -3129,7 +3129,7 @@ void EnHorse_UpdateBgCheckInfo(EnHorse* this, PlayState* play) { Vec3f intersect; Vec3f obstacleTop; - Actor_UpdateBgCheckInfo(play, &this->actor, play->sceneId == SCENE_SPOT20 ? 19.0f : 40.0f, 35.0f, 100.0f, + Actor_UpdateBgCheckInfo(play, &this->actor, play->sceneId == SCENE_LON_LON_RANCH ? 19.0f : 40.0f, 35.0f, 100.0f, UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 | UPDBGCHECKINFO_FLAG_4); @@ -3553,7 +3553,8 @@ void EnHorse_Update(Actor* thisx, PlayState* play2) { CollisionCheck_SetOC(play, &play->colChkCtx, &this->cyl1.base); CollisionCheck_SetOC(play, &play->colChkCtx, &this->cyl2.base); if ((player->stateFlags1 & PLAYER_STATE1_0) && player->rideActor != NULL) { - if (play->sceneId != SCENE_SPOT20 || (play->sceneId == SCENE_SPOT20 && (thisx->world.pos.z < -2400.0f))) { + if (play->sceneId != SCENE_LON_LON_RANCH || + (play->sceneId == SCENE_LON_LON_RANCH && (thisx->world.pos.z < -2400.0f))) { EnHorse_UpdateConveyors(this, play); } } @@ -3572,7 +3573,7 @@ void EnHorse_Update(Actor* thisx, PlayState* play2) { this->stateFlags &= ~ENHORSE_FLAG_24; } - if (play->sceneId == SCENE_SPOT09 && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) { + if (play->sceneId == SCENE_GERUDO_VALLEY && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) { EnHorse_CheckBridgeJumps(this, play); } @@ -3599,7 +3600,7 @@ void EnHorse_Update(Actor* thisx, PlayState* play2) { this->cyl1.base.atFlags &= ~AT_ON; } - if (gSaveContext.entranceIndex != ENTR_SPOT20_0 || gSaveContext.sceneLayer != 9) { + if (gSaveContext.entranceIndex != ENTR_LON_LON_RANCH_0 || gSaveContext.sceneLayer != 9) { if (this->dustFlags & 1) { this->dustFlags &= ~1; func_800287AC(play, &this->frontRightHoof, &dustVel, &dustAcc, EnHorse_RandInt(100) + 200, diff --git a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c index 5e16c3f3ce..36ed5dd585 100644 --- a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c +++ b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c @@ -108,7 +108,7 @@ s32 EnHorseGameCheck_DestroyIngoRace(EnHorseGameCheckBase* base, PlayState* play void EnHorseGameCheck_FinishIngoRace(EnHorseGameCheckIngoRace* this, PlayState* play) { gSaveContext.cutsceneIndex = 0; if (this->result == INGORACE_PLAYER_WIN) { - play->nextEntranceIndex = ENTR_SPOT20_7; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_7; if (GET_EVENTINF(EVENTINF_HORSES_06)) { SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_6); SET_EVENTINF_HORSES_0F(1); @@ -121,7 +121,7 @@ void EnHorseGameCheck_FinishIngoRace(EnHorseGameCheckIngoRace* this, PlayState* play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); } } else { - play->nextEntranceIndex = ENTR_SPOT20_8; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_8; SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_3); play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST); SET_EVENTINF_HORSES_0F(1); @@ -294,21 +294,21 @@ s32 EnHorseGameCheck_DestroyMalonRace(EnHorseGameCheckBase* base, PlayState* pla void EnHorseGameCheck_FinishMalonRace(EnHorseGameCheckMalonRace* this, PlayState* play) { if ((this->result == MALONRACE_SUCCESS) || (this->result == MALONRACE_TIME_UP)) { gSaveContext.cutsceneIndex = 0; - play->nextEntranceIndex = ENTR_SPOT20_7; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_7; play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); play->transitionTrigger = TRANS_TRIGGER_START; } else if (this->result == MALONRACE_FAILURE) { gSaveContext.timerSeconds = 240; gSaveContext.timerState = TIMER_STATE_UP_FREEZE; gSaveContext.cutsceneIndex = 0; - play->nextEntranceIndex = ENTR_SPOT20_7; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_7; play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); play->transitionTrigger = TRANS_TRIGGER_START; } else { // "not supported" osSyncPrintf("En_HGC_Spot20_Ta_end():対応せず\n"); gSaveContext.cutsceneIndex = 0; - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); play->transitionTrigger = TRANS_TRIGGER_START; } @@ -444,7 +444,7 @@ void EnHorseGameCheck_Init(Actor* thisx, PlayState* play) { s32 pad; EnHorseGameCheckBase* this = (EnHorseGameCheckBase*)thisx; - if ((play->sceneId == SCENE_SPOT20) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || DREG(1))) { + if ((play->sceneId == SCENE_LON_LON_RANCH) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || DREG(1))) { this->actor.params = HORSEGAME_MALON_RACE; } if (sInitFuncs[this->actor.params] != NULL) { diff --git a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c index 91d1d9ce5e..d1304d129d 100644 --- a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c +++ b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c @@ -164,7 +164,7 @@ void EnHorseLinkChild_Init(Actor* thisx, PlayState* play) { if (IS_CUTSCENE_LAYER) { func_80A69EC0(this); - } else if (play->sceneId == SCENE_SPOT20) { + } else if (play->sceneId == SCENE_LON_LON_RANCH) { if (!Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { Actor_Kill(&this->actor); return; @@ -351,7 +351,7 @@ void func_80A6A068(EnHorseLinkChild* this, PlayState* play) { player = GET_PLAYER(play); distFromLink = Actor_WorldDistXZToActor(&this->actor, &player->actor); - if (gSaveContext.entranceIndex == ENTR_SPOT20_1) { + if (gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_1) { Audio_PlaySfxGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); func_80A6A724(this); @@ -359,7 +359,7 @@ void func_80A6A068(EnHorseLinkChild* this, PlayState* play) { } if ((GET_EVENTCHKINF(EVENTCHKINF_16) && (DREG(53) != 0)) || - ((play->sceneId == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF1))) { + ((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.cutsceneIndex == 0xFFF1))) { func_80A6A4DC(this); } else { this->unk_2A0 = GET_EVENTCHKINF(EVENTCHKINF_16); @@ -559,7 +559,7 @@ void EnHorseLinkChild_Update(Actor* thisx, PlayState* play) { UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 | UPDBGCHECKINFO_FLAG_4); - if ((play->sceneId == SCENE_SPOT20) && (this->actor.world.pos.z < -2400.0f)) { + if ((play->sceneId == SCENE_LON_LON_RANCH) && (this->actor.world.pos.z < -2400.0f)) { this->actor.world.pos.z = -2400.0f; } diff --git a/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c b/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c index b6ac0dd7d6..29577f43b5 100644 --- a/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c +++ b/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c @@ -201,7 +201,7 @@ void EnHorseNormal_Init(Actor* thisx, PlayState* play) { Collider_InitCylinder(play, &this->cloneCollider); Collider_SetCylinder(play, &this->cloneCollider, &this->actor, &sCylinderInit2); CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, &sColChkInfoInit); - if (play->sceneId == SCENE_SPOT20) { + if (play->sceneId == SCENE_LON_LON_RANCH) { if (this->actor.world.rot.z == 0 || !IS_DAY) { Actor_Kill(&this->actor); return; @@ -235,7 +235,7 @@ void EnHorseNormal_Init(Actor* thisx, PlayState* play) { func_80A6C6B0(this); return; } - } else if (play->sceneId == SCENE_MALON_STABLE) { + } else if (play->sceneId == SCENE_STABLE) { if (IS_DAY) { Actor_Kill(&this->actor); return; @@ -245,7 +245,7 @@ void EnHorseNormal_Init(Actor* thisx, PlayState* play) { func_80A6C6B0(this); return; } - } else if (play->sceneId == SCENE_SPOT12) { + } else if (play->sceneId == SCENE_GERUDOS_FORTRESS) { if (this->actor.world.pos.x == 3707.0f && this->actor.world.pos.y == 1413.0f && this->actor.world.pos.z == -665.0f) { Skin_Init(play, &this->skin, &gHorseNormalSkel, &gHorseNormalIdleAnim); @@ -583,7 +583,7 @@ void EnHorseNormal_Update(Actor* thisx, PlayState* play) { Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, 35.0f, 100.0f, UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 | UPDBGCHECKINFO_FLAG_4); - if (play->sceneId == SCENE_SPOT20 && this->actor.world.pos.z < -2400.0f) { + if (play->sceneId == SCENE_LON_LON_RANCH && this->actor.world.pos.z < -2400.0f) { this->actor.world.pos.z = -2400.0f; } this->actor.focus.pos = this->actor.world.pos; @@ -654,7 +654,7 @@ void EnHorseNormal_Draw(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx, "../z_en_horse_normal.c", 2224); - if (play->sceneId != SCENE_SPOT20 || play->sceneId != SCENE_MALON_STABLE) { + if (play->sceneId != SCENE_LON_LON_RANCH || play->sceneId != SCENE_STABLE) { func_80A6C8E0(this, play); } Gfx_SetupDL_25Opa(play->state.gfxCtx); @@ -668,7 +668,7 @@ void EnHorseNormal_Draw(Actor* thisx, PlayState* play) { f32 distFromGround = this->actor.world.pos.y - this->actor.floorHeight; f32 temp_f0_4; - if (play->sceneId == SCENE_MALON_STABLE) { + if (play->sceneId == SCENE_STABLE) { if (this->actor.world.pos.x == 355.0f && this->actor.world.pos.y == 0.0f && this->actor.world.pos.z == -245.0f) { clonePos.x = 235.0f; @@ -682,7 +682,7 @@ void EnHorseNormal_Draw(Actor* thisx, PlayState* play) { clonePos.z = 100.0f; cloneRotY = 0x7FFF; } - } else if (play->sceneId == SCENE_SPOT20) { + } else if (play->sceneId == SCENE_LON_LON_RANCH) { if (this->actor.world.pos.x == -730.0f && this->actor.world.pos.y == 0.0f && this->actor.world.pos.z == -1100.0f) { clonePos.x = 780.0f; diff --git a/src/overlays/actors/ovl_En_Hy/z_en_hy.c b/src/overlays/actors/ovl_En_Hy/z_en_hy.c index 4fc3dcb86b..6f02528360 100644 --- a/src/overlays/actors/ovl_En_Hy/z_en_hy.c +++ b/src/overlays/actors/ovl_En_Hy/z_en_hy.c @@ -428,7 +428,7 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) { switch (this->actor.params & 0x7F) { case ENHY_TYPE_AOB: - if (play->sceneId == SCENE_KAKARIKO) { + if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) { return (this->unk_330 & EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_MASK) ? 0x508D : (GET_INFTABLE(INFTABLE_CB) ? 0x508C : 0x508B); @@ -453,9 +453,9 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) { return GET_INFTABLE(INFTABLE_C0) ? 0x7017 : 0x7016; } case ENHY_TYPE_AHG_2: - if (play->sceneId == SCENE_KAKARIKO) { + if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) { return 0x5086; - } else if (play->sceneId == SCENE_SPOT01) { + } else if (play->sceneId == SCENE_KAKARIKO_VILLAGE) { return 0x5085; } else if (GET_EVENTCHKINF(EVENTCHKINF_80)) { return GET_INFTABLE(INFTABLE_C3) ? 0x701A : 0x7047; @@ -478,9 +478,9 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) { case ENHY_TYPE_BBA: return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x704A : (GET_INFTABLE(INFTABLE_C6) ? 0x7022 : 0x7021); case ENHY_TYPE_BJI_7: - if (play->sceneId == SCENE_KAKARIKO) { + if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) { return 0x5088; - } else if (play->sceneId == SCENE_SPOT01) { + } else if (play->sceneId == SCENE_KAKARIKO_VILLAGE) { return 0x5087; } else { return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x704D : (GET_INFTABLE(INFTABLE_C7) ? 0x7028 : 0x7027); @@ -492,17 +492,17 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) { return GET_INFTABLE(INFTABLE_C8) ? 0x701E : 0x701D; } case ENHY_TYPE_BOJ_9: - if (play->sceneId == SCENE_KAKARIKO) { + if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) { return GET_EVENTCHKINF(EVENTCHKINF_AA) ? 0x5082 : 0x5081; - } else if (play->sceneId == SCENE_SPOT01) { + } else if (play->sceneId == SCENE_KAKARIKO_VILLAGE) { return CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) ? 0x5080 : 0x507F; } else { return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x7049 : (GET_INFTABLE(INFTABLE_CA) ? 0x7020 : 0x701F); } case ENHY_TYPE_BOJ_10: - if (play->sceneId == SCENE_LABO) { + if (play->sceneId == SCENE_IMPAS_HOUSE) { return GET_EVENTCHKINF(EVENTCHKINF_AA) ? 0x507E : 0x507D; - } else if (play->sceneId == SCENE_SPOT01) { + } else if (play->sceneId == SCENE_KAKARIKO_VILLAGE) { return CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) ? 0x507C : 0x507B; } else { return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x7046 : (GET_INFTABLE(INFTABLE_CD) ? 0x7019 : 0x7018); @@ -510,7 +510,7 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) { case ENHY_TYPE_CNE_11: return GET_INFTABLE(INFTABLE_8B) ? (GET_INFTABLE(INFTABLE_CC) ? 0x7014 : 0x70A4) : 0x7014; case ENHY_TYPE_BOJ_12: - if (play->sceneId == SCENE_SPOT01) { + if (play->sceneId == SCENE_KAKARIKO_VILLAGE) { return !IS_DAY ? 0x5084 : 0x5083; } else { return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x7044 : 0x7015; @@ -808,7 +808,7 @@ void func_80A70978(EnHy* this, PlayState* play) { s32 EnHy_ShouldSpawn(EnHy* this, PlayState* play) { switch (play->sceneId) { - case SCENE_SPOT01: + case SCENE_KAKARIKO_VILLAGE: if (!((this->actor.params & 0x7F) == ENHY_TYPE_BOJ_9 || (this->actor.params & 0x7F) == ENHY_TYPE_BOJ_10 || (this->actor.params & 0x7F) == ENHY_TYPE_BOJ_12 || (this->actor.params & 0x7F) == ENHY_TYPE_AHG_2 || (this->actor.params & 0x7F) == ENHY_TYPE_BJI_7)) { @@ -820,7 +820,7 @@ s32 EnHy_ShouldSpawn(EnHy* this, PlayState* play) { } else { return true; } - case SCENE_LABO: + case SCENE_IMPAS_HOUSE: if ((this->actor.params & 0x7F) != ENHY_TYPE_BOJ_10) { return true; } else if (LINK_IS_CHILD) { @@ -830,7 +830,7 @@ s32 EnHy_ShouldSpawn(EnHy* this, PlayState* play) { } else { return true; } - case SCENE_IMPA: + case SCENE_DOG_LADY_HOUSE: if ((this->actor.params & 0x7F) != ENHY_TYPE_AOB) { return true; } else if (IS_DAY) { @@ -838,7 +838,7 @@ s32 EnHy_ShouldSpawn(EnHy* this, PlayState* play) { } else { return true; } - case SCENE_KAKARIKO: + case SCENE_KAKARIKO_CENTER_GUEST_HOUSE: if ((this->actor.params & 0x7F) == ENHY_TYPE_AOB) { return !LINK_IS_ADULT ? false : true; } else if (!((this->actor.params & 0x7F) == ENHY_TYPE_BOJ_9 || @@ -852,8 +852,8 @@ s32 EnHy_ShouldSpawn(EnHy* this, PlayState* play) { } else { return true; } - case SCENE_MARKET_ALLEY: - case SCENE_MARKET_ALLEY_N: + case SCENE_BACK_ALLEY_DAY: + case SCENE_BACK_ALLEY_NIGHT: if ((this->actor.params & 0x7F) != ENHY_TYPE_BOJ_14) { return true; } else if (IS_NIGHT) { @@ -911,12 +911,12 @@ void EnHy_InitImpl(EnHy* this, PlayState* play) { CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, sModelInfo[this->actor.params & 0x7F].animInfoIndex); - if ((play->sceneId == SCENE_MARKET_ALLEY) || (play->sceneId == SCENE_MARKET_DAY)) { + if ((play->sceneId == SCENE_BACK_ALLEY_DAY) || (play->sceneId == SCENE_MARKET_DAY)) { this->actor.flags &= ~ACTOR_FLAG_4; this->actor.uncullZoneScale = 0.0f; } - if (play->sceneId == SCENE_KAKARIKO) { + if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) { this->unk_330 = gSaveContext.eventChkInf[EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_INDEX]; } diff --git a/src/overlays/actors/ovl_En_In/z_en_in.c b/src/overlays/actors/ovl_En_In/z_en_in.c index d038232072..3127948e73 100644 --- a/src/overlays/actors/ovl_En_In/z_en_in.c +++ b/src/overlays/actors/ovl_En_In/z_en_in.c @@ -363,15 +363,15 @@ s32 func_80A7975C(EnIn* this, PlayState* play) { } s32 func_80A79830(EnIn* this, PlayState* play) { - if (play->sceneId == SCENE_SPOT20 && LINK_IS_CHILD && IS_DAY && this->actor.shape.rot.z == 1 && + if (play->sceneId == SCENE_LON_LON_RANCH && LINK_IS_CHILD && IS_DAY && this->actor.shape.rot.z == 1 && !GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { return 1; } - if (play->sceneId == SCENE_MALON_STABLE && LINK_IS_CHILD && IS_DAY && this->actor.shape.rot.z == 3 && + if (play->sceneId == SCENE_STABLE && LINK_IS_CHILD && IS_DAY && this->actor.shape.rot.z == 3 && GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { return 1; } - if (play->sceneId == SCENE_MALON_STABLE && LINK_IS_CHILD && IS_NIGHT) { + if (play->sceneId == SCENE_STABLE && LINK_IS_CHILD && IS_NIGHT) { if ((this->actor.shape.rot.z == 2) && !GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { return 1; } @@ -379,7 +379,7 @@ s32 func_80A79830(EnIn* this, PlayState* play) { return 1; } } - if (play->sceneId == SCENE_SPOT20 && LINK_IS_ADULT && IS_DAY) { + if (play->sceneId == SCENE_LON_LON_RANCH && LINK_IS_ADULT && IS_DAY) { if ((this->actor.shape.rot.z == 5) && !GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) { return 2; } @@ -387,7 +387,7 @@ s32 func_80A79830(EnIn* this, PlayState* play) { return 4; } } - if (play->sceneId == SCENE_SOUKO && LINK_IS_ADULT && IS_NIGHT) { + if (play->sceneId == SCENE_LON_LON_BUILDINGS && LINK_IS_ADULT && IS_NIGHT) { if (this->actor.shape.rot.z == 6 && !GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) { return 3; } @@ -424,7 +424,7 @@ void func_80A79AB4(EnIn* this, PlayState* play) { } void func_80A79BAC(EnIn* this, PlayState* play, s32 index, u32 transitionType) { - s16 entrances[] = { ENTR_SPOT20_8, ENTR_SPOT20_6, ENTR_SPOT20_0 }; + s16 entrances[] = { ENTR_LON_LON_RANCH_8, ENTR_LON_LON_RANCH_6, ENTR_LON_LON_RANCH_0 }; play->nextEntranceIndex = entrances[index]; if (index == 2) { @@ -870,7 +870,7 @@ void func_80A7AEF0(EnIn* this, PlayState* play) { pos.z += 90.0f * Math_CosS(this->actor.shape.rot.y); yaw = Math_Vec3f_Yaw(&pos, &player->actor.world.pos); if (ABS(yaw) > 0x4000) { - play->nextEntranceIndex = ENTR_SPOT00_15; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_15; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE_FAST; this->actionFunc = func_80A7B018; diff --git a/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c b/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c index bd98e1515a..9b8e917682 100644 --- a/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c +++ b/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c @@ -147,7 +147,7 @@ void func_80A89A6C(EnJsjutan* this, PlayState* play) { i = 1; // Credits scene. The magic carpet man is friends with the bean guy and the lakeside professor. - if ((gSaveContext.entranceIndex == ENTR_SPOT20_0) && (gSaveContext.sceneLayer == 8)) { + if ((gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_0) && (gSaveContext.sceneLayer == 8)) { isInCreditsScene = true; actorProfessor = play->actorCtx.actorLists[ACTORCAT_NPC].head; diff --git a/src/overlays/actors/ovl_En_Ko/z_en_ko.c b/src/overlays/actors/ovl_En_Ko/z_en_ko.c index 1c957b6554..77201956cd 100644 --- a/src/overlays/actors/ovl_En_Ko/z_en_ko.c +++ b/src/overlays/actors/ovl_En_Ko/z_en_ko.c @@ -972,7 +972,7 @@ void func_80A9877C(EnKo* this, PlayState* play) { } if (Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->lookDist, func_80A97610, func_80A97738) && - ENKO_TYPE == ENKO_TYPE_CHILD_FADO && play->sceneId == SCENE_SPOT10) { + ENKO_TYPE == ENKO_TYPE_CHILD_FADO && play->sceneId == SCENE_LOST_WOODS) { this->actor.textId = INV_CONTENT(ITEM_TRADE_ADULT) > ITEM_ODD_POTION ? 0x10B9 : 0x10DF; if (func_8002F368(play) == EXCH_ITEM_ODD_POTION) { @@ -986,7 +986,7 @@ void func_80A9877C(EnKo* this, PlayState* play) { // Checks if the Kokiri should spawn based on quest progress s32 EnKo_CanSpawn(EnKo* this, PlayState* play) { switch (play->sceneId) { - case SCENE_SPOT04: + case SCENE_KOKIRI_FOREST: if (ENKO_TYPE >= ENKO_TYPE_CHILD_7 && ENKO_TYPE != ENKO_TYPE_CHILD_FADO) { return false; } @@ -994,13 +994,13 @@ s32 EnKo_CanSpawn(EnKo* this, PlayState* play) { return false; } return true; - case SCENE_KOKIRI_HOME: + case SCENE_KNOW_IT_ALL_BROS_HOUSE: if (ENKO_TYPE != ENKO_TYPE_CHILD_7 && ENKO_TYPE != ENKO_TYPE_CHILD_8 && ENKO_TYPE != ENKO_TYPE_CHILD_11) { return false; } else { return true; } - case SCENE_KOKIRI_HOME3: + case SCENE_TWINS_HOUSE: if (LINK_IS_ADULT && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST)) { if (ENKO_TYPE != ENKO_TYPE_CHILD_1 && ENKO_TYPE != ENKO_TYPE_CHILD_9) { return false; @@ -1013,7 +1013,7 @@ s32 EnKo_CanSpawn(EnKo* this, PlayState* play) { } else { return true; } - case SCENE_KOKIRI_HOME4: + case SCENE_MIDOS_HOUSE: if (LINK_IS_ADULT && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST)) { if (ENKO_TYPE != ENKO_TYPE_CHILD_0 && ENKO_TYPE != ENKO_TYPE_CHILD_4) { return false; @@ -1023,7 +1023,7 @@ s32 EnKo_CanSpawn(EnKo* this, PlayState* play) { } else { return false; } - case SCENE_KOKIRI_HOME5: + case SCENE_SARIAS_HOUSE: if (LINK_IS_ADULT && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST)) { if (ENKO_TYPE != ENKO_TYPE_CHILD_6) { return false; @@ -1047,7 +1047,7 @@ s32 EnKo_CanSpawn(EnKo* this, PlayState* play) { return true; } - case SCENE_SPOT10: + case SCENE_LOST_WOODS: return (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_ODD_POTION) ? true : false; default: return false; @@ -1093,7 +1093,7 @@ s32 EnKo_GetForestQuestState2(EnKo* this) { void func_80A98DB4(EnKo* this, PlayState* play) { f32 dist; - if (play->sceneId != SCENE_SPOT10 && play->sceneId != SCENE_SPOT04) { + if (play->sceneId != SCENE_LOST_WOODS && play->sceneId != SCENE_KOKIRI_FOREST) { this->modelAlpha = 255.0f; return; } @@ -1112,7 +1112,7 @@ void func_80A98DB4(EnKo* this, PlayState* play) { } s32 func_80A98ECC(EnKo* this, PlayState* play) { - if (play->sceneId == SCENE_SPOT10 && ENKO_TYPE == ENKO_TYPE_CHILD_FADO) { + if (play->sceneId == SCENE_LOST_WOODS && ENKO_TYPE == ENKO_TYPE_CHILD_FADO) { return func_80A97E18(this, play); } switch (EnKo_GetForestQuestState(this)) { diff --git a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c index e8ad61e3c2..815b02fcf0 100644 --- a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c +++ b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c @@ -191,7 +191,7 @@ s32 func_80AA08C4(EnMa1* this, PlayState* play) { !GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE) && !GET_INFTABLE(INFTABLE_8B)) { return 1; } - if ((play->sceneId == SCENE_SPOT15) && !GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { + if ((play->sceneId == SCENE_HYRULE_CASTLE) && !GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { if (GET_INFTABLE(INFTABLE_8B)) { return 1; } else { @@ -199,10 +199,11 @@ s32 func_80AA08C4(EnMa1* this, PlayState* play) { return 0; } } - if ((play->sceneId == SCENE_SOUKO) && IS_NIGHT && GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { + if ((play->sceneId == SCENE_LON_LON_BUILDINGS) && IS_NIGHT && + GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { return 1; } - if (play->sceneId != SCENE_SPOT20) { + if (play->sceneId != SCENE_LON_LON_RANCH) { return 0; } if ((this->actor.shape.rot.z == 3) && IS_DAY && GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { @@ -309,7 +310,7 @@ void func_80AA0D88(EnMa1* this, PlayState* play) { } } - if ((play->sceneId == SCENE_SPOT15) && GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { + if ((play->sceneId == SCENE_HYRULE_CASTLE) && GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { Actor_Kill(&this->actor); } else if (!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE) || CHECK_QUEST_ITEM(QUEST_SONG_EPONA)) { if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) { @@ -387,7 +388,7 @@ void func_80AA10EC(EnMa1* this, PlayState* play) { void func_80AA1150(EnMa1* this, PlayState* play) { GET_PLAYER(play)->stateFlags2 |= PLAYER_STATE2_23; if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) { - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; gSaveContext.nextCutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST); play->transitionTrigger = TRANS_TRIGGER_START; diff --git a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c index 3cc8e286a8..bf69635c0d 100644 --- a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c +++ b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c @@ -141,15 +141,15 @@ u16 func_80AA1B58(EnMa2* this, PlayState* play) { if (LINK_IS_CHILD) { return 0; } - if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (play->sceneId == SCENE_MALON_STABLE) && IS_DAY && + if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (play->sceneId == SCENE_STABLE) && IS_DAY && (this->actor.shape.rot.z == 5)) { return 1; } - if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (play->sceneId == SCENE_SPOT20) && IS_NIGHT && + if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (play->sceneId == SCENE_LON_LON_RANCH) && IS_NIGHT && (this->actor.shape.rot.z == 6)) { return 2; } - if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) || (play->sceneId != SCENE_SPOT20)) { + if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) || (play->sceneId != SCENE_LON_LON_RANCH)) { return 0; } if ((this->actor.shape.rot.z == 7) && IS_DAY) { diff --git a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c index 790c559266..8e29bf6a2f 100644 --- a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c +++ b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c @@ -119,7 +119,7 @@ s16 func_80AA2BD4(PlayState* play, Actor* thisx) { switch (Message_GetState(&play->msgCtx)) { case TEXT_STATE_EVENT: if (Message_ShouldAdvance(play)) { - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; gSaveContext.nextCutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); play->transitionTrigger = TRANS_TRIGGER_START; diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c index 9224a8c30a..b6abc06e0f 100644 --- a/src/overlays/actors/ovl_En_Md/z_en_md.c +++ b/src/overlays/actors/ovl_En_Md/z_en_md.c @@ -451,11 +451,11 @@ u16 EnMd_GetText(PlayState* play, Actor* thisx) { EnMd* this = (EnMd*)thisx; switch (play->sceneId) { - case SCENE_SPOT04: + case SCENE_KOKIRI_FOREST: return EnMd_GetTextKokiriForest(play, this); - case SCENE_KOKIRI_HOME4: + case SCENE_MIDOS_HOUSE: return EnMd_GetTextKokiriHome(play, this); - case SCENE_SPOT10: + case SCENE_LOST_WOODS: return EnMd_GetTextLostWoods(play, this); default: return 0; @@ -505,13 +505,13 @@ s16 func_80AAAF04(PlayState* play, Actor* thisx) { } u8 EnMd_ShouldSpawn(EnMd* this, PlayState* play) { - if (play->sceneId == SCENE_SPOT04) { + if (play->sceneId == SCENE_KOKIRI_FOREST) { if (!GET_EVENTCHKINF(EVENTCHKINF_1C) && !GET_EVENTCHKINF(EVENTCHKINF_40)) { return 1; } } - if (play->sceneId == SCENE_KOKIRI_HOME4) { + if (play->sceneId == SCENE_MIDOS_HOUSE) { if (GET_EVENTCHKINF(EVENTCHKINF_1C) || GET_EVENTCHKINF(EVENTCHKINF_40)) { if (!LINK_IS_ADULT) { return 1; @@ -519,7 +519,7 @@ u8 EnMd_ShouldSpawn(EnMd* this, PlayState* play) { } } - if (play->sceneId == SCENE_SPOT10) { + if (play->sceneId == SCENE_LOST_WOODS) { return 1; } @@ -637,9 +637,9 @@ u8 EnMd_SetMovedPos(EnMd* this, PlayState* play) { void func_80AAB5A4(EnMd* this, PlayState* play) { f32 temp; - if (play->sceneId != SCENE_KOKIRI_HOME4) { + if (play->sceneId != SCENE_MIDOS_HOUSE) { temp = (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !GET_EVENTCHKINF(EVENTCHKINF_1C) && - (play->sceneId == SCENE_SPOT04)) + (play->sceneId == SCENE_KOKIRI_FOREST)) ? 100.0f : 400.0f; this->alpha = func_80034DD4(&this->actor, play, this->alpha, temp); @@ -672,16 +672,16 @@ void EnMd_Init(Actor* thisx, PlayState* play) { Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_ELF, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, FAIRY_KOKIRI); - if (((play->sceneId == SCENE_SPOT04) && !GET_EVENTCHKINF(EVENTCHKINF_04)) || - ((play->sceneId == SCENE_SPOT04) && GET_EVENTCHKINF(EVENTCHKINF_04) && + if (((play->sceneId == SCENE_KOKIRI_FOREST) && !GET_EVENTCHKINF(EVENTCHKINF_04)) || + ((play->sceneId == SCENE_KOKIRI_FOREST) && GET_EVENTCHKINF(EVENTCHKINF_04) && CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) || - ((play->sceneId == SCENE_SPOT10) && !GET_EVENTCHKINF(EVENTCHKINF_0A))) { + ((play->sceneId == SCENE_LOST_WOODS) && !GET_EVENTCHKINF(EVENTCHKINF_0A))) { this->actor.home.pos = this->actor.world.pos; this->actionFunc = func_80AAB948; return; } - if (play->sceneId != SCENE_KOKIRI_HOME4) { + if (play->sceneId != SCENE_MIDOS_HOUSE) { EnMd_SetMovedPos(this, play); } @@ -736,14 +736,14 @@ void func_80AAB948(EnMd* this, PlayState* play) { if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) { if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !GET_EVENTCHKINF(EVENTCHKINF_1C) && - (play->sceneId == SCENE_SPOT04)) { + (play->sceneId == SCENE_KOKIRI_FOREST)) { play->msgCtx.msgMode = MSGMODE_PAUSED; } - if (play->sceneId == SCENE_SPOT04) { + if (play->sceneId == SCENE_KOKIRI_FOREST) { SET_EVENTCHKINF(EVENTCHKINF_04); } - if (play->sceneId == SCENE_SPOT10) { + if (play->sceneId == SCENE_LOST_WOODS) { SET_EVENTCHKINF(EVENTCHKINF_0A); } @@ -760,7 +760,7 @@ void func_80AAB948(EnMd* this, PlayState* play) { func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX); } - if ((this->interactInfo.talkState == NPC_TALK_STATE_IDLE) && (play->sceneId == SCENE_SPOT10)) { + if ((this->interactInfo.talkState == NPC_TALK_STATE_IDLE) && (play->sceneId == SCENE_LOST_WOODS)) { if (player->stateFlags2 & PLAYER_STATE2_24) { player->stateFlags2 |= PLAYER_STATE2_25; player->unk_6A8 = &this->actor; @@ -803,7 +803,8 @@ void func_80AABD0C(EnMd* this, PlayState* play) { return; } - if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !GET_EVENTCHKINF(EVENTCHKINF_1C) && (play->sceneId == SCENE_SPOT04)) { + if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !GET_EVENTCHKINF(EVENTCHKINF_1C) && + (play->sceneId == SCENE_KOKIRI_FOREST)) { Message_CloseTextbox(play); SET_EVENTCHKINF(EVENTCHKINF_1C); Actor_Kill(&this->actor); diff --git a/src/overlays/actors/ovl_En_Ms/z_en_ms.c b/src/overlays/actors/ovl_En_Ms/z_en_ms.c index 50450a787d..8a0b941bb8 100644 --- a/src/overlays/actors/ovl_En_Ms/z_en_ms.c +++ b/src/overlays/actors/ovl_En_Ms/z_en_ms.c @@ -168,7 +168,8 @@ void EnMs_Update(Actor* thisx, PlayState* play) { SkelAnime_Update(&this->skelAnime); this->actionFunc(this, play); - if (gSaveContext.entranceIndex == ENTR_SPOT20_0 && gSaveContext.sceneLayer == 8) { // ride carpet if in credits + if (gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_0 && + gSaveContext.sceneLayer == 8) { // ride carpet if in credits Actor_MoveForward(&this->actor); osSyncPrintf("OOOHHHHHH %f\n", this->actor.velocity.y); Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2); diff --git a/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/src/overlays/actors/ovl_En_Niw/z_en_niw.c index 292f9cd3ac..80a97ee2fa 100644 --- a/src/overlays/actors/ovl_En_Niw/z_en_niw.c +++ b/src/overlays/actors/ovl_En_Niw/z_en_niw.c @@ -155,7 +155,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f); SkelAnime_InitFlex(play, &this->skelAnime, &gCuccoSkel, &gCuccoAnim, this->jointTable, this->morphTable, 16); - if (play->sceneId == SCENE_SPOT01) { + if (play->sceneId == SCENE_KAKARIKO_VILLAGE) { for (i = 0; i < ARRAY_COUNT(sKakarikoPosList); i++) { if (fabsf(this->actor.world.pos.x - sKakarikoPosList[i].x) < 40.0f && fabsf(this->actor.world.pos.z - sKakarikoPosList[i].z) < 40.0f) { @@ -228,7 +228,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) { case 0xD: case 0xE: Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit2); - if (play->sceneId == SCENE_LINK_HOME && !GET_EVENTCHKINF(EVENTCHKINF_1E)) { + if (play->sceneId == SCENE_LINKS_HOUSE && !GET_EVENTCHKINF(EVENTCHKINF_1E)) { Actor_Kill(&this->actor); } break; @@ -974,12 +974,12 @@ void EnNiw_Update(Actor* thisx, PlayState* play) { Actor_SetFocus(&this->actor, this->unk_304); Actor_MoveForward(&this->actor); - if (this->actionFunc != func_80AB6EB4 && this->actionFunc != func_80AB6450 && play->sceneId != SCENE_SPOT03) { + if (this->actionFunc != func_80AB6EB4 && this->actionFunc != func_80AB6450 && play->sceneId != SCENE_ZORAS_RIVER) { Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, 20.0f, 60.0f, UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_1 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 | UPDBGCHECKINFO_FLAG_4); } - if (play->sceneId == SCENE_SPOT03) { + if (play->sceneId == SCENE_ZORAS_RIVER) { Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, 20.0f, 60.0f, UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 | UPDBGCHECKINFO_FLAG_4); diff --git a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c index 91191c8c36..ead8bc9d8e 100644 --- a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c +++ b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c @@ -77,7 +77,7 @@ void EnNiwLady_Init(Actor* thisx, PlayState* play) { return; } this->unk_278 = 0; - if (play->sceneId == SCENE_LABO) { + if (play->sceneId == SCENE_IMPAS_HOUSE) { this->unk_278 = 1; } if ((this->unk_278 != 0) && IS_DAY) { diff --git a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c index 4b113afdad..49204610da 100644 --- a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c +++ b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c @@ -149,10 +149,11 @@ void func_80ABF0CC(EnOkarinaTag* this, PlayState* play) { if (this->switchFlag >= 0) { Flags_SetSwitch(play, this->switchFlag); } - if (play->sceneId == SCENE_MIZUSIN) { + if (play->sceneId == SCENE_WATER_TEMPLE) { play->msgCtx.msgMode = MSGMODE_PAUSED; } - if ((play->sceneId != SCENE_DAIYOUSEI_IZUMI) && (play->sceneId != SCENE_YOUSEI_IZUMI_YOKO)) { + if ((play->sceneId != SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) && + (play->sceneId != SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS)) { play->msgCtx.ocarinaMode = OCARINA_MODE_04; } func_80078884(NA_SE_SY_CORRECT_CHIME); diff --git a/src/overlays/actors/ovl_En_Owl/z_en_owl.c b/src/overlays/actors/ovl_En_Owl/z_en_owl.c index 4054f12043..c63e5c5662 100644 --- a/src/overlays/actors/ovl_En_Owl/z_en_owl.c +++ b/src/overlays/actors/ovl_En_Owl/z_en_owl.c @@ -1059,7 +1059,7 @@ s32 func_80ACC5CC(EnOwl* this) { s32 func_80ACC624(EnOwl* this, PlayState* play) { s32 switchFlag = (this->actor.params & 0xFC0) >> 6; - if (play->sceneId != SCENE_SPOT11) { + if (play->sceneId != SCENE_DESERT_COLOSSUS) { return true; } else if (switchFlag == 0xA) { return true; diff --git a/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c b/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c index 2172064603..43623d132a 100644 --- a/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c +++ b/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c @@ -227,7 +227,7 @@ void EnRiverSound_Update(Actor* thisx, PlayState* play) { } } else if ((thisx->params == RS_GORON_CITY_SARIAS_SONG) || (thisx->params == RS_GREAT_FAIRY)) { func_8002DBD0(&player->actor, &thisx->home.pos, &thisx->world.pos); - } else if (play->sceneId == SCENE_DDAN_BOSS && Flags_GetClear(play, thisx->room)) { + } else if (play->sceneId == SCENE_DODONGOS_CAVERN_BOSS && Flags_GetClear(play, thisx->room)) { Actor_Kill(thisx); } } diff --git a/src/overlays/actors/ovl_En_Rl/z_en_rl.c b/src/overlays/actors/ovl_En_Rl/z_en_rl.c index aacdd540b1..9e5e2247e9 100644 --- a/src/overlays/actors/ovl_En_Rl/z_en_rl.c +++ b/src/overlays/actors/ovl_En_Rl/z_en_rl.c @@ -118,7 +118,7 @@ void func_80AE7590(EnRl* this, PlayState* play) { Vec3f pos; s16 sceneId = play->sceneId; - if (gSaveContext.sceneLayer == 4 && sceneId == SCENE_KENJYANOMA && play->csCtx.state != CS_STATE_IDLE && + if (gSaveContext.sceneLayer == 4 && sceneId == SCENE_CHAMBER_OF_THE_SAGES && play->csCtx.state != CS_STATE_IDLE && play->csCtx.npcActions[6] != NULL && play->csCtx.npcActions[6]->action == 2 && !this->lightMedallionGiven) { player = GET_PLAYER(play); pos.x = player->actor.world.pos.x; diff --git a/src/overlays/actors/ovl_En_Sa/z_en_sa.c b/src/overlays/actors/ovl_En_Sa/z_en_sa.c index 15ac11a5dc..9a66ca44c3 100644 --- a/src/overlays/actors/ovl_En_Sa/z_en_sa.c +++ b/src/overlays/actors/ovl_En_Sa/z_en_sa.c @@ -217,7 +217,8 @@ s16 func_80AF56F4(PlayState* play, Actor* thisx) { } void func_80AF57D8(EnSa* this, PlayState* play) { - if (play->sceneId != SCENE_SPOT05 || ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) < 0x1555 || + if (play->sceneId != SCENE_SACRED_FOREST_MEADOW || + ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) < 0x1555 || this->interactInfo.talkState != NPC_TALK_STATE_IDLE) { Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 30.0f, func_80AF55E0, func_80AF56F4); @@ -381,21 +382,21 @@ void EnSa_ChangeAnim(EnSa* this, s32 index) { s32 func_80AF5DFC(EnSa* this, PlayState* play) { if (gSaveContext.cutsceneIndex >= 0xFFF0 && gSaveContext.cutsceneIndex != 0xFFFD) { - if (play->sceneId == SCENE_SPOT04) { + if (play->sceneId == SCENE_KOKIRI_FOREST) { return 4; } - if (play->sceneId == SCENE_SPOT05) { + if (play->sceneId == SCENE_SACRED_FOREST_MEADOW) { return 5; } } - if (play->sceneId == SCENE_KOKIRI_HOME5 && !LINK_IS_ADULT && + if (play->sceneId == SCENE_SARIAS_HOUSE && !LINK_IS_ADULT && INV_CONTENT(ITEM_OCARINA_FAIRY) == ITEM_OCARINA_FAIRY && !GET_EVENTCHKINF(EVENTCHKINF_40)) { return 1; } - if (play->sceneId == SCENE_SPOT05 && GET_EVENTCHKINF(EVENTCHKINF_40)) { + if (play->sceneId == SCENE_SACRED_FOREST_MEADOW && GET_EVENTCHKINF(EVENTCHKINF_40)) { return CHECK_QUEST_ITEM(QUEST_SONG_SARIA) ? 2 : 5; } - if (play->sceneId == SCENE_SPOT04 && !CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) { + if (play->sceneId == SCENE_KOKIRI_FOREST && !CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) { if (GET_INFTABLE(INFTABLE_00)) { return 1; } @@ -408,17 +409,17 @@ void func_80AF5F34(EnSa* this, PlayState* play) { Player* player = GET_PLAYER(play); s16 trackingMode = NPC_TRACKING_PLAYER_AUTO_TURN; - if (play->sceneId == SCENE_SPOT04) { + if (play->sceneId == SCENE_KOKIRI_FOREST) { trackingMode = (this->actionFunc == func_80AF68E4) ? NPC_TRACKING_NONE : NPC_TRACKING_FULL_BODY; } - if (play->sceneId == SCENE_SPOT05) { + if (play->sceneId == SCENE_SACRED_FOREST_MEADOW) { trackingMode = (this->skelAnime.animation == &gSariaPlayingOcarinaAnim) ? NPC_TRACKING_NONE : NPC_TRACKING_HEAD; } - if (play->sceneId == SCENE_SPOT05 && this->actionFunc == func_80AF6448 && + if (play->sceneId == SCENE_SACRED_FOREST_MEADOW && this->actionFunc == func_80AF6448 && this->skelAnime.animation == &gSariaStopPlayingOcarinaAnim) { trackingMode = NPC_TRACKING_NONE; } - if (play->sceneId == SCENE_SPOT05 && this->actionFunc == func_80AF68E4 && + if (play->sceneId == SCENE_SACRED_FOREST_MEADOW && this->actionFunc == func_80AF68E4 && this->skelAnime.animation == &gSariaOcarinaToMouthAnim) { trackingMode = NPC_TRACKING_NONE; } @@ -538,7 +539,7 @@ void EnSa_Destroy(Actor* thisx, PlayState* play) { } void func_80AF6448(EnSa* this, PlayState* play) { - if (play->sceneId == SCENE_SPOT04) { + if (play->sceneId == SCENE_KOKIRI_FOREST) { if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) { switch (this->actor.textId) { case 0x1002: @@ -607,7 +608,7 @@ void func_80AF6448(EnSa* this, PlayState* play) { EnSa_ChangeAnim(this, ENSA_ANIM1_6); } } - if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE && play->sceneId == SCENE_SPOT05) { + if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE && play->sceneId == SCENE_SACRED_FOREST_MEADOW) { Animation_Change(&this->skelAnime, &gSariaStopPlayingOcarinaAnim, 1.0f, 0.0f, 10.0f, ANIMMODE_ONCE, -10.0f); this->actionFunc = func_80AF67D0; } @@ -690,7 +691,7 @@ void func_80AF68E4(EnSa* this, PlayState* play) { this->actor.velocity.x = (endPos.x - startPos.x) / temp_f0; this->actor.velocity.y = (endPos.y - startPos.y) / temp_f0; gravity = this->actor.gravity; - if (play->sceneId == SCENE_SPOT05) { + if (play->sceneId == SCENE_SACRED_FOREST_MEADOW) { gravity = 0.0f; } this->actor.velocity.y += gravity; @@ -703,12 +704,12 @@ void func_80AF68E4(EnSa* this, PlayState* play) { } void func_80AF6B20(EnSa* this, PlayState* play) { - if (play->sceneId == SCENE_SPOT05) { + if (play->sceneId == SCENE_SACRED_FOREST_MEADOW) { Item_Give(play, ITEM_SONG_SARIA); EnSa_ChangeAnim(this, ENSA_ANIM1_6); } - if (play->sceneId == SCENE_SPOT04) { + if (play->sceneId == SCENE_KOKIRI_FOREST) { EnSa_ChangeAnim(this, ENSA_ANIM1_4); this->actor.world.pos = this->actor.home.pos; this->actor.world.rot = this->unk_21A; @@ -748,7 +749,7 @@ void EnSa_Update(Actor* thisx, PlayState* play) { func_8002D7EC(&this->actor); } - if (play->sceneId != SCENE_SPOT05) { + if (play->sceneId != SCENE_SACRED_FOREST_MEADOW) { Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2); } @@ -777,7 +778,7 @@ s32 EnSa_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po Matrix_RotateX(BINANG_TO_RAD_ALT(sp18.x), MTXMODE_APPLY); } - if (play->sceneId == SCENE_SPOT05 && limbIndex == 15) { + if (play->sceneId == SCENE_SACRED_FOREST_MEADOW && limbIndex == 15) { *dList = gSariaRightHandAndOcarinaDL; } diff --git a/src/overlays/actors/ovl_En_Ta/z_en_ta.c b/src/overlays/actors/ovl_En_Ta/z_en_ta.c index 4bb2f57e36..2dc613875e 100644 --- a/src/overlays/actors/ovl_En_Ta/z_en_ta.c +++ b/src/overlays/actors/ovl_En_Ta/z_en_ta.c @@ -184,7 +184,7 @@ void EnTa_Init(Actor* thisx, PlayState* play2) { Actor_Kill(&this->actor); } else if (!LINK_IS_ADULT) { Actor_Kill(&this->actor); - } else if (play->sceneId == SCENE_MALON_STABLE && !IS_DAY) { + } else if (play->sceneId == SCENE_STABLE && !IS_DAY) { Actor_Kill(&this->actor); osSyncPrintf(VT_FGCOL(CYAN) " 夜はいない \n" VT_RST); } else { @@ -198,7 +198,7 @@ void EnTa_Init(Actor* thisx, PlayState* play2) { default: // Child era Talon // "Other Talon" osSyncPrintf(VT_FGCOL(CYAN) " その他のタロン \n" VT_RST); - if (play->sceneId == SCENE_SPOT15) { + if (play->sceneId == SCENE_HYRULE_CASTLE) { if (GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { Actor_Kill(&this->actor); } else if (GET_EVENTCHKINF(EVENTCHKINF_TALON_WOKEN_IN_CASTLE)) { @@ -213,7 +213,7 @@ void EnTa_Init(Actor* thisx, PlayState* play2) { this->currentAnimation = &gTalonSleepAnim; this->actor.shape.shadowScale = 54.0f; } - } else if (play->sceneId == SCENE_SOUKO) { + } else if (play->sceneId == SCENE_LON_LON_BUILDINGS) { osSyncPrintf(VT_FGCOL(CYAN) " ロンロン牧場の倉庫 の タロン\n" VT_RST); if (!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { Actor_Kill(&this->actor); @@ -277,7 +277,7 @@ void EnTa_Destroy(Actor* thisx, PlayState* play) { Collider_DestroyCylinder(play, &this->collider); if (this->actor.params != ENTA_IN_KAKARIKO && this->actor.params != ENTA_RETURNED_FROM_KAKARIKO && - play->sceneId == SCENE_SOUKO) { + play->sceneId == SCENE_LON_LON_BUILDINGS) { gSaveContext.timerState = TIMER_STATE_OFF; } @@ -717,7 +717,7 @@ void EnTa_TalkCuccoGameEnd(EnTa* this, PlayState* play) { EnTa_AnimateHandsUpDown(this); if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) { - play->nextEntranceIndex = ENTR_SOUKO_2; + play->nextEntranceIndex = ENTR_LON_LON_BUILDINGS_2; if (GET_EVENTINF(EVENTINF_CUCCO_GAME_WON)) { play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); diff --git a/src/overlays/actors/ovl_En_Tg/z_en_tg.c b/src/overlays/actors/ovl_En_Tg/z_en_tg.c index b9d447d96a..5a09515da4 100644 --- a/src/overlays/actors/ovl_En_Tg/z_en_tg.c +++ b/src/overlays/actors/ovl_En_Tg/z_en_tg.c @@ -61,7 +61,7 @@ u16 EnTg_GetTextId(PlayState* play, Actor* thisx) { return temp; } // Use a different set of dialogue in Kakariko Village (Adult) - if (play->sceneId == SCENE_SPOT01) { + if (play->sceneId == SCENE_KAKARIKO_VILLAGE) { if (this->nextDialogue % 2 != 0) { phi = 0x5089; } else { diff --git a/src/overlays/actors/ovl_En_Tk/z_en_tk.c b/src/overlays/actors/ovl_En_Tk/z_en_tk.c index 43b35a7409..6dc7c31fcf 100644 --- a/src/overlays/actors/ovl_En_Tk/z_en_tk.c +++ b/src/overlays/actors/ovl_En_Tk/z_en_tk.c @@ -492,7 +492,7 @@ void EnTk_Init(Actor* thisx, PlayState* play) { CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit); if (gSaveContext.dayTime <= CLOCK_TIME(18, 0) || gSaveContext.dayTime >= CLOCK_TIME(21, 0) || LINK_IS_ADULT || - play->sceneId != SCENE_SPOT02) { + play->sceneId != SCENE_GRAVEYARD) { Actor_Kill(&this->actor); return; } diff --git a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c index 00f7244593..e263094710 100644 --- a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c +++ b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c @@ -96,17 +96,17 @@ void EnToryo_Init(Actor* thisx, PlayState* play) { s32 pad; switch (play->sceneId) { - case SCENE_SPOT09: + case SCENE_GERUDO_VALLEY: if (LINK_AGE_IN_YEARS == YEARS_ADULT) { this->stateFlags |= 1; } break; - case SCENE_SPOT01: + case SCENE_KAKARIKO_VILLAGE: if ((LINK_AGE_IN_YEARS == YEARS_CHILD) && IS_DAY) { this->stateFlags |= 2; } break; - case SCENE_KAKARIKO: + case SCENE_KAKARIKO_CENTER_GUEST_HOUSE: if ((LINK_AGE_IN_YEARS == YEARS_CHILD) && IS_NIGHT) { this->stateFlags |= 4; } diff --git a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c index f5ab663bf0..bb3cc1062c 100644 --- a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c +++ b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c @@ -387,7 +387,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) { break; } } else if (type == ENVIEWER_TYPE_2_ZELDA) { - if (play->sceneId == SCENE_SPOT00) { // Hyrule Field + if (play->sceneId == SCENE_HYRULE_FIELD) { // Hyrule Field switch (this->state) { case 0: if (play->csCtx.state != CS_STATE_IDLE) { @@ -587,7 +587,7 @@ void EnViewer_DrawHorse(EnViewer* this, PlayState* play) { } s32 EnViewer_ZeldaOverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { - if (play->sceneId == SCENE_SPOT00) { // Hyrule Field + if (play->sceneId == SCENE_HYRULE_FIELD) { // Hyrule Field if (limbIndex == 2) { *dList = gChildZeldaCutsceneDressDL; } @@ -613,7 +613,7 @@ s32 EnViewer_ZeldaOverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, void EnViewer_ZeldaPostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { s32 pad; - if (play->sceneId == SCENE_TOKINOMA) { + if (play->sceneId == SCENE_TEMPLE_OF_TIME) { if (limbIndex == 16) { OPEN_DISPS(play->state.gfxCtx, "../z_en_viewer.c", 1568); gSPDisplayList(POLY_OPA_DISP++, gChildZeldaOcarinaOfTimeDL); @@ -624,7 +624,7 @@ void EnViewer_ZeldaPostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec void EnViewer_DrawZelda(EnViewer* this, PlayState* play) { OPEN_DISPS(play->state.gfxCtx, "../z_en_viewer.c", 1583); - if (play->sceneId == SCENE_SPOT00) { // Hyrule Field + if (play->sceneId == SCENE_HYRULE_FIELD) { // Hyrule Field if (play->csCtx.frames < 771) { gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeInTex)); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeOutTex)); diff --git a/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c b/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c index 4f60dd19be..afa35073d8 100644 --- a/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c +++ b/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c @@ -84,7 +84,7 @@ void EnWonderTalk2_Init(Actor* thisx, PlayState* play) { Actor_Kill(&this->actor); return; } - if ((this->talkMode == 1) && (play->sceneId == SCENE_MEN) && (this->switchFlag != 0x08) && + if ((this->talkMode == 1) && (play->sceneId == SCENE_GERUDO_TRAINING_GROUND) && (this->switchFlag != 0x08) && (this->switchFlag != 0x16) && (this->switchFlag != 0x2F)) { this->unk_15A = false; diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/src/overlays/actors/ovl_En_Xc/z_en_xc.c index 5d959655e8..d59673d4fa 100644 --- a/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -399,7 +399,7 @@ void EnXc_SetLandingSFX(EnXc* this, PlayState* play) { u32 sfxId; s16 sceneId = play->sceneId; - if ((gSaveContext.sceneLayer != 4) || (sceneId != SCENE_SPOT11)) { + if ((gSaveContext.sceneLayer != 4) || (sceneId != SCENE_DESERT_COLOSSUS)) { if (Animation_OnFrame(&this->skelAnime, 11.0f)) { sfxId = SFX_FLAG; sfxId += SurfaceType_GetSfxId(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId); @@ -414,7 +414,7 @@ void EnXc_SetColossusAppearSFX(EnXc* this, PlayState* play) { if (gSaveContext.sceneLayer == 4) { sceneId = play->sceneId; - if (sceneId == SCENE_SPOT11) { + if (sceneId == SCENE_DESERT_COLOSSUS) { CutsceneContext* csCtx = &play->csCtx; u16 frameCount = csCtx->frames; f32 wDest[2]; @@ -438,7 +438,7 @@ void EnXc_SetColossusAppearSFX(EnXc* this, PlayState* play) { void func_80B3D118(PlayState* play) { s16 sceneId; - if ((gSaveContext.sceneLayer != 4) || (sceneId = play->sceneId, sceneId != SCENE_SPOT11)) { + if ((gSaveContext.sceneLayer != 4) || (sceneId = play->sceneId, sceneId != SCENE_DESERT_COLOSSUS)) { func_800788CC(NA_SE_PL_SKIP); } } @@ -454,7 +454,7 @@ void EnXc_SetColossusWindSFX(PlayState* play) { s32 pad; s16 sceneId = play->sceneId; - if (sceneId == SCENE_SPOT11) { + if (sceneId == SCENE_DESERT_COLOSSUS) { CutsceneContext* csCtx = &play->csCtx; u16 frameCount = csCtx->frames; @@ -522,7 +522,7 @@ void EnXc_InitFlame(EnXc* this, PlayState* play) { s32 pad; s16 sceneId = play->sceneId; - if (sceneId == SCENE_SPOT17) { + if (sceneId == SCENE_DEATH_MOUNTAIN_CRATER) { CsCmdActorAction* npcAction = EnXc_GetCsCmd(play, 0); if (npcAction != NULL) { s32 action = npcAction->action; @@ -864,7 +864,7 @@ void EnXc_SetupDisappear(EnXc* this, PlayState* play) { s16 sceneId = play->sceneId; // Sheik fades away if end of Bolero CS, kill actor otherwise - if (sceneId == SCENE_SPOT17) { + if (sceneId == SCENE_DEATH_MOUNTAIN_CRATER) { this->action = SHEIK_ACTION_FADE; this->drawMode = SHEIK_DRAW_NOTHING; this->actor.shape.shadowAlpha = 0; diff --git a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c index c2d64fecf9..364f2809a2 100644 --- a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c +++ b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c @@ -1660,9 +1660,9 @@ u16 func_80B572F0(PlayState* play) { s16 sceneId = play->sceneId; u16 ret; - if (sceneId == SCENE_GANON_SONOGO) { + if (sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) { ret = 0x71A8; - } else if (sceneId == SCENE_GANON_FINAL) { + } else if (sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) { ret = 0x71A9; } else { ret = 0x71AB; @@ -1754,7 +1754,7 @@ s32 func_80B575D0(EnZl3* this, PlayState* play) { s32 func_80B575F0(EnZl3* this, PlayState* play) { s16 sceneId = play->sceneId; - if ((sceneId == SCENE_GANON_SONOGO) && (func_80B54DB4(this) == 0x26)) { + if ((sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) && (func_80B54DB4(this) == 0x26)) { s32 unk_314 = this->unk_314; if (unk_314 == 1) { @@ -1767,7 +1767,7 @@ s32 func_80B575F0(EnZl3* this, PlayState* play) { void func_80B5764C(EnZl3* this, PlayState* play) { s16 sceneId = play->sceneId; - if ((sceneId == SCENE_GANON_SONOGO) && (func_80B54DB4(this) == 0x26)) { + if ((sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) && (func_80B54DB4(this) == 0x26)) { s32 unk_314 = this->unk_314 + 1; if ((unk_314 == 1) && !Play_InCsMode(play)) { @@ -1832,7 +1832,7 @@ s32 func_80B57890(EnZl3* this, PlayState* play) { if (play) {} // Needed to match, this if can be almost anywhere and it still matches - if (sceneId == SCENE_GANON_SONOGO) { + if (sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) { if ((result == 0x24) && (spawn == 0)) { return 1; } @@ -1848,10 +1848,11 @@ s32 func_80B57890(EnZl3* this, PlayState* play) { if ((result == 0x28) && (spawn == 6)) { return 1; } - } else if (sceneId == SCENE_GANON_FINAL) { + } else if (sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) { if ((result == 0x20) && (spawn == 0) && Flags_GetSwitch(play, 0x37)) { - if ((play->sceneId == SCENE_GANON_DEMO) || (play->sceneId == SCENE_GANON_FINAL) || - (play->sceneId == SCENE_GANON_SONOGO) || (play->sceneId == SCENE_GANONTIKA_SONOGO)) { + if ((play->sceneId == SCENE_GANON_BOSS) || (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) || + (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || + (play->sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)) { return 1; } } @@ -1864,7 +1865,7 @@ s32 func_80B57890(EnZl3* this, PlayState* play) { if ((result == 0x23) && (spawn == 6)) { return 1; } - } else if (sceneId == SCENE_GANONTIKA_SONOGO) { + } else if (sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE) { if ((result == 0x29) && (spawn == 0)) { return 1; } @@ -2475,8 +2476,9 @@ s32 func_80B5944C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s s32 func_80B59698(EnZl3* this, PlayState* play) { s32 cond = Flags_GetSwitch(play, 0x37) && - ((play->sceneId == SCENE_GANON_DEMO) || (play->sceneId == SCENE_GANON_FINAL) || - (play->sceneId == SCENE_GANON_SONOGO) || (play->sceneId == SCENE_GANONTIKA_SONOGO)); + ((play->sceneId == SCENE_GANON_BOSS) || (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) || + (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || + (play->sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)); if (cond) { u8 spawn = play->spawn; @@ -2491,8 +2493,9 @@ s32 func_80B59698(EnZl3* this, PlayState* play) { s32 func_80B59768(EnZl3* this, PlayState* play) { s32 cond = Flags_GetSwitch(play, 0x37) && - ((play->sceneId == SCENE_GANON_DEMO) || (play->sceneId == SCENE_GANON_FINAL) || - (play->sceneId == SCENE_GANON_SONOGO) || (play->sceneId == SCENE_GANONTIKA_SONOGO)); + ((play->sceneId == SCENE_GANON_BOSS) || (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) || + (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || + (play->sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)); if (cond) { u8 spawn = play->spawn; @@ -2549,8 +2552,9 @@ void func_80B59828(EnZl3* this, PlayState* play) { func_80B54EA4(this, play); cond = Flags_GetSwitch(play, 0x37) && - ((play->sceneId == SCENE_GANON_DEMO) || (play->sceneId == SCENE_GANON_FINAL) || - (play->sceneId == SCENE_GANON_SONOGO) || (play->sceneId == SCENE_GANONTIKA_SONOGO)); + ((play->sceneId == SCENE_GANON_BOSS) || (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) || + (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || + (play->sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)); if (cond) { func_80B53614(this, play); } diff --git a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c index 0698d5f1c2..3211b21769 100644 --- a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c +++ b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c @@ -378,7 +378,7 @@ void EnZl4_Init(Actor* thisx, PlayState* play) { Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_0); this->actionFunc = EnZl4_Idle; } else { - if (gSaveContext.entranceIndex != ENTR_NAKANIWA_1) { + if (gSaveContext.entranceIndex != ENTR_CASTLE_COURTYARD_ZELDA_1) { Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_21); this->csState = ZL4_CS_WAIT; this->talkState = 0; @@ -778,7 +778,7 @@ s32 EnZl4_CsAskName(EnZl4* this, PlayState* play) { this->talkTimer2++; if (this->talkTimer2 == 130) { play->msgCtx.msgMode = MSGMODE_PAUSED; - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; gSaveContext.nextCutsceneIndex = 0xFFF7; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; diff --git a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c index b70c8c71aa..c62df6b924 100644 --- a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c +++ b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c @@ -752,7 +752,7 @@ void ObjBean_SetupWaitForPlayer(ObjBean* this) { void ObjBean_WaitForPlayer(ObjBean* this, PlayState* play) { if (DynaPolyActor_IsPlayerOnTop(&this->dyna)) { ObjBean_SetupFly(this); - if (play->sceneId == SCENE_SPOT10) { // Lost woods + if (play->sceneId == SCENE_LOST_WOODS) { // Lost woods Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_LOST_WOODS); } else { Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_GENERIC); @@ -788,7 +788,7 @@ void ObjBean_Fly(ObjBean* this, PlayState* play) { func_8002F974(&this->dyna.actor, NA_SE_PL_PLANT_MOVE - SFX_FLAG); - if (play->sceneId == SCENE_SPOT10) { + if (play->sceneId == SCENE_LOST_WOODS) { Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_LOST_WOODS); } else { Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_GENERIC); diff --git a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c index 6080b5f28f..9bc3f373b4 100644 --- a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c +++ b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c @@ -155,7 +155,7 @@ void ObjHsblock_Draw(Actor* thisx, PlayState* play) { gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_obj_hsblock.c", 369), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - if (play->sceneId == SCENE_HIDAN) { + if (play->sceneId == SCENE_FIRE_TEMPLE) { color = &sFireTempleColor; } else { defaultColor.r = mREG(13); diff --git a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c index 4e448fe246..4bf58d116c 100644 --- a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c +++ b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c @@ -53,8 +53,9 @@ static Color_RGB8 sColors[][4] = { }; static s16 sSceneIds[] = { - SCENE_YDAN, SCENE_DDAN, SCENE_BMORI1, SCENE_HIDAN, SCENE_MIZUSIN, - SCENE_JYASINZOU, SCENE_HAKADAN, SCENE_GANON, SCENE_MEN, + SCENE_DEKU_TREE, SCENE_DODONGOS_CAVERN, SCENE_FOREST_TEMPLE, + SCENE_FIRE_TEMPLE, SCENE_WATER_TEMPLE, SCENE_SPIRIT_TEMPLE, + SCENE_SHADOW_TEMPLE, SCENE_GANONS_TOWER, SCENE_GERUDO_TRAINING_GROUND, }; static InitChainEntry sInitChain[] = { @@ -649,14 +650,14 @@ void ObjOshihiki_Draw(Actor* thisx, PlayState* play) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); switch (play->sceneId) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_MEN: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_GERUDO_TRAINING_GROUND: gDPSetEnvColor(POLY_OPA_DISP++, this->color.r, this->color.g, this->color.b, 255); break; default: diff --git a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c index 73d78a5552..3aabbdd563 100644 --- a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c +++ b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c @@ -132,22 +132,22 @@ void ObjectKankyo_Init(Actor* thisx, PlayState* play) { } if (gSaveContext.cutsceneTrigger != 0) { - if (gSaveContext.entranceIndex == ENTR_GANONTIKA_2) { + if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_2) { this->effects[0].size = 0.1f; } - if (gSaveContext.entranceIndex == ENTR_GANONTIKA_3) { + if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_3) { this->effects[1].size = 0.1f; } - if (gSaveContext.entranceIndex == ENTR_GANONTIKA_4) { + if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_4) { this->effects[2].size = 0.1f; } - if (gSaveContext.entranceIndex == ENTR_GANONTIKA_5) { + if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_5) { this->effects[3].size = 0.1f; } - if (gSaveContext.entranceIndex == ENTR_GANONTIKA_6) { + if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_6) { this->effects[4].size = 0.1f; } - if (gSaveContext.entranceIndex == ENTR_GANONTIKA_7) { + if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_7) { this->effects[5].size = 0.1f; } } @@ -191,7 +191,7 @@ void ObjectKankyo_Fairies(ObjectKankyo* this, PlayState* play) { player = GET_PLAYER(play); - if (play->sceneId == SCENE_SPOT04 && gSaveContext.sceneLayer == 7) { + if (play->sceneId == SCENE_KOKIRI_FOREST && gSaveContext.sceneLayer == 7) { dist = Math3D_Vec3f_DistXYZ(&this->prevEyePos, &play->view.eye); this->prevEyePos.x = play->view.eye.x; @@ -227,7 +227,7 @@ void ObjectKankyo_Fairies(ObjectKankyo* this, PlayState* play) { } if (play->envCtx.precipitation[PRECIP_SNOW_MAX] < 64 && - (gSaveContext.entranceIndex != ENTR_SPOT04_0 || gSaveContext.sceneLayer != 4 || + (gSaveContext.entranceIndex != ENTR_KOKIRI_FOREST_0 || gSaveContext.sceneLayer != 4 || play->envCtx.precipitation[PRECIP_SNOW_MAX])) { play->envCtx.precipitation[PRECIP_SNOW_MAX] += 16; } diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index 9e0bb96956..0aef1fec1e 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -4060,13 +4060,13 @@ s32 func_808382DC(Player* this, PlayState* play) { } else { // Special case for getting crushed in Forest Temple's Checkboard Ceiling Hall or Shadow Temple's // Falling Spike Trap Room, to respawn the player in a specific place - if (((play->sceneId == SCENE_BMORI1) && (play->roomCtx.curRoom.num == 15)) || - ((play->sceneId == SCENE_HAKADAN) && (play->roomCtx.curRoom.num == 10))) { + if (((play->sceneId == SCENE_FOREST_TEMPLE) && (play->roomCtx.curRoom.num == 15)) || + ((play->sceneId == SCENE_SHADOW_TEMPLE) && (play->roomCtx.curRoom.num == 10))) { static SpecialRespawnInfo checkboardCeilingRespawn = { { 1992.0f, 403.0f, -3432.0f }, 0 }; static SpecialRespawnInfo fallingSpikeTrapRespawn = { { 1200.0f, -1343.0f, 3850.0f }, 0 }; SpecialRespawnInfo* respawnInfo; - if (play->sceneId == SCENE_BMORI1) { + if (play->sceneId == SCENE_FOREST_TEMPLE) { respawnInfo = &checkboardCeilingRespawn; } else { respawnInfo = &fallingSpikeTrapRespawn; @@ -4364,30 +4364,30 @@ s32 func_80838FB8(PlayState* play, Player* this) { */ s16 sReturnEntranceGroupData[] = { // ENTR_RETURN_DAIYOUSEI_IZUMI - /* 0 */ ENTR_SPOT16_4, // DMT from Magic Fairy Fountain - /* 1 */ ENTR_SPOT17_3, // DMC from Double Defense Fairy Fountain - /* 2 */ ENTR_SPOT15_2, // Hyrule Castle from Dins Fire Fairy Fountain + /* 0 */ ENTR_DEATH_MOUNTAIN_TRAIL_4, // DMT from Magic Fairy Fountain + /* 1 */ ENTR_DEATH_MOUNTAIN_CRATER_3, // DMC from Double Defense Fairy Fountain + /* 2 */ ENTR_HYRULE_CASTLE_2, // Hyrule Castle from Dins Fire Fairy Fountain // ENTR_RETURN_2 - /* 3 */ ENTR_SPOT01_9, // Kakariko from Potion Shop - /* 4 */ ENTR_MARKET_DAY_5, // Market (child day) from Potion Shop + /* 3 */ ENTR_KAKARIKO_VILLAGE_9, // Kakariko from Potion Shop + /* 4 */ ENTR_MARKET_DAY_5, // Market (child day) from Potion Shop // ENTR_RETURN_SHOP1 - /* 5 */ ENTR_SPOT01_3, // Kakariko from Bazaar - /* 6 */ ENTR_MARKET_DAY_6, // Market (child day) from Bazaar + /* 5 */ ENTR_KAKARIKO_VILLAGE_3, // Kakariko from Bazaar + /* 6 */ ENTR_MARKET_DAY_6, // Market (child day) from Bazaar // ENTR_RETURN_4 - /* 7 */ ENTR_SPOT01_11, // Kakariko from House of Skulltulas - /* 8 */ ENTR_MARKET_ALLEY_2, // Back Alley (day) from Bombchu Shop + /* 7 */ ENTR_KAKARIKO_VILLAGE_11, // Kakariko from House of Skulltulas + /* 8 */ ENTR_BACK_ALLEY_DAY_2, // Back Alley (day) from Bombchu Shop // ENTR_RETURN_SYATEKIJYOU - /* 9 */ ENTR_SPOT01_10, // Kakariko from Shooting Gallery - /* 10 */ ENTR_MARKET_DAY_8, // Market (child day) from Shooting Gallery + /* 9 */ ENTR_KAKARIKO_VILLAGE_10, // Kakariko from Shooting Gallery + /* 10 */ ENTR_MARKET_DAY_8, // Market (child day) from Shooting Gallery // ENTR_RETURN_YOUSEI_IZUMI_YOKO - /* 11 */ ENTR_SPOT08_5, // Zoras Fountain from Farores Wind Fairy Fountain - /* 12 */ ENTR_SPOT15_2, // Hyrule Castle from Dins Fire Fairy Fountain - /* 13 */ ENTR_SPOT11_7, // Desert Colossus from Nayrus Love Fairy Fountain + /* 11 */ ENTR_ZORAS_FOUNTAIN_5, // Zoras Fountain from Farores Wind Fairy Fountain + /* 12 */ ENTR_HYRULE_CASTLE_2, // Hyrule Castle from Dins Fire Fairy Fountain + /* 13 */ ENTR_DESERT_COLOSSUS_7, // Desert Colossus from Nayrus Love Fairy Fountain }; /** @@ -4503,8 +4503,8 @@ s32 func_80839034(PlayState* play, Player* this, CollisionPoly* poly, u32 bgId) if ((this->actor.world.pos.y < -4000.0f) || (((this->unk_A7A == FLOOR_PROPERTY_5) || (this->unk_A7A == FLOOR_PROPERTY_12)) && ((D_80853600 < 100.0f) || (this->fallDistance > 400.0f) || - ((play->sceneId != SCENE_HAKADAN) && (this->fallDistance > 200.0f)))) || - ((play->sceneId == SCENE_GANON_FINAL) && (this->fallDistance > 320.0f))) { + ((play->sceneId != SCENE_SHADOW_TEMPLE) && (this->fallDistance > 200.0f)))) || + ((play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) && (this->fallDistance > 320.0f))) { if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) { if (this->unk_A7A == FLOOR_PROPERTY_5) { @@ -6422,7 +6422,8 @@ s32 func_8083E5A8(Player* this, PlayState* play) { iREG(67) = false; - if ((Item_CheckObtainability(giEntry->itemId) == ITEM_NONE) || (play->sceneId == SCENE_BOWLING)) { + if ((Item_CheckObtainability(giEntry->itemId) == ITEM_NONE) || + (play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY)) { func_808323B4(play, this); func_8083AE40(this, giEntry->objectId); @@ -9489,7 +9490,7 @@ void func_80846648(PlayState* play, Player* this) { void func_80846660(PlayState* play, Player* this) { func_80835C58(play, this, func_8084F710, 0); - if ((play->sceneId == SCENE_SPOT06) && IS_CUTSCENE_LAYER) { + if ((play->sceneId == SCENE_LAKE_HYLIA) && IS_CUTSCENE_LAYER) { this->unk_84F = 1; } this->stateFlags1 |= PLAYER_STATE1_29; @@ -9682,8 +9683,8 @@ void Player_Init(Actor* thisx, PlayState* play2) { if (!IS_CUTSCENE_LAYER && (gEntranceTable[((void)0, gSaveContext.entranceIndex) + ((void)0, gSaveContext.sceneLayer)].field & ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG) && - ((play->sceneId != SCENE_DDAN) || GET_EVENTCHKINF(EVENTCHKINF_B0)) && - ((play->sceneId != SCENE_NIGHT_SHOP) || GET_EVENTCHKINF(EVENTCHKINF_25))) { + ((play->sceneId != SCENE_DODONGOS_CAVERN) || GET_EVENTCHKINF(EVENTCHKINF_B0)) && + ((play->sceneId != SCENE_BOMBCHU_SHOP) || GET_EVENTCHKINF(EVENTCHKINF_25))) { TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, this->giObjectSegment, 160, 120, 144, 24, 20); } } @@ -9696,7 +9697,7 @@ void Player_Init(Actor* thisx, PlayState* play2) { gSaveContext.respawn[RESPAWN_MODE_DOWN].data = 1; - if (play->sceneId <= SCENE_GANONTIKA_SONOGO) { + if (play->sceneId <= SCENE_INSIDE_GANONS_CASTLE_COLLAPSE) { gSaveContext.infTable[INFTABLE_1AX_INDEX] |= gBitFlags[play->sceneId]; } @@ -10297,7 +10298,7 @@ void Player_UpdateCamAndSeqModes(PlayState* play, Player* this) { Audio_SetBgmEnemyVolume(sqrtf(play->actorCtx.targetCtx.bgmEnemy->xyzDistToPlayerSq)); } - if (play->sceneId != SCENE_TURIBORI) { + if (play->sceneId != SCENE_FISHING_POND) { Audio_SetSequenceMode(seqMode); } } @@ -10413,7 +10414,7 @@ void func_80848C74(PlayState* play, Player* this) { if (spawnedFlame) { func_8002F7DC(&this->actor, NA_SE_EV_TORCH - SFX_FLAG); - if (play->sceneId == SCENE_JYASINBOSS) { + if (play->sceneId == SCENE_SPIRIT_TEMPLE_BOSS) { dmgCooldown = 0; } else { dmgCooldown = 7; @@ -12438,7 +12439,7 @@ s32 func_8084DFF4(PlayState* play, Player* this) { } else { if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { if (this->getItemId == GI_SILVER_GAUNTLETS) { - play->nextEntranceIndex = ENTR_SPOT11_0; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.nextCutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_SANDSTORM_END; @@ -12496,7 +12497,12 @@ void func_8084E368(Player* this, PlayState* play) { } static s16 sWarpSongEntrances[] = { - ENTR_SPOT05_2, ENTR_SPOT17_4, ENTR_SPOT06_8, ENTR_SPOT11_5, ENTR_SPOT02_7, ENTR_TOKINOMA_7, + ENTR_SACRED_FOREST_MEADOW_2, + ENTR_DEATH_MOUNTAIN_CRATER_4, + ENTR_LAKE_HYLIA_8, + ENTR_DESERT_COLOSSUS_5, + ENTR_GRAVEYARD_7, + ENTR_TEMPLE_OF_TIME_7, }; void func_8084E3C4(Player* this, PlayState* play) { @@ -13028,7 +13034,7 @@ void func_8084F710(Player* this, PlayState* play) { this->unk_850 = 1; } } else { - if ((play->sceneId == SCENE_SPOT04) && func_8083ADD4(play, this)) { + if ((play->sceneId == SCENE_KOKIRI_FOREST) && func_8083ADD4(play, this)) { return; } func_80853080(this, play); @@ -13037,7 +13043,7 @@ void func_8084F710(Player* this, PlayState* play) { Math_SmoothStepToF(&this->actor.velocity.y, 2.0f, 0.3f, 8.0f, 0.5f); } - if ((play->sceneId == SCENE_KENJYANOMA) && func_8083ADD4(play, this)) { + if ((play->sceneId == SCENE_CHAMBER_OF_THE_SAGES) && func_8083ADD4(play, this)) { return; } @@ -13054,9 +13060,9 @@ void func_8084F88C(Player* this, PlayState* play) { if ((this->unk_850++ > 8) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) { if (this->unk_84F != 0) { - if (play->sceneId == SCENE_ICE_DOUKUTO) { + if (play->sceneId == SCENE_ICE_CAVERN) { Play_TriggerRespawn(play); - play->nextEntranceIndex = ENTR_ICE_DOUKUTO_0; + play->nextEntranceIndex = ENTR_ICE_CAVERN_0; } else if (this->unk_84F < 0) { Play_TriggerRespawn(play); } else { @@ -14087,7 +14093,7 @@ void func_80851828(PlayState* play, Player* this, CsCmdActorAction* arg2) { func_80845BA0(play, this, &sp1C, 10); - if (play->sceneId == SCENE_BDAN_BOSS) { + if (play->sceneId == SCENE_JABU_JABU_BOSS) { if (this->unk_850 == 0) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_NONE) { return; @@ -14566,7 +14572,7 @@ void func_80852944(PlayState* play, Player* this, CsCmdActorAction* arg2) { void func_808529D0(PlayState* play, Player* this, CsCmdActorAction* arg2) { this->actor.world.pos.x = arg2->startPos.x; this->actor.world.pos.y = arg2->startPos.y; - if ((play->sceneId == SCENE_SPOT04) && !LINK_IS_ADULT) { + if ((play->sceneId == SCENE_KOKIRI_FOREST) && !LINK_IS_ADULT) { this->actor.world.pos.y -= 1.0f; } this->actor.world.pos.z = arg2->startPos.z; diff --git a/src/overlays/gamestates/ovl_select/z_select.c b/src/overlays/gamestates/ovl_select/z_select.c index 650de1304f..45257fe01b 100644 --- a/src/overlays/gamestates/ovl_select/z_select.c +++ b/src/overlays/gamestates/ovl_select/z_select.c @@ -46,236 +46,242 @@ void MapSelect_LoadGame(MapSelectState* this, s32 entranceIndex) { // "Translation" (Actual name) static SceneSelectEntry sScenes[] = { // "1: SPOT00" (Hyrule Field) - { " 1:SPOT00", MapSelect_LoadGame, ENTR_SPOT00_0 }, + { " 1:SPOT00", MapSelect_LoadGame, ENTR_HYRULE_FIELD_0 }, // "2: SPOT01" (Kakariko Village) - { " 2:SPOT01", MapSelect_LoadGame, ENTR_SPOT01_0 }, + { " 2:SPOT01", MapSelect_LoadGame, ENTR_KAKARIKO_VILLAGE_0 }, // "3: SPOT02" (Graveyard) - { " 3:SPOT02", MapSelect_LoadGame, ENTR_SPOT02_0 }, + { " 3:SPOT02", MapSelect_LoadGame, ENTR_GRAVEYARD_0 }, // "4: SPOT03" (Zora's River) - { " 4:SPOT03", MapSelect_LoadGame, ENTR_SPOT03_0 }, + { " 4:SPOT03", MapSelect_LoadGame, ENTR_ZORAS_RIVER_0 }, // "5: SPOT04" (Kokiri Forest) - { " 5:SPOT04", MapSelect_LoadGame, ENTR_SPOT04_0 }, + { " 5:SPOT04", MapSelect_LoadGame, ENTR_KOKIRI_FOREST_0 }, // "6: SPOT05" (Sacred Forest Meadow) - { " 6:SPOT05", MapSelect_LoadGame, ENTR_SPOT05_0 }, + { " 6:SPOT05", MapSelect_LoadGame, ENTR_SACRED_FOREST_MEADOW_0 }, // "7: SPOT06" (Lake Hylia) - { " 7:SPOT06", MapSelect_LoadGame, ENTR_SPOT06_0 }, + { " 7:SPOT06", MapSelect_LoadGame, ENTR_LAKE_HYLIA_0 }, // "8: SPOT07" (Zora's Domain) - { " 8:SPOT07", MapSelect_LoadGame, ENTR_SPOT07_0 }, + { " 8:SPOT07", MapSelect_LoadGame, ENTR_ZORAS_DOMAIN_0 }, // "9: SPOT08" (Zora's Fountain) - { " 9:SPOT08", MapSelect_LoadGame, ENTR_SPOT08_0 }, + { " 9:SPOT08", MapSelect_LoadGame, ENTR_ZORAS_FOUNTAIN_0 }, // "10: SPOT09" (Gerudo Valley) - { "10:SPOT09", MapSelect_LoadGame, ENTR_SPOT09_0 }, + { "10:SPOT09", MapSelect_LoadGame, ENTR_GERUDO_VALLEY_0 }, // "11: SPOT10" (Lost Woods) - { "11:SPOT10", MapSelect_LoadGame, ENTR_SPOT10_0 }, + { "11:SPOT10", MapSelect_LoadGame, ENTR_LOST_WOODS_0 }, // "12: SPOT11" (Desert Colossus) - { "12:SPOT11", MapSelect_LoadGame, ENTR_SPOT11_0 }, + { "12:SPOT11", MapSelect_LoadGame, ENTR_DESERT_COLOSSUS_0 }, // "13: SPOT12" (Gerudo's Fortress) - { "13:SPOT12", MapSelect_LoadGame, ENTR_SPOT12_0 }, + { "13:SPOT12", MapSelect_LoadGame, ENTR_GERUDOS_FORTRESS_0 }, // "14: SPOT13" (Haunted Wasteland) - { "14:SPOT13", MapSelect_LoadGame, ENTR_SPOT13_0 }, + { "14:SPOT13", MapSelect_LoadGame, ENTR_HAUNTED_WASTELAND_0 }, // "15: SPOT15" (Hyrule Castle) - { "15:SPOT15", MapSelect_LoadGame, ENTR_SPOT15_0 }, + { "15:SPOT15", MapSelect_LoadGame, ENTR_HYRULE_CASTLE_0 }, // "16: SPOT16" (Death Mountain Trail) - { "16:SPOT16", MapSelect_LoadGame, ENTR_SPOT16_0 }, + { "16:SPOT16", MapSelect_LoadGame, ENTR_DEATH_MOUNTAIN_TRAIL_0 }, // "17: SPOT17" (Death Mountain Crater) - { "17:SPOT17", MapSelect_LoadGame, ENTR_SPOT17_0 }, + { "17:SPOT17", MapSelect_LoadGame, ENTR_DEATH_MOUNTAIN_CRATER_0 }, // "18: SPOT18" (Goron City) - { "18:SPOT18", MapSelect_LoadGame, ENTR_SPOT18_0 }, + { "18:SPOT18", MapSelect_LoadGame, ENTR_GORON_CITY_0 }, // "19: SPOT20" (Lon Lon Ranch) - { "19:SPOT20", MapSelect_LoadGame, ENTR_SPOT20_0 }, + { "19:SPOT20", MapSelect_LoadGame, ENTR_LON_LON_RANCH_0 }, // "20: Chamber of Time" (Temple Of Time) - { "20:" GFXP_HIRAGANA "トキノマ", MapSelect_LoadGame, ENTR_TOKINOMA_0 }, + { "20:" GFXP_HIRAGANA "トキノマ", MapSelect_LoadGame, ENTR_TEMPLE_OF_TIME_0 }, // "21: Chamber of the Sages" (Chamber of the Sages) - { "21:" GFXP_HIRAGANA "ケンジャノマ", MapSelect_LoadGame, ENTR_KENJYANOMA_0 }, + { "21:" GFXP_HIRAGANA "ケンジャノマ", MapSelect_LoadGame, ENTR_CHAMBER_OF_THE_SAGES_0 }, // "22: Target Range" (Shooting Gallery) - { "22:" GFXP_HIRAGANA "シャテキジョウ", MapSelect_LoadGame, ENTR_SYATEKIJYOU_0 }, + { "22:" GFXP_HIRAGANA "シャテキジョウ", MapSelect_LoadGame, ENTR_SHOOTING_GALLERY_0 }, // "23: Hyrule Garden Game" (Hyrule Garden Minigame) - { "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", MapSelect_LoadGame, ENTR_HAIRAL_NIWA_0 }, + { "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", MapSelect_LoadGame, + ENTR_CASTLE_COURTYARD_GUARDS_DAY_0 }, // "24: Grave Dive Hole" (Grave (Redead)) - { "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", MapSelect_LoadGame, ENTR_HAKAANA_0 }, + { "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", MapSelect_LoadGame, ENTR_REDEAD_GRAVE_0 }, // "25: Grave Dive Hole 2" (Grave (Fairy's Fountain)) - { "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", MapSelect_LoadGame, ENTR_HAKAANA2_0 }, + { "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", MapSelect_LoadGame, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0 }, // "26: Royal Family's Grave" (Royal Family's Tomb) - { "26:" GFXP_HIRAGANA "オウケ ノ ハカアナ", MapSelect_LoadGame, ENTR_HAKAANA_OUKE_0 }, + { "26:" GFXP_HIRAGANA "オウケ ノ ハカアナ", MapSelect_LoadGame, ENTR_ROYAL_FAMILYS_TOMB_0 }, // "27: Great Fairy's Fountain" (Great Fairy's Fountain (Upgrades)) - { "27:" GFXP_HIRAGANA "ダイヨウセイノイズミ", MapSelect_LoadGame, ENTR_DAIYOUSEI_IZUMI_0 }, + { "27:" GFXP_HIRAGANA "ダイヨウセイノイズミ", MapSelect_LoadGame, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0 }, // "28: Fairy Dive Hole" (Fairy's Fountain (Healing Fairies)) - { "28:" GFXP_HIRAGANA "トビコミ ヨウセイ アナ", MapSelect_LoadGame, ENTR_YOUSEI_IZUMI_TATE_0 }, + { "28:" GFXP_HIRAGANA "トビコミ ヨウセイ アナ", MapSelect_LoadGame, ENTR_FAIRYS_FOUNTAIN_0 }, // "29: Magic Stone Fairy's Fountain" (Great Fairy's Fountain (Spells)) - { "29:" GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", MapSelect_LoadGame, ENTR_YOUSEI_IZUMI_YOKO_0 }, + { "29:" GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", MapSelect_LoadGame, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0 }, // "30: Final Battle With Ganon" (Battle With Ganon) - { "30:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", MapSelect_LoadGame, ENTR_GANON_FINAL_0 }, + { "30:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", MapSelect_LoadGame, ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0 }, // "31: Hyrule Inner Garden" (Castle Courtyard) - { "31:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", MapSelect_LoadGame, ENTR_NAKANIWA_0 }, + { "31:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", MapSelect_LoadGame, ENTR_CASTLE_COURTYARD_ZELDA_0 }, // "32: Fishing" (Fishing Pond) - { "32:" GFXP_HIRAGANA "ツリボリ", MapSelect_LoadGame, ENTR_TURIBORI_0 }, + { "32:" GFXP_HIRAGANA "ツリボリ", MapSelect_LoadGame, ENTR_FISHING_POND_0 }, // "33: Bombchu Bowling" (Bombchu Bowling Alley) - { "33:" GFXP_KATAKANA "ボムチュウボーリング", MapSelect_LoadGame, ENTR_BOWLING_0 }, + { "33:" GFXP_KATAKANA "ボムチュウボーリング", MapSelect_LoadGame, ENTR_BOMBCHU_BOWLING_ALLEY_0 }, // "34: Lon Lon Ranch - Storehouse 1" (Talon's House) - { "34:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", MapSelect_LoadGame, ENTR_SOUKO_0 }, + { "34:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", MapSelect_LoadGame, ENTR_LON_LON_BUILDINGS_0 }, // "35: Lon Lon Ranch - Storehouse 2" (Ranch Silo) - { "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", MapSelect_LoadGame, ENTR_SOUKO_1 }, + { "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", MapSelect_LoadGame, ENTR_LON_LON_BUILDINGS_1 }, // "36: Lookout Hut" (Guard House) - { "36:" GFXP_HIRAGANA "ミハリ ゴヤ", MapSelect_LoadGame, ENTR_MIHARIGOYA_0 }, + { "36:" GFXP_HIRAGANA "ミハリ ゴヤ", MapSelect_LoadGame, ENTR_MARKET_GUARD_HOUSE_0 }, // "37: Magic Potion Shop" (Granny's Potion Shop) - { "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", MapSelect_LoadGame, ENTR_MAHOUYA_0 }, + { "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", MapSelect_LoadGame, ENTR_POTION_SHOP_GRANNY_0 }, // "38: Treasure Chest Shop" (Treasure Chest Game) - { "38:" GFXP_HIRAGANA "タカラバコヤ", MapSelect_LoadGame, ENTR_TAKARAYA_0 }, + { "38:" GFXP_HIRAGANA "タカラバコヤ", MapSelect_LoadGame, ENTR_TREASURE_BOX_SHOP_0 }, // "39: Gold Skulltula House" (House of Skulltula) - { "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", MapSelect_LoadGame, ENTR_KINSUTA_0 }, + { "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", MapSelect_LoadGame, ENTR_HOUSE_OF_SKULLTULA_0 }, // "40: Castle Town - Entrance" (Market Entrance) - { "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", MapSelect_LoadGame, ENTR_ENTRA_0 }, + { "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", MapSelect_LoadGame, ENTR_MARKET_ENTRANCE_DAY_0 }, // "41: Castle Town" (Market) { "41:" GFXP_HIRAGANA "ジョウカマチ", MapSelect_LoadGame, ENTR_MARKET_DAY_0 }, // "42: Back Alley" (Back Alley) - { "42:" GFXP_HIRAGANA "ウラロジ", MapSelect_LoadGame, ENTR_MARKET_ALLEY_0 }, + { "42:" GFXP_HIRAGANA "ウラロジ", MapSelect_LoadGame, ENTR_BACK_ALLEY_DAY_0 }, // "43: In Front of the Temple of Time" (Temple of Time Exterior) - { "43:" GFXP_HIRAGANA "トキノシンデン マエ", MapSelect_LoadGame, ENTR_SHRINE_0 }, + { "43:" GFXP_HIRAGANA "トキノシンデン マエ", MapSelect_LoadGame, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_0 }, // "44: Link's House" (Link's House) - { "44:" GFXP_HIRAGANA "リンクノイエ", MapSelect_LoadGame, ENTR_LINK_HOME_0 }, + { "44:" GFXP_HIRAGANA "リンクノイエ", MapSelect_LoadGame, ENTR_LINKS_HOUSE_0 }, // "45: Kakariko Village Row House" (Carpenter Boss's House) - { "45:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", MapSelect_LoadGame, ENTR_KAKARIKO_0 }, + { "45:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", MapSelect_LoadGame, ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0 }, // "46: Back Alley House" (Back Alley House (Man in Green)) - { "46:" GFXP_HIRAGANA "ウラロジノ イエ", MapSelect_LoadGame, ENTR_KAKARIKO3_0 }, + { "46:" GFXP_HIRAGANA "ウラロジノ イエ", MapSelect_LoadGame, ENTR_BACK_ALLEY_HOUSE_0 }, // "47: Kokiri Village - Know-It-All Brothers' House" (Know-It-All Brothers' House) - { "47:" GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", MapSelect_LoadGame, ENTR_KOKIRI_HOME_0 }, + { "47:" GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", MapSelect_LoadGame, ENTR_KNOW_IT_ALL_BROS_HOUSE_0 }, // "48: Kokiri Village - Twins' House" (Twins' House) - { "48:" GFXP_HIRAGANA "コキリノムラ フタゴノイエ", MapSelect_LoadGame, ENTR_KOKIRI_HOME3_0 }, + { "48:" GFXP_HIRAGANA "コキリノムラ フタゴノイエ", MapSelect_LoadGame, ENTR_TWINS_HOUSE_0 }, // "49: Kokiri Village - Mido's House" (Mido's House) - { "49:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_KOKIRI_HOME4_0 }, + { "49:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_MIDOS_HOUSE_0 }, // "50: Kokiri Village - Saria's House" (Saria's House) - { "50:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_KOKIRI_HOME5_0 }, + { "50:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_SARIAS_HOUSE_0 }, // "51: Stable" (Stable) - { "51:" GFXP_HIRAGANA "ウマゴヤ", MapSelect_LoadGame, ENTR_MALON_STABLE_0 }, + { "51:" GFXP_HIRAGANA "ウマゴヤ", MapSelect_LoadGame, ENTR_STABLE_0 }, // "52: Grave Keeper's House" (Gravekeeper's Hut) - { "52:" GFXP_HIRAGANA "ハカモリノイエ", MapSelect_LoadGame, ENTR_HUT_0 }, + { "52:" GFXP_HIRAGANA "ハカモリノイエ", MapSelect_LoadGame, ENTR_GRAVEKEEPERS_HUT_0 }, // "53: Back Alley - Dog Lady's House" (Back Alley House) - { "53:" GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", MapSelect_LoadGame, ENTR_IMPA_0 }, + { "53:" GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", MapSelect_LoadGame, ENTR_DOG_LADY_HOUSE_0 }, // "54: Kakariko Village - Impa's House" (Impa's House) - { "54:" GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_LABO_0 }, + { "54:" GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_IMPAS_HOUSE_0 }, // "55: Hylia Laboratory" (Lakeside Laboratory) - { "55:" GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", MapSelect_LoadGame, ENTR_HYLIA_LABO_0 }, + { "55:" GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", MapSelect_LoadGame, ENTR_LAKESIDE_LABORATORY_0 }, // "56: Tent" (Carpenters' Tent) - { "56:" GFXP_KATAKANA "テント", MapSelect_LoadGame, ENTR_TENT_0 }, + { "56:" GFXP_KATAKANA "テント", MapSelect_LoadGame, ENTR_CARPENTERS_TENT_0 }, // "57: Shield Shop" (Bazaar) - { "57:" GFXP_HIRAGANA "タテノミセ", MapSelect_LoadGame, ENTR_SHOP1_0 }, + { "57:" GFXP_HIRAGANA "タテノミセ", MapSelect_LoadGame, ENTR_BAZAAR_0 }, // "58: Kokiri Shop" (Kokiri Shop) { "58:" GFXP_HIRAGANA "コキリゾクノミセ", MapSelect_LoadGame, ENTR_KOKIRI_SHOP_0 }, // "59: Goron Shop" (Goron Shop) - { "59:" GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", MapSelect_LoadGame, ENTR_GOLON_0 }, + { "59:" GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", MapSelect_LoadGame, ENTR_GORON_SHOP_0 }, // "60: Zora Shop" (Zora Shop) - { "60:" GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", MapSelect_LoadGame, ENTR_ZOORA_0 }, + { "60:" GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", MapSelect_LoadGame, ENTR_ZORA_SHOP_0 }, // "61: Kakariko Village - Potion Shop" (Kakariko Potion Shop) - { "61:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", MapSelect_LoadGame, ENTR_DRAG_0 }, + { "61:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", MapSelect_LoadGame, ENTR_POTION_SHOP_KAKARIKO_0 }, // "62: Castle Town - Potion Shop" (Market Potion Shop) - { "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", MapSelect_LoadGame, ENTR_ALLEY_SHOP_0 }, + { "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", MapSelect_LoadGame, ENTR_POTION_SHOP_MARKET_0 }, // "63: Back Alley - Night Shop" (Bombchu Shop) - { "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", MapSelect_LoadGame, ENTR_NIGHT_SHOP_0 }, + { "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", MapSelect_LoadGame, ENTR_BOMBCHU_SHOP_0 }, // "64: Mask Shop" (Happy Mask Shop) - { "64:" GFXP_HIRAGANA "オメンヤ", MapSelect_LoadGame, ENTR_FACE_SHOP_0 }, + { "64:" GFXP_HIRAGANA "オメンヤ", MapSelect_LoadGame, ENTR_HAPPY_MASK_SHOP_0 }, // "65: Gerudo Training Area" (Gerudo Training Ground) - { "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", MapSelect_LoadGame, ENTR_MEN_0 }, + { "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", MapSelect_LoadGame, ENTR_GERUDO_TRAINING_GROUND_0 }, // "66: Fairy Tree Dungeon" (Inside the Deku Tree) - { "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_YDAN_0 }, + { "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_DEKU_TREE_0 }, // "67: Fairy Tree Dungeon - Boss" (Gohma's Lair) - { "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_YDAN_BOSS_0 }, + { "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_DEKU_TREE_BOSS_0 }, // "68: Dondogo Dungeon" (Dodongo's Cavern) - { "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", MapSelect_LoadGame, ENTR_DDAN_0 }, + { "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", MapSelect_LoadGame, ENTR_DODONGOS_CAVERN_0 }, // "69: Dondogo Dungeon - Boss" (King Dodongo's Lair) - { "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", MapSelect_LoadGame, ENTR_DDAN_BOSS_0 }, + { "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", MapSelect_LoadGame, ENTR_DODONGOS_CAVERN_BOSS_0 }, // "70: Giant Fish Dungeon" (Inside Jabu-Jabu's Belly) - { "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_BDAN_0 }, + { "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_JABU_JABU_0 }, // "71: Giant Fish Dungeon - Boss" (Barinade's Lair) - { "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_BDAN_BOSS_0 }, + { "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_JABU_JABU_BOSS_0 }, // "72: Forest Temple" (Forest Temple) - { "72:" GFXP_HIRAGANA "モリノシンデン", MapSelect_LoadGame, ENTR_BMORI1_0 }, + { "72:" GFXP_HIRAGANA "モリノシンデン", MapSelect_LoadGame, ENTR_FOREST_TEMPLE_0 }, // "73: Forest Temple - Boss" (Phantom Ganon's Lair) - { "73:" GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_MORIBOSSROOM_0 }, + { "73:" GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_FOREST_TEMPLE_BOSS_0 }, // "74: Dungeon Below the Well" (Bottom of the Well) - { "74:" GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_HAKADANCH_0 }, + { "74:" GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_BOTTOM_OF_THE_WELL_0 }, // "75: Dungeon Beneath the Graves" (Shadow Temple) - { "75:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_HAKADAN_0 }, + { "75:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_SHADOW_TEMPLE_0 }, // "76: Dungeon Beneath the Graves - Boss" (Bongo Bongo's Lair) - { "76:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_HAKADAN_BS_0 }, + { "76:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_SHADOW_TEMPLE_BOSS_0 }, // "77: Fire Temple" (Fire Temple) - { "77:" GFXP_HIRAGANA "ヒノシンデン", MapSelect_LoadGame, ENTR_HIDAN_0 }, + { "77:" GFXP_HIRAGANA "ヒノシンデン", MapSelect_LoadGame, ENTR_FIRE_TEMPLE_0 }, // "78: Fire Temple - Boss" (Volvagia's Lair) - { "78:" GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_FIRE_BS_0 }, + { "78:" GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_FIRE_TEMPLE_BOSS_0 }, // "79: Water Temple" (Water Temple) - { "79:" GFXP_HIRAGANA "ミズノシンデン", MapSelect_LoadGame, ENTR_MIZUSIN_0 }, + { "79:" GFXP_HIRAGANA "ミズノシンデン", MapSelect_LoadGame, ENTR_WATER_TEMPLE_0 }, // "80: Water Temple - Boss" (Morpha's Lair) - { "80:" GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_MIZUSIN_BS_0 }, + { "80:" GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_WATER_TEMPLE_BOSS_0 }, // "81: Evil Goddess Statue Dungeon" (Spirit Temple) - { "81:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_JYASINZOU_0 }, + { "81:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_SPIRIT_TEMPLE_0 }, // "82: Evil Goddess Statue Dungeon - Iron Knuckle" (Iron Knuckle's Lair) - { "82:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", MapSelect_LoadGame, ENTR_JYASINBOSS_0 }, + { "82:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", MapSelect_LoadGame, ENTR_SPIRIT_TEMPLE_BOSS_0 }, // "83: Evil Goddess Statue Dungeon - Boss" (Twinrova's Lair) - { "83:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_JYASINBOSS_2 }, + { "83:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_SPIRIT_TEMPLE_BOSS_2 }, // "84: Ganon's Tower" (Ganon's Tower) - { "84:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", MapSelect_LoadGame, ENTR_GANON_0 }, + { "84:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", MapSelect_LoadGame, ENTR_GANONS_TOWER_0 }, // "85: Ganon's Tower - Boss" (Ganondorf's Lair) - { "85:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_GANON_BOSS_0 }, + { "85:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_GANONDORF_BOSS_0 }, // "86: Ice Cavern" (Ice Cavern) - { "86:" GFXP_HIRAGANA "コオリノドウクツ", MapSelect_LoadGame, ENTR_ICE_DOUKUTO_0 }, + { "86:" GFXP_HIRAGANA "コオリノドウクツ", MapSelect_LoadGame, ENTR_ICE_CAVERN_0 }, // "87: Relay Beneath the Graves" (Dampé's Grave) - { "87:" GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", MapSelect_LoadGame, ENTR_HAKASITARELAY_0 }, + { "87:" GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", MapSelect_LoadGame, ENTR_WINDMILL_AND_DAMPES_GRAVE_0 }, // "88: Ganon's Basement Dungeon" (Inside Ganon's Castle) - { "88:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_GANONTIKA_0 }, + { "88:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, + ENTR_INSIDE_GANONS_CASTLE_0 }, // "89: Final Battle With Ganon - Cutscene & Battle" (Ganondorf's Death Scene & Tower Escape Exterior) { "89:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン " GFXP_KATAKANA "デモ & バトル", MapSelect_LoadGame, - ENTR_GANON_DEMO_0 }, + ENTR_GANON_BOSS_0 }, // "90: Ganon's Tower Aftermath 1" (Escaping Ganon's Tower 1) - { "90:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 1", MapSelect_LoadGame, ENTR_GANON_SONOGO_0 }, + { "90:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 1", MapSelect_LoadGame, + ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0 }, // "91: Ganon's Tower Aftermath 2" (Escaping Ganon's Tower 2) - { "91:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 2", MapSelect_LoadGame, ENTR_GANON_SONOGO_2 }, + { "91:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 2", MapSelect_LoadGame, + ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_2 }, // "92: Ganon's Tower Aftermath 3" (Escaping Ganon's Tower 3) - { "92:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 3", MapSelect_LoadGame, ENTR_GANON_SONOGO_4 }, + { "92:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 3", MapSelect_LoadGame, + ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_4 }, // "93: Ganon's Tower Aftermath 4" (Escaping Ganon's Tower 4) - { "93:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", MapSelect_LoadGame, ENTR_GANON_SONOGO_6 }, + { "93:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", MapSelect_LoadGame, + ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_6 }, // "94: Ganon's Basement Aftermath" (Escaping Ganon's Castle) - { "94:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", MapSelect_LoadGame, ENTR_GANONTIKA_SONOGO_0 }, + { "94:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", MapSelect_LoadGame, ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0 }, // "95: Gerudo Passage 1-2" (Thieves' Hideout 1) - { "95:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", MapSelect_LoadGame, ENTR_GERUDOWAY_0 }, + { "95:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_0 }, // "96: Gerudo Passage 3-4 9-10" (Thieves' Hideout 2) - { "96:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 3-4 9-10", MapSelect_LoadGame, ENTR_GERUDOWAY_2 }, + { "96:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 3-4 9-10", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_2 }, // "97: Gerudo Passage 5-6" (Thieves' Hideout 3) - { "97:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 5-6", MapSelect_LoadGame, ENTR_GERUDOWAY_4 }, + { "97:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 5-6", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_4 }, // "98: Gerudo Passage 7-8" (Thieves' Hideout 4) - { "98:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 7-8", MapSelect_LoadGame, ENTR_GERUDOWAY_6 }, + { "98:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 7-8", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_6 }, // "99: Gerudo Passage 11-12" (Thieves' Hideout 5) - { "99:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 11-12", MapSelect_LoadGame, ENTR_GERUDOWAY_10 }, + { "99:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 11-12", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_10 }, // "100: Gerudo Passage 13" (Thieves' Hideout 6) - { "100:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 13", MapSelect_LoadGame, ENTR_GERUDOWAY_12 }, + { "100:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 13", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_12 }, // "101: Hidden Dive Hole 0" (Grotto 0 - Gossip Stone & Chest) - { "101:" GFXP_HIRAGANA "カクシトビコミアナ 0", MapSelect_LoadGame, ENTR_KAKUSIANA_0 }, + { "101:" GFXP_HIRAGANA "カクシトビコミアナ 0", MapSelect_LoadGame, ENTR_GROTTOS_0 }, // "102: Hidden Dive Hole 1" (Grotto 1 - Skulltula & Gold Skulltula) - { "102:" GFXP_HIRAGANA "カクシトビコミアナ 1", MapSelect_LoadGame, ENTR_KAKUSIANA_1 }, + { "102:" GFXP_HIRAGANA "カクシトビコミアナ 1", MapSelect_LoadGame, ENTR_GROTTOS_1 }, // "103: Hidden Dive Hole 2" (Grotto 2 - Business Scrub & Heart Piece) - { "103:" GFXP_HIRAGANA "カクシトビコミアナ 2", MapSelect_LoadGame, ENTR_KAKUSIANA_2 }, + { "103:" GFXP_HIRAGANA "カクシトビコミアナ 2", MapSelect_LoadGame, ENTR_GROTTOS_2 }, // "104: Hidden Dive Hole 3" (Grotto 3 - Redeads) - { "104:" GFXP_HIRAGANA "カクシトビコミアナ 3", MapSelect_LoadGame, ENTR_KAKUSIANA_3 }, + { "104:" GFXP_HIRAGANA "カクシトビコミアナ 3", MapSelect_LoadGame, ENTR_GROTTOS_3 }, // "105: Hidden Dive Hole 4" (Grotto 4 - 3 Business Scrubs) - { "105:" GFXP_HIRAGANA "カクシトビコミアナ 4", MapSelect_LoadGame, ENTR_KAKUSIANA_4 }, + { "105:" GFXP_HIRAGANA "カクシトビコミアナ 4", MapSelect_LoadGame, ENTR_GROTTOS_4 }, // "106: Hidden Dive Hole 5" (Grotto 5 - Gossip Stone, Skulltula, Cow) - { "106:" GFXP_HIRAGANA "カクシトビコミアナ 5", MapSelect_LoadGame, ENTR_KAKUSIANA_5 }, + { "106:" GFXP_HIRAGANA "カクシトビコミアナ 5", MapSelect_LoadGame, ENTR_GROTTOS_5 }, // "107: Hidden Dive Hole 6" (Grotto 6 - Octorok) - { "107:" GFXP_HIRAGANA "カクシトビコミアナ 6", MapSelect_LoadGame, ENTR_KAKUSIANA_6 }, + { "107:" GFXP_HIRAGANA "カクシトビコミアナ 6", MapSelect_LoadGame, ENTR_GROTTOS_6 }, // "108: Hidden Dive Hole 7" (Grotto 7 - Business Scrub & Deku Nut Upgrade) - { "108:" GFXP_HIRAGANA "カクシトビコミアナ 7", MapSelect_LoadGame, ENTR_KAKUSIANA_7 }, + { "108:" GFXP_HIRAGANA "カクシトビコミアナ 7", MapSelect_LoadGame, ENTR_GROTTOS_7 }, // "109: Hidden Dive Hole 8" (Grotto 8 - 2 Wolfos) - { "109:" GFXP_HIRAGANA "カクシトビコミアナ 8", MapSelect_LoadGame, ENTR_KAKUSIANA_8 }, + { "109:" GFXP_HIRAGANA "カクシトビコミアナ 8", MapSelect_LoadGame, ENTR_GROTTOS_8 }, // "110: Hidden Dive Hole 9" (Grotto 9 - Bombable Walls) - { "110:" GFXP_HIRAGANA "カクシトビコミアナ 9", MapSelect_LoadGame, ENTR_KAKUSIANA_9 }, + { "110:" GFXP_HIRAGANA "カクシトビコミアナ 9", MapSelect_LoadGame, ENTR_GROTTOS_9 }, // "111: Hidden Dive Hole 10" (Grotto 10 - 2 Business Scrubs) - { "111:" GFXP_HIRAGANA "カクシトビコミアナ 10", MapSelect_LoadGame, ENTR_KAKUSIANA_10 }, + { "111:" GFXP_HIRAGANA "カクシトビコミアナ 10", MapSelect_LoadGame, ENTR_GROTTOS_10 }, // "112: Hidden Dive Hole 11" (Grotto 11 - Tektite & Heart Piece) - { "112:" GFXP_HIRAGANA "カクシトビコミアナ 11", MapSelect_LoadGame, ENTR_KAKUSIANA_11 }, + { "112:" GFXP_HIRAGANA "カクシトビコミアナ 11", MapSelect_LoadGame, ENTR_GROTTOS_11 }, // "113: Hidden Dive Hole 12" (Grotto 12 - Deku Stage) - { "113:" GFXP_HIRAGANA "カクシトビコミアナ 12", MapSelect_LoadGame, ENTR_KAKUSIANA_12 }, + { "113:" GFXP_HIRAGANA "カクシトビコミアナ 12", MapSelect_LoadGame, ENTR_GROTTOS_12 }, // "114: Hidden Dive Hole 13" (Grotto 13 - Rupees & Cow) - { "114:" GFXP_HIRAGANA "カクシトビコミアナ 13", MapSelect_LoadGame, ENTR_KAKUSIANA_13 }, + { "114:" GFXP_HIRAGANA "カクシトビコミアナ 13", MapSelect_LoadGame, ENTR_GROTTOS_13 }, // "115: Hyrule Cutscenes" (Cutscene Map) - { "115:" GFXP_KATAKANA "ハイラル デモ", MapSelect_LoadGame, ENTR_HIRAL_DEMO_0 }, + { "115:" GFXP_KATAKANA "ハイラル デモ", MapSelect_LoadGame, ENTR_CUTSCENE_MAP_0 }, // "116: Special Room (Treasure Chest Warp)" (Ganondorf Test Room) { "116:" GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", MapSelect_LoadGame, ENTR_BESITU_0 }, // "117: Sasaki Test" (Sasa Test) diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c index 2155493a70..29d029c921 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c @@ -305,7 +305,7 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) { KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gGoldSkulltulaIconTex, 24, 24, 8); } - if ((play->sceneId >= SCENE_YDAN) && (play->sceneId <= SCENE_TAKARAYA)) { + if ((play->sceneId >= SCENE_DEKU_TREE) && (play->sceneId <= SCENE_TREASURE_BOX_SHOP)) { stepR = (mapBgPulseR - mapBgPulseColors[mapBgPulseStage][0]) / mapBgPulseTimer; stepG = (mapBgPulseG - mapBgPulseColors[mapBgPulseStage][1]) / mapBgPulseTimer; stepB = (mapBgPulseB - mapBgPulseColors[mapBgPulseStage][2]) / mapBgPulseTimer; diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c index 9863c68052..fe59d0a494 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c @@ -2464,14 +2464,14 @@ void KaleidoScope_UpdateDungeonMap(PlayState* play) { KaleidoScope_LoadDungeonMap(play); Map_SetFloorPalettesData(play, pauseCtx->dungeonMapSlot - 3); - if ((play->sceneId >= SCENE_YDAN) && (play->sceneId <= SCENE_TAKARAYA)) { + if ((play->sceneId >= SCENE_DEKU_TREE) && (play->sceneId <= SCENE_TREASURE_BOX_SHOP)) { if ((VREG(30) + 3) == pauseCtx->cursorPoint[PAUSE_MAP]) { KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment, MAP_48x85_TEX_SIZE, interfaceCtx->mapPaletteIndex, 14); } } - if ((play->sceneId >= SCENE_YDAN) && (play->sceneId <= SCENE_TAKARAYA)) { + if ((play->sceneId >= SCENE_DEKU_TREE) && (play->sceneId <= SCENE_TREASURE_BOX_SHOP)) { if ((VREG(30) + 3) == pauseCtx->cursorPoint[PAUSE_MAP]) { KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment + ALIGN16(MAP_48x85_TEX_SIZE), MAP_48x85_TEX_SIZE, interfaceCtx->mapPaletteIndex, 14); @@ -2564,24 +2564,24 @@ void KaleidoScope_Update(PlayState* play) { pauseCtx->iconItemAltSegment = (void*)ALIGN16((uintptr_t)pauseCtx->iconItem24Segment + size); switch (play->sceneId) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: sInDungeonScene = true; size2 = (uintptr_t)_icon_item_dungeon_staticSegmentRomEnd - (uintptr_t)_icon_item_dungeon_staticSegmentRomStart; @@ -3345,57 +3345,57 @@ void KaleidoScope_Update(PlayState* play) { Play_SaveSceneFlags(play); switch (gSaveContext.entranceIndex) { - case ENTR_YDAN_0: - case ENTR_DDAN_0: - case ENTR_BDAN_0: - case ENTR_BMORI1_0: - case ENTR_HIDAN_0: - case ENTR_MIZUSIN_0: - case ENTR_JYASINZOU_0: - case ENTR_HAKADAN_0: - case ENTR_GANON_0: - case ENTR_MEN_0: - case ENTR_ICE_DOUKUTO_0: - case ENTR_GERUDOWAY_0: - case ENTR_HAKADANCH_0: - case ENTR_GANONTIKA_0: - case ENTR_GANON_SONOGO_0: + case ENTR_DEKU_TREE_0: + case ENTR_DODONGOS_CAVERN_0: + case ENTR_JABU_JABU_0: + case ENTR_FOREST_TEMPLE_0: + case ENTR_FIRE_TEMPLE_0: + case ENTR_WATER_TEMPLE_0: + case ENTR_SPIRIT_TEMPLE_0: + case ENTR_SHADOW_TEMPLE_0: + case ENTR_GANONS_TOWER_0: + case ENTR_GERUDO_TRAINING_GROUND_0: + case ENTR_ICE_CAVERN_0: + case ENTR_THIEVES_HIDEOUT_0: + case ENTR_BOTTOM_OF_THE_WELL_0: + case ENTR_INSIDE_GANONS_CASTLE_0: + case ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0: break; - case ENTR_YDAN_BOSS_0: - gSaveContext.entranceIndex = ENTR_YDAN_0; + case ENTR_DEKU_TREE_BOSS_0: + gSaveContext.entranceIndex = ENTR_DEKU_TREE_0; break; - case ENTR_DDAN_BOSS_0: - gSaveContext.entranceIndex = ENTR_DDAN_0; + case ENTR_DODONGOS_CAVERN_BOSS_0: + gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_0; break; - case ENTR_BDAN_BOSS_0: - gSaveContext.entranceIndex = ENTR_BDAN_0; + case ENTR_JABU_JABU_BOSS_0: + gSaveContext.entranceIndex = ENTR_JABU_JABU_0; break; - case ENTR_MORIBOSSROOM_0: - gSaveContext.entranceIndex = ENTR_BMORI1_0; + case ENTR_FOREST_TEMPLE_BOSS_0: + gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_0; break; - case ENTR_FIRE_BS_0: - gSaveContext.entranceIndex = ENTR_HIDAN_0; + case ENTR_FIRE_TEMPLE_BOSS_0: + gSaveContext.entranceIndex = ENTR_FIRE_TEMPLE_0; break; - case ENTR_MIZUSIN_BS_0: - gSaveContext.entranceIndex = ENTR_MIZUSIN_0; + case ENTR_WATER_TEMPLE_BOSS_0: + gSaveContext.entranceIndex = ENTR_WATER_TEMPLE_0; break; - case ENTR_JYASINBOSS_0: - gSaveContext.entranceIndex = ENTR_JYASINZOU_0; + case ENTR_SPIRIT_TEMPLE_BOSS_0: + gSaveContext.entranceIndex = ENTR_SPIRIT_TEMPLE_0; break; - case ENTR_HAKADAN_BS_0: - gSaveContext.entranceIndex = ENTR_HAKADAN_0; + case ENTR_SHADOW_TEMPLE_BOSS_0: + gSaveContext.entranceIndex = ENTR_SHADOW_TEMPLE_0; break; - case ENTR_GANON_BOSS_0: - gSaveContext.entranceIndex = ENTR_GANON_0; + case ENTR_GANONDORF_BOSS_0: + gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0; break; } } else { @@ -3478,24 +3478,24 @@ void KaleidoScope_Update(PlayState* play) { func_800418D0(&play->colCtx, play); switch (play->sceneId) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: Map_InitData(play, play->interfaceCtx.mapRoomNum); break; } diff --git a/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c b/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c index 049c7445fb..56d27d4cba 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c @@ -60,8 +60,8 @@ void PauseMapMark_DrawForDungeon(PlayState* play) { break; } - if ((mapMarkData->markType == PAUSE_MAP_MARK_BOSS) && (play->sceneId >= SCENE_YDAN_BOSS) && - (play->sceneId <= SCENE_GANON_FINAL)) { + if ((mapMarkData->markType == PAUSE_MAP_MARK_BOSS) && (play->sceneId >= SCENE_DEKU_TREE_BOSS) && + (play->sceneId <= SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR)) { if (gBossMarkState == 0) { Math_ApproachF(&gBossMarkScale, 1.5f, 1.0f, 0.041f); if (gBossMarkScale == 1.5f) { @@ -99,14 +99,14 @@ void PauseMapMark_DrawForDungeon(PlayState* play) { display = false; } else { switch (play->sceneId) { - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: display = false; break; default: @@ -151,16 +151,16 @@ void PauseMapMark_Draw(PlayState* play) { PauseMapMark_Init(play); switch (play->sceneId) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: PauseMapMark_DrawForDungeon(play); break; } diff --git a/tools/namefixer.py b/tools/namefixer.py index 73ccaaf164..62d3409ff4 100755 --- a/tools/namefixer.py +++ b/tools/namefixer.py @@ -9,6 +9,109 @@ simpleReplace = { "ACTORTYPE":"ACTORCAT", "DistToLink":"DistToPlayer", "HitItem":"HitInfo", + "ENTR_YDAN_BOSS": "ENTR_DEKU_TREE_BOSS", + "ENTR_DDAN_BOSS": "ENTR_DODONGOS_CAVERN_BOSS", + "ENTR_BDAN_BOSS": "ENTR_JABU_JABU_BOSS", + "ENTR_MORIBOSSROOM": "ENTR_FOREST_TEMPLE_BOSS", + "ENTR_FIRE_BS": "ENTR_FIRE_TEMPLE_BOSS", + "ENTR_MIZUSIN_BS": "ENTR_WATER_TEMPLE_BOSS", + "ENTR_JYASINBOSS": "ENTR_SPIRIT_TEMPLE_BOSS", + "ENTR_HAKADAN_BS": "ENTR_SHADOW_TEMPLE_BOSS", + "ENTR_GANON_BOSS": "ENTR_GANONDORF_BOSS", + "ENTR_YDAN": "ENTR_DEKU_TREE", + "ENTR_DDAN": "ENTR_DODONGOS_CAVERN", + "ENTR_BDAN": "ENTR_JABU_JABU", + "ENTR_BMORI1": "ENTR_FOREST_TEMPLE", + "ENTR_HIDAN": "ENTR_FIRE_TEMPLE", + "ENTR_MIZUSIN": "ENTR_WATER_TEMPLE", + "ENTR_JYASINZOU": "ENTR_SPIRIT_TEMPLE", + "ENTR_HAKADANCH": "ENTR_BOTTOM_OF_THE_WELL", + "ENTR_HAKADAN": "ENTR_SHADOW_TEMPLE", + "ENTR_ICE_DOUKUTO": "ENTR_ICE_CAVERN", + "ENTR_MEN": "ENTR_GERUDO_TRAINING_GROUND", + "ENTR_GERUDOWAY": "ENTR_THIEVES_HIDEOUT", + "ENTR_GANONTIKA_SONOGO": "ENTR_INSIDE_GANONS_CASTLE_COLLAPSE", + "ENTR_GANONTIKA": "ENTR_INSIDE_GANONS_CASTLE", + "ENTR_GANON_SONOGO": "ENTR_GANONS_TOWER_COLLAPSE_INTERIOR", + "ENTR_TAKARAYA": "ENTR_TREASURE_BOX_SHOP", + "ENTR_GANON_FINAL": "ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR", + "ENTR_ENTRA_N": "ENTR_MARKET_ENTRANCE_NIGHT", + "ENTR_ENTRA": "ENTR_MARKET_ENTRANCE_DAY", + "ENTR_ENRUI": "ENTR_MARKET_ENTRANCE_RUINS", + "ENTR_MARKET_ALLEY_N": "ENTR_BACK_ALLEY_NIGHT", + "ENTR_MARKET_ALLEY": "ENTR_BACK_ALLEY_DAY", + "ENTR_MARKET_DAY": "ENTR_MARKET_DAY", + "ENTR_MARKET_NIGHT": "ENTR_MARKET_NIGHT", + "ENTR_MARKET_RUINS": "ENTR_MARKET_RUINS", + "ENTR_SHRINE_N": "ENTR_TEMPLE_OF_TIME_EXTERIOR_NIGHT", + "ENTR_SHRINE_R": "ENTR_TEMPLE_OF_TIME_EXTERIOR_RUINS", + "ENTR_SHRINE": "ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY", + "ENTR_KOKIRI_HOME3": "ENTR_TWINS_HOUSE", + "ENTR_KOKIRI_HOME4": "ENTR_MIDOS_HOUSE", + "ENTR_KOKIRI_HOME5": "ENTR_SARIAS_HOUSE", + "ENTR_KOKIRI_HOME": "ENTR_KNOW_IT_ALL_BROS_HOUSE", + "ENTR_KAKARIKO3": "ENTR_BACK_ALLEY_HOUSE", + "ENTR_KAKARIKO": "ENTR_KAKARIKO_CENTER_GUEST_HOUSE", + "ENTR_SHOP1": "ENTR_BAZAAR", + "ENTR_KOKIRI_SHOP": "ENTR_KOKIRI_SHOP", + "ENTR_GOLON": "ENTR_GORON_SHOP", + "ENTR_ZOORA": "ENTR_ZORA_SHOP", + "ENTR_DRAG": "ENTR_POTION_SHOP_KAKARIKO", + "ENTR_ALLEY_SHOP": "ENTR_POTION_SHOP_MARKET", + "ENTR_NIGHT_SHOP": "ENTR_BOMBCHU_SHOP", + "ENTR_FACE_SHOP": "ENTR_HAPPY_MASK_SHOP", + "ENTR_LINK_HOME": "ENTR_LINKS_HOUSE", + "ENTR_IMPA": "ENTR_DOG_LADY_HOUSE", + "ENTR_MALON_STABLE": "ENTR_STABLE", + "ENTR_LABO": "ENTR_IMPAS_HOUSE", + "ENTR_HYLIA_LABO": "ENTR_LAKESIDE_LABORATORY", + "ENTR_TENT": "ENTR_CARPENTERS_TENT", + "ENTR_HUT": "ENTR_GRAVEKEEPERS_HUT", + "ENTR_DAIYOUSEI_IZUMI": "ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC", + "ENTR_YOUSEI_IZUMI_TATE": "ENTR_FAIRYS_FOUNTAIN", + "ENTR_YOUSEI_IZUMI_YOKO": "ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS", + "ENTR_KAKUSIANA": "ENTR_GROTTOS", + "ENTR_HAKAANA2": "ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN", + "ENTR_HAKAANA_OUKE": "ENTR_ROYAL_FAMILYS_TOMB", + "ENTR_HAKAANA": "ENTR_REDEAD_GRAVE", + "ENTR_SYATEKIJYOU": "ENTR_SHOOTING_GALLERY", + "ENTR_TOKINOMA": "ENTR_TEMPLE_OF_TIME", + "ENTR_KENJYANOMA": "ENTR_CHAMBER_OF_THE_SAGES", + "ENTR_HAIRAL_NIWA_N": "ENTR_CASTLE_COURTYARD_GUARDS_NIGHT", + "ENTR_HAIRAL_NIWA_": "ENTR_CASTLE_COURTYARD_GUARDS_DAY_", + "ENTR_HIRAL_DEMO": "ENTR_CUTSCENE_MAP", + "ENTR_HAKASITARELAY": "ENTR_WINDMILL_AND_DAMPES_GRAVE", + "ENTR_TURIBORI": "ENTR_FISHING_POND", + "ENTR_NAKANIWA": "ENTR_CASTLE_COURTYARD_ZELDA", + "ENTR_BOWLING": "ENTR_BOMBCHU_BOWLING_ALLEY", + "ENTR_SOUKO": "ENTR_LON_LON_BUILDINGS", + "ENTR_MIHARIGOYA": "ENTR_MARKET_GUARD_HOUSE", + "ENTR_MAHOUYA": "ENTR_POTION_SHOP_GRANNY", + "ENTR_GANON_DEMO": "ENTR_GANON_BOSS", + "ENTR_KINSUTA": "ENTR_HOUSE_OF_SKULLTULA", + "ENTR_SPOT00": "ENTR_HYRULE_FIELD", + "ENTR_SPOT01": "ENTR_KAKARIKO_VILLAGE", + "ENTR_SPOT02": "ENTR_GRAVEYARD", + "ENTR_SPOT03": "ENTR_ZORAS_RIVER", + "ENTR_SPOT04": "ENTR_KOKIRI_FOREST", + "ENTR_SPOT05": "ENTR_SACRED_FOREST_MEADOW", + "ENTR_SPOT06": "ENTR_LAKE_HYLIA", + "ENTR_SPOT07": "ENTR_ZORAS_DOMAIN", + "ENTR_SPOT08": "ENTR_ZORAS_FOUNTAIN", + "ENTR_SPOT09": "ENTR_GERUDO_VALLEY", + "ENTR_SPOT10": "ENTR_LOST_WOODS", + "ENTR_SPOT11": "ENTR_DESERT_COLOSSUS", + "ENTR_SPOT12": "ENTR_GERUDOS_FORTRESS", + "ENTR_SPOT13": "ENTR_HAUNTED_WASTELAND", + "ENTR_SPOT15": "ENTR_HYRULE_CASTLE", + "ENTR_SPOT16": "ENTR_DEATH_MOUNTAIN_TRAIL", + "ENTR_SPOT17": "ENTR_DEATH_MOUNTAIN_CRATER", + "ENTR_SPOT18": "ENTR_GORON_CITY", + "ENTR_SPOT20": "ENTR_LON_LON_RANCH", + "ENTR_GANON_TOU": "ENTR_OUTSIDE_GANONS_CASTLE", + "ENTR_GANON_0": "ENTR_GANONS_TOWER_0", + "ENTR_GANON_1": "ENTR_GANONS_TOWER_1", + "ENTR_GANON_2": "ENTR_GANONS_TOWER_2", } # all occurrences of keys will be replaced by associated value, @@ -168,6 +271,157 @@ wordReplace = { "func_800D2A34": "Matrix_SetTranslateUniformScaleMtxF", "func_800D2A98": "Matrix_SetTranslateUniformScaleMtx", "func_800D2CEC": "Matrix_SetTranslateScaleMtx2", + "SCENE_YDAN": "SCENE_DEKU_TREE", + "SCENE_DDAN": "SCENE_DODONGOS_CAVERN", + "SCENE_BDAN": "SCENE_JABU_JABU", + "SCENE_BMORI1": "SCENE_FOREST_TEMPLE", + "SCENE_HIDAN": "SCENE_FIRE_TEMPLE", + "SCENE_MIZUSIN": "SCENE_WATER_TEMPLE", + "SCENE_JYASINZOU": "SCENE_SPIRIT_TEMPLE", + "SCENE_HAKADAN": "SCENE_SHADOW_TEMPLE", + "SCENE_HAKADANCH": "SCENE_BOTTOM_OF_THE_WELL", + "SCENE_ICE_DOUKUTO": "SCENE_ICE_CAVERN", + "SCENE_GANON": "SCENE_GANONS_TOWER", + "SCENE_MEN": "SCENE_GERUDO_TRAINING_GROUND", + "SCENE_GERUDOWAY": "SCENE_THIEVES_HIDEOUT", + "SCENE_GANONTIKA": "SCENE_INSIDE_GANONS_CASTLE", + "SCENE_GANON_SONOGO": "SCENE_GANONS_TOWER_COLLAPSE_INTERIOR", + "SCENE_GANONTIKA_SONOGO": "SCENE_INSIDE_GANONS_CASTLE_COLLAPSE", + "SCENE_TAKARAYA": "SCENE_TREASURE_BOX_SHOP", + "SCENE_YDAN_BOSS": "SCENE_DEKU_TREE_BOSS", + "SCENE_DDAN_BOSS": "SCENE_DODONGOS_CAVERN_BOSS", + "SCENE_BDAN_BOSS": "SCENE_JABU_JABU_BOSS", + "SCENE_MORIBOSSROOM": "SCENE_FOREST_TEMPLE_BOSS", + "SCENE_FIRE_BS": "SCENE_FIRE_TEMPLE_BOSS", + "SCENE_MIZUSIN_BS": "SCENE_WATER_TEMPLE_BOSS", + "SCENE_JYASINBOSS": "SCENE_SPIRIT_TEMPLE_BOSS", + "SCENE_HAKADAN_BS": "SCENE_SHADOW_TEMPLE_BOSS", + "SCENE_GANON_BOSS": "SCENE_GANONDORF_BOSS", + "SCENE_GANON_FINAL": "SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR", + "SCENE_ENTRA": "SCENE_MARKET_ENTRANCE_DAY", + "SCENE_ENTRA_N": "SCENE_MARKET_ENTRANCE_NIGHT", + "SCENE_ENRUI": "SCENE_MARKET_ENTRANCE_RUINS", + "SCENE_MARKET_ALLEY": "SCENE_BACK_ALLEY_DAY", + "SCENE_MARKET_ALLEY_N": "SCENE_BACK_ALLEY_NIGHT", + "SCENE_MARKET_DAY": "SCENE_MARKET_DAY", + "SCENE_MARKET_NIGHT": "SCENE_MARKET_NIGHT", + "SCENE_MARKET_RUINS": "SCENE_MARKET_RUINS", + "SCENE_SHRINE": "SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY", + "SCENE_SHRINE_N": "SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT", + "SCENE_SHRINE_R": "SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS", + "SCENE_KOKIRI_HOME": "SCENE_KNOW_IT_ALL_BROS_HOUSE", + "SCENE_KOKIRI_HOME3": "SCENE_TWINS_HOUSE", + "SCENE_KOKIRI_HOME4": "SCENE_MIDOS_HOUSE", + "SCENE_KOKIRI_HOME5": "SCENE_SARIAS_HOUSE", + "SCENE_KAKARIKO": "SCENE_KAKARIKO_CENTER_GUEST_HOUSE", + "SCENE_KAKARIKO3": "SCENE_BACK_ALLEY_HOUSE", + "SCENE_SHOP1": "SCENE_BAZAAR", + "SCENE_KOKIRI_SHOP": "SCENE_KOKIRI_SHOP", + "SCENE_GOLON": "SCENE_GORON_SHOP", + "SCENE_ZOORA": "SCENE_ZORA_SHOP", + "SCENE_DRAG": "SCENE_POTION_SHOP_KAKARIKO", + "SCENE_ALLEY_SHOP": "SCENE_POTION_SHOP_MARKET", + "SCENE_NIGHT_SHOP": "SCENE_BOMBCHU_SHOP", + "SCENE_FACE_SHOP": "SCENE_HAPPY_MASK_SHOP", + "SCENE_LINK_HOME": "SCENE_LINKS_HOUSE", + "SCENE_IMPA": "SCENE_DOG_LADY_HOUSE", + "SCENE_MALON_STABLE": "SCENE_STABLE", + "SCENE_LABO": "SCENE_IMPAS_HOUSE", + "SCENE_HYLIA_LABO": "SCENE_LAKESIDE_LABORATORY", + "SCENE_TENT": "SCENE_CARPENTERS_TENT", + "SCENE_HUT": "SCENE_GRAVEKEEPERS_HUT", + "SCENE_DAIYOUSEI_IZUMI": "SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC", + "SCENE_YOUSEI_IZUMI_TATE": "SCENE_FAIRYS_FOUNTAIN", + "SCENE_YOUSEI_IZUMI_YOKO": "SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS", + "SCENE_KAKUSIANA": "SCENE_GROTTOS", + "SCENE_HAKAANA": "SCENE_REDEAD_GRAVE", + "SCENE_HAKAANA2": "SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN", + "SCENE_HAKAANA_OUKE": "SCENE_ROYAL_FAMILYS_TOMB", + "SCENE_SYATEKIJYOU": "SCENE_SHOOTING_GALLERY", + "SCENE_TOKINOMA": "SCENE_TEMPLE_OF_TIME", + "SCENE_KENJYANOMA": "SCENE_CHAMBER_OF_THE_SAGES", + "SCENE_HAIRAL_NIWA": "SCENE_CASTLE_COURTYARD_GUARDS_DAY", + "SCENE_HAIRAL_NIWA_N": "SCENE_CASTLE_COURTYARD_GUARDS_NIGHT", + "SCENE_HIRAL_DEMO": "SCENE_CUTSCENE_MAP", + "SCENE_HAKASITARELAY": "SCENE_WINDMILL_AND_DAMPES_GRAVE", + "SCENE_TURIBORI": "SCENE_FISHING_POND", + "SCENE_NAKANIWA": "SCENE_CASTLE_COURTYARD_ZELDA", + "SCENE_BOWLING": "SCENE_BOMBCHU_BOWLING_ALLEY", + "SCENE_SOUKO": "SCENE_LON_LON_BUILDINGS", + "SCENE_MIHARIGOYA": "SCENE_MARKET_GUARD_HOUSE", + "SCENE_MAHOUYA": "SCENE_POTION_SHOP_GRANNY", + "SCENE_GANON_DEMO": "SCENE_GANON_BOSS", + "SCENE_KINSUTA": "SCENE_HOUSE_OF_SKULLTULA", + "SCENE_SPOT00": "SCENE_HYRULE_FIELD", + "SCENE_SPOT01": "SCENE_KAKARIKO_VILLAGE", + "SCENE_SPOT02": "SCENE_GRAVEYARD", + "SCENE_SPOT03": "SCENE_ZORAS_RIVER", + "SCENE_SPOT04": "SCENE_KOKIRI_FOREST", + "SCENE_SPOT05": "SCENE_SACRED_FOREST_MEADOW", + "SCENE_SPOT06": "SCENE_LAKE_HYLIA", + "SCENE_SPOT07": "SCENE_ZORAS_DOMAIN", + "SCENE_SPOT08": "SCENE_ZORAS_FOUNTAIN", + "SCENE_SPOT09": "SCENE_GERUDO_VALLEY", + "SCENE_SPOT10": "SCENE_LOST_WOODS", + "SCENE_SPOT11": "SCENE_DESERT_COLOSSUS", + "SCENE_SPOT12": "SCENE_GERUDOS_FORTRESS", + "SCENE_SPOT13": "SCENE_HAUNTED_WASTELAND", + "SCENE_SPOT15": "SCENE_HYRULE_CASTLE", + "SCENE_SPOT16": "SCENE_DEATH_MOUNTAIN_TRAIL", + "SCENE_SPOT17": "SCENE_DEATH_MOUNTAIN_CRATER", + "SCENE_SPOT18": "SCENE_GORON_CITY", + "SCENE_SPOT20": "SCENE_LON_LON_RANCH", + "SCENE_GANON_TOU": "SCENE_OUTSIDE_GANONS_CASTLE", + "SDC_SPOT00": "SDC_HYRULE_FIELD", + "SDC_SPOT01": "SDC_KAKARIKO_VILLAGE", + "SDC_SPOT03": "SDC_ZORAS_RIVER", + "SDC_SPOT04": "SDC_KOKIRI_FOREST", + "SDC_SPOT06": "SDC_LAKE_HYLIA", + "SDC_SPOT07": "SDC_ZORAS_DOMAIN", + "SDC_SPOT08": "SDC_ZORAS_FOUNTAIN", + "SDC_SPOT09": "SDC_GERUDO_VALLEY", + "SDC_SPOT10": "SDC_LOST_WOODS", + "SDC_SPOT11": "SDC_DESERT_COLOSSUS", + "SDC_SPOT12": "SDC_GERUDOS_FORTRESS", + "SDC_SPOT13": "SDC_HAUNTED_WASTELAND", + "SDC_SPOT15": "SDC_HYRULE_CASTLE", + "SDC_SPOT16": "SDC_DEATH_MOUNTAIN_TRAIL", + "SDC_SPOT17": "SDC_DEATH_MOUNTAIN_CRATER", + "SDC_SPOT18": "SDC_GORON_CITY", + "SDC_SPOT20": "SDC_LON_LON_RANCH", + "SDC_HIDAN": "SDC_FIRE_TEMPLE", + "SDC_YDAN": "SDC_DEKU_TREE", + "SDC_DDAN": "SDC_DODONGOS_CAVERN", + "SDC_BDAN": "SDC_JABU_JABU", + "SDC_BMORI1": "SDC_FOREST_TEMPLE", + "SDC_MIZUSIN": "SDC_WATER_TEMPLE", + "SDC_HAKADAN": "SDC_SHADOW_TEMPLE", + "SDC_JYASINZOU": "SDC_SPIRIT_TEMPLE", + "SDC_GANONTIKA": "SDC_INSIDE_GANONS_CASTLE", + "SDC_MEN": "SDC_GERUDO_TRAINING_GROUND", + "SDC_YDAN_BOSS": "SDC_DEKU_TREE_BOSS", + "SDC_MIZUSIN_BS": "SDC_WATER_TEMPLE_BOSS", + "SDC_TOKINOMA": "SDC_TEMPLE_OF_TIME", + "SDC_KAKUSIANA": "SDC_GROTTOS", + "SDC_KENJYANOMA": "SDC_CHAMBER_OF_THE_SAGES", + "SDC_GREAT_FAIRY_FOUNTAIN": "SDC_GREAT_FAIRYS_FOUNTAIN", + "SDC_SYATEKIJYOU": "SDC_SHOOTING_GALLERY", + "SDC_HAIRAL_NIWA": "SDC_CASTLE_COURTYARD_GUARDS", + "SDC_GANON_CASTLE_EXTERIOR": "SDC_OUTSIDE_GANONS_CASTLE", + "SDC_ICE_DOUKUTO": "SDC_ICE_CAVERN", + "SDC_GANON_FINAL": "SDC_GANONS_TOWER_COLLAPSE_EXTERIOR", + "SDC_FAIRY_FOUNTAIN": "SDC_FAIRYS_FOUNTAIN", + "SDC_GERUDOWAY": "SDC_THIEVES_HIDEOUT", + "SDC_BOWLING": "SDC_BOMBCHU_BOWLING_ALLEY", + "SDC_HAKAANA_OUKE": "SDC_ROYAL_FAMILYS_TOMB", + "SDC_HYLIA_LABO": "SDC_LAKESIDE_LABORATORY", + "SDC_SOUKO": "SDC_LON_LON_BUILDINGS", + "SDC_MIHARIGOYA": "SDC_MARKET_GUARD_HOUSE", + "SDC_MAHOUYA": "SDC_POTION_SHOP_GRANNY", + "SDC_TURIBORI": "SDC_FISHING_POND", + "SDC_GANON_SONOGO": "SDC_GANONS_TOWER_COLLAPSE_INTERIOR", + "SDC_GANONTIKA_SONOGO": "SDC_INSIDE_GANONS_CASTLE_COLLAPSE", + "ENTR_HAIRAL_NIWA": "ENTR_CASTLE_COURTYARD_GUARDS_DAY", } # [a-zA-Z0-9_]